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Enthusiast Gaming $EGLX.ca – Newzoo estimates #esports revenue will eclipse $1 billion this year $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 2:18 PM on Tuesday, February 12th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company partial 2018 reported revenue of $7.4 million representing a 625% increase over the same period in 2017.

Images
EGLX: TSX-V
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Newzoo estimates esports revenue will eclipse $1 billion this year

Jacob WolfESPN Staff Writer

  • esports market is expected to eclipse $1 billion in revenue for the first time in 2019, according to a market report from research firm Newzoo released on Tuesday.
  • The esports industry brought in $865.1 million in revenue in 2018, according to Newzoo, and stands to reach $1.1 billion in 2019 based on the company’s projections.

The esports market is expected to eclipse $1 billion in revenue for the first time in 2019, according to a market report from research firm Newzoo released on Tuesday. It’s been a long offseason, but the second season of the Overwatch League is about to kick off. How did the Atlantic side fare in the offseason moves?

The esports industry brought in $865.1 million in revenue in 2018, according to Newzoo, and stands to reach $1.1 billion in 2019 based on the company’s projections. With a growth rate of 22.3 percent year over year, Newzoo predicted that the industry will rake in $1.79 billion in revenue by 2022.

These numbers are more modest than previous reports from the firm, which outlined $1.5 billion by 2020. The industry will take an additional year, to hit those numbers, according to Tuesday’s report.

The audience for the space is also expected to grow to include 453.8 million people who consume at least one esports event per year in 2019, with 201 million of those fans watching at least one esports event per month, according to the firm. In 2018, Newzoo found 394.6 million people watched at least one esports event per year.

In October and November, more than 58.3 million hours of the League of Legends World Championship were consumed by viewers, with the majority of that viewership stemming from China. By comparison, the second most-watched tournament, the Dota 2 Asia Championships in February 2018, accrued a total of 12 million hours viewed.

The majority of the esports revenue will come from brand investments, which Newzoo categorizes as sponsorships, advertising and media rights. Forty-two percent of revenues are projected to come from sponsorships, which have hit record numbers in the past few years, according to the report. In the past few months, companies such as Coca-Cola, Alienware and others have forged global deals with the Overwatch League and League Championship Series respectively.

Newzoo also predicted an uptick in interest from media companies both on digital and linear TV. In late 2017 and throughout 2018, the League Championship Series and Overwatch League struck multimillion-dollar deals with ESPN, while the Overwatch League also finalized a two-year, $90-million deal with Amazon-owned livestreaming platform Twitch. Other livestreaming platforms such as Facebook, YouTube and Caffeine — which raised $100 million from Fox News in September — have committed to making bigger investments in the space as well.

Despite increased interest and revenues, average spending per fan will likely increase but still remain very low compared to traditional sports, Newzoo said. In 2019, regular esports consumers will spend $5.45 per year on esports, excluding the purchase of game titles.

Of the 173 million people who consumed esports more than once a month, 72 percent were men, while 28 percent were women, according to Newzoo’s report. The dominant age range for both was 21-35, including 39 percent of men and 15 percent of women. Of viewers who watched at least once per year, Newzoo found that 66 percent were men and 34 percent were women.

Although the benchmark of $1 billion provides optimism, there are some signs that the esports industry is struggling in other areas. Despite more than $500 million being committed to franchise fees in both the Overwatch League and Riot Games’ League Championship Series and League European Championship in 2017 and 2018, some investors have looked to sell, while some teams have made layoffs within the last six months.

In October, OpTic Gaming and Houston Outlaws parent Infinite Esports & Entertainment — which committed $33 million in franchise fees to the Overwatch League and League Championship Series in 2017 — laid off 19 employees and ousted CEO Chris Chaney. Their main shareholders, a group comprised of Texas Rangers owners Neil Leibman and Ray Davis, are now looking to sell majority stake of that company for around $150 million, ESPN reported in January.

Infinite’s ownership group is not alone. Vision Venture Partners, the parent of Echo Fox and Twin Galaxies, had layoffs in November after its H1Z1 Pro League began to unravel in fall 2018. The Overwatch League had layoffs, too, after it overspent its original estimates, league sources said. Its parent company, Activision Blizzard, also shuttered the Heroes of the Storm Global Championship in December, and Activision Blizzard is expected to lay off hundreds employees this week, per a Thursday report from Bloomberg.

