Agoracom Blog

VIDEO – Imagine AR $IP.ca Praised By Elite Athletes As “The Most Advanced Augmented Reality Mobile Platform In The Marketplace” $SEV.ca $VST.ca $YDX.ca $NTAR.ca

Posted by AGORACOM-JC at 8:35 AM on Tuesday, May 5th, 2020
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If you don’t know what Augmented Reality (AR) is, this quote from Apple CEO Tim Cook is all the motivation you need to get up to speed:  

“AR Will play an important role in how we use technology in the future – and promises to be as influential in our society as the smart phone”  

 AR is essentially a technology that lays digital images and graphics over the real world.     As the name implies, Imagine AR (IP:CSE) is an Augmented Reality Company that enables businesses to create their own mobile phone AR campaigns with no programming or technology experience.  More than just lip service, the Company recently signed a 5-year $300,000 deal with SlapItOn  to provide AR for athletes and celebrities to engage fans.  SlapItOn is owned by elite athletes including the likes of Troy Aikman, Mike Modano and Johnny Damon.  Founder & CEO Mike Vanderjagt stated:  

“ImagineARTM is the most advanced augmented reality mobile platform in the marketplace today. By integrating ImagineARTM with hi-tech vinyl decals, we will be launching our new SlapItOn Interactive product line featuring social media leaders in sports & entertainment globally.”

  If Athletes know a winner when they see one, Imagine AR (IP:CSE) is the Augmented Reality company that allows small cap investors to participate in the growth of the space, which IP says is projected to grow ~ 2,000% in the next 4 years …. that is not a typo! 

IP is not a one trick pony either.  They started commercializing their mobile Augmented Reality Platform long before this deal with SlapItOn.  Clients include:

  • NBA Sacramento Kings
  • Mall Of America
  • AT&T Shape
  • Basketball Hall Of Fame
  • ….. more

As a result, ImagineAR is now well positioned to further commercialize and capitalize on massive demand for Augmented Reality   If our interview with CEO Alen Paul Silverrstieen is any indication, it sounds like the Company’s growth is all but assured in 2020.

Watch this interview or listen by Podcast on Apple, Google, Spotify or your favourite podcaster.

Elon Musk talks #Tesla $TSLA cars playing augmented reality #AR games while driving – SPONSOR: Imagine AR $IP.ca $SEV.ca $VST.ca $YDX.ca $NTAR.ca

Posted by AGORACOM-JC at 5:02 PM on Monday, May 4th, 2020

SPONSOR: Imagine AR Inc. (IP:CSE) (IPNFF:OTCQB) is an Augmented Reality platform that allows businesses to easily launch AR campaigns. Clients Include: NBA Sacramento Kings, Mall of America, AT&T Shape and The Basketball Hall of Fame. Learn More.

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Elon Musk talks Tesla cars playing augmented reality games while driving

  • In a new Twitter comment, Elon Musk talks about possibly developing a game for Tesla cars using augmented reality game while driving… or Minecraft.
  • For the last two years, Tesla has been devoting some resources to integrate video games into its user experience.
  • It plans to do more of that in the future, as Musk says that Tesla’s goal is to increase owners’ happiness and make the ownership experience more fun

Tesla Arcade

Tesla first introduced Teslatari, an emulator of Atari games from the ’70s and ’80s that runs on Tesla vehicle computers in 2018.

They started with a few games, like Asteroids and Pole Position, but Musk said that it was only the beginning of the automaker’s venture into games inside its vehicles.

They want to add more Atari games to the emulator, but Musk has also made it clear they plan to add other games from other companies as well.

In May of last year, the CEO said that they are working on porting the Unity and Unreal video game engines to Tesla vehicles.

Later in 2019, the automaker launched Tesla Arcade, a new app within Tesla’s in-car system to launch several new video games.

The future of Tesla Arcade

Now it sounds like Musk wants to double down on Tesla Arcade with more advanced games, including augmented reality games and online Minecraft.

The CEO posted on Twitter last weekend:

Anyone think they can get a good multiplayer Minecraft working on Teslas? Or maybe create a game that interacts virtually with reality like Pokémon Go while driving safely? Like a complex version of Pac-man or Mario Kart?

It sounds like Musk would like game developers to find ways to run an online multiplayer version of the popular world builder game Minecraft on Tesla’s onboard computer.

The CEO secured a few responses from software engineers regarding that.

But what many people found even more interesting is his suggestion that Tesla vehicles could run some kind of game that interacts with reality, like Pokémon Go, a popular mobile augmented-reality game, but while the vehicle is being driven “safely.”

Someone actually faked running Pokémon Go on a Tesla vehicle years ago.

