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Nvidia $NVDA: #Esports To Catapult Growth $GMBL $KUU.ca $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 10:49 AM on Thursday, June 21st, 2018
  • eSports is growing at an exceptional pace.
  • The advent of this gaming segment would boost sales for Nvidia
  • Besides, Nvidia’s GeForce Now would target users who don’t want to spend huge chunks of cash on industry-leading gaming hardware.
  • This is a win-win situation for Nvidia.

Nvidia (NVDA) has grown at an exceptional pace across all of its segments for many quarters now and its shares are up by about 75% over the past year alone. Interestingly, naysayers and some perma-bears have begun proclaiming of late that the chipmaker would enter a phase of consolidation over the course of 2018 but that’s not necessarily a done deal. There is reason to believe that the emergence of a new category within gaming, eSports, will act as a key growth driver for Nvidia in addition to AMD (AMD). Let’s take a closer look.

(Source: Bigstockphoto, Image license purchased by author)

The age of eSports

It seems like eSports is gaining traction at an impressive pace. Gamers would be familiar with the term but for those who are hearing it for the first time, eSports is basically gaming at a professional level and simultaneously streaming the gameplay (via Twitch, YouTube, TV channels etc.) for their audience.

The advent of eSports has no doubt morphed into a full-blown profession for gamers as they are now able to monetize their time, skills and gaming hardware. Additionally, it has also opened up various kinds of revenue streams for those organizing, hosting and powering these events.

Source: https://seekingalpha.com/article/4182933-nvidia-esports-catapult-growth

Esports Entertainment Group $GMBL Signs Affiliate Marketing Agreements With Additional 10 #Esports Teams, Bringing Total To 60 Esports Teams $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 7:37 AM on Thursday, June 21st, 2018

Esports large

  • Addition of these 10 esports teams brings the total number of esports team affiliates to 60 since the Company’s first announcement on April 5th
  • No other esports wagering site has ever signed an Affiliate Marketing Agreement with any esports team
  • The Company anticipates many more Affiliate Marketing Agreements with esports teams throughout 2018

ST. MARY’S, Antigua, June 21, 2018 – Esports Entertainment Group, Inc. (OTCQB:GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce the signing of Affiliate Marketing Agreements with 10 additional esports teams as the Company ramps up affiliate marketing activities in support of its’ recent launch of VIE  (https://vie.gg),  the world’s safest, most secure and transparent esports wagering platform.

The addition of these 10 esports teams brings the total number of esports team affiliates to 60 since the Company’s first announcement on April 5th.  No other esports wagering site has ever signed an Affiliate Marketing Agreement with any esports team.  The Company anticipates many more Affiliate Marketing Agreements with esports teams throughout 2018.

NEWEST ESPORT TEAM AFFILIATES

Sweepr Gaming
Esi Pirmais eSports
Tschokusel E-Sports
Team Mysterious Ducks
Just1Life Gaming
Legion5 eSports
Essential Gaming e.V.
MightyWolves
Team Native
ORTiC

VIE offers bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding jurisdictions that prohibit online gambling. VIE features wagering on the following esports games:

  • Counter-Strike: Global Offensive (CSGO)
  • Dota 2
  • Call of Duty
  • Hearthstone
  • StarCraft II

Grant Johnson, CEO of Esports Entertainment Group stated “This is an incredible accomplishment when you consider no other esports wagering site has ever signed affiliate marketing agreements with esports teams.  We expect to sign many more such agreements with esports teams over the summer, with Gamescom 2018 expected to be our biggest week at the end of August. The industry has sent us a loud and clear message – our transparent and trusted P2P esports wagering platform is exactly what the esports world has been waiting for. We are humbled and look forward to helping all of our esports teams and their fans succeed for many years to come.”

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

Redchip investor relations Esports Entertainment Group Investor Page:
http://www.gmblinfo.com

About Esports Entertainment Group

Esports Entertainment Group Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Initially, Esports Entertainment intends to offer bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding the US and EU. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis, excluding the US and EU, in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua and Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com
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FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
1-268-562-9111
[email protected]

Media & Investor Relations Inquiries
AGORACOM Investor Relations
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

Female Video Gamers Splashing the Cash Online $KUU.ca $GMBL #Esports #Egaming Egambling

Posted by AGORACOM-JC at 11:55 AM on Tuesday, June 19th, 2018
  • Number of female gamers active in the Chinese market grew 6 percent year-on-year to hit 264 million in 2017
  • Accounting for 45 percent of the total number in the country, according to a report by industry database Gamma Data Corp.

