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FansUnite $FANS.ca $FUNFF Applauds Canadian Parliament on Advancing Legislation to Legalize Single Event Sports Betting in Canada $SCR.ca $BRAG.ca $TNA.ca $FDM.ca $JJ.ca

Posted by AGORACOM-JC at 8:45 AM on Thursday, February 18th, 2021
  • Announce that, Bill C-218 was voted on and passed at second reading in the House of Commons on February 17, 2021.
  • The near unanimous vote demonstrated the huge level of support from all parties for single-event sports wagering in Canada.
  • Bill C-218, which would make it legal to bet on individual sports events, has passed its first vote in the House of Commons

Vancouver, British Columbia–(February 18, 2021) – FansUnite Entertainment Inc. (CSE: FANS) (OTCQB: FUNFF) (“FansUnite” or the “Company”) is pleased to announce that, Bill C-218 was voted on and passed at second reading in the House of Commons on February 17, 2021. The near unanimous vote demonstrated the huge level of support from all parties for single-event sports wagering in Canada.

Known as The Safe and Regulated Sports Betting Act, Bill C-218 repeals a section of Canada’s criminal code which makes wagering on a single sporting event illegal. The bill will now enter into the last phase of hearings with the Justice Committee before moving to the senate and then to Governor-General for Royal Assent.

“We are pleased to see the overwhelming support of legalizing single event sports betting in Canada in the Canadian House of Commons this week as it represents a major milestone for the entire industry,” said Scott Burton, CEO of FansUnite Entertainment. “With interest in legal sports betting growing in both Canada and the U.S., seeing a vote of 303-15 in a first vote in the House of Commons demonstrates the desire from several political parties to amend an outdated Canadian law.”

By providing a regulated and thorough framework for single sports betting in Canada, provincial jurisdictions will be in a better position to enable betting from consumers while generating new forms of tax revenue from outside operators looking to expand into the Canadian gambling ecosystem.

“As a gaming operator in regulated jurisdictions, we have sports betting companies around the globe that are currently utilizing our technology to enable their growth,” continued Mr. Burton. “With the advancement of Bill C-218, and our relationships with stakeholders here in Canada, we are in a favourable position to replicate our global gambling strategy and capture market share here on our own soil.”

Read More: https://agoracom.com/ir/FansUniteEntertainment/forums/discussion/topics/755577-fansunite-applauds-canadian-parliament-on-advancing-legislation-to-legalize-single-event-sports-betting-in-canada/messages/2304174#message

FansUnite $FANS.ca $FUNFF Signs Engagement Letter with Gaming Law Firm to Pursue U.S. Licensing Strategy $SCR.ca $BRAG.ca $TNA.ca $FDM.ca $JJ.ca

Posted by AGORACOM-JC at 8:12 AM on Wednesday, February 10th, 2021

  • Announced that the Company engaged the services of Ifrah Law PLLC, a prominent U.S. gaming law firm to collaborate with OneComply Inc. in assisting FansUnite with their U.S. licensing strategy.
  • Ifrah Law will guide FansUnite in navigating multiple state licenses in 2021, starting with New Jersey

Vancouver, British Columbia–(February 10, 2021) – FansUnite Entertainment Inc. (CSE: FANS) (OTCQB: FUNFF) (“FansUnite” or the “Company”) is pleased to announce that the Company engaged the services of Ifrah Law PLLC (“Ifrah Law”), a prominent U.S. gaming law firm to collaborate with OneComply Inc. (“OneComply”) in assisting FansUnite with their U.S. licensing strategy.

In response to the interest that FansUnite has received from U.S. gambling and casino operators for their sports betting and iGaming solutions, a founding member of Ifrah Law, Jeff Ifrah, will provide counsel to FansUnite on their rapid expansion strategy across the different U.S. jurisdictions beginning with New Jersey.

Jeff is an accomplished lawyer who is nationally ranked by Chambers USA in Gaming & Licensing Law given his reputation for legal excellence as well as his involvement with major prosecutions and lawsuits in the North American iGaming industry. Jeff’s expertise and extensive experience in the U.S. gaming landscape will be integral to FansUnite’s growth in the U.S. online gambling market as the Company seeks to acquire multiple state licenses in 2021, starting with the gaming license of New Jersey. In addition, Jeff has worked with OneComply on numerous occasions and therefore, his contribution will bolster OneComply’s efforts in streamlining the legal process for FansUnite’s entry into the U.S.