Source: https://electrek.co/2020/05/04/elon-musk-tesla-minecraft-augmented-reality-video-games/

How #NBA 2K And #Esports Are Filling Voids Left By The #Coronavirus Outbreak – SPONSOR: Esports Entertainment Group $GMBL $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 3:50 PM on Monday, May 4th, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) – Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is the next generation online gambling company designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

How NBA 2K And Esports Are Filling Voids Left By The Coronavirus Outbreak

By: Ben Dowsett

  • On a Saturday night at downtown Manhattan’s Terminal 5, the atmosphere resembles that of a primetime awards show
  • Flashing bulbs and cameramen line a red carpet, straining for shots of luminaries as they walk by
  • A line of spectators waits to be granted entry to an event promised to feature celebrities, musical guests and the best in the world at their craft being recognized

Only this isn’t the Oscar’s, Emmy’s or Grammy’s. It’s the 2020 NBA 2K League Draft.

The evening has all the makings of the big leagues. The venue, one that’s featured performances from the likes of Jay-Z and Snoop Dogg in recent years, sets the stage; players who spend most of their lives in relative anonymity are, for tonight, transformed into full-on celebrities.

“There are more than 50 million players who play 2K in some way, shape or form,” said Brendan Donohue, NBA 2K League Managing Director. “We’re ending up with the top 100 players in the world, so we want to make that player feels like he got to the highest mountaintop.”

Washington Wizards owner Ted Leonsis announces the first pick on behalf of Wizards gaming. Former New York star Allan Houston selects for Knicks gaming. It’s a watershed moment of sorts for NBA 2K and even esports as an industry, a sign of how far a once-niche pursuit has come in just a few short years and a clear notice served that this world isn’t going anywhere.

And within just a few weeks, it will be shattered by a worldwide crisis – replaced by a wholly different reality, one shedding a completely new light on the relevance and importance of gaming in our modern world.

On an early April afternoon, Ronnie Singh is sitting alone in his bedroom. Singh – better known in the gaming world as Ronnie 2K, Director of Influencer Marketing for NBA 2K and the franchise’s wildly popular public face, boasting over a million Twitter followers – is handling commentary and organization duties for a one-on-one tournament being played remotely between 16 NBA players, broadcast on ESPN.

He’s alone, as are each of the tournament’s participants, due to the coronavirus outbreak that’s swept the world in the weeks since he and other big names in the 2K realm convened on Terminal 5.

Scheduled 2K League play, the bulk of which is typically run at a central studio location in New York, was shut down. Players, like their NBA counterparts, began sequestering at home.

It was certainly an adjustment for Singh, who by his own admission hadn’t gone more than 10 days without traveling in four years. His efforts shifted to a support role, both for his staff and for the many players around the NBA with whom he’s developed close relationships over the years. He also took advantage of a rare chance to log a few more hours on the 2K sticks and connect with the community.

LOS ANGELES, CALIFORNIA – SEPTEMBER 05: Dwyane Wade (L) and Ronnie 2K attend the NBA 2K20: Welcome … [+] Getty Images for NBA 2K20

Quickly, though, his days were busied by helping fill society’s live competition void, starting with the ESPN collaboration.

“We had a responsibility to provide entertainment where there was a massive vacuum,” Singh said in a phone interview.

Some broadcast clunkiness aside (to be expected for such a unique first-time event), the tournament’s success was pretty undeniable. It was the single highest-viewed esports program in ESPN’s history, an early indicator of the public’s appetite for this sort of thing while traditional sports are shut down.

Secondarily, it was a chance to answer a question Singh and the folks at 2K have long debated: Who is really the best NBA player at the game? Competing schedules would normally keep such a dedicated competition from happening – dominant eventual champ Devin Booker and others might not have even been available to play otherwise.

“I think people really appreciated watching these guys get their competitive juices flowing in a game they love,” Singh said. “I think it was really well-received.”

So well, in fact, that there’s real interest in a sequel before long. Ronnie isn’t giving away any details, but keep an eye out – and in typical 2K style, expect a fresh format to keep fans on their toes.

NBA 2K League is set to begin play remotely Tuesday night, another big bridge for the sport to cross. It’s been no small undertaking, one facing similar challenges to the formation of the ESPN collaboration.

“A lot is going to be different about this season,” said Donohue. “We normally play most of our games in our New York studio. This year we’re going to be going to 23 different studios – teams will be playing from their homes or studios in their respective markets.

“We’ll be doing a broadcast right at those locations. They’ll be with their teammates – they’ve been living together for the last several months.”

The league is prepared to play remotely for as long as needed to ensure safety, Donohue says. At least six weeks are scheduled for now.

A contestant toggles a game controller during day one of the NBA 2k League (NBA2KL) professional … [+]

The difficulties of the shift have also offered opportunities to innovate. Instead of a single location in New York as the league’s hub, a virtual studio has been set up to serve every market playing. Play-by-play commentators will be located in several cities, but everything will feed into one centralized broadcast that can toggle between games.

There are tweaks abound for the tactical diehards out there as well. Based on feedback from players and team GMs, the league has expanded positional player “archetypes” – each of the five positions on the floor (point guard, shooting guard, etc.) now has eight such archetypes rather than five, opening up previously-unexplored strategic gold mines.

