Posted by AGORACOM-JC
at 3:54 PM on Wednesday, February 6th, 2019
The heartbeat of cardiovascular medicine and telemedicine
Specializing in the software engineering of computer based
electrocardiogram (heart monitoring) management and reporting software
Software permits physician interpretations of ECGs and supports private and public payer fee-for-service billings
ECGs are electrical recordings of the heart and performing an ECG is one of the most common diagnostic tests performed
Successfully launched technologies that enable the use of new
medical devices and communication portals utilizing internet and
cellular based technologies for the recording, transmission and viewing
of ECGs
Recent Highlights
CardioComm Solutions’ HeartCheck(TM) Device Enters Final FDA Review Phase Read More
Completed a request for additional information from the US Food and
Drug Administration (“FDA”) for the Company’s premarket notification
510(k), Class II medical device clearance application for the
HeartCheck™ CardiBeat and GEMS™ Mobile Application.
Company had submitted a letter of revocation of their supplementary
information submission on December 26, 2018 in compliance with the FDA’s
directive
CardioComm Solutions’ HeartCheck(TM) CardiBeat and Smart Phone App Enter Final Stage of FDA 510(k) Review Read More
Market Release of HeartCheck(TM) CardiBeat and GEMS(TM) Mobile Application Set For Early 2019
Completed its response to the USA Food and Drug Administration for
additional information following the Company’s filing of its premarket
notification 510(k)
Class II medical device clearance application for the HeartCheck™ CardiBeat and GEMS™ Mobile Application
HeartCheck™ CardiBeat is the second of several planned Bluetooth-enabled ECG recording devices to be marketed by the Company
Launched 12-Lead ECG Smart Wearable Garment Monitoring Solution Read More
Announced joint partnership sales plans for the commercial launch of
its newest software release designed to support an innovative and easy
to use wireless, 12 lead ECG, vital signs, arrhythmia and ischemia
monitoring wearable smart garment manufactured by Israel-based
HealthWatch Technologies Ltd.
Company to Receive Royalty Payments from Biotricity Read More
Confirmed progress on a royalty licencing agreement with Biotricty Inc.
Royalty payment phase became active following confirmation that all
necessary clearance and software development pre-conditions have been
achieved
Royalty fees are due from the use of the ECG software Cardiocomm
developed, or any derivative products, on a per patient monitored basis
First Company to Receive Approval for ECG Product Sales Direct to Consumers Read More
CardioComm was the first company to be approved to sell an ECG
product directly to consumers in North America as evidenced by OTC Class
II medical device clearances by both the United States Food and Drug
Adminstration and Health Canada in 2012
HeartCheck ECG PEN is currently available for OTC sales on the shelves of Canadian pharmacy chain Shoppers Drug Mart.
Completed
HeartCheck(TM) Clinical Validation for Long-Term, Self-Managed, Remote
Monitoring of Atrial Fibrillation Patients Post-Ablation Read More
Moved into routine clinical use following completion of a long-term, remote arrhythmia monitoring pilot in high risk patients.
PACE cardiologists have been prescribing use of the HeartCheck™ ECG
PEN and ECG Handheld Monitor to their patients to provide up to one year
of enhanced remote patient monitoring for arrhythmias in addition to
use of conventional but term-limited Holter and event monitoring.
Products
HeartCheck™ Pen
The HeartCheck™ PEN handheld ECG device is the only device of its kind cleared by the FDA for consumer use.
✓ Monitor For Arrhythmias Anywhere ✓ Web Access to a Qualified Physician ✓ No Prescription Required
The pocket-sized PEN allows you to take heart readings from anywhere, the moment symptoms appear.
The HeartCheck™ ECG Device
The FDA-cleared HeartCheck™ ECG device is portable, easy to use and can store up to 200 thirty second ECG readings.
Whether at home, the gym or at the office, the HeartCheck™ ECG Device
with SMART Monitoring can help detect and monitor arrhythmias from
wherever you are.
Features & Benefits ✓ SMART Monitoring ECG Interpretations ✓ Cleared by the Food and Drug Administration (FDA) ✓ Easy to use ✓ Accurate heart readings in only 30 seconds ✓ Store up to 200 ECGs
Company Accolades
FULL DISCLOSURE: CardioComm Solutions Inc. is an advertising client of AGORA Internet Relations Corp.
Posted by AGORACOM-JC
at 2:03 PM on Wednesday, February 6th, 2019
SPONSOR: Esports Entertainment
$GMBL Esports audience is 350M, growing to 590M, Esports wagering is
projected at $23 BILLION by 2020. The company has launched VIE.gg
esports betting platform and has accelerated affiliate marketing
agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB
China recognizes esports as a profession
China’s Ministry of Human Resources and Social Security (CMHRSS) announced 15 new professions on Jan. 25, including “esports professional†and “esports operator.â€
The world’s most populous nation has finally recognized esports as a legitimate profession, and the ministry has officially identified it in the courts.
China’s Ministry of Human Resources and Social Security (CMHRSS) announced 15 new professions on Jan. 25, including “esports professional†and “esports operator.â€
The world’s most populous nation has finally recognized esports as a
legitimate profession, and the ministry has officially identified it in
the courts. It comes as news following last year, when the Chinese
government issued its support and interest in the esports industry.
The term “esports professional†is defined as players who compete in
esports tournaments, perform at esports events, or train with other
professional players, according to the CMHRSS. While “esports operatorâ€
is explicitly classified as those who organize or develop content for
esports tournaments.
Additionally, the CMHRSS noted that “account boosting†is one of the
main jobs accompanying the esports profession. Account boosting and
cheating are punishable offenses in League of Legends, Overwatch, and
a number of other esports titles, and have caused controversy in the
past. A lack of communication between the Chinese government and the
esports industry could be the reason for the term account boosting being
used, or it could just be a misunderstanding.
The term account boosting could have been used by the CMHRSS to
reference players using their teammates’ account during professional
play, but generally “account boosting†is defined as the act of one
player logging into another player’s account with the intent of boosting
their rank.
It is not clear yet if the ministry’s use of the word account
boosting will be revised. However, the announcement of the inclusion of
esports professional and esports operator as official jobs is a positive
step for the growth of esports in China. It means that Chinese players
will have extended working rights, giving them easier access to working
visas, and allow them more freedom of movement.
