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CLIENT FEATURE: Kuuhubb $KUU.ca Mobile Video Gaming And Apps For Women; $US 6.6M Quarterly Revenues, 33M Downloads, 7M Monthly Active Users

Posted by AGORACOM-JC at 5:27 PM on Friday, August 17th, 2018

Why Kuuhubb?

  • $US 6.6 Million Quarterly Revenues
  • 200 Million Quarterly Sessions
  • 33 Million Downloads
  • 7 Million Monthly Active Users (MAU)
  • Partnerships: Kellogg’s and Samsung
  • Research Reports Target Significantly Higher Prices
  • Aggressive Global Growth Plans Now Underway
  • Japan Already Established. Japan Mobile Revenues
  • Have Surpassed The USA For 3 Consecutive Years
  • Global Social App Comparables Are Trading At $58/Monthly Active User (MAU) (Excluding Facebook)

FULL DISCLOSURE: Kuuhubb is an advertising client of AGORA Internet Relations Corp.

96% of heavily engaged US #gamers play on #mobile $KUU.ca $TCEHY $ATVI $CYOU

Posted by AGORACOM-JC at 4:06 PM on Tuesday, August 7th, 2018
  • Super Gamer segment represents 13% of the total US gaming market, is 2/3 male (64% male, 36% female)
  • skews fairly young (average age 25.7, relative to the total market average of 32)

There’s a lingering misconception in the industry that mobile gaming is for casual, uninvested non-gamers while PCs, consoles, and handhelds are where the “real” gamers spend their time.

In its Gamer Segmentation report, EEDAR surveyed 5,000 US gamers and, using k-means clustering analysis, classified them into 6 separate segments based on their gaming habits, interests and investment across the platforms they play on.

One of the segments identified during the analysis are the Super Gamers – heavily engaged players who game extensively on multiple platforms. The Super Gamer segment represents 13% of the total US gaming market, is 2/3 male (64% male, 36% female) and skews fairly young (average age 25.7, relative to the total market average of 32). For these voracious players, gaming is a major hobby – taking up an average of 26 total hours a week, which is about 23% of their total entertainment time.

Where many segments specialize in a particular platform (or platforms), the Super Gamer audience is likely to spread their gaming time around between platforms. 78% of these gamers play on three or more platforms (possible platforms including mobile, PC, console and handheld), and for most, mobile is one of them – 96% of Super Gamers play games on a smartphone or tablet.

Within this segment, EEDAR found that Super Gamers were as likely to play on mobile as they were on PC.

[Note: For purpose of this analysis, the Nintendo Switch was classified as a console.]

Despite the high playership (and spend) on mobile, it’s critical to note that Super Gamers are using mobile as a supplement to – and not replacement for – HD/PC gaming experiences. When asked to provide their reasons for engaging with mobile, Super Gamers’ responses emphasized its convenience and cited its low amount of required attention:

● Can play anywhere
● Device is convenient
● It’s cheap or free
● Easy to pick up / put down
● Allows for multitasking

All of this suggests that Super Gamers will turn to the platforms available to them to indulge the gaming urge that strikes at a given moment.

When out and about, or watching TV, they’re likely to turn to mobile games for entertainment. When at home, and when the opportunity for a focused play session arises, they’ll turn to PC or Console. In situations between these extremes, they are likely to indulge in handheld play.

Source: https://www.gamesindustry.biz/articles/2018-08-07-96-percent-of-heavily-engaged-us-gamers-play-on-mobile-eedar

Peeks Social $Peek.ca Announces Financial Results for the First Quarter Ended May 31, 2018 – $2.1M In Q Revenues $IDK.ca $BCOV $AVID

Posted by AGORACOM-JC at 9:55 AM on Tuesday, July 31st, 2018

Peeks dark logo

  • Peeks Social platform generated gross revenue of $2.1 million during Q1 2019, up from $1.1 million during Q1 2018;
  • Users generated $1.44 million in gross customer deposits to the Peeks Social platform during the three months ended May 31, 2018, as compared to $773k for the three months ended May 31, 2017 (and as compared to $1.30 million for the three months ended February 28, 2018); and
  • User sessions were 6.20 million for the three months ended May 31, 2018, as compared to 5.13 million for the three months ended May 31, 2017 (and as compared to 6.26 million for the three months ended February 28, 2018).