More and more female gamers in China are splashing their cash online, increasingly becoming a key driving force behind the world’s largest gaming market, according to a recent report.

The number of female gamers active in the Chinese market grew 6 percent year-on-year to hit 264 million in 2017, accounting for 45 percent of the total number in the country, according to a report by industry database Gamma Data Corp. The company predicted that number will grow steadily in the coming months, reaching 281 million this year.

The report said female gamers’ passion is set to create a market worth 56.84 billion yuan ($8.85 billion) by 2020, buoyed by mobile internet expansion, booming social media usage and major online game companies’ shift toward creating more games targeted at women.

The market is expected to reach to 49.93 billion yuan this year, compared with 43 billion yuan in 2017, the report said.

Kern Zhang, senior customer manager at mobile analytics firm App Annie in China, said the mobile internet boom has made it easier for producers to target female players’ needs and tastes.

“Unlike console-based games that usually require a long period of participation, mobile games are notably appealing to women as they are light, fun and particularly highlight their emotional demands,” Zhang said. “And the detailed game graphics activate players’ natural desire to share, especially their sharing of opinions on social networking sites.”

Gamma Data’s report said China’s mobile female gamers market was worth 26 billion yuan last year, contributing more than half of total sales revenue.

“It will still take some time to grow the market, and other similar mobile games can be expected to pop up in the near future,” Zhang said.

Seeing the new trend, a growing number of developers are already introducing games targeting women, and many have been reaping the benefits.

Love and the Producer, a mobile dating game developed by Paper Studio, based in Suzhou, Jiangsu province, has attracted a huge following among Chinese females in recent months. Given the role of female TV producers, the game allows users to date virtual boyfriends — four male protagonists with different professions and personalities.

Gamma Data reported that since its release last December to February this year, the game recorded more than 9.5 million downloads on Apple Inc’s iOS App Store and the Android app store in China.

Source: https://sputniknews.com/asia/201806071065172706-china-video-games-female-cash/

Epic Games Will Provide $100,000,000 for Fortnite #Esports Tournament Prize Pools in the First Year of Competitive Play $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 12:28 PM on Tuesday, May 22nd, 2018
  • Epic Games will provide $100,000,000 to fund prize pools for Fortnite competitions
  • Company getting behind competitive play in a big way, but approach will be different
  • Plan to be more inclusive, and focused on the joy of playing and watching the game

By The Fortnite Team

Fortnite Competitors!

Grab your gear, drop in and start training. Since the launch of Fortnite Battle Royale we’ve watched the passion for community competition grow and can’t wait to empower you to battle with the best.

In the 2018 – 2019 season, Epic Games will provide $100,000,000 to fund prize pools for Fortnite competitions. We’re getting behind competitive play in a big way, but our approach will be different – we plan to be more inclusive, and focused on the joy of playing and watching the game.

Stay tuned for more details about competitive structures and eligible platforms in the weeks ahead!
Source: https://www.epicgames.com/fortnite/en-US/news/epic-games-will-provide-100-000-000-for-fortnite-esports-tournament

Esports Entertainment Group $GMBL Partners With PartnerMatrix To Integrate Affiliate And Agent Management System $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 8:41 AM on Tuesday, May 22nd, 2018

Esports large

  • Announced agreement with PartnerMatrix
    • first platform that enables online sportsbook and casino operators to run Affiliate System with Agent functionality and Agent System with Affiliate functionality
  • Company will integrate the PartnerMatrix platform to manage  affiliate program on an expedited basis

ST. MARY’S, Antigua, May 22, 2018 – Esports Entertainment Group, Inc. (OTCQB:GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce an agreement with PartnerMatrix, the first platform that enables online sportsbook and casino operators to run Affiliate System with Agent functionality and Agent System with Affiliate functionality. Under the agreement, the Company will integrate the PartnerMatrix platform to manage our affiliate program on an expedited basis.

Grant Johnson, CEO of Esports Entertainment Group stated, “We are excited to have partnered with Partner Matrix and can’t wait to benefit from their well-built affiliate and agent system, which will allow us to track everything in one place. PartnerMatrix is highly focused on affiliate manager and administrator comfort. It gives us an opportunity to reach each angle of the affiliate program and successfully manage all the operations. This will be especially important given the pace of esports teams signing up as affiliates, as well as, the onboarding of streamer affiliates.”