Posted by AGORACOM-JC
at 12:34 PM on Wednesday, February 6th, 2019
SPONSOR: ThreeD Capital Inc. (IDK:CSE) Led by
legendary financier, Sheldon Inwentash, ThreeD is a Canadian-based
venture capital firm that only invests in best of breed small-cap
companies which are both defensible and mass scalable. More than just
lip service, Inwentash has financed many of Canada’s biggest small-cap
exits. Click Here For More Information.
——————-
A Technical Breakdown Of Google’s New Blockchain Search Tools
Google is now in the blockchain search business
Less than a day after Forbes broke the story that the internet search giant would be launching a suite of tools built by, and for, open source developers, those tools are live.
Google is now in the blockchain search business. Less than a day after Forbes broke the story that the internet search giant would be launching a suite of tools built by, and for, open source developers, those tools are live.
In addition to loading data sets for all the transactions and
metadata in eight cryptocurrencies, including bitcoin and ethereum,
Google Cloud developer advocate Allen Day and his team of open source
developers from around the world are launching a number of tools
designed to do to blockchain, what Google search did to the internet.
“I’m very interested to quantify what’s happening so that we can see
where the real legitimate use cases are for blockchain,†said Day, who
manages the cloud portion of the project. “So people can acknowledge
that and then we can move to the next use case and develop out what
these technologies are really appropriate for.â€
Last year Day and lead developer Evgeny Medvedev discreetly loaded
transaction data for the bitcoin and ethereum blockchains, along with
some basic search tools, to Google’s BigQuery data analytics platform
and have been studying how developers are using the software. As of
today, they’re taking what they’ve learned and making data sets
available for bitcoin cash, ethereum classic, litecoin, zcash, dogecoin
and dash, along with an expanded suite of search tools.
Dubbed Blockchain ETL (extract, transform, load), the software, which
was created by independent developer Medvedev with support from the
rest the team, includes features such as integration with Google’s
BigQuery ML (machine learning) tool, which was launched into a test, or
“beta†version last year. By searching for patterns in transaction
flows, the machine learning integration will automatically give the user
basic information about how a cryptocurrency address is being used.
For example, the tool might be used to analyze transaction flows to
determine whether an address is holding funds for a cryptocurrency
mining pool, in which users contribute unused computer power to audit
blockchain transactions in exchange for cryptocurrency. In the future,
the BigQuery ML integration could also identify cryptocurrency addresses
owned by a single entity, for example an exchange, and condense those
addresses into a single data point, simplifying comparisons.
Also included in the launch, the blockchain data sets have been
standardized into what Day calls a “unified schema,” meaning the data is
structured in a uniform, easy-to-access way. By ensuring this level of
consistency across data sets, Day hopes to make it easier for data
scientists, auditors, and investigators to make comparative statements
about transactions in the supported blockchains. “And others going
forward will use the same architecture,†Day adds.
Another new search feature is what Day calls a “double entry book
view,†designed to simplify the way users can search for the cumulative
balance of an account over a particular time, accurate to the eight
decimal places, which is the smallest possible bitcoin denomination,
called a satoshi, named after the cryptocurrency’s pseudonymous
inventor.
Data sets that fall into what is called the “Satoshi family,†meaning
they structurally resemble bitcoin, will be searchable by two criteria:
block and transactions. Whereas support for the ethereum and ethereum
classic blockchains, with their more complicated smart contract
functionality, includes five additional tables designed to enable more
sophisticated searches.
The first terabyte of inquiries for these and other data sets are
free each month, with additional fees charged per byte or a flat $40,000
monthly rate for high-volume users. Amazon, Google’s biggest cloud
computing competitor, entered blockchain last year in a big way, and
fellow cloud leader Microsoft is now considered a seasoned veteran of
the burgeoning space. As startups like Storj and Perlin aim to use
cryptocurrency as a way to incentivize users to adopt their
decentralized versions of cloud computing, Day says the industry, expected to reach $411 billion next year, is primed to experience a blockchain renaissance.
“Some people are more theoretical, and the importance of their work
becomes fully manifested decades after they’re dead,†says Day. “I guess
I’m just more interested in seeing things play out in front of me, as
opposed to doing anything deeply theoretical.â€
To incentivize as much participation as possible, Medvedev and Day
have partnered with the nonprofit Ethereum Community Fund, which is in
turn offering cryptocurrency rewards to developers who find and fix bugs
in the code. “There are around ten core contributors that helped
implement various components of the system,†says Medvedev, who leads
the developers and was previously the lead data engineer at
cryptocurrency intelligence firm Coinfi. “They are spread around the
globe: some live in Russia, others in Singapore or China.â€
Perhaps unsurprisingly, Day’s role as customer zero means his
interest in helping create the blockchain search features goes beyond
theory. He believes the tools will enable more advanced econometric
calculations including the Gini coefficient, which measures the
distribution of wealth in a given system, and could eventually be used
to understand which nations are using the cryptocurrency. While
blockchain data doesn’t natively include information about where a
transaction occurs, Day is personally exploring how BigQuery ML might be
leveraged to reveal transaction locations.
“This is not some kind of dependency on government agency reporting,â€
says Day. “We have all the data, and we can pull metrics and and look
at them and reason about them over time.â€
To show how Blockchain ETL could result in improvements to the
cryptocurrency economy, Day is also using the suite of tools to examine a
number of cryptocurrencies, most notably bitcoin cash and ethereum
classic. While both the cryptocurrencies resulted from a dispute about
how to enable smaller, cheaper transactions, Day found, according to the
report published today, that the cryptocurrencies are being hoarded in much the same way as their predecessors.
From the report:
“Bitcoin Cash was purportedly created to increase
transfer-of-value use cases through lower transaction fees, which should
ultimately lead to a lower Gini coefficient of address balances.
However, we see that the opposite is true—Bitcoin Cash holdings have
actually accumulated since Bitcoin Cash forked from Bitcoin. Similarly,
the Ethereum Classic currency was rapidly accumulated post-divergence
and remains so.”
And it’s not just Day who has been using the cryptocurrency data
sets. So far, the largest group of users are coming from within Google
itself. In March 2017 Google purchased data science collaboration
startup Kaggle for an undisclosed amount. Comprising a community of data
scientists, including Day, Kaggle is now hosting more than 500 bitcoin
projects and 16 ethereum projects, many of which are for educational
purposes. Projects include Day’s own effort to track the bitcoin
transactions of the 10,000-bitcoin pizza purchase widely believed to be
the first ever use of bitcoin to buy goods, and some early work to
calculate the Gini coefficient for ethereum.
