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Kuuhubb $ Announces Successful Soft Launch of New Mobile Game Dancing Diaries $TCEHY $ATVI $CYOU

Posted by AGORACOM-JC at 4:51 PM on Thursday, February 14th, 2019
  • Announce that it has soft-launched its new mobile game Dancing Diaries
  • Dancing Diaries: A Match3 Story is a game that combines the popular Match 3 core gameplay with a dancing meta game.

TORONTO, Feb. 14, 2019 — Kuuhubb Inc. (“Kuuhubb” or the “Company”) (TSXV: KUU), a technology company focused on acquiring, developing and distributing lifestyle and mobile game applications for women, is pleased to announce that it has soft-launched its new mobile game Dancing Diaries.

Dancing Diaries: A Match3 Story is a game that combines the popular Match 3 core gameplay with a dancing meta game. Players advance through an engaging story by completing immersive Match 3 puzzle levels while unlocking dance outfits and accessories and mastering their dance moves.

Players dress up for a romantic tango or a classy waltz, choosing their perfect hairstyle, makeup, and accessories. They create their ideal character, merge gems, win beautiful dresses, and master their moves, dancing Salsa, Jazz, Waltz, Quickstep, Street, Charleston, and many more styles!

Dancing Diaries has been in soft launch since early November 2018, showing more promising results with every iteration. The game is continuously being improved, based on data collected from thousands of early adopters in test territories (Canada, South Africa and Australia). Kuuhubb is aiming to have the game commercially launched before the end of Q1, 2019. The game is an excellent addition to Kuuhubb’s growing portfolio of mobile games and lifestyle apps tailored for women.

“We are very excited to be getting closer to a commercial launch for this promising title,” said Jouni Keränen, CEO of Kuuhubb: “This genre, where a core game mechanic is combined with a themed meta game has already proven incredibly popular. Early results from the soft launch of Dancing Diaries are very positive. We see true potential for scaling the success of the game worldwide and driving our planned growth in 2019 and beyond.”

“Exient is delighted to be partnering with Kuuhubb to craft Dancing Diaries, a puzzle game targeted at female gamers in line with Kuuhubb’s overall strategy,” said Nick Harper, MD at Exient UK, Ltd.

About Kuuhubb
Kuuhubb is a publicly-listed mobile game development and publishing company focused on lifestyle and mobile applications for the female audience.  Kuuhubb’s mission is to become a top player in the female mobile game space with a strategy of creating sustainable shareholder value through the acquisition of proven, yet underappreciated, assets with robust, long-term growth potential.  Headquartered in Helsinki, Finland, Kuuhubb has a global presence with a strong focus on developing U.S. brand collaborations and Asian partnerships.

About Exient
A global leader in mobile game development, Exient has partnered with clients such as Rovio (Angry Birds Go, Angry Birds Transformers), Sony (Lemmings) and BBC Studios (Dancing With The Stars) to deliver emotionally engaging and entertaining mobile apps.

Cautionary Note Concerning Forward-Looking Information
This press release contains forward-looking information. All statements, other than statements of historical fact, that address activities, events or developments that the Company believes, expects or anticipates will or may occur in the future (including, without limitation, statements relating to the potential success of the Dancing Diaries game, future revenue and products and the development and growth of the Company’s business) are forward-looking information. This forward-looking information reflects the current expectations or beliefs of the Company based on information currently available to the Company. Forward-looking information is subject to a number of risks and uncertainties that may cause the actual results of the Company to differ materially from those discussed in the forward-looking information, and even if such actual results are realized or substantially realized, there can be no assurance that they will have the expected consequences to, or effects on the Company. Factors that could cause actual results or events to differ materially from current expectations include, among other things, the possibility that results from the Dancing Diaries game will not be consistent with the Company’s expectations, risks related to the growth strategy of the Company, the possibility that results from the Company’s growth and development plans will not be consistent with the Company’s expectations, the early stage of the Company’s development, competition from companies in a number of industries, the ability of the Company to manage expansion and integrate acquisitions into its business, future business development of the Company and the other risks disclosed under the heading “Risk Factors” in the Company’s annual information form dated November 8, 2018 filed on SEDAR at Forward-looking information speaks only as of the date on which it is provided and, except as may be required by applicable securities laws, the Company disclaims any intent or obligation to update any forward-looking information, whether as a result of new information, future events or results or otherwise. Although the Company believes that the assumptions inherent in the forward-looking information are reasonable, forward-looking information is not a guarantee of future performance and accordingly undue reliance should not be put on such information due to the inherent uncertainty therein.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