Source: http://www.espn.com/esports/story/_/id/25975947/newzoo-estimates-esports-revenue-eclipse-1-billion-year

BetterU Education Corp. $BTRU.ca – #AI in India’s educational sector #edtech

Posted by AGORACOM-JC at 12:52 PM on Tuesday, February 12th, 2019
SPONSOR:  Betteru Education Corp. Connecting global leading educators to the mass population of India. BetterU Education has ability to reach 100 MILLION potential learners each week. Click here for more information.
BTRU: TSX-V

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AI in India’s educational sector

by Samaya Dharmaraj

The Ministry Human Resource Department, in a press release, said that several national tech universities in the country have set up AI centres for education and research and development.

These universities include the Indian Institutes of Technology in Kharagpur and Madras and the Indian Institute of Information Technology Design and Manufacturing in Kancheepuram.

Also involved are the National Institute of Technology in Silchar and the National Institute of Technology in Bhopal.

Their centres will offer courses related to AI, for example, in deep learning foundations and applications, reinforcement learning, probabilistic reasoning, predictive and prescriptive data analytics, system identification, physical cybersecurity, and digital image processing.

India’s acts and statutes that govern these institutions allow them to freely collaborate with institutions and universities across the world for academic and research.

In this year’s interim budget (2019-20), the government allocated IN ₹93,848 crores (approximately US $13.15 billion) to the education sector, which is 3.3 percent of the total budget expenditure.

Although there is no clear budgetary allocation plan, a part of the finance will go toward implementing AI courses in schools. The Minister of Corporate Affairs said that the government plans for a National Programme on Artificial Intelligence, which will be catalysed by the establishment of the National Centre on Artificial Intelligence as a hub, along with other Centres of Excellence (CoE).

He said nine priority areas have been identified. Also, a national AI portal will be developed soon.

According to a document released by India’s Policy Commission (the National Institution for Transforming India– NITI Aayog) titled the National Strategy for AI, AI can potentially solve for quality and access issues observed in the education sector.

The potential use cases include augmenting and enhancing the learning experience through personalised learning, automating and expediting administrative tasks, and predicting the need for student intervention to reduce dropouts or recommend vocational training.

It said that an effective education sector can transform a country through the development of human resources and increased productivity.

Particularly in the context of emerging countries, the level of education and literacy of the population plays an important role in its development and the overall transition to an advanced economy.

In India, this is amplified because of its large youth population. Estimates indicate that currently over half the population of the country is below the age of 25. As the adoption of digital means of gathering data increases, it is important that these methods are effectively leveraged to deliver improved education and teaching, the document said.

Albeit slowly, the rate of adoption of technology in education is improving. It is estimated that schools globally spent nearly U $160 billion on education technology, or ‘EdTech’, in 2016, and forecast spending to grow 17 percent annually through 2020.

Private investment in educational technology, broadly defined as the use of computers or other technology to enhance teaching, grew 32 percent annually from 2011 through 2015, rising to US $4.5 billion globally.

The document said that the adoption of new technologies is still lacking, however, often attributed to the unwillingness of teachers and students.

A recent survey found that the lack of technology adoption in schools can be largely attributed to the absence of teacher training.

While 83 percent of the teachers surveyed use computers, it was primarily limited to audio and visual display or student practice. Only about 41 percent use technology for tracking student data and only 27 percent for participating in forums.

Another study found that trained teachers are more likely to use technology in the classroom. 88 percent of trained teachers reported making use of available computers as compared to only 53 percent of untrained teachers.

It said that AI has the potential to bring about changes in the sector by supplementing pedagogy and establishing systems to inform and support decision making across stakeholders and administrative levels. However, the implementation of AI must be preceded by efforts to digitise records of teacher performance, student performance, and curriculum.

