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ImagineAR $IP.ca Signs Escape Room. Issues Mid-Year Corporate Update. TikTok, TikTok … $SEV.ca $VST.ca $YDX.ca $NTAR.ca

Posted by AGORACOM-JC at 7:09 AM on Tuesday, June 30th, 2020
http://www.smallcapepicenter.com/imagine%20ar%20squre.jpg
  • IMAGINEAR SIGNS PARTNERSHIP WITH FIRST ESCAPE ROOMS IN AMERICA TO INCORPORATE AUGMENTED REALITY – WITH POTENTIAL GLOBAL EXPANSION
  • Escape Room NJ, with 3 locations in New Jersey, has executed a partnership agreement to become both a client and reseller of ImagineAR
  • Escape Room NJ will be first-ever Escape Room in North America to integrate immersive Augmented Reality within their three locations, as well as, offer AR Scavenger Hunts to their consumer and corporate clientele
  • There are over 2,000 Escape Rooms around the world

VANCOUVER, BC and ERIE Pa., June 30, 2020  - Imagine AR Inc. (IP:CSE) (IPNFF:OTCQB) (“ImagineAR” or “Company”) an Augmented Reality Company that enables businesses, sports teams and organizations to create their own AR campaigns, would like to take this opportunity to provide investors with a mid-year corporate update during this holiday shortened week in which both the Canadian and American stock markets will be closed for their respective independence day holidays.

Though the Company fully expects to resume the release of further news related to significant business development after this week, investors will be happy to hear about new developments in this update.

AN INCREDIBLE BUT NOT SURPRISING 2020 SO FAR FOR IMAGINEAR

Alen Paul Silverrstieen, CEO of ImagineAR, stated “This was the year that, by all expert accounts, was the year that Augmented Reality would begin to make its first commercialization push and it did not disappoint.  Despite dramatic geo-political, economic and societal volatility from the start of 2020 resulting in delays to some of our negotiations, we were still able to close a significant financing, announce significant national and global partnerships, and add top notch people to our board and team.  It is safe to say that we anticipate significant results to stem from this positioning in the second half of the year and, quite frankly, for the foreseeable future”.

MARKET CAPITALIZATION APPRECIATION IN 2020

The Company’s great progress in 2020, as well as, positioning for growth can best be observed through our market capitalization growth in 2020.  At the outset of the year, ImagineAR had a market capitalization of less than $5,000,000.  Today, that figure sits at approximately $25,000,000.

Furthermore, liquidity and dollar volume trading in the first quarter was encouraging and showed us signs of promise, which came to fruition at the end of the second quarter with daily dollar volume trading regularly exceeding $500,000 and even surpassing $3,000,000 recently.  

Silverrstieen added “With a market cap of approximately $25 million dollars, ImagineAR continues to provide investors with a great opportunity to participate in the anticipated growth of Augmented Reality, which promises to be a disruptive over the next 3 years and then well beyond into the rest of the decade”.  

2020 HIGHLIGHTS FOR IMAGINEAR

January 21 – Retained Mackie Research For Capital Market Services

January 30 – Closed Financing First Tranche Of $560,000

February 11 – Mike Tuncliffe, Former EVP & Head Of Universal Music Group and Brands, Joins Advisory Board.

“I believe ImagineAR has the potential to transform music & entertainment related properties into unique immersive experiences for fans and consumers across the Globe”

February 26 – ImagineAR Closes Over Subscribed Financing For $1,500,000

April 29 – ImagineAR Signs 5-Year, $300,000 Licensing Agreement With SlapItOn For Athletes to Engage Fans Through Augmented Reality.

“ImagineAR is the most advanced augmented reality mobile platform in the marketplace today. We are planning to provide a unique platform in today’s world for artists and athletes to engage safely and consistently with fans in their homes”

May 12 – ImagineAR Announces Partnership With Engaged Nation, An Award Winning Digital Marketing Firm For Casinos

May 19 – ImagineAR Appoints Troy Miller, With Over $500 Million In Career Sports Sponsorships and Media Deals, As Advisor For Sports Venues and Live Streaming

“ImagineAR brings a leading edge Augmented Reality platform to the pro sports and collegiate athletic teams venues for fan engagement and new revenue streams.”

June 4 – ImagineAR Partners With North Highland, Ranked By Forbes As One Of America’s Best Management Consulting Firms In 2020.

June 15 – ImagineAR Teams Up With Music Superstar Flo Rida, NBA Superstar Dwyane Wade and Broward County Education Fund To Help Students Celebrate Graduation Through Augmented Reality

“This futuristic ImagineAR augmented reality technology is a trip – Flo Rida”

ImagineAR Video Recording Integration With TikTok & Instagram Receives Significant Media Coverage

ImagineAR launched its latest mobile app update in time for the Broward County initiative for students to record their Augmented Reality dance experiences with Flo Rida and instantly upload them to TikTok.  The Flo Rida AR experience was covered by the NY Times, NBC, CBS, NPR and many other media outlets throughout the United States.

This new Augmented Reality Video Record feature allows users to record their immersive ImagineAR experiences and share them instantly into TikTok, as well as, other social media platforms.

To this end, ImagineAR just launched a special Holiday AR Experience today in which anyone in the USA or Canada can enjoy for free. Simply download the ImagineAR mobile app (IOS and Android), Select “AR Near Me”, record and share in social media.  It is that easy.  Make sure to tag #ImagineARHoliday so that we can discover you.

IMAGINEAR SELECTED AS FINALIST TO PRESENT AT WORLD FOOTBALL SUMMIT & GLOBAL SPORTS INNOVATION CENTER – POWERED BY MICROSOFT

The WFS startcup by GSIC is known for its power to catapult sportech start-ups into the big leagues.  16 start ups from 10 different countries have been selected out of 90 candidates to pitch to the global football (Soccer – America) industry at WFS Live, where startups will have the opportunity to pitch their solutions to 100+ top speakers and nearly 3,000 industry professionals from all over the world from July 6th to 9th.

This selection demonstrates the recognition ImagineAR is gaining from the global sports industry as a disruptive technology that is capable of transforming the global football and sports industry.

The Global Sports Innovation Center (GSIC) is a business cluster powered by Microsoft Sport Team that gathers sports entities (clubs, federation, and associations), institutions, technology companies at all stages of development, research organizations, investors and key figures of sport industry to improve its value chain.

IMAGINEAR SIGNS PARTNERSHIP WITH FIRST ESCAPE ROOMS IN AMERICA TO INCORPORATE AUGMENTED REALITY – WITH POTENTIAL GLOBAL EXPANSION

Escape Room NJ, with 3 locations in New Jersey, has executed a partnership agreement to become both a client and reseller of ImagineAR.   Escape Room NJ will be first-ever Escape Room in North America to integrate immersive Augmented Reality within their three locations, as well as, offer AR Scavenger Hunts to their consumer and corporate clientele.  There are over 2,000 Escape Rooms around the world.

