Agoracom Blog Home

Posts Tagged ‘Activision Blizzard’

$TGS.ca Esports Provides Update on Proposed Acquisition of Pepper Esports $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:12 AM on Thursday, December 3rd, 2020
TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media
  • Company has now received the conditional approval from the TSX Venture Exchange (the ” Exchange “) for the Transaction.
  • The Company, Pepper and Subco entered into an amendment to the Amalgamation Agreement dated December 2, 2020 , which provides for, among other things, the issuance of warrants to purchase common shares of TGS to certain holders of stock options of Pepper who are not eligible to be issued stock options under the Company’s stock option plan.
  • Completion of the Transaction remains subject to a number of conditions, including the final approval of the Exchange and other customary conditions for transactions of this nature.

VANCOUVER, BC , Dec. 3, 2020 – TGS Esports Inc. (” TGS ” or the ” Company “) (TSXV: TGS) (FRA: 5RH) is pleased to provide an update, further to its new release of November 2, 2020 , on its proposed acquisition (the ” Transaction “) of Pepper Esports Inc. (” Pepper “), a next generation competitive esports platform, pursuant to an amalgamation agreement (the ” Amalgamation Agreement “) among the Company, Pepper and 1271801 B .C. Ltd. (” Subco “), a wholly-owned subsidiary of the Company.

The Company has now received the conditional approval from the TSX Venture Exchange (the ” Exchange “) for the Transaction. The Company, Pepper and Subco entered into an amendment to the Amalgamation Agreement dated December 2, 2020 , which provides for, among other things, the issuance of warrants to purchase common shares of TGS to certain holders of stock options of Pepper who are not eligible to be issued stock options under the Company’s stock option plan.

Completion of the Transaction remains subject to a number of conditions, including the final approval of the Exchange and other customary conditions for transactions of this nature.

About Pepper Esports Inc.

Pepper is a leading esports platform provider that offers an advanced platform to create and manage communities of players, organizers, spectators and sponsors, all in one place.  By working closely with event organizers and live venue operators over the last two years, Pepper has developed a suite of advanced tools to manage esports communities, run world class esports and operate physical gaming venues.

Pepper’s key technologies include its patent pending AI engine, which automatically captures game data to create a tournament experience that extends beyond live gameplay and includes highly demanded features such as global leaderboards, player profiles and statistics, new tournament discovery and digital wallets.

About TGS Esports Inc.

TGS Esports Inc. is an organization focused on creating the ultimate esports experience. TGS is made up of industry professionals with 20+ combined years in the space of tournament organization, league facilitation, and production. This experience combined with the proposed acquisition of Pepper allows TGS to offer a full suite of tools needed for any player or tournament organizer in esports. TGS is also the owner of Canada’s first dedicated esports arena, The Gaming Stadium, located in Richmond, British Columbia , which opened in June 2019 . For more information, visit www.thegamingstadium.com .

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

On behalf of the Board of Directors

Spiro Khouri

Spiro Khouri , CEO
TGS Esports Inc.

Disclaimer for Forward-Looking Information

Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the Company. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future, including with respect to: the completion of the Transaction and the acceptance of the Transaction and terms thereof by the Exchange. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of the Company. The risks include the following: the unknown magnitude and duration of the effects of the COVID-19 pandemic and other risks that are customary to transactions of this nature. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them.

This press release is not an offer of the securities for sale in the United States . The securities have not been registered under the U.S. Securities Act of 1933, as amended, and may not be offered or sold in the United States absent registration or an exemption from registration. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any state in which such offer, solicitation or sale would be unlawful.

Top 5 #Esports industry trends that you should know heading into 2021 – SPONSOR: TGS Esports $TGS.ca $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 3:24 PM on Monday, November 30th, 2020

SPONSOR: TGS Esports Inc. (TGS: TSX-V) is creating the ultimate esports experience, made up of industry professionals with 20+ combined years in the space of tournament organization, league facilitation, and production. This experience combined with the acquisition of Pepper Esports Inc . allows TGS to offer a full suite of tools needed for any player or tournament organizer in esports. Learn More.

TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media

Top 5 Esports industry trends that you should know heading into 2021

The Esports industry is on the boom for the last few years and here the top 5 esports industry trends you should know in 2021

By: Arpan Neema

The Esports industry trends are on the blast for a significant long time now. Numerous speculators have just researched this million-dollar industry. On the off chance that you are additionally wanting to make enormous speculation, at that point esports can without a doubt bring you to benefit.

The esports business was esteemed at $906 million out of 2019 wherein it is relied upon to turn into a billion-dollar industry by 2020. At no other time, esports has been in feature than in this pandemic. Esports is huge, it has got all that you can consider; from esports betting, marketing, publicizing, advanced substance, and much more. Electronic Sports or esports has hit the spot looking to the consideration it got from the individuals around the world. The two novices and experts are helping in forming the new business patterns identified with esports.

Esports has just made its put in the standard and is good to go to become enormous. It has become an alluring specialty for speculators now. Numerous large brands have just become a piece of this. Also, understanding the current esports patterns is significant for every individual who is related to the esports business, straightforwardly, or by implication. Having earlier information about the market patterns of esports is similarly as significant as realizing the informational collections of the space.

Regardless of whether you are a game advancement organization or a non-endemic brand who is further hoping to contribute his/her well-deserved cash. Watching out for the change of the worldwide esports market can assist you with getting bits of knowledge about esports industry measurements and permits you to comprehend your esports crowd better.

In this article you will perceive how esports can enable your business to ascend the stepping stools of progress, here are the main 5 patterns in the esports market for 2020 that you should know to increase the value of your business.

Brand Investments

This is the start! As esports keep on developing, shrewd players will keep up with them as a brand in this way giving more substance to their buyers. Shirts, shoes, and gear, all must now be covered under the enormous brand names.

Conventional games don’t have the degree for brand publicizing yet esports, it is covering everything. The esports crowd is all insane consequently allowing the brands a chance to drive deals and assemble client reliability. PepsiCo’s Brisk was among the principal financial specialists who supported the Rocket League Championship Series. Before long, famous brands like Mastercard, Intel, Mercedes Benz, Puma, Nike, Adidas, Coca-Cola, and numerous others joined the race.

Brands are discovering esports as an occasion to pull in another crowd. What’s more, sponsorships can be an ideal method to accomplish that. Since individuals will in a general change to various brands so effectively and rapidly because of dependability and verification, esports is giving these brands an occasion to make brand mindfulness among the individuals from various geologies.

