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$FANS.ca $FUNFF Announces Strategic Technology Partnership With $TGS.ca For Major Live Esports Events $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca $SCR.ca $BRAG.ca $TNA.ca $FDM.ca $JJ.ca

Posted by AGORACOM-AB at 9:46 AM on Wednesday, March 17th, 2021

  • The partnership will launch prediction games for major live esports events
  • “The partnership with TGS Esports brings forth a new platform that will enable us to capture new opportunities within the fast-growing esports market,” said Scott Burton, CEO of FansUnite.

VANCOUVER, BC, March 17, 2021 /CNW/ – TGS Esports Inc. (“TGS” or the “Company”) (TSXV: TGS) (FRA: 5RH)) is pleased to announce that it has entered into a strategic partnership with FansUnite Entertainment Inc. (CSE: FANS) (OTCQB: FUNFF) (“FansUnite”), to launch live esports tournaments prediction games.

TGS livestream demo showcasing FansUnite’s stream prediction platform

TGS All New Prediction Game (CNW Group/TGS Esports Inc)

TGS partners with organizations and brands to build and grow their esports communities via tournaments, broadcast production and events. Through the partnership, FansUnite will incorporate its technology solutions into TGS events to establish a new prediction platform where live audience predictions can be placed on multiple outcomes within every white-label esports event run by TGS. Viewers can make live predictions during TGS events for which they can win prizes if their selections are correct. 

Esports revenue in 2020 was over $1 billion[1], excluding revenues from betting. TGS has built white-label esports experiences for over 15 brands, interacting with over 200,000 gamers and by offering prediction games, TGS is able to increase the level of engagement between fans and brands.

Additionally, the prediction games from the platform will be featured on TGS’ Pepper Esports platform which will enable all tournament organizers to offer predictions and rivalry challenges in their tournaments to their viewers.

“Live predictions is a feature our brand partners have been asking us to implement for a long time.” said Spiro Khouri, CEO of TGS Esports Inc. “By implementing FansUnite’s technology into our esports events TGS is able to increase the level of engagement between fans and brands.”

“The partnership with TGS Esports brings forth a new platform that will enable us to capture new opportunities within the fast-growing esports market,” said Scott Burton, CEO of FansUnite. “TGS collaborates with numerous esports event organizers who have a large following of enthusiastic esports gamers who like to participate in their events. Our online betting solutions coupled with TGS esports platform will enable us to attract a new and widening audience from these events.”

For more information, click here.

Las Vegas Bookmakers Welcoming #Esports Betting – SPONSOR Esports Entertainment Group $GMBL $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 3:49 PM on Thursday, April 23rd, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) – Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is the next generation online gambling company designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

Las Vegas Bookmakers Welcoming Esports Betting

  • Regulators have approved wagering on seven further esports events, plus the eNASCAR series that involves real-life pro drivers racing on virtual racetracks
  • Other events approved recently include two League of Legends tournaments and the 2020 Overwatch League

Apr 23, 2020 by Chris Sieroty

Before the coronavirus pandemic, race and sports books in Las Vegas dismissed the notion of posting lines and taking wagers on esports.

Why bet on video game competitions, when you could wager on the Vegas Golden Knights or a long list of NBA games.

But now, searching for an alternative to mainstream sports, the Nevada Gaming Control Board has approved bets on different esports series.

Within the past month, however, regulators have approved wagering on seven further esports events, plus the eNASCAR series that involves real-life pro drivers racing on virtual racetracks.

Other events approved recently include two League of Legends tournaments and the 2020 Overwatch League.

Prior to March 25, the control board had authorized sportsbooks to offer bets on only three major esports tournaments that were held in 2016 and 2017.

It is a regulatory decision William Hill and other bookmakers welcomed, but the new betting opportunities have yet to prove their financial worth compared to betting on the NFL or NBA. 

“Like most new markets, a lot of people don’t know that we have them up,” said Nick Bogdanovich, director of trading for William Hill U.S. â€œIt’s very possible that at some point this stuff will take off, you just never know when.”

Support comes from

Bogdanovich said the tickets have been slow for the esports market, except for the eNASCAR events, but he pointed out that people know the drivers in that event. 

The other events like League of Legends and Overwatch haven’t taken off as much and Bogdanovich admits he doesn’t know much about the video games.

“It’s more for people’s entertainment to get them through this gloom and doom time,” he said, “If it ever gets to where we’re writing serious dollars to it, I might have to sharpen up my acumen.”

Despite Bogdanovich’s skepticism, Blaine Grayboyes, CEO of GameCo, believes esports will be a draw for casinos. 

GameGo creates skill-based games for casinos and has partnered with another company to create an esports data platform. Graboyes said more people watch esports than play them.

“Therefore, the opportunity for more people to bet on esports is there as well,” he said, “What we’re doing is looking to offer the optimal solution in the marketplace for sports books like William Hill and others in Nevada and across North America.”

The new platform will deliver data about esports for sports books.

Graboyes said there is a generational shift going on and the kids who grew up playing video games are now the new customer for casinos.

“This is a great demographic for casinos to engage with now, especially if they want to grow their businesses over time,” he said.

GameCo has created skilled-based games for the casino floor that have the interactivity of video games with the thrill of winning money as the slot machine.

Graboyes said 80 percent of spending on his company’s games come from Gen-X and Millennials, but that same audience only spends about 20 percent on slot machines.

“So, it’s an opportunity to attract and monetize a completely different audience than the traditional slot machine player,” he said.

While Tom Brady and LeBron James are household names, Graboyes said the top gamers are absolutely celebrities to their fans.

Source: https://knpr.org/knpr/2020-04/las-vegas-bookmakers-cautious-welcome-esports-betting