TORONTO, July 31, 2018 – Peeks Social Ltd. (TSXV: PEEK; OTCQB: PKSLF) (“Peeks Social” or the “Company”) announced that the unaudited condensed consolidated interim financial statements (“Financial Statements”) and Management’s Discussion and Analysis (“MD&A”) for the three months ended May 31, 2018 (“Q1 2019”), are now available on the Company’s profile on SEDAR (www.sedar.com). The three months ended May 31, 2018, represent the first quarter of the Company’s 2019 fiscal year.

It is important to note that this is the first reporting period of the Company following the completion of the acquisition of Personas.com Corporation (“Personas”) in May 2018 (see press release dated May 8, 2018).  As the acquisition of Personas constituted a reverse acquisition, the Financial Statements are a continuation of the financial statements of Personas, and the comparative results are those of Personas, prior to the acquisition. Due to a change in the year end of Personas, the comparative Q1 2018 results represent the five months ended May 31, 2017 (“Q1 2018”), which should be taken into account when reviewing comparative numbers.

Select quarterly highlights include the following:

  • The Peeks Social platform generated gross revenue of $2.1 million during Q1 2019, up from $1.1 million during Q1 2018;
  • GAAP net loss decreased to $659,446 in Q1 2019 from $1,459,728 in Q1 2018;
  • GAAP net loss per share was $0.004 for Q1 2019 as compared to $0.013 for Q1 2018;
  • Users generated $1.44 million in gross customer deposits to the Peeks Social platform during the three months ended May 31, 2018, as compared to $773k for the three months ended May 31, 2017 (and as compared to $1.30 million for the three months ended February 28, 2018); and
  • User sessions were 6.20 million for the three months ended May 31, 2018, as compared to 5.13 million for the three months ended May 31, 2017 (and as compared to 6.26 million for the three months ended February 28, 2018).

Certain information provided in this news release is extracted from the unaudited condensed consolidated Financial Statements and MD&A of the Company for the three months ended May 31, 2018, and should be read in conjunction with them. It is only in the context of the fulsome information and disclosures contained in the unaudited condensed consolidated Financial Statements and MD&A that an investor can properly analyze this information.

The Peeks Social app can be downloaded in either the Apple or Google app stores, or by visiting www.peeks.social.

For further information, please contact:

Peeks Social Ltd.
Mark Itwaru
Chairman & Chief Executive Officer
416-639-5335
[email protected]

David Vinokurov
Director Investor Relations
416-716-9281
[email protected]

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) has reviewed or accepts responsibility for the adequacy or accuracy of this Release.

Peeks Social $PEEK.ca Announces Financing Arrangement of Up to $10 Million $IDK.ca $BCOV $AVID

Posted by AGORACOM-JC at 7:11 AM on Wednesday, July 25th, 2018

Peeks dark logo

  • Entered into a direct placement agreement with GEM Global Yield Fund LLC SCS (“GEM”) for a $10 million financing commitment from GEM to invest into Peeks Social

TORONTO, July 25, 2018 – Peeks Social Ltd. (TSXV:PEEK) (OTCQB:PKSLF) (“Peeks Social” or the “Company”) today announced that it has entered into a direct placement agreement (the “Funding Agreement”) with GEM Global Yield Fund LLC SCS (“GEM”) for a $10 million financing commitment from GEM to invest into Peeks Social.

Peeks Social has the right to issue GEM common shares under the Funding Agreement for a term of two years through a series of one or more private placements (the “Placements”).  Common shares issued to GEM as part of the Placements will be at a price per share equal to the higher of a floor price set by the Company and a 10 per cent discount to the market price of the common shares based on the immediately preceding 15-day volume weighted average price.  The Placements are subject to certain market out rights of GEM and approval of the TSX Venture Exchange (the “TSXV”).  GEM will hold freely trading common shares of the Company through a share lending facility provided by certain shareholders.

The Company has agreed to commit to initial Placements of $1.5 million (the “Initial Placement”), with an option to issue additional Placements of up to $8.5 million (the “Additional Placements”). The Company will pay a commission of $30,000 to GEM in the next twelve months related to the Initial Placement. If the Company elects to utilize any portion of the Additional Placements it will pay an additional commission of $170,000 to GEM within twelve months of the election. The commissions are equal to 2% of the committed capital of GEM.