“Jeff and his team are a great addition to the global legal team that we have assembled to oversee the delivery of FansUnite’s offerings,” said Scott Burton, CEO of FansUnite. “With a long-standing career as a prominent attorney in gaming law, Jeff will accelerate our expansion into the highly complex U.S. betting and iGaming market.”

Read More: https://agoracom.com/ir/FansUniteEntertainment/forums/discussion/topics/755073-fansunite-signs-engagement-letter-with-gaming-law-firm-to-pursue-u-s-licensing-strategy/messages/2303016#message

$TGS.ca Esports Inc. Announces Launch of TGS Mexico to Support Fast Growing Central American Customer Base $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:08 AM on Tuesday, February 9th, 2021
TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media
  • Announced the launch of TGS Mexico, a new division of the Company focused on servicing its fast growing customer base in Central America
  • TGS, in partnership with Nacion Gamer, has delivered its first two events for the Mexican market. On November 28, 2020 over 12,500 people registered for a Call of Duty Mobile event called Play Like You Mean It, presented by Carl’s Jr.
  • The event was watched live by over 1,100 people and has since been watched over 26,000 times.
  • Video of the event can be viewed here: https://bit.ly/39WcQKZ .

VANCOUVER, BC , Feb. 9, 2021 – TGS Esports Inc. (” TGS ” or the ” Company “) (TSXV: TGS) (FRA: 5RH) is pleased to announce the launch of TGS Mexico, a new division of the Company focused on servicing its fast growing customer base in Central America .

TGS, in partnership with Nacion Gamer, has delivered its first two events for the Mexican market. On November 28, 2020 over 12,500 people registered for a Call of Duty Mobile event called Play Like You Mean It, presented by Carl’s Jr. The event was watched live by over 1,100 people and has since been watched over 26,000 times. Video of the event can be viewed here: https://bit.ly/39WcQKZ .

The two parties teamed up again on January 28, 2021 to present an event celebrating the opening of the 300 th Carl’s Jr. location in Mexico . This event featured eight top Mexican streamers playing Call of Duty Warzone and the broadcast was seen live by over 1,500 people and has been viewed over 135,000 times. Video of this broadcast can be viewed here: https://bit.ly/3aG5tXc .

The launch of TGS Mexico is an important milestone for TGS as it allows the Company to better serve its Central American customers through a dedicated team and platform focused on the esports trends in their market. The success of the Company’s recent events highlights the significant growth opportunities available in the Mexican esports market.

Deeper access to the Mexican market allows for another avenue of revenue and user acquisition for TGS. Having a dedicated team focused on this market allows TGS to embed itself with the local scene and ensure the events being put on serve the market accordingly.

This new entity allows TGS to work in the local currency which is vital to brands and partners looking to engage in esports tournaments and or events.

As TGS continues to work with some of the biggest brands globally to deliver world class esports experiences, the Company is seeing significant growth in the number of users it has access to. Over the last three months TGS has interacted with over 25,000 players participating in over 40 events. With the upcoming official launch of the Pepper platform, TGS will have direct access to players who participate in its events.

“We have been able to put on two successful events in Mexico with a great partner in Nacion Gamer.” said Spiro Khouri , CEO of TGS. “By providing an all-in-one esports solution for large consumer brands, we are providing companies with new and better ways to connect with their audience.”

In 2020, the esports and video games market in Mexico was estimated at 988 million U.S. dollars and it is forecast to increase with a compound annual growth rate of eight percent until 2024, when it will reach 1.34 billion U.S. dollars according to Statista 1 .

The partnership between Nacion Gamer and TGS is expected to continue with more events being announced soon.