Source: https://www.opengovasia.com/ai-in-indias-educational-sector/

CLIENT FEATURE: Tartisan Nickel $TN.ca Kenbridge Property Hosts M&I Resource of 7.14 Million Tonnes at 0.62% Nickel, 0.33% Copper

Posted by AGORACOM-JC at 11:17 AM on Tuesday, February 12th, 2019

Investment Highlights

  • Kenbridge property has a measured and indicated resource of 7.14 million tonnes at 0.62% nickel, 0.33% copper
  • 17.5 (21.8 fully diluted) percent equity stake in Eloro Resources and 2 percent NSR in their La Victoria property

Kenbridge Ni Project (ON, Canada)

  • Advanced  stage  deposit  remains open  in  three  directions,  is  equipped with a 623m  deep  shaft  and  has  never  been  mined. 
  • Preliminary  Economic Assessment completed and updated returned robust project 
    economics and operating costs including  a  NPV  of  C$253M  and  cash costs of US$3.47/lb of nickel net of  
    copper credits.
  • Plans for Kenbridge include updating PEA, advancing the project through to feasibility and exploring the open mineralization at depth

FULL DISCLOSURE: Tartisan Nickel Corp. is an advertising client of AGORA Internet Relations Corp.

HPQ-Silicon Resources $HPQ.ca – Solar shines brightest for renewables-keen investors

Posted by AGORACOM-JC at 9:33 AM on Tuesday, February 12th, 2019

SPONSOR: Exclusive global partnership puts HPQ-Silicon Resources in a position to turn Quartz project into lowest cost supplier to solar industry. Click here to learn more

HPQ: TSX-V

Solar shines brightest for renewables-keen investors

  • Institutional investors surveyed by the Octopus Group have ranked grid-scale solar power as their top deployment target, amid plans to inject US$210 billion in the broader renewable sector within five years.
  • A poll of 100 names published by the firm on Monday found 43% of those managing a portfolio of renewables were invested in solar, ahead of firms invested in onshore and offshore wind (28% each), hydropower (27%) and waste-to-energy and biomass (an aggregate 24%).

By José Rojo Martín

Institutional investors ranked uncertainty with energy prices as a top obstacle (Source: Karnakata Tata)

Institutional investors surveyed by the Octopus Group have ranked grid-scale solar power as their top deployment target, amid plans to inject US$210 billion in the broader renewable sector within five years.

A poll of 100 names published by the firm on Monday found 43% of those managing a portfolio of renewables were invested in solar, ahead of firms invested in onshore and offshore wind (28% each), hydropower (27%) and waste-to-energy and biomass (an aggregate 24%).

Of the respondents – a mix including pension funds, insurers and banks with US$6.8 trillion in combined assets under management – Australians (63%) were keenest on solar, followed by EMEA (58%), Asian (45%) and UK firms (29%).

The industry was the most sought-after also among firms currently not invested in renewables, although some appeared sceptical. Some 58% of those managing a renewables-free portfolio claimed to be considering solar plays, while 21% were not contemplating it and another 21% felt unsure.

Five years to unlock US$210 billion

Even as they singled out grid-scale solar as their top target, the polled investors promised to scale up allocations to all forms of renewables, with US$210 billion set to be deployed within five years.

Private banks appeared the most ambitious, sharing plans for renewables to represent 9.7% of their portfolios over the period. They were followed by strategic investors (8.9%) and pension funds (7.8%), while high-net-worth individuals and family offices (5.5%) and insurers (4.7%) were the most reluctant.  

The Octopus survey evidenced the renewables momentum won’t be challenge-free, though. Energy price uncertainty, liquidity challenges and skills shortages ranked as the top concerns for the polled investors, although costs and regulatory barriers were also seen as obstacles.

Europe before its subsidy-free hour

The Solar Finance and Investment conference held in London in late January identified investors as the key enablers of subsidy-free solar in Europe. Corporate PPAs and other emerging arrangements are easing – although not fully dispelling – investors’ unease around merchant risks and potentially low returns, it was argued.

The Octopus poll placed the continent as the most in-demand destination for renewables investors. Of the top 10 countries and region, only Australia (seventh) and Japan (10th) were non-European.

The survey produced a finding likely to be welcomed by subsidy-free players. Almost one-in-two institutional investors piling into clean energy worldwide was driven by stable cash flows (a driver for 48%) and attractive risk-adjusted returns (40%); only diversification and ESG considerations placed higher.

Source: https://www.pv-tech.org/news/solar-shines-brightest-for-renewables-keen-investors

Esports Entertainment Group $GMBL – In the Video: This Is How #eSports is also Changing the Sports Industry $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 4:10 PM on Monday, February 11th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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In the Video: This Is How eSports is also Changing the Sports Industry

  • At ISPO Munich 2019 eSports was represented for the first time
  • Competitive gaming has long been more than a hype. And the sports industry can also benefit.

