Agoracom Blog Home

Posts Tagged ‘IOS’

Kuuhubb $KUU.ca Announces New Cross Marketing Partnership Agreement with a Global Toy Brand $TCEHY $ATVI $CYOU

Posted by AGORACOM-JC at 9:54 AM on Wednesday, February 6th, 2019
  • Announced a new cross marketing promotional partnership with a global toy brand
  • Through its wholly-owned subsidiary Recolor Oy, Kuuhubb has signed a promotional partnership with a worldwide leader in toys and family products design, manufacture, marketing and content creation

TORONTO, Feb. 06, 2019 – Kuuhubb Inc. (“Kuuhubb” or the “Company”) (TSXV: KUU), a technology company focused on developing, acquiring and distributing lifestyle and mobile game applications for the female audience, is pleased to announce a new cross marketing promotional partnership with a global toy brand.

Through its wholly-owned subsidiary Recolor Oy, Kuuhubb has signed a promotional partnership (“Partnership”) with a worldwide leader in toys and family products design, manufacture, marketing and content creation (“Partner”). The Partnership covers a series of campaigns to be prepared for the Partner’s properties and executed in Kuuhubb’s Recolor app. The first of these campaigns went live on the Recolor app in the first week of February and the initial user engagement results are excellent.

Recolor, a leading global coloring and art community app, has successfully executed similar campaigns partnering with leading, globally-recognized brands in the consumer goods, retail and entertainment segments.  Engagement metrics have been exceptional, showing active users spending an average of over 10 minutes in branded suites consisting of unique colouring images and videos, creating content that is shareable across the app and a variety of social networks.  These collaborations have independently generated millions of unique colouring tasks and hundreds of millions of total impressions.

Recolor expects to generate similar success with this Partnership, as the Partner’s properties provide an ideal match for Recolor’s millions of users.  Many of these users have grown up playing, learning and engaging with the Partner’s properties for years. These campaigns will allow the Partner to interact with their target audience in a creative, fun and meaningful way through unique coloring images and videos.

“Kuuhubb continues to expand its collaboration with global brands by offering them creative and innovative channels to access their target audience, while providing interesting and engaging content.  We are very excited to partner with one of the largest and best-known brands in the toy industry, with iconic properties that are perfectly suited to the Recolor community,” said Kuuhubb COO, Pasi Piipponen.

About Recolor
Recolor is one of the highest quality mobile coloring apps with a catalogue of over 3,000 coloring images. Recolor has the most active in-app coloring community with over 10 million images posted, and is a unique platform for brands to interact with their target audiences in a creative, fun and engaging way. You can download Recolor from Apple Store or Google Play: http://www.recolor.com

About Kuuhubb
Kuuhubb is a publicly-listed mobile game development and publishing company focused on lifestyle and mobile applications for the female audience.  Kuuhubb’s mission is to become a top player in the female mobile game space with a strategy of creating sustainable shareholder value through the acquisition of proven, yet underappreciated, assets with robust, long-term growth potential.  Headquartered in Helsinki, Finland, Kuuhubb has a global presence with a strong focus on developing U.S. brand collaborations and Asian partnerships.

Cautionary Note Concerning Forward-Looking Information
This press release contains forward-looking information. All statements, other than statements of historical fact, that address activities, events or developments that the Company believes, expects or anticipates will or may occur in the future (including, without limitation, statements relating to expected benefits from the promotional partnership announced in this press release, future revenue and products and the development and growth of the Company’s business) are forward-looking information.  This forward-looking information reflects the current expectations or beliefs of the Company based on information currently available to the Company. Forward-looking information is subject to a number of risks and uncertainties that may cause the actual results of the Company to differ materially from those discussed in the forward-looking information, and even if such actual results are realized or substantially realized, there can be no assurance that they will have the expected consequences to, or effects on the Company. Factors that could cause actual results or events to differ materially from current expectations include, among other things, the possibility that results from the promotional partnership announced in this press release will not be consistent with the Company’s expectations, risks related to the growth strategy of the Company, the possibility that results from the Company’s growth and development plans will not be consistent with the Company’s expectations, the early stage of the Company’s development, competition from companies in a number of industries, the ability of the Company to manage expansion and integrate acquisitions into its business, future business development of the Company and the other risks disclosed under the heading “Risk Factors” in the Company’s annual information form dated November 8, 2018 filed on SEDAR at www.sedar.com. Forward-looking information speaks only as of the date on which it is provided and, except as may be required by applicable securities laws, the Company disclaims any intent or obligation to update any forward-looking information, whether as a result of new information, future events or results or otherwise. Although the Company believes that the assumptions inherent in the forward-looking information are reasonable, forward-looking information is not a guarantee of future performance and accordingly undue reliance should not be put on such information due to the inherent uncertainty therein.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

