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Esports Entertainment Group $GMBL Provides FY21, FY22 Organic Revenue Guidance & Long-Term Revenue Opportunity $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 8:09 AM on Thursday, September 10th, 2020
  • Provided for the first time, organic revenue guidance for fiscal years 2021 and 2022 as well as a long-term revenue opportunity based on the large and rapidly growing esports wagering addressable market
  • Management issues the following guidance:
  • Fiscal 21 (FY ending June 30, 2021) Revenue Guidance: $13 million
  • Fiscal 22 (FY ending June 30, 2022) Revenue Guidance: $25 million

BIRKIRKARA, Malta, Sept. 10, 2020 — Esports Entertainment Group, Inc. (NasdaqCM: GMBL, GMBLW) (or the “Company”), a licensed online gambling company with a focus on esports wagering and 18+ gaming, today provided for the first time, organic revenue guidance for fiscal years 2021 and 2022 as well as a long-term revenue opportunity based on the large and rapidly growing esports wagering addressable market.

The Company has built a strong foundation for revenue growth, since its April 2020 Nasdaq listing, completing acquisitions of Argyll Entertainment and the assets of FLIP Sports, forming partnerships with Allied Esports, Dignitas, and Twin River Worldwide, while strengthening its team at all levels of the organization. Based on these and other accomplishments, as well as attractive industry trends, management issues the following guidance:

     Fiscal 21 (FY ending June 30, 2021) Revenue Guidance: $13 million

     Fiscal 22 (FY ending June 30, 2022) Revenue Guidance: $25 million

Ultimately the Company believes long-term its VIE.gg platform alone has a revenue opportunity of $180 million1, based on securing 5% of the $3.6 billion esports wagering market.

“Now that we have completed several of the strategic milestones that we laid out in our roadshow, we are well positioned for strong organic revenue growth,” commented Grant Johnson, CEO of Esports Entertainment Group. “We additionally intend to aggressively pursue accretive acquisitions within each of the frameworks of our Three Pillar Strategy.”  

The Company’s Three Pillar Strategy targets growth opportunities in 1) esports entertainment, through tournaments and leagues, 2) esports wagering in key markets globally through the Company’s VIE.gg platform, as well as 3) iGaming and traditional sports betting.

1. Long-term revenue target based on Esports Wagering Market Size and market share assumptions laid out in company’s investor deck.

ABOUT ESPORTS ENTERTAINMENT GROUP

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers fixed odds wagering, fantasy and pools on various esports events in a licensed, regulated and secure platform at vie.gg and owns and operates online sports book, SportNation.bet. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multiplayer mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds a license to conduct online gambling and 18+ gaming on a global basis in the UK, Ireland, Malta and Curacao. The Company maintains offices in New Jersey, the UK and Malta. For more information visit www.esportsentertainmentgroup.com.

FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

U.S. Investor Relations 
RedChip Companies, Inc.
Dave Gentry
407-491-4498
[email protected]

Media & Investor Relations Inquiries
[email protected]

#Beckham’s #Guild to kick off London IPO as #Esports flourish – SPONSOR: Esports Entertainment Group $GMBL $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 12:06 PM on Wednesday, September 9th, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

Beckham’s Guild to kick off London IPO as esports flourish

  • David Beckham’s Guild Esports plans to list in London this year, making the former England soccer captain’s esports enterprise the first to go public in Britain.
  • Guild, which owns and develops esports teams, intends to raise 20 million pounds ($26 million) by listing around 40% of its shares, giving it a valuation of 50 million pounds, a person with knowledge of the matter told Reuters on Wednesday.

By Clara Denina and Tanishaa Nadkar

(Reuters) – David Beckham’s Guild Esports plans to list in London this year, making the former England soccer captain’s esports enterprise the first to go public in Britain.