Twenty-three is the high-water mark for teams in the league in its third season, with a unique addition this year: The Gen.G Tigers of Shanghai will join, the first team outside North America to do so.

Who are the favorites?

“I think the T-Wolves, after winning last year, will come back strong,” Singh says. “The Blazers are always very strong.

“Celtics gaming, they have one of the best players in the league in Fab, they’re always going to be dangerous. There’s a lot of parity in the league for what I believe is the first time, so I’m fascinated to see the action when it kicks off.”

A distinct pride in their work is evident when speaking to Singh or others involved with NBA 2K. Between buy-in from the NBA superstars who define its identity and many of the franchise’s grassroots efforts, more than just a video game tropes don’t sound contrived.

Take a recent partnership with musical entity UnitedMasters to collaborate on the NBA 2K20 soundtrack. Up-and-coming artists from around the world were asked to submit tracks for consideration, with ten actually added to the game to help launch their creators.

“One thing we’ve done that’s different than a lot of other video game brands is adapted to the culture of basketball,” Singh said.

Now, though, the stakes are different. 2K League was already well on its way, with over a million unique viewers for last season’s finals, but no one expected this. As corny as it may sound to some outsiders, those involved feel a real sense of the gravity of it all: A pursuit that for so long has struggled for mainstream acceptance is finally discovering it right as our definitions of normal collapse.

“I’ll tell you what: I’m in my 30s, and just like everyone else in my generation I’ve had to defend our playing video games,” Singh says. “Now it’s an aspirational career.”

For many, at least right now, it might be even more than that.

Source: https://www.forbes.com/sites/bendowsett/2020/05/04/how-nba-2k-and-esports-are-filling-voids-left-by-the-coronavirus-outbreak/#759020c05947

#EdTech firm Byju’s could become India’s second most valued startup – SPONSOR: BetterU Education Corp. $BTRU.ca $ARCL $CPLA $BPI $FC.ca

Posted by AGORACOM-JC at 3:28 PM on Monday, May 4th, 2020

SPONSOR:  BetterU Education Corp. aims to provide access to quality education from around the world. The company plans to bridge the prevailing gap in the education and job industry and enhance the lives of its prospective learners by developing an integrated ecosystem. betterU / Ottolearn launch FREE COVID-19 mobile resource toolkit to fight the global crisis – Click here for more information.

EdTech firm Byju’s could become India’s second most valued startup

By Nitesh Kumar

  • Byju’s the Bengaluru-based ed-tech startup  has been through numerous rounds of valuations and this time around it is expected to raise upwards of $400 million in fresh capital at a $10 billion, reports suggest. 

What started off as a penchant for simple, yet effective teaching methods by Byju Raveendran, Founder of Byju’s, could now become India’s second most valued startup, if it manages to raise fresh capital.  

The startup has witnessed a marked increase in the app downloads and learners due to the ongoing nationwide Covid-19 lockdown. It had earlier received an investment from Tiger Global and General Atlantic that stood around $300 million to $350 million and was valued at $8 billion. 

Back in July 2019, Byju’s was valued at $5.75 billion when it raised $150 million from Qatar Investment Authority and Owl Ventures. 

If this fresh round of funding goes through, Byju’s would become the second most valued startup in India along with budget lodging startup Oyo which is also valued at $10 billion.  Paytm, the financial services firm had raised $1 billion at a $16 billion valuation late last year and currently holds the number one spot.

Industry watchers are suggesting that discussions are afoot though nothing has yet been finalised around the terms. Both Byju’s and Prosus Ventures have been silent about the reports that appeared in sections of the Indian media. 

There were reports that last month Byju’s witnessed 150% increase in traffic on its app and website while adding six million students to its platform during the same period.

Byju’s helps school-going kids understand difficult subjects by illustrating them using familiar objects like pizza and cake. Those pursuing undergraduate and graduate-level courses also learn on the platform.

At the moment, the edtech has over 35 million registered learners of which around 2.4 million are paid users.

Source: https://www.techradar.com/in/news/edtech-firm-byjus-could-become-indias-second-most-valued-startup

Datametrex $DM.ca Appoints Todd Shapiro As New Board Of Director And Hosts Investor Update

Posted by AGORACOM-JC at 8:57 AM on Monday, May 4th, 2020
  • Todd Shapiro has joined the board of director
  • Senior management will be hosting an investor update webinar on Tuesday, May 5, 2020, at 1:00 p.m. ET
  • To discuss the company’s fiscal year 2019 results, current developments on the agreement securing the rights to import COVID-19 test kits from South Korea, and the Artificial Intelligence side of the operations

TORONTO, May 04, 2020 – Datametrex AI Limited (the “Company” or “Datametrex”) (TSXV: DM, FSE: D4G, OTC: DTMXF) is pleased to announce Todd Shapiro has joined the board of director. After being a top rated Radio Show host & a brilliant marketing Entrepreneur with over 20 years of experience, he has recently moved on from main stream media to concentrate his efforts on being the CEO of Red Light Holland. Todd currently sits on the Board of Directors for Red Light Holland, JamStacked and Mogul Productions.

