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New Age Metals Inc. $NAM.ca – The diesel emissions scandal helped make #palladium more valuable than #gold

Posted by AGORACOM-JC at 3:52 PM on Thursday, January 24th, 2019

SPONSOR: New Age Metals Inc. (TSX-V: NAM) The company’s new Lithium Division has already made significant acquisitions in Canada and the USA. The company also owns one of North America’s largest primary platinum group metals deposit in Sudbury, Canada. Learn More.

NAM: TSX-V

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The diesel emissions scandal helped make palladium more valuable than gold

  • Palladium prices have never known such glittering heights. The silvery-white precious metal is now $1,351.40 an ounce: more expensive than gold ($1,283.75 an ounce) or platinum ($792.30 an ounce), and just a little cheaper than iridium ($1,460 an ounce) and rhodium ($2,460).
  • As Bloomberg reports, palladium has surged around 50% in the past four months. A decade ago, it cost less than $200 an ounce.

By Natasha Frost

Palladium prices have never known such glittering heights. The silvery-white precious metal is now $1,351.40 an ounce: more expensive than gold ($1,283.75 an ounce) or platinum ($792.30 an ounce), and just a little cheaper than iridium ($1,460 an ounce) and rhodium ($2,460). As Bloomberg reports, palladium has surged around 50% in the past four months. A decade ago, it cost less than $200 an ounce.

About 80% of all palladium winds up in the exhaust systems of cars—it helps turn nasty pollutants into more benign water vapor and carbon dioxide. (The metal has also occasionally been used for jewelry, particularly during World War II, where a scarcity of platinum led it to be used in wedding bands.)

Two years ago, market researchers predicted that palladium had already hit its peak. Instead, it’s only continued to become more valuable—bolstered by the Volkswagen emission scandal, and China’s new emissions regulations, which have affected how the country’s cars are made.

In the past, palladium prices were held in a kind of dynamic equilibrium with platinum. While palladium is used in cars fueled by gasoline, platinum is the metal of choice for catalytic converters in diesel cars. This long looked unlikely to change: For European customers, and especially Germans, owning a diesel car meant saving money at almost every turn. The fuel was government subsidized; the mileage was second to none; even diesel car registration taxes were cheaper than their gas counterparts. In 1990, diesel cars had a 13% market share in western Europe; within 15 years, it was more than 50%.

But ever since the Volkswagen emissions scandal, when the company falsified US vehicle emission tests, the image of clean diesel has gone up in smoke. Increasingly, European consumers are leaving diesel cars by the wayside, and opting for gasoline instead. In 2017, British diesel sales plunged by 17% and last year sales of gas-powered cars in Germany outstripped diesel for the first time since 1999.

Demand for already scarce palladium has risen with these sales of gas-powered cars. For eight years, supply has outstripped demand and this recent boost has only exacerbated already high prices. Add to that China’s new emissions regulations, which have forced car manufacturers to invest more heavily in effective catalytic converters, and a sellers’ market is no surprise. Mining companies won’t be able to fulfill the rise in demand either: As the Financial Times reports (paywall), world leader Norilsk Nickel anticipates flat supply until 2020, with no new projects until after 2025.

But the tremendous upswing in demand may not last long. China’s automobile sales are no longer rocketing up as they once were, with the nation’s car market contracting this year for the first time since the 1990s. There’s a technical solution, too: Gasoline cars could also use platinum instead of palladium, though doing so would require a significant, and expensive, change in how the vehicles are manufactured.

On the horizon, there’s a much more distant resolution—the mass adoption of electric cars, which don’t use either metal. At current estimates, however, this is at least a decade or two away. Either way, high palladium prices are here for the foreseeable future, leaving speculators laughing all the way to the bank.