Read More: https://agoracom.com/ir/TGSESports/forums/discussion/topics/754971-tgs-esports-inc-announces-launch-of-tgs-mexico-to-support-fast-growing-central-american-customer-base/messages/2302813#message

FansUnite $FANS.ca $FUNFF Engages Gaming Laboratories International (GLI) to Test iGaming Platform Against GLI-19 Interactive Gaming Systems Standards and GLI-33 Event Wagering Systems Standards $SCR.ca $BRAG.ca $TNA.ca $FDM.ca $JJ.ca

Posted by AGORACOM-JC at 8:06 AM on Wednesday, February 3rd, 2021

GLI-19 and/or GLI-33 standards are recognized by multiple U.S. states and Canadian provinces

  • Signed an agreement with Gaming Laboratories International (“GLI”), to assess the Company’s online betting offerings for compliance and certification with GLI-19 Standards for Interactive Gaming Systems and GLI-33 Standards for Event Wagering Systems
  • GLI is the largest and most widely accepted independent testing laboratory for iGaming and is trusted by gaming regulators to certify sports wagering and land-based gaming products worldwide.

Vancouver, British Columbia–(February 3, 2021) – FansUnite Entertainment Inc. (CSE: FANS) (OTCQB: FUNFF) (“FansUnite” or the “Company”), through its subsidiary Askott Entertainment Inc., is pleased to announce it has signed an agreement with Gaming Laboratories International (“GLI”), to assess the Company’s online betting offerings for compliance and certification with GLI-19 Standards for Interactive Gaming Systems (“GLI-19 Standards”) and GLI-33 Standards for Event Wagering Systems (“GLI-33 Standards”). GLI is the largest and most widely accepted independent testing laboratory for iGaming and is trusted by gaming regulators to certify sports wagering and land-based gaming products worldwide.

With a presence in six continents, GLI provides high-quality compliance testing and certification services for gaming operators in over 480 jurisdictions worldwide. To complete GLI’s assessment, FansUnite will undergo world-class testing procedures for its leading iGaming and sports betting solutions such as the Chameleon Gaming Platform and Askott Entertainment’s suite of RNG games. The GLI-19 Standards and GLI-33 Standards certification will enable FansUnite to deliver its online gambling products to various States in the U.S. and Provinces in Canada that require gambling firms to be compliant with GLI standards. Any additional unique technical requirements that States and Provinces may require can be tested by GLI in parallel, making for the most efficient certification process and allowing for FansUnite to enter markets more expeditiously.

“We are pleased to announce that we are on track to complete regulatory procedures to distribute our wagering platforms within the North American market,” said Scott Burton, CEO of FansUnite. “Our focus is to expand rapidly in the U.S. and Canada, and therefore, we are committed to obtaining favorable assessments from GLI in order to deliver our solutions to an expanded North American gaming market.”

Read More: https://agoracom.com/ir/FansUniteEntertainment/forums/discussion/topics/754510-fansunite-engages-gaming-laboratories-international-gli-to-test-igaming-platform-against-gli-19-interactive-gaming-systems-standards-and-gli-33/messages/2301762#message

VIDEO – $TGS.ca Esports Closes $2,000,000 Financing, Double Size Of Original Announcement $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 5:31 PM on Monday, January 25th, 2021
TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media

There is no denying the world of esports was already on a rapid growth rate prior to the COVID-19 pandemic.  However, according to TGS Esports (TGS:TSXV), the growth and awareness of esports over the past several months has accelerated the industry by at least a couple of years, if not more. 

Recognizing this trend, TGS pivoted quickly from venue based esports to becoming a leader in esports events, sponsorship and productions.  More than just lip service, tournaments hosted to date have been sponsored by the likes of:

  • Pepsi
  • Red Bull
  • 7-11
  • Shaw Cable

More than just events, TGS also creates high quality production value out of these events, which have already seen more than 20,000 hours of viewership on Twitch and featured on GINX Esports TV (Canada), with the potential to expand with GINX to over 50 countries.

If the story ended there, TGS would have the makings of a great early stage esports story …. but it doesn’t 

$2 MILLION FINANCING + $6 MILLION ACQUISITION OF “PEPPER ESPORTS”

The recent acquisition of Pepper Esports takes the TGS offering to a whole different level by providing everyone from enterprise sized clients to small business to a group of buddies to create their own esports tournaments.  The platform is so powerful it will handle everything from registration to game play, prize payouts and everything in between that an entity needs to host a successful esports tournament.

Awesome right?  No, it gets better.  

