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Enthusiast Gaming to Host $EGLX.ca Canada’s Largest Video Game and #Esports Expo October 18-20, 2019 in Toronto and Announces USA Expansion Plan in 2020 $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 9:26 AM on Tuesday, March 5th, 2019
  • Confirmed 2019 dates for the Enthusiast Gaming Live Expo, Canada’s largest video game expo, in Toronto next fall. Enthusiast will host EGLX on October 18-20, 2019 at the Metro Toronto Convention Center , downtown Toronto.
  • Following the success of EGLX 2018, which drew in 55,000 attendees in Toronto, the Company is planning to expand this year’s expo into the North Hall of the MTCC, nearly doubling the floor space to allow for the higher attendance numbers expected.  

TORONTO, March 05, 2019 – Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast” or the “Company”),  a gaming company building the largest community of authentic gamers, is excited to announce it has confirmed 2019 dates for the Enthusiast Gaming Live Expo (“EGLX”), Canada’s largest video game expo, in Toronto next fall. Enthusiast will host EGLX on October 18-20, 2019 at the Metro Toronto Convention Center (“MTCC”), downtown Toronto.

Following the success of EGLX 2018, which drew in 55,000 attendees in Toronto, the Company is planning to expand this year’s expo into the North Hall of the MTCC, nearly doubling the floor space to allow for the higher attendance numbers expected.  

Esports has always been a central part of EGLX, and the Company is planning to roll out its own Esports tournament series, which will compete with the leading North American pro tournaments. EGLX has previously hosted large-scale Esports competitions in partnership with various organizations, including the World Electronic Sports Games (“WESG”), operated by WorldGaming Network in partnership with Alisports (a division of Alibaba) and Blizzard Entertainment Inc. The Company also partnered with Overactive Media to unveil the Toronto Defiant Esports Overwatch team roster at EGLX 2018, in October. The Company will provide further updates in the coming months.

Menashe Kestenbaum, CEO of Enthusiast commented, “We are really excited about EGLX 2019, and we have some exciting additions in the pipeline for the expo in October 2019. Last year, we had capacity issues and had to stop selling tickets on the Saturday. To avoid any issues this year, we have expanded into the North Hall of the MTCC and plan to have more sponsors and higher attendance numbers.” He added, “We have already seen tremendous growth since we started EGLX in 2015, and in only a few short years we have grown into the largest video game expo in Canada and now have plans to expand into the United States in 2020. Attendees at EGLX 2019 can expect continued growth with more sponsors, more space and a larger focus on Esports and tournaments.”

The company is looking at opportunities to expand EGLX to multiple cities across North America. With the bulk of Enthusiast’s online traffic originating in the US, it’s a logical next step in the expansion process and the Company has already received strong interest from multiple US cities and partners wanting EGLX.  Enthusiast is planning its multi city expansion into the US starting in 2020.

Engages Generation Advisors Inc.

The Company has retained Generation Advisors Inc. (“Generation”) to provide market-making services. Under the terms of the agreement (the “Agreement“), Generation will receive cash compensation of $7,500 per month but will not receive any Common Shares or options of Company as compensation. Generation does not currently own any securities of Company; however, Generation and its clients may acquire a direct interest in the securities of Company. Company and Generation are unrelated and unaffiliated entities. Generation is a member of the Investment Industry Regulatory Organization of Canada, a participating organization of TSX and a member of TSX-V. The capital and securities required for any trade undertaken by Generation as principal will be provided by Generation. The Agreement is for an initial term of 180 days, with automatic renewals for a further 180 days unless terminated.

About Enthusiast Gaming

Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (www.eglx.ca) with over 55,000 people attended in October 2018. For more information on the Company, visit www.enthusiastgaming.com

CONTACT INFORMATION:

Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.

Esports Entertainment Group $GMBL – Nike $NKE.ca Signs Its First #Esports Sponsorship Deal $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 12:18 PM on Friday, March 1st, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Nike Signs Its First Esports Sponsorship Deal

  • Nike is entering the esports game, following competitors Adidas and Puma into the field.
  • The global sports brand has signed a four-year deal with China’s League of Legends Pro League, agreeing to supply all squads with clothing and footwear starting this year.