Source: https://qz.com/1530156/the-diesel-emissions-scandal-helped-make-palladium-more-valuable-than-gold/

CLIENT FEATURE: Tartisan Nickel $TN.ca Kenbridge Property Hosts M&I Resource of 7.14 Million Tonnes at 0.62% Nickel, 0.33% Copper

Posted by AGORACOM-JC at 12:39 PM on Thursday, January 24th, 2019

Investment Highlights

  • Kenbridge property has a measured and indicated resource of 7.14 million tonnes at 0.62% nickel, 0.33% copper
  • 17.5 (21.8 fully diluted) percent equity stake in Eloro Resources and 2 percent NSR in their La Victoria property

Kenbridge Ni Project (ON, Canada)

  • Advanced  stage  deposit  remains open  in  three  directions,  is  equipped with a 623m  deep  shaft  and  has  never  been  mined. 
  • Preliminary  Economic Assessment completed and updated returned robust project 
    economics and operating costs including  a  NPV  of  C$253M  and  cash costs of US$3.47/lb of nickel net of  
    copper credits.
  • Plans for Kenbridge include updating PEA, advancing the project through to feasibility and exploring the open mineralization at depth

FULL DISCLOSURE: Tartisan Nickel Corp. is an advertising client of AGORA Internet Relations Corp.

CLIENT FEATURE: Bougainville Ventures $BOG.ca a Turnkey Greenhouse Growing Infrastructure Provider $CROP.ca $VP.ca NF.ca $MCOA

Posted by AGORACOM-JC at 5:11 PM on Wednesday, January 23rd, 2019

BOG: CSE

  • Landlord for licensed marijuana growers in the United States
  • Brilliant business plan that removes all risk and appeals to traditional real estate investors
  • Bougainville does not “touch the plant” by only providing agricultural infrastructure to tenants
  • Converts irrigated farmland to greenhouse-equipped farmland
  • Signed Second Tenant for 21,000 SQF Lease
  • Ready for occupancy
  • Room for expansion
  • JV Agreement with Marijuana Company of America (MCOA:OTC)
  • MCOA invested $1M in cash

Early estimates show a greenhouse can produce twice the amount of product and at least less than 50% of the cost compared to warehouse production.

Oroville, Washington

  • Construction complete of greenhouse optimized for low-carbon and sustainable operations
  • Facility projected to produce in excess of 12,000 lbs. of high quality cannabis per annum upon completion of all greenhouses
  • I-502 compliant property ready for tenant-grower occupancy
  • Entered into an agreement with Green Venture Capital Corp., to purchase the balance of a 4 acre property
  • 50% + senior water right holder on the main stem of the Eden Valley Aquifer and two supplemental groundwater wells
  • Entered into a lease agreement with a Tier 3 I-502 production and processing license holder
  • Leadership has local farming knowledge and relationships 
  • Room for further expansion

Hub On AGORACOM

FULL DISCLOSURE: Bougainville Ventures is an advertising client of AGORA Internet Relations Corp.

New Age Metals Inc. $NAM.ca – #Toyota and #Panasonic Form Joint Venture to Make #EV Batteries $LIC.ca $LIX.ca

Posted by AGORACOM-JC at 10:43 AM on Wednesday, January 23rd, 2019

SPONSOR: New Age Metals Inc. (TSX-V: NAM) The company’s new Lithium Division has already made significant acquisitions in Canada and the USA. The company also owns one of North America’s largest primary platinum group metals deposit in Sudbury, Canada. Learn More.

NAM: TSX-V

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  • Toyota Motor Corporation and Panasonic Corporation announced Tuesday that the two companies will establish a joint venture next year to produce prismatic lithium-ion batteries, solid-state batteries, and next-generation batteries for electric vehicles.

Julia Pyper

Toyota Motor Corporation and Panasonic Corporation announced Tuesday that the two companies will establish a joint venture next year to produce prismatic lithium-ion batteries, solid-state batteries, and next-generation batteries for electric vehicles.

Contracts concluded today confirm earlier reports of a formal partnership between the two companies, and build on an agreement that the pair announced in late 2017 to explore developing batteries with higher energy density in a prismatic cell arrangement.

The new joint venture aims to provide a stable supply of competitive batteries to multiple automakers â€” sold principally through Panasonic â€” as the EV market grows to meet evolving consumer needs and to address societal issues related to energy and climate change.

“As vehicle electrification accelerates toward the solving of such environmental issues, batteries are a most important element,” Toyota and Panasonic said in a joint statement.

“However, numerous battery-related challenges must be tackled, including not only having advanced technological capabilities to address issues of cost, energy density, charging time and safety,” the statement continued, “but also being able to ensure stable supply capacity and having effective recycling structures.”