“We saw a very warm reception from that community,†says Day.
Such successes are giving Day a cult following of sorts. In December
2018 Day met Tomasz Kolinko, a computer scientist and creator of the
Eveem software for analyzing code, called smart contracts, designed to
transparently and immutably execute any number of tasks. The two were
attending the EthSingapore hackathon when Kolinko expressed his
frustration at having to wait for hours to get results from some of his
searches.
Within a month of the two meeting, Kolinko published the results of
his analysis using BigQuery, showing the potential benefits and dangers
of putting such tools in the hands of the public. Kolinko used the
Google BigQuery ethereum dataset to look for a smart contract feature
called a “selfdestruct†designed to limit how long a contract can be
used. In 23 seconds he was able to search 1.2 million smart contracts
and found that almost 700 of them had left open a selfdestruct feature
that would let anyone instantly kill the smart contract, regardless of
who might be using it. “The scary part is,†said Kolinko, “if there is a
new vulnerability, in the past you couldn’t just easily check all the
contracts that were using it.â€
That same month Day reached out to engineer Will Price, whose work
using Google BigQuery to classify the 40,000 richest ethereum addresses
with 25 criteria he had seen online. Using the basic search tools
previously made available, Price identified ten distinct patterns
for how ethereum addresses are being used, but was only able to
classify three of them into what he called “archetypesâ€: exchanges,
miners and initial coin offering (ICO) wallets. “The other archetypes
are just as valid,†says Price, who is now listed as a member of the
developer team. “But I don’t have enough information to say what they
are.â€
Increasingly, it’s not just cryptocurrency data sets loaded by Day
that are being used on Google BigQuery. In November 2018 independent
Dutch developer Wietse Wind followed Day’s lead and uploaded his own
data set, and similarly gave it away to the open source community. Best
known for building the XRP Tip Bot, which has 5,500 active users. Wind
invested $20,000 to buy two of his own “bare metal machinesâ€â€”meaning
he’s not using cloud for this work—and helps validate data about XRP
transactions. Then, in November, he loaded that data to Google BigQuery;
he regularly updates it for public use.
In what is perhaps one of the most visually striking uses of Google
BigQuery to analyze cryptocurrency data, graphic designer Thomas
Silkjaer exported Wind’s data to a special graphical database, called
Neo4J, that visually renders data in ways that make patterns more
apparent. By merging his skills as a graphic designer for Bibles with
Wind’s data, Silkjaer gives a glimpse of what is possible. His graphs
show simple transactions between wallets but give what is perhaps the most memorable answers to the question, what is a blockchain?
“You now have public access to view all transactions on a payment
network,†said Silkjaer, “We have never had that before with banks,
because each bank is secretive.†Silkjaer is now working to classify the
transaction clusters into categories and visually paint a picture of
which addresses are being used for trading, for making purchases, or for
sending collateral to loan providers. Day sees Silkjaer’s work as an
example of things to come. “That’s what I’m actively working on right
now,†he adds. “Getting the data available in graph data structures to
enable those types of queries.â€
While Day’s job as Google Cloud developer advocate puts him in a
unique position to build bridges between the search giant and
developers, he is not alone in his blockchain interest at the company.
Going back to at least to September 2016, Google has reportedly filed
more than 20 patents for blockchain-related technology, including one in
2018 for using a “lattice†of interoperating blockchains to increase
security. Among Google’s earliest forays into blockchain were a number
of high-profile strategic investments, including Blockchain Inc.,
Ripple, and Veem.
Then, in July 2018, Google revealed it
would be supporting development internally using the ethereum
blockchain and Hyperledger Fabric and that it had formally partnered
with financial infrastructure provider Digital Asset, which counts the
Australian Securities Exchange (ASX) among its customers, and enterprise
ethereum app developer BlockApps, which was an early partner with
Microsoft, and recently started working with Amazon Web Services and Red
Hat, now owned by IBM.
BlockApps CEO Kieren James-Lubin says that while Google was
relatively late to publicly commit resources to blockchain, the company
will benefit from watching from the sidelines as the cryptocurrency
market collapsed in 2018. To help make up for that lost time
James-Kiernen says his team is working “in the trenches†with Google to
help their sales and pre-sales teams understand the value proposition of
enterprise ethereum applications.
In the meantime, Google has amped up its presence in the global event
space, hosting a number of private events that nonetheless attracted
standing room only audiences. In August 2018, Aya Miyaguchi, the
president of the Ethereum Foundation, joined Day and others on stage at
Google’s Asia headquarters in Singapore and discussed how Day’s work
might be used to help businesses make better decisions about how
customers are using—or not using—their crypto products.
“Allen’s work helps by providing public data sets for businesses or
products to make decisions for their implementations,†says
Miyaguchi. In December, Google hosted its first blockchain on Google
Cloud event in New York City, with startups on stage including partners
BlockApps and Digital Asset as well as enterprise blockchain developer
Blockdaemon and ethereum investor ConsenSys Ventures. At the next Google
Cloud NEXT event in April 2019 partner Digital Asset plans to reveal a
number of new developments related to the partnership.
As for Allen, he’s working to put together a cash prize for a contest
to use Google BigQuery to calculate cryptocurrency Gini coefficients
around the world, and is continuing his work using BigQuery ML to seek
out new artificial intelligence in blockchain data, and trying to
identify what exactly those seemingly coordinated robots are actually up
to?
“This is the general trend that you’re going to be see going
forward,†says Day, referring to the most sophisticated forms of search.
“The community that I’m building around this is mostly machine learning
people, and they’re thinking about all kinds of other stuff, and it’s
gonna start coming out.â€
Posted by AGORACOM-JC
at 9:54 AM on Wednesday, February 6th, 2019
Announced a new cross marketing promotional partnership with a global toy brand
Through its wholly-owned subsidiary Recolor Oy, Kuuhubb has signed a promotional partnership with a worldwide leader in toys and family products design, manufacture, marketing and content creation
TORONTO, Feb. 06, 2019 – Kuuhubb Inc. (“Kuuhubb†or the “Companyâ€) (TSXV: KUU), a technology company focused on developing, acquiring and distributing lifestyle and mobile game applications for the female audience, is pleased to announce a new cross marketing promotional partnership with a global toy brand.