For further information contact:

Jouni Keränen
CEO – Kuuhubb Inc.
Email: [email protected]

Bill Mitoulas
Investor Relations – Kuuhubb Inc.
Tel: +1 (416) 479-9547
Email: [email protected]

Peeks Social $PEEK.ca Generates $1.7 Million Revenue Q3 2019 $IDK.ca $BCOV $AVID

Posted by AGORACOM-JC at 8:26 AM on Wednesday, January 30th, 2019
  • The Peeks Social platform generated gross revenue of $1.7 million during Q3 2019, up from $1.3 million during Q3 2018;
  • User sessions were 5.91 million for the three months ended November 30, 2018, as compared to 5.78 million for the three months ended November 30, 2017 (and as compared to 6.50 million for the three months ended August 31, 2018).

TORONTO, Jan. 30, 2019 — Peeks Social Ltd. (TSXV: PEEK; OTCQB: PKSLF) (“Peeks Social” or the “Company”) announced that the unaudited condensed consolidated interim financial statements (“Financial Statements”) and Management’s Discussion and Analysis (“MD&A”) for the three and nine months ended November 30, 2018 (“Q3 2019”), are now available on the Company’s profile on SEDAR (www.sedar.com). The three months ended November 30, 2018, represent the third quarter of the Company’s 2019 fiscal year.

It is important to note that this is the third reporting period of the Company following the completion of the acquisition of Personas.com Corporation (“Personas”) in May 2018 (see press release dated May 8, 2018). As the acquisition of Personas constituted a reverse acquisition, the Financial Statements are a continuation of the financial statements of Personas, and the comparative results are those of Personas, prior to the acquisition. Due to a change in the year end of Personas, the comparative results represent the three (“Q3 2018”) and eleven months ended November 30, 2017, which should be taken into account when reviewing comparative numbers.

Select quarterly highlights include the following:

  • The Peeks Social platform generated gross revenue of $1.7 million during Q3 2019, up from $1.3 million during Q3 2018;
  • GAAP net loss decreased to $0.7 million in Q3 2019 from $1.2 million in Q3 2018. GAAP net loss was $1.6 million in Q2 2019;
  • GAAP net loss per share was $0.003 for Q3 2019 as compared to $0.011 for Q3 2018. GAAP net loss per share was $0.007 for Q2 2019; and
  • User sessions were 5.91 million for the three months ended November 30, 2018, as compared to 5.78 million for the three months ended November 30, 2017 (and as compared to 6.50 million for the three months ended August 31, 2018).

Certain information provided in this news release is extracted from the unaudited condensed consolidated interim Financial Statements and MD&A of the Company for the three and nine months ended November 30, 2018, and should be read in conjunction with them. It is only in the context of the fulsome information and disclosures contained in the unaudited condensed consolidated interim Financial Statements and MD&A that an investor can properly analyze this information.
The Peeks Social app can be downloaded in either the Apple or Google app stores, or by visiting www.peeks.social.

For further information, please contact:

Peeks Social Ltd.
Mark Itwaru
Chairman & Chief Executive Officer
416-639-5339
[email protected]

David Vinokurov
Director Investor Relations
416-716-9281
[email protected] 

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) has reviewed or accepts responsibility for the adequacy or accuracy of this Release. 