As part of the Funding Agreement, the Company has agreed to issue 4,000,000 common share purchase warrants to GEM.  The warrants will be exercisable on a one-for-one basis at a price equal to the greater of i) $0.583 per common share or ii) the market price of the common shares of the Company at the time of issuance.  The Company has eighteen months to issue the warrants. The warrants will have an exercise period of three years.  The warrant exercise price is subject to repricing to 105% of the market price of the Company’s common shares on the first anniversary of the date of issuance if the market price of the common shares of the Company is less than 90% of the then-current exercise price.  The repricing must be done in accordance with the rules and policies of the TSXV.  If the Company does not issue the warrants within 18 months of the initial execution of the Funding Agreement, the Company shall pay GEM 8% of the original face value of any unissued warrants. Should the Company elect to issue any Additional Placements, it will issue additional warrants to GEM, the amount and terms of which shall be negotiated and agreed to at the time of the election.

Pursuant to the Funding Agreement, GEM has agreed to issue an advance of $300,000 to the Company. The advance bears interest at 10%, is due on demand after 90 days from the date issued, and is repayable in cash or through the issuance of a Placement to GEM, at the option of the Company.

The Company also announces that it has closed a non-brokered private placement. The Company issued an aggregate of 1,260,000 units at a price of $0.25 per unit, for total gross consideration from this private placement of $315,000. Each unit consists of one common share and one common share purchase warrant of the Company. Each warrant is exercisable to purchase one additional common share of the Company at an exercise price of $0.35 per share for a period of 24 months from the date of issuance. The common shares and warrants are subject to a four month hold period. The private placement is subject to the Company obtaining final acceptance from the TSX Venture Exchange upon the filing of required materials in due course. The Company paid aggregate finder’s fees of $15,600 to eligible arm’s length parties in connection with this private placement.

Proceeds raised through the Funding Agreement and the private placement will be used for the marketing and advancement of the “Peeks Social” product, as well as for general working capital and corporate purposes.

For further information, please contact:

Peeks Social Ltd.
Mark Itwaru
Chairman & Chief Executive Officer
416-639-5339
[email protected]

David Vinokurov
Director Investor Relations
416-716-9281
[email protected]

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) has reviewed or accepts responsibility for the adequacy or accuracy of this Release.
 
Forward-Looking statements:

The information and statements in this news release contain certain forward-looking information relating to the future issuance of securities and the use of investment proceeds. This forward-looking information is subject to certain risks and uncertainties and may be based on assumptions that could cause actual results to differ materially from those anticipated or implied in the forward-looking information. Peeks Social Ltd.’s forward-looking information is expressly qualified in its entirety by this cautionary statement. Except as required by law, Peeks Social Ltd. undertakes no obligation to publicly update or revise any forward-looking information.

Peeks Social $PEEK.ca to Launch Website, App Reaches New Record Quarterly Deposits $BCOV $AVID

Posted by AGORACOM-JC at 9:24 AM on Tuesday, June 5th, 2018

Peeks dark logo

  • Peeks Social App reached an all-time high of $484,444 CAD in monthly user deposits for May 2018
  • Maintained over 2 million monthly user sessions

TORONTO, June 05, 2018 — Peeks Social Ltd. (TSXV:PEEK) (OTCQB:PKSLF) (“Peeks Social” or “the Company”) is pleased to provide updated key performance indicators (“KPIs”) relating to the Peeks Social App. The Company is also pleased to announce that the Peeks Social App reached an all-time high of $484,444 CAD in monthly user deposits for May 2018 and maintained over 2 million monthly user sessions.

Quarterly Deposits

User Sessions Per Quarter

The table below provides a summary of select recent quarterly KPIs for the Peeks Social platform. Q1 2019 represents the three months ended May 31, 2018.

