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BetterU Education Corp. $BTRU.ca – Reskilling and upskilling cannot happen in a classroom, says Raghav Gupta of #Coursera #Edtech $ARCL $CPLA $BPI $FC.ca

Posted by AGORACOM-JC at 4:55 PM on Thursday, May 9th, 2019
SPONSOR:  Betteru Education Corp. Connecting global leading educators to the mass population of India. BetterU Education has ability to reach 100 MILLION potential learners each week. Click here for more information.
BTRU: TSX-V

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  • “Reskilling and upskilling cannot happen in a classroom. Scaling up education only happens digitally,” Raghav says, adding that lifelong learning is the “key”.

Vishal Krishna

India sees thousands of students graduate from engineering colleges every year, but very few are trained in the skills that employers actually need. More than 12 million students graduate every year, and 1.2 million of these are engineers.

According to a March 2019 report by employability assessment company Aspiring Minds, over 80 percent of these engineering graduates are “unemployable for any job in the knowledge economy”. The report was based on research conducted in India, China, and the US.

The reasons could be many: theoretical teaching in colleges; lack of technical, cognitive, and linguistic skills; dearth of skills to work in new-age jobs, and the absence of proper internships. However, the proliferation of edtech platforms is slowly bridging the gap of availability of skilled talent.

The many online learning platforms include Mountain View, California-based Coursera, which sees India as its second largest market after the US.

“Unfortunately, gross enrolment in higher education in India is not very good. According to government statistics, 25 percent children enrol for higher education,” says Raghav Gupta, Director, India and APAC, Coursera.

But with technology changing the way the world works and this gig economy here to stay, it’s imperative for India to ensure that students and graduates have the right skills, and for the workforce to stay up to speed with modern tools and techniques.

“India is one of the largest regions, in terms of users in the world. We have four million users and all this happened without any marketing,” Raghav says.

In a candid interview with YourStory, Raghav Gupta discusses how Indians are learning, why reskilling is important to stay relevant, and why AI and Blockchain courses are popular.

“Reskilling and upskilling cannot happen in a classroom. Scaling up education only happens digitally,” Raghav says, adding that lifelong learning is the “key”.  

One of the most popular courses on Coursera today is data science, which teaches how to mine, analyse, and use data in creative ways to generate business value. Artificial Intelligence and Blockchain are no longer buzzwords, and the platform is also working on training students in these modern technologies. Founder Andrew NG teaches students about AI and technology experts like Don Tapscott teach Blockchain.

Globally, the company works with 1,800 companies that are part of the Coursera platform. In India, it works with 50 companies, including Axis Bank, Yes Bank, Infosys, Wipro, Airtel, and Tata Communications. It is also working with the Andhra Pradesh Skill Development Corporation to skill 5,000 students, and with 150 colleges in the State. The online education platform has also tied up with Manipal University.

At present, India has 800 universities, 40,000 colleges, and 30 million students attending college. A KPMG-Google report released in May 2017 said the online higher education market is expected to touch $1.96 billion by 2021. Reskilling and online certification courses currently account for a majority (38 percent) of the online higher education market, the report added.

Raghav Gupta

There are plenty of startups working to help professionals remain relevant in their industry, including AEON Learning, Udemy, Edureka, Udacity, and SimpliLearn.

Coursera believes that it is only by reskilling that several Indians can join industries like banking and telecom, which are going digital as they traverse into the future. Across the world, 100 million people have upskilled on the platform. And Coursera is keen to ride this online learning wave in India as well.

Source: https://yourstory.com/2019/05/coursera-edtech-startup-reskilling-ai-blockchain

New Age Metals Inc. $NAM.ca – #EV ‘arms race’ revs up Murkowski’s old minerals bill $LIC.ca $LIX.ca $LI.ca $ELR.ca $ATL.ca

Posted by AGORACOM-JC at 3:19 PM on Thursday, May 9th, 2019

SPONSOR: New Age Metals Inc. The company’s new Lithium Division has already made significant acquisitions in Canada and the USA. The company also owns one of North America’s largest primary platinum group metals deposit in Sudbury, Canada. Updated NI 43-101 Mineral Resource Estimate 2,867,000 PdEq Measured and Indicated Ounces, with an additional 1,059,000 PdEq Ounces in the Inferred. Learn More.

NAM: TSX-V

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EV ‘arms race’ revs up Murkowski’s old minerals bill

E&E News staff Energywire: Thursday, May 9, 2019

The Tesla Model S (left) and Model X charging side by side. Steve Jurvetson/Wikimedia Commons

An old proposal to jump-start American mining has been recharged by a newfound focus on electric vehicles and the elements needed to power them.