CLIENT FEATURE: Kuuhubb $KUU.ca Mobile Video Gaming And Apps For Women; $US 4.9M Quarterly Revenues, +50M Downloads, 14M Quarterly Users $TCEHY $ATVI $CYOU

Posted by AGORACOM-JC at 2:45 PM on Monday, January 21st, 2019
KUU: TSX-V

Why Kuuhubb?

  • All time app downloads of +50M
  • Quarterly* sessions of +200M
  • Quarterly* active users of +14M
  • Quarterly gross* revenue of $4.9M
  • Partnerships: Kellogg’s and Samsung
  • Aggressive Global Growth Plans Now Underway
  • Japan Already Established Japan Mobile Revenues
  • Have Surpassed The USA For 3 Consecutive Years
  • India, Korea and China Are Forthcoming
  • Global Social App Comparables Are Trading At $58/Monthly Active User (MAU) (Excluding Facebook)

The Company’s Differentiator? Kuuhubb Delivers Mobile Gaming & Lifestyle Apps Geared Towards Female Audiences. KUU Is Now Focusing On Asian Markets, The World’s Largest & Fastest Growing Mobile Games Market

Portfolio

Kuuhubb growth is undeniable, with rapid growth in revenues quarter over quarter.  The company’s flagship app (Recolor) has experienced strong growth in downloads, sessions and monthly active users, indicating a winning product

Hub On AGORACOM /Corporate Profile

FULL DISCLOSURE: Kuuhubb is an advertising client of AGORA Internet Relations Corp.

Kuuhubb $KUU.ca Provides Fiscal Q1 Financial Update $TCEHY $ATVI $CYOU

Posted by AGORACOM-JC at 9:12 AM on Tuesday, November 20th, 2018

Kuihub large

  • Three-month period ended September 30, 2018 was US$3.9 million (unaudited), a year-over-year increase of 37% compared to US$2.8 million

TORONTO, Nov. 20, 2018 – Kuuhubb Inc. (“Kuuhubb” or the “Company”) (TSX-V: KUU), a technology company focused on acquiring, developing and distributing lifestyle and mobile game applications for the female audience, provides fiscal first quarter revenue update.

Kuuhubb reports that its revenue for the three-month period ended September 30, 2018 was US$3.9 million (unaudited), a year-over-year increase of 37% compared to US$2.8 million (unaudited) for the three-month period ended September 30, 2017, and a quarter-over-quarter decrease of 21% compared to US$4.9 million (unaudited) for the three-month period ended June 30, 2018.  The Company plans to publish its consolidated financial statements and related management’s discussion and analysis for the fiscal first quarter on or before November 29, 2018.  The end of the Company’s financial year is June 30.

“The Company made several operational enhancements and product improvements in the fiscal first quarter, which we believe will lead to strong growth in early calendar 2019.  We had hoped for a much better start to the new fiscal year.  The lower revenue performance was primarily attributed to certain disruptions on a distribution platform.  In addition, due to a delay in the previously announced financing, the Company significantly lowered its user acquisition budget in order to preserve capital and to achieve the goal of operating at or near cash-flow break-even levels,” states Jouni Keränen, CEO of Kuuhubb.

About Kuuhubb
Kuuhubb is a company active in the digital space that focuses mainly on lifestyle and mobile game applications for the female audience.  Its strategy is to create sustainable shareholder value through acquisitions of proven, yet underappreciated, assets with robust long-term growth potential.  Headquartered in Helsinki, Finland, Kuuhubb has a global presence with a strong focus on developing U.S. brand collaborations and Asian partnerships.