  Key Performance Indicator Q4 2017 Q1 2018 Q2 2018 Q3 2017 Q4 2018 Q1 2019
  Total Number of User Sessions (1) 2,890,000 5,134,000 4,631,000 5,779,000 6,264,000 6,203,000
  Gross Deposits (2) $312,000 $774,000 $1,174,000 $1,254,000 $1,306,000 $1,437,000

The record deposits for the month of May 2018 are included in Q1 2019 above (three months ended May 31, 2018).  Since the launch of the Peeks Social App in November 2016, the App has experienced six continuous quarters of increased user deposits and positive trends across other KPIs, such as user sessions per quarter.

“We are very pleased with sustained quarter-over-quarter growth across a variety of key metrics on the Peeks Social App.  We continue seeing increased engagement from our loyal user base both in terms of the dollars deposited and visits to the App.  Simply put, people are spending more and coming back more often,” states Mark Itwaru, Chairman and CEO. “After constant testing and refinement of user acquisition campaigns and marketing efforts, we believe that we are now able to dial in the most cost-effective user acquisition campaigns to drive overall revenue growth.”

LAUNCH OF PEEKS.SOCIAL WEBSITE

The Company believes that a key part of the process of increasing both users and revenues is to make it easier for streamers to create content and for users to view content.  In order to accomplish this, Peeks Social will be launching a fully functional web version on www.peeks.social in July 2018. The Company anticipates that the mobile-friendly web version will amplify the capabilities of the platform in many ways, including by improving the conversion rate of new users into active and paying users, and by accessing new audiences of users who prefer consuming livestreaming video on their desktops. For example, desktop viewers who are following Peeks Social influencers through to Peeks Social from other social platforms will encounter fewer steps in the registration process resulting in higher conversion rates and ultimately a lower cost per installation for the Company.  Users who are forwarded to the Peeks Social App from their desktops must currently download and install the App in order to interact and consume content. Additionally, a fully functional website will increase the percentage of overall deposits made through the www.peeks.social website, resulting in higher margins for the Company. The majority of deposits currently received by the Peeks Social App are processed through in-app payments, which are subject to a 30% payment processing fee from their respective app stores.

DEVELOPMENT OF PERSONAS SOCIAL NETWORK

The recent acquisition Personas.com Corporation represented a significant milestone for the Company in that it acquired all of the technology assets of the Peeks Social livestreaming App, however it also acquired certain other technology assets including the source code and complete rights to the “Personas” App. Personas was a product line developed by Personas.com Corporation prior to the launch of the Peeks Social App in partnership with the Company. Personas is envisioned as a multi-functional social network with a key emphasis around privacy and security that is reached through the segmentation of users’ social contacts such as friends, family & business.  Further social features include multiple video, photo, text based communications, financial tools such as real time transactions between contacts, and content creator tools such as private video chat and subscriptions to content channels.

The Company resumed development and testing work on the Personas App in May 2018 including updating the user interface and the addition of new features and functions designed to increase utility and market appeal to today’s social media users.  The Company is considering potential launch dates for the Personas App with a target window of summer 2018. Regular updates and further Personas product details will be provided as the Company progresses in launching these new initiatives.

The Peeks Social App can be downloaded in either the Apple or Google app stores, or by visiting www.peeks.social

Notes:

  1. This KPI represents the number of times the Peeks Social app was accessed by users.  Data was provided through Google Analytics. For additional information on Google Analytics’ definition of “session” and the methods of calculating “sessions,” please refer to https://support.google.com/analytics.
  2. This KPI represents the total amount of external deposits into user wallets in the Peeks Social App. Wallets may contain USD or a digital currency inside the Peeks Social App referred to as “coins.” Deposits to wallets may be made via credit card, PayPal, or in-app purchase. “Coins” are sold at a premium to their value in order to cover app store transaction fees and as an additional revenue source for the platform. These premiums are not included in this KPI. Deposits denominated in USD are translated to CAD using the monthly average exchange rate as published by the Bank of Canada. While the “gross deposits” is an important KPI for the Peeks Social App, it is not a direct indicator of the Company’s financial performance.

For further information, please contact:

Peeks Social Ltd.
Mark Itwaru David Vinokurov
Chairman & Chief Executive Officer Director Investor Relations
647-635-5339 416-716-9281
[email protected] [email protected]

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) has reviewed or accepts responsibility for the adequacy or accuracy of this Release.