Through its wholly-owned subsidiary Recolor Oy, Kuuhubb has signed a
promotional partnership (“Partnershipâ€) with a worldwide leader in toys
and family products design, manufacture, marketing and content creation
(“Partnerâ€). The Partnership covers a series of campaigns to be prepared
for the Partner’s properties and executed in Kuuhubb’s Recolor app. The
first of these campaigns went live on the Recolor app in the first week
of February and the initial user engagement results are excellent.
Recolor, a leading global coloring and art community app, has
successfully executed similar campaigns partnering with leading,
globally-recognized brands in the consumer goods, retail and
entertainment segments. Engagement metrics have been exceptional,
showing active users spending an average of over 10 minutes in branded
suites consisting of unique colouring images and videos, creating
content that is shareable across the app and a variety of social
networks. These collaborations have independently generated millions of
unique colouring tasks and hundreds of millions of total impressions.
Recolor expects to generate similar success with this Partnership, as
the Partner’s properties provide an ideal match for Recolor’s millions
of users. Many of these users have grown up playing, learning and
engaging with the Partner’s properties for years. These campaigns will
allow the Partner to interact with their target audience in a creative,
fun and meaningful way through unique coloring images and videos.
“Kuuhubb continues to expand its collaboration with global brands by
offering them creative and innovative channels to access their target
audience, while providing interesting and engaging content. We are very
excited to partner with one of the largest and best-known brands in the
toy industry, with iconic properties that are perfectly suited to the
Recolor community,†said Kuuhubb COO, Pasi Piipponen.
About Recolor Recolor is one of the
highest quality mobile coloring apps with a catalogue of over 3,000
coloring images. Recolor has the most active in-app coloring community
with over 10 million images posted, and is a unique platform for brands
to interact with their target audiences in a creative, fun and engaging
way. You can download Recolor from Apple Store or Google Play: http://www.recolor.com
About Kuuhubb Kuuhubb is a publicly-listed mobile game development and publishing company focused on lifestyle and mobile applications for the female audience.  Kuuhubb’s mission is to become a top player in the female mobile game space with a strategy of creating sustainable shareholder value through the acquisition of proven, yet underappreciated, assets with robust, long-term growth potential. Headquartered in Helsinki, Finland, Kuuhubb has a global presence with a strong focus on developing U.S. brand collaborations and Asian partnerships.
Cautionary Note Concerning Forward-Looking Information This
press release contains forward-looking information. All statements,
other than statements of historical fact, that address activities,
events or developments that the Company believes, expects or anticipates
will or may occur in the future (including, without limitation,
statements relating to expected benefits from the promotional partnership announced in this press release,future
revenue and products and the development and growth of the Company’s
business) are forward-looking information. This forward-looking
information reflects the current expectations or beliefs of the Company
based on information currently available to the Company. Forward-looking
information is subject to a number of risks and uncertainties that may
cause the actual results of the Company to differ materially from those
discussed in the forward-looking information, and even if such actual
results are realized or substantially realized, there can be no
assurance that they will have the expected consequences to, or effects
on the Company. Factors that could cause actual results or events to
differ materially from current expectations include, among other things,
the possibility that results from the promotional partnership
announced in this press release will not be consistent with the
Company’s expectations, risks related to the growth strategy of
the Company, the possibility that results from the Company’s growth and
development plans will not be consistent with the Company’s
expectations, the early stage of the Company’s development, competition
from companies in a number of industries, the ability of the Company to
manage expansion and integrate acquisitions into its business, future
business development of the Company and the other risks disclosed under
the heading “Risk Factors” in the Company’s annual information form
dated November 8, 2018 filed on SEDAR at www.sedar.com. Forward-looking
information speaks only as of the date on which it is provided and,
except as may be required by applicable securities laws, the Company
disclaims any intent or obligation to update any forward-looking
information, whether as a result of new information, future events or
results or otherwise. Although the Company believes that the assumptions
inherent in the forward-looking information are reasonable,
forward-looking information is not a guarantee of future performance and
accordingly undue reliance should not be put on such information due to
the inherent uncertainty therein.
Neither TSX Venture Exchange nor its Regulation Services Provider
(as that term is defined in the policies of the TSX Venture Exchange)
accepts responsibility for the adequacy or accuracy of this release.
Bill Mitoulas Investor Relations – Kuuhubb Inc. Tel: +1 (416) 479-9547 Email: [email protected]
Tags: Andriod apps, IOS, IOS apps Posted in Kuuhubb | Comments Off on Kuuhubb $KUU.ca Announces New Cross Marketing Partnership Agreement with a Global Toy Brand $TCEHY $ATVI $CYOU
Posted by AGORACOM-JC
at 9:40 AM on Wednesday, February 6th, 2019
Announced that it has opened a US-based office and hired a sales team to drive advertising sales and increase annual revenue.
The US-based sales team is based in San Francisco and will be responsible for leading North American sales.
This expands the company’s current reach with a sales team in San Francisco, London, UK, and the corporate head office in Toronto.
TORONTO, Feb. 06, 2019 — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast†or the “Companyâ€), a gaming company building the world’s largest community of authentic gamers, is pleased to announce that it has opened a US-based office and hired a sales team to drive advertising sales and increase annual revenue. The US-based sales team is based in San Francisco and will be responsible for leading North American sales. This expands the company’s current reach with a sales team in San Francisco, London, UK, and the corporate head office in Toronto. The company kicked off the opening of the sales office with a West Coast advertising roadshow, meeting with top gaming publishers, global brands, and media agencies.
Over half of Enthusiast’s network website traffic originates from the
US, and with the recent Omnia Media partnership, Enthusiast also
represents the largest YouTube gaming MCN (multi-channel network) with
900 YouTube channels and an additional 50 million monthly visitors. The
expansion to the US is an important catalyst for growth to capitalize on
Enthusiast’s growing network and provides availability and access to a
number of significant advertising partners based in California.
“The decision to open an office in San Francisco was a logical step in our business growth strategy,†said Eric Bernofsky, COO of Enthusiast Gaming.
“A large number of ad agencies and game publishers are located on the
West Coast and it’s critical that we meet clients where they live to
service them most effectively,†Bernofsky concluded.
To date, most of Enthusiast’s revenue generated has been from
programmatic advertising. The launch of the West Coast office will allow
the Company to monetize website traffic more efficiently and
effectively through direct brand and agency relationships.