Anyway, what are the brands that have as of late put resources into esports?

Jaguar has as of late marked a multi-year sponsorship manage Gen.G Sports, a South Korean esports association.

Louis Vuitton, a French extravagance house has additionally declared its cooperation with Riot Games. LV will plan virtual things for games like League of Legends which the players will purchase with genuine cash.

BMW has likewise made a stupendous move in its advertising financial plan for esports.

Taking a gander at the information over, it’s almost certain that the brands are putting resources into esports as they are more likely than not examined the outcomes.

Virtual Reality

The virtual universe of esports is more alluring than the one in reality. It carries more inventive occasions to the individuals who need to make occupations. Furthermore, to guarantee a superior gaming experience, individuals are discovering approaches to use innovation in esports. Prior to the items can be moved with the snap of a catch, computer-generated reality has made it conceivable to encounter it truly. This is the intensity of augmented reality that has made esports players move as well as has given them new space to investigate esports.

This physical to PC communication has permitted players to stand up from their situate and appreciate the game alongside really encountering the field of the game. How energizing it is that even while sitting in your own room you can really go in the game, giving you an extreme spectating experience.

Analysts have additionally discovered that augmented simulation can bring back the genuine endurance, quality, and perseverance in the players that were seen during actual games, for example, baseball and boxing. Consequently, helps in improving their psychological and actual wellbeing too. Carrying these customary wearing exercises to the extent of augmented reality will change the manner in which individuals take a gander at esports.

With this, esports fans are searching for ways, for example, AR or VR that can furnish them with an exciting client experience. Not simply the client experience, VR can drive the promoting in esports easily consequently offering occasions to the advertisers.

Esports Gambling V/s Sports Gambling

Esports is simply not going to be bound to the rivalries, it is significantly more past that. Where individuals are investigating and exploring different avenues regarding different parts of esports, betting remaining parts consistent.

Obviously, the games wagering industry is flourishing hard to stay in the line yet taking a gander at the current situation, esports betting will before long remove the games betting world. Today, individuals can almost wager on everything from governmental issues to film stars and so forth. Esports that has just got a huge crowd and can’t get away from the betting game.

With the effect of COVID-19 on the games betting industry, analysts and specialists have seen an abrupt decrease in sports betting exercises and the end of conventional gambling clubs. In spite of the fact that there are games and occasions that actually hold bookmakers and punters, there has been an abrupt expansion in Esports betting.

Numerous game wagering programming advancement organizations have shafted to make esports wagering programming and items to stay serious on the lookout. New companies and business firms are searching for stages that are solid and comprehend the requirement for esports purchasers.

In spite of the fact that esports wagering items are far less evolved when contrasted with the conventional games wagering, bookmakers are investigating the universe of esports and contrasting it with the unpredictability with that of the esports. As indicated by Narus Advisors and Eilers and Krejcik Gaming, the most popular esports titles can be somewhat confounding to the esports speculators to comprehend. Then again, “the large three”, CS: GO, League of Legends, and Dota 2 all in all reports 85% of the esports wagering pattern. Different esports that are popular in esports betting incorporate starcraft-2, Call of Duty, and numerous others.

Wagering on esports is completely another idea for the amateurs. The change of wagering through an advanced reality where no actual fascination will happen would have its own repercussions. Yet, glancing forward in the coming years, more online esports wagering networks will be made and esports betting may take the state of sports betting outperforming it. 

Expansion of the network

The development of esports will likewise bring about the extension of the organization. Expanding viewership will be one of the main elements to drive income development. It includes both infrequent watchers and customary watchers.

In 2018, there were 200 million successive watchers and 165 esports fans who dedicatedly viewed their most loved esports. As indicated by Statista, by 2023, there are 300 million continuous watchers who are required to watch esports around the world.

Newzoo has additionally given information around the esports viewership that predicts the yearly development rate will go up by 14% before the finish of 2021. Also, they anticipated that there will be 307 million periodic watchers while 250 million esports fans adding the absolute to 557 million watchers before the finish of the very year.

Along these lines, information from the greatest two information firms from the specialty has just given a thought regarding the colossal development in viewership of esports around the world. Also, there is no uncertainty that taking a gander at the current circumstance, it is, at any rate, going to take a delay.

Esports viewership is legitimately identified with the attention to it. An ever-increasing number of individuals are finding out about esports. The excursion from two or three thousand to a couple million was not harsh as esports spread broadly like fire in the woods.

The numbers proceed to develop and by 2019 roughly 1.5 billion individuals were at that point familiar with esports. Also, this was conceivable due to the live streaming stages that performed esports industry examination at the extremely beginning stage and had begun to communicate live occasions and matches of esports.

Prior there were relatively few offices to the esports networks to stream their most loved esports because of information speed and different conditions. Be that as it may, with the headway in innovation, it made it workable for them to welcome individuals from various topographies to appreciate viewing their most loved esports.

As indicated by Streamlabs, Twitch and Youtube together have over 1.13 million dynamic clients. In this way, these numbers are sufficient to state that esports has just crossed enormous numbers in making client drawing in content with loads of exercises on the streaming stages and the numbers will develop to an ever-increasing extent.

Jerk has as of late dispatched a devoted catalog for esports lovers.

These bits of knowledge will clearly help organizations and new companies to think the correct way of taking a gander at the current esports market development and pattern in the esports business. A portion of these patterns are certainly going to show and some may set aside more effort to create overall. Be that as it may, generally, every one of them will assume a part in raising esports to another level. Promoters who are as yet arranging can make the most of this chance, as there are countless brands who have just made up their psyches to support distinctive esports occasions.

In the wake of breaking down the esports markets and patterns, it is certain that esports is unquestionably not halting in the coming years. Financial specialists can receive a lot of rewards in the quickly developing scene of esports. Along these lines, this is truly going to be the time of a lot of chances for the ones who are intending to put resources into esports.

Everyone will be entertained

Esports has the ability to take close by the rising excitement of the crowd. Esports isn’t just about the experts who win a great many dollars in opposition however even to the beginners who are taking a make a plunge in this brilliant universe of esports. As is the solid energy the esports watchers who take ordinary subsequent meet-ups on matches and occasions in this manner adding to the viewership.

From beginners to experts, card sharks, watchers, esports will engage all the lives. The developing portable network of esports players has additionally crossed the records. Portable esports have likewise become principally a significant piece of esports.