Janeen Stodulski stepped down from the board to make a seat available for Todd to join the Board. The Company thanks Janeen for all her efforts and leadership in the board, which helped streamlining and optimizing our operations. The Company wishes Janeen all the best in her future endeavours.

The Company also announces that senior management will be hosting an investor update webinar on Tuesday, May 5, 2020, at 1:00 p.m. ET to discuss the company’s fiscal year 2019 results, current developments on the agreement securing the rights to import COVID-19 test kits from South Korea, and the Artificial Intelligence side of the operations.

Investor Update Webinar Details:

Date: Tuesday, May 5, 2020
Time: 1:00 p.m. ET
RegistrationLink: https://us02web.zoom.us/webinar/register/WN_cOWa6oBCT3WAd7cL4CGKLg

Datametrex plans to answer questions previously sent to [email protected] and during the webinar – at management’s discretion and subject to time constraints. An archived video will be made available on the website.

About Datametrex

Datametrex AI Limited is a technology-focused company with exposure to Artificial Intelligence and Machine Learning through its wholly-owned subsidiary, Nexalogy (www.nexalogy.com).

For further information, please contact:

Marshall Gunter – CEO
Phone: (514) 295-2300
Email: [email protected]

Jeff Stevens – Advisor
Phone: (647) 400-8494
Email: [email protected]

Neither the TSX Venture Exchange nor it’s Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

Forward-Looking Statements

This news release contains “forward-looking information” within the meaning of applicable securities laws. All statements contained herein that are not clearly historical in nature may constitute forward-looking information. In some cases, forward-looking information can be identified by words or phrases such as “may”, “will”, “expect”, “likely”, “should”, “would”, “plan”, “anticipate”, “intend”, “potential”, “proposed”, “estimate”, “believe” or the negative of these terms, or other similar words, expressions and grammatical variations thereof, or statements that certain events or conditions “may” or “will” happen, or by discussions of strategy.

Readers are cautioned to consider these and other factors, uncertainties and potential events carefully and not to put undue reliance on forward-looking information. The forward-looking information contained herein is made as of the date of this press release and is based on the beliefs, estimates, expectations and opinions of management on the date such forward-looking information is made. The Company undertakes no obligation to update or revise any forward-looking information, whether as a result of new information, estimates or opinions, future events or results or otherwise or to explain any material difference between subsequent actual events and such forward-looking information, except as required by applicable law.

Primo Nutraceuticals $PRMO.ca Signs Definitive Agreement with Celebrity Brand Beauty Kitchen $CROP.ca $VP.ca NF.ca $MCOA

Posted by AGORACOM-JC at 8:47 AM on Monday, May 4th, 2020
  • Company has signed a definitive agreement to complete the “Transaction”
  • Beauty Kitchen is a company that manufactures fresh handmade beauty care, personal care and cosmetic products
  • born from the hugely popular Beauty Kitchen YouTube Series, with do-it-yourself beauty recipes made with common kitchen household ingredients

VANCOUVER, British Columbia, May 04, 2020 — PRIMO NUTRACEUTICALS INC. (CSE: PRMO) (OTC: BUGVF) (FSE: 8BV) (DEU: 8BV) (MUN: 8BV) (STU: 8BV) (“Primo” or the “Company”) is pleased to announce that further to its letter of intent (“LOI”) with Heather Marianna LLC (“Beauty Kitchen”), announced in the Company’s news release dated March 31st, 2020, the Company has signed a definitive agreement to complete the “Transaction”

Beauty Kitchen is a company that manufactures fresh handmade beauty care, personal care and cosmetic products. It was born from the hugely popular Beauty Kitchen YouTube Series, with do-it-yourself beauty recipes made with common kitchen household ingredients. Due to their huge success and major celebrity following, the company and Founder Heather Marianna decided to expand into the Canadian market under the brand name Marianna Naturals Corp.

Marianna Naturals Corp. has been granted the exclusive Canadian distribution rights to its CBD infused and non-CBD infused products in handmade beauty care, personal care and cosmetic products. The signing of the definitive agreement gives Primo 25% ownership in Marianna Naturals Corp.

TERMS OF THE TRANSACTION

Under the terms of the transaction with Marianna Naturals Corp., Primo will provide Marianna Naturals Corp. with capital market advisory services, business development and strategic management, administrative and organizational services(the “Services”) as well as assistance in becoming a “reporting issuer” in Canada to facilitate their objective to list their shares on the CSE (“CSE”).  

It is proposed that the Transaction be carried out within a Statutory Plan of Arrangement pursuant to the Business Corporations Act of (British Columbia) under the “reorganization exemption” under the B.C. Securities Act.

The Plan of Arrangement will be subject to the approval of Primo’s shareholders which Primo intends to seek at a special meeting of shareholders (the “Shareholders’ Meeting“), for which the date has not yet been determined. The Transaction may be subject to the rules of the CSE and approved by a Court Order of the British Columbia Supreme Court.