Levon Nykoshosyan, PartnerMatrix CEO, added, “We are delighted to provide our affiliate platform to Esports Entertainment Group, a very experienced and professional team with the clear vision of becoming market leaders. In our endeavour for continuous improvement and client satisfaction, this signing represents another important step for our ever-evolving affiliate solution. We are confident that PartnerMatrix includes everything needed in order to run the most successful performance marketing campaigns.”

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

Redchip investor relations Esports Entertainment Group Investor Page:
http://www.gmblinfo.com

About Esports Entertainment Group

Esports Entertainment Group Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Initially, Esports Entertainment intends to offer bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding the US and EU. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis, excluding the US and EU, in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua and Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
1-268-562-9111
[email protected]

Media & Investor Relations Inquiries
AGORACOM Investor Relations
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

Esports Entertainment Group $GMBL Announces $600,000 Financing With First Capital Ventures $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 8:44 AM on Thursday, May 17th, 2018

Esports large

  • Announced financing in the amount of $600,000 with Denver, CO-based First Capital Ventures
  • First provided the Company with financing of $600,000 in March 2017
  • Financing announcement represents the exercise of warrants held by First Capital and demonstrates the firm’s continued commitment and confidence in the future of Esports Entertainment Group

ST. MARY’S, Antigua, May 17, 2018 — Esports Entertainment Group, Inc. (OTCQB:GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announced financing in the amount of $600,000 with Denver, CO-based First Capital Ventures (“First Capital”), which first provided the Company with financing of $600,000 in March 2017.

Today’s financing announcement represents the exercise of warrants held by First Capital and demonstrates the firm’s continued commitment and confidence in the future of Esports Entertainment Group.

Gary Graham, President & CEO of First Capital stated “Prior to this week’s Supreme Court decision lifting the ban on sports betting by states, Chris Grove of Eilers & Krejcik Gaming projected that esports wagering would reach $23 billion by 2020. As a result of this decision we believe this figure will increase and that the Company’s esports wagering platform VIE.gg is ideally positioned to capitalize on this market. Affiliate marketing agreements with VIE have already been signed with 36 esports teams, as well as, 60 esports streamers representing an audience of esports viewers which collectively had over 250 million online video views in the 30 days prior to their signing. From a business model point of view, we believe the sports book model used by traditional betting sites is fundamentally ill-suited to esports, while the peer-to-peer model used by VIE is ideal for the esports fan demographic. Finally, and perhaps most important to investors, Esports Entertainment Group is currently the only pure, fully reporting public issuer positioned to take advantage in the global esports explosion with its wagering and tournament platform. We are bullish on the Company and look forward to supporting it for years to come.”

Grant Johnson, President & CEO of Esports Entertainment Group stated, “The continued financing and mentoring support of First Capital Ventures is invaluable to our Company and serves as unequivocal validation of our business model.  The first round with First Capital was instrumental in the launch of VIE, while this second round will be instrumental in helping launch our multi-player mobile and PC video game tournaments.”

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

RedChip investor relations Esports Entertainment Group Investor Page:
http://www.gmblinfo.com

About First Capital Ventures, LLC (www.firstcapitalventures.com)

Founded in 2005, First Capital helps entrepreneurs realize their disruptive solutions’ true potential, while taking an active approach to shareholder value creation. Our team of senior-level leaders has over 200 years of combined business expertise, and not all as corporate stuffed shirts – each of us has deep experience on the other side of the table, starting, growing and exiting our own small businesses. It is this unique dual perspective that makes First Capital the ideal platform for both business creation and investment appreciation. As your guides to growth we navigate new and emerging markets on your behalf, and chart (and help execute) a route to shared success.