The joint venture seeks to address these issues by drawing on both companies’ resources and expertise. Toyota will bring to the table its EV market data, manufacturing experience and advanced technologies related to solid-state batteries, while Panasonic will contribute its ability to make safe, high-capacity and high-output batteries at scale, as well as a customer base in Japan and abroad. 

Equity participation in the joint venture will be split 51 percent for Toyota and 49 percent for Panasonic. Pending approval from competition law authorities, the partnership will officially launch by the end of 2020.

Toyota, which has been slower than other automakers to embrace EVs , announced in 2017 that it aims to sell more than 10 battery-electric models by the mid-2020s, contributing to sales of 5.5 million electrified vehicles by 2030. The new joint venture will help to support that effort.

Today’s announcement also reflects the growing competition among battery manufacturers, according to Mitalee Gupta, energy storage analyst at Wood Mackenzie Power & Renewables. While Panasonic has been a Tier 1 lithium-ion battery cell supplier for several years, she noted that Chinese vendors such as CATL and BYD have been ramping up their battery cell production and gaining market share.

“This strategic partnership shows that Panasonic is now looking beyond Tesla to keep its place in the race to capture the global EV market, by leveraging Toyota’s position as one of the biggest automakers,” said Gupta.

Tesla, one of Panasonic’s highest-profile customers, announced recently that it is looking at other cell suppliers for its Shanghai Gigafactory, including local Chinese companies. Reports this week show that Tesla has been in talks with China’s Tianjin Lishen, but that no deal has been reached to date.

Around 60 percent of global cell manufacturing currently takes place in China, according to Gupta. South Korean vendors such as LG Chem and Samsung SDI are in the process of setting up manufacturing bases in the country to ensure that they aren’t losing out on this global competition, she said. Toyota’s joint venture with Panasonic will also include factories in China, as well as Japan.

Through the joint venture, Toyota and Panasonic have also committed to researching and developing solid-state batteries, a technology that according to Wood Mackenzie Power & Renewables will start becoming commercially viable after 2025. Last year WoodMac tracked more than half a billion dollars worth of investments in solid-state technologies from automakers and cell suppliers.

“With the EV industry collectively trying to focus on improving energy density of today’s battery cells and overcoming current challenges with cobalt cathodes and graphite anodes, these investments are going to grow rapidly in the coming years,” said Gupta.

Source: https://www.greentechmedia.com/articles/read/toyota-panasonic-joint-venture-make-electric-vehicle-batteries

Esports Entertainment Group $GMBL – Here’s why esports can become a billion-dollar industry in 2019 $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 12:40 PM on Tuesday, January 22nd, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

Here’s why esports can become a billion-dollar industry in 2019

  • Research firms like Statista estimate that global revenues for the wildly popular, still nascent sector may even surpass that milestone this year — particularly because of the number of companies and investors getting in on the esports market. 
  • Estimates from Newzoo project that the global esports market will exceed $1.6 billion by 2021.

Annie Pei@pei_annie

Electronic sports (esports) experts considered 2018 a landmark year that cemented the space’s potential as the next billion-dollar industry.

Research firms like Statista estimate that global revenues for the wildly popular, still nascent sector may even surpass that milestone this year — particularly because of the number of companies and investors getting in on the esports market. Estimates from Newzoo project that the global esports market will exceed $1.6 billion by 2021.

“When I look at 2018, I feel like it was the year that esports really started cracking into the mainstream,” Jack Etienne, owner of North American esports team Cloud9, told CNBC recently—. “To me it feels like we’ve broken a barrier that we’ve never attained before in esports.”

Like other industry participants, Etienne believes the past year also laid down catalysts that will drive esports’ development going into 2019. This is particularly true in some key areas that he thinks are essential to building a more sustainable ecosystem for the industry. Getting in the Game

In October, Cloud9 became the world’s most valuable esports team after raising $50 million in Series B funding, leading Forbes to peg the team with a $310 million valuation. The same report also estimated that a total of nine esports teams worldwide are worth at least $100 million.

Those numbers have attracted attention from a number celebrities, including basketball legend Michael Jordan, who joined the ownership group for Team Liquid in October 2018.

Meanwhile, big-time investors like Mark Cuban have also taken stakes in esports-related entities for years, and traditional sports moguls have bought in. For instance Robert Kraft, who owns the New England Patriots, also paid $20 million to own the Boston-based team in Activision Blizzard’s Overwatch League prior to its launch last year.