Jeff Sherer, Owner of Escape Room NJ stated “We are very excited to announce a partnership with Imagine AR. Working with them, we are proud to announce the first ever AR Escape Rooms in the world. In this day and age where some people are not comfortable to be in large groups or even indoors with other people, we believe this will offer a whole new avenue to play Escape Rooms and Scavenger Hunts outdoors around our location or even remotely out doors in their own neighborhoods using only their mobile phone. KIDS BIRTHDAY PARTIES ARE BACK ON with Escape Room and Imagine AR working together the opportunities are limitless as is the fun.”

Sherer added “We are also going to be the first company to introduce AR into Rage Rooms. Partnering with Imagine AR we look forward to taking the most Smashingly Good Times you can have with an assortment of weapons and make it even better!”

Silverrstieen stated “This partnership with Escape Room NJ demonstrates the limitless applications for ImagineAR in any industry and any location.  With respect to Escape Rooms specifically, Jeff is closely associated with Escape Room owners around the world and plans to present ImagineAR as an additional great product for their customers and revenue stream for owners.”

Escape Room NJ is one of New Jersey’s most popular Escape Room companies. Opening the first location in Bergen County NJ back in 2015, they have grown and branched into Hatchet Throwing, Kids Parties, Virtual Reality, Human Bumper Balls and many more exciting forms of entertainment for Teambuilding, Parties, Fundraisers and any other group event for all ages.

Rage Room is the first and the largest Rage Room company in NJ. With locations in Madison, Pompton Lakes and Englewood NJ they are the ultimate place to go and “BREAK SH!T”

PARTING HOLIDAY WISHES

The Company wishes its investors in both Canada (July 1st) and America (July 4th) safe and happy holidays.  Finally, ImagineAR extends its thanks to all shareholders for their support and looks forward to achieving great things together over the remainder of 2020 and well beyond.

This News Release is available on the company’s CEO Verified Discussion Forum, a moderated social media platform that enables civilized discussion and Q&A between Management and Shareholders.

About ImagineAR

ImagineAR Inc. (CSE: IP) (OTC: IPNFF) is an augmented reality (AR) platform, ImagineAR.com, that enables businesses of any size to create and implement their own AR campaigns with no programming or technology experience. Every organization, from professional sports franchises to small retailers, can develop interactive AR campaigns that blend the real and digital worlds. Customers simply point their mobile device at logos, signs, buildings, products, landmarks and more to instantly engage videos, information, advertisements, coupons, 3D holograms and any interactive content all hosted in the cloud and managed using a menu-driven portal. Integrated real-time analytics means that all customer interaction is tracked and measured in real-time. The AR Enterprise platform supports both IOS and Android mobile devices and upcoming wearable technologies.

All trademarks of the property of respective owners.

ON BEHALF OF THE BOARD

Alen Paul Silverrstieen
President & CEO

(818) 850-2490
https://twitter.com/IPtechAR
https://www.facebook.com/imaginationparktechnologies
https://www.instagram.com/iptechar
https://www.linkedin.com/company/imagination-park-technologies-inc

We encourage you to do your own due diligence and ask your broker if Imagination Park Entertainment Inc. (cse: IP) is suitable for your particular investment portfolio*.

The Canadian Securities Exchange has neither approved nor disapproved the contents of this press release. This press release may include ‘forward-looking information’ within the meaning of Canadian securities legislation, concerning the business of the Company. The forward looking information is based on certain key expectations and assumptions made by Imagine AR management. Although Imagine AR believes that the expectations and assumptions on which such forward- looking information is based are reasonable, undue reliance should not be placed on the forward-looking information because Imagine AR can give no assurance that it will prove to be correct. These forward-looking statements are made as of the date of this press release, and Imagine AR disclaims any intent or obligation to update publicly any forward-looking information, whether as a result of new information, future events or results or otherwise, other than as required by applicable securities laws.

KABN North America $KABN.ca Product Suite Ready for Consumer Rollout $MOS.ca $MOGO.ca $CTZ.ca $PTO.ca $PAY.ca

Posted by AGORACOM-JC at 10:56 AM on Monday, June 29th, 2020
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  • Announced that its Liquid Avatar platform (www.liquidavatar.com), its loyalty and engagement program KABN KASH (www.kabnkash.com), and KABN Card (www.kabncard.com), the Company’s Visa card and banking wallet for both fiat and digital currencies, is ready to start onboarding consumers
  • Each product in the suite will be a stand-alone offering and will also be integrated through the Liquid Avatar platform to maximize user adoption and engagement
  • During the first phase of rollout, from July through early September, KABN is focused on the ramp up of the integrated Liquid Avatar platform, as well as each product in the suite to ensure that it can maximize consumer input and feedback along with the introduction of the revenue programs

TORONTO, CANADA / June 29, 2020 / KABN Systems NA Holdings Corp. (CSE:KABN) (the “Company” or “KABN” or “KABN North America“), a Canadian Fintech company that specializes in continuous online identity verification, management and monetization, is pleased to announce that its Liquid Avatar platform (www.liquidavatar.com), its loyalty and engagement program KABN KASH (www.kabnkash.com), and KABN Card (www.kabncard.com), the Company’s Visa card and banking wallet for both fiat and digital currencies, is ready to start onboarding consumers. Each product in the suite will be a stand-alone offering and will also be integrated through the Liquid Avatar platform to maximize user adoption and engagement.

During the first phase of rollout, from July through early September, KABN is focused on the ramp up of the integrated Liquid Avatar platform, as well as each product in the suite to ensure that it can maximize consumer input and feedback along with the introduction of the revenue programs. The platform is currently available by invitation only on Android and Apple iOS apps for phones and tablets. The Company welcomes the opportunity for the public to request an invitation to be an early adopter and earn rewards at: https://liquidavatar.com/liquid-avatar-early-adopter/.

During the second phase of the rollout, starting in early September, the Company will continue to expand the product suite and its platform offerings and is expected to focus its efforts on ramping up user growth and revenue generation.

The KABN North America product suite offers users the ability to create, manage and control their online identity through Liquid Avatar, which is supported by the KABN ID engine, and to participate in select and custom offerings, cashback programs and other rewards offered through KABN KASH and the Company’s KABN Visa card and banking wallet. The program is available to consumers at no cost and KABN will generate revenues through merchant transaction fees and other services. KABN has also received interest in regards to providing its services on a private, or “white label” basis, for its KABN KASH cash back and reward program.