Insights by: ISPO Digitize

Even the big football clubs have long since created facts: Schalke 04, VfL Wolfsburg or FC Bayern have their own departments and employ professional players. Training, competition, ambition and title – just like in any sport. Physical and mental fitness are basic prerequisites.

  The annual event for the digitalization of the sports business! Be a part of it on July 3rd and 4th!  

Martin Müller, Vice President of the German Sports Federation: “The sporting goods industry should have an interest in eSport. We have a relatively large merchandising sector. The big teams go on stage with their jerseys. So as a fan I would like to own such a jersey. When we talk about four million eSportsmen, four million eSportsmen also have to be equipped a bit. And I think there’s great potential for the sporting goods industry.”

Source: https://www.ispo.com/en/markets/video-how-esports-also-changing-sports-industry

ThreeD Capital Inc. $IDK.ca Acquires Securities of GoldSpot Discoveries Corp. $NSM.ca $PEEK.ca $CKR.ca $ZC.ca $PNP.ca $VQS.ca $NXJ.ca $KXS.ca $PFM.ca $HIVE.ca $BLOC.ca $CODE.ca

Posted by AGORACOM-JC at 12:34 PM on Monday, February 11th, 2019
  • Announce that it has acquired ownership and control of an aggregate of 10,883,764 common shares of GoldSpot Discoveries Corp. on February 8, 2019. 
  • The Subject Shares represented approximately 11.5% of all issued and outstanding common shares of the Company as of February 9, 2019 immediately following the transaction described above.

TORONTO, Feb. 11, 2019 — ThreeD Capital Inc. (“ThreeD” or “the Acquirer”) (CSE:IDK), a Canadian-based venture capital firm focused on investments in promising, early stage companies and ICOs with disruptive capabilities, is pleased to announce that it has acquired ownership and control of an aggregate of 10,883,764 common shares (the “Subject Shares”) of GoldSpot Discoveries Corp. (the “Company”) on February 8, 2019.  The Subject Shares represented approximately 11.5% of all issued and outstanding common shares of the Company as of February 9, 2019 immediately following the transaction described above. Neither the Acquirer nor any of its joint actors otherwise own any securities of the Company.

The Subject Shares were acquired pursuant to a business combination transaction of which the security holders of GoldSpot Discoveries Inc. completed a reverse takeover of the Company (formerly Duckworth Capital Corp.) and not through the facilities of any stock exchange.  The Subject Shares were acquired in connection with the transaction are subject to a Tier 1 Value Escrow Agreement as required by the TSX Venture Exchange (the “TSXV”).  The Subject Shares shall be released in accordance with such escrow agreement as follows: 25% release on the date of the TSXV bulletin approving the transaction; 25% released six months after the date of the bulletin; 25% released twelve months after the date of the bulletin; and 25% released eighteen months after the date of the bulletin. The common shares of the Company are expected to resume trading on the TSXV under the symbol “SPOT” at a date to be approved by the TSXV and announced by the Company.

The holdings of securities of the Company by ThreeD are managed for investment purposes, and ThreeD could increase or decrease its investments in the Company at any time, or continue to maintain its current investment position, depending on market conditions or any other relevant factor.

The trade was effected in reliance upon the exemption contained in Section 2.3 of National Instrument 45-106 on the basis that ThreeD is an “accredited investor” as defined herein.  A copy of the applicable securities report filed in connection with the matters set forth above may be obtained by contacting the Company at 69 Yonge St., Suite 1010, Toronto, ON, M5E 1K3, Attention: Denis Laviolette, President and CEO (tel: 641-992-9837).

About ThreeD Capital Inc.

ThreeD is a publicly-traded Canadian-based venture capital firm focused on opportunistic investments in companies in the Junior Resources, Artificial Intelligence and Blockchain sectors.  ThreeD seeks to invest in early stage, promising companies and ICOs where it may be the lead investor and can additionally provide investees with advisory services, mentoring and access to the Company’s ecosystem.

For further information:
Gerry Feldman, CPA, CA
Chief Financial Officer and Corporate Secretary
[email protected]
Phone: 416-941-8900 ext 106

CLIENT FEATURE: Star Navigation $SNA.CA Real-Time Flight Tracking and Monitoring Technology

Posted by AGORACOM-JC at 10:52 AM on Monday, February 11th, 2019

RECENT HIGHLIGHTS

SIGNED A COOPERATION AGREEMENT FOR THE EMERGENCY MEDICAL SERVICES MARKETS

  • Will enable them to provide real-time monitoring of patients while in transit on the ground or in the air.
  • CHUSJ is one of the top 10 mother-child hospitals in the World, with over 3500 births a year.
  • Has over 1500 nurses, over 500 Doctors and over 200 researchers on staff.