Aside from the star-studded line of investors, 2018 saw a new rush of brands into the space. Last year, research firm Newzoo estimated that about 60 percent of the esports market’s revenue would come from sponsorships and advertising.

One big trend some esports players are betting on is the continued entry of non-endemic companies into the space. In 2018, a rush of non-gaming companies, from autos to telecom, struck deals and sponsored events, leagues and teams alongside more traditional tech and gaming-related names.

According to Naz Aletaha, head of esports partnerships at Riot Games, “our audience is predominantly digital first and that gives us different opportunities to engage in meaningful ways.” 

Using Riot’s “League of Legends” competitive scene as an example, she recently told CNBC that “the scale that we’ve achieved globally by operating 13 leagues has created the perfect ecosystem for brands to get involved.”

These partnerships lead Aletaha to believe that some of the next big non-gaming brands to enter esports will be from three primary areas: Quick service restaurants, male grooming and apparel. All three stand to benefit from a space that is “not overly saturated yet” that also boasts a younger audience, Aletaha added.

Cloud9′s Etienne also expects that many of these brands will establish longer-term deals in the esports space. The number of brands wanting in leaves teams and companies in a position with more options to consider for their longevity.

“One of the things I need to balance out is I need to look at these brands,” he said. “Long-term partnerships are really starting to

[generate]

and dig in with that partner and start building some really great products and I want to do that, but I also want to sign partners” best suited to esports teams and companies, he said.

Creating longer-term deals will establish a more sustainable esports market that companies will also benefit from, according to esports experts.

“The longer you’re in the space, the more of an authentic layer you’re going to become, which really just helps win the hearts and minds of the audience,” explained Aletaha.

Source: https://www.cnbc.com/2019/01/20/heres-why-esports-can-become-a-billion-dollar-industry-in-2019.html

CLIENT FEATURE: Kuuhubb $KUU.ca Mobile Video Gaming And Apps For Women; $US 4.9M Quarterly Revenues, +50M Downloads, 14M Quarterly Users $TCEHY $ATVI $CYOU

Posted by AGORACOM-JC at 2:45 PM on Monday, January 21st, 2019
KUU: TSX-V

Why Kuuhubb?

  • All time app downloads of +50M
  • Quarterly* sessions of +200M
  • Quarterly* active users of +14M
  • Quarterly gross* revenue of $4.9M
  • Partnerships: Kellogg’s and Samsung
  • Aggressive Global Growth Plans Now Underway
  • Japan Already Established Japan Mobile Revenues
  • Have Surpassed The USA For 3 Consecutive Years
  • India, Korea and China Are Forthcoming
  • Global Social App Comparables Are Trading At $58/Monthly Active User (MAU) (Excluding Facebook)

The Company’s Differentiator? Kuuhubb Delivers Mobile Gaming & Lifestyle Apps Geared Towards Female Audiences. KUU Is Now Focusing On Asian Markets, The World’s Largest & Fastest Growing Mobile Games Market

Portfolio

Kuuhubb growth is undeniable, with rapid growth in revenues quarter over quarter.  The company’s flagship app (Recolor) has experienced strong growth in downloads, sessions and monthly active users, indicating a winning product

Hub On AGORACOM /Corporate Profile

FULL DISCLOSURE: Kuuhubb is an advertising client of AGORA Internet Relations Corp.

Enthusiast Gaming $EGLX.ca – Esports Disrupt How Brands and Events Engage With Their Communities $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 9:36 AM on Monday, January 21st, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company has year to date revenue of $7.4 million representing a 625% increase over the same period in 2017.

Images
EGLX: TSX-V
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Esports Disrupt How Brands and Events Engage With Their Communities

  • How organizations and events build communities is shifting with new digital networks and the evolution of how people interact online.
  • The culture and growth of esports represents a window into how these changes will affect associations, businesses, and the event sector at large.  

Andrew Sheivachman, Skift  

How organizations and events build communities is shifting with new digital networks and the evolution of how people interact online. The culture and growth of esports represents a window into how these changes will affect associations, businesses, and the event sector at large.  

No matter how boring and trite you may find the concept of esports competition and culture, the hobby is on the forefront of a major shift in the habits of how we consume media and interact in online communities.

