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Kuuhubb $KUU.ca Announces New Cross Marketing Partnership Agreement with a Global Toy Brand $TCEHY $ATVI $CYOU

Posted by AGORACOM-JC at 9:54 AM on Wednesday, February 6th, 2019
  • Announced a new cross marketing promotional partnership with a global toy brand
  • Through its wholly-owned subsidiary Recolor Oy, Kuuhubb has signed a promotional partnership with a worldwide leader in toys and family products design, manufacture, marketing and content creation

TORONTO, Feb. 06, 2019 – Kuuhubb Inc. (“Kuuhubb” or the “Company”) (TSXV: KUU), a technology company focused on developing, acquiring and distributing lifestyle and mobile game applications for the female audience, is pleased to announce a new cross marketing promotional partnership with a global toy brand.

Through its wholly-owned subsidiary Recolor Oy, Kuuhubb has signed a promotional partnership (“Partnership”) with a worldwide leader in toys and family products design, manufacture, marketing and content creation (“Partner”). The Partnership covers a series of campaigns to be prepared for the Partner’s properties and executed in Kuuhubb’s Recolor app. The first of these campaigns went live on the Recolor app in the first week of February and the initial user engagement results are excellent.

Recolor, a leading global coloring and art community app, has successfully executed similar campaigns partnering with leading, globally-recognized brands in the consumer goods, retail and entertainment segments.  Engagement metrics have been exceptional, showing active users spending an average of over 10 minutes in branded suites consisting of unique colouring images and videos, creating content that is shareable across the app and a variety of social networks.  These collaborations have independently generated millions of unique colouring tasks and hundreds of millions of total impressions.

Recolor expects to generate similar success with this Partnership, as the Partner’s properties provide an ideal match for Recolor’s millions of users.  Many of these users have grown up playing, learning and engaging with the Partner’s properties for years. These campaigns will allow the Partner to interact with their target audience in a creative, fun and meaningful way through unique coloring images and videos.

“Kuuhubb continues to expand its collaboration with global brands by offering them creative and innovative channels to access their target audience, while providing interesting and engaging content.  We are very excited to partner with one of the largest and best-known brands in the toy industry, with iconic properties that are perfectly suited to the Recolor community,” said Kuuhubb COO, Pasi Piipponen.

About Recolor
Recolor is one of the highest quality mobile coloring apps with a catalogue of over 3,000 coloring images. Recolor has the most active in-app coloring community with over 10 million images posted, and is a unique platform for brands to interact with their target audiences in a creative, fun and engaging way. You can download Recolor from Apple Store or Google Play: http://www.recolor.com

About Kuuhubb
Kuuhubb is a publicly-listed mobile game development and publishing company focused on lifestyle and mobile applications for the female audience.  Kuuhubb’s mission is to become a top player in the female mobile game space with a strategy of creating sustainable shareholder value through the acquisition of proven, yet underappreciated, assets with robust, long-term growth potential.  Headquartered in Helsinki, Finland, Kuuhubb has a global presence with a strong focus on developing U.S. brand collaborations and Asian partnerships.

Cautionary Note Concerning Forward-Looking Information
This press release contains forward-looking information. All statements, other than statements of historical fact, that address activities, events or developments that the Company believes, expects or anticipates will or may occur in the future (including, without limitation, statements relating to expected benefits from the promotional partnership announced in this press release, future revenue and products and the development and growth of the Company’s business) are forward-looking information.  This forward-looking information reflects the current expectations or beliefs of the Company based on information currently available to the Company. Forward-looking information is subject to a number of risks and uncertainties that may cause the actual results of the Company to differ materially from those discussed in the forward-looking information, and even if such actual results are realized or substantially realized, there can be no assurance that they will have the expected consequences to, or effects on the Company. Factors that could cause actual results or events to differ materially from current expectations include, among other things, the possibility that results from the promotional partnership announced in this press release will not be consistent with the Company’s expectations, risks related to the growth strategy of the Company, the possibility that results from the Company’s growth and development plans will not be consistent with the Company’s expectations, the early stage of the Company’s development, competition from companies in a number of industries, the ability of the Company to manage expansion and integrate acquisitions into its business, future business development of the Company and the other risks disclosed under the heading “Risk Factors” in the Company’s annual information form dated November 8, 2018 filed on SEDAR at www.sedar.com. Forward-looking information speaks only as of the date on which it is provided and, except as may be required by applicable securities laws, the Company disclaims any intent or obligation to update any forward-looking information, whether as a result of new information, future events or results or otherwise. Although the Company believes that the assumptions inherent in the forward-looking information are reasonable, forward-looking information is not a guarantee of future performance and accordingly undue reliance should not be put on such information due to the inherent uncertainty therein.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