COMPLETED SALE OF FIVE STAR-A.D.S SYSTEMS TO ALMASRIA UNIVERSAL AIRLINES

  • Announced that AlMasria Universal Airlines of Egypt has decided to proceed with the installation and activation of the STAR-A.D.S.® System across all five (5) of its current aircraft fleet, which includes A-320, A-321, A330 and B737 aircraft.

BOMBARDER JOINT RESEARCH AND DEVELOPMENT PROGRAM

  • Joint research and development program with Bombardier and other industrials and universities of Canada is progressing very positively.
  • The STAR-A.D.S. ® system which is at the heart of the program, after having been validated and extensively used by the aircraft manufacturer, has now been transferred to another flight test vehicle to complete the flight testing and the data collection.

EMERGENCY MEDICAL SERVICES APPLICATIONS

  • Star’s Land System Aided Medical Monitoring system for ground ambulance applications has undergone a series of demonstrations by a care organization in North America.
  • Its airborne parent system, the In-Flight System Aided Medical Monitoring system (STAR-ISAMM™â€), has now been demonstrated to several stakeholders of the commercial and civil air ambulance market.

CHECK OUT OUR RECENT INTERVIEW

FULL DISCLOSURE: Star Navigation Systems Group Ltd. is an advertising client of AGORA Internet Relations Corp.

This #AI Company Is the Future of #Gold Exploration $IDK.ca

Posted by AGORACOM-JC at 8:53 AM on Monday, February 11th, 2019

February 8, 2019

Press Release: U.S. Global Investors Announces Quarterly Results Webcast

By Frank Holmes
CEO and Chief Investment Officer
U.S. Global Investors

Gold mining is one of the very oldest human occupations. The earliest known underground gold mine, in what is now the country of Georgia, dates back at least 5,000 years, when people were just starting to develop written language.

Over the centuries, a number of innovations have emerged that disrupted and forever changed how we explore and mine for gold and other metals. Think dynamite, or the steam engine.

Lately, however, innovation has slowed. Mining companies are in cost-cutting mode, and many producers have favored generating short-term cash flow, often to the detriment of longer-term value. In last year’s “Tracking the Trends” report, Deloitte analysts observed that “miners from 50 years ago would find little has changed if they entered today’s mines, a situation that certainly doesn’t hold true in other industries.”


click to enlarge

Consider the earth-shattering change that’s taken place in oil and gas over the past two decades. Fracking and horizontal drilling have completely revolutionized how we extract resources from the ground, making hard-to-reach oil and natural gas accessible for the first time.

No equivalent technology exists in precious metals. Some companies are now using cutting-edge technology like blockchain to improve supply chain efficiency and transparency, but to date there’s no “gold fracking” method. As a result, metal ore grades are decreasing, and large-scale gold discoveries are becoming fewer and farther between.

One company thinks it has the formula to reverse this trend. I think it could be sitting on a gold mine, pun fully intended.

Meet Goldspot Discoveries

“Some people call it ‘peak gold,’ but I tend to think of it more as ‘peak discovery,’” says Denis Laviolette, the brains behind Goldspot Discoveries, a first-of-its-kind quant shop that aims to use artificial intelligence (AI) and machine learning to revolutionize the mineral exploration business.

A geologist by trade, Denis conceived of Goldspot while serving as a mining analyst with investment banking firm Pinetree Capital. His vision, as he described it to me, was to disrupt mineral exploration as profoundly as Amazon disrupted retail and Uber the taxi business.

“We have more data at our fingertips than ever before, yet new discoveries have been on the decline despite ever increasing exploration spending on data collection,” Denis continues. “We believe Goldpsot can change that. Harnessing a mountain’s worth of historic and current global mining data, AI can identify patterns necessary to fingerprint geophysical, geochemical, lithological and structural traits that correlate to mineralization. Advances in AI, cloud computing, open source algorithms, machine learning and other technologies have made it possible for us to aggregate all this data and accurately target where the best spots to explore are.”