An investigation shows that around 70-80 % viewership of esports is coming from men, and there is still an extension for the ladies to enter the ever-developing industry. The esports network will develop this year at a quick rate. The developing number of online esports devotees and players worldwide will surpass the previous numbers in the coming years. With in-game live talk alternatives, brand influencers, gatherings, and numerous different choices will lead gamers to join an ever-increasing number of conversations prompting a bigger gathering of network individuals.

Different online media stages and discussions, for example, Reddit are making client drawing in substance to interface players from over the world. These people group will prepare for new gaming encounters making esports more intelligent and engaging the esports players and lovers.

As per Echarts, Arena of Valor is the most popular esports game on versatile played worldwide in the year 2019 followed by PUBG Mobile. The headway in versatile innovation will prompt more number of esports lovers. Newzoo reports that Mobile esports produced 50 million live viewership hours from Sept to Nov 2019—around multiple times more than a similar period in 2018.

Source: https://apptrigger.com/2020/11/30/esports-industry-trends-2021/

TGS Esports $TGS.ca Forms Discover Management To Support the Next Wave of Gaming Creators, Influencers, and Streamers $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:15 AM on Monday, November 30th, 2020
TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media
  • Teamed up with Riley Trimble , formerly of Spire Management, and Marius Adomnica, of Segev LLP, to form Discover Management, a full service management company to help esports influencers, content creators and players realize their full value
  • “At TGS we are working with creators on a daily basis. One constant we have dealt with is that creators love creating but may not have the experience with brand deals or legal matters” said Spiro Khouri , co-founder and CEO of TGS. “We’re helping creators legitimize their career path and guiding them through that process. At the same time, we’re able to connect our partner brands with creators to create mutually beneficial relationships.”

VANCOUVER, BC , Nov. 30, 2020 – TGS Esports Inc. ( “TGS” or the ” Company” ) (TSXV: TGS) (FRA:5RH) has teamed up with Riley Trimble , formerly of Spire Management, and Marius Adomnica, of Segev LLP, to form Discover Management, a full service management company to help esports influencers, content creators and players realize their full value.

“At TGS we are working with creators on a daily basis. One constant we have dealt with is that creators love creating but may not have the experience with brand deals or legal matters” said Spiro Khouri , co-founder and CEO of TGS. “We’re helping creators legitimize their career path and guiding them through that process. At the same time, we’re able to connect our partner brands with creators to create mutually beneficial relationships.”

Twitch, the leading platform for gaming content creators, had over 1.77 Billion hours watched in October 2020 with a daily average of just under 2.5 million unique viewers 1 . Content creators and other esports influencers are a vital component of the gaming ecosystem. New titles such as Fall Guys and Among Us rose to popularity with help of the recommendation of influencers and streamers. Existing games also lean heavily on creators to build and sustain interest in the property. In addition, creators serve as a vital lifeline between the brands they work with and their audiences. These factors have combined to make relationships with influencers an invaluable component of the marketing for any brand seeking to reach gamers.

“We understand the value that content creators bring to the table,” said Justin Simpao , General Manager of Discover Management. “At the same time, we can help influencers deal with niche situations that arise from the growing ecosystem of influencer business. This includes curating partnerships, innovating ways to help our creators grow their personal brand, and handling the complex administrative details such as self-incorporation and finance management.”

Riley Trimble was previously a partner and COO in Spire Management, a content creator management organization. SpireMGMT’s signed creators had over 148,000,000 watch time minutes per month with over $152,000 USD per month in Twitch revenue. He also cultivated partnerships with brands including G Fuel, Nord VPN, and MainGear PC.

Marius Adomnica is an esports lawyer who has been on the forefront of supporting the development of the esports industry in Western Canada . Marius has over a decade of legal experience and has worked extensively with content creators as well as esports teams, tournament organizers and players. He also serves as an advisor and on the board of directors for various companies and non-profit organizations in the industry. Marius looks forward to using his legal experience to assist Discover’s clients.

“Discover Management has a desire to help grow the content creator space,” Simpao continued. “Having been both fans and a part of the creative community for many years has given us a unique understanding of the space. This endemic understanding of the industry is one of many things our team at Discover brings to the table.”

About TGS Esports Inc.
TGS Esports Inc. is an organization focused on creating the ultimate esports experience. TGS is made up of industry professionals with 20+ combined years in the space of tournament organization, league facilitation, and production. This experience combined with the acquisition of Pepper Esports Inc . allows TGS to offer a full suite of tools needed for any player or tournament organizer in esports. TGS is also the owner of Canada’s first dedicated esports arena, The Gaming Stadium, located in Richmond, British Columbia , which opened in June 2019.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

On behalf of the Board of Directors

Spiro Khouri
Spiro Khouri , CEO
TGS Esports Inc.

Disclaimer for Forward-Looking Information
Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the Company. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future, including with respect to: the hosting of an NBA2K tournament for high school students in the Chicago area; the timing, format and prizes for the tournament; and the intended use of the proceeds from the tournament. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of the Company. The risks include the following: the unknown magnitude and duration of the effects of the COVID-19 pandemic and other risks that are customary to transactions of this nature. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them.

This press release is not an offer of the securities for sale in the United States . The securities have not been registered under the U.S. Securities Act of 1933, as amended, and may not be offered or sold in the United States absent registration or an exemption from registration.  This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any state in which such offer, solicitation or sale would be unlawful

Strapped In, and Fired Up: $TGS.ca and Crimson Wings to host Women’s Car Ball Championship $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:15 AM on Monday, November 16th, 2020
TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media
  • TGS Esports Inc. (TSXV: TGS) has teamed up with Crimson Wings to host the 3rd season of the Women’s Car Ball Championship, the world’s premier Rocket League tournament explicitly held for women
  • The WCBC is an amazing showcase of women’s esports talent, and we’re helping to make it bigger and more exciting than ever,” said Spiro Khouri , founder and CEO of TGS Esports. “This is going to be an exciting partnership – tons of action, tons of fun, and some of the best casters and hosts around.”

VANCOUVER, BC , Nov. 16, 2020 – Put on your driving gloves, top off the tank, and get ready to experience the utter joy of Rocket League. TGS Esports Inc. ( “TGS” or the ” Company” ) (TSXV: TGS) has teamed up with Crimson Wings to host the 3rd season of the Women’s Car Ball Championship, the world’s premier Rocket League tournament explicitly held for women.