Hosting your own esports tournament is FREE.  TGS and Pepper figured out that the best way to get mass usage of their platform is to make it $0 upfront and generate $$ from revenue share on all transactions that take place during the tournament.

When you bolt on the fact that TGS can now broadcast that tournament, the Company believes its offering can’t be matched anywhere in the world. 

We like it so much that we’re already considering hosting Agoracom esports tournaments for clients and shareholders who can either play or watch. 

And it seems as if the market feels the same way given the fact they doubled their financing from $1,000,000 to $2,000,000 due to oversubscribed demand. 

Watch this great interview with TGS CEO Spiro Khouri to find out more details about the Company’s growth within the fast growing world of esports.

$TGS.ca Announces Upsizing of Strategic Financing to $2,000,000 Due to Strong Investor Demand $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:12 AM on Monday, January 18th, 2021
TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media
  • Announced that due to strong investor demand, it has increased the size of the non-brokered private placement announced on January 14, 2021
  • The Offering will now consist of the issuance of up to 11,111,111 units at a price of $0.18 per Unit for aggregate gross proceeds of $2,000,000
  • Each Unit is comprised of one common share and one non-transferrable common share purchase warrant

VANCOUVER, BC , Jan. 18, 2021 /- TGS Esports Inc. (” TGS ” or the ” Company “) (TSXV: TGS) (FRA: 5RH) is pleased to announce that due to strong investor demand, it has increased the size of the non-brokered private placement (the “Offering”) announced on January 14, 2021 . The Offering will now consist of the issuance of up to 11,111,111 units (each, a ” Unit “) at a price of $0.18 per Unit for aggregate gross proceeds of $2,000,000 .  Each Unit is comprised of one common share (each, a ” Share “) and one non-transferrable common share purchase warrant (each, a ” Warrant “).  Each Warrant will entitle the holder thereof to acquire one Share (each, a ” Warrant Share “) at a price of $0.25 per Warrant Share for a period of two years from closing of the Offering, subject to acceleration in the event that the Shares trade at or above $0.40 for ten consecutive trading days.

The proceeds from the Offering are expected to be used for general working capital. Insiders of the Company are leading participation in the Offering. Finder’s fees may be payable in connection with the Offering in accordance with the policies of the TSX Venture Exchange (the ” Exchange “).

All securities issued in connection with the Offering will be subject to a statutory hold period expiring four months and one day after closing of the Offering. Completion of the Offering is subject to a number of conditions, including, without limitation, receipt of all regulatory approvals, including approval of the Exchange.

Read More: https://agoracom.com/ir/TGSESports/forums/discussion/topics/753255-tgs-announces-upsizing-of-strategic-financing-to-2-000-000-due-to-strong-investor-demand/messages/2298566#message

$TGS.ca Announces $1 Million Strategic Financing $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 10:01 PM on Wednesday, January 13th, 2021
TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media
  • Announced a non-brokered private placement consisting of the issuance of up to 5,555,555 units at a price of $0.18 per Unit for aggregate gross proceeds of $1,000,000
  • Each Unit is comprised of one common share and one non-transferrable common share purchase warrant

VANCOUVER, BC , Jan. 13, 2021 – TGS Esports Inc. (” TGS ” or the ” Company “) (TSXV: TGS) (FRA: 5RH) is pleased to announce a non-brokered private placement (the ” Offering “) consisting of the issuance of up to 5,555,555 units (each, a ” Unit “) at a price of $0.18 per Unit for aggregate gross proceeds of $1,000,000 . Each Unit is comprised of one common share (each, a ” Share “) and one non-transferrable common share purchase warrant (each, a ” Warrant “). Each Warrant will entitle the holder thereof to acquire one Share (each, a ” Warrant Share “) at a price of $0.25 per Warrant Share for a period of two years from closing of the Offering, subject to acceleration in the event that the Shares trade at or above $0.40 for ten consecutive trading days.

The proceeds from the Offering are expected to be used for general working capital. Insiders of the Company are leading participation in the Offering. Finder’s fees may be payable in connection with the Offering in accordance with the policies of the TSX Venture Exchange (the ” Exchange “).