Congress has bandied about ideas for mining more “critical minerals” for as long as the United States has been losing ground to other nations, namely China, in supplying elements used in military, energy and emerging technologies.

But a different narrative took center stage when Sen. Lisa Murkowski (R-Alaska) introduced her latest critical minerals bill last week: fixing the EV supply squeeze (Energywire, May 3).

The Senate Energy and Natural Resources Committee chairwoman advocated helping the United States “compete in growth industries like electric vehicles and energy storage,” while her co-sponsor and committee ranking member, Sen. Joe Manchin (D-W.Va.), said he was “very much concerned” about lithium-ion batteries.

Sources traced the new emphasis to a recent closed-door summit of automakers, mining companies and federal officials.

Murkowski teased her bill at a Washington, D.C., event organized by Benchmark Minerals, a consulting firm specializing in battery mineral supply chains.

Despite its small size — 26 employees — Benchmark has increasing influence on Capitol Hill.

Reached by phone yesterday, Benchmark founder Simon Moores declined to say who attended the summit, but he said the fact that Murkowski highlighted lithium, cobalt, graphite and nickel was “a reaction” to his testifying to her committee twice in as many years.

“For me, the most important development is that focus on these four

[minerals]

for electric vehicles,” he said. “And that is a big step forward in my eyes because it refines the focus and refines the discussion.”

Robert Mintak, CEO of Canadian mining company Standard Lithium Ltd., also declined to go into detail about the Benchmark summit, only saying it was “well-attended across numerous agencies.”

“The narrative is being curated to make the current state of the nation understand that it isn’t a tree-hugging narrative,” he said. “There’s an opportunity you need to get in front of.”

The strategy

The EV rebranding appears to be a marketing maneuver, said Jim Constantopoulos, a geology professor at Eastern New Mexico University and director of its Miles Mineral Museum.

“Those folks that would be more likely to drive an EV … would normally be opposed to any sort of mining, let alone a bill that would eliminate roadblocks to mining,” Constantopoulos said. “By referring to it as an EV bill, they might garner some support from that sector.”

Senate Energy and Natural Resources Chairwoman Lisa Murkowski (R-Alaska). Energy and Natural Resources Committee

Environmentalists have generally condemned critical minerals legislation as an excuse to slash environmental standards. Murkowski’s bill would task federal agencies with streamlining mine permitting.

President Trump has ordered his administration to do the same. Under an executive order, the U.S. Geological Survey created a list of 35 critical minerals and the Department of Commerce set to work drafting a report of policy recommendations to mine more of each of them.

The report was due in November, but industry advocates expect the White House to publish its findings as soon as next week.

“I know we’re getting close on the strategy, but to my knowledge, the White House is still deciding on a rollout date,” USGS spokesman Alex Demas said.

The White House declined to speculate on any announcement.

‘Barely even in the game’

Benchmark says about 1.7 terawatt-hours’ worth of battery factory projects are in the development pipeline — or roughly the equivalent of 24 million to 26 million EVs, depending on the battery pack.

“We are in the midst of a global battery arms race in which the U.S. is presently a bystander,” Moores told lawmakers in February (E&E Daily, Feb. 6).

Most of the world’s lithium comes from a region in South America crisscrossed by massive salt flats. About 1% of the world’s raw lithium comes from the United States. North America’s only active lithium operation is the Silver Peak mine in Nevada, although the Los Angeles Times reported this week about a battle brewing over a second one in Death Valley.

“Despite significant domestic resources, we’re barely even in the game,” said National Mining Association President and CEO Hal Quinn.

As for cobalt, about 68% comes from the Democratic Republic of Congo, where a small percentage of the mineral is illegally mined using child labor, according to a 2017 Amnesty International report.

The industry is actively looking to cut back on cobalt, but even if they are successful, new battery production will still increase demand.

“There’s no way that entire battery industry can just abandon cobalt as a critical element for their cathode,” Benchmark consultant and former Tesla employee Vivas Kumar said at another recent event in New York.

Where do companies stand?

Automakers have generally supported previous critical minerals bills, and this year is no different.

The Alliance of Automobile Manufacturers, a powerful trade group that represents Ford Motor Co. and General Motors Co., has not changed its stance since testifying in support of the bill in 2014.

“Whether it’s the aluminum in automotive frames, the platinum in catalytic converters, or the lithium and nickel in electric vehicle batteries, minerals are vital components in every automobile on the road today, and future models,” spokesman Wade Newton said in an email.