For further information contact:

Jouni Keränen
CEO – Kuuhubb Inc.
Email: [email protected]

Bill Mitoulas
Investor Relations – Kuuhubb Inc.
Tel: +1 (416) 479-9547
Email: [email protected]

Peeks Social $PEEK.ca Provides an Update on the Launch of Personas Social Network

Posted by AGORACOM-JC at 8:24 AM on Tuesday, January 8th, 2019
  • Personas’ ChatCash service allows users to provide (and charge for) one-on-one private tutorials, consulting services, help desk services and any other service that is typically delivered through one-on-one chat

TORONTO, Jan. 08, 2019 – Peeks Social Ltd. (TSXV:PEEK) (OTCQB:PKSLF) (“Peeks Social” or “the Company”) is pleased to provide an update on the pending launch of the Personas social network (“Personas”).


Personas is an ecommerce enabled video and image sharing social network that provides users with a video chat based payments system (ChatCash). Personas’ ChatCash service allows users to provide (and charge for) one-on-one private tutorials, consulting services, help desk services and any other service that is typically delivered through one-on-one chat

Personas technology and policies are purpose designed to satisfy user demands for a “Hate Free Space” on the internet where personal privacy is protected. Personas provides greater privacy in a variety of ways; for one, by allowing users to segment their social media following into several profiles: friends, family and followers. In addition, as a policy Personas does not sell user data. Future releases of Personas will allow users to create additional profiles on demand.

A significant market opportunity has emerged as a result of rising user concerns over social media privacy, trolling, fake news and misuse of private data. These concerns are reflected in a recent Pew Research Center poll, that reported; “42% of US adult Facebook users have taken a break from the site in the past 12 months for several weeks or more, 54% adjusting their privacy settings and 26% deleting the app from their phone entirely”.  

Major development of release 1.0 of the Personas is complete and is currently in beta testing. Personas will be submitted for approval to the Apple and Google app stores in the coming weeks and subsequently available for download. 

The Peeks Social App can be downloaded in either the Google or Apple app stores, or by visiting www.peeks.social

For further information, please contact:

Peeks Social Ltd. 
Mark Itwaru 
Chairman & Chief Executive Officer 
416-635-5339 
[email protected]

David Vinokurov 
Director Investor Relations 
416-716-9281 
[email protected]

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) has reviewed or accepts responsibility for the adequacy or accuracy of this Release.

Photos accompanying this announcement are available at

http://www.globenewswire.com/NewsRoom/AttachmentNg/eb32c8af-92e5-4fee-9b45-fb5785f17907
http://www.globenewswire.com/NewsRoom/AttachmentNg/a9091444-6880-4313-a5ac-c5be3d9e2ee9
http://www.globenewswire.com/NewsRoom/AttachmentNg/9ddcb784-8335-449c-b6be-55d228d031a6
http://www.globenewswire.com/NewsRoom/AttachmentNg/357956b2-ad13-44da-a0a4-b1eff97885e5

CLIENT FEATURE: Kuuhubb $KUU.ca Mobile Video Gaming And Apps For Women; $US 4.9M Quarterly Revenues, +50M Downloads, 14M Quarterly Users $TCEHY $ATVI $CYOU

Posted by AGORACOM-JC at 4:05 PM on Tuesday, December 18th, 2018
KUU: TSX-V

Why Kuuhubb?

