Posted by AGORACOM-JC
at 10:27 AM on Friday, December 28th, 2018
SPONSOR: ThreeD Capital Inc. (IDK:CSE) Led by
legendary financier, Sheldon Inwentash, ThreeD is a Canadian-based
venture capital firm that only invests in best of breed small-cap
companies which are both defensible and mass scalable. More than just
lip service, Inwentash has financed many of Canada’s biggest small-cap
exits. Click Here For More Information.
———————
Do you know that Gartner
has predicted that “Blockchain’s business value-add will grow to
slightly over $360 billion by 2026, then surge to more than $3.1
trillion by 2030”?
Neeraj Sabharwal
Technologist at Xavient and hands-on leader with cloud and big data expertise. Exploring blockchain solutions.
I know that most of you have probably heard initial coin offerings and cryptocurrencies. But what about enterprise blockchain?
ICOs have made a significant impact — both in a positive sense and
in a negative one — across several industries thanks to blockchain. The
positive impact comes in the form of raising awareness about blockchain
technology, and the negative side of things stems from the misguided
conflation of blockchain and cryptocurrency.
Do you know that Gartner
has predicted that “Blockchain’s business value-add will grow to
slightly over $360 billion by 2026, then surge to more than $3.1
trillion by 2030”?
In a sense, we as technologists are betting on the future, and based
on my experience in the blockchain industry, there is a need for a
product or software to help businesses to get ready for a better future
by increasing revenue on their investments and reducing cost to deploy
smart contracts.
We are almost to 2019, and what’s the story now?
According to Accenture
research, 2015 was the year of blockchain exploration and investment,
which led to early adopters embracing the technology in 2016 and 2017.
Accenture’s prediction is that from 2018 to 2024, there will be
significant growth, as we will see more validated information from
lessons learned and new use cases, better software, service providers
and accurate clarity on all the hype of cryptocurrency. Maturity in
regard to blockchain adoption will kick in by 2025.
There is a need of simplicity when it comes to any new technology,
and I believe that once we have a simpler approach to deploy smart
contract and blockchain then it can open the door to more opportunities.
It’s also why I believe one of the top trends in 2019 to watch for is
blockchain as a service. Companies like Amazon, IBM and Microsoft stand
to benefit
from the potential widespread adoption of blockchain, indicating that
big players are likely working on figuring out the true implementation
of blockchain as an enterprise solution.
Also, there are lots of companies, particularly in the financial
sector, that have already either created their own blockchain projects
or are invested in blockchain startups. Visa, for example, released its B2B Connect
platform earlier this year to facilitate cross-border
business-to-business (B2B) payments via blockchain. And Goldman
Sachs and JPMorgan are among a group of companies that have invested $32 million in enterprise blockchain startup Axoni.
So what exactly is blockchain as a service?
It’s a platform that comprises multiple blockchain technologies and
enables developers to write and execute smart contracts without spending
time on deploying and managing the blockchain. To understand this in
detail, let me draw a picture for all of you to understand how
blockchain as a service and smart contract as a service can enable
businesses to use blockchain.
Let’s look at health care as an example, where you may just want to
share patient information between various health care providers. So,
let’s say in this context your application is based on
exchanging patient information between hospitals, insurance companies
and pharmacies. Your traditional application connects to software that
provides a blockchain-based gateway that lets you store and process
information from blockchain in the form of blockchain as a service,
which can then lead to the idea of smart contract templates. I won’t go
into the details of the smart contract, but just to provide some
background: A smart contract is a piece of code that runs on blockchain
and executes various business rules and logic to make sure that only
relevant information is being processed and exchanged. Also, if there is
a need of any checks or validations on the information before it’s
being published, then smart contract provides that, too.
There are a couple of options to get started with BaaS and SCaaS. You
can either build a blockchain team or center of excellence and create
your own BaaS or you can leverage cloud-based solutions, such as Microsft Azure, AWS or IBM. As of writing this article, Google is a little behind with its own offerings, but nevertheless, it too has its own blockchain initiative.
There are also various startups that are based on their own version
of blockchain as a service that use technologies covered either by the
above-listed cloud vendors or uses open source technologies.
While blockchain is still a nascent technology, that doesn’t mean
enterprises aren’t looking for ways to put it to good use. I think you
can expect to see more blockchain-as-a-service offerings in 2019.
Of course, there are a few reasons why brands are willing to bet on
programmatic AdTech despite the GDPR scare. Let’s look at 5 ways
programmatic advertising will evolve in 2019.
2019 will be the year where all disarray surrounding GDPR will be
clear. As publishers and advertisers gain more understanding of the law,
their activities will be in accordance with the regulation.
BlAdTech (Blockchain+AdTech)
is based on the principle of decentralization, and it aims to solve the
most common issues faced by advertisers and publishers. Blockchain
products have been able to tackle ad fraud by removing domain spoofing,
verifying the legitimacy of publishers and allowing transactions using
cryptocurrencies.
Another way ad fraud can be curtailed is by preventing unauthorized reselling of ad inventory. Publishers can now host ads.txt —
an Interactive Advertising Bureau-approved file on their servers that
lists all the companies allowed to sell the publisher’s inventory.
Amanda Martin, Director Enterprise Partnerships, at Goodway Group spoke to MTA on this subject:
“The maturing of programmatic AdTech will continue and most
likely intensify in 2019 with both the sell side and buy side raising
expectations and directly influencing the AdTech ecosystem. Programmatic
AdTech is going through its teenage years; while we move towards
maturity, we are still learning from our mistakes. Many facets of the
programmatic AdTech landscape have become commoditized making the
ability to differentiate oneself in the space harder. This will likely
bring about consolidation both from M&A and buyers/sellers narrowing
the number of partners they choose to work with. Transparency will
continue to be an industry buzzword, both pertaining to pricing and
methodology, black box solutions will/should face more scrutiny, and
buyers, brands, and agencies, should showcase their discretion via their
ad spend. The continued promise of TV dollars moving to programmatic
will drive innovation while programmatic audio and digital OOH will make
large strides in 2019, potentially beating TV to programmatic
saturation. Overall, choice will be the driving factor of 2019 from both
the buy and sell side of programmatic AdTech, how the industry
continues to adjust to those choices is to be determined.â€
Marketers are slowly moving to omnichannel from multi-channel marketing as they become more cognizant of their users. A digital user today owns 3.2 connected devices on average.