Cautionary Note Concerning Forward-Looking Information
This press release contains forward-looking information.  All statements, other than statements of historical fact, that address activities, events or developments that the Company believes, expects or anticipates will or may occur in the future (including, without limitation, statements relating to the development and growth of the Company’s business and future revenue) are forward-looking information.  This forward-looking information reflects the current expectations or beliefs of the Company based on information currently available to the Company.  Forward-looking information is subject to a number of risks and uncertainties that may cause the actual results of the Company to differ materially from those discussed in the forward-looking information, and even if such actual results are realized or substantially realized, there can be no assurance that they will have the expected consequences to, or effects on the Company.  Factors that could cause actual results or events to differ materially from current expectations include, among other things, risks related to the growth strategy of the Company, the possibility that results from the Company’s growth and development plans will not be consistent with the Company’s expectations, the early stage of the Company’s development, competition from companies in a number of industries, the ability of the Company to manage expansion and integrate acquisitions into its business, future business development of the Company and the other risks disclosed under the heading “Risk Factors” in the Company’s annual information form dated November 8, 2018 filed on SEDAR at www.sedar.com.  Forward-looking information speaks only as of the date on which it is provided and, except as may be required by applicable securities laws, the Company disclaims any intent or obligation to update any forward-looking information, whether as a result of new information, future events or results or otherwise.  Although the Company believes that the assumptions inherent in the forward-looking information are reasonable, forward-looking information is not a guarantee of future performance and accordingly undue reliance should not be put on such information due to the inherent uncertainty therein.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

For further information, please contact:

Kuuhubb Inc.
Jouni Keränen – CEO
[email protected]
Office: +358 40 590 0919

Bill Mitoulas
Investor Relations
[email protected]
Office: +1 (416) 479-9547

Kuuhubb $KUU.ca Announces Appointment of New Board Member, Euro 2,000,000 Convertible Debenture Financing and $5.5M In Quarterly Revenues $TCEHY $ATVI $CYOU

Posted by AGORACOM-JC at 8:25 AM on Wednesday, August 29th, 2018

Kuihub large

Financial Highlights for the Three Month Period Ended June 30, 2018:

  • Revenue (unaudited): US$5.5 million during the three months ended June 30, 2018. This revenue was generated primarily from sales of the Recolor app, the in-application sale of virtual goods from the My Hospital game and in-application ad revenue. Recolor experienced a one-time technical issue in a distributor’s platform which negatively impacted revenue and profitability during the quarter ended June 30, 2018.

TORONTO, Aug. 29, 2018  — Kuuhubb Inc. (“Kuuhubb” or the “Company”) (TSX-V: KUU), a technology company focused on acquiring, developing and distributing mobile game applications, provides corporate update:

Changes to Board of Directors: 
Kuuhubb is pleased to announce the appointment of Mr. Carl-Gustaf von Troil to its Board of Directors. Mr. von Troil is a seasoned investor with extensive executive experience in a multitude of industries, including banking, manufacturing and real estate. He currently sits on the Board of Directors of United Bankers, a publicly listed wealth management company based in Helsinki, Finland.

“We are pleased to welcome Mr. von Troil to our board of directors,” said Jouni Keranen, Kuuhubb’s CEO. “His significant banking and investing experience as well as finance, strategy and leadership skills will be invaluable as we grow our global business initiatives.”

Mr. von Troil will replace Mr. Maurice Colson who is stepping down as a director of the Company upon closing of the announced financing (see below). The Board thanks Mr. Colson for his contributions during his tenure with the Company and we wish him the best in his future endeavours.

€2,000,000 Convertible Debenture Financing: 
Kuuhubb also announces a proposed private placement financing for gross proceeds of EUR2,000,000 through the issuance by the Company of an unsecured convertible debenture (the “Debenture”) in the principal amount of EUR2,000,000. “We have a good relationship with the proposed investor and expect to close this financing within the next two weeks,” said Christian Kolster, Kuuhubb’s Executive Vice President. Kuuhubb plans to use the proceeds from the financing (the “Proposed Financing”) for new product launches, business development and general corporate purposes.

The Debenture will (a) have an interest rate of 5.5% per annum (with the interest payable every six months), (b) mature on the date which is three years from closing date of the Proposed Financing, and (c) be convertible at the option of the holder into common shares of Kuuhubb at a conversion price of Cdn$1.10 per share.

As well, Kuuhubb would have the option to convert the Debenture into common shares of the Company after the two year anniversary of the issuance of the Debenture if the market price of such shares exceeds Cdn$1.10 per share. Kuuhubb would also have the option to redeem the Debenture after the two year anniversary of the issuance of the Debenture.