“We are excited to be entering our commercial rollout, on time and as planned,” said Ben Kessler, CEO. “With the evolving macro environment driving an increased amount of time spent online, KABN believes that digital identity will become more important as users look to work, play, educate, game and shop virtually and will need to protect, manage and control the use of their digital identity.”

KABN North America has 4 primary products that enable users to verify, manage and monetize their digital identity:

  • KABN ID: a reusable, Always On, compliant, biometrically based, identity verification and validation platform that forms the engine of the KABN Network.
  • LIQUID AVATAR: a digital image-based “wallet and keyring” platform that allows users to manage their digital identity.
  • KABN Card: an approved prepaid Visa card that includes a mobile banking wallet that supports both digital and traditional currencies.
  • KABN KASH: a robust loyalty and engagement platform with cashback and card-linked programs.

KABN believes that ownership of identity is a basic human right and individuals should be the primary beneficiary of any use of their identity. KABN North America generates revenue by providing users with high value services and delivering permission-based offers that fit their aggregated public data profiles through KABN KASH and the KABN Visa Card. KABN complies with GDPR, CCPA, and the Canadian Personal Information Protection and Electronic Documents Act (PIPEDA) and never rents, sells, or provides data to outside parties without permission, and complies with jurisdictional privacy rules and regulations.

KABN North America – Showcase – July 7th and July 8th at 12 pm to 1 pm Eastern

KABN North America will be holding a virtual showcase event to present an overview of its products and offerings on July 7th and 8th from 12 pm to 1 pm Eastern. To register for either of these events, please click on either of the links below:

July 7thhttps://aw14bfc0.aweb.page/p/d4e2ce95-8957-4fc7-be5c-3384a511398e

July 8thhttps://aw14bfc0.aweb.page/p/b82604b4-cc9e-4e7a-86ba-ebcec20ab856

About KABN – www.kabnnaholdco.com

KABN Systems NA Holdings Corp. through its wholly owned subsidiary KABN Systems North America Inc. focuses on the verification, management and monetization of digital identity, empowering users to control and benefit from its use of their online identity. KABN propriety technology suite includes 4 key products:

KABN ID is an Always On, biometric and blockchain based digital identity validation and verification platform allowing users to continuously and confidently prove themselves throughout the online community.

Liquid Avatar allows users to create high quality digital icons representing their online personas. These icons, in conjunction with KABN ID, allows users to use Liquid Avatars to share public and permission based private data when they want and with whom they want. www.liquidavatar.com.

KABN Card is a Visa approved prepaid card program allowing users to manage both digital and fiat currencies, and earn cashback and other loyalty incentives.

KABN KASH is a cashback, loyalty and engagement program that powers the KABN revenue ecosystem.

KABN provides its products and services at no cost to consumers and generates revenues through permission-based partner programs.

KABN Systems NA Holdings Corp. is publicly traded on the Canadian Securities Exchange under the symbol: KABN

For more information, please visit www.kabnnaholdco.com or www.kabnsystemsna.com.

For further information, please contact:

Ben Kessler
Chief Executive Officer
647-725-7742 Ext. 700
[email protected]

The CSE has not reviewed and does not accept responsibility for the adequacy or accuracy of this release.

This news release does not constitute an offer to sell, or a solicitation of an offer to buy, any securities under the KABN Financing in the United States. The securities have not been and will not be registered under the United States Securities Act of 1933, as amended (the “U.S. Securities Act”) or any state securities laws and may not be offered or sold within the United States or to U.S. Persons unless registered under the U.S. Securities Act and applicable state securities laws or an exemption from such registration is available.

Forward-Looking Information and Statements

This press release contains certain “forward-looking information” within the meaning of applicable Canadian securities legislation and may also contain statements that may constitute “forward-looking statements” within the meaning of the safe harbor provisions of the United States Private Securities Litigation Reform Act of 1995. Such forward-looking information and forward-looking statements are not representative of historical facts or information or current condition, but instead represent only the Company’s beliefs regarding future events, plans or objectives, many of which, by their nature, are inherently uncertain and outside of the Company’s control. Generally, such forward-looking information or forward-looking statements can be identified by the use of forward-looking terminology such as “plans”, “expects” or “does not expect”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates” or “does not anticipate”, or “believes”, or variations of such words and phrases or may contain statements that certain actions, events or results “may”, “could”, “would”, “might” or “will be taken”, “will continue”, “will occur” or “will be achieved”. The forward-looking information and forward-looking statements contained herein may include, but is not limited to, information concerning the ability of the Company to generate revenues, roll out new programs and to successfully achieve business objectives, and expectations for other economic, business, and/or competitive factors.

By identifying such information and statements in this manner, the Company is alerting the reader that such information and statements are subject to known and unknown risks, uncertainties and other factors that may cause the actual results, level of activity, performance or achievements of the Company to be materially different from those expressed or implied by such information and statements. In addition, in connection with the forward-looking information and forward-looking statements contained in this press release, the Company has made certain assumptions. Among the key factors that could cause actual results to differ materially from those projected in the forward-looking information and statements are the following: changes in general economic, business and political conditions, including changes in the financial markets; changes in applicable laws; compliance with extensive government regulation. Should one or more of these risks, uncertainties or other factors materialize, or should assumptions underlying the forward-looking information or statements prove incorrect, actual results may vary materially from those described herein as intended, planned, anticipated, believed, estimated or expected.

Although the Company believes that the assumptions and factors used in preparing, and the expectations contained in, the forward-looking information and statements are reasonable, undue reliance should not be placed on such information and statements, and no assurance or guarantee can be given that such forward-looking information and statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such information and statements. The forward-looking information and forward-looking statements contained in this press release are made as of the date of this press release, and the Company does not undertake to update any forward-looking information and/or forward-looking statements that are contained or referenced herein, except in accordance with applicable securities laws. All subsequent written and oral forward- looking information and statements attributable to the Company or persons acting on its behalf is expressly qualified in its entirety by this notice.

SOURCE: KABN Systems NA Holdings Corp.

UWindsor adding #Esports to student experience – SPONSOR: Esports Entertainment Group $GMBL $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:15 PM on Sunday, June 28th, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) – Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is the next generation online gambling company designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

UWindsor adding esports to student experience

Participants sit at computer monitors to play video games at the 2018 DreamHack video gaming festival on January 27, 2018 in Leipzig, Germany. The three-day event brings together gaming enthusiasts mainly from German-speaking countries for events including eSports tournaments, cosplay contests and a LAN party with 1,500 participants. Jens Schlueter/Getty Images / Windsor Star

  • The University of Windsor plans to form an intercollegiate esports team this coming fall semester.
  • Forming the team is a collaborative effort between the Office of Student Experience, the Student Success and Leadership Centre, the Faculty of Science, and the School of Computer Science.

By: Mary Caton

The University of Windsor plans to form an intercollegiate esports team this coming fall semester.