  • All time app downloads of +50M
  • Quarterly* sessions of +200M
  • Quarterly* active users of +14M
  • Quarterly gross* revenue of $4.9M
  • Partnerships: Kellogg’s and Samsung
  • Aggressive Global Growth Plans Now Underway
  • Japan Already Established Japan Mobile Revenues
  • Have Surpassed The USA For 3 Consecutive Years
  • India, Korea and China Are Forthcoming
  • Global Social App Comparables Are Trading At $58/Monthly Active User (MAU) (Excluding Facebook)

The Company’s Differentiator? Kuuhubb Delivers Mobile Gaming & Lifestyle Apps Geared Towards Female Audiences. KUU Is Now Focusing On Asian Markets, The World’s Largest & Fastest Growing Mobile Games Market

Portfolio

Kuuhubb growth is undeniable, with rapid growth in revenues quarter over quarter.  The company’s flagship app (Recolor) has experienced strong growth in downloads, sessions and monthly active users, indicating a winning product

Hub On AGORACOM /Corporate Profile

FULL DISCLOSURE: Kuuhubb is an advertising client of AGORA Internet Relations Corp.

CLIENT FEATURE: Peeks Social $PEEK.ca Live Streaming With $2.1M In Quarterly Revenue / 6.5M User Sessions $IDK.ca $BCOV $AVID

Posted by AGORACOM-JC at 11:08 AM on Monday, December 17th, 2018
PEEK: TSX-V

WHAT IS PEEKS?

Peeks is a live streaming platform where people can interact and transact in real time by sending cash tips as appreciation for content and or selling goods and services to their live viewers.

HIGHLIGHTS

  • The Peeks Social platform generated gross revenue of $2.1 million during Q2 2019, up from $1.3 million during Q2 2018;
  • User sessions were 6.50 million for the three months ended August 31, 2018, as compared to 4.63 million for the three months ended August 31, 2017 (and as compared to 6.20 million for the three months ended May 31, 2018).

The Shifting landscape

  • Digital marketing spend is projected to grow from $57.3B USD in 2014 to $103.4B USD in 2019
  • Viewers spend 8x longer with live video than on demand:  42.8 min vs. 5.1 min       
  • Live video is outpacing growth of other types of online video with 113% increase in add growth yearly   
  • 100,000,000 internet users watch online video everyday
  • By 2019 online video will be responsible for 80% of global internet traffic.
  • In the U.S. online video will be responsible for 85% of domestic US traffic

Hub On AGORACOM

FULL DISCLOSURE: Peeks Social is an advertising client of AGORA Internet Relations Corp.

Peeks Social $PEEK.ca Announces Changes to Its Payments Procedures and Policies and the Appointment of Khalil Rajan as Interim CFO $IDK.ca $BCOV $AVID

Posted by AGORACOM-JC at 9:09 AM on Monday, November 12th, 2018

Peeks dark logo

  • Announced the appointment of Khalil Rajan as interim CFO
  • Khalil brings 4 years of public Company finance and accounting experience, including 3 years of professional financial services at KPMG Toronto.
  • Khalil holds a Bachelor of Commerce from the DeGroote School of Business at McMaster University, as well as a CPA, CA with the Chartered Professional Accountants of Ontario.”

TORONTO, Nov. 12, 2018 — Peeks Social Ltd. (TSXV: PEEK; OTCQB: PKSLF) (“Peeks Social” or the “Company”) announced that changes to its payment processing services, payment policies and broadcaster payout processes.

Peeks Social provides an ecommerce enabled livestreaming service that allows broadcasters on the Peeks platform, to earn commissions by receiving donations from viewers and by charging viewers for access to content.  In order to provide broadcasters with a competitive quality of service; the Company has historically accommodated weekly settlement of funds to broadcasters; as opposed to the three-week settlement period stated in the Company’s Terms of Service. Initially, credit card processing was the primary means by which the Company processed consumer payments. Credit card processors typically settle funds to the Company within 2 days; well within the one-week settlement window for broadcasters.  Throughout the evolution of the Peeks service, the primary payment processing service has shifted to in-app payment processing services provided by Apple and Google. The settlement period to the Company, for funds processed via in-app payments, ranges from 45 days to 60 days.  The longer funds settlement periods associated with in-app payments, in concert with a competitive requirement to settle broadcaster funds quickly, have collectively resulted in both, real and perceived payment delays to broadcasters.  In addition, a continuously growing userbase and a continuously increasing volume of payments processed has resulted in an increased number of users who have experienced both real and perceived payment delays.