Forward-looking statements:

The information and statements in this news release contain certain forward-looking information relating to the timing of the deployment of the Peeks Social web platform and the Personas social network, along with related functionalities and potential impacts on Company performance metrics. This forward-looking information is subject to certain risks and uncertainties and may be based on assumptions that could cause actual results to differ materially from those anticipated or implied in the forward-looking information. The Company’s forward-looking information is expressly qualified in its entirety by this cautionary statement. Except as required by law, the Company undertakes no obligation to publicly update or revise any forward-looking information.

Infographics accompanying this announcement are available at:

http://www.globenewswire.com/NewsRoom/AttachmentNg/3fb37d87-b93b-456b-b5a6-45ab536bcaf8

http://www.globenewswire.com/NewsRoom/AttachmentNg/e944d414-9027-466c-a1ca-75117553ba12

Kuuhubb $KUU.ca Reports Third Quarter Financial Results, Revenue increased to US$6,671,448 during the quarter #Mobile #Esports #Incolour

Posted by AGORACOM-JC at 8:09 PM on Wednesday, May 30th, 2018

Kuihub large

  • Revenue increased to US$6,671,448 during the three months ended March 31, 2018,
    • represents an increase of 5%

TORONTO, May 30, 2018 — Kuuhubb Inc. (“Kuuhubb” or the “Company”) (TSX-V:KUU) is pleased to announce its unaudited financial results for the three and nine month periods ended March 31, 2018.  The Company’s unaudited interim consolidated financial statements as at and for the three and nine months ended March 31, 2018 and related management’s discussion and analysis can be found on the Company’s SEDAR profile at www.sedar.com.  References to “US$” are to United States dollars.  The Company’s financial year end is June 30.

Highlights for the Quarter Ended March 31, 2018:

  • Revenue increased to US$6,671,448 during the three months ended March 31, 2018, which represents an increase of 5% from the US$6,344,947 of revenue earned during the previous quarter ended December 31, 2017.  This revenue was generated from sales of the Recolor app, the in-application sale of virtual goods from the My Hospital game and in-application ad revenue.
  • Net operating loss was US$3,450,060 for the three month period ended March 31, 2018, compared to the net operating loss of US$1,117,089 incurred during the previous quarter ended December 31, 2017.  The net loss during the quarter ended March 31, 2018 includes impairment of goodwill of US$2,456,075, share-based compensation expense of US$835,682, depreciation and amortization of US$203,128 and foreign exchange gain of US$117,985.  The non-GAAP adjusted EBITDA during the three month period ended March 31, 2018 was negative US$73,160, making this period’s adjusted EBITDA a near break-even quarter.
  • The development and launch of the Drone Wars mobile game has been delayed since its acquisition and Kemojo Kuuhubb Studios Inc. (the Company subsidiary holding the Drone Wars game) has ceased operations.  During the three month period ended March 31, 2018, the Company decided to redevelop the game into a multiplayer player versus player (“PvP”) game and plans to launch the game upon successful redevelopment.  Due to the delay and uncertainty of the ultimate outcome of the Drone Wars mobile game, the Company determined to write down US$2,456,075 of goodwill, being the preliminary estimate by management of the amount of goodwill related to the game.
  • The Company had shareholders’ equity of US$23,092,110 as at March 31, 2018, compared to shareholders’ equity of US$12,421,346 as at June 30, 2017.
  • In January 2018, the Company announced that it had signed an agreement with Receptiv, a leading mobile video advertising company, on collaborating to bring new brands to the Recolor digital coloring app.
  • In January 2018, the Company announced that it had signed a term sheet to acquire mobile esports platform developer Valiance UG (the acquisition is subject to the execution of the definitive documentation and receipt of TSX Venture Exchange acceptance).  The Germany-based, Valiance esports platform is designed to support both mobile esports competitors and content creators and provides them with opportunities to monetise their involvement playing their favourite esports titles.  In addition to the esports, Valiance has a development center in Zagreb (Croatia) with 20+ experienced and agile software developers.
  • In March 2018, the Company incorporated Recolor India Private Limited.  This new subsidiary will carry on the business activities of the Incolour App, the Indian version of the Company’s Recolor App, with a local dedicated team of 4 people.  Incolour is a stand-alone coloring community with global access which, through Kwan Entertainment’s contacts, is planned to utilize and work together with various Indian influencers and celebrities.  In comparison to Recolor, it has a new user interface, and culturally relevant content and design.  User experience is built around daily themes geared to stimulate daily engagement.  In May 2018 Google Play India (Android) was launched and is planned to be followed by iOS version.  The global roll-out of Android and iOS is expected to follow during summer 2018.
  • In April 2018, the Company announced that it will be commencing a creative cross-marketing collaboration with a global content leader Lionsgate.  Under the agreement, Kuuhubb will create and market suites of digital coloring tasks around Lionsgate properties through Kuuhubb’s Recolor App, a leader in bringing brands and media properties to the art app universe.  In addition, Lionsgate will support these campaigns by driving traffic through its marketing channels to Recolor.
  • In May 2018, the Company completed the acquisition of the full global rights and revenue to the My Hospital game.  The purchase price of €2.6 million is to be paid in monthly instalments between May 2019 and June 2021.  Additionally, after Kuuhubb has recouped the entire purchase price, Cherrypick Games (the vendor) is entitled to 25% net profit share.  Cherrypick Games will continue the current game development and update efforts until June 2021.