Forming the team is a collaborative effort between the Office of Student Experience, the Student Success and Leadership Centre, the Faculty of Science, and the School of Computer Science.

“Our students have been waiting for their chance to compete on the international stage,” he said in a media release. “I’m excited to finally give it to them with the support of the phenomenal partner ecosystem we’ve established.”

Meister and his team started last year and since September 2019, have signed on more than 250 UWindsor students from all faculties, including large contingents from engineering, science, and arts, humanities and social sciences.

The initial launch will involve a modest investment with a vision toward growth says Cindy Crump, director of the Student Success and Leadership Centre, which will be the home base of Lancer Gaming.

“Esports represents a great way to enhance the student experience and raise the profile of the University across the globe,” said Cindy Crump, director of the Student Success and Leadership Centre. “We’re excited to start a conversation with partners who want to see the University grow in this way.”

Esports is a billion-dollar industry worldwide that features both professional and recreational teams in online gaming competitions. In 2019, esports had an online viewing audience of 443 million, with numbers continuing to grow. At the time of writing there are more than 200 collegiate esports teams in the United States and Canada, including St. Clair College.

Chris Houser, dean of science, has supported esports activities, calling them an “innovative way for UWindsor to stand out” in the increasingly competitive recruitment environment, and noting that they present opportunities for research.

“Esports is not only about computer science and gaming, it also has ingredients of business, marketing, creative writing, visual and dramatic arts, and several other academic areas,” Houser said.

Lancer Gaming will make resources available for students to participate, including a room in Vanier Hall outfitted with high-speed internet and gaming consoles for those without access to suitable equipment.

Meister plans a 10-person team to represent UWindsor in upcoming international League of Legends tournaments and to have the school join the Ontario Post-Secondary Esports league set to launch this fall. To learn more about esports on campus, visit uwindsor.ca/LancerGaming, follow @UWinEsports on Twitter, or email [email protected].

Source: https://windsorstar.com/news/local-news/uwindsor-adding-esports-to-student-experience

CLIENT FEATURE: Why Experts Choose Else Nutrition? $BABY.ca $KMB $BMY $ABT $WYE

Posted by AGORACOM-JC at 9:00 PM on Sunday, June 28th, 2020
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(TSXV: BABY)

Company Highlights

  • $CAD 10 million cash and runway for well over a year;
  • Backed By A Billion Dollar Global Nutrition Company;
  • MOU For International Distribution Of Products
  • US Launch of Trial-Sized Pouches Ongoing
  • US Product Launch Planned For Q3-2020;
  • “Best Health” Award At Global Food Innovation Summit In Milan;
  • Awarded Patents In 22 Countries, 44 Countries Pending;
  • Executives & Advisors From Globally Renowned Companies & Institutions
Finding the right balance of healthy foods to promote optimal childhood growth and development can be a challenge for many parents. Else’s plant-based toddler nutritional drink is a minimally processed product that provides vitamins, plant-based proteins, and healthy fats. With so many available foods that are low in nutritional value, this product is a welcome addition to the market.”

Dr. Leah Alexander, MD, FAAPQ: What are the ingredients in Else Toddler Nutrition Drink?
A: Else Plant-Based Toddler Nutrition Drink contains almond butter, buckwheat flour, tapioca maltodextrin and vitamins and minerals. It is slightly sweetened with less than 2% of sugar – significantly less than traditional offerings.   

Q: Why are almond and buckwheat proteins better than those found in soy?  

A: The combination of almond and buckwheat proteins provide a full range of amino acid. Most soy is genetically modified and may also be difficult to digest.     

Q: Will my toddler get all nutrients required for her/his needs?


A: Yes. Else Plant-Based Toddler Nutrition Drink offers a similar caloric and macronutrient profile to breask milk, making it a great option to supplement your toddler’s diet. It was designed to provide complete nutrition, with nutrients and vitamins to support growth and development.

FULL DISCLOSURE: Else Nutrition Holdings is an advertising client of AGORA Internet Relations Corp.

#HADO: The Amazing Ways Augmented Reality #AR Is Changing Sport – SPONSOR: Imagine AR $IP.ca $SEV.ca $VST.ca $YDX.ca $NTAR.ca

Posted by AGORACOM-JC at 8:49 AM on Friday, June 26th, 2020

SPONSOR: Imagine AR Inc. (IP:CSE) (IPNFF:OTCQB) is an Augmented Reality platform that allows businesses to easily launch AR campaigns. Clients Include: NBA Sacramento Kings, Mall of America, AT&T Shape and The Basketball Hall of Fame. The company recently announced partnership with Engaged Nation, an award winning leader in digital engagement marketing for casinos in addition to a collaboration with Music Superstar Flo Rida Learn More.

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HADO: The Amazing Ways Augmented Reality Is Changing Sport

  • Now that Japanese start-up Meleap created the world’s first physical e-sport called HADO, gamers have a way to be active while competing in the digital world
  • HADO is an entirely new experience the company calls techno sports that uses augmented reality (AR) tech and motion sensors without requiring the player to be tethered to a gaming system, controllers, or cables

By: Bernard Marr Contributor

Now that Japanese start-up Meleap created the world’s first physical e-sport called HADO, gamers have a way to be active while competing in the digital world. HADO is an entirely new experience the company calls techno sports that uses augmented reality (AR) tech and motion sensors without requiring the player to be tethered to a gaming system, controllers, or cables. The company has three AR offerings, including HADO Augmented Sport (Player vs. Player), HADO Monster Battle, and HADO Shoot; they will soon add HADO Kart.

HADO: The Amazing Ways Augmented Reality Is Changing Sport

First Experience to Merge Physical Athletics with AR Technology

In HADO Augmented Sport, you can see how physical the game can be. It resembles dodgeball with players competing in an arena and flipping and bending to avoid being hit by the opposing team’s energy balls. Competitors can play 1v1, 2v2, or 3v3. Each team stays on one side of the court. The goal is to hit the other team with as many energy balls as possible to drain them of their “lives” and get points during a timed event.

Players can defend themselves with shields and barriers. If the shields get hit, they will weaken and ultimately need to be recharged. If you remember playing dodgeball, there is a lot of ducking and diving in HADO, just as there is in the traditional dodgeball game. Quick reflexes and coordination are necessary to avoid being hit. Players also have the option to alter their play characteristics to become more defensive (shields get stronger, but a slower recharge time for attacks) or offensive (quick recharge time after attacks, but shields are weaker). In addition to shield thickness and recharge speed, players can alter the bullet size. These adjustments can allow for different players on the same team to play different strategic roles in the competition.