Peeks Social Ltd. has performed an internal review of its financial processes and policies pertaining to payments and a review of its suite of consumer payment processing options.  As a result of the review the Company has identified all the factors causing broadcasters to experience real and perceived delays in receiving payments from the Company.  To resolve the delayed payment issue; management has implemented significant changes to its payments policies, including but not limited to, extending settlement periods out beyond the settlement period of the payment processing service used by the consumer to make purchases or send tips on the Peeks platform. In addition, the Company has made changes to its corporate communications to broadcasters. Broadcasters will now be made overtly aware of settlement periods for funds owing to them by the Company.  Moreover, the Company is implementing several new payment options that allow for significantly shorter settlement periods than in-app payment processing.

The new payment services allow for settlement periods ranging from the same day to 4 days, as compared to 45 days to 60 days for in-app payments.  The new payment options include: online debit, email money transfer, and online chequing (ACH/EFT). The Company’s objective is to migrate the majority of its payment processing away from in-app payments and onto its new payment processing services over the next few months.  The Company’s new payment processing services will be integrated into the Peeks Wallet found at www.peeks.social.  The Company will be promoting its new suite of payment services via all consumer contact points, such as; the Peeks Social website that can be found at www.peeks.social, email notification, in app notifications, broadcaster announcements and in-service promotions.  Users will be incented with discounts for the purchase of coin packages using any of the new payment options found on www.peeks.social.

The Company is also pleased to announce the appointment of Khalil Rajan as interim CFO. Khalil brings 4 years of public Company finance and accounting experience, including 3 years of professional financial services at KPMG Toronto. Khalil holds a Bachelor of Commerce from the DeGroote School of Business at McMaster University, as well as a CPA, CA with the Chartered Professional Accountants of Ontario.”

The Company will also like to announce the departure of Alex McDonald the Chief Financial Officer of Peeks Social Ltd. Mr. McDonald served as CFO for Keek Inc. from 2014 to 2016 and subsequently he served as the CFO of Peeks Social from 2016 to the present.  We would like to thank Alex for his many contributions to the Company and wish him well in his future endeavours.

For further information, please contact:

Peeks Social Ltd.
Mark Itwaru
Chairman & Chief Executive Officer
416-639-5339
[email protected]

David Vinokurov
Director Investor Relations
416-716-9281
[email protected]

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) has reviewed or accepts responsibility for the adequacy or accuracy of this Release.

Peeks Social $PEEK.ca Announces Financial Results for Q2 Ended August 31, 2018 With Gross Revenue of $2.1 million $IDK.ca $BCOV $AVID

Posted by AGORACOM-JC at 8:42 AM on Wednesday, October 31st, 2018

Peeks dark logo

  • The Peeks Social platform generated gross revenue of $2.1 million during Q2 2019, up from $1.3 million during Q2 2018;
  • User sessions were 6.50 million for the three months ended August 31, 2018, as compared to 4.63 million for the three months ended August 31, 2017

TORONTO, Oct. 31, 2018 — Peeks Social Ltd. (TSXV: PEEK; OTCQB: PKSLF) (“Peeks Social” or the “Company”) announced that the unaudited condensed consolidated interim financial statements (“Financial Statements”) and Management’s Discussion and Analysis (“MD&A”) for the three and six months ended August 31, 2018 (“Q2 2019”), are now available on the Company’s profile on SEDAR (www.sedar.com). The three months ended August 31, 2018, represent the second quarter of the Company’s 2019 fiscal year.

It is important to note that this is the second reporting period of the Company following the completion of the acquisition of Personas.com Corporation (“Personas”) in May 2018 (see press release dated May 8, 2018). As the acquisition of Personas constituted a reverse acquisition, the Financial Statements are a continuation of the financial statements of Personas, and the comparative results are those of Personas, prior to the acquisition. Due to a change in the year end of Personas, the comparative results represent the three (“Q2 2018”) and eight months ended August 31, 2017, which should be taken into account when reviewing comparative numbers.