“The WCBC is an amazing showcase of women’s esports talent, and we’re helping to make it bigger and more exciting than ever,” said Spiro Khouri , founder and CEO of TGS Esports. “This is going to be an exciting partnership – tons of action, tons of fun, and some of the best casters and hosts around.”

On November 12 , the WCBC officially announced Season 3 which will kick off December 12 . This season features a partnership with Rocket League developer Psyonix who is already showing support by sharing the news of Season 3 among their network.

The 2020 WCBC features divisions in Europe and North America , pitting teams of three in a round-robin style tournament starting in December. The total prize pool for this season is $10,000 . Jeff “Hunted” Lowe will host the event. Casters include Deep “RJsaurus” Nadar, Andrew “Squidd” Riffe , Layla “TamashiiKanjou” Abbott, and more.

“In its first year of existence, WCBC has given women a solid footing in the world of competitive rocket league, and some tier-one esports organizations use it to scout talent and plan for their future,” said Chase “Kilk” Mitchell , founder and CEO of Crimson Wings Entertainment. “This season, we’re better and stronger than ever, and we’re so excited.”

As part of the kick off for the upcoming 3 rd season TGS and Crimson Wings will be holding two open tournaments for any female Rocket League teams. November 28 th will be open to any teams in Europe while December 5 th will be for North American based teams. Both open events will have a cash prize. More info is available at www.thegamingstadium.com .

“Women are a large and often overlooked segment of the esports community,” Khouri said. “Hosting the WCBC allows us to continue to support these players and to introduce our brand to new competitors.”

For more information, please visit www.thegamingstadium.com or discord.gg/tgs .

Corporate Update
Further to its news release of November 2, 2020 , the Company has agreed to pay a finder’s fee to Jameel Bharmal in connection with the proposed acquisition of Pepper Esports Inc. by the Company (the ” Acquisition “), subject to the approval of the TSXV.  The finder’s fee is payable by the issuance of 3,870,968 warrants to purchase common shares of TGS at a price of $0.155 for a period of two years following closing of the Acquisition.

About TGS Esports Inc.
TGS Esports Inc. is an organization focused on creating the ultimate esports experience. TGS is made up of industry professionals with 20+ combined years in the space of tournament organization, league facilitation, and production. This experience combined with the proposed acquisition of Pepper Esports Inc. ( https://www.newswire.ca/news-releases/tgs-esports-announces-signing-of-definitive-agreement-to-acquire-leading-competitive-esports-platform-pepper-esports-804515174.html ) allows TGS to offer a full suite of tools needed for any player or tournament organizer in esports. TGS is also the owner of Canada’s first dedicated esports arena, The Gaming Stadium, located in Richmond, British Columbia , which opened in June 2019.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

On behalf of the Board of Directors
Spiro Khouri
Spiro Khouri , CEO
TGS Esports Inc.

Disclaimer for Forward-Looking Information
Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the Company. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future, including with respect to: the hosting of the Women’s Car Ball Championship tournament; the timing, format and prizes for the tournament; and the proposed acquisition of Pepper Esports Inc. and the finder’s fee payable in connection therewith. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of the Company. The risks include the following: the unknown magnitude and duration of the effects of the COVID-19 pandemic and other risks that are customary to transactions of this nature. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them.

This press release is not an offer of the securities for sale in the United States . The securities have not been registered under the U.S. Securities Act of 1933, as amended, and may not be offered or sold in the United States absent registration or an exemption from registration.  This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any state in which such offer, solicitation or sale would be unlawful.

View original content to download multimedia: http://www.prnewswire.com/news-releases/strapped-in-and-fired-up-tgs-and-crimson-wings-to-host-womens-car-ball-championship-301173096.html

SOURCE TGS Esports Inc

VIDEO – $TGS.ca Esports $6M Acquisition Of Pepper #Esports Creates Killer Tournament Platform $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:21 AM on Thursday, November 12th, 2020
TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media

There is no denying the world of esports was already on a rapid growth rate prior to the COVID-19 pandemic.  However, according to TGS Esports (TGS:TSXV), the growth and awareness of esports over the past several months has accelerated the industry by at least a couple of years, if not more.

Recognizing this trend, TGS pivoted quickly from venue based esports to becoming a leader in esports events, sponsorship and productions.  More than just lip service, tournaments hosted to date have been sponsored by the likes of:

  • Pepsi
  • Red Bull
  • 7-11
  • Shaw Cable

More than just events, TGS also creates high quality production value out of these events, which have already seen more than 20,000 hours of viewership on Twitch and featured on GINX Esports TV (Canada), with the potential to expand with GINX to over 50 countries.

If the story ended there, TGS would have the makings of a great early stage esports story …. but it doesn’t

$6 MILLION ACQUISITION OF “PEPPER ESPORTS” 

The recent acquisition of Pepper Esports takes the TGS offering to a whole different level by providing everyone from enterprise sized clients to small business to a group of buddies to create their own esports tournaments.  The platform is so powerful it will handle everything from registration to game play, prize payouts and everything in between that an entity needs to host a successful esports tournament.
Awesome right?  No, it gets better.  

Hosting your own esports tournament is FREE.  TGS and Pepper figured out that the best way to get mass usage of their platform is to make it $0 upfront and generate $$ from revenue share on all transactions that take place during the tournament.

When you bolt on the fact that TGS can now broadcast that tournament, the Company believes its offering can’t be matched anywhere in the world.  We like it so much that we’re already considering hosting Agoracom esports tournaments for clients and shareholders who can either play or watch. 

Watch this great interview with the CEO’s of both TGS and Pepper to find out more details and feel their mutual excitement about the future.

TGS Esports $TGS.ca Announces Signing of Definitive Agreement to Acquire Leading Competitive #Esports Platform, Pepper Esports $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:12 AM on Monday, November 2nd, 2020
TGS-square
  • Further to its news release of September 1 , 2020  it has entered into an amalgamation agreement with Pepper Esports Inc., a next generation competitive esports platform, and 1271801 B .C. Ltd., a wholly-owned subsidiary of the Company
  • Pursuant to which the Company will acquire all of the issued and outstanding shares of Pepper by way of a “three-cornered” amalgamation

VANCOUVER, BC , Nov. 2, 2020 – TGS Esports Inc. (” TGS ” or the ” Company “) (TSXV: TGS) is pleased to announce that, further to its news release of September 1 , 2020  it has entered into an amalgamation agreement (the ” Amalgamation Agreement “) with Pepper Esports Inc. (” Pepper “), a next generation competitive esports platform, and 1271801 B .C. Ltd. (” Subco “), a wholly-owned subsidiary of the Company, pursuant to which the Company will acquire all of the issued and outstanding shares of Pepper by way of a “three-cornered” amalgamation (the ” Acquisition “).  As part of the Acquisition, the Pepper executive team, Guy Halford-Thompson, Jackson Warren and Ben Hoffman, who have  a decade of combined experience in growing early-stage companies in the public markets, will join the TGS executive team.