AR of HADO

The digital experience is enabled by an AR device that players wear on their heads and a motion sensor the size of a smartphone worn on the wrist or forearm. Players are able to move unrestricted in the real environment while interacting with the digital items they can see through the AR headset. This is not a sport played in your living room, but in 60+ arenas in 15 countries that give ample space for the competition similar to other physical sports such as volleyball and basketball. AR tech is also lighter weight, so players can dive and move without feeling weighed down. The possibilities allowed through AR make applications for HADO’s e-sport virtually unlimited.

Physical Fitness with HADO

HADO requires players who are physically agile and have gaming skills as well. Players who succeed at the game will be in constant motion while diving, bending, and squatting to evade the energy balls hurled by the other team. When players shoot energy balls, they use a punching motion. Players must have great hand-eye coordination and be adept at blocking from a variety of angles. There are VR games such as Sparc and Audioshield that can help players with hand-eye coordination training required to be good at HADO.

Global Expansion

HADO has held several competitions and events in Asia, including the HADO World Cup tournament where the world’s top players compete for a cash prize and bragging rights as the HADO World Champions. There are plans to expand globally by 2020. Currently, 600,000 users have experienced HADO sports.

HADO is launching a pro AR league in Japan this year as well. Tournaments are planned every week and will award a cash prize to the winners. The first official season of the pro league begins in the third quarter of 2019.

As this new concept of e-sports gains popularity, a HADO arena might open near you, where you will be able to compete with other players locally to see what it’s all about. Until then, you can watch YouTube to see players in action.

Not only did Meleap make many childhood dreams come true with the creation of HADO and by bringing virtual and physical realms together, but they proved that AR technology and athletic sports can be combined for an entirely new experience. It will be interesting to watch as others apply these concepts to other sports competitions and use cases in a variety of industries.

Source: https://www.forbes.com/sites/bernardmarr/2019/10/23/hado-the-amazing-ways-augmented-reality-is-changing-sport/#19465cde1b33

#Covid19 Impact on #Mhealth Applications Market is Estimated to Reach USD 100.2 billion by 2023 – SPONSOR: CardioComm Solutions $EKG.ca $ATE.ca $TLT.ca $OGI.ca $ACST.ca $IPA.ca

Posted by AGORACOM-JC at 5:42 PM on Thursday, June 25th, 2020

SPONSOR: CardioComm Solutions (EKG: TSX-V) – The heartbeat of cardiovascular medicine and telemedicine. Patented systems enable medical professionals, patients, and other healthcare professionals, clinics, hospitals and call centres to access and manage patient information in a secure and reliable environment.

Covid19 Impact on mHealth Applications Market is Estimated to Reach USD 100.2 billion by 2023

  • As per Market Research Future (MRFR), the global mHealth applications market is expected to reach USD 100.2 billion from 2017 to 2023
  • Global mHealth applications market is primarily driven by the increasing adoption of advanced technologies in healthcare sector and the need to reduce long waiting periods for specialists to access healthcare facilities

mHealth is one of the most advanced and disruptive trends in the healthcare sector that has been expanding at an exceptional rate over the last few years. mHealth changes the way traditional medical practices take place and creates a path for the future of healthcare. mHealth helps to track and manage health-related practices by using technologies such as Bluetooth, mobile network (GSM/ GPRS/3G/4 G), and Wi-Fi. Data collected by mHealth devices, such as mobile phones, tablets, laptops, and tablets, help medical professionals, consumers, and other users.

mHealth Applications Market Dynamics

The global mHealth applications market is primarily driven by the increasing adoption of advanced technologies in healthcare sector and the need to reduce long waiting periods for specialists to access healthcare facilities. The availability of mobile applications for users is experiencing rapid growth, particularly in healthcare applications that help consumers manage their illnesses, well-being, and chronic conditions. This increased role of patients, coupled with the increasing importance of keeping up-to-date information about their own health decisions, has contributed to an increase in the global adoption of mHealth applications.

The healthcare industry has moved towards a value-based care model, with mHealth becoming a widespread trend due to the advent of technologies such as remote monitoring, electronic medical records, and other communication platforms. The rising prevalence of disorders such as diabetes, hypertension, cancer, and obesity, as well as raising awareness of wellness and other preventive measures among patients, are expected to fuel the growth of the mHealth application industry.

The introduction of wearable devices from Fitbit, Apple, and Xiaomi have a positive impact on the market. Market growth appears to be positive, with increasing investment in wearable technology start-ups. These start-ups focus on categories of mHealth, such as personal safety, women’s health, and hydration monitoring, which promise exciting market prospects.

mHealth Applications Market Segmentation

The global market for mHealth applications has been segmented based on type, which includes monitoring applications, education & awareness, healthcare management, diagnosis & treatment, wellness & prevention, and others. The monitoring application segment had the largest market share of approximately 53.8% in 2016.

mHealth Applications Market Regional Analysis

Region-wise,the global mHealth applications market has been segmented into Europe, North America, Asia Pacific, and Middle East & Africa.

In 2016, Europe had the highest market share of 31.7% in the global market for mHealth applications, taking into account the regional market scenario.

The Asia Pacific is the second-largest and fastest-growing market in the global market for mHealth applications. APAC is forecast to rise at 33.7% CAGR in 2017-2023. Many Asian countries are adopting digital health strategies to manage healthcare delivery and deliver better outcomes. For example, the Digital India program aims to improve IT services to empower healthcare professionals. These initiatives are expected to make the Asia Pacific the fastest-growing segment in the forecast period.

North America is one of the leaders in the field of mhealth and is only behind the APAC. North America is estimated to cross USD 28762.1 million by 2023.

The Middle East and Africa were valued at USD 1334.9 in 2016 and is expected to rise at a steady pace over the forecast period.

Source: https://www.medgadget.com/2020/06/covid19-impact-on-mhealth-applications-market-is-estimated-to-reach-usd-100-2-billion-by-2023-size-share-clinical-health-data-stress-management-advance-technology-global-growth-factors-and-demand.html

David Beckham Invests in #Esports with London-based Start-up Guild – SPONSOR: Esports Entertainment Group $GMBL $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 4:34 PM on Thursday, June 25th, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) – Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is the next generation online gambling company designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

David Beckham Invests in Esports with London-based Start-up Guild

  • Former England soccer captain David Beckham is moving into the virtual world as co-owner of London-based start-up Guild Esports.
  • Guild said in a statement on Thursday that it will launch player academies and run teams in various esports arenas including Rocket League, EA Sports, FIFA and Fortnite.

“We have a vision to set a new standard, supporting these players into the future,” said Beckham, who is also co-owner of Major League Soccer’s Inter Miami.

“We are committed to nurturing and encouraging youth talent through our academy systems and I am looking forward to helping our Guild Esports team grow,” added the 45-year-old.

The Financial Times reported that Beckham was taking a significant minority stake in Guild through DB Ventures, his personal investment vehicle, and would be the second biggest shareholder.