Jouni Keränen, CEO of the Company, stated: “Kuuhubb experienced rapid growth and expansion during calendar year 2017, growing from 5 people to 70 (including Valiance acquisition in pipeline) and from zero revenue to over US$2 million in monthly revenue.  During the first half of calendar year 2018, we are focusing on consolidating the past acquisitions and developing the current product portfolio.  We have 3 commercially launched products (Recolor, Incolour and MyHospital) with an additional 3 products under development and expected to be launched within calendar year 2018.  Recolor continues to be our flagship product and at the center of efforts with geographical expansion, brand partnerships and Android version together with new core product improvements as key success drivers.  Recolor product development was transferred to Zagreb during January to March 2018 to enable tripling the size of the development team and supporting a global suite of coloring products.  This transfer caused a short-term delay in implementation of our growth drivers but the investments are expected to produce results already in the second half of calendar year 2018.  I would like to thank all our employees and partners for outstanding work and our shareholders for patience during the first half of 2018 when we will create the foundation for future growth.”

About Kuuhubb
Kuuhubb is a company active in the digital space that focuses mainly on lifestyle and mobile video game applications.  Its strategy is to create sustainable shareholder value through acquisitions of proven, yet underappreciated, assets with robust long-term growth potential.  Headquartered in Helsinki, Finland, Kuuhubb has a global presence with a strong focus on developing U.S. brand collaborations and Asian partnerships.

Cautionary Note Concerning Forward-Looking Information
This press release contains forward-looking information.  All statements, other than statements of historical fact, that address activities, events or developments that the Company believes, expects or anticipates will or may occur in the future (including, without limitation, statements relating to future revenue, products and development and growth of the Company’s business) are forward-looking information.  This forward-looking information reflects the current expectations or beliefs of the Company based on information currently available to the Company.  Forward-looking information is subject to a number of risks and uncertainties that may cause the actual results of the Company to differ materially from those discussed in the forward-looking information, and even if such actual results are realized or substantially realized, there can be no assurance that they will have the expected consequences to, or effects on the Company.  Factors that could cause actual results or events to differ materially from current expectations include, among other things, risks related to the growth strategy of the Company, the possibility that results from the Company’s growth and development plans will not be consistent with the Company’s expectations, the early stage of the Company’s development, competition from companies in a number of industries, the ability of the Company to manage expansion and integrate acquisitions into its business, future business development of the Company and the other risks disclosed under the heading “Risk Factors” in the Company’s annual information form dated October 30, 2017 filed on SEDAR at www.sedar.com.  Forward-looking information speaks only as of the date on which it is provided and, except as may be required by applicable securities laws, the Company disclaims any intent or obligation to update any forward-looking information, whether as a result of new information, future events or results or otherwise.  Although the Company believes that the assumptions inherent in the forward-looking information are reasonable, forward-looking information is not a guarantee of future performance and accordingly undue reliance should not be put on such information due to the inherent uncertainty therein.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

For further information, please contact:

Kuuhubb Inc.
Jouni Keränen – CEO
[email protected]
Office: +358 40 590 0919

Bill Mitoulas
Investor Relations
[email protected]
Office:  +1 (416) 479-9547

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Consumer spending on #mobile apps: 5 takeaways for enterprises $KUU.ca $PEEK.ca

Posted by AGORACOM-JC at 2:03 PM on Wednesday, May 16th, 2018
  • US iPhone users spent 23 percent more on in-app purchases than they did in 2016
  • On average, active users spent $58 in 2017, up from $47 in 2016.
  • Also installed four more apps in 2017 than they did in 2016.