The Pepper platform offers an advanced suite of tools for league operators, tournament operators, and venue owners to effortlessly set up and manage esports communities and run world-class events. These include key innovations, such as automatic game scoring technology, that uses Pepper’s patent pending AI engine and saves event organizers hundreds of hours of setup time, live leaderboards which vastly improve player and spectator experiences, a universal ranking system that ranks players across all competitive games, and more.

Transaction Highlights

  • Develop New Revenue Streams – the Acquisition is expected to provide TGS with diverse new online revenue streams that include data monetization, payment processing and recurring subscription revenue.
  • Expanded Consumer and Business Base – the combined company will have the ability to acquire users from all over the globe through tournaments of any kind.
  • Highly Accomplished and Experienced Team – the completion of the Acquisition will add a team with over a decade of combined experience in growing early-stage companies in the public markets.
  • Technology Platform – The Acquisition adds a technology platform to TGS, which is scalable, global, and with defensible IP.

“The online gaming market has exploded in 2020, with recent stats showing an estimated 2.7 billion gamers across the globe ( https://www.statista.com/statistics/293304/number-video-gamers/ ). The combination of TGS’ event expertise and Pepper’s leading platform allows us to reach all gamers, regardless of location.” said Spiro Khouri , CEO of TGS. “With this acquisition, we are in a unique position to offer an all encompassing esports experience to any tournament organizer, gamer, or company looking to market to this growing demographic.”

“Working closely with the TGS team, we are already seeing accelerated interest in the Pepper platform. Being able to offer a full suite of services from integrated streaming to full event management sets us apart from other platforms.” said Guy Halford-Thompson , CEO of Pepper. “Now the definitive agreement is in place we can start to execute our plans to scale and grow our platform.”

Summary of Acquisition

Pursuant to the Amalgamation Agreement, on closing of the Acquisition (” Closing “), the Company will issue to each holder (each, a ” Pepper Shareholder “) of common shares of Pepper (each a ” Pepper Share “) three (3) common shares of TGS (each a ” TGS Share “, and such TGS Shares issued as consideration for the Acquisition, the ” Consideration Shares “) for each one (1) Pepper Share (the ” Exchange Ratio “) held by such Pepper Shareholder at a deemed price of $0.14 per Consideration Share for aggregate deemed consideration of approximately $6,073,993. The Consideration Shares will be subject to a contractual lock-up, with 20% of the Consideration Shares being released on Closing and a further 20% being released every six months thereafter. The Consideration Shares may be subject to an additional escrow period as required by the TSX Venture Exchange (the ” TSXV “).

Each outstanding security of Pepper that is convertible or exchangeable for Pepper Shares will be exchanged for corresponding securities that are convertible or exchangeable for TGS Shares on substantially the same economic conditions.

The Acquisition is subject certain conditions including: (i) the receipt of all necessary approvals from the respective shareholders and boards of directors of each of Pepper, the Company and Subco, (ii) the approval of the TSXV) (iii) Pepper shall not have received notices of dissent to the Acquisition from Shareholders holdings more than 5% of the issued and outstanding Pepper Shares, (iv) the employment agreements of Guy Halford-Thompson , Dallas Benjamin Hoffman and Jackson Warren shall have been assumed by the Company (v) there having been no material adverse effect occurring with respect to Pepper or the Company; (vi) Pepper shall have received the consent from the holders of options or warrants to purchase Pepper Shares to the exchange of such securities for equivalent securities to purchase TGS Shares, and (vii) other closing conditions customary for transactions of this nature.

The Acquisition is not a Non Arm’s Length Party transaction. A finder’s fee is expected to be payable in connection with the Acquisition, subject to the approval of the TSXV, and further details will be provided once available.

Directors and Officers

On Closing, it is expected that Guy Halford-Thompson will be appointed as President and a director of the Company, and Dallas Benjamin Hoffman and Jackson Warren will be appointed as Chief Technology Officer and Chief Product Officer, respectively.

Guy and Jackson have worked together since 2016, during which they have had five successful exits, three via acquisition (QuickBitcoin, Bitcoiniacs and Xapcash) and two via public listings (TSXV:BTL, TSXV:DASH). Guy is also a founder and board member of Eli Technologies and Minehub, both of which are due to list in late 2020.

Over the last 4 years, Guy and Jackson have raised over $35m in funding and delivered $500m in investor returns. BTL was founded by Guy, Jackson and Guy’s brother in 2015 and was joined by Ben in early 2017. It delivered early investors significant returns by the time Guy and Jackson exited the company in 2018.

Guy, Jackson and Ben have a strong track record of delivering investor value, and believe they have discovered a truly unique and rare opportunity with Pepper.

Haywood Securities Inc. has acted as a financial advisor to Pepper in connection with the Acquisition. The Company and Pepper deal at arm’s length with each other, and the Acquisition is not expected to result in a change of control of the Company.  A finder’s fee in an amount to be determined at a later time may be payable in connection with the Acquisition, subject to compliance with applicable securities laws and the approval of the TSXV.

About Pepper Esports Inc.

Pepper is a leading esports platform provider that offers an advanced platform to create and manage communities of players, organizers, spectators and sponsors, all in one place.  By working closely with event organizers and live venue operators over the last two years, Pepper has developed a suite of advanced tools to manage esports communities, run world class esports and operate physical gaming venues.

Pepper’s key technologies include its patent pending AI engine, which automatically captures game data to create a tournament experience that extends beyond live gameplay and includes highly demanded features such as global leaderboards, player profiles and statistics, new tournament discovery and digital wallets.

About TGS Esports Inc.

TGS Esports Inc. is an esports organization focused on providing an unparalleled esports experience through its expertise in online and in-person event management, broadcast production, and Pepper Esports tournament software. TGS is the owner of Canada’s first dedicated esports arena, The Gaming Stadium, located in Richmond, British Columbia , which opened in June 2019 . The Gaming Stadium hosts regular online tournaments as well as provides high quality broadcast production for any event. For more information, visit www.thegamingstadium.com .