Hence the name Goldspot—though I should point out that Denis considers the Montreal-based company “commodity agnostic,” meaning it collects and aggregates data for all metals, including base metals, not just gold.

Moneyball for Mining

Denis has the record to back up his extraordinary claims. In 2016, Goldspot took second place in the Integra Gold Rush Challenge, a competition with as many as 4,600 worldwide applicants. After consolidating more than 30 years of historical mining and exploration data into a 3D geological model, the company was able to identify several target zones with the highest potential for gold mineralization in Nevada’s Jerritt Canyon district, among several others.

Goldspot’s targeting approach was a complete success. New zones were discovered by AI, validating the company’s models of finding patterns in the data that humans alone couldn’t have seen.

The exercise stands as an example of what can be unlocked when machine learning is applied to geoscience.

“When I first entered the field, geologists were still using pen and paper, and I’m not even that old,” Denis says. “We were paying for all this data, but no one was really doing anything with it.”

Denis’ quant approach to discovery reminds me a lot of Billy Beane, the former general manager of the Oakland A’s and subject of the 2003 bestseller and 2011 film Moneyball. Beane was among the first in sports to pick players, many of them overlooked and undervalued, based on quantitative analysis. His strategy worked better than anyone anticipated.

Although the A’s had one of the lowest combined salaries in Major League Baseball—only the Washington Nationals and Tampa Bay Rays had lower salaries—the team finished the 2002 season first in the American League West.

Similarly, Goldspot seeks to help mining companies cut some of the costs and risks associated with discovering high-quality deposits—something it’s managed to do for a number of its clients and partners, including Hochschild Mining, McEwen Mining and Yamana Gold.

And speaking of teams, Denis has assembled an impressive roster of PhDs and experts in geology, physics, data science and other fields.

But Wait, There’s More…

The company, not yet three years old, does more than assist in exploration. It also invests in and acquires royalties from exploration companies, similar to the business model practiced by successful firms such as Franco-Nevada, Wheaton Precious Minerals, Royal Gold and others.>

The difference, though, is that Goldspot has developed an AI-powered screening platform to identify the very best and potentially most profitable investment opportunities.

For this, Goldspot has also received accolades. It was one of only five finalists in Goldcorp’s 2017 #DisruptMining challenge, for “revolutionizing the investment decision model by using the Goldspot Algorithm to stake acreage, acquire projects and royalties, and invest in public vehicles to create a portfolio of assets with the greatest reward to risk ratio.”

I’ll certainly have more to say about Goldspot in the coming weeks. For now, I’m excited to share with you that the company is scheduled to begin trading on the TSX Venture Exchange early next week. The future belongs to those that can mine data and harness the power of AI, and I’m convinced that what Denis and his partners have created fits that bill. Congratulations, and the best of luck to Denis Laviolette and Goldspot Discoveries!

#Esports Versus Traditional Sports, U.S. Versus China – Let the Games Begin $EGLX.ca $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 8:50 AM on Monday, February 11th, 2019
  • Total eSports revenues reached US $869 million in 2018 and are expected to surpass US$6 billion by 2028, according to Fact.MR.
  • NewZoo estimated the global eSports audience at 380 million for 2018, made up of 165 million Esports enthusiasts and 215 million occasional viewers.

POINT ROBERTS, Wash., Feb. 11, 2019 — Investorideas.com, a leading investor news resource covering gaming and eSports stocks issues a special edition of Play by Play looking at the explosive growth of the sector and how battles are playing out; eSports versus traditional sports and the U.S. versus China bid for leadership.

Total eSports revenues reached US $869 million in 2018 and are expected to surpass US$6 billion by 2028, according to Fact.MR.

NewZoo estimated the global eSports audience at 380 million for 2018, made up of 165 million Esports enthusiasts and 215 million occasional viewers. Meanwhile, Activate projects that by 2021 eSports will have more US viewers than all other professional sports leagues, with the exception of the NFL.

With all this money and viewership at stake, you can expect the big boys to enter the playing field; and yes they certainly have.  On July 2018, ESPN, Disney XD and Blizzard Entertainment, a division of Activision Blizzard (Nasdaq: ATVI), announced an exclusive multiyear agreement for live television coverage of the Overwatch League™, the world’s first major global city-based eSports league.

Seeing the future shift in sports and eSports, Robert Kraft of the New England Patriots, Jeff Wilpon of the New York Mets and the LA Rams’ Stan Kroenke invested heavily into their own franchises within Activision Blizzard’s Overwatch eSports league.