Guild, which owns and develops esports teams, intends to raise 20 million pounds ($26 million) by listing around 40% of its shares, giving it a valuation of 50 million pounds, a person with knowledge of the matter told Reuters on Wednesday.

Beckham was the founding shareholder of Guild, which said in a statement that that some esport tournaments were attracting a bigger audience than the Wimbledon tennis championship, cycling’s Tour de France and golf’s U.S. Open.

Globally the esports market generated $951 million in revenues in 2019 and 443 million viewers, games and esports analytics firm Newzoo estimates.

Guild is banking on the global influence and following of the former soccer star turned sports business entrepreneur to support its business.

Beckham has an undisclosed significant but minority stake in Guild and is expected to remain a shareholder in the London-based company, which said proceeds from the share placing will be used to recruit new players and invest in its brand.

Guild initially plans to build a coaching academy for teams of four esports disciplines including Rocket League, EA Sports’ FIFA and Fortnite.

It aims to have 20 players by the end of 2021 across its game formats. For now, it has one FIFA player and three Rocket League players.

Online gaming has skyrocketed during global coronavirus lockdowns, which halted live sports events.

The coronavirus crisis has also hit European listings, with volumes at their lowest in eight years in the first half of 2020 as the COVID-19 pandemic doused investor sentiment.

Although there has since been a revival in new listings, this has mostly been in the United States and Asia.

The Hut Group, an online retailer of beauty and nutrition products, is expected to debut on the London public market in September, potentially the biggest IPO of a British company since 2013.

(Editing by Bernard Orr, Jason Neely and Alexander Smith)

Source: https://www.theguardian.pe.ca/sports/beckhams-guild-to-kick-off-london-ipo-as-esports-flourish-494633/

FansUnite $FANS.ca B2C Platform Continues Strong Performance as Sport Returns $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:26 AM on Wednesday, September 9th, 2020

McBookie Ltd sees Increase of 412% Year-over-Year on Gross Gaming Revenue

  • Scottish based operator increased its overall year-over-year turnover for the months of July and August by 108% – from $3M CAD to $6.3M CAD, with 78% of the turnover growth led by the return of sport
  • Increase resulted in a YOY increase in Gross Gaming Revenue over the same period of 412%, resulting in gross gaming revenue of $371K for July and August 2020 and a gross margin of $161K
  • During the same period last year the platform generated $72K in gross gaming revenue resulting in a gross margin loss of $66K

Vancouver, British Columbia and Dundee, Scotland–(September 9, 2020) – FansUnite Entertainment Inc. (CSE: FANS) (OTC Pink: FUNFF), (“FansUnite” or the “Company”), a technology company providing leading online gaming solutions is pleased to announce McBookie Ltd (“McBookie”) has continued its impressive performance since becoming part of FansUnite.

The Scottish based operator increased its overall year-over-year (“YOY”) turnover for the months of July and August by 108% – from $3M CAD to $6.3M CAD, with 78% of the turnover growth led by the return of sport.

The increase resulted in a YOY increase in Gross Gaming Revenue over the same period of 412%, resulting in gross gaming revenue of $371K for July and August 2020 and a gross margin of $161K. During the same period last year the platform generated $72K in gross gaming revenue resulting in a gross margin loss of $66K.

With the strong results over the last two months, McBookie is preparing to continue the positive trend with the return of the English Premier League and the other major European leagues in the coming weeks.

“We are very pleased that McBookie has been able to continue its strong 2020 performance despite the slowdown in sports betting from the global pandemic,” said Scott Burton, CEO of FansUnite. “The figures for the past 60 days have been exceptional and continue to validate our belief in this leading B2C betting brand and the management team behind it. For the duration of 2020, major European leagues are set to begin again and present a great opportunity for McBookie to capture the attention of new and existing customers. We will work directly with McBookie in ensuring their presence in the U.K. expands and they are in a position to service this growing user base of bettors.”