Advertisers therefore have to be present on smartphones, computers,
digital assistants, TVs and tablets to reach users wherever they are.
2019 is the year we will see omnichannel marketing at its peak potential.
Closing Words
We will let Will Margiloff, CEO, IgnitionOnehave the final word on AdTech in 2019. He stated to MTA that:
“Amazon’s second headquarters in NYC comes at a critical time
for the advertising business, one that can disrupt the ecosystem.
Amazon is sitting on tons of credible and relevant data, that rivals
intent data from Google and behavioral data captured on Facebook. The
platform specializes in consumers with the intent to shop, and have
created an ad strategy that caters to these needs. In 2019, we will
continue to see AdTech companies challenging the duopoly, with Amazon
leading the charge.â€
Despite the bumpy ride that’s been 2018, programmatic AdTech is set to go through a resurgence in 2019. We may not be able to see 5G gain prominence in 2019 itself, but AI, blockchain and omnichannel appear to be trends that will bring a change in programmatic advertising in 2019.
Posted by AGORACOM-JC
at 2:21 PM on Thursday, December 27th, 2018
EKG: TSX-V
The heartbeat of cardiovascular medicine and telemedicine
Specializing in the software engineering of computer based
electrocardiogram (heart monitoring) management and reporting software
Software permits physician interpretations of ECGs and supports private and public payer fee-for-service billings
ECGs are electrical recordings of the heart and performing an ECG is one of the most common diagnostic tests performed
Successfully launched technologies that enable the use of new
medical devices and communication portals utilizing internet and
cellular based technologies for the recording, transmission and viewing
of ECGs
Recent Highlights
CardioComm Solutions’ HeartCheck(TM) CardiBeat and Smart Phone App Enter Final Stage of FDA 510(k) Review Read More
Market Release of HeartCheck(TM) CardiBeat and GEMS(TM) Mobile Application Set For Early 2019
Completed its response to the USA Food and Drug Administration for
additional information following the Company’s filing of its premarket
notification 510(k)
Class II medical device clearance application for the HeartCheck™ CardiBeat and GEMS™ Mobile Application
HeartCheck™ CardiBeat is the second of several planned Bluetooth-enabled ECG recording devices to be marketed by the Company
Launched 12-Lead ECG Smart Wearable Garment Monitoring Solution Read More
Announced joint partnership sales plans for the commercial launch of
its newest software release designed to support an innovative and easy
to use wireless, 12 lead ECG, vital signs, arrhythmia and ischemia
monitoring wearable smart garment manufactured by Israel-based
HealthWatch Technologies Ltd.
Company to Receive Royalty Payments from Biotricity Read More
Confirmed progress on a royalty licencing agreement with Biotricty Inc.
Royalty payment phase became active following confirmation that all
necessary clearance and software development pre-conditions have been
achieved
Royalty fees are due from the use of the ECG software Cardiocomm
developed, or any derivative products, on a per patient monitored basis
First Company to Receive Approval for ECG Product Sales Direct to Consumers Read More
CardioComm was the first company to be approved to sell an ECG
product directly to consumers in North America as evidenced by OTC Class
II medical device clearances by both the United States Food and Drug
Adminstration and Health Canada in 2012
HeartCheck ECG PEN is currently available for OTC sales on the shelves of Canadian pharmacy chain Shoppers Drug Mart.
Completed HeartCheck(TM) Clinical Validation for Long-Term,
Self-Managed, Remote Monitoring of Atrial Fibrillation Patients
Post-Ablation Read More
Moved into routine clinical use following completion of a long-term, remote arrhythmia monitoring pilot in high risk patients.
PACE cardiologists have been prescribing use of the HeartCheck™ ECG
PEN and ECG Handheld Monitor to their patients to provide up to one year
of enhanced remote patient monitoring for arrhythmias in addition to
use of conventional but term-limited Holter and event monitoring.
Products
HeartCheck™ Pen
The HeartCheck™ PEN handheld ECG device is the only device of its kind cleared by the FDA for consumer use.
✓ Monitor For Arrhythmias Anywhere ✓ Web Access to a Qualified Physician ✓ No Prescription Required
The pocket-sized PEN allows you to take heart readings from anywhere, the moment symptoms appear.
The HeartCheck™ ECG Device
The FDA-cleared HeartCheck™ ECG device is portable, easy to use and can store up to 200 thirty second ECG readings.
Whether at home, the gym or at the office, the HeartCheck™ ECG Device
with SMART Monitoring can help detect and monitor arrhythmias from
wherever you are.
Features & Benefits ✓ SMART Monitoring ECG Interpretations ✓ Cleared by the Food and Drug Administration (FDA) ✓ Easy to use ✓ Accurate heart readings in only 30 seconds ✓ Store up to 200 ECGs
Posted by AGORACOM-JC
at 1:32 PM on Thursday, December 27th, 2018
Investment Highlights
Kenbridge property has a measured and indicated resource of 7.14 million tonnes at 0.62% nickel, 0.33% copper
17.5 (21.8 fully diluted) percent equity stake in Eloro Resources and 2 percent NSR in their La Victoria property
Kenbridge Ni Project (ON, Canada)
Advanced stage deposit remains open in three directions, is
equipped with a 623m deep shaft and has never been mined.
Preliminary Economic Assessment completed and updated returned robust project economics and operating costs including a NPV of C$253M and cash costs of US$3.47/lb of nickel net of copper credits.
Plans for Kenbridge include updating PEA,
advancing the project through to feasibility and exploring the open
mineralization at depth
FULL DISCLOSURE: Tartisan Nickel Corp. is an advertising client of AGORA Internet Relations Corp.
Posted in AGORACOM Client Feature, All Recent Posts, Tartisan Nickel | Comments Off on CLIENT FEATURE: Tartisan Nickel $TN.ca Kenbridge Property Hosts M&I Resource of 7.14 Million Tonnes at 0.62% Nickel, 0.33% Copper
Posted by AGORACOM-JC
at 12:57 PM on Thursday, December 27th, 2018
SPONSOR: Esports Entertainment $GMBL – Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with an additional 42 Esports teams, bringing total to 176 Esports teams. Click here for more information
————————-
In case you missed it, esports are big business now and competitive gamers spent 2018 continuing to capture the attention (and the money) of the traditional sports world.