As one of the gaming industry’s fastest growing companies with a
significant network of gamers around the world, Enthusiast enables
brands and agencies to reach a prime target audience through various
advertising tactics, online and offline. Enthusiast has partnered with
some of the world’s leading brands, including Activision Blizzard,
Nintendo, Bell and Microsoft and deploying a sales team will drive
engagement and continue to build important brand relationships.
Founded in 2014, Enthusiast is the fastest-growing community of video
gamers. Through the Company’s unique acquisition strategy, it has a
platform of over 80 owned and affiliated websites reaching over 75
million monthly visitors and 900 YouTube channels and an additional 50
million monthly visitors. Enthusiast also owns and operates Canada’s
largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with over 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.
CONTACT INFORMATION:
Investor Relations: Julia Becker Head of Investor Relations & Marketing [email protected] (604) 785.0850
This news release contains certain statements that may constitute
forward-looking information under applicable securities laws. All
statements, other than those of historical fact, which address
activities, events, outcomes, results, developments, performance or
achievements that Enthusiast anticipates or expects may or will occur in
the future (in whole or in part) should be considered forward-looking
information. Such information may involve, but is not limited to,
comments with respect to strategies, expectations, planned operations
and future actions of the Company. Often, but not always,
forward-looking information can be identified by the use of words such
as “plans”, “expects”, “is expected”, “budget”, “scheduled”,
“estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or
variations (including negative variations) of such words and phrases, or
statements formed in the future tense or indicating that certain
actions, events or results “may”, “could”, “would”, “might” or “will”
(or other variations of the forgoing) be taken, occur, be achieved, or
come to pass. Forward-looking information is based on currently
available competitive, financial and economic data and operating plans,
strategies or beliefs as of the date of this news release, but involve
known and unknown risks, uncertainties, assumptions and other factors
that may cause the actual results, performance or achievements of
Enthusiast to be materially different from any future results,
performance or achievements expressed or implied by the forward-looking
information. Such factors may be based on information currently
available to Enthusiast, including information obtained from third-party
industry analysts and other third-party sources, and are based on
management’s current expectations or beliefs regarding future growth,
results of operations, future capital (including the amount, nature and
sources of funding thereof) and expenditures. Any and all
forward-looking information contained in this press release is expressly
qualified by this cautionary statement. Trading in the securities of
the Company should be considered highly speculative.
Neither the TSX Venture Exchange nor its Regulation Services
Provider (as that term is defined in the policies of the TSX Venture
Exchange) accepts responsibility for the adequacy or accuracy of this
release.
The securities of the Corporation have not been and will not be
registered under the United States Securities Act of 1933, as amended
and may not be offered or sold in the United States absent registration
or an applicable exemption from the registration requirement. This press
release shall not constitute an offer to sell or the solicitation of an
offer to buy nor shall there be any sale of the securities in any
jurisdiction in which such offer, solicitation or sale would be
unlawful.
Posted by AGORACOM-JC
at 2:25 PM on Tuesday, February 5th, 2019
SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company partial 2018 reported revenue of $7.4 million representing a 625% increase over the same period in 2017.
EGLX: TSX-V ———————————-
These are the esports games to watch out for in 2019
The esports industry economy is expected to hit $1.65 billion by 2021, fueled by nearly 250 million esports enthusiasts and another 307 million casual viewers.
That revenue and viewer forecast could get even higher based on heavy-hitters like Fortnite and PlayerUnknown’s Battlegrounds officially entering the esports arena in 2019.
Whether you’re not familiar with esports or you’re a dedicated longtime fan, we’ve compiled a list of the esports games to watch out for this year.
A few esports games on our list are relative newcomers, while games
like Dota 2 and League of Legends are showing their age. They’re all
still hot titles and should provide plenty of fun, frenetic gameplay
throughout the year. Best of all, you can play in several of the listed
tournaments!
Call of Duty: Black Ops 4
Activision’s latest Black Ops entry launched Oct. 12, 2018 on the
PlayStation 4, Xbox One, and Microsoft Windows. It includes a new game
mode called “Blackout,†which replaces the traditional campaign with a
battle royale mode. However, you won’t see people competing in that mode
just yet. The Call of Duty World League (CWL) lists Hardpoint, Search & Destroy, and Control as the battle modes for the 2019 season.
According to the league, the esports format is changing to five-versus-five for 2019. Participants will also get an updated ruleset, the largest Call of Duty esports prize pool to date — a hefty $6 million —
and the removal of region restrictions for all LAN-based events.
Qualifications for the Pro League — launching Feb. 4 — are also
changing, to remove the relegation period and second stage. Teams will
receive extra prize money for participating in the CWL Pro League as
well.
The second open event of the 2019 season takes place in Fort Worth, Texas during March 15 to March 17. You can watch the show on Twitch here.
Clash Royale
Developed and published by Supercell, this real-time strategy game arrived on Android and iOS in March 2016. Clash Royale
mashes multiple genres into one multiplayer game: Online battle arena,
collectible card game, and tower defense. Players battle in one-on-one
and two-on-two matches trying to destroy the highest number of opposing
towers.
Supercell’s official esports league
for 2018 consisted of 40 teams from Asia and Mainland China, Europe,
Latin America, and North America. Each team had four to six players,
three of which played in one-on-one and two-on-two games on match days.
The best team in each region moved on to compete in the Clash Royale
League World Finals. To become a pro team member for season one, you
needed complete 20 wins in the CRL Challenge in March 2018.
Few esports games have had as much impact as Counter Strike: Global
Offensive. This first-person shooter developed by Valve and Hidden Path
Entertainment launched in 2012 and became an esport the following year.
Valve currently sponsors Major Championships (called Majors), in which
24 teams compete for a prize pool of $1 million. The list of hosts over
the years include ELeague, Electronic Sports League (ESL), and Major
League Gaming (MLG). The first Major of the year will be during Intel Extreme Masters XIII in Katowice hosted by ESL.
Valve changed the Majors format
starting with Boston’s ELeague Major in early 2018. The company renamed
all three stages, increased the overall team count to 24, and
introduced stickers for all participating teams. ESL plans to tweak the Major format again
before the Katowice tournament to implement the new Swiss system used
in the Chicago Major in November. This pits teams against opponents with
the same ELO rankings, rather than pairing teams with opponents of
harder or weaker skill.
Just before Dota 2’s launch in 2013, Valve invited 16 Defense of the
Ancients esports teams to play the unreleased game in a tournament
during Gamecom 2011. Valve held a second tournament in 2012 during PAX
Prime, followed by the official launch of The International
at the Benaroya Hall in Seattle during 2013. The most recent
International event took place in Vancouver, Canada in August 2018,
where 18 teams compete for a prize pool $25 million.