But Tesla declined to comment, as did Fiat Chrysler Automobiles. A Ford spokeswoman redirected inquiries to the Auto Alliance.

The Electric Drive Transportation Association, which advocates for electric vehicle makers and other companies in the electric and hybrid vehicle industry, said it had yet to thoroughly examine Murkowski’s legislation.

“We appreciate the bipartisan effort to reinforce the supply chain for electric vehicles and are currently reviewing the bill,” spokesman Jake Styacich said.

While the talking point has changed, China remains the foremost national security concern.

In 2015, the Chinese government published a plan for its manufacturing sector, Made in China 2025, which identified battery minerals as a key area in which to seek dominance.

Robbie Diamond, president of Securing America’s Future Energy, a group fighting foreign oil dependence, called it a “wake-up call.”

“We do not want to go from dependence on oil and troubles in the Middle East to dependence on China for batteries,” he said.

Diamond cited Moores’ February testimony as evidence.

He added: “Anybody who takes our security seriously has to ask themselves the question: Can we fall this far behind?”

Reporters Dylan Brown, Kelsey Brugger, Timothy Cama, David Iaconangelo and Maxine Joselow contributed.

Source: https://www.eenews.net/stories/1060299813

ThreeD Capital Inc. $IDK.ca – #Crypto Market Wrap: #Bitcoin Dominating as Markets Retest 2019 Highs $HIVE.ca $BLOC.ca $CODE.ca

Posted by AGORACOM-JC at 2:02 PM on Thursday, May 9th, 2019

SPONSOR: ThreeD Capital Inc. (IDK:CSE) Led by legendary financier, Sheldon Inwentash, ThreeD is a Canadian-based venture capital firm that only invests in best of breed small-cap companies which are both defensible and mass scalable. More than just lip service, Inwentash has financed many of Canada’s biggest small-cap exits. Click Here For More Information.

Idk large
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Crypto Market Wrap: Bitcoin Dominating as Markets Retest 2019 Highs

Martin Young

Crypto markets have been bolstered back up to their highest levels of the year again today. There was no selloff in the wake of the Binance hack and Bitcoin has finally broke resistance and made it over the psychological barrier of $6,000. Total market capitalization has been increased by $5 billion to just below $190 billion, its highest level since November 2018.

Bitcoin surged to a new 2019 high of $6,075 a few hours ago during early Asian trading. Getting above $6k is a huge achievement for BCT, especially considering recent news and FUD. Most analysts agree that there is huge resistance here and overcoming it will not be easy. Bitcoin traded in this range for over three months last year.

Ethereum has been flat and only managed a percent or so to creep back over $170. There has been little momentum for ETH since the CTFC nod which has largely been forgotten now.

The top ten is predominantly green at the moment but gains are marginal and Bitcoin is leading the pack. Bitcoin Cash has made almost 3 percent to top $290 while Litecoin and EOS have added 1.5 percent each, the rest have not moved much.

Top twenty gains are the greatest for Bitcoin SV which has surged almost 10 percent to $58. There does not appear to be a great deal driving momentum aside from the movements of its big brother. Monero, Tezos and Maker have all added 2-3 percent but Cosmos and IOTA have dumped 3-4 percent.

FOMO: Arcblock Enters Top 100

The big move of the moment is Arcblock which has surged into the top one hundred with a 20 percent pump on the day. The ABT blockchain ecosystem token has had a few project and wallet updates to boost momentum. DigixDAO is also on a roll today with 11 percent added taking DGD to $36. Horizen is also doing well alongside BSV with 9 percent gains.

Aurora is back dumping once again in its predictable pattern as AOA drops 14 percent. Following two days of pumps ABBC Coin is now dumping with 11 percent lost today. These are the only two double digit losers at the moment.

Total market capitalization 24 hours. Coinmarketcap.com

Total crypto market capitalization has surged by $5 billion on the day to $189 billion, equaling its 2019 high. Bitcoin has been responsible for most of this as it finally gets to $6,000 with dominance reaching an eight month high of 57 percent. Volume has dropped back to $46 billion so further consolidation at this level may be on the cards.

Market Wrap is a section that takes a daily look at the top cryptocurrencies during the current trading session and analyses the best-performing ones, looking for trends and possible fundamentals.

Source: https://www.newsbtc.com/2019/05/09/crypto-market-wrap-bitcoin-dominating-as-markets-retest-2019-highs/

North Bud Farms Inc. $NBUD.ca – ‘Game changer’: Health Canada changes cannabis licensing process $WEED.ca $CGC $ACB $APH $CRON.ca $HEXO.ca $TRST.ca $OGI.ca

Posted by AGORACOM-JC at 2:00 PM on Thursday, May 9th, 2019

SPONSOR: North Bud Farms Inc. (NBUD:CSE) Sustainable low cost, high quality cannabinoid production and procurement focusing on both bio-pharmaceutical development and Cannabinoid Infused Products. Learn More.