Overwatch franchise valuations are $60 million to $80 million, depending on country and city according to a Forbes article. Adding to its value, news hit on Friday that Coca-Cola signed a deal with Activision Blizzard Esports Leagues to become the official non-alcoholic beverage of Overwatch League and all other Overwatch properties. 

With North America as the largest eSports market in 2018, Enthusiast Gaming (TSXV: EGLX.V) (OTCQB: EGHIF), a gaming company building the world’s largest community of authentic gamers.  strategically announced yesterday that it opened a US-based office and hired a sales team to drive advertising sales and increase annual revenue.

According to the news, “The US-based sales team is based in San Francisco and will be responsible for leading North American sales. This expands the company’s current reach with a sales team in San Francisco, London, UK, and the corporate head office in Toronto. The company kicked off the opening of the sales office with a West Coast advertising roadshow, meeting with top gaming publishers, global brands, and media agencies.”

Undaunted by the fact that they are a smaller company, Enthusiast Gaming is building their network and has positioned themselves at the forefront of the market, led by Menashe Kestenbaum, Founder and CEO. The numbers speak for themselves, with a platform of more than 80 owned and affiliated websites reaching 75 million monthly visitors and 900 YouTube channels with an additional 50 million monthly visitors.

Other major deal flow in the US; Take-Two Interactive Software’s deal with the NBA and Electronic Arts Inc.’s partnerships with the NFL and ESPN. The massive streaming player growth on YouTube and Amazon is yet another indication this industry is not going away anytime soon. 

The China eSports market is second to the United States and according to Dragon Social: “Live streaming, combined with video games has become one of the most popular forms of entertainment for people in China.”

China-based Tencent Holdings Ltd (OTCMKTS: TCEHY) (HKG: 0700) is the biggest gaming company in the world, spending $150 million a year to maintain that dominance. Bloomberg noted, “Along with Activision Blizzard Inc., Tencent’s become one of the most aggressive promoters of pro-gaming. It’s hard to overstate the mania that’s gripped China in particular: at least 10,000 teams exist across the country despite just 12 spots in this year’s marquee King Pro League tournament.”

Streaming video player Huya (NYSE: HUYA) provides a live-streaming platform for gamers to share their experiences and has been dubbed, the ‘Twitch of China’ and says they are the largest in China. Reporting on its NYSE IPO, Forbes said, “HUYA is known for its sticky gaming community who engage in interactive social media features such as gifting and adding commentary during online streaming sessions.”

US company Twitch is a live streaming video platform bought by Amazon in 2014 for $970 million. Twitch viewers between Wednesday, 30th January and Tuesday, 5th February: lowest viewers 625,376 (Monday, 4th 09:00) and peak viewers 2,240,001 (Saturday, 2nd 19:00). 

It’s game on for the US versus China and eSports versus traditional sports. Let the games begin.

For investors following gaming & eSports stocks, Investor Ideas has created a directory of gaming stocks.

Read previous editions of Play by Play

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Esports Entertainment Group $GMBL – #Overwatch League to air on #ESPN, #Disney XD, #ABC $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 3:05 PM on Friday, February 8th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Overwatch League to air on ESPN, Disney XD, ABC

  • Overwatch League announced the broadcast schedule for Season 2, which begins Feb. 14.
  • Three matches per week will be broadcast on Disney XD: the final match each Thursday beginning at 11:30 p.m. ET along with the first two matches every Sunday at 3 p.m. and 4:30 p.m. ET.

All matches will be available on the ESPN app. Three matches per week will be broadcast on Disney XD: the final match each Thursday beginning at 11:30 p.m. ET along with the first two matches every Sunday at 3 p.m. and 4:30 p.m. ET.

The semifinals and finals for Stages 1 and 2 as well as the All-Star Game will air on ABC. ESPN2 will broadcast the Stage 3 finals, with the broadcast schedules for Homestand Weekends, season playoffs and the finals to be announced at a later date.

Season 2 of the OWL kicks off on Feb. 14 with the Philadelphia Fusion facing the London Spitfire in a rematch of the Grand Finals from the inaugural season.

Field Level Media

Source: http://www.espn.com/esports/story/_/page/overwatchseason2schedule/overwatch-league-air-espn-disney-xd-abc