“Since its inception, Nike has always believed that in all sports, a strong body and will will make athletes better,” the company said in a statement. “As China becomes a new e-sports cultural center, Nike is pleased to support the next generation of athletes and establish a long-term cooperative relationship with e-sports to contribute to the future development of sports ecology.”

The league consists of 16 teams and has one of the largest followings in the world. Fans will also be able to buy Nike-produced products at live tournaments.

The announcement is Nike’s first formal sponsorship of an esports team or competition, although the company did feature an esports athlete in a marketing campaign last year. Financial terms of its esports contract with the league were not disclosed.

The company is actually a bit late to the competitive video game world, as Adidas and Puma both already have presences in the field.

Beyond simply supplying clothes and shoes, Nike says it also plans to work with esports athletes to custom-design training programs to help them improve.

While they might have been scoffed at initially, esports have become recognized as a bona fide athletic event in recent years. They were under consideration at one point for inclusion in the 2024 Olympics and they will be a medal event in the 2022 Asian Games—a multi-sport event held every four years among athletes from all over Asia. Tournaments are regularly aired on ESPN, Turner Broadcasting, Disney and other networks.

Source: http://fortune.com/2019/02/28/nike-league-of-legends-esports-sponsorship/

Enthusiast Gaming $EGLX.ca – G2 Esports raises $17.3 million for global growth and further investment $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 1:07 PM on Wednesday, February 27th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company partial 2018 reported revenue of $7.4 million representing a 625% increase over the same period in 2017.

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EGLX: TSX-V
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G2 Esports raises $17.3 million for global growth and further investment



  • Competitive gaming firm G2 Esports has raised $17.3 million.
  • In a blog post, the esports organisation confirmed it had closed out the latest round of funding, bringing its total investment to $24.5 million to date. 

By Natalie Clayton, Staff Writer

G2 Esports owns 11 teams across various competitive games, including Counter-Strike, League of Legends, Hearthstone and Playerunknown’s Battlegrounds.

The investment was headed up by New York private equity firm Seal Rock Partners, with participation from Everblue Management. G2 Esports stated that it plans to use the funds to push ahead with global expansion, pay franchise fees and further its own business and content investments.

“After an incredibly successful 2018 where we positioned ourselves as one of the leading entertainment assets in esports, G2 is doubling down on international growth and continuing our investment in world-class content creation,” said co-founder and CEO Carlos Rodriguez said.

“We have partnered with the right investors, who have a deep understanding of a variety of entertainment industries, and significant experience in scaling successful companies and brands.”

Source: https://www.pcgamesinsider.biz/news/68606/g2-esports-raises-173-million-for-global-growth-and-further-investment/

Enthusiast Gaming $EGLX.ca – In Focus: Women and eSports $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 4:42 PM on Monday, February 25th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company partial 2018 reported revenue of $7.4 million representing a 625% increase over the same period in 2017.

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EGLX: TSX-V
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In Focus: Women and eSports


  • When modern eSports were introduced more than a decade ago, only a small number of people have realized that this specific form of competition and entertainment can break the boundaries of nationality, religion, and gender.
  • eSports is a trending activity which is practiced by thousands of people.
  • Also, millions of others are fans of eSports and they can’t wait to watch the most popular tournaments and single matches. With this specific form of competition, participants can improve team skills, learn more about leadership and have fun.

Wendy Stokes

Source: Tilt Report

eSports and Women: What can we expect?

In the past, many people viewed this activity as an exclusive all-male activity. But, the situation is not the same today when women have shown that they can be inspiring players and show that men and women are equal.

Young ladies are more visible in eSports today. While it’s true that only a small number of eSports pro players are female, their number is growing every year. What’s interesting is that we can see two trends related to eSports and women.

First of all, there are cases when women are part of eSports teams where most of the players are men. We have seen many women that were participating in teams like this which were part of popular tournaments. On the other hand, there are efforts to create special all-female leagues, competitions, and tournaments. This works similarly to women in regular sports. For instance, there’s NBA and there’s WNBA. Almost every sport has a female version and it looks like eSports is developing in this way too. As expected, the prize pools on these tournaments are significantly lower, but things are expected to change in the near future.