“The team at FansUnite has worked very hard to improve all aspects of our business since joining FansUnite and it is great to see that replicated in the numbers,” said Paul Petrie, founder and Director of McBookie. “With just one month to wait until the whole of Scottish football is back, having the resources and expertise of FansUnite helps puts us in an excellent position to continue building on our recent success.”

While the return of sport has provided an uptick in betting volume, casino turnover during the two-month period was strong as well with $3.1M wagered. McBookie will be looking to build on these numbers with the recent launch of a Live Casino product earlier this month.

“After launching a successful Virtual Sports betting offering in March, we decided to expand our platform with the addition of a Live Casino,” continued Paul Petrie. “It represents another betting alternative for our loyal customers and helps us diversify our revenue stream.”

About FansUnite Entertainment Inc.

FansUnite is a global sports and entertainment company, focusing on technology related to regulated and lawful online gaming and other related products. FansUnite has produced a one of a kind complete iGaming platform, with a sports and esports focus geared for the next generation of online bettors and casino players. The platform includes products for pre-match betting, in-play betting, daily fantasy, content and a certified RNG to produce casino style chance games. The platform operates multiple B2C brands and B2B software for the online gambling industry. FansUnite also looks to acquire technology platforms and assets with high-growth potential in new or developing markets.

For further information, please contact:

Prit Singh Investor Relations at FansUnite
[email protected]
(905) 510-7636

Scott Burton Chief Executive Officer of FansUnite
[email protected]

Darius Eghdami President of FansUnite
[email protected]

NEITHER THE CANADIAN SECURITIES EXCHANGE NOR ITS REGULATIONS SERVICES PROVIDERS HAVE REVIEWED OR ACCEPT RESPONSIBILITY FOR THE ADEQUACY OR ACCURACY OF THIS RELEASE.

FORWARD-LOOKING STATEMENTS: Certain information contained herein may constitute “forward-looking information” under Canadian securities legislation. Generally, forward-looking information can be identified by the use of forward-looking terminology such as “believes,” “belief,” “expects,” “intends,” “anticipates,” “potential,” “should,” “may,” “will,” “plans,” “continue” or similar expressions to be uncertain and forward-looking. Forward-looking statements may include, without limitation, statements relating to future outlook and anticipated events such as: the leveraging of GameCo’s US license infrastructure; GameCo becoming an official reseller of the platform; the Company’s entrance into the US market and the Company’s strategy with respect thereto; the importance of the US market to the Company; impacts of the GameCo/Askott partnership on the Company’s success; the Company’s ability to become a leading technology platform and a leader in the global I-gaming market, and to serve the gaming market; the potential growth of the Company and the gaming market; the increased number of betting options; the ability of the Company to scale its B2B arm and maintain its B2C platforms; the Company’s unique portfolio of assets; and discussion of future plans, projections, objectives, estimates and forecasts and the timing related thereto. Forward-looking statements are based on the Company’s estimates and are subject to known and unknown risks, uncertainties and other factors that may cause the actual results, level of activity, performance or achievements of FansUnite to be materially different from those expressed or implied by such forward-looking statements or forward-looking information. Additional information regarding the risks and uncertainties relating to the Company’s business are contained under the heading “Risk Factors” in the Company’s Non-Offering Prospectus dated March 27, 2020 filed on its issuer profile on SEDAR at www.sedar.com and risks related to global pandemics, including the novel coronavirus (COVID-19) global health pandemic, and the spread of other viruses or pathogens and influence of macroeconomic developments. Accordingly, readers should not place undue reliance on forward-looking statements and forward-looking information. The forward-looking statements in this news release are made as of the date of this release. FansUnite disclaims and does not undertake to update or revise any forward-looking statements or forward-looking information, whether as a result of new information, future events or otherwise, except as required by applicable securities laws.