NBUD: CSE

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‘Game changer’: Health Canada changes cannabis licensing process

By David George-Cosh

Health Canada is changing the way it issues cannabis industry licences in a move that will likely alleviate a bottleneck that observers attribute to a long-running shortage of legal pot in the country.

Effective immediately, the regulator says new applicants seeking to produce, sell or process cannabis must already have a fully built facility. Previously, applicants were only required to make a paper submission.

“This is a game changer,” said Matt Maurer, a cannabis lawyer with Torkin Manes LLP, in a phone interview with BNN Bloomberg.

“We go from a situation where if you wanted to submit an application, you submit your paperwork and you sit and wait to hear back from Health Canada,” he said. “Now you’re asked to build a $30-million to $40-million facility before you even submit your application.”

Health Canada said it is making these changes after reviewing its existing process where more than 70 per cent of applicants whose paperwork was approved over the last three years failed to provide evidence of a having a cannabis facility that meets regulatory requirements.  

“As a result, a significant amount of resources are being used to review applications from entities that are not ready to begin operations, contributing to wait times for more mature applications and an inefficient allocation of resources,” Health Canada said in a release Wednesday.

Industry applicants have previously complained to Health Canada about the time it takes to become licensed as well as the number of current applications waiting for approval.

For example, Aphria Inc. interim chief executive officer Irwin Simon said in January during a call with analysts that his company was still waiting for Health Canada to approve licensing for an expansion to one of its facilities in Leamington, Ont. despite submitting an application with the regulator in early 2018. The company received licensing for the facility in March.

“This is not a slam against Health Canada. It’s just we as an entire industry were not fully prepared for the [consumer] onslaught,” Simon said. “We have great pent-up demand; we are impatiently waiting, but we are waiting.”

Sherry Boodram, chief executive officer of cannabis consulting company CannDelta Inc. and a former Health Canada staffer, said the new licensing requirements will likely “hit the industry hard” and make it more difficult to get investors to commit to a cannabis-related project.

“Your business plan has to be sound and make sense,” she said in a phone interview with BNN Bloomberg. “It might deter some people who were thinking of getting into the industry, like the micro-cultivation type, because they need a lot of money up front.”

Health Canada said that since May 2017 it has licensed more than 129 new sites and counts more than 600,000 square metres of production space for legal cannabis – the equivalent of growing 1 million kilograms of legal pot in Canada annually, roughly the same amount consumed in the country.

Cannabis Canada is BNN Bloomberg’s in-depth series exploring the stunning formation of the entirely new – and controversial – Canadian recreational marijuana industry. Read more from the special series here and subscribe to our Cannabis Canada newsletter to have the latest marijuana news delivered directly to your inbox every day.

Source: https://www.bnnbloomberg.ca/game-changer-health-canada-changes-cannabis-licensing-process-1.1255720

Enthusiast Gaming $EGLX.ca – #Esports; an Analysis on Competition Between the Digital World and the Physical $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 12:18 PM on Thursday, May 9th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company exceeded 2018 target with $11.0 million in revenue. Learn More

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EGLX: TSX-V
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Esports; an Analysis on Competition Between the Digital World and the Physical

In this July 28, 2018, file photo, fans watch the competition between Philadelphia Fusion and London Spitfire during the Overwatch League Grand Finals competition at Barclays Center in the Brooklyn borough of New York. With eight new franchises and plans to take its regular season on the road for the first time, the Overwatch League is opening its second year a few steps closer to its goal of becoming a truly global, city-based esports league. (AP Photo/Mary Altaffer, File)

You’ve heard all the stories. We’ve seen all the legends. You’ve watched all the highlights. The formula remains the same throughout time. Two opponents enter an arena to do battle where only one may walk out the victor. We see this formula on display in the form of our favorite sports, from football to tennis. However, there is an emerging medium for competition in recent years: Esports.

What is an “Esport”?

At its core, an esport is simply a form of competition using video games. As nerdy as that sounds, the esports industry has exploded into a multi-million dollar business, complete with coaches, players, and sponsorships on the line. For as long as esports has been around, people have questioned the legitimacy of the medium and whether the various games constitute as a “sport”.

By definition, a sport is “all forms of competitive physical activity or games which, through casual or organized participation, aim to use, maintain or improve physical ability and skills while providing enjoyment to participants.”, according to the SportAccord International Convention.