Source: Esports.net

Many things suggest that eSports fans would like to see more females involved in this activity. For example, more people want to place bets on female eSports professionals. They are using websites like Esportsbettingexperts.co.uk to find the best eSports betting websites where they can place bets related to female players. There’s something about multi-gender teams that make betting more interesting and fun. The same goes for the competition.

Furthermore, we should also mention that there are many TV channels and online streaming channels that are specialized in female players. They are following their performance which helps these players build stronger fan bases. Of course, many of these players have their own channels where they have thousands of followers.

What’s good to know is that female players are not focused on just one eSport. You can find female players in almost every eSport. For instance, Sasha Hostyn which is one of the most successful women in this area is playing StarCraft II. She has earned more than $200K in the last five years and she has an army of followers on Twitch (over 50,000). Also, Ricki Ortiz is another popular female eSports player who is focused on fighting games. Ricki has participated in more than 60 national and international tournaments.

Source: Business Insider

Even though most of the female players come from North America, there are successful women in the field of eSports from other countries too. Julia Kiran is a Swedish player who is playing Counter-Strike: Global Offensive and she’s good at it. She also has one of the most visited Twitch channels. China has a great female representative too and that’s Wang Xinyu aka BaiZe. She is playing many different games, but she is primarily focused on Hearthstone.

As you can see women are deeply involved in eSports activities and we can expect this trend to continue in the future.

Source: https://thefrisky.com/in-focus-women-and-esports/

Enthusiast Gaming $EGLX.ca – Top games and streamers for the week, TwitchCon 2019, Tencent streaming rules $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 3:09 PM on Friday, February 22nd, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company partial 2018 reported revenue of $7.4 million representing a 625% increase over the same period in 2017.

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EGLX: TSX-V
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Top games and streamers for the week, TwitchCon 2019, Tencent streaming rules

Full Disclosure: Top games and streamers for the week, TwitchCon 2019, Tencent streaming rules

  • To the surprise of no one, Apex Legends enjoys another week at the top of the chart.
  • Respawn’s fresh battle royale offering has captured the hearts and hands of gamers across the land, and it’s 45.1 million hours across streaming platforms can attest to that.

Amanda Farough,Fri, 22 Feb 2019 17:38:00

Note: Excerpts are directly from InfluencerUpdate.biz with permission.

Top 10 streamed games of the week: Rainbow Six: Siege stacks up 9.3 million hours as it rolls into year four. To the surprise of no one, Apex Legends enjoys another week at the top of the chart. Respawn’s fresh battle royale offering has captured the hearts and hands of gamers across the land, and it’s 45.1 million hours across streaming platforms can attest to that. League of Legends takes its usual place at number two, racking up 28.8 million hours watched in the last week. While the battle royale chaos ensues around it, it’s fair to say that Riot Games long-running MOBA is safe in silver for the time being. Remember Fortnite? It’s still down in third place, after another 1.3 per cent decrease in hours watched. Read the full story.

Top 10 most watched and trending channels of the week. Twitch channel ESL_CSGO is leading the charge this week. It’s a new entry, but it racked up over 5.8 million hours watched last week covering games and news from the Counter-Strike esports circuit. The official Overwatch League Twitch is in second; the start of season two saw the channel amass over 5.2 million hours watched last week. Battle royale star Shroud is in third place, keeping numbers high after flipping over to Apex Legends. Read the full story.

Twitch announces dates for flagship US TwitchCon event. Twitch will return to San Diego later this year for TwitchCon North America 2019. The event will take place on September 27 – 29 at the San Diego convention centre. Tickets are not yet available but are expected to go on sale before summer. 2018 saw Twitch’s main US event move from its former home at the San Jose convention centre in California over to San Diego. This will be the second TwitchCon to be held in San Diego, with the first taking place in 2016. Read the full story.

Kid from the Xbox Super Bowl commercial is now living out his YouTube dreams. The Xbox advert that aired during the Super Bowl LIII resonated with audiences for its heartwarming charm. The ad was used to showcase the Xbox One adaptive controller, a customised gamepad that allows people with physical limitations to enjoy gaming. Since the commercial’s airing, his channel has grown past 5,000 subscribers and is now over 18,000 at the time of writing. Read the full story.