Esports Entertainment Group $GMBL Takes Control of its Tech Stack with Acquisition of FLIP Sports Assets $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 8:14 AM on Wednesday, September 9th, 2020
  • Announced it completed the acquisition of certain assets of FLIP Sports Limited, including staff and all intellectual property.
  • FLIP Sports is a dynamic and entrepreneurial mobile games studio innovating how fans enjoy and engage with live sports

BIRKIRKARA, Malta, Sept. 09, 2020 — Esports Entertainment Group, Inc. (NasdaqCM: GMBL, GMBLW) (or the “Company”), a licensed online gambling company with a focus on esports wagering and 18+ gaming, today announced it completed the acquisition of certain assets of FLIP Sports Limited (“FLIP”), including staff and all intellectual property.  

“This is a major step forward for Esports Entertainment Group, placing us in a position where we own and control our tech stack,” commented Grant Johnson, CEO of Esports Entertainment Group. “With this transaction, we’re also gaining a world-class development team with a specific expertise in gambling, along with award-winning customized software, and as a bonus, they have existing revenue which adds to our financials.”

FLIP Sports is a dynamic and entrepreneurial mobile games studio innovating how fans enjoy and engage with live sports. Through its proprietary in-play, peer-to-peer technology, FLIP provides a unique multi-platform second-screen experience within an entertaining, social, and competitive gaming environment for fun-seeking sports and wagering enthusiasts who enjoy watching live sports and events.

“As leaders in building iGaming platforms, the FLIP team is a welcome addition to Esports Entertainment Group and will enable us to take the player experience to new heights, ultimately creating a best-in-class immersive experience for esports fans,” stated John Brackens, CIO/CTO of Esports Entertainment Group.

Global esports revenues are expected to grow 15.7% year-on-year to $1.1 billion in 2020, according to Newzoo, while the global esports betting market is forecast to reach $17.2 billion by year end according to data from Esports Insider.

ABOUT ESPORTS ENTERTAINMENT GROUP

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers fixed odds wagering, fantasy and pools on various esports events in a licensed, regulated and secure platform at vie.gg and owns and operates online sports book, SportNation.bet. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multiplayer mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds a license to conduct online gambling and 18+ gaming on a global basis in the UK, Ireland, Malta and Curacao. The Company maintains offices in New Jersey, the UK and Malta. For more information visit www.esportsentertainmentgroup.com.

FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

U.S. Investor Relations 
RedChip Companies, Inc.
Dave Gentry
407-491-4498
[email protected]

Media & Investor Relations Inquiries
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

#Esports is the future of gaming – SPONSOR: Esports Entertainment Group $GMBL $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 12:19 PM on Tuesday, September 8th, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

Esports is the future of gaming

  • If it is said that esports is the most growing industry worldwide these days then it is not wrong
  • It is because this industry has a high economic value and it attracts many young players

By Staff Report

If it is said that esports is going to replace the real sports anytime soon then it is not wrong. It may sound like a big statement being made without any evidence but there are many pieces of evidence to support it. People are all ready to be digitally connected and they are playing the games all over the internet by paying on their own.

Olympics will have virtual games:

It is expected that the Olympics committee is suggesting to make virtual games a part of their next tournament. That’s how not only many new games will have emerged but the concept of traditional play may also be changed. People will also love to move in those dimensions where they can experience a new environment. It seems true also because FIFA 18 also have registered above 60 online competitions then why not in the next Olympics.

Free games attract youngsters:

If casinos are checked, there exist many casinos that allow you to play free games even. The user can even practice the skills by playing these offline. The free games are a very unique idea in casinos. It is truly the best way for the company to earn money and it will benefit them in real meaning shortly. The Bestbonus offers many free benefits and awards which brings a lot of audience towards them. They divide the bonuses into kinds like through free spins and no deposit bonuses which makes people more excited to participate.