Rapper Drake greets Golden State Warriors star Stephen Curry following an NBA game in 2015. Dave Sandford | NBAE via Getty Images
In case you missed it, esports are big business now and competitive
gamers spent 2018 continuing to capture the attention (and the money) of
the traditional sports world.
The esports industry is on pace to bring in more than $900 million in
revenue this year, and that number could reach as high as $2.4 billion
by 2020, according
to gaming research firm Newzoo. Competitive gaming has taken such a
leap into the mainstream in recent years that even Wall Street giant
Goldman Sachs is following the industry’s growth, with the firm recently
predicting that, by 2022, the audience for esports will grow to 276 million people, putting it on par with the most popular traditional sports, including the NFL.
Unsurprisingly, the rapid growth of esports, and the vast amounts of
money and exposure at stake, has attracted a great amount of interest
from investors who want to get in on the action. Even before this year,
several big names were already investing in esports companies and teams,
including celebrities and athletes from traditional sports. Among them:
Mark Cuban, NBA Hall of Famer Shaquille O’Neal, former MLB star Alex
Rodriguez, high-profile NFL owners Robert Kraft and Jerry Jones, and
celebrities like Ashton Kutcher, Tony Robbins, and Jennifer Lopez.
Those athletes, team owners and celebrities helped pave the way for
more big names to join the ranks of esports investors in 2018, when
everyone from Michael Jordan to Drake was looking to pump more money
into the industry.
Here’s a look at some of the biggest athletes and celebrities who invested in esports in 2018:
Michael Jordan
Jordan is a basketball legend and the current principal owner of the NBA’s Charlotte Hornets. With a fortune that Forbes estimates is worth nearly $1.7 billion, Jordan is an active investor in the worlds of sports and technology. He owns a minority stake in the MLB’s Miami Marlins and, in the past two years, he’s invested in tech startups like smart headphones company Muzik and Gigster, the online platform for freelance web designers.
In October, Jordan took his first leap into the world of esports by leading a group of investors that put $26 million into the competitive gaming company aXiomatic Gaming, which owns the popular esports organization Team Liquid.
(Jordan isn’t even aXiomatic’s only NBA connection, as the company’s
co-executive chairman is Ted Leonsis, owner of the Washington Wizards,
one of the teams Jordan played for during his NBA career.)
Jordan called esports “a fast-growing, international industry†in a statement at the time of his investment.
Drake
Drake gave away the entire $1 million budget for his new music video
The Canadian rapper (whose real name is Aubrey Graham) is not only a
Grammy-winning and charts-topping recording artist, he’s now also the
co-owner of an esports team. In October, Drake teamed up with Scooter Braun (the Hollywood manager who represents stars like Justin Bieber and Ariana Grande) to invest an undisclosed amount
of money in the esports organization 100 Thieves. With their
investment, Drake and Braun also became co-owners of 100 Thieves, which
fields esports teams that compete in games like “Call of Duty†and
“League of Legends.â€
Drake is no stranger to the gaming community, either. The rapper made
waves in March, when he played “Fortnite†online with the massively
popular gaming streamer Tyler “Ninja†Blevins — a live-streamed pairing that attracted more than 635,000 concurrent viewers on the Amazon-owned video game streaming platform Twitch.
Stephen Curry and Andre Iguodala
Golden State Warriors teammates Stephen Curry (L) and Andre Iguodala (R) high-five during a December 2018 game.
Scott Cunningham | NBAE via Getty Images
Curry might be a two-time NBA MVP, but his Golden State Warriors
teammate, Andre Iguodala, is the team’s star when it comes to investing
in startups. Iguodala, who Fast Company referred
to as “the NBA’s ambassador to Silicon Valley,†has invested in tech
startups like direct-to-consumer mattress company Casper while
introducing his teammates to Silicon Valley bigwigs like Salesforce CEO
Marc Benioff and venture capitalist Mary Meeker.
So, it’s no surprise that Iguodala and Curry both got involved in
esports together for the first time in 2018. In July, the pair was part
of a group that invested $37 million
in the esports organization TSM, which was founded by 26-year-old gamer
Andy Dinh and fields competitive gaming teams for games like “League of
Legends†and “Fortnite.â€
Steve Young
Hall of Fame quarterback Steve Young.
Leon Halip | Getty Images
NFL Hall of Fame quarterback Steve Young was also in on the $37 million TSM investment alongside Curry and Iguodala. (TSM said
part of the funding it raised in July will go toward building a new
15,000-to-20,000-square-foot esports facility in Los Angeles.) Young is a
prolific investor among ex-athletes, as the former 49ers star is a
managing director of private equity firm HGGC, which oversees over $4
billion in investments.
Sean “Diddy†Combs
Sean Combs is a rapper, known variously as Puff Daddy, P. Diddy,
Diddy, Puff and Puffy. He was born in Harlem and raised by his mother, a
schoolteacher living in public housing. , and the family relocated to
Mount Vernon, just outside of the Bronx.Combs attended Howard University
in Washington , D.C, while simultaneously interning at Uptown Records
in New York City. The internship won out, and he dropped out of college
to focus on Uptown, where he was instrumental in developing such R&B
artists
Getty Images
The rapper formerly known as Puff Daddy and P. Diddy jumped aboard
the esports trend in November, when Combs joined a group of investors
that provided $30.5 million in funding to PlayVS. Based in Los Angeles, PlayVS is an esports league that partners with high schools
around the US to create an infrastructure that allows high school
students to represent their schools in esports competitions while trying
to land some of the growing number of collegiate scholarships now available for competitive gamers. Combs served as an angel investor in the funding round for PlayVS.
The November fundraising round actually came on the heels of a $15 million investment
in PlayVS that the esports league picked up in June from a group of
investors that included the San Francisco 49ers, Twitch co-founder Kevin
Lin, and professional athletes such as former NBA player Baron Davis
and Los Angeles Chargers player Russell Okung.
Kevin Durant
Kevin Durant #35 of the Golden State Warriors
Gregory Shamus via Getty
Much like some of his Golden State Warriors teammates (Curry and
Iguodala, above), Durant is an active investor in Silicon Valley
startups. In fact, when Durant left Oklahoma City to sign with the
Warriors in 2016, he also launched the Durant Company, his own personal startup for managing his tech industry investments, which include scooter company Lime and Postmates.