YouTube revokes bans on Pokémon Go channels that had accidentally been flagged for child porn. YouTube recently reinstated a number of Pokémon GO channels that had been flagged or deleted when video content for Pokemon Go content that was flagged for inappropriate sexual content. A report from the BBC stated that some creators had also had their Google accounts deleted, losing access to emails and other features. Read the full story.

Tencent brings in new broadcasting rules to police hurtful content across its products. Tencent Games is now starting to implement stricter rules for online content that involves any of its products. According to a report from Esports Observer, the new regulations it has created will be applied across all streaming platforms, not just with the platforms Tencent Games is directly involved with. Read the full story.

Source: https://sports.yahoo.com/full-disclosure-top-games-streamers-173800490.html

Esports Entertainment Group $GMBL – Activision’s $5 million bet on esports kicks off today with the 2019 season of ‘Overwatch League’ $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 2:46 PM on Thursday, February 21st, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Activision’s $5 million bet on esports kicks off today with the 2019 season of Overwatch League

Activision’s $5 million bet on esports kicks off today with the 2019 season of ‘Overwatch League’ from CNBC.

Enthusiast Gaming $EGLX.ca – Newzoo estimates #esports revenue will eclipse $1 billion this year $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 2:18 PM on Tuesday, February 12th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company partial 2018 reported revenue of $7.4 million representing a 625% increase over the same period in 2017.

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EGLX: TSX-V
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Newzoo estimates esports revenue will eclipse $1 billion this year

Jacob WolfESPN Staff Writer

  • esports market is expected to eclipse $1 billion in revenue for the first time in 2019, according to a market report from research firm Newzoo released on Tuesday.
  • The esports industry brought in $865.1 million in revenue in 2018, according to Newzoo, and stands to reach $1.1 billion in 2019 based on the company’s projections.

The esports market is expected to eclipse $1 billion in revenue for the first time in 2019, according to a market report from research firm Newzoo released on Tuesday. It’s been a long offseason, but the second season of the Overwatch League is about to kick off. How did the Atlantic side fare in the offseason moves?

The esports industry brought in $865.1 million in revenue in 2018, according to Newzoo, and stands to reach $1.1 billion in 2019 based on the company’s projections. With a growth rate of 22.3 percent year over year, Newzoo predicted that the industry will rake in $1.79 billion in revenue by 2022.

These numbers are more modest than previous reports from the firm, which outlined $1.5 billion by 2020. The industry will take an additional year, to hit those numbers, according to Tuesday’s report.

The audience for the space is also expected to grow to include 453.8 million people who consume at least one esports event per year in 2019, with 201 million of those fans watching at least one esports event per month, according to the firm. In 2018, Newzoo found 394.6 million people watched at least one esports event per year.

In October and November, more than 58.3 million hours of the League of Legends World Championship were consumed by viewers, with the majority of that viewership stemming from China. By comparison, the second most-watched tournament, the Dota 2 Asia Championships in February 2018, accrued a total of 12 million hours viewed.

The majority of the esports revenue will come from brand investments, which Newzoo categorizes as sponsorships, advertising and media rights. Forty-two percent of revenues are projected to come from sponsorships, which have hit record numbers in the past few years, according to the report. In the past few months, companies such as Coca-Cola, Alienware and others have forged global deals with the Overwatch League and League Championship Series respectively.

Newzoo also predicted an uptick in interest from media companies both on digital and linear TV. In late 2017 and throughout 2018, the League Championship Series and Overwatch League struck multimillion-dollar deals with ESPN, while the Overwatch League also finalized a two-year, $90-million deal with Amazon-owned livestreaming platform Twitch. Other livestreaming platforms such as Facebook, YouTube and Caffeine — which raised $100 million from Fox News in September — have committed to making bigger investments in the space as well.

Despite increased interest and revenues, average spending per fan will likely increase but still remain very low compared to traditional sports, Newzoo said. In 2019, regular esports consumers will spend $5.45 per year on esports, excluding the purchase of game titles.

Of the 173 million people who consumed esports more than once a month, 72 percent were men, while 28 percent were women, according to Newzoo’s report. The dominant age range for both was 21-35, including 39 percent of men and 15 percent of women. Of viewers who watched at least once per year, Newzoo found that 66 percent were men and 34 percent were women.