Read More: https://agoracom.com/ir/TGSESports/forums/discussion/topics/752988-tgs-announces-1-million-strategic-financing/messages/2297794#message

What We Should Expect of #Esports in 2021 – SPONSOR: $TGS.ca #Esports A leader in Esports Events, Sponsorships And Production $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 12:46 PM on Tuesday, January 12th, 2021

SPONSOR:

TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media

TGS: TSX-V

  • Founded 2018 –  TGS has become a leader in esports events, sponsorships, production
  • A leading provider of  online esports tournaments for corporations 
  • Currently operating many online esports tournaments per week.
  • Tournaments sponsored by companies such as Pepsi, Red Bull, Shaw Cable, 7-11
  • Broadcasts for live esports events including NHL 20, NBA2k, Fortnite, COD.
  • Able to broadcast any type of event with participants from all over the World
  • Content feed can be sent to any online platform or TV station
    • GINX Esports TV – Custom content for Canada, potential for 50 countries
    • Twitch – Since March 2020: 8,454 hours watched, 1,100 new followers, over 500K clip/video views
  • In addition to sponsorship revenues, TGS generates revenue from targeted user data 
  • Owns the only Canadian produced Esports radio show Airing weekly on Rogers Sportsnet

Hub On AGORACOM / Corporate Profile


What We Should Expect of Esports in 2021

  • The esports ecosystem experienced transcendental growth in 2020 due at least in part to the Covid-19 pandemic, and is poised to act as a spring board for even further growth this year
  • With traditional sports largely sidelined last year, stadiums closed to fans, and people starving for personal interaction, gamers and spectators alike have turned to esports in record numbers.
  • According to Newzoo, a prominent esports analytics company, 22% of the internet population participates in esports, and global gaming revenue is expected to hit $159 billion by the end of 2020.[1]
  • Streamers and streaming platforms have exploded in popularity, allowing streamers to earn income from broadcasting their live gameplay, interact with fans and engage with other players.

By: James Fazio

Building on the tremendous growth in 2020, here are some trends that some prominent members of the esports community are forecasting for 2021.

Significant Shift in Brand Advertising.

Enthusiast Gaming, a North American gaming platform went entirely virtual in 2020 and sponsored a four-day free EGLX tournament in November, 2020 that was watched by over 12 million people around the world.[2] SpiderTech, and G Fuel were among the key sponsors of the event, which featured musical performances by Zhu and Goldlink and virtual appearances by athletes Richard Sherman and Darius Slay.[3] With the enormous success of events such as EGLX, and esports audiences continuing to skyrocket, Enthusiast Gaming forecasts that mainstream brands will significantly increase their advertising spend to sponsor esports tournaments and events as a necessary means to engage with that tough-to-reach Gen-Z audience.[4]

Convergence of esports with Mainstream sports.

Other industry experts have predicted that the world will see also greater convergence between traditional sports and esports, with professional football teams launching their own esports teams.[5] For example, in December 2020, the Philadelphia Eagles named Esports Entertainment Group (“EEG”) as their official esports tournament provider.[6] As part of a multi-year deal, EEG will operate bi-annual Madden esports tournaments for the Eagles.[7] EEG will collaborate with Eagles players to create videos to promote the tournaments and will feature Eagles players in increased digital marketing efforts. First-movers such as the Philadelphia Eagles are likely to spawn increasing connectiveness between esports and traditional sports teams.

Growth of Esports in Popular Culture.

On April 24, 2020, more than 12 million people attended rapper Travis Scott’s virtual concert in Fortnite.[8] Last year, FaZe Clan, one of the world’s most popular and successful professional gaming teams, entered the film industry and formed FaZe Studios, which plans to create feature films and a scripted television series.[9] In June, 2020, FaZe Clan also announced its co-ownership of CTRL, a food supplement company.[10] Earlier this year, the NBA sponsored the first-ever players-only esports tournament in which sixteen NBA stars competed in an NBA2K20 tournament on Xbox, won by Devin Booker, who earned $100,000 to donate to the charity of his choice.[11] Based on the success of events such as these, 2021 is likely going to experience a surge in the integration of esports with popular culture, as the music, apparel and film industries seek to integrate themselves into gaming communities through in-game interactions.[12]

Increased Fragmentation and Evolution.