In February, Durant added an esports venture to his growing
investment portfolio when he joined a group that invested $38 million in
Vision Esports, an esports investment fund and management company
co-founded by former NBA player and actor Rick Fox, MGM Resorts
executive Chris Nordling, and the NHL’s San Jose Sharks minority owner
Stratton Sclavos. Vision Esports owns the esports team Echo Fox as well
as esports content creator Vision Entertainment and the video game
record-tracking site Twin Galaxies. Other investors in Vision Esports
include the New York Yankees, the St. Louis Cardinals, and Durant’s
business partner, Rich Kleiman.
Odell Beckham Jr.
Odell Beckham Jr. of the New York Giants
Getty Images
The All-Pro New York Giants wide receiver also joined Durant in
contributing to the $38 million fundraising round for Vision Esports in
February. Beckham, who signed a record-breaking $95 million deal with the Giants in August, says he has been an avid gamer since childhood, and he even faced off against rapper A$AP Rocky in a marketing stunt for EA Sports’ “Fifa 19†recently.
Posted by AGORACOM-JC
at 10:16 AM on Thursday, December 27th, 2018
Filed a Form S-1 Registration Statement with the U.S. Securities and Exchange Commission (SEC)
The Company’s registration statement included a prospectus pertaining to the resale of up to 500,000,000 shares of its Common Shares, issuable to K&J Funds, LLC, a selling stockholder, pursuant to a “put rightâ€
Agreement permits the Company to “put†up to ten million dollars ($10,000,000) in shares of its common stock to K&J over a period of up to thirty-six months or until $10,000,000 of such shares have been “put.â€
ESCONDIDO, Calif., Dec. 27, 2018 – MARIJUANA COMPANY OF AMERICA INC. (“MCOA†or the “Companyâ€) (OTC: MCOA), an innovative hemp and cannabis corporation, is very pleased to announce that it has filed a Form S-1 Registration Statement with the U.S. Securities and Exchange Commission (SEC). This is an important step in helping the Company to raise the necessary capital to fund its projects and expand its operations in 2019.
The Company’s registration statement included a prospectus pertaining
to the resale of up to 500,000,000 shares of its Common Shares,
issuable to K&J Funds, LLC (“K&Jâ€), a selling stockholder,
pursuant to a “put right†under an investment agreement (the “Investment
Agreementâ€), dated December 20, 2018, that the Company entered into
with K&J. The Investment Agreement permits the Company to “put†up
to ten million dollars ($10,000,000) in shares of its common stock to
K&J over a period of up to thirty-six months or until $10,000,000 of
such shares have been “put.â€
The total amount of shares of common stock that can be sold in the
prospectus would constitute approximately 20.08% of the Company’s issued
and outstanding common stock, assuming that the selling security holder
will sell all of the shares offered for sale.
Don Steinberg, CEO stated: “We are extremely excited to have K&J
as our financial partner for MCOA. They understand the history of the
Company, our clear vision for the future and the enormous market within
our reach, as reflected by this substantial commitment. This funding
will give us the capital needed to expand our hempSMART brand into
Europe and Asia in 2019 and prepare for our continued expansion into the
hemp industry as a grower and processor in California and other areas.”
“We are happy that we are moving away from relying on convertible
debt financing with variably priced conversion terms that are less
favorable to our shareholders to equity financing. This will show the
strength of our market capitalization and help to build a stronger
balance sheet as we continue to execute our aggressive growth plans for
2019. I believe our shareholders will begin to fully appreciate our
long-term strategy as we continue to realize an increase in revenue from
our significant investments over the last couple of yearsâ€, said the
Company’s CFO, Jesus Quintero.
This is the culmination of several steps including the filing of Form
10, filing all SEC quarterly and annual filings timely, completing
several financial statement audits by a PCAOB registered firm,
appointing independent directors and uplisting to the OTCQB. The Company
is executing its business plan and will continue to do so with its
operational initiatives in 2019 with the necessary capital in place.
A registration statement relating to these securities has been filed
with the Securities and Exchange Commission but has not yet become
effective. The registration statement is contingent upon it being made
effective after review by the SEC. This press release is not an offer
for the sale of securities in the United States or in any other
jurisdiction where such offer is prohibited, and such securities may not
be offered or sold in the United States absent an SEC effective
registration or an exemption from registration under the United States
Securities Act of 1933, as amended.
About Marijuana Company of America, Inc. MCOA is a corporation which participates in: (1) product research and development of legal hemp-based consumer products under the brand name “hempSMART™â€, that targets general health and well-being; (2) an affiliate marketing program to promote and sell its legal hemp-based consumer products containing CBD; (3) leasing of real property to separate business entities engaged in the growth and sale of cannabis in those states and jurisdictions where cannabis has been legalized and properly regulated for medicinal and recreations use; and, (4) the expansion of its business into ancillary areas of the legalized cannabis and hemp industry, as the legalized markets and opportunities in this segment mature and develop.
About Our hempSMART Products Containing CBD The
United States Food and Drug Administration (FDA) has not recognized CBD
as a safe and effective drug for any indication. Our products containing
CBD derived from industrial hemp are not marketed or sold based upon
claims that their use is safe and effective treatment for any medical
condition as drugs or dietary supplements subject to the FDA’s
jurisdiction.
Forward Looking Statements This
news release contains “forward-looking statements” which are not purely
historical and may include any statements regarding beliefs, plans,
expectations or intentions regarding the future. Such forward-looking
statements include, among other things, the development, costs and
results of new business opportunities and words such as “anticipate”,
“seek”, intend”, “believe”, “estimate”, “expect”, “project”, “plan”, or
similar phrases may be deemed “forward-looking statements” within the
meaning of the Private Securities Litigation Reform Act of 1995. Actual
results could differ from those projected in any forward-looking
statements due to numerous factors. Such factors include, among others,
the inherent uncertainties associated with new projects, the future U.S.
and global economies, the impact of competition, and the Company’s
reliance on existing regulations regarding the use and development of
cannabis-based products. These forward-looking statements are made as of
the date of this news release, and we assume no obligation to update
the forward-looking statements, or to update the reasons why actual
results could differ from those projected in the forward-looking
statements. Although we believe that any beliefs, plans, expectations
and intentions contained in this press release are reasonable, there can
be no assurance that any such beliefs, plans, expectations or
intentions will prove to be accurate. Investors should consult all of
the information set forth herein and should also refer to the risk
factors disclosure outlined in our annual report on Form 10-12G, our
quarterly reports on Form 10-Q and other periodic reports filed from
time-to-time with the Securities and Exchange Commission. For more
information, please visit www.sec.gov.