Under the terms of the Plan of Arrangement, Primo shareholders would receive new common shares of Marianna Naturals Corp. the number of which has not yet been determined. There will be no change in Primo’s shareholders’ holdings as a result of the Plan of Arrangement.

Andy Jagpal, President Comments:

”I would like to take the time to welcome Joel DeBellefeuille, the CEO of Marianna Naturals Corp.  Joel brings an array of knowledge to our Company and we are very excited to work with both himself and his team.”

Joel DeBellefeuille, Director & CEO of Marianna Naturals Corp. Comments:

“Exciting times are definitely ahead, and I couldn’t be happier with the current direction Primo is taking. With this newly formed partnership, Primo can hit the market with over 100 different beauty products (creams, lotions & topicals, eye gels, soap bars, shampoos, face serums and hand sanitizers to name a few), all of which can be infused with CBD. This is a major advantage over some of the big LPs out there that are spending big money on R&D and formulation. Quality assurance, product development, recipes, ingredients, SOP’s (Standard Operating Procedures) and MSDS (Material Safety Data Sheets) are already in place with Marianna Naturals Corp. Primo is ready to sell and or take Private Label requests right now. The only thing that Primo would have to do is to file a request for an NPN (Natural Product Number) for each of these products with Health Canada. This is a huge milestone for Primo and a major recipe for success and I appreciate the team bringing me on board. I look forward to the future of both companies.”

About Marianna Naturals Corp.

Marianna Naturals Corp. and Beauty Kitchen manufactures fresh handmade CBD & non-CBD beauty care, personal care, and cosmetics products, which was born from the hugely popular Beauty Kitchen YouTube series. The founder, Heather Marianna, a bubbly social media personality, translated her passion for looking and feeling her absolute best into the development of her all-natural beauty and skincare product line. Beauty Kitchen’s founder and CEO, Heather Marianna, skyrocketed in popularity with the launch of her Beauty Kitchen YouTube series in 2012 where she showcased simple, do-it-yourself beauty recipes made with common kitchen household ingredients. The series generated a powerful following of more than 4 million viewers. Beauty Kitchen is regularly featured in: Forbes, The Source, MTV, Bravo, The New York Post, People, Flipsnack, Vegas, Star Magazine, Radar Online and many more media outlets with a large following of celebrities who use their products which include; Sean “Puffy” Combs, Christina Milian, David Arquette, George Lopez, Larissa Lima, Shark Tank’s Barbara Corcoran, Candace Cameron, Jen Harley, Lou Ferrigno, The Real Housewives of Beverly Hills and others. For more information visit: www.beautykitchenonline.com or www.marianna.ca 

About Primo Nutraceuticals 

Primo Nutraceuticals Inc. (“Primo” or the “Company”) provides strategic capital to the thriving cannabis cultivation sector through ownership and development of commercial real estate and farm friendly properties. Primo is dedicated to funding the rapid growth in production, processing, retail and branding of cannabis and cannabis related products in Canada and the United States. Primo has invested in several brands and is pursuing partnerships with retailers and distribution companies in Canada and the United States. Primo’s management is in the process of building a corporate road map to further vertically integrate the Company, specifically by way of “Primo” branded retail outlets – offering “Thrive,” “Primo,” and a selection of curated partner brands. The Company possesses proprietary formulas for cannabis edibles, topical, and tinctures. Primo is focused on building a strong presence in the hemp industry with the objective of extracting and selling cannabinoids (CBD) products in both Canada and the United States.

On behalf of the Board of Directors

PRIMO NUTRACEUTICALS INC.

“Andy Jagpal”

President and Director

For further information, please contact Zoltan, IR Representative at: 604-722-0305, or; [email protected]

To learn more about what this news means to the shareholders visit:

Join the Telegramt.me/PrimoNutraceuticals

Shop:www.primoceuticals.com

www.twitter.com/prmonutra

www.thrivecbd.org

Corporate:www.primonutraceuticals.com

FORWARD LOOKING STATEMENTS: This news release contains certain forward-looking statements within the meaning of Canadian securities laws. Forward-looking statements are based on the expectations and opinions of the Company’s management on the date the statements are made. The assumptions used in the preparation of such statements, although considered reasonable at the time of preparation, may prove to be imprecise and, as such, undue reliance should not be placed on forward-looking statements. The Company expressly disclaims any intention or obligation to update or revise any forward-looking statements whether as a result of new information, future events or otherwise. No regulatory authority has approved or disapproved the information contained in this news release.

Falling for China’s Fake #Covid19 News Was Dangerous and Preventable – SPONSOR: Datametrex AI Limited $DM.ca

Posted by AGORACOM-JC at 9:15 PM on Sunday, May 3rd, 2020

SPONSOR: Datametrex AI Limited (TSX-V: DM) A revenue generating small cap A.I. company that NATO and Canadian Defence are using to fight fake news & social media threats. The company is working with US Government agencies on Covid19 and Coronavirus fake news and disinformation. The company also obtained the rights to import and sell COVID-19 test kits from South Korea – Click here for more info.