Other industry experts such as Spiketrap have observed that more and more people are streaming a greater variety and volume of content than ever before.[13] For example, according to one source, 42% of the U.S. population has live-streamed online content (compared with just 25% in 2017), and live-streaming is expected to be a $70.5 billion industry by 2021.[14] Spiketrap predicts greater fragmentation in the esports industry created by the explosive growth in the source, variety and content of live-streaming.[15] Musicians, athletes and other content creators will need to find a way to integrate and leverage live-streamed content with their own to better connect and expand their relationships with fans and spectators.

Increased Participation in the Ecosystem.

Still other industry experts have observed an unprecedented increase in player participation within the esports ecosystem. Esports One, for example, has witnessed a rampant rise in virtual currency, rankings, badges, skins and image banners, as player-members seek to “flex” their muscles and show off their skill to their friends and fellow competitors.[16] As esports mature, and more games are supported by more titles, Esports One predicts that there will be more opportunities for sponsorships, integration, and tournament prizes.[17]

In short, as tumultuous and dynamic as 2020 was socially, politically and epistemologically, 2021 promises to be an unprecedented year in the esports world..

Source: https://www.lexology.com/library/detail.aspx?g=779252da-bc05-409d-af02-2990f82ead99

FansUnite Entertainment $FANS.ca $FUNFF Announces Closing of Upsized and Oversubscribed $13.4 Million Private Placement Led by Gravitas Securities Due to Strong Investor Demand $SCR.ca $BRAG.ca $TNA.ca $FDM.ca $JJ.ca

Posted by AGORACOM-JC at 1:05 PM on Monday, January 11th, 2021
  • Completed its previously announced upsized and oversubscribed private placement of transferable special warrants of the Company for aggregate gross proceeds of $13,388,120
  • The Offering consisted of a brokered portion and a non-brokered portion for aggregate gross proceeds of $12,611,250 and $776,870, respectively.

Vancouver, British Columbia–(January 11, 2021) – FansUnite Entertainment Inc. (CSE: FANS) (OTCQB: FUNFF) (“FansUnite” or the “Company“), a technology company providing leading online gaming solutions, is pleased to announce that it has completed its previously announced upsized and oversubscribed private placement of transferable special warrants of the Company (“Special Warrants“) for aggregate gross proceeds of $13,388,120 (the “Offering“). The Offering consisted of a brokered portion (the “Brokered Private Placement“) and a non-brokered portion (the “Non-Brokered Private Placement“) for aggregate gross proceeds of $12,611,250 and $776,870, respectively. Pursuant to the Offering, a total of 21,420,992 Special Warrants, including an aggregate of 2,578,000 Special Warrants issued as a result of the exercise of the agent’s over-allotment option, were sold at a price per Special Warrant of $0.625 (the “Offering Price“).

The Brokered Private Placement was conducted by Gravitas Securities Inc., as lead agent and sole bookrunner (“Gravitas” or the “Lead Agent“) with a syndicate of agents including Haywood Securities Inc. and Mackie Research Capital Corporation (together with the Lead Agent, the “Agents“).

Each Special Warrant entitles the holder thereof to receive one unit of the Company (each, a “Unit“), without payment of additional consideration, with each Unit being comprised of one common share of the Company (a “Common Share“) and one half (1/2) of one transferable Common Share purchase warrant (each whole warrant, a “Warrant“). Each Warrant will entitle the holder thereof to acquire one Common Share (each, a “Warrant Share“) at an exercise price of $0.78 (“Warrant Exercise Price“) per Warrant Share for a period of 24 months following the closing of the Offering (the “Closing Date“).

Read More: https://agoracom.com/ir/FansUniteEntertainment/forums/discussion/topics/752736-fansunite-entertainment-announces-closing-of-upsized-and-oversubscribed-13-4-million-private-placement-led-by-gravitas-securities-due-to-strong/messages/2296985#message

$TGS.ca, #Aces5 and #CrimsonWingsGG partner to launch Calrissian Cup #calcupofficial, a First of its Kind Star Wars Squadron Series, Featuring a record $15,000 Prize Pool $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 11:27 AM on Tuesday, January 5th, 2021
http://blog.agoracom.com/wp-content/uploads/2020/11/image-1.png
  • Announced the Calrissian Cup, a $15,000 prize pool Star Wars Squadrons esports event, in partnership with Aces 5 and Crimson Wings.
  • The $15,000 prize pool is the largest ever offered for a Star Wars Squadron series.
  • Series will feature monthly events broadcast live on Twitch with the grand finale in October 2021.
  • By holding the Calrissian Cup, the first major Star Wars Squadron esports series, TGS lays the foundation for the game and also becomes the standard esports platform for anyone looking to compete.