The event industry needs to adapt to the reality of how a new generation of attendees demand engagement through a variety of online platforms.

Fortnite, a video game wherein cartoon characters blast each other with weapons and dance around, captured the imagination and dollars of the world in 2018. For the extremely online millennial and Gen Z generations, the game’s free online battle royal mode represents something more than just a colorful time-waster. Since everyone is online all the time, the game acts as a platform for engagement on multiple levels. Interested in more stories like this? Subscribe to Skift’s Meetings Innovation Report to stay up-to-date on the future of business events.

Friends play and chat over the internet with each other each night, earn almost random rewards that incentivize them to keep playing, closely track the news regarding updates and exploits on websites and message boards. They do this while watching tournaments and streams populated by players who routinely dedicate 10 hours a day to mastery of the game’s competitive systems. Kids may be dancing the stupid dances from the game, but plenty of adults have embraced this style of engagement with Fortnite as a platform.

It’s no surprise that the multifaceted elements of the online gaming ecosystem are starting to bleed into the world of big business; Fortnite publisher Epic Games routinely holds online tournaments with a million dollar prize, and fans flock to real-life stadium events featuring the best in the world at other games.

As Skift has reflected consistently over the years, shifts in the behavior of travelers and consumers begin in their personal lives; their expectations shift as their habits do, leaving organizations to often play catch up as old paradigms become ineffective.

Building Community

Social networking has undergone a reckoning as of late.

Facebook has become a cesspool of racism and misleading clickbait, while LinkedIn is rapidly becoming Facebook for people who wear suits. Twitter is chaotic and dense, making it hard to identify and join communities. Instagram is style over substance, rewarding a motif that everyone is trying to ape for increased engagement at the cost of true value to users.

As the battle over online privacy has heated up, new players have slowly entered the social networking arena.

Slack, a messaging app for the workplace, has picked up casual social users for communities based on certain topics while Discord, an online voice and text chat service, has slowly risen to prominence as a successor to old-school IRC (Internet Real Chat) of yore. As Instagram expands the ability of organizations to sell tickets to events, also expect the platform to introduce group and community interaction capabilities and management tools for organizers.

The truth is that the explosion in online communities spurred by esports has serious ramifications for the traditional events sector, particularly business events and conventions. Keeping association members engaged and educated is a complex issue, particularly in the always-on digital world. How do you keep members engaged and satisfied in a world defined by digital distraction?

Engagement is going to be limited even if you offer an app for your association, group, or event; people want to be reached where they spend most of their time, which will increasingly be in apps like Slack that provide the ability for hundreds of contributors to chat, send files, and more. The conversation is persistent and doesn’t disappear after an event ends. Chatting with organizers and direct messaging between attendees has been common for event apps for a few years, but lacks the ability to facilitate communication, education, and bonding over the full event lifecycle.

Dedicated message boards or LinkedIn or Facebook groups lack the immediacy of live chat, particularly for those looking for timely information or advice. Why wait until your chapter meeting to pose a question? There is no replacement for real-life meetings and the face-to-face connections they create, but digital platforms can help enhance the overall event experience the rest of the time.

So often, organizers encourage attendees to post on Twitter or Facebook from an event.  Sure, it looks good for the organization’s marketers that people are tweeting, but does it provide any lasting value to attendees or the organization’s health?

Building an engaged community is more valuable than things like Twitter chat or webinars, even if it can’t be seen by the outside world as a visible marketing success. In particular, it offers increased value to those who may not be able to attend a real-life event for whatever reason, and those new to a group or sector who may lack the connections to feel comfortable at an event.

Live chat that persists beyond the timeline of a physical event is more valuable, a living and searchable testament to the strength and power of an association or community. With digital communication and content more effectively threaded throughout a physical experience, so too will the overall event experience become more cohesive and powerful for attendees. If stronger digital personalization really ever comes to meetings, digital platforms will be intermediating the experience anyway.

This will help thread the offline event experience with a persistent, always-on digital community that younger professionals operate within. It’s not enough to be relevant once or four times a year; groups need to provide constant value and brain food to members, wherever they are.