Closing of the Proposed Financing is subject to the execution of the definitive documentation and receipt of all necessary approvals, including TSX Venture Exchange approval. The final terms of the Debenture may be varied from the foregoing as may be approved by the TSX Venture Exchange. The Debenture will be subject to a four month hold period following issuance and will not be listed for trading on any exchange.

Update on recent financial performance and corporate activities:
The Company plans to publish its consolidated financial statements and related management’s discussion and analysis for the financial year ended June 30, 2018 on or before October 29, 2018. The Company’s financial year end is June 30.

Financial Highlights for the Three Month Period Ended June 30, 2018:

  • Revenue (unaudited): US$5.5 million during the three months ended June 30, 2018. This revenue was generated primarily from sales of the Recolor app, the in-application sale of virtual goods from the My Hospital game and in-application ad revenue. Recolor experienced a one-time technical issue in a distributor’s platform which negatively impacted revenue and profitability during the quarter ended June 30, 2018.
  • In May 2018, the Company soft launched Incolour, its first India-specific mobile app. Incolour is a standalone colouring app that utilizes the best functionalities of Recolor’s app in an entirely new interface, providing its community access to daily themed features designed to promote user engagement and a family-friendly platform ideally suited to both global and local brand partnership campaigns. The Company’s Incolour marketing strategy is centred around creating partnerships with significant social media influencers and Bollywood stars.

About Kuuhubb
Kuuhubb is a company active in the digital space that focuses mainly on lifestyle and mobile game applications for the female audience. Its strategy is to create sustainable shareholder value through acquisitions of proven, yet underappreciated, assets with robust long-term growth potential. Headquartered in Helsinki, Finland, Kuuhubb has a global presence with a strong focus on developing U.S. brand collaborations and Asian partnerships.

Cautionary Note Concerning Forward-Looking Information
This press release contains forward-looking information. All statements, other than statements of historical fact, that address activities, events or developments that the Company believes, expects or anticipates will or may occur in the future (including, without limitation, statements relating to the completion of the Proposed Financing, future revenue and products and development and growth of the Company’s business) are forward-looking information. This forward-looking information reflects the current expectations or beliefs of the Company based on information currently available to the Company. Forward-looking information is subject to a number of risks and uncertainties that may cause the actual results of the Company to differ materially from those discussed in the forward-looking information, and even if such actual results are realized or substantially realized, there can be no assurance that they will have the expected consequences to, or effects on the Company. Factors that could cause actual results or events to differ materially from current expectations include, among other things, failure to execute the definitive documentation in respect of, or complete, the Proposed Financing, the need to satisfy regulatory and legal requirements and other conditions precedent with respect to the Proposed Financing (including the need to obtain TSX Venture Exchange approval of the Proposed Financing), the possibility that the completion of the Proposed Financing may be delayed or that the terms of the Proposed Financing may change, risks related to the growth strategy of the Company, the possibility that results from the Company’s growth and development plans will not be consistent with the Company’s expectations, the early stage of the Company’s development, competition from companies in a number of industries, the ability of the Company to manage expansion and integrate acquisitions into its business, future business development of the Company and the other risks disclosed under the heading “Risk Factors” in the Company’s annual information form dated October 30, 2017 filed on SEDAR at www.sedar.com. Forward-looking information speaks only as of the date on which it is provided and, except as may be required by applicable securities laws, the Company disclaims any intent or obligation to update any forward-looking information, whether as a result of new information, future events or results or otherwise. Although the Company believes that the assumptions inherent in the forward-looking information are reasonable, forward-looking information is not a guarantee of future performance and accordingly undue reliance should not be put on such information due to the inherent uncertainty therein. 