Falling for China’s Fake Covid-19 News Was Dangerous and Preventable

  • The Chinese government’s consistent record of censorship and manipulation of information during public health crises is in the public domain
  • It’s well documented
  • We would do well to look beyond the official Chinese numbers, rely on the information we can trust, and focus on what’s most important: containing and eradicating the deadly global pandemic.

By: Yaqiu Wang

As Covid-19 continues to cut a grim path across the globe, debates continue to rage about who is to blame. In one of his many moves to shift accountability for his own inept response to the crisis, US president Donald Trump said he would place a hold on funding for the World Health Organization, alleging that the agency “willingly took China’s assurances to face value” and “pushed China’s misinformation.”

But the truth is that everyone—the US government, the WHO, journalists, public health officials, and others—should have known better than to trust Beijing’s claims, whether in its initial dismissal of the possibility of human-to-human transmission, or in its current reports of infection and death-toll numbers. In China’s one-party authoritarian system, officials suppressing information and manipulating data for propaganda or career advancement is nothing new, and likely won’t change any time soon.

The Chinese government’s consistent record of censorship and manipulation of information during public health crises is in the public domain. It’s well documented. We would do well to look beyond the official Chinese numbers, rely on the information we can trust, and focus on what’s most important: containing and eradicating the deadly global pandemic.

Cover-ups, apathy, and inertia

Over the past two decades, Human Rights Watch has extensively documented the Chinese government’s censorship and falsification of information during public health crises. A government worker in southern China told me that she had little confidence in the accuracy of the non-contact digital thermometers she and her colleagues were instructed to use to check local residents’ temperature at checkpoints. “We don’t think they actually work. It was just for show, in case the [national authorities] come to inspect,” she said.

In the 2000s, numerous mass lead poisoning incidents were reported as China was quickly becoming known as “the world’s factory.” In a 2011 report, Human Rights Watch documented that government officials in provinces with high rates of industrial pollution restricted access to lead testing, deliberately withheld or falsified test results, and denied children treatment. Family members and journalists seeking information about the problem were intimidated and harassed.

During the Severe Acute Respiratory Syndrome (SARS) outbreak in 2003, authorities initially underreported infection rates and falsely proclaimed that the “atypical pneumonia” had “already been brought under effective control.” The cover-up contributed significantly to the spread of the disease. Contrary to current WHO praise for the Chinese government’s Covid-19 response, WHO officials at the time repeatedly expressed concern about underreporting and the lack of transparency.

In a 2005 report, Human Rights Watch detailed Chinese authorities’ harassment of AIDS activists and suppression of information that showed that China’s AIDS epidemic was largely caused by government-sponsored unsanitary blood-for-money programs.  In 2004, authorities in Henan, the province hardest hit at the time, said there were 25,036 carriers of HIV in the province, but local doctors and activists, based on their field research in affected villages, estimated that at least one million people had contracted HIV as a result of blood-selling schemes.

In the summer of 2008, for more than a month the Chinese government prohibited the domestic media from reporting on infants being poisoned by toxin-laced milk powder formula—which resulted in at least six deaths and sickened approximately 300,000 children. Ultimately, economic concerns prompted Chinese authorities to let up on media restrictions. Zhao Lianhai, the father of a poisoned-milk victim, was later sentenced to a two-and-a-half-year prison term for exposing the government’s failure to assist child victims.

In 2018, authorities across the country harassed, detained, and persecuted journalists, activists, lawyers, and families of victims for exposing China’s persistent faulty vaccine problems. News articles and social media posts that criticized the government’s failure to regulate the vaccine market properly were routinely censored.

The value of good information

To be sure, ensuring accurate information on the number of people infected with Covid-19 and the number of deaths is not easy, and some governments are admitting this is a challenge that makes containing the global pandemic all the more difficult. But in China, investigations by scientists, journalists, and citizens continue to be suppressed, just as they have been for decades.

The apathy and inertia pervasive within China’s vast bureaucracy hampers both accurate reporting and adequate detection of Covid-19 cases. The country’s history of cover-ups should have served as a warning to anyone reading the news that official Chinese information about the virus simply isn’t reliable.

As the saying goes, fool me once, shame on you; fool me twice, shame on me. No one should be fooled by information put out by the Chinese government the next time around.

Source: https://www.hrw.org/news/2020/04/30/falling-chinas-fake-covid-19-news-was-dangerous-and-preventable

Israel Researchers Launch Clinical Trials To Test #CBD As #COVID19 Treatment Supplement – SPONSOR: Hollister Biosciences $HOLL.ca $WEED.ca $CGC $ACB $APH $CRON.ca $OGI.ca $FAF.ca

Posted by AGORACOM-JC at 9:00 PM on Sunday, May 3rd, 2020

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Israel Researchers Launch Clinical Trials To Test CBD As COVID-19 Treatment Supplement

Israeli researchers have launched three clinical trials that utilize CBD’s anti-inflammatory properties as potential COVID-19 treatment.