About Esports Entertainment Group

Esports Entertainment Group Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Initially, Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding the US and some EU nations. Esports Entertainment is currently the only public company licensed to provide peer-to-peer wagering internationally and a tournament platform for gamers in the US. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis, excluding the US and EU, in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua and Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com
.
FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
1-268-562-9111
[email protected]

Media & Investor Relations Inquiries
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

HTC’s new phone is all about the #blockchain $SX $SX.ca $IDK.ca #Blockstation $AAO.ca $HPQ.ca

Posted by AGORACOM-JC at 10:25 AM on Wednesday, May 16th, 2018

  • There’s no doubt about it: “Blockchain” is the biggest tech buzzword of today, the equivalent of “web 2.0” at its heyday a decade ago, and naturally, everyone wants in.
  • Latest company to join the blockchain party is HTC, who has announced the HTC Exodus, a smartphone that fully embraces blockchain technology

Blockchain is a crucial technology that underlies Bitcoin. It’s a decentralized, cryptographically secured database that’s near-impossible to tamper with, which makes it great for securely storing financial transactions data. But after Ethereum expanded on Bitcoin’s original idea, letting anyone run fully fledged apps on the blockchain, we’ve seen everyone jump on the bandwagon, from photography companies to burger chains.

So is HTC just riding the hype without much substance? Not necessarily.

On a teaser website, HTC says the phone will be “dedicated to decentralized applications and security.” The company lists several ways in which the Exodus phone will do this: For example, it will support decentralized applications (Dapps) and it will have a hardware element that will connect to cryptocurrency wallets. Both of these are doable: There’s already a phone called Sikur that focuses on security and has a built-in cryptocurrency wallet, and Sirin labs has announced its cryptocurrency-oriented Finney phone in May.

HTC also claims that every Exodus phone will be a node — a vital part of Bitcoin and Ethereum’s architecture, which broadcasts messages across the network. “We want to double and triple the number of nodes of Ethereum and Bitcoin,” HTC’s site says. The idea is interesting, but running a node eats up processing power, storage and bandwidth. It’s already possible to run a Bitcoin or an Ethereum node on a smartphone, but optimizing this for the mass market is not trivial.

There’s no word on the phone’s specs, though things like camera performance would likely be secondary to the phone’s utility as a blockchain-friendly device.

For this project, HTC has assembled a team led by Phil Chen, who was one of the architects behind the Barnes & Noble Nook, as well as a long-time product manager at HTC.

There’s no word on the price, either, but you can already reserve the phone by giving up your email, here.

Source: https://mashable.com/2018/05/16/htc-exodus/#0KD87U04piq2

BREAKING…U.S. top court paves way for legalized sports betting $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 10:37 AM on Monday, May 14th, 2018
  • U.S. Supreme Court on Monday paved the way for states to legalize sports betting
  • A defeat for the major American sports leagues, endorsing New Jersey’s bid to allow such wagering and striking down a 1992 federal law that prohibited it in most places
  • Court upheld the legality of a 2014 state law permitting sports betting at New Jersey casinos and horse racetracks and voided the federal Professional and Amateur Sports Protection Act

WASHINGTON (Reuters) – The U.S. Supreme Court on Monday paved the way for states to legalize sports betting in a defeat for the major American sports leagues, endorsing New Jersey’s bid to allow such wagering and striking down a 1992 federal law that prohibited it in most places.

People play slot machines inside a casino in Atlantic City, New Jersey, January 19, 2016. REUTERS/Shannon Stapleton

The court upheld the legality of a 2014 state law permitting sports betting at New Jersey casinos and horse racetracks and voided the federal Professional and Amateur Sports Protection Act. Some states see sports betting, like lotteries, as a potentially important source of tax revenue.

The ruling takes the United States a step closer to legal sports betting in numerous states, perhaps nationwide, rather than just in select places such as Nevada, home to the gambling capital Las Vegas. The current illegal sports betting market is worth billions of dollars annually.

The justices struck down the entire federal law on a 6-3 vote.

“The legalization of sports gambling requires an important policy choice, but the choice is not ours to make. Congress can regulate sports gambling directly, but if it elects not to do so, each state is free to act on its own,” Justice Samuel Alito wrote on behalf of the court.

Industry analysts have said that dozens of states might legalize sports betting if they are not barred from doing so by the federal law.

New Jersey’s sports gambling law, championed by Republican former Governor Chris Christie, was challenged in court by the National Football League, Major League Baseball, the National Basketball Association, the National Hockey League and the National Collegiate Athletic Association, the major governing body for intercollegiate sports.

They called New Jersey’s law a threat to the integrity of competition, fearing game-fixing and other types of cheating.

New Jersey argued that the federal law infringed upon state sovereignty as laid out in the U.S. Constitution by compelling states not to license or regulate sports betting.