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

For further information, please contact:

Kuuhubb Inc.
Jouni Keränen – CEO
[email protected]
Office: +358 40 590 0919

Bill Mitoulas
Investor Relations
[email protected]
Office: +1 (416) 479-9547

(more…)

Consumer spending on #mobile apps: 5 takeaways for enterprises $KUU.ca $PEEK.ca

Posted by AGORACOM-JC at 2:03 PM on Wednesday, May 16th, 2018
  • US iPhone users spent 23 percent more on in-app purchases than they did in 2016
  • On average, active users spent $58 in 2017, up from $47 in 2016.
  • Also installed four more apps in 2017 than they did in 2016.

Smartphone users love their apps, and if consumer spending is any indication, that interest won’t fizzle out anytime soon. In fact, mobile app downloads and purchases continue growing year over year.

In 2017, US iPhone users spent 23 percent more on in-app purchases than they did in 2016, according to new data from app store intelligence firm Sensor Tower, as reported by TechCrunch. On average, active users spent $58 in 2017, up from $47 in 2016. They also installed four more apps in 2017 than they did in 2016.

The growing app economy

During the first quarter of 2018, the app economy grew even more, shattering the previous year’s records for both consumer spending and mobile app downloads. Global iOS and Google Play downloads reached 27.5 billion, the highest of any quarter, according to AppAnnie. Meanwhile, combined consumer spending grew 22 percent year over year to $18.4 billion. That’s just for paid apps and in-app purchases — it doesn’t even include revenue from third-party Android stores, m-commerce or in-app advertising.

The majority of this spending was on consumer-facing apps, such as games, streaming services and dating and lifestyle apps. But companies can learn much about enterprise application development from these trends.

What are the most popular categories of mobile app purchases? Which features and qualities make mobile apps worth buying? And how can enterprises replicate these experiences to develop creative apps that will attract users?

Consumer apps users pay for

According to Sensor Tower’s data on in-app purchasing, games accounted for 62 percent of App Store consumer spending in 2017. This makes sense, considering that gaming apps typically enable users to spend real-world money on a variety of virtual goods. The longer someone plays a game — and the more they want to win — the more money they spend.

However, games aren’t the only app-based entertainment that consumers are now purchasing en masse. In-app spending on video streaming services such as Netflix and Hulu grew 57 percent from 2016 to 2017, reaching $4.40 per iOS device, while music streaming apps brought in about $4.10 per device.

Music and entertainment apps gained popularity with Android users as well. According to AppAnnie’s data, this category experienced the largest market share growth on Google Play last year and in the first quarter of 2018.

Consumers also spent more for social connections. Lifestyle and dating apps grew 110 percent from 2016 to 2017, and spending in social media apps was up by 38 percent, according to the Sensor Tower research.

What consumer spending means for enterprise app development

Enterprise mobile apps have decidedly different purposes from most consumer apps, but they do share one common goal: to provide an engaging and rewarding experience that keeps users coming back. What can enterprises learn from popular consumer apps about delivering that experience?

1. Make it customizable. Consumers spend money on streaming apps so they can consume the music and videos they want when they want. Customization is also key for gaming apps. For example, this year’s breakthrough game, “Fortnite: Battle Royale,” is free to play, but users can pay to unlock personalization features such as character costumes and weapon skins. These features are so popular that the game made more money in February than did rival game “PlayerUnknown’s Battlegrounds,” which is a paid app.

2. Deliver personal rewards. If people are expected to use an enterprise app on their personal phones or during their personal time, they need a compelling reason to do so. With consumer apps, those reasons often come down to entertainment or emotional connections, which might not always make sense for enterprise apps. However, there are other types of personal rewards that enterprise apps can help to deliver — for example, productivity features that contribute to better work-life balance or collaboration features that boost social connections at work (a particularly important feature for roving or virtual workforces).

3. Incorporate social elements. Competition, communication and collaboration are at the heart of what makes most consumer apps so engaging — which is convenient, considering those things are also key for businesses. Enterprises might not be interested in launching games or new social networks, but there are other opportunities to make apps more social — for example, gamifying training or processes to spur friendly competition, or adding collaboration tools that make it easy for teams to share information on the fly.