The video below is from a 2004 Street Fighter match between players “Justin” and “Daigo” in front of a watching crowd. The score is 1 – 1 and this is the very last round:

What just happened in this clip is the reason for all forms of competition. It’s the equivalent of a Dwayne Wade buzzer beater from behind the arc for the win. It’s the equivalent to a magnificent “upper 90” shot from Christiano Ronaldo in the World Cup.

The definition seems to speak for itself. Esports are competitive games with insane amounts of organization and impressive communities that enjoy watching the abilities of the players. So much so, in fact, that some players have landed sponsorships, have met with celebrities and others have gone into league-style drafts.

Professional Esports

In most esports, professional, organized play is focused on matches between teams in a league-style of play. Blizzard Entertainment announced the Overwatch League for their game Overwatch. Ubisoft Entertainment created the Rainbow Six Pro League for Rainbow Six: Siege, a game entering its eighth season of regular play. To keep things simple for the average sports fan, however, it will be easiest to talk about a sport they might already know: basketball.

Some of the largest sports media groups in the world have bought into the growing phenomenon of esports including ESPN, Bleacher Report, and even Major League Soccer.

NBA 2K League

The NBA 2K game series is a collection of basketball simulation video games created to emulate the National Basketball Association. The 2K professional league was announced on February 9, 2017. At the start, 17 of the 30 NBA teams have their own NBA 2K League team to represent them in the opening 2018 season.

The University of Florida’s very own Chris “Konrtul” Cantrell, 21, was picked No. 8 in the first round of the 2018 NBA 2K League draft by LA Lakers Gaming. Cantrell’s journey to the professional level of gaming started similarly to any 90s kid’s childhood. Playing Game Boy games late at night and then graduating to bigger and more mature platforms, like the Nintendo 64, Xbox, and even PCs.

Read entire article here: http://www.wruf.com/headlines/2019/05/09/feature-esports-an-analysis-on-competition-between-the-digital-world-and-the-physical/

Tartisan #Nickel $TN.ca – Tesla’s $TSLA warning on #battery mineral shortage addressed in new mining-reform legislation $ROX.ca $FF.ca $EDG.ca $AGL.ca $ANZ.ca

Posted by AGORACOM-JC at 9:00 AM on Thursday, May 9th, 2019

SPONSOR: Tartisan Nickel (TN:CSE)  Kenbridge Property has a measured and indicated resource of 7.14 million tonnes at 0.62% nickel, 0.33% copper. Tartisan also has interests in Peru, including a 20 percent equity stake in Eloro Resources and 2 percent NSR in their La Victoria property. Click her for more information

Tc logo in black
TN: CSE
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Tesla’s warning on battery mineral shortage addressed in new mining-reform legislation

  • Representatives in the US government who are both aware and focused on the shortage issue have introduced legislation in the Senate to address delays rooted in the federal approval process.
  • The bill, titled the “American Mineral Security Act”, was presented at the same closed-door conference where Tesla expressed its concerns last week.

By Dacia J. Ferris

Tesla is concerned about a global shortage of minerals required for production of electric vehicle batteries, with the electric car maker recently warning major industry players and US government representatives of an upcoming mineral supply challenge due to underinvestment in mining sources, according to a report published by Reuters. Representatives in the US government who are both aware and focused on the shortage issue have introduced legislation in the Senate to address delays rooted in the federal approval process. The bill, titled the “American Mineral Security Act”, was presented at the same closed-door conference where Tesla expressed its concerns last week.

“Our bill takes steps that are long overdue to reverse our damaging foreign dependence and position ourselves to compete in growth industries like electric vehicles and energy storage,” Lisa Murkowski (R-Alaska), the main sponsor of the bill, said in a statement about the legislation. Senators Joe Manchin (D-W. Virginia), Martha McSally (R-Arizona), and Dan Sullivan (R-Alaska) are co-sponsors.

The bill specifically requires that a list of critical minerals be compiled at least every three years along with a resource assessment of those minerals nationwide. This data is then used to target and implement reforms in the federal regulatory process aimed at reducing government-driven delays in the mining approval process.

Aerial images of the Tesla Gigafactory as of August 28, 2018. [Credit: Joshua Mcdonald]  

As a major consumer of minerals required for the production of electric vehicle (EV) batteries and other vehicle parts, Tesla will need stable access to mined resources like copper, nickel, and lithium in the long term. The expansion of the EV market will continue to increase demand for these resources. Other tech players such as Amazon and Alphabet also need the same resources for the production of their digital assistants and home connectivity devices.