It said Guild Esports was seeking a valuation of around 100 million pounds ($124.42 million) following a 25 million pound fundraising.

“David will be instrumental in helping shape the coaching programme implemented at our academies and we welcome his valuable mentoring as well as the inspiration he gives the younger generation of athletes,” said Guild executive chairman Carleton Curtis.

Esports has enjoyed a boom during the global COVID-19 lockdown.

According to analytics platform Newzoo, the global esports market will generate revenues of $1.1 billion in 2020 and $1.56 billion by 2023.

Source: https://www.news18.com/news/football/david-beckham-invests-in-esports-with-london-based-start-up-guild-2687447.html

Spyder Cannabis $SPDR.ca Provides Corporate Update $CGC $ACB $APH $CRON.ca $OGI.ca

Posted by AGORACOM-JC at 12:26 PM on Thursday, June 25th, 2020

Vaughan, Ontario–(June 25, 2020) – Spyder Cannabis Inc. (TSXV: SPDR) (“Spyder” or the “Company“) provides an update to the filing extension as a result of COVID-19:

Filing Extension of Annual Disclosure Documents Due to COVID-19

Due to circumstances created by the COVID – 19 pandemic it will not be filing its audited financial statements and related management discussion and analysis for the fiscal year ended January 31, 2020 by the scheduled due date of June1, 2020, as required under section 4.4(b) and section 5.1(1) of National Instrument 51-102 – Continuous Disclosure Obligations (“NI 51-102”). Spyder will also not be filing its April 30, 2020 quarterly report and management discussion and analysis which is due June 29, 2020.

As required by Ontario Instrument 51-502 Temporary Exemption from Certain Corporate Finance Requirements (OSC Instrument 51-502), BC Instrument 51-515 Temporary Exemption from Certain Corporate Finance Requirements (BC Instrument 51-515), Blanket Order 51-517 Temporary Exemption from Certain Corporate Finance Requirements (ASC Blanket Order 51-517) and Manitoba Blanket Order 52-502 Temporary Exemption from Certain Corporate Finance Requirements (Manitoba Blanket Order 52-502), the Company discloses the following:

  • The Company’s management and other insiders will be subject to a trading black-out that reflects the principles in Section 9 of National Policy 11-207 – Failure-to-File Cease Trade Orders until its audited financial statements and related management discussion and analysis for the fiscal year ended January 31, 2020;
  • The Company expects to file its audited financial statements and related management discussion and analysis for the fiscal year ended January 31, 2020 on or about July 15, 2020 and the quarterly report along with the management discussion and analysis on or about July 31, 2020.

Summary of Recent Developments

On November 12, 2019, the company announced that it completed an acquisition of a development permit issued by the City of Calgary for the operation of a retail cannabis store.

In satisfaction of the purchase of $175,000 Spyder issued 3,000,000 common shares.

On December 20, 2019, the company announced that it’s previous announced Memorandum of Understanding with HighBreed Growth Corp. expired.

On December 23, 2019, the company announced that it had obtained two Development Permits in Calgary, Alberta and received one building permit for one of the locations. Additionally, the company will be submitting an application for a retail cannabis store in the province of Ontario.

On January 10, 2020, the company announced that it had issued 193,846 common shares in consideration for the provision of $12,600 in services provided by AGORA Internet Relations Corp..

On February 3, 2020, the company announced that it has cancelled the previously announced (January 13, 2020) non-brokered private placement of senior secured convertible debentures in the aggregate of $1,500,000. The company was abled to secure a secured bridge loan in the amount of $442,000 primarily by insiders and management.

On May 5, 2020, the company announced that it received a Conditional Cannabis Licence from the City of Alberta.

On May 12, 2020, the company announced that it had received a Cannabis Retail Operator’s Licence (“ROL”) for the Province of Ontario.

The company also previously announced that Mr. Ben Leung was appointed a new board member.

About Spyder Cannabis Inc.

Spyder is a Cannabis, Vape and CBD retailer that operates in jurisdictions where the products are federally legal in both Canada and the United States. The Company, through its subsidiaries, is a retailer involved in the development of three retail business units. The first is the sale of Cannabis products, the second is the sale of CBD in the United States only, the third is the sale of smoking cessation products in Ontario.

Cautionary Statements

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

This news release includes statements containing certain “forward-looking information” within the meaning of applicable securities laws (“forward-looking statements”). Forward- looking statements are frequently characterized by words such as “plan”, “continue”, “expect”, “project”, “intend”, “believe”, “anticipate”, “estimate”, “may”, “will”, “potential”, “proposed” and other similar words, or statements that certain events or conditions “may” or “will” occur.

FOR ADDITIONAL INFORMATION, PLEASE CONTACT:

For more information, please contact:

Spyder Cannabis Inc.
Dan Pelchovitz
President & Chief Executive Officer
Telephone: 1.888.504.7737

Email: [email protected]

$KABN.ca – Liquid Avatar to Present at Apex Comic Group’s San Diego Comic-Con Virtual Panel $MOS.ca $MOGO.ca $CTZ.ca $PTO.ca $PAY.ca

Posted by AGORACOM-JC at 8:51 AM on Thursday, June 25th, 2020
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Liquid Avatar launches open call for emerging artists at world’s largest comic book, fantasy and manga event

  • Liquid Avatar platform (www.liquidavatar.com) has partnered with Apex Comics Group (www.apexcomicsgroup.com) founder and publisher, Mariano Nicieza to present at this year’s San Diego Comic-Con @Home event
  • The Apex Comics Group panel will take place on Saturday, July 25, 2020 at 5 pm Pacific Time / 8 pm Eastern Time
  • San Diego Comic-Con is hailed as the largest attended event in San Diego annually with over 135,000 attendees in 2019 according to VisitSanDiego.com
  • This year’s event, celebrating 51 years, will be held virtually for the first time, bringing the event to the world

Toronto, Ontario–(June 25, 2020) – KABN Systems NA Holdings Corp. (CSE: KABN) (the “Company” or “KABN” or “KABN North America“), a Canadian Fintech company that specializes in continuous online identity verification, management and monetization, is pleased to announce that its Liquid Avatar platform (www.liquidavatar.com) has partnered with Apex Comics Group (www.apexcomicsgroup.com) founder and publisher, Mariano Nicieza to present at this year’s San Diego Comic-Con @Home event. The Apex Comics Group panel will take place on Saturday, July 25, 2020 at 5 pm Pacific Time / 8 pm Eastern Time.

San Diego Comic-Con is hailed as the largest attended event in San Diego annually with over 135,000 attendees in 2019 according to VisitSanDiego.com. This year’s event, celebrating 51 years, will be held virtually for the first time, bringing the event to the world.