4. Add original video content. According to AppAnnie, video streaming apps are gaining ground quickly, despite fierce competition in the industry. To differentiate themselves from competitors, Netflix, Hulu, Amazon Video and other streaming services are building buzz (and winning awards) with exclusive original content. Enterprises don’t have to make their own TV shows or movies (though they certainly can). Training videos, self-help IT videos, product tutorials and other original content can also make enterprise apps more engaging.

5. Prioritize the user experience. Enterprise app users are also consumer app users, which means they know the difference between a great app and a mediocre one. They’re accustomed to seamless, personalized and rewarding app experiences, and they’re willing to pay for them. For business, they might have less choice about which apps to use, but they’re still more likely to engage with apps that are actually engaging.

Enterprises can learn much from consumer app trends about building their own apps and ensuring that they provide an engaging user experience — and the willingness to absorb that information can and will make all the difference toward producing apps that become widely adopted.

Source: https://mobilebusinessinsights.com/2018/05/consumer-spending-on-mobile-apps-5-takeaways-for-enterprises/

FEATURE: Kuuhubb $KUU.ca Mobile Video Gaming And Apps For Women; $US 6.6M Quarterly Revenues, 33M Downloads, 7M Monthly Active Users $TCEHY $ATVI $CYOU

Posted by AGORACOM-JC at 3:21 PM on Friday, May 4th, 2018

Why Kuuhubb?

  • $US 6.6 Million Quarterly Revenues
  • 200 Million Quarterly Sessions
  • 33 Million Downloads
  • 7 Million Monthly Active Users (MAU)
  • Partnerships: Kellogg’s and Samsung
  • Research Reports Target Significantly Higher Prices (Please Refer To Echelon Wealth Partners and Cormark Securities)
  • Aggressive Global Growth Plans Now Underway
  • Japan Already Established. Japan Mobile Revenues
  • Have Surpassed The USA For 3 Consecutive Years
  • India, Korea and China Are Planned For 2018
  • Global Social App Comparables Are Trading At $58/Monthly Active User (MAU) (Excluding Facebook)

Kuuhubb $KUU.ca Announces Creative Cross-Marketing Collaboration With Lionsgate $LGF.A $LGF.B

Posted by AGORACOM-JC at 2:16 PM on Friday, April 13th, 2018

Kuihub large

  • Commencing a creative cross-marketing collaboration with a global content leader Lionsgate
  • Company will create and market suites of digital coloring tasks around Lionsgate properties through Kuuhubb’s Recolor digital coloring app
  • Lionsgate will support these campaigns by driving traffic through its marketing channels to Recolor
  • Past collaborations generated over three million unique coloring tasks and over 300 million impressions in total

TORONTO, April 13, 2018 – Kuuhubb Inc. (“Kuuhubb” or the “Company”) (TSX-V:KUU), a technology company focused on acquiring, developing and distributing lifestyle and mobile applications, today announced that it will be commencing a creative cross-marketing collaboration with a global content leader Lionsgate (NYSE:LGF.A) (NYSE:LGF.B).

Under the agreement, Kuuhubb will create and market suites of digital coloring tasks around Lionsgate properties through Kuuhubb’s Recolor digital coloring app, a leader in bringing brands and media properties to the art app universe. In addition, Lionsgate will support these campaigns by driving traffic through its marketing channels to Recolor, whose users generate more than 200 million coloring works per quarter.

Recolor will feature a broad range of unique brand campaigns tying into the releases of Lionsgate movies and TV shows this year, such as the groundbreaking and critically acclaimed hit series Orange is the New Black and the eagerly anticipated feature films The Spy Who Dumped Me and A Simple Favor. There will also be campaign releases for Lionsgate’s existing library of content, including Mad Men and Dirty Dancing.

Lionsgate and Kuuhubb recently partnered on successful brand campaigns on the Recolor app for three Lionsgate IP: My Little Pony: The Movie, the critically acclaimed blockbuster film Wonder, and the recently launched series Step Up: High Water, each with in-app branded coloring images and video units showing trailers for the properties. These collaborations generated over three million unique coloring tasks and over 300 million impressions in total.