Tesla’s global supply manager for battery metals, Sarah Maryssael, spoke with representatives present at the industry conference about Tesla’s concerns regarding the company’s mineral needs. Maryssael noted that a “huge potential” existed for mining partnerships in Australia and the US to help with the supply issue, possibly citing a preliminary deal between the two countries for a joint effort towards research and development in the area.

The global demand for copper, in particular, is expected to increase from the current 38,000 tons per day to 1.5 million tons by 2030, and this estimate has driven major copper production companies to expand its mining activities in the US and Indonesia. Electric cars use twice as much copper as gas-powered cars, making the EV industry particularly sensitive to its market availability.

Tesla’s needs from the mineral industry go well beyond copper. The company’s Nevada-based Gigafactory 1 facility is expected to hit 255 GWh annual production of batteries once complete. At that rate, the current global supply of lithium will need to increase nearly three times over to meet the demand. Unlike copper, though, investments in lithium production are ongoing, and Tesla’s ramping need for the mineral is driving significant expansion in part of the mineral market.

Source: https://www.teslarati.com/tesla-battery-mineral-shortage-warning-legislation/

CardioComm Solutions’ $EKG.ca Heartcheck(TM) CardiBeat Handheld ECG Device Cleared by Health Canada for Direct-to-Consumer Sales $ATE.ca $TLT.ca $OGI.ca $ACST.ca $IPA.ca

Posted by AGORACOM-JC at 8:46 AM on Thursday, May 9th, 2019

The Bluetooth HeartCheck(TM) CardiBeat and GEMS(TM) Mobile Smartphone App will Target Home, Outpatient, Telemedicine and Cardiac Arrhythmia Monitoring Markets

  • Received approval from Health Canada for the over-the-counter sales and marketing of its existing GEMS™ Mobile smartphone app and for the HeartCheck™ CardiBeat, its newest handheld heart rhythm monitor.
  • Both devices were cleared by the Food and Drug Administration in early 2019.

Toronto, Ontario–(May 9, 2019) – CardioComm Solutions, Inc. (TSXV: EKG) (“CardioComm” or the “Company“), a global provider of consumer heart monitoring and electrocardiogram (“ECG“) acquisition and management software solutions, has received approval from Health Canada for the over-the-counter (“OTC”) sales and marketing of its existing GEMS™ Mobile smartphone app and for the HeartCheck™ CardiBeat, its newest handheld heart rhythm monitor. Both devices were cleared by the Food and Drug Administration (“FDA“) in early 2019.

The Company is very pleased with the rapid approval of the HeartCheck™ CardiBeat ECG monitor application, which was submitted to Health Canada on April 11, 2019. The GEMS™ Mobile Smartphone ECG app is cleared under pre-existing GEMS™ software approvals.

The Bluetooth-enabled and rechargeable CardiBeat easily enables anyone to take a medical-grade ECG recording by simply holding the device in both hands or by holding the device in the right hand and placing it against the left side of their chest. The GEMS™ Mobile app manages ECGs recorded by HeartCheck™ devices and provides near-real-time feedback through the generation of a free ECG report, which can be shared with a physician.

For those looking for feedback on their ECGs, GEMS™ Mobile provides access to CardioComm’s SMART Monitoring ECG reading service. This service provides a professional ECG review to confirm the presence or absence of a number of potential arrhythmias. CardioComm’s ECG pricing is highly competitive compared to other service offerings, and includes a new pricing of U$S1.99 for an ECG Triage offered with a response time as rapid as 30 minutes. ECG connectivity is also possible directly to the Company’s GEMS™ WIN software, which is used by 15 Canadian Hospitals allowing for the opportunity for patients to be monitored directly by physicians and healthcare professionals.

Unlike the US market, availability of personal ECG monitoring devices in Canada is limited, since companies intending to sell such devices must hold ISO certification in compliance with the more demanding Medical Device Single Audit Program (“MDSAP“) requirements. CardioComm completed its MDSAP certification in 2018, thereby solidifying the Company’s abilities to produce and sell its cardiac monitoring software and hardware innovations to consumers and to serve as a preferred importer, distributor and reseller of other manufacturers’ hospital and ECG medical devices.

GEMS™ Mobile is available on Apple’s App Store and on Google Play and is free with the purchase of a HeartCheckTM ECG device.

To learn more about CardioComm’s products please see the Company’s websites at www.theheartcheck.com and www.cardiocommsolutions.com.