  • Israeli scientists have launched clinical trials into whether cannabis can play an effective role in stopping or slowing the coronavirus
  • Though lung health experts have warned smoking marijuana could exacerbate COVID-19 and its spread, Israeli scientists will study cannabidiol (CBD) alongside existing treatment options as a possible solution

By: The Fresh Toast , Benzinga Contributor

Israeli scientists have launched clinical trials into whether cannabis can play an effective role in stopping or slowing the coronavirus. Though lung health experts have warned smoking marijuana could exacerbate COVID-19 and its spread, Israeli scientists will study cannabidiol (CBD) alongside existing treatment options as a possible solution.

Last week, InnoCan Pharma announced a collaboration with Tel Aviv University to instill CBD medicine through exosomes — or the small cell structures created when stem cells multiply. The unconventional method will utilize the exosomes as “homing missiles,” as they can uniquely target cell organs damaged by COVID-19. Researchers then believe CBD’s anti-inflammatory properties will repair the damaged cells through a synergistic effect. As COVID-19 attacks the respiratory system, scientists will have patients receive CBD-enriched exosomes through an inhalation device. Previous studies have shown CBD can help regulate the body’s immune system and reduce inflammation throughout the body.

A second clinical trial will occur over the coming weeks and includes 10 Covid-19 patients currently undergoing treatment in Israel’s Rabin Medical Center. Doctors will combine traditional steroids and CBD, with the belief CBD will enhance the therapeutic potential of the steroids. The trial, conducted by Stero Biotechs in collaboration with Mor Research Application, already has plans to expand treatment to 40 additional patients should it prove successful.

“We estimate that our CBD-based treatment can enhance the current treatment of those patients who are in life-threatening conditions,” Stero Biotechs founder and CEO David Bassa said in a statement. “Hospitalized COVID-19 patients are mostly being treated with steroids and our study is planned to demonstrate the benefit of a combined solution with Steroid treatments. We are hopeful that this study will lead to faster benefit for the growing number of COVID-19 patients in Israel and around the world.”

A third study, launched by Tel Aviv’s Ichilov Medical Center, will investigate whether CBD’s anti-inflammatory properties could lower respiratory symptoms experienced in moderate COVID-19 patients.

Canadian researchers have also announced intentions to study what role cannabis can play in slowing COVID-19. They also believe marijuana’s anti-inflammatory properties could provide a crucial role in potential treatment.

Source: https://www.benzinga.com/markets/cannabis/20/04/15877325/israel-researchers-launch-clinical-trials-to-test-cbd-as-covid-19-treatment-supplement

INTERVIEW: Eyecarrot $EYC.ca Clients Include The Dallas Stars, Chicago Cubs and Sporting KC … And That’s Just The Beginning $EYPT $KALA

Posted by AGORACOM-JC at 7:00 PM on Sunday, May 3rd, 2020
Eyecarrot | LinkedIn

Eyecarrot Innovations (EYC:TSXV) is a Vision Therapy and Training Company that goes well beyond fixing eyes that simply can’t read letter on an eye chart. That’s what your optometrist does when they prescribe glasses.

What Eyecarrot does is far more exciting and groundbreaking. Without getting all scientific, Eyecarrot delivers higher performing brains by optimizing the performance of your eyes.  The result is a faster brain through stronger eyes, which creates quite the edge for the world’s best athletes.   More than just fancy words, Eyecarrot has the 3rd party validation with a client roll that includes:

  • Dallas Stars (NHL)
  • Chicago Cubs (MLB)
  • Sporting KC (MLS)
  • Tennis Canada
  • Showcased During NFL Scouting Combine
  • Eli Wilson Goaltending – The World Leader In Hockey Goaltending Development

There is even better news on the horizon for students and people at home.  Eyecarrot’s flagaship platform – BINOVI (Binoculars + Vision) is now aggressively making its way into clinics around the world and, sooner than later, right into your home, giving everyone on the planet access to the tools necessary to build an even faster brain.  

Watch this interview or listen by Podcast on Apple, Google, Spotify or your favourite podcaster.

With content consumption patterns changing, the #NHL continues to embrace #Esports with Player Gaming Challenge – SPONSOR Esports Entertainment Group $GMBL $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 1:00 PM on Friday, May 1st, 2020

SPONSOR: Esports Entertainment Group (GMBL:NASDAQ) – Millions of people from around the world tune in to watch teams of video game players compete with each other. In first quarter 2020, YouTube reported 1.1 billion hours watched, an increase of 13% when compared to fourth quarter 2019. Wagering on Esports is projected to hit $23 BILLION this year although that number will likely be eclipsed due to the recent pandemic. Esports Entertainment Group is the next generation online gambling company designed for the purpose of facilitating as much of this wagering as possible.  LEARN MORE.