Although the benchmark of $1 billion provides optimism, there are some signs that the esports industry is struggling in other areas. Despite more than $500 million being committed to franchise fees in both the Overwatch League and Riot Games’ League Championship Series and League European Championship in 2017 and 2018, some investors have looked to sell, while some teams have made layoffs within the last six months.

In October, OpTic Gaming and Houston Outlaws parent Infinite Esports & Entertainment — which committed $33 million in franchise fees to the Overwatch League and League Championship Series in 2017 — laid off 19 employees and ousted CEO Chris Chaney. Their main shareholders, a group comprised of Texas Rangers owners Neil Leibman and Ray Davis, are now looking to sell majority stake of that company for around $150 million, ESPN reported in January.

Infinite’s ownership group is not alone. Vision Venture Partners, the parent of Echo Fox and Twin Galaxies, had layoffs in November after its H1Z1 Pro League began to unravel in fall 2018. The Overwatch League had layoffs, too, after it overspent its original estimates, league sources said. Its parent company, Activision Blizzard, also shuttered the Heroes of the Storm Global Championship in December, and Activision Blizzard is expected to lay off hundreds employees this week, per a Thursday report from Bloomberg.

Source: http://www.espn.com/esports/story/_/id/25975947/newzoo-estimates-esports-revenue-eclipse-1-billion-year

Esports Entertainment Group $GMBL – In the Video: This Is How #eSports is also Changing the Sports Industry $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 4:10 PM on Monday, February 11th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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In the Video: This Is How eSports is also Changing the Sports Industry

  • At ISPO Munich 2019 eSports was represented for the first time
  • Competitive gaming has long been more than a hype. And the sports industry can also benefit.

Insights by: ISPO Digitize

Even the big football clubs have long since created facts: Schalke 04, VfL Wolfsburg or FC Bayern have their own departments and employ professional players. Training, competition, ambition and title – just like in any sport. Physical and mental fitness are basic prerequisites.

  The annual event for the digitalization of the sports business! Be a part of it on July 3rd and 4th!  

Martin Müller, Vice President of the German Sports Federation: “The sporting goods industry should have an interest in eSport. We have a relatively large merchandising sector. The big teams go on stage with their jerseys. So as a fan I would like to own such a jersey. When we talk about four million eSportsmen, four million eSportsmen also have to be equipped a bit. And I think there’s great potential for the sporting goods industry.”

Source: https://www.ispo.com/en/markets/video-how-esports-also-changing-sports-industry

#Esports Versus Traditional Sports, U.S. Versus China – Let the Games Begin $EGLX.ca $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 8:50 AM on Monday, February 11th, 2019
  • Total eSports revenues reached US $869 million in 2018 and are expected to surpass US$6 billion by 2028, according to Fact.MR.
  • NewZoo estimated the global eSports audience at 380 million for 2018, made up of 165 million Esports enthusiasts and 215 million occasional viewers.

POINT ROBERTS, Wash., Feb. 11, 2019 — Investorideas.com, a leading investor news resource covering gaming and eSports stocks issues a special edition of Play by Play looking at the explosive growth of the sector and how battles are playing out; eSports versus traditional sports and the U.S. versus China bid for leadership.

Total eSports revenues reached US $869 million in 2018 and are expected to surpass US$6 billion by 2028, according to Fact.MR.

NewZoo estimated the global eSports audience at 380 million for 2018, made up of 165 million Esports enthusiasts and 215 million occasional viewers. Meanwhile, Activate projects that by 2021 eSports will have more US viewers than all other professional sports leagues, with the exception of the NFL.

With all this money and viewership at stake, you can expect the big boys to enter the playing field; and yes they certainly have.  On July 2018, ESPN, Disney XD and Blizzard Entertainment, a division of Activision Blizzard (Nasdaq: ATVI), announced an exclusive multiyear agreement for live television coverage of the Overwatch League™, the world’s first major global city-based eSports league.

Seeing the future shift in sports and eSports, Robert Kraft of the New England Patriots, Jeff Wilpon of the New York Mets and the LA Rams’ Stan Kroenke invested heavily into their own franchises within Activision Blizzard’s Overwatch eSports league.