Currently the second-most watched esports game on Twitch and YouTube, Dota 2
consists of two teams of five players with the goal of eliminating the
opposing team’s Ancient. You can watch The International through Twitch, Steam Broadcasting, YouTube, China’s Gamefy, and in some cases traditional networks. Prize pool money stems from the purchase of a Battle Pass and related in-game items with a starting price of $10.
Fortnite
The first Fortnite World Cup arrives in late 2019.
Qualifiers were originally scheduled for Fall 2018, but they were
pushed to sometime in 2019. Epic Games wants the competition open to all
Fortnite players rather than sell teams and franchises, or fund
third-party leagues. Backing this tournament is a hefty $100 million split between various major and minor events “at different levels of competition.â€
Fortnite entered the esports scene in 2018 with its first Pro-Am event, during E3 2018. After that, Epic Games held the Summer and Fall Skirmish series followed by the Winter Royale in December. The next non-World Cup event sponsored by Epic Games will be the Secret Skirmish on Feb. 14 and 15, with a prize pool of $500,000. This event will be invite-only at an undisclosed location.
League of Legends
Originally launching in 2012, the League of Legends Championship
Series (LCS) changed its format in 2016, bringing ten teams into Riot
Games’ Los Angeles studios to compete live on Twitch and YouTube.
The annual season consists of two local nine-week sessions, with the
best three teams of each session moving on to compete in regional
finals. After that, the winning team competes with other teams from
across the globe in the League of Legends World Championship. Overall, 13 regions follow this or a similar format prior to the global showdown.
The 2018 World Championship saw 24 teams compete for a chunk of the
$2.4 million prize pool and the tournament’s coveted trophy. The 2019
schedule started Feb. 2 here in North America and the local Spring
Finals are scheduled for April 13 in St. Louis, Missouri. This year Riot
Games chose to remove the third and fourth place matches, resulting in
only two teams competing for the Spring Split Champion title and the
chance to move on to the Mid-Season Invitational.
Both the European and North America leagues also rebranded for the
2019 season — the NALCS is now called the LCS, and the EULCS is now
called the League European Championship (LEC).
Activision Blizzard launched the Overwatch League in 2017. Unlike other esports tournaments, the company chose the traditional sports format with Overwatch,
allowing companies and individuals to own teams established in specific
cities. Team owners include New England Patriots owner Robert Kraft
(Boston), Misfits Gaming CEO Ben Sproont (Miami – Orlando), and New York
Mets COO Jeff Wilpon (New York). The roster now consists of 20
established teams spread out across the globe.
The 2019 season begins Feb. 14,
with four matches including Philadelphia Fusion taking on London
Spitfire, and New York Excelsior competing against Boston Uprising.
Activision Blizzard breaks the season down into four five-week stages.
The schedule shows Week five of Stage four taking place in Los Angeles
at the end of August, so get ready for loads of coverage through the
spring and summer. London Spitfire won the 2018 Grand Finals at Barclays Center in Brooklyn, New York, in a two-day showdown that reeled in nearly 11 million viewers.
The League is different than the Overwatch World Cup.
Instead of using city-based teams, the World Cup consists of
individuals chosen by the community in 32 countries based on their skill
rating. These countries are divided into eight groups with four teams
in each group. Eventually the top team in each group battle each other
across four stages until the final showdown during BlizzCon.
PlayerUnknown’s Battlegrounds
After announcing a five-year plan to establish an esports presence, PUGB Corp. launched the first season of the official global pro competition for PUBG in January 2019. The competition consists of three phases
separated by two global events and an All-Star Games session featuring
the best players from each region: North America, Europe, Korea, China,
Japan, Chinese Taipai/Hong Kong/Macao, Southeast Asia, Latin America,
and Oceania. The 2019 Global Championship concludes in November.
Prior to the new Global Championship, the first major tournament
hosted by PUGB Corp. was the 2018 Global Invitational in Berlin, with a
prize pool of $2 million. Before that, Bluehole and the ESL conducted an
invitational during Gamescom in 2017. Going forward, the PUBG Esports pro competition rules include 16 squads of four players, the Erangel and Miramar maps, a locked first-person perspective, and a global points system.
Developer Psyonix launched the Rocket League Championship Series in 2016. According to Psyonix, Season 7 kicks off 2019 with support for cross-platform play,
bringing in gamers on the Nintendo Switch, PlayStation 4, Xbox One, and
PC through Steam. The North American qualifiers begin March 2, while
the European qualifiers begin March 3. South America becomes an official
region in this season as well, though details regarding the qualifiers
will be released “in the coming weeks.†League play begins April 6 in
North America and April 7 in Europe.
Psyonix previously increased the prize pool to $1 million in Season 6, and added another $100,000 for the Rival Series. Introduced in Season 4,
the Rival Series is a secondary league composed of the top eight teams
that didn’t qualify for the Championship Series. After a five-week duel,
the top two teams emerge to compete against the seventh and
eighth place Championship Series teams. Rival Series League Play begins
April 12.
You can livestream the events on Twitch and YouTube.
Super Smash Bros. Ultimate / Splatoon 2
Nintendo’s first tournaments for the year starts in February and anyone can participate. For the Super Smash Bros. Ultimate North America Open 2019,
Nintendo will conduct three online qualifying sessions on Feb. 2, Feb.
16, and March 9 in four regions across North America: northeast,
southeast, southwest, and northwest. The final showdown will include
players from Mexico and Canada during the PAX East gaming convention in
Boston on March 30, 2019. You can read the official rules here, or if you’d simply rather watch, the online qualifiers and final match will be livestreamed.
For the Splatoon 2 North America Inkling Open 2019, the schedule is
slightly different. Captains must register their team and an additional
player between January 22 and February 10. After that, teams will
qualify for the tournament in Ink Pools on Feb. 10. The top eight teams
will include players from Canada and Mexico to compete in the qualifier
finals on March 2. Only four teams will make the trip to PAX East in
March to compete in the final showdown. You can read the official rules here.