“Finding novel ways to engage consumers in the entertainment industry on mobile devices, particularly in the art app space, is an important challenge,” said Peter Levin, Lionsgate’s President of Interactive Ventures, Games, and Digital Strategy. “The entertainment app category has shown stunning growth, and we’re excited to partner again with Kuuhubb to creatively capitalize even further on its potential.”

Kuuhubb COO Pasi Piipponen noted that, “Digital coloring engages app users on a totally different level than traditional banner or video campaigns – we are reaching 10 minutes of average coloring time per branded coloring task on Recolor. Based on previous successes with Lionsgate, it´s easy to conclude that Recolor users are keen to engage with targeted brand campaigns that bring added value to the user experience.”

Lionsgate’s interactive games business has recently partnered on a deal to promote the Starz Original Series Ash vs Evil Dead with The Overwatch League™ team Los Angeles Valiant, run by professional esports organization Immortals, in which Lionsgate is an investor; collaborated on the blockbuster mobile game Power Rangers: Legacy Wars, which recently crossed 30 million installs on its first anniversary and was part of Amazon’s GameOn announcement at the Game Developers Conference; released “The Saw Chapter” DLC for the asymmetrical multiplayer horror game Dead by Daylight; and created a feature for The Divergent Series in the role-playing app What’s Your Story?™

About Kuuhubb
Kuuhubb is a company active in the digital space that focuses mainly on lifestyle and mobile video game applications. Its strategy is to create sustainable shareholder value through acquisitions of proven, yet underappreciated, assets with robust long-term growth potential. Headquartered in Helsinki, Finland, Kuuhubb has a global presence with a strong focus on developing U.S. brand collaborations and Asian partnerships.

About Lionsgate
The first major new studio in decades, Lionsgate is a global content platform whose films, television series, digital products and linear and over-the-top platforms reach next-generation audiences around the world. In addition to its filmed entertainment leadership, Lionsgate content drives a growing presence in interactive and location-based entertainment, gaming, virtual reality and other new entertainment technologies. Lionsgate’s content initiatives are backed by a 16,000-title film and television library and delivered through a global licensing infrastructure. The Lionsgate brand is synonymous with original, daring and ground-breaking content created with special emphasis on the evolving patterns and diverse composition of the company’s worldwide consumer base.

Cautionary Note Concerning Forward-Looking Information
This press release contains forward-looking information. All statements, other than statements of historical fact, that address activities, events or developments that the Company believes, expects or anticipates will or may occur in the future (including, without limitation, statements relating to development and growth of the Company’s business and expected benefits from the collaboration with Lionsgate announced in this press release) are forward-looking information. This forward-looking information reflects the current expectations or beliefs of the Company based on information currently available to the Company. Forward-looking information is subject to a number of risks and uncertainties that may cause the actual results of the Company to differ materially from those discussed in the forward-looking information, and even if such actual results are realized or substantially realized, there can be no assurance that they will have the expected consequences to, or effects on the Company. Factors that could cause actual results or events to differ materially from current expectations include, among other things, the possibility that results from the collaboration with Lionsgate announced in this press release will not be consistent with the Company’s expectations, risks related to the growth strategy of the Company, the early stage of the Company’s development, competition from companies in a number of industries, the ability of the Company to manage expansion and integrate acquisitions into its business, future business development of the Company and the other risks disclosed under the heading “Risk Factors” in the Company’s annual information form dated October 30, 2017 filed on SEDAR at www.sedar.com. Forward-looking information speaks only as of the date on which it is provided and, except as may be required by applicable securities laws, the Company disclaims any intent or obligation to update any forward-looking information, whether as a result of new information, future events or results or otherwise. Although the Company believes that the assumptions inherent in the forward-looking information are reasonable, forward-looking information is not a guarantee of future performance and accordingly undue reliance should not be put on such information due to the inherent uncertainty therein.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

For further information, please contact:

Kuuhubb Inc.
Jouni Keränen – CEO
[email protected]
Office: +358 40 590 0919

Bill Mitoulas
Investor Relations
[email protected]
Office: +1 (416) 479-9547