Smartphone users love their apps, and if consumer spending is any indication, that interest won’t fizzle out anytime soon. In fact, mobile app downloads and purchases continue growing year over year.

In 2017, US iPhone users spent 23 percent more on in-app purchases than they did in 2016, according to new data from app store intelligence firm Sensor Tower, as reported by TechCrunch. On average, active users spent $58 in 2017, up from $47 in 2016. They also installed four more apps in 2017 than they did in 2016.

The growing app economy

During the first quarter of 2018, the app economy grew even more, shattering the previous year’s records for both consumer spending and mobile app downloads. Global iOS and Google Play downloads reached 27.5 billion, the highest of any quarter, according to AppAnnie. Meanwhile, combined consumer spending grew 22 percent year over year to $18.4 billion. That’s just for paid apps and in-app purchases — it doesn’t even include revenue from third-party Android stores, m-commerce or in-app advertising.

The majority of this spending was on consumer-facing apps, such as games, streaming services and dating and lifestyle apps. But companies can learn much about enterprise application development from these trends.

What are the most popular categories of mobile app purchases? Which features and qualities make mobile apps worth buying? And how can enterprises replicate these experiences to develop creative apps that will attract users?

Consumer apps users pay for

According to Sensor Tower’s data on in-app purchasing, games accounted for 62 percent of App Store consumer spending in 2017. This makes sense, considering that gaming apps typically enable users to spend real-world money on a variety of virtual goods. The longer someone plays a game — and the more they want to win — the more money they spend.

However, games aren’t the only app-based entertainment that consumers are now purchasing en masse. In-app spending on video streaming services such as Netflix and Hulu grew 57 percent from 2016 to 2017, reaching $4.40 per iOS device, while music streaming apps brought in about $4.10 per device.

Music and entertainment apps gained popularity with Android users as well. According to AppAnnie’s data, this category experienced the largest market share growth on Google Play last year and in the first quarter of 2018.

Consumers also spent more for social connections. Lifestyle and dating apps grew 110 percent from 2016 to 2017, and spending in social media apps was up by 38 percent, according to the Sensor Tower research.

What consumer spending means for enterprise app development

Enterprise mobile apps have decidedly different purposes from most consumer apps, but they do share one common goal: to provide an engaging and rewarding experience that keeps users coming back. What can enterprises learn from popular consumer apps about delivering that experience?

1. Make it customizable. Consumers spend money on streaming apps so they can consume the music and videos they want when they want. Customization is also key for gaming apps. For example, this year’s breakthrough game, “Fortnite: Battle Royale,” is free to play, but users can pay to unlock personalization features such as character costumes and weapon skins. These features are so popular that the game made more money in February than did rival game “PlayerUnknown’s Battlegrounds,” which is a paid app.

2. Deliver personal rewards. If people are expected to use an enterprise app on their personal phones or during their personal time, they need a compelling reason to do so. With consumer apps, those reasons often come down to entertainment or emotional connections, which might not always make sense for enterprise apps. However, there are other types of personal rewards that enterprise apps can help to deliver — for example, productivity features that contribute to better work-life balance or collaboration features that boost social connections at work (a particularly important feature for roving or virtual workforces).

3. Incorporate social elements. Competition, communication and collaboration are at the heart of what makes most consumer apps so engaging — which is convenient, considering those things are also key for businesses. Enterprises might not be interested in launching games or new social networks, but there are other opportunities to make apps more social — for example, gamifying training or processes to spur friendly competition, or adding collaboration tools that make it easy for teams to share information on the fly.