Overwatch franchise valuations are $60 million to $80 million, depending on country and city according to a Forbes article. Adding to its value, news hit on Friday that Coca-Cola signed a deal with Activision Blizzard Esports Leagues to become the official non-alcoholic beverage of Overwatch League and all other Overwatch properties. 

With North America as the largest eSports market in 2018, Enthusiast Gaming (TSXV: EGLX.V) (OTCQB: EGHIF), a gaming company building the world’s largest community of authentic gamers.  strategically announced yesterday that it opened a US-based office and hired a sales team to drive advertising sales and increase annual revenue.

According to the news, “The US-based sales team is based in San Francisco and will be responsible for leading North American sales. This expands the company’s current reach with a sales team in San Francisco, London, UK, and the corporate head office in Toronto. The company kicked off the opening of the sales office with a West Coast advertising roadshow, meeting with top gaming publishers, global brands, and media agencies.”

Undaunted by the fact that they are a smaller company, Enthusiast Gaming is building their network and has positioned themselves at the forefront of the market, led by Menashe Kestenbaum, Founder and CEO. The numbers speak for themselves, with a platform of more than 80 owned and affiliated websites reaching 75 million monthly visitors and 900 YouTube channels with an additional 50 million monthly visitors.

Other major deal flow in the US; Take-Two Interactive Software’s deal with the NBA and Electronic Arts Inc.’s partnerships with the NFL and ESPN. The massive streaming player growth on YouTube and Amazon is yet another indication this industry is not going away anytime soon. 

The China eSports market is second to the United States and according to Dragon Social: “Live streaming, combined with video games has become one of the most popular forms of entertainment for people in China.”

China-based Tencent Holdings Ltd (OTCMKTS: TCEHY) (HKG: 0700) is the biggest gaming company in the world, spending $150 million a year to maintain that dominance. Bloomberg noted, “Along with Activision Blizzard Inc., Tencent’s become one of the most aggressive promoters of pro-gaming. It’s hard to overstate the mania that’s gripped China in particular: at least 10,000 teams exist across the country despite just 12 spots in this year’s marquee King Pro League tournament.”

Streaming video player Huya (NYSE: HUYA) provides a live-streaming platform for gamers to share their experiences and has been dubbed, the ‘Twitch of China’ and says they are the largest in China. Reporting on its NYSE IPO, Forbes said, “HUYA is known for its sticky gaming community who engage in interactive social media features such as gifting and adding commentary during online streaming sessions.”

US company Twitch is a live streaming video platform bought by Amazon in 2014 for $970 million. Twitch viewers between Wednesday, 30th January and Tuesday, 5th February: lowest viewers 625,376 (Monday, 4th 09:00) and peak viewers 2,240,001 (Saturday, 2nd 19:00). 

It’s game on for the US versus China and eSports versus traditional sports. Let the games begin.

For investors following gaming & eSports stocks, Investor Ideas has created a directory of gaming stocks.

Read previous editions of Play by Play

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Esports Entertainment Group $GMBL – #Overwatch League to air on #ESPN, #Disney XD, #ABC $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 3:05 PM on Friday, February 8th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Overwatch League to air on ESPN, Disney XD, ABC

  • Overwatch League announced the broadcast schedule for Season 2, which begins Feb. 14.
  • Three matches per week will be broadcast on Disney XD: the final match each Thursday beginning at 11:30 p.m. ET along with the first two matches every Sunday at 3 p.m. and 4:30 p.m. ET.

All matches will be available on the ESPN app. Three matches per week will be broadcast on Disney XD: the final match each Thursday beginning at 11:30 p.m. ET along with the first two matches every Sunday at 3 p.m. and 4:30 p.m. ET.

The semifinals and finals for Stages 1 and 2 as well as the All-Star Game will air on ABC. ESPN2 will broadcast the Stage 3 finals, with the broadcast schedules for Homestand Weekends, season playoffs and the finals to be announced at a later date.

Season 2 of the OWL kicks off on Feb. 14 with the Philadelphia Fusion facing the London Spitfire in a rematch of the Grand Finals from the inaugural season.

Field Level Media

Source: http://www.espn.com/esports/story/_/page/overwatchseason2schedule/overwatch-league-air-espn-disney-xd-abc