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

On behalf of the Board of Directors

Spiro Khouri

Spiro Khouri , CEO
TGS Esports Inc.

Disclaimer for Forward-Looking Information

Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the Company. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future, including with respect to: the completion of the Acquisition and the acceptance of the Acquisition and terms thereof by the TSXV, the expected directors and officers of the Company following Closing, the expected benefits of the Acquisition to the Company. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of the Company. The risks include the following: the unknown magnitude and duration of the effects of the COVID-19 pandemic and other risks that are customary to transactions of this nature. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them.

This press release is not an offer of the securities for sale in the United States . The securities have not been registered under the U.S. Securities Act of 1933, as amended, and may not be offered or sold in the United States absent registration or an exemption from registration. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any state in which such offer, solicitation or sale would be unlawful.

SOURCE TGS Esports Inc

TGS Esports $TGS.ca Announces Intent to Acquire Canadian Esports and Digital Media Startup, Volcanic Media $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:18 AM on Wednesday, October 7th, 2020
TGS-square
  • Taken the next step in its growth strategy by executing a letter of intent dated October 1, 2020 to acquire Volcanic Media Inc., a leader in scholastic and grassroots Canadian esports
  • Volcanic was founded in 2018 and is the creator of the National Esports Scholastic League, a first of its kind initiative that works directly with school districts and educators to create various esports initiatives
  • To date Volcanic has worked with over 1000 high school students in 13 different cities spanning 6 school districts
  • Acquisition is expected to drive over 200,000 new users to TGS through scholastic leagues, tournaments, and in-class programs

VANCOUVER, BC, Oct. 7, 2020 – TGS Esports Inc. (“TGS” or the “Company“) (TSXV: TGS) is pleased to announce that it has taken the next step in its growth strategy by executing a letter of intent dated October 1, 2020 (the “LOI“) to acquire Volcanic Media Inc. (“Volcanic“), a leader in scholastic and grassroots Canadian esports (the “Acquisition“).

Volcanic was founded in 2018 and is the creator of the National Esports Scholastic League, a first of its kind initiative that works directly with school districts and educators to create various esports initiatives. To date Volcanic has worked with over 1000 high school students in 13 different cities spanning 6 school districts.

Volcanic has been at the forefront of scholastic esports including awarding high school esports scholarships and creating inter-district high school esports leagues, both firsts of their kind in Canada. Volcanic have also started work on indigenous esports efforts, previously working with Binche Keyoh First Nations for pilot esports programs.

Following the closing of the Acquisition (the “Closing“), TGS is also proud to announce that, as part of this new partnership, all high schools looking to utilize Volcanic will be able to do so absolutely free with no fees paid by schools or students. Interested schools can reach out to Shawn Caldera: [email protected].

Acquisition Highlights

  • The Acquisition is expected to drive over 200,000 new users to TGS through scholastic leagues, tournaments, and in-class programs.

  • The new users will feed into TGS’ online platform, Pepper Esports, which adds to TGS’ overall strategy of having one central ecosystem that creates an unparalleled esports experience.

  • The Acquisition has the potential to put TGS at the forefront of High School esports in Canada and offer TGS an all new scholastic division led by Shawn Caldera and JP Perez of Volcanic.

“We have been working with Shawn and his team for some time now and it made perfect sense to bring Volcanic into the fold,” said Spiro Khouri, CEO of TGS. “Thirty percent of all gamers are under the age of 181 and that number is growing. By introducing that demographic to TGS it allows them to interact with us early and stay a part of our ecosystem beyond High School.”

“Volcanic was created to provide high quality esports events in the scholastic space. In this regard, the agreement with TGS will allow us to take Volcanic to the next level and work with students not only in High School but beyond,” said Shawn Caldera, President of Volcanic.

                         
1 Victor Yanev, “Video Game Demographics – Who Plays Games in 2020“, TechJury (July 25, 2020), online: <https://techjury.net/blog/video-game-demographics/#gref>.

Summary of Acquisition

The LOI sets out the principal terms on which the parties have agreed to complete the Acquisition. The parties have agreed to negotiate in good faith to formalize a definitive agreement (the “Definitive Agreement“) on or before October 30, 2020, and to consummate the Acquisition on or before November 30, 2020.

On Closing, the Company will acquire all of the issued and outstanding common shares of Volcanic (the “Volcanic Shares“) in exchange for a purchase price of $240,000 (the “Purchase Price“). The Purchase Price will be payable by the issuance of such number of common shares of TGS (each, a “TGS Share“) that is equal to the relevant payment (collectively, the “Consideration Shares“), which Consideration Shares will be subject to certain mutually agreed upon terms of escrow.

The Consideration Shares will be distributed upon each of the following milestones being achieved: 40,000 on the Closing; $10,000 on the date that 10,000 new users are registered on Pepper Esports Inc.’s (“Pepper“) esports platform or any other TGS platform as a result of contracts entered into by Volcanic; $30,000 on the date that 40,000 total new users are registered on Pepper’s esports platform or any other TGS platform as a result of contracts entered into by Volcanic; $30,000 on the date that 70,000 total new users are registered on Pepper’s esports platform or any other TGS platform as a result of contracts entered into by Volcanic; $30,000 on the date that 100,000 total new users are registered on Pepper’s esports platform or any other TGS platform as a result of contracts entered into by Volcanic; $50,000 on the date that 150,000 total new users are registered on Pepper’s esports platform or any other TGS platform as a result of contracts entered into by Volcanic; and $50,000 on the date that 200,000 total new users are registered on Pepper’s esports platform or any other TGS platform as a result of contracts entered into by Volcanic.

Subject to the approval of the TSX Venture Exchange (“TSXV“), the Consideration Shares will be issued at a deemed price equal to the Discounted Market Price (as defined in the policies of the TSXV) of the TGS Shares on the date of issuance of the Consideration Shares based on the Volume Weighted Average Price of TSXV’s share price in the ten (10) trading days prior to the relevant payment date. The discount applicable to the Consideration Shares shall be the lesser of 25% and the maximum discount applicable under the policies of the TSXV on the date of issuance of the Consideration Shares.

On Closing, it is anticipated that each of Shawn Caldera and JP Perez will enter into consulting agreements with TGS pursuant to which they will serve the Company as Scholastic Esports Director and Scholastic Esports Manager respectively.