Source: https://skift.com/2019/01/21/esports-disrupt-how-brands-and-events-engage-with-their-communities/

New Age Metals Inc. $NAM.ca – Gold Slips While Palladium Maintains High Levels $WG.ca $XTM.ca $WM.ca $PDL.ca

Posted by AGORACOM-JC at 10:49 AM on Friday, January 18th, 2019

SPONSOR: New Age Metals Inc. (TSX-V: NAM) The company’s new Lithium Division has already made significant acquisitions in Canada and the USA. The company also owns one of North America’s largest primary platinum group metals deposit in Sudbury, Canada. Learn More.

NAM: TSX-V
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  • Palladium held above $1,400 U.S. an ounce on Friday after surging to record levels in the previous session, amid tight supplies and robust demand, while gold slipped as risk sentiment got a boost from hopes of progress in U.S.-China trade talks.

Glenn Wilkins – Friday, January 18, 2019

Palladium held above $1,400 U.S. an ounce on Friday after surging to record levels in the previous session, amid tight supplies and robust demand, while gold slipped as risk sentiment got a boost from hopes of progress in U.S.-China trade talks.

Spot gold was down 0.1% at $1,290.51 U.S. per ounce, while U.S. gold futures were down 0.2% at $1,290 per ounce. One official said the market is currently unable to gauge the extent of economic slowdown, and that uncertainty is supporting gold.

Meanwhile, spot palladium climbed 1.1% to $1,411 U.S. per ounce Friday, having hit an all-time high of $1,434.50 U.S. on Thursday. The metal is on track to rise for a fourth week in its strongest weekly gain since the week ended Sept. 21. It has risen around 12% so far this month.

The price of palladium, used mainly in emissions-reducing catalysts for vehicles, is up nearly 70% since a low marked in mid-August. Prices for the metal overtook gold for the first time in 16 years early in December.

However, spot gold was set for its fifth straight weekly gain, supported by expectations that the U.S. Federal Reserve may not raise interest rates this year on worries about economy and uncertainties around Brexit.

Gold watchers say spot gold is due for a sharp move, as its consolidation within a neutral range of $1,285-$1,299 U.S. per ounce is ending.

In other metals, platinum rose 0.5% to $809 U.S. an ounce, while silver gained 0.1% to $15.53 U.S.

Source: https://www.baystreet.ca/commodities/2803/Gold-Slips-While-Palladium-Maintains-High-Levels

Esports Entertainment Group $GMBL – LOOT.BET publishes Esports betting trends in 2018 $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 1:58 PM on Thursday, January 17th, 2019

LOOT.BET publishes Esports betting trends in 2018

  • Report reveals that Russian eSports bettors were the luckiest. The highest win rate belongs to the Russian users coupled with a winning combo-bet with the record-breaking—over 665—odd multiplier belonging to a Ukrainian punter, who won big on the final matches of the Counter-Strike: Global Offensive ESL Pro League; by placing only €20, he got about €13,300.

LOOT.BET has published the stats and major trend reports on esports betting in 2018.

The report reveals that Russian eSports bettors were the luckiest. The highest win rate belongs to the Russian users coupled with a winning combo-bet with the record-breaking—over 665—odd multiplier belonging to a Ukrainian punter, who won big on the final matches of the Counter-Strike: Global Offensive ESL Pro League; by placing only €20, he got about €13,300.

Top-three countries with the most risk-taking bettors are Georgia, Spain, and Ukraine, while the most cautious users came from Sweden and Denmark.

Choice of esports disciplines was also connected with the geographic location of the bettor. CS:GO was the world’s most popular game to place bets on, while Russian and Ukrainian audience also tended to bet on Dota 2 eagerly whilst users from Western Europe and Asia—on League of Legends and Overwatch as well.

The most significant trend of the last year on LOOT.BET was the rapid rise of the interest to live bets and broadcasts. More than half of the wagers placed on the service in 2018 belong to the live markets and continue to gain momentum. The vast majority—over 80 per cent—of the clients in the process of live betting watched the matches directly on the website instead of switching to streaming platforms, such as Twitch and YouTube. As a comparison, in 2016, during the first months of LOOT.BET service, the amount was approximately 30 per cent and at the end of 2017—50 per cent.

In 2018, LOOT.BET users were the most active to bet on the following teams: Astralis, Team Liquid, and Na’Vi. And the team on whom bets did not work in most cases were not the meme-stars Na’Vi but rather Virtus.pro.