For more information, please visit the Company’s websites at:
Tags: Hemp, Marijuana, Marijuana Stocks, weed Posted in Marijuana Company of America | Comments Off on Marijuana Company of America $MCOA Announces Filing of Registration Statement on Form S-1 to Receive up to $10M to Fund Expansion $AERO $CBDS $CGRW $APH.ca $GBLX
A learning crisis in India seems imminent even as educational reforms
surge ahead. Provision of schools does not guarantee the availability
of necessary facilities in schools. The gap is still wide when compared
to the enrolment of children in the school and learning outcome.
Captain Indraani Singh, Founder, and CEO, Literacy India talks about
online education in India, technological advancements and Literacy India
helping out students with the educational program.
How can online education transform the Indian education sector?
Education in India is a dire need to help reduce unemployment and
increase economic activity in the country. The setting up of physical
schools is a time taking and expensive process, thereby slowing down the
pace of eradicating education gap. While online education helps to
reach more students in the least amount of time and is not expensive
either. Therefore, online education can increase the speed of education
in our country where digitization is spreading rapidly as well.
Besides, online learning enables students to engage with the subject
matter, interact with course videos and learn at their own pace, which
also reduces dropouts as its more engaging, interesting and makes
students more familiar with using computers. On the other hand, it
allows teachers to assign, monitor and evaluate coursework remotely,
apart from highlighting the areas of students which need improvement.
How does Literacy India help drop-out students in the transition to education?
Literacy India’s technology-enabled remedial education program
Gyantantra Udbhav has helped mainstream thousands of drop-out students.
The program essentially enables these drop-out students who do not
respond well to the confines of traditional classrooms and experience
lack of access to education. The education program combines practical,
intellectual and social attributes to create composite learning modules
to help students complete school curriculum till Class 5. Embedded with
an interactive multimedia interface, the modules are designed with a
systematic instructional approach that makes learning fun, even for
those who lack basic reading and writing skills. The tool tracks minimum
levels of learning based on assessments and outcomes. Once students
complete the program, they are eligible to join any other government
school.
How AI is being used in the system?
Gyantantra Udbhav is an interactive multimedia interface, which
includes modules designed with a systematic instructional approach that
makes learning fun, even for those who lack basic reading and writing
skills. The tool tracks minimum levels of learning based on assessments
and outcomes. It leverages gaming technology embedded with cartoon
characters thereby ensuring effective retention of the information. As
such the program is customized to bridge the learning gap which is of
common existence among this set of children, who either are
out-of-school or in-school children faltering on fundamental concepts.
Understandably, technology and innovation with its various verticals
such as IoT and AI have the ability to ably support the education
mediums and increase efficiency and productivity of those involved like
these children. Thus, it is with the integration of such new age
technologies like artificial intelligence, machine learning or virtual
reality that the learning experience will be more interactive and
personalized thereby enhancing and improving access to education and
learning.
Can technology improve engagement and result in better learning outcomes?
The most obvious benefit of technology run education is that it is
subjective to the learner’s ability and level. Through virtual
interactive engagement, it teaches students with different speeds
depending on their backgrounds and more importantly different starting
points. Also, technological education platform is cost-effective and
time-efficient and is flexible to the needs of every single student— be
it on-the-go, class of one, on-demand, gamified or crowdsourced.
How can online education impact India’s education and development landscape?
Education is an important part of a country’s growth and development.
It is not only about employment but also empowerment. Education serves
as the front-runner in transforming the society, economy, and polity for
better. Accompanied with technological advancements, that is online
education, is then a game changer for a nation like India, which has an
enormous population, with approximately 28 percent of children in the
age group 0-14. Gyantantra program has been conceived to meet these very
needs of the country, that is mass education and creating awareness
about social and economic identity in a world marked by technological
innovation. Ultimately, the future of education is to converge into the
India’s new economy, which notably is fast on track to digitization.
Online learning is then a natural step for the future generations and
workforce in order to survive future technological disruptions.
Posted by AGORACOM-JC
at 9:06 AM on Thursday, December 27th, 2018
SPONSOR: ThreeD Capital Inc. (IDK:CSE) Led by
legendary financier, Sheldon Inwentash, ThreeD is a Canadian-based
venture capital firm that only invests in best of breed small-cap
companies which are both defensible and mass scalable. More than just
lip service, Inwentash has financed many of Canada’s biggest small-cap
exits. Click Here For More Information.
———————
Blockchain has already started to level the playing field by disrupting correspondent banking and democratizing payments.
In 2019, blockchain will start to move beyond payments and will begin to unbundle securities, loans and other derivative financial products. Companies like Securitize*, Dharma, Dydx, Compound Finance and The Ocean are all interesting companies working on the next phase of Decentralized Finance (DeFi).
Asheesh Birla is senior vice president of product at Ripple.
The following is an exclusive contribution to CoinDesk’s 2018 Year in Review.
Industries across the board – from cable companies to grocery stores –
are desperately trying to hold on to their most prized possession: the
bundle. The conventional wisdom goes “if you control access and
distribution then consumers have little choice to go anywhere else.â€
Unfortunately for sleepy incumbent bundlers, we’ve seen companies
like Netflix and Amazon unbundle nearly every part of our lives. The
same is now underway in crypto and finance, where some of the largest
financial institutions are seeing their bundles face serious headwinds.
As the unbundling picks up in 2019, I expect it create opportunities
for smart blockchain companies that can find their niche and be
successful. But with that opportunity also comes great risk. If
entrepreneurs and builders get over their skis or promise too much –
like many did in early 2018 – they risk losing credibility and giving
away their first-mover advantage.
Asia Leads the Way
For decades, the largest global financial institutions controlled much of the financial system underpinning the global economy.