The Acquisition is expected to constitute a “Reviewable Transaction” as defined in TSXV Policy 5.3 – Acquisitions and Dispositions of Non-Cash Assets and is therefore subject to the prior approval of the TSXV. No finder’s fees are payable in connection with the Acquisition. Following the Closing, Volcanic will become a wholly-owned subsidiary of the Company.

Completion of the Acquisition remains subject to a number of conditions, including: (i) the approval of the Acquisition by the shareholders of Volcanic, (ii) the completion of satisfactory due diligence, (iii) the approval of the boards of directors of the Company and Volcanic, (iv) the execution of the Definitive Agreement, (v) obtaining all required consents, waivers and approvals, including the approval of the TSXV, and (vi) other closing conditions customary for transactions of this nature.

About Volcanic Esports Inc.

Volcanic Media Inc. is a private British Columbia esports and digital media startup. Volcanic is a leader in esports growth in Canada, running the National Esports Scholastic League, where students compete for post-secondary scholarship funding. Volcanic also acts as a gateway for digital creators, gamers and media enthusiasts for their future careers. Volcanic works with tech accelerators, tech businesses and educators to help foster grassroots community engagement through Volcanic’s ATLAS platform; a powerful esports engagement platform helping to ensure no esports enthusiast is left behind.

About TGS Esports Inc.

TGS Esports Inc. is an esports organization focused on providing an unparalleled esports experience through its expertise in online and in-person event management, broadcast production, and Pepper Esports tournament software. TGS is the owner of Canada’s first dedicated esports arena, The Gaming Stadium, located in Richmond, British Columbia, which opened in June 2019. The Gaming Stadium hosts regular online tournaments as well as provides high quality broadcast production for any event. For more information, visit www.thegamingstadium.com.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

On behalf of the Board of Directors

Spiro Khouri

Spiro Khouri, CEO
TGS Esports Inc.

Disclaimer for Forward-Looking Information

Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the Company. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future, including with respect to: Shawn Caldera and JP Perez joining the TGS team, that the Acquisition will increase the number of TGS users and, in turn, feed into TGS’ online platform, that the Acquisition will allow the Company to keep players within its ecosystem, that the Acquisition has the potential to put TGS at the forefront of High School esports in Canada, the execution of the Definitive Agreement and the terms of such Definitive Agreement, the completion of the Acquisition and the acceptance of the Acquisition and terms thereof by the TSXV. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of the Company. The risks include the following: the unknown magnitude and duration of the effects of the COVID-19 pandemic and other risks that are customary to transactions of this nature. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them.

This press release is not an offer of the securities for sale in the United States. The securities have not been registered under the U.S. Securities Act of 1933, as amended, and may not be offered or sold in the United States absent registration or an exemption from registration. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any state in which such offer, solicitation or sale would be unlawful.

Esports Entertainment Group $GMBL Generates 400% Growth in New Registered Users During VIE.gg CS:GO Legend Series Tournament $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 8:14 AM on Thursday, September 17th, 2020
  • VIE.gg CS:GO Legend Series Reaches Record 1.7 Million Unique Viewers
  • Tournament Now the Most-Watched Legend Series Event in Allied Esports History
  • New registered users grew 400% and customer deposits increased 300% during the two-week period of the VIE.gg CS:GO Legend Series Tournament compared to the same two weeks in the prior month

BIRKIRKARA, Malta, Sept. 17, 2020 — Esports Entertainment Group, Inc. (NasdaqCM: GMBL, GMBLW) (or the “Company”), a licensed online gambling company with a focus on esports wagering and 18+ gaming, today announced new registered users grew 400% and customer deposits increased 300% during the two-week period of the VIE.gg CS:GO Legend Series Tournament compared to the same two weeks in the prior month.

The Company’s partner, Allied Esports, a global esports entertainment company and a subsidiary of Allied Esports Entertainment, Inc. (NASDAQ: AESE), drew 1.7 million unique viewers for the VIE.gg CS:GO Legend Series tournament, which ended Sunday, September 13. The two-week competition, which also generated over 1 million hours watched and reached 98,000 peak viewers, is the most-watched Legend Series event since the tournament series was created in 2017.

“We are absolutely thrilled with the viewership numbers for the VIE.gg CS:GO Legend Series, a new benchmark for Allied Esports and a great introduction of our VIE.gg brand to fans around the world,” commented Grant Johnson, CEO of Esports Entertainment Group. “With a 400% increase in new users and 300% increase in deposits, we’ve clearly demonstrated there is demand for our platform. This was a great start to our marketing efforts, and we’re excited to pursue similar opportunities moving forward.”

Each broadcast during the VIE.gg CS:GO Legend Series tournament prominently featured a wagering component, including dynamic live odds that were on display for the entirety of each match. 

“This tournament was an excellent start to our partnership with Esports Entertainment Group, as we introduced their wagering platform to millions of people around the world, and we look forward to creating more valuable content with them in the near future,” said Frank Ng, CEO of Allied Esports Entertainment. “The VIE.gg CS:GO Legend Series is a great example of the ability of our tournaments to deliver dedicated content to an enthusiastic, engaged audience, and we will continue to develop these brands to meet the needs of partners as the esports industry continues to evolve.”

The professional Counter-Strike tournament, which was produced from Allied Esports’ HyperX Esports Studio in Hamburg, Germany, was a global event reaching esports audiences across multiple continents and languages. Allied Esports worked with various partners to broadcast the tournament on Twitch in six languages – English, Portuguese, Russian, Spanish, French and German – and on Chinese streaming platform HUYA, which carried both English and Chinese streams.

The VIE.gg CS:GO Legend Series featured 16 Counter-Strike teams from multiple European countries, the Commonwealth of Independent States (CIS) region and South America, including seven teams ranked in the top 50 globally. Kazakhstan’s Winstrike, which jumped from No. 60 in the world at the start of the tournament to No. 34, defeated 32nd-ranked Heretics from France 3-0 in the best-of-five Grand Final to secure the first VIE.gg CS:GO Legend Series title and €17,000 of the €50,000 total prize pool. Every game from the two-week tournament can be watched in full at youtube.com/alliedesports.

“We are very happy with the results of our first esports tournament sponsorship and the strong uptick in new sign ups and deposits we saw as a result of reaching millions of fans globally,” added Magnus Leppäniemi, Vice President of Marketing and Head of Esports at Vie.gg. “The VIE.gg CS:GO Legend Series provided a great opportunity to support tier 2 and tier 3 teams, a large and important segment of the esports community, and we look forward to continuing our support of these teams in the future.”