Christie appealed lower court rulings striking down the state law as a violation of the 1992 federal law that effectively prohibits sports gambling in all states except Nevada and, to a limited extent, Delaware, Montana and Oregon.

Christie left office in January and was succeeded by Democrat Phil Murphy.

The state law at issue would allow people age 21 and above to bet on sports at New Jersey casinos and racetracks, but would ban wagers on college teams based in or playing in the state.

Professional sports leagues in recent years have begun to shift their views regarding sports betting. Las Vegas now has an NHL team and will soon have an NFL team, and the NBA’s commissioner called for legalizing sports betting so it can be properly regulated.

Source: https://www.reuters.com/article/us-usa-court-gambling/u-s-top-court-paves-way-for-legalized-sports-betting-idUSKCN1IF1WN

Esports Entertainment Group $GMBL VIE.gg Becomes The First Esports Merchant To Launch MoneyMatrix Payment Processing Platform, Providing Customers With Over 150 International Payment Solutions $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 8:52 AM on Wednesday, May 9th, 2018

Esports large

  • Announced today the launch of the NexGen Payment Processing Platform from MoneyMatrix on VIE.gg, the Company’s esports wagering platform
  • MoneyMatrix Ltd, part of the EveryMatrix Group, is a licensed, regulated Financial Institution which has partnered with 60+ solution vendors to create a multi-solution, multi-currency portfolio, giving all merchants access to over 150 Payment, Risk, AML and KYC solutions via one single API

ST. MARY’S, Antigua, May 09, 2018 — Esports Entertainment Group, Inc. (OTCQB:GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, announced today the launch of the NexGen Payment Processing Platform from MoneyMatrix on VIE.gg, the Company’s esports wagering platform.

MoneyMatrix Ltd, part of the EveryMatrix Group, is a licensed, regulated Financial Institution which has partnered with 60+ solution vendors to create a multi-solution, multi-currency portfolio, giving all merchants access to over 150 Payment, Risk, AML and KYC solutions via one single API.

Sandra Barton, MoneyMatrix CEO stated, “MoneyMatrix is the next generation of processing platform – we are not a solution, we are the solution. We have created an all-encompassing platform that allows clients such as VIE.gg to run their business as they best see fit. We are very excited to have VIE.gg as our first esports merchant and look forward to helping it become a global success.”

Grant Johnson, CEO of Esports Entertainment Group stated, “We are excited to launch with MoneyMatrix’s processing platform in order to offer our users access to a myriad of international payment options in a very secure environment. Esports customers transact in many currencies and forms from major credit card processors to e-wallets and local payment solutions, so providing them with flexibility and security is paramount to their satisfaction. In addition, MoneyMatrix provides anti-money laundering tools, transactional and risk management data that is consistent with our philosophy of providing the safest, most secure, transparent and regulated esports wagering platform in the world.”

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

About Esports Entertainment Group

Esports Entertainment Group, Inc. is a next generation online gambling and 18+ gaming company. Initially, Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding the US and EU. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis, excluding the US and EU, in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua and Curacao. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL. For more information visit www.esportsentertainmentgroup.com.

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Media & Investor Relations Inquiries
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

3 Things Every Business Leader Should Know About #Esports $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 10:33 AM on Wednesday, May 2nd, 2018

  • Esports is already a multi-billion dollar industry and, according to Business Insider, it will reach $1.5 billion in revenue by 2020
  • There were more viewers for the League of Legends World Championships than the 2016 NBA finals. That’s 46 million vs. 30 million.
  • The 2017 Dota 2, a popular online multiplayer game, featured a total prize pool of more than $24 million. For perspective, the 2017 Masters Tournament announced a prize pool of $11 million.
CEO of U GIT GUD

Call it esports. Call it professional video gaming. Whatever you call it, call it a business. As the CEO of a startup in this industry, I receive a lot of mixed reactions from traditional business people when I talk about what I do. They often force a smile and nod, but I sense there are questions burning within them. “Really? People are getting paid to play video games? And people watch them? And your business is built, not on playing games, but improving performance in them?”

Most are too polite to ask the questions, but this is what I love to talk about. In the greater business world, it is becoming common knowledge that esports is booming. Here’s a look at just how big it is:

  1. Esports is already a multi-billion dollar industry and, according to Business Insider, it will reach $1.5 billion in revenue by 2020.
  2. There were more viewers for the League of Legends World Championships than the 2016 NBA finals. That’s 46 million vs. 30 million.
  3. The 2017 Dota 2, a popular online multiplayer game, featured a total prize pool of more than $24 million. For perspective, the 2017 Masters Tournament announced a prize pool of $11 million.
  4. Within the last few years, Riot games, a prominent developer, announced 100 million unique monthly active users for League of Legends, its flagship game.