Select quarterly highlights include the following:

  • The Peeks Social platform generated gross revenue of $2.1 million during Q2 2019, up from $1.3 million during Q2 2018;
  • GAAP net loss increased to $1.6 million in Q2 2019 from $1.4 million in Q2 2018;
  • GAAP net loss per share was $0.007 for Q2 2019 as compared to $0.012 for Q2 2018; and
  • User sessions were 6.50 million for the three months ended August 31, 2018, as compared to 4.63 million for the three months ended August 31, 2017 (and as compared to 6.20 million for the three months ended May 31, 2018).

Certain information provided in this news release is extracted from the unaudited condensed consolidated interim Financial Statements and MD&A of the Company for the three and six months ended August 31, 2018, and should be read in conjunction with them. It is only in the context of the fulsome information and disclosures contained in the unaudited condensed consolidated interim Financial Statements and MD&A that an investor can properly analyze this information.

The Peeks Social app can be downloaded in either the Apple or Google app stores, or by visiting www.peeks.social.

For further information, please contact:

Peeks Social Ltd.
Mark Itwaru
Chairman & Chief Executive Officer
416-639-5339
[email protected]
David Vinokurov
Director Investor Relations
416-716-9281
[email protected]

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) has reviewed or accepts responsibility for the adequacy or accuracy of this Release. 

CLIENT FEATURE: Kuuhubb $KUU.ca Mobile Video Gaming And Apps For Women; $US 5.5M Quarterly Revenues, 33M Downloads, 7M Monthly Active Users $TCEHY $ATVI $CYOU

Posted by AGORACOM-JC at 3:39 PM on Tuesday, October 30th, 2018

KUU: TSX-V

HIGHLIGHTS

  • $US 5.5 Million Quarterly Revenues
  • 200 Million Quarterly Sessions
  • 33 Million Downloads
  • 7 Million Monthly Active Users (MAU)
  • Partnerships: Kellogg’s and Samsung
  • Research Reports Target Significantly Higher Prices
  • Aggressive Global Growth Plans Now Underway
  • Japan Already Established Mobile Revenues
  • Have Surpassed The USA For 3 Consecutive Years

FULL DISCLOSURE: Kuuhubb is an advertising client of AGORA Internet Relations Corp.

CLIENT FEATURE: Peeks Social Users Increase 114% Following Launch of Web Platform $IDK.ca $BCOV $AVID

Posted by AGORACOM-JC at 12:30 PM on Friday, October 19th, 2018

  • Platform’s Monthly Active Users has increased by 114% since the launch of the web platform (www.peeks.social)
  • Also available on iOS and Android
  • MAUs grew to 314,168 for August 2018, as compared to 245,875 for July 2018, and 146,496 for June 2018.
  • Growth in MAUs was substantially all sourced from the web platform

Hub On AGORACOM

FULL DISCLOSURE: Peeks Social is an advertising client of AGORA Internet Relations Corp.

CLIENT FEATURE: Kuuhubb $KUU.ca Mobile Video Gaming And Apps For Women; $US 5.5M Quarterly Revenues, 33M Downloads, 7M Monthly Active Users $TCEHY $ATVI $CYOU

Posted by AGORACOM-JC at 11:13 AM on Tuesday, September 11th, 2018

Why Kuuhubb?

  • $US 5.5 Million Quarterly Revenues
  • 200 Million Quarterly Sessions
  • 33 Million Downloads
  • 7 Million Monthly Active Users (MAU)
  • Partnerships: Kellogg’s and Samsung
  • Research Reports Target Significantly Higher Prices
  • Aggressive Global Growth Plans Now Underway
  • Japan Already Established. Japan Mobile Revenues
  • Have Surpassed The USA For 3 Consecutive Years
  • Global Social App Comparables Are Trading At $58/Monthly Active User (MAU) (Excluding Facebook)

FULL DISCLOSURE: Kuuhubb is an advertising client of AGORA Internet Relations Corp.