Source: https://europeangaming.eu/portal/latest-news/2019/01/09/35945/loot-bet-publishes-esports-betting-trends-in-2018/

Star Navigation $SNA.ca Announces Acquisition

Posted by AGORACOM-JC at 8:34 AM on Thursday, January 17th, 2019
  • Signed an arm’s length agreement which provides for the acquisition by Star of a majority position in SOLUTIONS ISONEO INC. (“ISONEO”), currently a wholly-owned FGD subsidiary located in Montreal.
  • No finder’s fees were paid. STAR will undertake full operational management of the company, to be renamed STAR-ISONEO Inc.

TORONTO, Jan. 16, 2019 — Star Navigation Systems Group Ltd. (CSE: SNA) (OTCQB: SNAVF)  (“Star” or the “Company”) announces that Star and Finances Gestion & Développement SAS (“FGD”), the French Holding company managing Artal Technologies (http://www.artal.fr) and Magellium (http://www.magellium.com/), today signed an arm’s length agreement which provides for the acquisition by Star of a majority position in SOLUTIONS ISONEO INC. (“ISONEO”), currently a wholly-owned FGD subsidiary located in Montreal. No finder’s fees were paid. STAR will undertake full operational management of the company, to be renamed STAR-ISONEO Inc.

ISONEO is a specialised software subsidiary of FGD, developing complex solutions in engineering, simulation and development for Canadian customers. ISONEO was already working closely with Star in the development of Stars’ MEDEVAC (STAR-ISAMM™ and STAR- LSAMM™) applications of the patented STAR-A.D.S. ® technology, and on Star’s current R&D program with Bombardier.

Artal Technologies specializes in onboard real-time systems, data simulation and processing and model-based engineering.  Magellium specializes in earth observation, GIS and geo intelligence and has expert knowledge of image processing and related services.

Going forward, STAR-ISONEO Inc. will benefit from the combined strengths of both Artal, Magellium and Star, exploring and undertaking new R&D projects related to the business of the two groups. It will develop new applications directed towards both Canadian and North American OEMs. In addition, STAR-ISONEO will market the Artal-Magellium capabilities, in engineering and in sensors and image processing, towards the Canadian market.

Mr. Jean-Louis Larmor, VP-Corporate Development and proposed President of STAR-ISONEO said:

‘The possibilities offered by this operation strengthen the capabilities of both companies and widen our audience, starting with Quebec and Canada but also with France, where Artal will allow us to have a ‘footprint’ for promoting our solutions’

The financial terms of the acquisition are not considered material by the Company.

About Star Navigation: 
Star Navigation Systems Group Ltd. owns the exclusive worldwide license to its proprietary, patented In-flight Safety Monitoring System, STAR-ISMS®, the heart of the STAR-A.D.S. ® System. Its real-time capability of tracking performance trends and predicting incident-occurrence enhances aviation safety and improves fleet management while reducing costs for the operator.

Star’s MMI Division designs and manufactures high performance, mission critical, flight deck flat panel displays for defence and commercial aviation industries worldwide.

Certain statements contained in this News Release constitute forward-looking statements. When used in this document, the words “may”, “would”, “could”, “will” and similar expressions, as they relate to Star or its management are intended to identify forward-looking statements. Such statements reflect Star’s current views with respect to future events and are subject to certain risks, uncertainties and assumptions. Many factors could cause Star’s actual performance or achievements to vary from those described herein. Should one or more of these factors or uncertainties materialize, or should assumptions underlying forward-looking statements prove incorrect, actual results may vary materially from those described herein as intended, planned, anticipated, believed, estimated or expected. Star does not assume any obligation to update these forward-looking statements, except as required by law.

Neither Canadian Securities Exchange nor its Regulation Services Provider (as that term is defined in the policies of the Canadian Securities Exchange) accepts responsibility for the adequacy or accuracy of the content of this release.

This Press Release is available On the Company’s CEO Verified Discussion Forum, A Moderated Social Media Platform That Enables Civilized Discussion and Q&A between Management and Shareholders. https://agoracom.com/ir/StarNavigationSystems/forums/discussion

Please visit www.star-navigation.com or

Viraf Kapadia, CEO, (416) 252-2889 Ext. 230
[email protected]