Mainstream views on esports range from NBA champion Rick Fox, conductor of the esports hype train, to Keith Olbermann, who derided esports as “snotty rando kids playing children’s games.”

Here’s the thing. Every single popular game exists because it captured the imagination and sparked the creativity of some snotty rando kid — whether that is Little League Baseball or League of Legends. The games that persist are those that continue to capture their imagination into adulthood.

Enough of my personal soapbox, let’s make this work for you and your business. According to MarketWatch, the average MLB viewer in 2016 was 57 years old. The average esports viewer is 25. And, more often than not, the majority are male – although more and more female gamers and esports viewers are joining the fray. If you, like most business leaders, are having a hard time reaching this audience, or just want to double-down to grow your business, consider betting on esports. I have a couple tips from my personal experience — plus decades as a gamer – to help you strategize along the way.

Related: Virtual Reality Is Already Changing How We Work and Communicate

1. Don’t use too much “polish.”

First, gamers don’t care for the business world. This feeling is the result of a collective belief that the community of esports built itself. Back when professional teams consisted of five of us cramming into a two-bedroom house, subsisting on microwavable meals and too much soda, battling for prize pools of a couple hundred dollars just to feed ourselves for the next month, where were the advertisers? When we had nothing but passion and a dream, where were the investors? Did the competitive gaming community need the help of corporations to bring esports to where it is today?

The predominant answer, whether right or wrong, is a resounding no. Luckily for everyone involved, we do need the help of corporations, cultural influencers and other business leaders to help esports realize its greatest potential.

Every single one of us was told at some point that video games are a waste of time. There was a real social stigma attached to gaming, especially into adulthood. The World Health Organization plans to add “gaming disorder” to its list of mental health conditions. To be honest, gaming can certainly be addictive, and excessive gaming is a disorder. Under this framework, society is not wrong to assign this stigma to those who are negatively affected by gaming. But society is objectively wrong to lump us all into this bucket.

In 2016, 17 universities offered esports scholarships for high achieving individuals. The Big Ten already hosts a collegiate league. The days when students have access to college scholarships for excellence in esports are already upon us. The North American LCS, the League of Legends professional league, recently instituted a minimum salary of $75,000 per year for its athletes under contract. In the 2018 season, pros were rumored to have signed multi-year contracts averaging over a million dollars per year. That’s pretty good for a 20-year-old kid who plays games instead of working a desk job for a living.

All in all, gamers are just people, and they desire understanding and respect. Understanding this, and treating us as individuals rather than a monolith, will ensure a better response to your message and product.

We see ourselves as pros.

If you’re even a little familiar with pro sports, you know about Steph Curry, who inspired a generation of kids to play the game of basketball in a way that did not exist even 10 years ago. Curry is 6’3″, listed at 195 pounds, and far from an Olympic sprinter or high jumper when it comes to pure athletic ability. When kids looks at Curry, they see a version of themselves that is within the realm of possibility.

Related: Why Are We So Good at Finding the Next LeBron but Not the Next Einstein?

I don’t mean to discount the incredible agility, hand-eye coordination, intelligence or any of the other traits that make Curry a superstar, but rather to highlight how he captivates and inspires the imagination of a kid passionate about basketball.

This “Steph effect” is everywhere in esports. Every single one of us believes we could be a pro. We see people who look just like us, who talk and walk just like us, and our minds create an image of ourselves basking in the glory of victory on an esports stage. We disregard the inhuman reaction times and ability to consistently make sound strategic decisions under pressure that are two of the baseline requirements of a professional gamer. We discount the thousands of hours current pros invested to hone the minutiae of their craft. It doesn’t matter because our minds have already tricked us into believing, and because of that esports will continue to grow and flourish.

At the end of the day there are plenty of opportunities to make money in esports, and we are willing to share in the profits. Just remember we are people who happen to be passionate about a competitive game that isn’t your traditional stick and ball sport. And if you don’t understand that, find someone who does and empower them to set your strategy. I’m betting on esports. And you should too.

Source: https://www.entrepreneur.com/article/311979