4. Add original video content. According to AppAnnie, video streaming apps are gaining ground quickly, despite fierce competition in the industry. To differentiate themselves from competitors, Netflix, Hulu, Amazon Video and other streaming services are building buzz (and winning awards) with exclusive original content. Enterprises don’t have to make their own TV shows or movies (though they certainly can). Training videos, self-help IT videos, product tutorials and other original content can also make enterprise apps more engaging.

5. Prioritize the user experience. Enterprise app users are also consumer app users, which means they know the difference between a great app and a mediocre one. They’re accustomed to seamless, personalized and rewarding app experiences, and they’re willing to pay for them. For business, they might have less choice about which apps to use, but they’re still more likely to engage with apps that are actually engaging.

Enterprises can learn much from consumer app trends about building their own apps and ensuring that they provide an engaging user experience — and the willingness to absorb that information can and will make all the difference toward producing apps that become widely adopted.

Source: https://mobilebusinessinsights.com/2018/05/consumer-spending-on-mobile-apps-5-takeaways-for-enterprises/

FEATURE: Kuuhubb $KUU.ca Mobile Video Gaming And Apps For Women; $US 6.6M Quarterly Revenues, 33M Downloads, 7M Monthly Active Users $TCEHY $ATVI $CYOU

Posted by AGORACOM-JC at 3:21 PM on Friday, May 4th, 2018

Why Kuuhubb?

  • $US 6.6 Million Quarterly Revenues
  • 200 Million Quarterly Sessions
  • 33 Million Downloads
  • 7 Million Monthly Active Users (MAU)
  • Partnerships: Kellogg’s and Samsung
  • Research Reports Target Significantly Higher Prices (Please Refer To Echelon Wealth Partners and Cormark Securities)
  • Aggressive Global Growth Plans Now Underway
  • Japan Already Established. Japan Mobile Revenues
  • Have Surpassed The USA For 3 Consecutive Years
  • India, Korea and China Are Planned For 2018
  • Global Social App Comparables Are Trading At $58/Monthly Active User (MAU) (Excluding Facebook)

Personas Shareholders Approve Amalgamation With Peeks Social $PEEK.ca $BCOV $AVID

Posted by AGORACOM-JC at 9:32 AM on Wednesday, May 2nd, 2018

Peeks large

  • Announced that the shareholders of Personas.com Corporation approved the amalgamation transaction between Peeks Social and Personas at a special meeting of Personas’ shareholders held on May 1, 2018

TORONTO, May 02, 2018 — Peeks Social Ltd. (TSXV:PEEK) (OTCQB:PKSLF) (“Peeks Social” or the “Company”) today announced that the shareholders of Personas.com Corporation (“Personas”) approved the amalgamation transaction between Peeks Social and Personas (the “Transaction”) at a special meeting of Personas’ shareholders held on May 1, 2018. Details of the Transaction can be found in the Company’s Information Circular dated March 19, 2018, as posted under the Company’s profile on SEDAR.

Peeks Social shareholders previously approved the Transaction on April 18, 2018 (see press release dated April 19, 2018). The Company intends to close the Transaction on May 2, 2018. The closing of the Transaction will result in the acquisition of the technology assets of the Peeks Social livestreaming product and in the Company receiving 100% of the gross revenue generated by these assets.

For further information, please contact:

Peeks Social Ltd.
Mark Itwaru David Vinokurov
Chairman & Chief Executive Officer Director Investor Relations
416-815-7000 416-716-9281
[email protected] [email protected]

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) has reviewed or accepts responsibility for the adequacy or accuracy of this Release.

FEATURE: Peeks Social $PEEK.ca Live Streaming App Allowing Users to Interact in Real-time, $2.9M in 9 Month Revenues, 5.8M Quarterly User Sessions $BCOV $AVID

Posted by AGORACOM-JC at 2:10 PM on Friday, April 27th, 2018

WHAT IS PEEKS?

Peeks is a new live streaming app where people can interact and transact in real time by sending cash tips as appreciation for content and or selling goods and services to their live viewers.

HIGHLIGHTS

  • $2,980,842 of gross revenue for the nine months ended September 30, 2017
  • Q3 2018 user sessions on the Peeks Social platform grew to 5.8 million, Up from 4.6 million in Q2 2018
  • Peeks Social app set additional monthly deposit records in each month from September 2017 to January 2018