Esports is a rapidly growing industry:

If it is said that esports is the most growing industry worldwide these days then it is not wrong. It is because this industry has a high economic value and it attracts many young players. This trend is getting common because of the excessive usage of phone and availability of free spins like in best bonus. The mobile games and now the virtual reality games are almost combined and it shows the future of the gaming world. What will be the future of real-world games, nobody knows.

People consider it a sport:

It is important to know that how people perceive e-sport. Do they take it as a real sport? The answer would simply be Yes esports and e gaming has made its mark in the industry. It is not easy to differentiate between real sports and e-sport because traditional sports have quality men who call them sportsmen. But the people being part of e-sport can not claim to be sportsmen because they hardly do any workout to be fit enough.

The sportsmen criteria are different for both the sports:

People playing esports have different skills like the eye movement, their fine finger and hand skills through which they can make a correct decision at the right time. On the other hand, traditional sports require body workout and fitness to participate.

Money makes the difference:

In normal sport, people play, perform, win and get the reward. On the other hand, esports or gaming offers multiple awards for free initially to get the players by giving them bonuses. This is how people move towards esports even if they will have to pay to play because they know the benefits and rewards can also be claimed later on. Though it is always not necessary to pay to get some bonus as many sites offers to play without paying a single penny just like Bestbonus.

Source: https://mymmanews.com/esports-is-the-future-of-gaming/

VIDEO: FansUnite $FANS.ca Launches U.S. Gambling Expansion, With First Customers Expected In 2020 $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 8:45 AM on Thursday, September 3rd, 2020

The global online gambling market could potentially hit $1 TRILLION by the end of this decade. That isn’t a typo and the reasons are pretty clear – more jurisdictions are legalizing online gambling to get their hands on the tax revenue and the remaining 40% of people on the planet without internet access are going to get it.  

Until recently, however, small-cap investors did not have a company that could provide them ground floor exposure to this massive market and its growth over the next 10 years.  The industry was dominated by the big traditional gambling companies, who focus heavily on old fashioned gambling. 

That all changes with FansUnite, the small cap iGaming super company that goes beyond simple gambling and attacks both sides of the iGaming market by offering both B2C and B2B gambling platforms. 

More than just lip service, the formation of this iGaming super company became a reality when FansUnite acquired Askott Entertainment recently, the highlights of which are as follows:  

  • $27,000,000 Acquisition
  • Over $350,000,000 In Total Bets
  • Over 300,000 Registered Users
  • Strong Emphasis On Esports
  • Over 6,000 Casino Games Onto Platform
  • $5,000,000 Financing In Support Of The Acquisition
  • World Renowned Team

…. And now FANS just entered the US market in record time thanks to a partnership that saved them 12-24 months and millions and millions of dollars.

If you are looking for a disruptive technology company that is well positioned to carve out its share of the massive online gambling world, then you need to watch or listen to our interview with FANS CEO, Scott Burton.

Watch this interview or listen by Podcast on AppleGoogleSpotify or your favourite podcaster.

DraftKings $DKNG surges 12% after Michael Jordan takes equity stake and special adviser role – SPONSOR: Esports Entertainment Group $GMBL $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 11:11 AM on Wednesday, September 2nd, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

DraftKings surges 12% after Michael Jordan takes equity stake and special adviser role

  • DraftKings surged as much as 12% on Wednesday after basketball legend Michael Jordan took an equity interest in the firm.
  • Jordan’s stake comes in exchange for “providing guidance and strategic advice” to the sports betting company, according to a press release.
  • The six-time NBA champion will advise DraftKings on a variety of topics including company strategy, development, diversity, equity, and marketing.

DraftKings shares rocketed as much as 12% on Wednesday after announcing basketball superstar Michael Jordan took an equity stake in the company. 

The six-time National Basketball Association champion took an equity interest in exchange for “providing guidance and strategic advice” to DraftKings’ board of directors, according to a Wednesday press release. The sports betting company plans to tap Jordan for input on company strategy, development, diversity, equity, and marketing activities.

