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A millennial view of the gaming industry $GMBL

Posted by AGORACOM-JC at 4:09 PM on Monday, September 19th, 2016

 

  • eSports may be the thing to bring millennials back to the casinos.
  • Industry, both operators and regulators, need to take hold of the new opportunities – skill gaming, sports, social games and eSports – and present them in novel ways in order to survive
eSports may be the thing to bring millennials back to the casinos.

It seems that every year before the Global Gaming Expo (G2E), as the gaming industry spends some time self-reflecting, executives and marketing professionals focus on developing strategies to attract the ever-elusive “millennial.” As a member of that confusing young generation, and as someone who has spent over a decade in the industry, I wanted to offer a few thoughts as everyone heads to Las Vegas this year.

The gaming industry is at a dramatic turning point. From a legal and regulatory perspective, the country has never been more open to legalized gambling, as reflected in the increasing number of jurisdictions that have authorized casino gaming in the past decade. Daily fantasy sports are finding a regulated path in light of initial legal challenges. New Jersey is tirelessly and ceaselessly — though not necessarily successfully — thumbing its nose at federal bans on sports wagering, causing many former skeptics to at least consider the idea of legalized sports gaming. Legislatures across the country considering gaming expansion opportunities are increasingly concerned about that once-unthinkable phenomenon — “market saturation.

“So where has the demand gone? I’ll spare you the well-worn statistics about how millennials now outnumber baby boomers and are the nation’s largest generational group. And, as you are well aware, we aren’t necessarily thrilled about traditional casino gaming.At industry panels and discussions — often solely featuring older generations — there has been plenty of talk about opening up the casino floor, placing “lounge” areas throughout a property, incorporating more nongaming amenities throughout the gaming space, and other cosmetic changes to better draw in younger crowds. I’ve seen many an executive wring his hands over the fact that young men and women will gladly drop hundreds on bottle service but won’t sit down at those fancy new “Big Bang Theory” slot machines designed to attract them.

“New colors, sounds and themes aimed at the customer’s existing preferences have always worked! What’s wrong with kids these days?”

I am not a marketing expert, and I am certainly not claiming to speak for everyone in my increasingly diverse generation, but the industry seems to miss some key points in its attempts to adapt to a new demographic.

After spending considerable time thinking about why casinos seem unappealing, I think all of the issues boil down to this:

We simply don’t have the economic security to take blind risks with our leisure time.

First, and most obviously, we are under a level of financial stress and uncertainty unfamiliar to many except those who lived through the Great Depression. After being encouraged by well-meaning parents to take out exorbitant student loans so that we could “find a good job,” we enter the real world with few employment prospects and massive, non-dischargeable debt. Not only do we not have a large budget to put down at the tables, but we have delayed major life decisions (marriage, home ownership, etc.) because of unemployment, underemployment or lack of faith that our existing position won’t be cut tomorrow. Studies have shown a lack of trust in established brands, corporations and other major economic players as we have seen quality sacrificed for growth. In essence, although we have great optimism in ourselves and our social group, we have a deep-seated skepticism of large institutions, as we have seen our parents, friends and personal prospects largely left behind.

It is much easier to spend a set amount of our money on a night of booze and dancing, where we can truly escape ourselves for a few hours, than to watch our chips slowly transfer across the table just like our meager salaries are transferred back to student loan collectors. Sure, it’s possible to walk away a winner, but we all know the odds are more likely that we walk away with just a story of the grumpy old-timer who got angry that we “took his card” through non-optimal blackjack strategy.

But table games are not the true threat to gaming’s continued growth. At least millennials will consider a few games of blackjack, poker or craps. Slots, the bedrock of gaming revenue for decades, simply have no appeal to younger generations. Here, we have absolutely no say in the outcome, no way to try to grow our initial gaming investment beyond the press of a button. And we have vastly more interactive and exciting gameplay opportunities on our phones, many of them free. We are also, as is well documented, a social generation, for whom the idea of engaging with a single, personal screen with no contact with others is unappealing. The small prospect of winning, let alone the infinitesimal prospect of winning a jackpot, isn’t appealing as entertainment in and of itself.

Despite all this, I am still hopeful that the industry will adapt to new entertainment options. I can’t place the blame on casino operators, as laws and regulations strictly dictate the products they can offer in a way unseen in the rest of the corporate world. Thankfully, through the efforts of AGEM, the AGA and their state-level partners, skill-based gaming has been authorized and may offer an opportunity to truly revolutionize the industry. These games may allow the industry to address the concerns noted above, letting younger players have greater control over the outcome of the game, create a more social atmosphere, and bring gaming technology into line with the most current video and mobile games. This type of regulatory reinvention is necessary to drive gaming entertainment into the current leisure activity options for younger demographics.