A photo accompanying this announcement is available at

For further information contact:

Jouni Keränen
CEO – Kuuhubb Inc.
Email: [email protected]

Bill Mitoulas
Investor Relations – Kuuhubb Inc.
Tel: +1 (416) 479-9547
Email: [email protected] 

CLIENT FEATURE: Wagering on eSports is projected to hit $23 BILLION by 2020 $GMBL

Posted by AGORACOM-JC at 12:03 PM on Thursday, July 7th, 2016


Online Wagering Platform for the Future of Competitive Gaming

Why VGambling Inc?

“There is no other way to say it … VGambling represents one of the best potential mega winners I’ve seen in years.” George Tsiolis, AGORACOM Founder

“The Business of eSports Is Set To Explode…. Billions of dollars will soon be wagered on eSports competitions. Brands, consultants and investors are always looking for the next great opportunity and eSports appears to be an able applicant for the role.” Forbes Magazine, October 15, 2015

The 5 Things You Need To Know:

1. eSports – Over 130 million people from around the world tune in to watch teams of video game players compete with each other.

2. eSports Wagering – Wagering on eSports is projected to hit $23 BILLION by 2020.

3. VGambling is the next generation online gambling company that is built for the purpose of facilitating as much of this wagering as possible

4. VGambling is fully licensed, compliant and authorized to legally transact in eSports wagering.

5. VGambling has assembled a team of officers and board members with significant star power in the world of eSports and online gambling

Who is VGambling Inc.?

  • Company intends to offer users from around the world the ability to wager on professional e-Sports events for real money in licensed and secure environment.
  • Makes it possible to play in multi-player video game amateur tournaments and win cash prizes.
  • Issued an Internet gambling License by the Kahnawake Gaming Commission in Canada
  • Applied for a License in Antigua and Barbuda.
  • Company intends to conduct real money interactive gaming activities on a global basis from our base in St. John’s, Antigua.
  • Bringing users from these two huge industries together by offering our users from around the world the opportunity to play, and bet on online single and multi-player, video game tournaments for real money in our secure and licensed environment.
  • Utilizing VGambling Inc.’s peer-to-peer wagering system, video game fans and enthusiasts everywhere will be able to place all manner of bets on eSports professional players’ performance. Wagering will be available on a wide range of professional eSports events from around the world.
  • Company also intends to offer the widest selection of video games of skill, designed to be compatible for all applications including mobile and in multiple languages, to be played online for real money in small groups, tournaments and major events

The Opportunity


Online gambling, also known as Internet gambling and iGambling, is a general term for gambling using the Internet.

  • $40B industry with +20% annual growth
  • Sports betting estimated to be 41% of total online market.
  • Internet gambling represents +10% of global gambling market


Electronic sports (also known as eSports, e-sports,
competitive gaming, or programming in Korea) is a term for organized multiplayer video game competitions.
Last year Riot Games’ “League of Legends” world championship had 27 million streaming views. To provide some correlation, it was more than the average viewership of the World Series of baseball, which is the second most viewed sport in the USA. The number of professional eSports tournaments worldwide more than tripled from 430 in 2013 to 1,485 in 2014.

  • eSports organizations hosting major tournaments include the Electronic Sports League in Europe, Major League Gaming in North America, and the Korean eSports Association founded by the Korean government and affiliated to the Korean Olympic Committee
  • China and Korea continue to dominate the global eSports market
  • eSports are currently being seriously considered by the IOC as an Olympic sport