With content consumption patterns changing, the NHL continues to embrace eSports with Player Gaming Challenge

  • One of the major things marking the 21st century is a radical shift in the way people consume their entertainment
  • Sports are no different, with eSports video streaming being the main way NASCAR, NBA, and NHL fans have been getting their fixes this spring

by Mike Usinger

It’s not lost on the National Hockey League brain trust that the world we once knew has changed in dramatic ways. And we’re not just talking about what will be remembered as one of the most culture-shifting periods in the history of humankind.

One of the major things marking the 21st century is a radical shift in the way people consume their entertainment. Music is all about streaming, after decades of vinyl, CDs, cassettes, and 8-tracks. There’s no need to head to the video store or multiplex when you’ve got Apple TV, Netflix, and Amazon Prime. And why spring for Nancy Silverton’s Breads From the La Brea Bakery when YouTube will walk you through every step of making sourdough?

Sports are no different, with eSports video streaming being the main way NASCAR, NBA, and NHL fans have been getting their fixes this spring.

Like other major organizations, the NHL has taken our lockdown times and found a positive among the uncertainty.

Last week, the league gave traditional-hockey-starved fans something to get excited about by announcing the Player Gaming Challenge, a four-week charity tournament featuring players from every NHL team—including the Seattle Kraken! (And no, we don’t care if the NHL expansion franchise ends up being named the Seattle Grunge, Seattle Pioneer Squares, or Seattle Microsofties—there’s only one name that counts, and that’s the Kraken!)

But the league’s recognition of the booming world of eSports began long before the Player Gaming Challenge, starting with streamed NHL 20 video versions of cancelled COVID-19 games in mid-March.

When he’s reached by the Straight at his Connecticut home, NHL mobile marketing strategist Chris Golier is excited about how the league has successfully pivoted to eSports.

In some ways the shift isn’t new. Golier notes the ongoing success of the NHL Gaming World Championship, the 2020 version of which got under way on March 11. That’s where hockey-obsessed gamers from around the globe compete in online matches for this year’s pool of $200,000 in prize money.

“The objective, right from the beginning, has been ‘Let’s use this gaming platform as a way to reach the younger fans,’ ” Golier says of the eSports tournament, which is now in its third year. “It’s a touchstone for fandom—some people start to learn the game based on playing the game, and in some cases that’s because of the video game.”

With folks turning to eSports in record numbers to pass the time—think everything from eNASCAR races to NBA2K20 to NHL 20—the challenge became capitalizing on that. Giving hockey fans something to get excited about a time when the Stanley Cup Playoffs would normally be in full swing added an extra incentive.

It was out of this that the Player Gaming Challenge was born. Step one was reaching out to teams, and the response to the tournament was enthusiastic across the board. Fifty players from the 31 existing NHL franchises signed on, with Thatcher Demko and Adam Gaudette eager to represent the Vancouver Canucks.

The Player Gaming Challenge will see players from each team competing head-to-head from their homes, in games viewable on platforms ranging from Twitch, Facebook, and YouTube to television broadcasts on Sportsnet ONE and NBCSN.

Working with its teams as well as the NHL Players’ Association, the NHL had a good idea which players were already active on streaming platforms and social media. A short list of participants includes Ryan Reaves (Vegas Golden Knights), Filip Forsberg (Nashville Predators), Evgeny Kuznetsov (Washington Capitals), and Zach Hyman (Toronto Maple Leafs).

A big goal of the tournament is to engage fans through in-game banter—and if you’ve ever heard players miked up during an on-ice NHL game, you know that what gets said behind the play and between the whistles is fascinating. Considering that participants include the famously colourful likes of the Calgary Flames’ Matthew Tkachuk and his brother Brady from the Ottawa Senators, the NHL 20 gameplay in some ways seems like bonus content.

“The Tkachuk brothers were actually taped over the weekend, and you can imagine there was some good chirping going on,” Golier says with a laugh. “We tried to align the matchups in that way—either there was a common bond where they’d played together in the pros or juniors, or came from the same area and came up together in a province. In some cases we had college teammates. We tried to group them together in that way, so the actual matches themselves would be a whole lot of fun.”

Some games have already been taped for the tournament, which officially starts April 30, and Golier says there’s a major payoff for those who love hockey.

“It gives fans another point of reference for the players,” he suggests. “The players are human—they have families, and they’re in this quarantine together. They’re working out the best they can, much like we’re all trying to get a run in. To see that side of the players they normally don’t see—gaming is the conduit here. It’s the conversation starter, and it also allows the players to get their juices flowing again. They don’t want to lose, even though all this is for fun and for charity.”

And yes, hockey fans aren’t the only big winners of the Honda-sponsored Player Gaming Challenge. NHL 20 game publisher Electronic Arts donated $70,000 to COVID-19 relief as part of the initiative, an amount matched by the NHL.

The important message in a time of crisis is an oft-repeated one: we’re all in this together.

Source: https://www.straight.com/esports/with-content-consumption-patterns-changing-nhl-continues-to-embrace-esports-with-player