KABN’s presentation during the Apex panel will focus on this week’s earlier announcement launching Liquid Avatar’s Creator program which is bringing some of the world’s leading pop culture, comic book, fantasy, anime, manga and other iconic Artists together to create Illustrator and Signature series Liquid Avatars. There is also an open call for emerging Artists to join these programs and sell one of a kind, digital series and limited runs of custom Liquid Avatars. All custom Liquid Avatars will be available in the Liquid Avatar Marketplace launching in Q3 (www.liquidavatarmarketplace.com). A select group of emerging Artists will also be commissioned to create new, free Liquid Avatar icons available in the program’s Creator Studio.

Liquid Avatars are high quality digital icons for personal or business use that emulate a user’s digital “wallet” and “keyring” allowing them to manage and control their digital identity, credentials, and valuables. Powered by KABN ID with its biometrics, including facial recognition and other security features, Liquid Avatars can be shared with 3rd parties on a permission basis to verify identity without exposing any sensitive data. There is no cost for a consumer to create or manage their Liquid Avatar account and use the platform.

With the evolving macroenvironment driving an increased amount of time spent online, KABN believes that digital identity will become more important as users look to work, play, educate, game and shop virtually and will need to protect, manage and control the use of their digital identity.

Each custom Liquid Avatar, including the Illustrator and Signature series program, will also be supported by a Digital Certificate of Authenticity (“DCA”), based on blockchain technology developed by the KABN Network. DCAs allow for the issuance, recording, management and transfer of digital assets using IBM’s Hyperledger Fabric.

“San Diego Comic-Con is a perfect place to showcase Liquid Avatars and we want to support the growing number of young, emerging artists and help them kickstart their career through the creation of custom Liquid Avatar icons,” said Ben Kessler, CEO. “Our Liquid Avatar program is positioned to give people a wide range of choices on how they want to digitally present themselves as well as manage and control their digital identity, private and public data. Embracing the professional and emerging Artist community will provide unique opportunities to showcase their work while creating new sources of revenue for themselves and KABN.”

Liquid Avatar is developing custom icons for online groups, events and conferences to create incentives for participation. Liquid Avatar also has other gamification features like badges to create recognition and rewards for attendance and participation.

KABN believes that ownership of identity is a basic human right and individuals should be the primary beneficiary of any use of their identity. KABN North America generates revenue by providing users with high value services and delivering permission-based offers that fit their aggregated public data profiles through KABN KASH and the KABN Visa Card. KABN never rents, sells or provides data to outside parties without permission and complies with jurisdictional privacy rules and regulations.

Over the coming weeks, KABN will begin its rollout of products and programs, initially on an invitation-only basis to its customers, social media, gaming and its network partners.

KABN North America – Showcase – July 7th and July 8th at 12 pm to 1 pm Eastern

KABN North America will be holding a virtual showcase event to present an overview of its products and offerings on July 7th and 8th from 12 pm to 1 pm Eastern. To register for either of these events, please click on either of the links below:

July 7thhttps://aw14bfc0.aweb.page/p/d4e2ce95-8957-4fc7-be5c-3384a511398e

July 8thhttps://aw14bfc0.aweb.page/p/b82604b4-cc9e-4e7a-86ba-ebcec20ab856

About KABN – www.kabnnaholdco.com

KABN Systems NA Holdings Corp. through its wholly owned subsidiary KABN Systems North America Inc. focuses on the verification, management and monetization of digital identity, empowering users to control and benefit from its use of their online identity. KABN propriety technology suite includes 4 key products:

KABN ID is an Always On, biometric and blockchain based digital identity validation and verification platform allowing users to continuously and confidently prove themselves throughout the online community.

Liquid Avatar allows users to create high quality digital icons representing their online personas. These icons, in conjunction with KABN ID, allows users to use Liquid Avatars to share public and permission based private data when they want and with whom they want. www.liquidavatar.com

KABN Card is a Visa approved prepaid card program allowing users to manage both digital and fiat currencies, and earn cashback and other loyalty incentives.

KABN KASH is a cashback, loyalty and engagement program that powers the KABN revenue ecosystem.

KABN provides its products and services at no cost to consumers and generates revenues through permission-based partner programs.

KABN Systems NA Holdings Corp. is publicly traded on the Canadian Securities Exchange under the symbol: KABN

For more information, please visit www.kabnnaholdco.com or www.kabnsystemsna.com

For further information, please contact:

Ben Kessler
Chief Executive Officer
647-725-7742 Ext. 700

[email protected]

The CSE has not reviewed and does not accept responsibility for the adequacy or accuracy of this release.

This news release does not constitute an offer to sell, or a solicitation of an offer to buy, any securities under the KABN Financing in the United States. The securities have not been and will not be registered under the United States Securities Act of 1933, as amended (the “U.S. Securities Act”) or any state securities laws and may not be offered or sold within the United States or to U.S. Persons unless registered under the U.S. Securities Act and applicable state securities laws or an exemption from such registration is available.

Forward-Looking Information and Statements

This press release contains certain “forward-looking information” within the meaning of applicable Canadian securities legislation and may also contain statements that may constitute “forward-looking statements” within the meaning of the safe harbor provisions of the United States Private Securities Litigation Reform Act of 1995. Such forward-looking information and forward-looking statements are not representative of historical facts or information or current condition, but instead represent only the Company’s beliefs regarding future events, plans or objectives, many of which, by their nature, are inherently uncertain and outside of the Company’s control. Generally, such forward-looking information or forward-looking statements can be identified by the use of forward-looking terminology such as “plans”, “expects” or “does not expect”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates” or “does not anticipate”, or “believes”, or variations of such words and phrases or may contain statements that certain actions, events or results “may”, “could”, “would”, “might” or “will be taken”, “will continue”, “will occur” or “will be achieved”. The forward-looking information and forward-looking statements contained herein may include, but is not limited to, information concerning the ability of the Company to generate revenues, roll out new programs and to successfully achieve business objectives, and expectations for other economic, business, and/or competitive factors.

By identifying such information and statements in this manner, the Company is alerting the reader that such information and statements are subject to known and unknown risks, uncertainties and other factors that may cause the actual results, level of activity, performance or achievements of the Company to be materially different from those expressed or implied by such information and statements. In addition, in connection with the forward-looking information and forward-looking statements contained in this press release, the Company has made certain assumptions. Among the key factors that could cause actual results to differ materially from those projected in the forward-looking information and statements are the following: changes in general economic, business and political conditions, including changes in the financial markets; changes in applicable laws; compliance with extensive government regulation. Should one or more of these risks, uncertainties or other factors materialize, or should assumptions underlying the forward-looking information or statements prove incorrect, actual results may vary materially from those described herein as intended, planned, anticipated, believed, estimated or expected.