Blockchain has already started to level the playing field by
disrupting correspondent banking and democratizing payments. In 2019,
blockchain will start to move beyond payments and will begin to unbundle
securities, loans and other derivative financial products. Companies
like Securitize*, Dharma, Dydx, Compound Finance and The Ocean are all
interesting companies working on the next phase of Decentralized Finance
(DeFi).
Over the last several years, mobile app companies like Grab, Gojek
and Paytm have expanded their offerings to include payments,
investments, remittances, loans and insurance. They are rapidly
capturing newly banked consumers as many Asian economies move from cash
to digital.
Regulators in Asia are providing clearer guidelines on blockchain and
crypto projects, partially because they consider blockchain a catalyst
for economic growth.
Additionally, over 80 percent of all cryptocurrency trading volume is
based out of Asia, so there is strong appetite to build out a workable
infrastructure. If Grab, Gojek, and Paytm can control distribution to a
newly banked set of consumers, they’ll then start to look towards
blockchain to source a better experience for payments, loans and other
derivative financial products.
Back to basics
Over the last few years, the crypto space deviated from the original
vision of financial access, which was well articulated in Satoshi
Nakamoto’s bitcoin white paper. Similar to the internet boom and bust,
nearly every imaginable use case from tracking flower freshness to
Kodakcoin used blockchain as a buzzword to gain influence and attract
eyeballs.
However, just like the early internet, use cases have to match where the technology is in its development stage.
For example, Netflix wouldn’t have been successful streaming TV shows
in the year 2000 when fewer than one percent of people had access to
broadband. In the last few years, it’s become clear that payments are
the one use case where blockchain works today.
In 2019, blockchain will build on this momentum and branch into
decentralized finance applications such as loans and insurance products
that leverage blockchain-based smart contract platforms.
I’ve always found that some of the best building happens in down
markets. As long as builders can stay focused on solving very specific
use cases, we will see more competition, innovation and a much-needed
unbundling.
That’s a great thing for the entire industry.
Disclosure: Ripple’s Xpring is an investor in Securitize.
Have an opinionated take on 2018? CoinDesk is seeking submissions for our 2018 in Review. Email news [at] coindesk.com to learn how to get involved.
Posted by AGORACOM-JC
at 12:58 PM on Monday, December 24th, 2018
SPONSOR: Esports Entertainment $GMBL – Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with an additional 42 Esports teams, bringing total to 176 Esports teams. Click here for more information
——————–
The first event held at the Esports Stadium Arlington, which is the newest and largest esports events center in North America.
It’s a $10 million, 100,000 square-foot facility built within the Arlington Convention Center that can seat anywhere from 250 fans to 2,500 fans depending on the event.
Arash Markazi ESPN Senior Writer
The convoy of cars pulling into the parking lot at Esports Stadium
Arlington and the line of fans waiting to enter the building on the
Saturday after Thanksgiving have taken the parking attendants at the
connected Arlington Convention Center by surprise.
“Are you here for the football game?” the attendant asks.
“What football game?” the young driver responds.
“Texas Tech and Baylor,” the attendant says. “They’re playing at AT&T Stadium.”
“No,” the driver says as he pays $10 for parking. “I don’t like football.”
The bewildered look on the attendant’s face upon hearing that a young
man from Texas doesn’t like football was similar to the reaction of
many of the older ushers inside the Esports Stadium Arlington watching
2,500 fans cheering while watching the best Counter-Strike: Global
Offensive players and teams in the world compete in the Esports
Championship Series Season 6 finals.
It was the first event held at the Esports Stadium Arlington, which
is the newest and largest esports events center in North America. It’s a
$10 million, 100,000 square-foot facility built within the Arlington
Convention Center that can seat anywhere from 250 fans to 2,500 fans
depending on the event. It’s the newest addition to a region that is the
home of AT&T Stadium, the $1.5 billion home of the Dallas Cowboys,
and in 2020 will be the home of Globe Life Field, the new $1.1 billion
home of the Texas Rangers, which are all located within a walking mile
of each other.
“The convention center was in need of some physical enhancements and
improvements, particularly in the technology area, and as we started to
look at that we also saw the rapid growth of the esports industry,” said
Jim Parajon, Arlington deputy city manager. “We are very thoughtful in
the business decisions we make, and we do a significant amount of
analysis, and once we complete that analysis, we’re ready to move
forward as fast as we can, especially with these emerging industries.
“We’re not going to be in it in a little way. We’re going to be in it
in a big way. I think you can see that with the Esports Stadium,
AT&T Stadium and the new Rangers ballpark.”
The stadium isn’t really a stadium in the traditional sense compared
to the billion-dollar homes of Cowboys and Rangers. It’s more of a
remodeled convention center space complete with a built-in 85-foot long
LED wall, eight team locker rooms, a player lounge and media room.
There’s also a state-of-the-art production facility equipped with a
studio, data center and control room. The front of the stadium features
retail space, concession stands and a gaming center that is open from
noon to 2 a.m. seven days a week where anyone can hop on a PC,
Playstation 4, Nintendo Switch or Xbox One for one hour for $4 (or $100
for 100 hours).
“We looked at every need for esports from the community level to the
player experience, and we took all of those needs and built it into one
single footprint here in Arlington,” said NGAGE Esports president
Jonathan Oudthone, who will help book and manage the events at the
stadium. “We not only want to host events for thousands of people, but
we want the gaming center to be a local community hub every day. We want
to create an ecosystem for esports in which all these different focuses
are existing in one building.”
Esports Stadium Arlington is just one of many esports-specific
venues, big and small, popping up around the country. The rise of
esports venues doesn’t come as a surprise to anyone who has been
following it in recent years. The 2018 Global Esports Market Report
estimates that global esports revenues will reach $1.4 billion by 2020
with the global esports audience reaching around 400 million.
In 2017, there were 588 major esports events that generated an
estimated $59 million in ticket revenues, which was up from $32 million
in 2016. The League of Legends World Championship alone generated $5.5
million in ticket revenues.
Populous, a global architectural firm that has worked on more than 50
venues for the NFL, MLB, NBA and NHL, helped bring Esports Stadium
Arlington to life and is working on other esports venues around the
country. While there is usually a set seating capacity for arenas and
stadiums that floats around the average of professional sports leagues,
Populous knows that’s not exactly the case with esports. The venues need
to be adaptable to small crowds of 25, small tournaments of 250 and
larger events such as the ECS with 2,500.