“The strategic counsel and business acumen Michael brings to our board is invaluable, and I am excited to have him join our team,” CEO and co-founder Jason Robins said in the release.

Jordan’s role as a special advisor to DraftKing’s board of directors is effective immediately, the company said.  

DraftKings began trading publicly in April after merging with special-purpose acquisition company Diamond Eagle. Shares have since rallied as investors position for sports gambling to pick up as major leagues resume activity. 

The exposure to major sports in the middle of the coronavirus pandemic cuts both ways. While the start of the NBA and Major League Baseball seasons boosted shares, the stock tumbled as much as 13% on July 27 when a COVID outbreak halted several MLB games.

DraftKings closed at $36.93 per share on Tuesday, up 247% year-to-date.

Source: https://markets.businessinsider.com/news/stocks/draftkings-stock-price-jumps-michael-jordan-equity-stake-special-advisor-2020-9-1029556547#

FansUnite Entertainment $FANS.ca Launches U.S. Expansion with GameCo LLC $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 6:58 AM on Wednesday, September 2nd, 2020
  • Wholly owned subsidiary Askott Entertainment has signed a partnership agreement with Las Vegas based GameCo LLC, a pioneer in skill based iGaming products
  • The partnership will introduce Askott Entertainments esports iGaming platform, Chameleon, to the US regulated market
  • GameCo holds gaming licenses in almost thirty jurisdictions including, New Jersey and Nevada in the United States
  • Askott Entertainment will leverage this US license infrastructure by enabling GameCo to become an official reseller of the Chameleon esports betting platform to new and existing partners which will include U.S based casino operators
  • The partnership agreement will give the combined group an early mover advantage in the U.S. esports iGaming market

Vancouver, British Columbia–(September 2, 2020) – FansUnite Entertainment Inc. (CSE: FANS) (OTC Pink: FUNFF) (“FansUnite” or the “Company”), a technology company providing leading online gaming solutions, is pleased to announce that its wholly owned subsidiary Askott Entertainment has signed a partnership agreement with Las Vegas based GameCo LLC, a pioneer in skill based iGaming products (“GameCo”). The partnership will introduce Askott Entertainments esports iGaming platform, Chameleon, to the US regulated market.

GameCo holds gaming licenses in almost thirty jurisdictions including, New Jersey and Nevada in the United States. Askott Entertainment will leverage this US license infrastructure by enabling GameCo to become an official reseller of the Chameleon esports betting platform to new and existing partners which will include U.S based casino operators. The partnership agreement will give the combined group an early mover advantage in the U.S. esports iGaming market. As the U.S. is one the most desirable and active gambling markets globally, having a presence in that jurisdiction is an integral part of the FansUnite strategy.

“With this newly launched partnership, we are able to showcase our turn-key white label iGaming solution while officially launching our technology into the burgeoning U.S. gaming market,” said Scott Burton, CEO of FansUnite Entertainment. “We are aware of the sizable market that the U.S. presents, and understand that esports is a key component to any traditional sportsbooks future betting offering. This partnership with GameCo is a significant inflection point for FansUnite and accelerates our plans to enter the US market by at least 6-12 months.”

“GameCo was born from the founders’ involvement in the esports industry and invented the category of skill-based Video Game Gambling™. We intend to carry our market leadership position in the U.S. regulated market and provide the industry’s leading turkey, outsourced solution for casinos and sportsbooks to offer esports betting,” said Blaine Graboyes, Co-Founder and CEO of GameCo. “Skill-based games and esports betting are one of the few growth opportunities in the U.S. and we believe Askott provides the most capable and innovative platform for offering iGaming and esports betting.”

With the repeal of PASPA in 2018 any state is now allowed to legalize sports betting. Since that time more than $20 billion has been bet with U.S. sportsbooks1.