Although the Company believes that the assumptions and factors used in preparing, and the expectations contained in, the forward-looking information and statements are reasonable, undue reliance should not be placed on such information and statements, and no assurance or guarantee can be given that such forward-looking information and statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such information and statements. The forward-looking information and forward-looking statements contained in this press release are made as of the date of this press release, and the Company does not undertake to update any forward-looking information and/or forward-looking statements that are contained or referenced herein, except in accordance with applicable securities laws. All subsequent written and oral forward- looking information and statements attributable to the Company or persons acting on its behalf is expressly qualified in its entirety by this notice.

#Esports Millions will award €1 Million Jackpot to CS:GO fans – SPONSOR: Esports Entertainment Group $GMBL $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 6:01 PM on Wednesday, June 24th, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) – Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is the next generation online gambling company designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

Esports Millions will award €1 Million Jackpot to CS:GO fans

  • ESPORTS MILLIONS contest will award €1 million to Esports fans rather than players as they se Unikrn’s betting platform to call how CS:GO goes during the event series over the coming weeks
  • “Million-dollar prize pools are commonplace in esports,” he said, ‘But this is the first time esports fans could become millionaires themselves.

By Paul Seaton

It’s the news that Counter-Strike: Global Offensive fans will be most excited about this summer. Esports data provider GRID and online Esports betting site Unikrn have partnered up for an Esports event with a difference.

The ESPORTS MILLIONS contest will award €1 million to Esports fans rather than players as they se Unikrn’s betting platform to call how CS:GO goes during the event series over the coming weeks. The forthcoming ‘9to5’ event will see a free-to-play live prediction game take place, with fans asked 10 questions over weeks.

Whichever fans finish in the top three places for their predictions being correct will win gaming computers. If any fan scores a flawless set of predictions, they’ll win that million Euros for being top of the ESPORTS MILLIONS.

GRID’s Chief Operating Office, Thomas Warburton, was excited to announce the project, saying:

“We aimed at encapsulating the excitement of a high stakes wager and combining it with friendly competition. As fans, we love to look at esports and contest the next breakout stars, ESPORTS MILLIONS hopes to take the significance of the fans’ opinion to a whole new level. We could not think of a better partner to help us premiere ESPORTS MILLIONS than Unikrn.”

Unikrn’s Karl Flores, eulogized equally passionately about the collaboration.

“Million-dollar prize pools are commonplace in esports,” he said, ‘But this is the first time esports fans could become millionaires themselves. We host a hyper-engaged community of esports fans. Pairing GRID’s data-driven questions, our customers’ prowess, and our tips tools, we’re looking forward to a CS:GO fan making esports history.”

With the ESPORTS MILLIONS event beginning on June 29th and running until September, there are going to be plenty of opportunities to call how the CS:GO events go, with teams such as North, MIBR, Godsent, Havu, fore, OG and Team Spirit taking part.

Fans winning thanks to players is a great idea and the fact that GRID and Unikrn have made this free-to-play is amazing. Fans will look forward to backing their favourites for nothing at a time when, thanks to the global Coronavirus pandemic, times might be tight. It’s sure to buy Unikrn and GRID plenty of new fans when lockdown is over and make the enforced stay at home period a lot more fun for everyone involved too.

In my latest sports Op Ed piece, I want to focus on a decision made just 24 hours ago by one of the biggest football clubs in England.

Over the past few weeks, the statements, hashtags and passionate words of many football players, managers and clubs have displayed an allegiance to the Black Lives Matter movement around the world.

The fight for racial equality, felt so strongly by black managers and players for so many years, has seemed an endless, unwinnable war in recent years. However, From the moment Bulgarian football fans gave English players abuse last year, however, there seems to have been more momentum behind the movement.

In the past few weeks, following the killing of George Floyd, sports stars such as Colin Kaepernick and Raheem Sterling and football pundits such as Ian Wright and Gary Lineker have spoken movingly on how the time for action and change is now. How black people both in sport and around the world in all walks of life deserve equality and respect, the same as anyone else.

It was always going to be a revealing point on the graph as to how much change is really happening when the first manager to lose a high-profile job was sacked and what process that football club went through in recruiting their next manager.

Sadly, on Tuesday, we found out that wasn’t very much change at all.

Yesterday morning, Middlesbrough, who have played in twelve seasons of Premier League football, as well as winning the 2004 League Cup and reaching the UEFA Cup final in 2006, sacked Jonathan Woodgate as their first-team manager.

Here was the official club statement on the matter.

“Jonathan was relieved of his role on Tuesday morning and will be replaced by the experienced Neil Warnock. Warnock will assume responsibility immediately. The club would like to place on record its thanks to Jonathan for all his work in the role of head coach.”

Not only is it a minimalist statement in itself, paying no tribute to the fact that Woodgate was a former player in his first managerial position for instance, but it would appear that the Rooney Rule, which was adopted by the English football association in January 2018 and means that a quota of BAME (black and minority ethnic) candidates must be considered for roles, meant nothing to the North-East side.

Middlesbrough’s contribution to the Black Lives Matter movement on social media was this tepid effort – including their own club hashtag – which garnered just 21 retweets:

#NotTodayOrAnyDay #UTB pic.twitter.com/mGjT7l5lQe — Middlesbrough FC (@Boro) June 20, 2020

Whether Neil Warnock is the right man for the job at Middlesbrough remains to be seen. To this reporter, that’s not the issue. The point is that the first time a major club could have shown that action and change are more important than a panicked quick fix – and at 71, it’s hard to see Warnock building any kind of dynasty at The Riverside – they failed to do so.

Numerous black managers might be wondering why they weren’t considered for the position. Chris Hughton, who took both Brighton and Newcastle into the Premier League might be one of them. If he was interviewed at lunchtime between Woodgate being fired and Warnock being hired, we’d be very surprised.

Action and change? They are still just words until clubs adopt the Rooney Rule to any hired positions, whether it’s as a manager, board member, sports scientist or any other role. Black players have long been seen as vital by football fans, so why are they not allowed to progress further along the football journey once their playing careers are over?

Decisions that are made by clubs when it comes to managers hold back BAME candidates by exclusion. Neil Warnock could lose all eight games he manages for Middlesbrough and send them down. He could win all eight and be hailed a hero. He’s not at fault here, but the club who hired him are.

Did Middlesbrough include BAME candidates in their process? How long between Jonathan Woodgate’s dismissal and Neil Warnock was there? These questions need to be asked and more importantly answered for those who speak of change to stick by their words and make a new future where everyone is treated equally.

If action and change really aren’t just words but have genuine meaning, then they should apply to every managerial role at the very least and at any club, including Middlesbrough Football Club.

Source: https://calvinayre.com/2020/06/24/sports/esports-millions-will-award-e1-million-jackpot-to-csgo-fans/