VANCOUVER, BC , Jan. 5, 2021 – TGS Esports Inc. (” TGS ” or the ” Company “) (TSXV: TGS ) (FRA: 5RH) is pleased to announce the Calrissian Cup, a $15,000 prize pool Star Wars Squadrons esports event, in partnership with Aces 5 and Crimson Wings. The $15,000 prize pool is the largest ever offered for a Star Wars Squadron series.

The series will feature monthly events broadcast live on Twitch with the grand finale in October 2021. By holding the Calrissian Cup, the first major Star Wars Squadron esports series, TGS lays the foundation for the game and also becomes the standard esports platform for anyone looking to compete.

The events will be held on the following dates:

  • Jan 16th & 17th – Community Tournament feat. $400 Prize Pool
  • Feb 27th & 28th – Winter Open Tournament feat. $2000 Prize Pool
  • March 20th & 21st – Community Tournament feat. $400 Prize Pool
  • April 17th & 18th – Spring Open Tournament feat. $2000 Prize Pool
  • May 15th & 16th – Community Tournament feat. $400 Prize Pool
  • June 12th & 13th – Community Tournament feat. $400 Prize Pool
  • July 17th & 18th – Summer Open Tournament feat. $2000 Prize Pool
  • August 14th & 15th – Community Tournament feat. $400 Prize Pool
  • Sept 18th & 19th – Fall Open Tournament feat. $2000 Prize Pool
  • October 2nd & 3rd – Championship feat. $5000 Prize Pool

The winners of the Winter, Spring, Summer, and Fall Open Tournaments will automatically qualify for the Championship. The remaining eight spots in the Championship will be made up of the teams that accumulate the most points during the entire series. Points are up for grabs at each monthly event. Registration is open now and can be found at www.thegamingstadium.com . All events will be broadcast live on Twitch.

“The recent updates to Squadrons allowing for custom matchmaking and spectating have made it easier than ever to put on events. There is no true competitive scene for this title which is why we see this as such a massive opportunity to make the Calrissian Cup the global standard for Star Wars Squadrons esports.” said Spiro Khouri , CEO of TGS. “Star Wars is such a big part of many peoples lives, including mine, and to now bring a competitive esports element to this community is something we are very excited for.”

“When we set out to build the Calrissian Cup we had big goals. We partnered with all of the Squadrons communities and laid a great foundation.” said Ezra Kille , Management, Aces 5. “Having now connected with TGS we can bring this event to life in a bigger way than we ever imagined. The prize pool we are offering is amazing and we cannot wait to get our first event off the ground!”

For more information visit www.thegamingstadium.com .

About TGS Esports Inc.

TGS Esports Inc. is an esports organization focused on providing an unparalleled esports experience through its expertise in online and in-person event management, broadcast production, and Pepper Esports’ tournament software. TGS is the owner of Canada’s first dedicated esports arena, The Gaming Stadium, located in Richmond, British Columbia , which opened in June 2019 . The Gaming Stadium hosts regular online tournaments as well as provides high quality broadcast production for any event. For more information, visit www.thegamingstadium.com .

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

On behalf of the Board of Directors

Spiro Khouri
Spiro Khouri , CEO
TGS Esports Inc.

Disclaimer for Forward-Looking Information

Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the Company. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of the Company. The risks include the following: the unknown magnitude and duration of the effects of the COVID-19 pandemic and other risks that are customary to transactions of this nature. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them.

This press release is not an offer of the securities for sale in the United States . The securities have not been registered under the U.S. Securities Act of 1933, as amended, and may not be offered or sold in the United States absent registration or an exemption from registration. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any state in which such offer, solicitation or sale would be unlawful.