Tags: egaming, Fortnite, Twitch Posted in Enthusiast Gaming Holdings Inc. | Comments Off on Enthusiast Gaming $EGLX.ca – These are the #esports games to watch out for in 2019 $ATVI $TTWO $GAME $EPY.ca $TCEHF
Posted by AGORACOM-JC
at 11:09 AM on Tuesday, February 5th, 2019
Investment Highlights
Kenbridge property has a measured and indicated resource of 7.14 million tonnes at 0.62% nickel, 0.33% copper
17.5 (21.8 fully diluted) percent equity stake in Eloro Resources and 2 percent NSR in their La Victoria property
Kenbridge Ni Project (ON, Canada)
Advanced stage deposit remains open in three directions, is
equipped with a 623m deep shaft and has never been mined.
Preliminary Economic Assessment completed and updated returned robust project economics and operating costs including a NPV of C$253M and cash costs of US$3.47/lb of nickel net of copper credits.
Plans for Kenbridge include updating PEA,
advancing the project through to feasibility and exploring the open
mineralization at depth
FULL DISCLOSURE: Tartisan Nickel Corp. is an advertising client of AGORA Internet Relations Corp.
Tags: nickel, tsx-v Posted in AGORACOM Client Feature, All Recent Posts, Tartisan Nickel | Comments Off on CLIENT FEATURE: Tartisan Nickel $TN.ca Kenbridge Property Hosts M&I Resource of 7.14 Million Tonnes at 0.62% Nickel, 0.33% Copper $ROX.ca $FF.ca $EDG.ca $AGL.ca $ANZ.ca
Posted by AGORACOM-JC
at 10:21 AM on Tuesday, February 5th, 2019
SPONSOR: ThreeD Capital Inc. (IDK:CSE) Led by
legendary financier, Sheldon Inwentash, ThreeD is a Canadian-based
venture capital firm that only invests in best of breed small-cap
companies which are both defensible and mass scalable. More than just
lip service, Inwentash has financed many of Canada’s biggest small-cap
exits. Click Here For More Information.
Facebook’s latest move proves it’s betting big on blockchain tech
The next major objective on Facebook’s roadmap seems to be the blockchain.
Over the years, Mark Zuckerberg has made a number of smart moves that
only helped him expand the reach of Facebook and improve the outlook of
the business going forward. Purchases including WhatsApp, Instagram,
and Oculus allowed Facebook to grow its customer base and monetize even
more user data via ads, compete better against other image and
video-based social networks, and develop new hardware and software
experiences targeting VR users. The next major objective on Facebook’s
roadmap seems to be the blockchain. The company has already confirmed its working on blockchain technology, and reports said Facebook will release its own cryptocurrency in the future,
in the form of a stable coin that will be pegged against the dollar.
It’s unclear when that will happen, but Facebook just made a significant
move that further proves it’s serious about the blockchain.
No matter where the Bitcoin price will go next,
blockchain technology is here to stay, as it offers a number of
advantages for payments and other applications. Facebook’s team is led
by former PayPal president David Marcus, who’s been working on Messenger
before that. And Facebook’s blockchain team has just gotten
significantly bigger, as the company acqui-hired the team behind
Chainspace.
The startup was founded by researchers from University College London, according to Cheddar, and was working on “smart contracts†technology that would leverage blockchain tech for payments and other services.
Four of the five researchers behind Chainspace’s white paper are
joining the Facebook blockchain group, people familiar with the matter
said. Two of them, including Alberto Sonnino and George Danezis, already
list Facebook as their employer. Chainspace’s website was also updated
to note that the team is “moving on to something new.â€
Facebook confirmed that it hired employees from Chainspace without disclosing any other details about the move.
Following Cheddar, Mashable also reported
that Facebook acquired four key people behind the Chainspace tech. That
tech, however, isn’t the scope of Facebook’s purchase, as the company
only acquired the researchers behind it.
“Chainspace code and documentation will still be open source, and all
previously published academic work remains available,†the note on the startup’s website says.
Posted by AGORACOM-JC
at 8:47 AM on Tuesday, February 5th, 2019
Announced that its wholly owned subsidiary hempSMART™ attended special promotional events for its CBD infused product line during Super Bowl LIII this past weekend
The events included Ray Lewis’s “Ray of Hope†Foundation’s Gold Jacket for a Purpose event, and a special presentation at the Ice Box Club in Atlanta.
ESCONDIDO, Calif., Feb. 05, 2019 – via NetworkWire – MARIJUANA COMPANY OF AMERICA INC.(“MCOA†or the “Companyâ€) (OTC: MCOA), an innovative hemp and cannabis corporation, is pleased to announce that its wholly owned subsidiary hempSMART™ attended special promotional events for its CBD infused product line during Super Bowl LIII this past weekend. The events included Ray Lewis’s “Ray of Hope†Foundation’s Gold Jacket for a Purpose event, and a special presentation at the Ice Box Club in Atlanta.
A number of professional athletes, NFL coaches, actors, musicians and
other persons of interest attended the events and were given samples of
the Company’s hempSMART branded products, including hempSMART™ Brain
and hempSMART™ Pain Cream.
Some of the notable attendees were Ray Lewis, Deion Sanders, Andre
Reed, Marshawn Lynch, Tyreek Hill, Larry Fitzgerald, Terrell Owens,
Candance Parker, Jon Stewart, Andre Reed, Quincy Jones, Malcolm Jenkins,
Von Miller, Brandon Marshall, Eddie George, Adrian Peterson, Maroon 5,
and the Backstreet Boys.
CEO of MCOA, Donald Steinberg, stated, “Attending the Super Bowl LIII
events this past weekend provided a great opportunity for well-known
professional athletes and celebrities to discover how amazing and
beneficial our products can be for them. MCOA anticipates that the
Company will receive added exposure and an increase in brand awareness
by exposing well-known individuals to our products.â€
MCOA is looking forward to continuing to obtain brand exposure
through its involvement at a pre-Oscar event later this month, where the
Company expects to give out hempSMART samples to several Hollywood
stars.
About Marijuana Company of America, Inc. MCOA is a corporation which participates in: (1) product research and development of legal hemp-based consumer products under the brand name “hempSMART™â€, that targets general health and well-being; (2) an affiliate marketing program to promote and sell its legal hemp-based consumer products containing CBD; (3) leasing of real property to separate business entities engaged in the growth and sale of cannabis in those states and jurisdictions where cannabis has been legalized and properly regulated for medicinal and recreations use; and, (4) the expansion of its business into ancillary areas of the legalized cannabis and hemp industry, as the legalized markets and opportunities in this segment mature and develop.