The VIE.gg CS:GO Legend Series was Allied Esports’ seventh edition of the CS:GO Legend Series and the 13th Legend Series event overall and part of its efforts to expand the competitive ecosystem and total prize pool for teams ranked outside of the first tier.

ABOUT ESPORTS ENTERTAINMENT GROUP

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers fixed odds wagering, fantasy and pools on various esports events in a licensed, regulated and secure platform at vie.gg and owns and operates online sports book, SportNation.bet. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multiplayer mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds a license to conduct online gambling and 18+ gaming on a global basis in the UK, Ireland, Malta and Curacao. The Company maintains offices in New Jersey, the UK and Malta. For more information visit www.esportsentertainmentgroup.com.

FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

U.S. Investor Relations 
RedChip Companies, Inc.
Dave Gentry
407-491-4498
[email protected]

Media & Investor Relations Inquiries
[email protected]

Esports Entertainment Group $GMBL Provides FY21, FY22 Organic Revenue Guidance & Long-Term Revenue Opportunity $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 8:09 AM on Thursday, September 10th, 2020
  • Provided for the first time, organic revenue guidance for fiscal years 2021 and 2022 as well as a long-term revenue opportunity based on the large and rapidly growing esports wagering addressable market
  • Management issues the following guidance:
  • Fiscal 21 (FY ending June 30, 2021) Revenue Guidance: $13 million
  • Fiscal 22 (FY ending June 30, 2022) Revenue Guidance: $25 million

BIRKIRKARA, Malta, Sept. 10, 2020 — Esports Entertainment Group, Inc. (NasdaqCM: GMBL, GMBLW) (or the “Company”), a licensed online gambling company with a focus on esports wagering and 18+ gaming, today provided for the first time, organic revenue guidance for fiscal years 2021 and 2022 as well as a long-term revenue opportunity based on the large and rapidly growing esports wagering addressable market.

The Company has built a strong foundation for revenue growth, since its April 2020 Nasdaq listing, completing acquisitions of Argyll Entertainment and the assets of FLIP Sports, forming partnerships with Allied Esports, Dignitas, and Twin River Worldwide, while strengthening its team at all levels of the organization. Based on these and other accomplishments, as well as attractive industry trends, management issues the following guidance:

     Fiscal 21 (FY ending June 30, 2021) Revenue Guidance: $13 million

     Fiscal 22 (FY ending June 30, 2022) Revenue Guidance: $25 million

Ultimately the Company believes long-term its VIE.gg platform alone has a revenue opportunity of $180 million1, based on securing 5% of the $3.6 billion esports wagering market.

“Now that we have completed several of the strategic milestones that we laid out in our roadshow, we are well positioned for strong organic revenue growth,” commented Grant Johnson, CEO of Esports Entertainment Group. “We additionally intend to aggressively pursue accretive acquisitions within each of the frameworks of our Three Pillar Strategy.”  

The Company’s Three Pillar Strategy targets growth opportunities in 1) esports entertainment, through tournaments and leagues, 2) esports wagering in key markets globally through the Company’s VIE.gg platform, as well as 3) iGaming and traditional sports betting.

1. Long-term revenue target based on Esports Wagering Market Size and market share assumptions laid out in company’s investor deck.

ABOUT ESPORTS ENTERTAINMENT GROUP

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers fixed odds wagering, fantasy and pools on various esports events in a licensed, regulated and secure platform at vie.gg and owns and operates online sports book, SportNation.bet. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multiplayer mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds a license to conduct online gambling and 18+ gaming on a global basis in the UK, Ireland, Malta and Curacao. The Company maintains offices in New Jersey, the UK and Malta. For more information visit www.esportsentertainmentgroup.com.

FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

U.S. Investor Relations 
RedChip Companies, Inc.
Dave Gentry
407-491-4498
[email protected]

Media & Investor Relations Inquiries
[email protected]

#Beckham’s #Guild to kick off London IPO as #Esports flourish – SPONSOR: Esports Entertainment Group $GMBL $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 12:06 PM on Wednesday, September 9th, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

Beckham’s Guild to kick off London IPO as esports flourish

  • David Beckham’s Guild Esports plans to list in London this year, making the former England soccer captain’s esports enterprise the first to go public in Britain.
  • Guild, which owns and develops esports teams, intends to raise 20 million pounds ($26 million) by listing around 40% of its shares, giving it a valuation of 50 million pounds, a person with knowledge of the matter told Reuters on Wednesday.

By Clara Denina and Tanishaa Nadkar

(Reuters) – David Beckham’s Guild Esports plans to list in London this year, making the former England soccer captain’s esports enterprise the first to go public in Britain.

Guild, which owns and develops esports teams, intends to raise 20 million pounds ($26 million) by listing around 40% of its shares, giving it a valuation of 50 million pounds, a person with knowledge of the matter told Reuters on Wednesday.

Beckham was the founding shareholder of Guild, which said in a statement that that some esport tournaments were attracting a bigger audience than the Wimbledon tennis championship, cycling’s Tour de France and golf’s U.S. Open.

Globally the esports market generated $951 million in revenues in 2019 and 443 million viewers, games and esports analytics firm Newzoo estimates.

Guild is banking on the global influence and following of the former soccer star turned sports business entrepreneur to support its business.

Beckham has an undisclosed significant but minority stake in Guild and is expected to remain a shareholder in the London-based company, which said proceeds from the share placing will be used to recruit new players and invest in its brand.

Guild initially plans to build a coaching academy for teams of four esports disciplines including Rocket League, EA Sports’ FIFA and Fortnite.

It aims to have 20 players by the end of 2021 across its game formats. For now, it has one FIFA player and three Rocket League players.

Online gaming has skyrocketed during global coronavirus lockdowns, which halted live sports events.

The coronavirus crisis has also hit European listings, with volumes at their lowest in eight years in the first half of 2020 as the COVID-19 pandemic doused investor sentiment.

Although there has since been a revival in new listings, this has mostly been in the United States and Asia.

The Hut Group, an online retailer of beauty and nutrition products, is expected to debut on the London public market in September, potentially the biggest IPO of a British company since 2013.

(Editing by Bernard Orr, Jason Neely and Alexander Smith)

Source: https://www.theguardian.pe.ca/sports/beckhams-guild-to-kick-off-london-ipo-as-esports-flourish-494633/