About CardioComm Solutions

CardioComm Solutions’ patented and proprietary technology is used in products for recording, viewing, analyzing and storing electrocardiograms for diagnosis and management of cardiac patients. Products are sold worldwide through a combination of an external distribution network and a North American-based sales team. CardioComm Solutions has earned the ISO 13485 certification, is HIPAA compliant and holds clearances from the European Union (CE Mark), the USA (FDA) and Canada (Health Canada).

FOR FURTHER INFORMATION PLEASE CONTACT:

Etienne Grima, Chief Executive Officer
1-877-977-9425 x227
[email protected]

[email protected]

Forward-looking statements

This release may contain certain forward-looking statements and forward-looking information with respect to the financial condition, results of operations and business of CardioComm Solutions and certain of the plans and objectives of CardioComm Solutions with respect to these items. Such statements and information reflect management’s current beliefs and are based on information currently available to management. By their nature, forward-looking statements and forward-looking information involve risk and uncertainty because they relate to events and depend on circumstances that will occur in the future and there are many factors that could cause actual results and developments to differ materially from those expressed or implied by these forward-looking statements and forward-looking information.

In evaluating these statements, readers should not place undue reliance on forward-looking statements and forward-looking information. The Company does not assume any obligation to update the forward-looking statements and forward-looking information contained in this release other than as required by applicable laws, including without limitation, Section 5.8(2) of National Instrument 51-102 (Continuous Disclosure Obligations).

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

Enthusiast Gaming $EGLX.ca Signs Exclusive Monetization Agreement With RankedBoost, the Leading Online Game Resource and Guide Site $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 8:10 AM on Thursday, May 9th, 2019

Adds over 7 million monthly visitors to its network

  • Enthusiast will provide its vast platform, monetization optimization strategy, and international direct sales teams to drive further revenue.
  • RankedBoost’s 7 million monthly visitors will join the Enthusiast network, which substantially increases the size of the user base.

TORONTO, May 09, 2019 — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast” or the “Company”) is excited to announce that it has entered into a Representation Agreement (the “Agreement”) with Ranked Boost, LLC. (“RankedBoost”), a leading online media brand focused on creating strategy guides, tools, and resources for popular video games and esports titles such as Fortnite, Apex Legends, Overwatch, and League of Legends.

Founded in 2013, RankedBoost offers video game guides for popular video games by expert and pro gamers. More than 7 million monthly visitors browse RankedBoost to learn how to master their favorite video games using the strategy guides and resources created by the site. RankedBoost’s mission is to be at the forefront of online video game resources for competitive esports and casual video game titles.

Rudolf Zavala, President of RankedBoost commented, “We are very excited to partner and grow alongside Enthusiast Gaming. I believe our partnership could help unlock the significant growth potential RankedBoost has in this rapidly growing industry. The partnership will allow us to grow our dedicated user base of gamers looking to perfect their game strategy and perform better in competitive games.”

Under the Agreement, Enthusiast will exclusively represent all of RankedBoost’s online traffic for two years, allowing the Company to optimize advertising on the website. Enthusiast will provide its vast platform, monetization optimization strategy, and international direct sales teams to drive further revenue. RankedBoost’s 7 million monthly visitors will join the Enthusiast network, which substantially increases the size of the user base.

Yirmi Lazar, Director of Monetization at Enthusiast commented, “A key focus for Enthusiast is finding the strongest partners that will make the most impact for our network. We usually look for partners that have a profitable business model, visionary management team, strong growth trajectory with a loyal community, and most importantly, are considered the leaders in their respective industry niches. RankedBoost was a clear choice as the leading media brand providing gamers with the resources to support their mastery of their favorite games. We’re extremely happy to have them join our network.”

Enthusiast has the fastest growing network of owned and represented gaming websites, and through that network is able to provide monetization opportunities to property owners. These opportunities would not be available without the critical mass and size of the platform.  

About RankedBoost

RankedBoost is a fan-first media company led by top tier video gaming experts. From the very beginning, its primary goal has always been to provide easy to use and extensive gaming guides that even die-hard fans can enjoy. RankedBoost is a trusted source to millions of gamers looking for expert gaming insight and guides. For more information visit: www.rankedboost.com.

About Enthusiast Gaming

Founded in 2014, Enthusiast Gaming is the largest vertically integrated video game company and has the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content and over 50 million YouTube visitors. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with approximately 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.

CONTACT INFORMATION:

Investor Relations:

Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful. 