About Our hempSMART Products Containing CBD The
United States Food and Drug Administration (FDA) has not recognized CBD
as a safe and effective drug for any indication. Our products containing
CBD derived from industrial hemp are not marketed or sold based upon
claims that their use is safe and effective treatment for any medical
condition as drugs or dietary supplements subject to the FDA’s
jurisdiction.
Forward Looking Statements This news
release contains “forward-looking statements” which are not purely
historical and may include any statements regarding beliefs, plans,
expectations or intentions regarding the future. Such forward-looking
statements include, among other things, the development, costs and
results of new business opportunities and words such as “anticipate”,
“seek”, intend”, “believe”, “estimate”, “expect”, “project”, “plan”, or
similar phrases may be deemed “forward-looking statements” within the
meaning of the Private Securities Litigation Reform Act of 1995. Actual
results could differ from those projected in any forward-looking
statements due to numerous factors. Such factors include, among others,
the inherent uncertainties associated with new projects, the future U.S.
and global economies, the impact of competition, and the Company’s
reliance on existing regulations regarding the use and development of
cannabis-based products. These forward-looking statements are made as of
the date of this news release, and we assume no obligation to update
the forward-looking statements, or to update the reasons why actual
results could differ from those projected in the forward-looking
statements. Although we believe that any beliefs, plans, expectations
and intentions contained in this press release are reasonable, there can
be no assurance that any such beliefs, plans, expectations or
intentions will prove to be accurate. Investors should consult all of
the information set forth herein and should also refer to the risk
factors disclosure outlined in our annual report on Form 10-12G, our
quarterly reports on Form 10-Q and other periodic reports filed from
time-to-time with the Securities and Exchange Commission. For more
information, please visit www.sec.gov.
For more information, please visit the Company’s websites at:
Tags: Marijuana, otcbb, weed Posted in Marijuana Company of America | Comments Off on Marijuana Company of America’s $MCOA hempSMART CBD Products Promoted at Super Bowl LIII $AERO $CBDS $CGRW $APH.ca $GBLX $ACG $ACB $WEED.ca $HIP.ca
Posted by AGORACOM-JC
at 5:00 PM on Monday, February 4th, 2019
ZeU Crypto Networks Inc., has executed today an asset purchase agreement with VN3T Technologies Inc. and its subsidiaries, collectively “VN3T“, an arm’s length party,
Pursuant to which ZeU acquired the key IP of a VN3T’s decentralized data market place platform and secured development services.
Montreal / February 4, 2019 – St-Georges Eco-Mining Corp. (CSE: SX)(OTC: SXOOF) (FSE: 85G1) is pleased to announce that its subsidiary, ZeU Crypto Networks Inc., has executed today an asset purchase agreement with VN3T Technologies Inc. and its subsidiaries, collectively “VN3T“, an arm’s length party, pursuant to which ZeU acquired the key IP of a VN3T’s decentralized data market place platform and secured development services.
VN3T, based in Montreal and
Gibraltar, develops, manages, and markets a decentralized data
marketplace which allows companies, institutions, and private
individuals to buy and sell datasets within a decentralized, encrypted,
anonymized, and GDPR-compliant network.
The majority of VN3T data
comes from the previous untapped 97% of potentially useful information
or “Dark Data.” When entities allow VN3T solutions to crawl their
datasets, a matching algorithm identifies any data available that these
entities may have which is required by a buyer within the network and
attaches a cash value to it.
The IP and the expertise
acquired will expedite the development of certain functionalities of
ZeU’s blockchain marketplace platform for derivatives developed for
Borealis EHF and will allow the integration of the new business segment
of data trading in relation with this initiative and other
opportunities. It will also generate exclusive tradeable content for
Borealis.
The purchase price to be
paid by the Purchaser to VN3T for the IP is $150,000, which will be
satisfied by the issuance of a debenture of ZeU maturing 2 years from
its issuance (the “Maturity Date“), and convertible into common shares (each a “Share“) of ZeU at a price equal to the 5-day VWAP of the Shares on the Canadian Stock Exchange, subject to a minimum of $1.85 (the “Debentures“).
In addition, ZeU agreed to retain the services of the VN3T for a gross
amount of $60,000 to assist with the development of certain aspects of
the IP.
Under the Agreement, VN3T also granted ZeU an exclusive option (the “Option“)
to acquire, on or before May 31, 2019, the additional assets for a
purchase price of $25,000, which would be satisfied by the issuance to
VN3T of a $25,000 Debenture under the same terms and conditions.
Nomination of a Chief Technology Officer
In parallel with this
acquisition, ZeU is pleased to welcome Mr. Jean-Philippe Beaudet as a
board member of ZeU Crypto Networks Inc. Mr. Beaudet will also take on
the position of Chief Technology Officer and, alongside our Chief
Architect and our CEO, will help identify blockchain development and
deployment opportunities that can be quickly monetized.
Experienced Gaming
developer, Jean-Philippe Beaudet launched his career at UbiSoft. He
worked and researched natural language processing for Luminary, a
private American research lab. Mr. Beaudet cultivated an interest in
machine learning and decentralized technology which led him to co-found
S3R3NITY Technologies, a technology incubator from which he launched
numerous start-ups. Mr. Beaudet was an early enthusiast of blockchain
technology and contributed to major projects such as a Bitcoin brokerage
platform and a marketing data analytics tool for financial
institutions. Seeing the opportunity to marry blockchain technology with
artificial intelligence to meet the needs for a decentralized data
market he founded VN3T. Jean-Philippe is an advisor on multiple
blockchain initiatives and a regular conference speaker. He is also the
CEO and CTO of VSekur.
“(…)
Jean-Philippe is a natural fit for Chief Technology Officer of ZeU due
to his breadth of experience in software management, operations
management, human resources management, as well as design and
implementation of technological pipelines. He is the perfect addition to
many ongoing projects that we are currently working on and will allow
us to solidify and accelerate many initiative that are in our pipeline
(…) commented ZeU’s President & CEO, Frank Dumas.
ON BEHALF OF THE BOARD OF DIRECTORS
“Frank Dumas”
FRANK DUMAS, DIRECTOR & COO, ST-GEORGES ECO-MINING; PRESIDENT & CEO, ZEU CRYPTO NETWORKS.
The
Canadian Securities Exchange (CSE) has not reviewed and does not accept
responsibility for the adequacy or the accuracy of the contents of this
release.
Copyright (c) 2019 TheNewswire – All rights reserved.