The Astralis Counter-Strike: Global Offensive team celebrates after
defeating MIBR to win the FACEIT Esports Championship Series Season 6
finals at Esports Stadium Arlington on Nov. 25 in Arlington,
Texas. Photo by Cooper Neill/Getty Images
“About five years ago we started doing a lot of research that I’ve
been leading on how we can connect with the esports audience and connect
venues around that,” Populous senior principal and director Brian
Mirakian said. “Esports is still very formational. There’s a lot more
structure that’s happening with leagues such as the Overwatch League
with their regional model, but it’s still a formational sport in terms
of the different leagues and competitions. So the goal is to create a
place where fans can gather for these social experiences and be with
other fans. The live experience is a big driver in what the future of
the sport is going to hold.”
The key from a cost and usage perspective is that none of the esports
venues that are popping up around the country have been built from the
ground up. They’ve been constructed within preexisting structures that
have been previously used as convention halls, nightclubs, sound stages
or movie theaters.
“Looking at it from an adaptive re-use perspective allows you to go
into a building and frankly not have to invest as much as you would with
a new build,” Mirakian said. “And because of that, in Arlington, they
were able to really focus their investment on the fan experience and
technology and do it in a fast-paced project that was over in six months
from start to finish. It was quick and economical and I see that as a
great template for people to get involved in this space. It will evolve
and I think in the very near future you will see purpose-built venues
developed from the ground up, but it takes time. This is really the
start of things to come.”
The birthplace of esports venues in North America began at the corner
of 5th Street and Sycamore Street in Santa Ana, California, which is
one of the more interesting intersections in the country. On one corner
is the historic brick-laced Ramona Building that has been the home of
the Esports Arena for three years, and across the street is the Church
of Scientology of Orange County.
“There’s not a lot of crossover,” Frank Kelley, the director of
operations at the Esports Arena, said with a smile. “I don’t think we
have the same demo.”
The Esports Arena Santa Ana was the first rendition of the
organization’s multiple venues on the West Coast. Since its opening, the
Esports Arena in Las Vegas has opened its doors at the Luxor Hotel
& Casino. Photo by Arash Markazi
Longtime friends Tyler Endres and Paul Ward, who would set up their
computers at a friend’s house and play Halo 2 for hours in high school,
founded the arena in the 15,000 square-foot warehouse that once housed
quinceañera and wedding shops and now is home to more than 120 PCs and
other game consoles. The idea was to give gamers like them a place to
gather and play outside of apartments, garages and internet cafes where
LAN parties had predominantly been held and to give leagues and
organizers a dedicated esports venue to host their events.
“It’s cool to see what I’ve started is expanding,” Endres said. “I
hope all these new esports venues succeed. It validates the industry and
validates what I’ve done and helps create more of a demand. The success
heavily relies on foot traffic and the events, which cost a lot of
money to put on, and you’re not going to have a big event every week.”
With that in mind, Kelly, who used to be the general manager at the
Improv comedy club in Irvine and later booked shows at The Observatory
in San Diego and Orange County, is trying to book non-esports events
such as comedy shows, podcasts and concerts at the Esports Arena on
nights where the main stage isn’t scheduled to be used.
“With esports, you don’t have tournaments every night,” Kelley said,
“so your main stage is not utilized on a nightly basis, and there’s all
these dark periods where you could utilize it. And with my background, I
want to fill the arena with top-notch entertainment on off nights with
hard ticket sales and bring in a different demo than we normally get. In
the future I’d like to merge entertainers with gamers to increase the
popularity of esports, like we saw happen with Drake and Ninja.”
The biggest weekly event at the Esports Arena is “Wednesday Night
Fights.” It’s a night dedicated to the fighting game community with open
tournaments ranging from Street Fighter V to Marvel vs. Capcom. The
weekly event is open to anyone willing to pay a $10 tournament entry
free and was started by Alex Valle, who is the founder of Level Up, a
production company that produces live streaming broadcasts at esports
events.
“I think in the very near future you will see purpose-built
venues developed from the ground-up, but it takes time. This is really
the start of things to come.” Brian Mirakian, Populous senior principal
and director
“We used to play in the arcades, but there’s not that many arcades
anymore, so I decided to host some events. And the very first event I
hosted was in my apartment, and only two people came,” Valle said. “We
then went to a friend’s house and got 20 people and then to a friend’s
garage and got 50, and the next thing we knew Wednesday Night Fights was
born. When Esports Arena first opened, I knew this was going to be the
future. We had over 400 people come out to our first event.”
Earlier this year Esports Arena opened in Oakland’s famed Jack London
Square, and Allied Esports International worked with Endres to open an
Esports Arena inside the Luxor Hotel & Casino in Las Vegas. While
the Oakland venue is similar in feel and size to the original in Santa
Ana, the Las Vegas arena is unlike anything else in the space right now.
They took over a 30,000-square-foot corner of the casino that once
housed a popular nightclub and put in a 50-foot LED video wall, a
broadcast center and production studio, luxury VIP lounges, private
gaming suites, a vintage video game cocktail bar and a gamer-inspired
menu created by renowned chef (and occasional gamer) Jose Andres.
The Esports Arena Las Vegas played host to the League of Legends
All-Star event and puts on tournaments in games like Mario Kart 8 Deluxe
and other titles on regular weekends. Provided by Riot Games
“We have very ambitious expansion plans over the next two years, and
when we realized that a location at Luxor was possible, we jumped at the
opportunity to develop our flagship here,” CEO of Allied Esports
International Jud Hannigan said. “Just as Yankees Stadium, Lambeau Field
and The Staples Center are considered their sports’ most aspirational
venues by players and fans alike, Esports Arena Las Vegas will be the
iconic destination in esports.”
Johnny Carson and Jay Leno’s pictures and old NBC logos are still
plastered on the walls of Studio 1 at what was the old home of NBC
Studios and “The Tonight Show” in Burbank, California. The building is
now called Burbank Studios; Studio 1 is now called Blizzard Arena, and
the old pictures and logos are the the last vestiges of “The Tonight
Show” in Los Angeles before Jimmy Fallon moved it to New York in 2014.