This CEO Is Cashing In On Female #Gamers (By Giving Them What They Want) #Kuuhubb $KUU.ca

Posted by AGORACOM-JC at 12:07 PM on Friday, August 31st, 2018

  • Mobile games are exploding
  • Women make up almost half of gamers
  • Although boys (and young men) still come to mind for most people when asked what a “gamer” looks like, the percent of women playing video games is now up to 45%

Gorman believes women are the future of gaming — and that gaming companies need to embrace this overlooked demographic in their game design to succeed in the next wave of development. Her solution is to bring gender diversity to an industry that is perversely unaware of it. Her company’s mission is to focus on creating games that are artificial intelligence-based and specifically designed to help players relax and de-stress. The company’s debut mobile app is called Confetti Casino, a Vegas-style slots game.

There are several new trends that could help Gorman achieve her goals:

Mobile games are exploding

Over the next 4 years, Gorman says that “all growth in gaming revenue will be on mobile platforms.” At this time, 64% of women and 38% of men already prefer using mobile over other gaming platforms. Gorman attributes this growth to the convenience and accessibility of mobile. Mobile games are more approachable and offer quick play sessions during lulls in the day. In this way, mobile games can become core parts of our lives, just as text messaging, online shopping, and social networking have. Traditional console and PC games require expensive equipment that facilitates longer, more intense play sessions. Often, the extended gaming time spent on those devices can be a problem for players, as when teens avoid dinner or homework to play them. However, a mobile game player only needs a smartphone and appropriate apps to participate. Plus, both mobile phones and the apps they run are becoming more powerful and  more graphically realistic, making them more appealing every year.

Gorman also points out that Millennials and Gen X-ers grew up playing games on their mobile devices. With the exponential rise of smartphones, it simply makes sense that a fun childhood hobby will continue into adulthood.

Women like using games to destress and to be social

When it comes to mobile games, what do women want? Fort Mason Games surveyed 3,000 women to find out. 93% said

Kate Gorman, CEO of Fort Mason GamesFort Mason Games

they play slots games on their phones and tablets to relieve stress. Fort Mason Games also found that women tend to be highly social when it comes to mobile gaming. Confetti Casino was designed with that in mind. It’s easy for players to bring new friends into the game, as well as forming new friendships with other players. The game encourages players to send and receive HeartGrams that pay in-game rewards. Gorman says this feature has resulted in highly positive App Store reviews and more engagement and fun for participants.

The games women love to play will gross billions in revenue

There are over 2.5 billion players in the socially-driven mobile gaming ecosystem. Social casino games alone are projected to gross $4.2 billion in revenue just this year. That’s money that will be left on the virtual table if gaming companies continue to ignore the female gaming community and its particular needs and interests. According to a Google study, 60% of female mobile game players surveyed feel that fewer than 1 in 3 games are made with women in mind.

Gorman advises gaming companies — especially ones with male-dominated leadership — to remember that female audiences are different. They may not necessarily value the same themes, artwork, and gaming mechanics as male audiences. It’s important to consider what female audiences would find relatable and enjoyable to play, but it’s equally important to ensure the gaming experience is respectful to women. In many games, female characters are portrayed in an overly-sexualized fashion that is meant to serve the male audience’s interests.

Gorman says she is aware of how demeaning this can be for women, so she created Confetti Casino Slots with a more sensitive and respectful approach. The in-game characters are fully clothed, and the tone of the game portrays a simple party-vibe as opposed to one of sexual conquest.

Forging the future of women in gaming

Gorman is one of very few women CEOs in mobile gaming. She’s on a mission to build a billion dollar mobile entertainment business — and she’s doing it by creating a gaming community for and by women. With several new games under development, look to Fort Mason Games to lead the way in the female future of mobile gaming, that is, an experience that’s mobile, socially-focused, and female-centric. For companies looking to take a bigger piece of the pie in the coming years, the female audience is a relatively untapped and underserved population.

@kate_l_harrison is a branding and marketing consultant specializing in nonprofits and sustainable businesses (katelharrison.com).

Kate L. Harrison is branding and marketing expert with a passion for helping nonprofits and eco-friendly businesses succeed. She has a Master’s in Environmental Management from the Yale School of Forestry & Environmental Studies and a JD in Environmental Law from Pace. K…

Source: https://www.forbes.com/sites/kateharrison/2018/08/28/this-ceo-is-cashing-in-on-female-gamers-by-giving-them-what-they-want/#416fb0c87825