Source: GlobeNewswire (May 9, 2019 – 8:00 AM EDT)

Good Life Networks $GOOD.ca – Video will account for almost half of US #programmatic ad spend in 2019 $TTD $RUBI $AT.ca $TRMR $FUEL

Posted by AGORACOM-JC at 2:37 PM on Wednesday, May 8th, 2019
SPONSOR: Good Life Networks (GOOD:TSX-V) Video advertising is the future! Company’s A.I. makes 80,000 calculations / second, targeting 750 million users to deliver higher prices and volume. Company announced FY2018 trailing pro forma of ~ $48,000,000 with Adjusted EBITDA of $7,100,000 Click here for more information.
GOOD: TSX-V

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Video will account for almost half of US programmatic ad spend in 2019

David Murphy

  • US marketers will spend $29.24bn (£22.47bn) on programmatic video this year
  • Accounts for 49.2 per cent of all US programmatic digital display ad spend, according to the latest forecast from eMarketer

US marketers will spend $29.24bn (£22.47bn) on programmatic video this year, which accounts for 49.2 per cent of all US programmatic digital display ad spend, according to the latest forecast from eMarketer. For the next few years, the analyst expects the share of programmatic spend that goes to video to remain steady, rising to 49.7 per cent in 2020 and to 49.9 per cent in 2021.

“The near 50-50 split of spending is an indicator of how eager buyers and sellers have become to capitalize on video advertising in any and all forms,” said eMarketer principal analyst Lauren Fisher. “It also speaks to how quickly both sides have embraced programmatic as the primary method for buying and selling these ads.”

Last September, eMarketer forecast that programmatic video would represent 48.7 per cent of all US programmatic ad spending by 2020. The forecast has been revised upward due to growth in programmatic spending on connected TV, over-the-top (OTT) video and social video advertising.

eMarketer includes the majority of social video in its definition of programmatic video because platforms like Facebook, Twitter and Snapchat allow advertisers to transact via programmatic direct ad manager tools. The analyst expected the combined programmatic video ad revenues of social networks today to account for roughly a third of total programmatic video ad spending. Much of this spend is being directed through mobile devices.

Within programmatic video, dollars allocated to mobile devices edge out dollars given to desktop, laptop or connected TV only slightly this year. Mobile’s share of programmatic video will peak in 2020, at 53.9 per cent. By 2021, that share will dip, eMarketer believes, as ad buyers ramp up investments in areas such as connected TV.

Digitally native video companies like YouTube, Roku and Hulu are growing their ad businesses at a time when TV networks are opening more inventory to digital buyers, and as demand-side platforms (DSPs) are investing heavily in making TV ad buying more automated, targeted and measurable. These trends contribute to a growth in programmatic video spend.

eMarketer forecasts that 81.2 per cent of total digital video spend will be transacted programmatically in 2019. That’s slightly less than the 84.9 per cent of total digital display spend that will be transacted programmatically this year.

Source: https://mobilemarketingmagazine.com/video-will-account-for-almost-half-of-us-programmatic-ad-spend-in-2019

Esports Entertainment Group $GMBL – #Esports, are you ready for your own Netflix $NFLX $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 2:02 PM on Wednesday, May 8th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Esports, are you ready for your own Netflix?

Image via Higher Level Gaming

  • Higher Level Gaming launched this week with a focus on four main titles; League of Legends, Fortnite, Apex Legends and, Overwatch. Creators include the likes of FaZeApex, Tarzaned, Maniac, and Chronodota.
  • Focused on bringing in content creators with a focus on educational content

A new content platform has launched in partnership with some of the most popular streamers in the world to produce exclusive content for what is being called the ‘Netflix of esports.’ The platform is called ‘Higher Level Gaming’ (HLG) and plans to provide content creators with professional support that enables them to produce world-class content for esports fans.

Similar to other rival content platforms, content creators will enter a partnership with the HLG platform; however, it will be much easier to achieve this status than previously. Any person or company who is interested in being an affiliate can promote the site. HLG will compensate all affiliates by giving them a percentage of every user that signs up.

HLG is focused on bringing in content creators with a focus on educational content. The mix of content includes VOD’s, coaching sessions, and general guides that are designed to help players improve their skills. As the company grows, it also intends to start producing original esports content to rival the worlds best streaming platform.

Higher Level Gaming launched this week with a focus on four main titles; League of Legends, Fortnite, Apex Legends and, Overwatch. Creators include the likes of FaZeApex, Tarzaned, Maniac, and Chronodota.

HLG has plans to continue adding creators and expand into new titles as soon as possible. Users can sign up for a free trial on the official Higher Level Gaming website, once the free trial is over users will be able to activate a subscription that enables access to all content.

Source: https://dotesports.com/business/news/esports-are-you-ready-for-your-own-netflix