Sports wagering offers a much more interactive opportunity and control over our betting — so much so that daily fantasy operators have tried to argue that their games are purely skill-based. Here, we can also engage with some of the few major brands that have appeal: professional and college sports teams and athletes. eSports is an entirely new opportunity that has an incredibly dedicated and engaged fan base that is entirely dependent on the video games and technologies that millennials grew up enjoying. There is already a massive gray market where gaming fans wager in-game skins and other virtual items on matches between professional Counter Strike, DOTA and League of Legends events. Many would more than happily throw down cash at the opportunity to play a similar type of game in a casino atmosphere against a few other competitors for a prize.

There is a change coming, and it will need to be dramatic for modern casinos to compete with other entertainment options. This goes well beyond moving a few chairs around the gaming floor, pumping in loud music or changing the themes of slot machines. The industry, both operators and regulators, need to take hold of the new opportunities – skill gaming, sports, social games and eSports – and present them in novel ways in order to survive.

FEATURE: Wagering on eSports is projected to hit $23 BILLION by 2020 $GMBL

Posted by AGORACOM-JC at 3:51 PM on Wednesday, September 7th, 2016

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Online Wagering Platform for the Future of Competitive Gaming

Why VGambling Inc?

“There is no other way to say it … VGambling represents one of the best potential mega winners I’ve seen in years.” George Tsiolis, AGORACOM Founder

“The Business of eSports Is Set To Explode…. Billions of dollars will soon be wagered on eSports competitions. Brands, consultants and investors are always looking for the next great opportunity and eSports appears to be an able applicant for the role.” Forbes Magazine

The 5 Things You Need To Know:

1. eSports – Over 130 million people from around the world tune in to watch teams of video game players compete with each other.

2. eSports Wagering – Wagering on eSports is projected to hit $23 BILLION by 2020.

3. VGambling is the next generation online gambling company that is built for the purpose of facilitating as much of this wagering as possible

4. VGambling is fully licensed, compliant and authorized to legally transact in eSports wagering.

5. VGambling has assembled a team of officers and board members with significant star power in the world of eSports and online gambling

VIDEO: eSports Investing AGORACOM at League of Legends Finals

Who is VGambling Inc.?

  • Company intends to offer users from around the world the ability to wager on professional e-Sports events for real money in licensed and secure environment.
  • Makes it possible to play in multi-player video game amateur tournaments and win cash prizes.
  • Issued an Internet gambling License by the Kahnawake Gaming Commission in Canada
  • Applied for a License in Antigua and Barbuda.
  • Company intends to conduct real money interactive gaming activities on a global basis from our base in St. John’s, Antigua.
  • Bringing users from these two huge industries together by offering our users from around the world the opportunity to play, and bet on online single and multi-player, video game tournaments for real money in our secure and licensed environment.
  • Utilizing VGambling Inc.’s peer-to-peer wagering system, video game fans and enthusiasts everywhere will be able to place all manner of bets on eSports professional players’ performance. Wagering will be available on a wide range of professional eSports events from around the world.
  • Company also intends to offer the widest selection of video games of skill, designed to be compatible for all applications including mobile and in multiple languages, to be played online for real money in small groups, tournaments and major events

The Opportunity

INTERNET GAMBLING EXPENDITURE IS INCREASING GLOBALLY

Online gambling, also known as Internet gambling and iGambling, is a general term for gambling using the Internet.

  • $40B industry with +20% annual growth
  • Sports betting estimated to be 41% of total online market.
  • Internet gambling represents +10% of global gambling market

eSports

Electronic sports (also known as eSports, e-sports, competitive gaming, or programming in Korea) is a term for organized multiplayer video game competitions. Last year Riot Games’ “League of Legends” world championship had 27 million streaming views. To provide some correlation, it was more than the average viewership of the World Series of baseball, which is the second most viewed sport in the USA. The number of professional eSports tournaments worldwide more than tripled from 430 in 2013 to 1,485 in 2014.

  • eSports organizations hosting major tournaments include the Electronic Sports League in Europe, Major League Gaming in North America, and the Korean eSports Association founded by the Korean government and affliated to the Korean Olympic Committee
  • China and Korea continue to dominate the global eSports market
  • eSports are currently being seriously considered by the IOC as an Olympic sport

VIDEO: eSports Investing AGORACOM at League of Legends Finals $GMBL

Posted by AGORACOM-JC at 6:13 PM on Wednesday, August 31st, 2016

 eSports Investing AGORACOM at League of Legends Finals

With eSports investing starting to heat up and investors asking questions, AGORACOM went to the League Of Legends North American Summer Finals in Toronto to do some research and see for ourselves just how real the space is. We were blown away. A sold out Air Canada Centre, more than 1 million people tuning in online, screaming and cherring fans … all for video gamers turned rock stars.

eSports is real. It is the future of sports, whether you like it or not. 200 million people are watching and wagering on eSports TODAY. In 3 years, it will have surpassed every major professional sport but soccer. If you ever fantasized about being an investor in the early days of the NFL, NBA or NHL, then eSports is your opportunity to actually live that dream.

Who to invest in? Follow the links to $GMBL below.

AGORACOM is your starting point. Everybody is going to be a winner.

Hub On AGORACOM / Corporate Profile / Watch Video

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