About GameCo

GameCo LLC is the foremost innovator and trailblazer in creating new, differentiated gaming products and experiences which are driving the growth in the digital and retail regulated casino industries. The inventor of the world’s first skill-based Video Game Gambling Machine (VGM™), GameCo’s omnichannel land-based and online platform combines the fun and interactivity of video games with the thrill and anticipation of gambling. The company’s patent-pending GamersEdge™ technology allows a player’s skill and strategy to impact the payout and winnings, while maintaining similar economics for the casino as traditional slots. Through its Video Game Gambling™ platform and gaming licenses in dozens of jurisdictions, GameCo enables game developers and publishers to distribute and monetize video games into the licensed gaming market and enables operators to attract and engage new, different customers. GameCo offers a wide portfolio of casino, sports, and core game genres in both single player and esports-style multiplayer formats for retail casinos, and through the iGameCo brand, for digital casinos with iGaming, and esports betting.

GameCo LLC is privately held and headquartered in Las Vegas with additional offices in New York City. GameCo is currently licensed to operate in more than twenty gaming jurisdictions, including Nevada.

About FansUnite Entertainment Inc.

FansUnite is a global sports and entertainment company, focusing on technology related to regulated and lawful online gaming and other related products. FansUnite has produced a one of a kind complete iGaming platform, Chameleon Gaming Platform, with a sports and esports focus geared for the next generation of online bettors and casino players. The platform includes products for pre-match betting, in-play betting, daily fantasy, content and a certified RNG to produce casino style chance games. The platform operates multiple B2C brands and B2B software for the online gambling industry. FansUnite also looks to acquire technology platforms and assets with high-growth potential in new or developing markets.

For further information, please contact:

Prit Singh Investor Relations at FansUnite
[email protected]
(905) 510-7636

Scott Burton Chief Executive Officer of FansUnite
[email protected]

Darius Eghdami President of FansUnite
[email protected]

NEITHER THE CANADIAN SECURITIES EXCHANGE NOR ITS REGULATIONS SERVICES PROVIDERS HAVE REVIEWED OR ACCEPT RESPONSIBILITY FOR THE ADEQUACY OR ACCURACY OF THIS RELEASE.

FORWARD-LOOKING STATEMENTS: Certain information contained herein may constitute “forward-looking information” under Canadian securities legislation. Generally, forward-looking information can be identified by the use of forward-looking terminology such as “believes,” “belief,” “expects,” “intends,” “anticipates,” “potential,” “should,” “may,” “will,” “plans,” “continue” or similar expressions to be uncertain and forward-looking. Forward-looking statements may include, without limitation, statements relating to future outlook and anticipated events such as: the leveraging of GameCo’s US license infrastructure; GameCo becoming an official reseller of the platform; the Company’s entrance into the US market and the Company’s strategy with respect thereto; the importance of the US market to the Company; impacts of the GameCo/Askott partnership on the Company’s success; the Company’s ability to become a leading technology platform and a leader in the global I-gaming market, and to serve the gaming market; the potential growth of the Company and the gaming market; the increased number of betting options; the ability of the Company to scale its B2B arm and maintain its B2C platforms; the Company’s unique portfolio of assets; and discussion of future plans, projections, objectives, estimates and forecasts and the timing related thereto. Forward-looking statements are based on the Company’s estimates and are subject to known and unknown risks, uncertainties and other factors that may cause the actual results, level of activity, performance or achievements of FansUnite to be materially different from those expressed or implied by such forward-looking statements or forward-looking information. Additional information regarding the risks and uncertainties relating to the Company’s business are contained under the heading “Risk Factors” in the Company’s Non-Offering Prospectus dated March 27, 2020 filed on its issuer profile on SEDAR at www.sedar.com and risks related to global pandemics, including the novel coronavirus (COVID-19) global health pandemic, and the spread of other viruses or pathogens and influence of macroeconomic developments. Accordingly, readers should not place undue reliance on forward-looking statements and forward-looking information. The forward-looking statements in this news release are made as of the date of this release. FansUnite disclaims and does not undertake to update or revise any forward-looking statements or forward-looking information, whether as a result of new information, future events or otherwise, except as required by applicable securities laws.

VIDEO: CEO LiveChat – ThreeD Capital $IDK.ca $IDKFF $IP.ca $IPNFF $GMBL

Posted by AGORACOM-JC at 3:21 PM on Tuesday, September 1st, 2020
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Discovering Great Disruptive Companies

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New Jersey EDA to lead state-wide #Esports initiatives, approves wagers on the VIE.gg CS:GO Legends Series event – SPONSOR: Esports Entertainment Group $GMBL $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 11:24 AM on Tuesday, September 1st, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

New Jersey EDA to lead state-wide esports initiatives

  • One technique in the state’s masterplan is to drive esports interest through betting
  • The fruits of which arrived today as the Division of Gaming Enforcement issued an approval notice for the state’s licensed operators to accept wagers on the VIE.gg CS:GO Legends Series event

By Cody Luongo September 1, 2020

The New Jersey Economic Development Authority (NJEDA), the state’s principal agency driving economic growth, has unveiled its initiative to curate and support businesses which “accelerate” the esports industry’s development in the Garden State.

The strategy will see the NJEDA serve as a catalyst for esports activity in New Jersey, collaborating with stakeholders and local bodies to support efforts which push the industry forward. Starting with two key ventures, the NJEDA will work with partners throughout the industry to establish the state as an “epicenter” of esports in the United States.

Tim Sullivan, CEO of New Jersey Economic Development Authority, commented on the initiative in a release: “As the COVID-19 pandemic persists, finding new ways to bring people together virtually and supporting industries that can thrive without in-person interaction is crucial. Esports are uniquely positioned to address both of these priorities, and the NJEDA is excited to help to bring the benefits of this new industry to communities throughout New Jersey.” 

One technique in the state’s masterplan is to drive esports interest through betting. The fruits of which arrived today as the Division of Gaming Enforcement issued an approval notice for the state’s licensed operators to accept wagers on the VIE.gg CS:GO Legends Series event.

Produced by Allied Esports and monitored by the Esports Integrity Commission, the online tournament will be held to the industry standards and procedures for safeguarding competitive integrity. This includes the distribution of event guidelines outlining betting, inside information, match-fixing, and cheating to participating teams and players.

The NJEDA initiative will launch alongside Conference One (CF1), a “first-of-its-kind” collegiate esports league headquartered in New Jersey. Facilitated by the Authority, CF1 will create a collegiate varsity esports league bringing together teams from more than 128 institutions across the country.

Starting in October, Conference One will host its inaugural season with Riot Games’ VALORANT. Participating schools, organised into four regions – North, South, East, and West – will compete in round-robin matches culminating in tournament finals. Organisers anticipate including more esports titles in the league in the future.

Anthony Gaud, CEO of Gaud-Hammer Gaming Group, an esports agency which manages Conference One, added: “Finding the ideal location to establish Conference One was challenging. We needed a place with a robust technology infrastructure that could handle the demands of major livestreamed events, a highly skilled and adaptable workforce, and an established sports wagering industry. Not many locations offer all of that, but New Jersey has it all. 

“We look forward to collaborating with the NJEDA and other partners throughout the state to grow Conference One while supporting New Jersey’s emerging status as the hub of the American esports industry.”

The NJEDA mentions these autumn-bound initiatives are “just the beginning of the industry’s growth in New Jersey.” Individuals and companies with innovative ideas pertaining to esports are invited to contact the NJEDA directly.

Esports Insider says: Having the NJEDA in the esports industry’s corner will be a serious catalyst for growth in the Garden State – and that’s no embellishment. This initiative will provide resources for stakeholders and establish key connections for esports businesses to thrive in the state.

Source: https://www.esportsinsider.com/2020/09/new-jersey-eda-esports/