Blizzard Arena, which opened last year, is the home of the Overwatch
League with all competitions outside of the grand final taking place on
the old sound stage Carson and Leno used to call home. The 11,000
square-foot sound stage has been transformed into one of the most
visually impressive esports venues in the country with a
13,000-pixel-wide 4 milllimeter LED wall and an LED halo hanging above
the 450 seats. It’s just part of the 74,000 square-foot, five-level
facility Blizzard Entertainment took over and transformed into their new
home last year.
“I was giving a tour one day, and I told some players this is where
Johnny Carson used to do ‘The Tonight Show,'” said Frank LaSpina, senior
producer of Overwatch League and Blizzard Arena. “They just looked at
me confused. So I said, ‘He did ‘The Tonight Show’ before Jay Leno.’ And
I got the same look. They were so young so I said, ‘before Jimmy
Fallon’ and they said, ‘Oh, that’s cool.’ There’s a lot of history here,
and there’s this interesting dichotomy where the future of sports and
entertainment is happening in a facility that has been around since the
1950s. It’s totally up to date, but ‘Days of Our Lives’ still films down
the hallway, so that cool dichotomy still exists.”
Members of Team Pacific compete during the Overwatch League All-Star
event on Aug. 25 at Blizzard Arena in Burbank, California. Photo by
Robert Paul/Provided by Blizzard Entertainment
The Overwatch League currently has 20 teams affiliated with cities
all over the world, but those teams currently play all their regular
season games in Burbank. The tentative plan is for the teams to play in
their home cities as early as 2020, which would be the league’s third
season. The Los Angeles Valient has already announced they will play
their home games at the Microsoft Theater across the street from Staples
Center. It is believed that the Los Angeles Gladiators would play their
home games in the amphitheater being built next to the future home
stadium of the Los Angeles Rams, which will be completed in 2020. Stan
Kroenke owns both the Rams and Gladiators.
For now, however, the hub of esports is still in Los Angeles, and the
epicenter of some of the biggest events planned around the world is at
Riot Games, which is the developer and publisher of League of Legends.
The home venue for the League Championship Series, the LCS Arena, is
conveniently located across the street from the company’s campus.
“When we started the LCS in 2013, we had no live audience, and we
were literally separating the teams with curtains,” said Chris Hopper,
head of Esports for North America for Riot Games. “We moved to a
soundstage in Manhattan Beach in 2014, but by 2015 we had the
opportunity to set up shop on campus, and it was a great solution for
all of our needs. We wanted to create a home base where our teams,
talent and staff could build their presence and hone in on their craft.”
A Team SoloMid fan cheers during a match at the LCS Arena in Los
Angeles. The venue is home to the League of Legends Championship Series
during the spring and summer splits. Provided by Riot Games
The LCS Arena seats about 400 fans, and like the Blizzard Arena
stages all the competitions during the regular season before they go on
the road for the finals. While the LCS Spring and Summer finals are held
at NBA arenas such as Oracle Arena in Oakland or TD Garden in Boston,
the League of Legends World Championship finals are often held in
stadiums such at the Bird’s Nest in Beijing in 2017 and Incheon Munhak
Stadium in South Korea in November.
When people talk about the popularity of esports and bring up a
picture or video of a stadium filled for an esports competition, chances
are they’re looking at a League of Legends event.
“There’s always something incredible about going to these massive
venues like the Bird’s Nest,” Hopper said. “As a former soccer player,
there was something special about going to the Seoul World Cup Stadium
and standing on a field where World Cup games took place. We’ve been
lucky to have so many of our events take place in such iconic venues.”
The goal for esports teams and leagues now is to build their own
iconic venues that future fans and players can look forward to visiting
and playing in.
“That day is coming,” Mirakian said. “It’s going to happen sooner than people think.”
Posted by AGORACOM-JC
at 7:52 AM on Monday, December 24th, 2018
Executed an agreement with Prego International Group AS to develop and integrate certain proprietary technologies in a Global Multi Payment and E-Money Services Platform
Prego, based in Norway, is a global payment solution provider which develops and operates a range of payment services for partners and clients worldwide
Montreal / December 23, 2018 – St-Georges Eco-Mining Corp. (CSE: SX)(OTC: SXOOF) (FSE: 85G1) is pleased to announce that on December 21, 2018, it executed an agreement with Prego International Group AS to develop and integrate certain proprietary technologies in a Global Multi Payment and E-Money Services Platform.
Prego, based in Norway, is a
global payment solution provider which develops and operates a range of
payment services for partners and clients worldwide, including Everyday
Digital, a solution which is Prego`s proprietary white label
alternative e-money and payment platform. Everyday Digital is fully
flexible and configurable, combined on conventional processing platform,
integrated with blockchain technology with real-time processing
providing everything from specific payment functionality to full current
accounts including Direct Debit, Faster Payments, CHAPS, BACS and
contactless Visa & MasterCard debit cards and Closed Loop payment
cards (Virtual Everyday $ cards).
Under the Agreement, ZeU and Prego will share equally the costs of the Services as follows:
– Phase 1 –
preface/innovation lab: USD$675,000, which shall include the setup cost
and license fees of the full platform, prepared for pilot operational
phase (timeline – Q2 2019);
– Phase 2 – pilot
operational: USD$750,000, which shall include full system integration
with “POC” testing and user testing with stress test of the platform in
60 days with a complete report (timeline – Q3 2019); and
– Phase 3 – project launched
and running – upscale/internationalization. It shall include a full
platform, service ready to go, for implementation in multiple global
markets. (timeline – Q4 2019).
“(…) We believe that this
technology agreement will open opportunities to provide blockchain based
services combined with conventional payment services to the market in a
very smart and user friendly way.(…) This agreement will strengthen
both companies market opportunities and will pave the way to many more
new initiatives to come (…) commented Ronald Erikson, Prego Executive
Chairman.
Frank Dumas, President and
CEO of ZeU, indicated that “The team at ZeU is excited to be working
with Prego to provide a key complement to the foundation for its
advanced end-to-end Global Multi Payment and E-Money Services, deploying
proprietary software, and innovative business models. We expect to
leverage the equal revenue sharing agreement between the two companies
to accelerate the development and deployment of our business initiative
(…)”
Other Corporate Matters
BigData on Blockchain
In early December, ZeU filed for an additional provisional patent named ‘System and Method for Augmenting Database Applications with Blockchain Technology’.
The application developed by
ZeU and related to this invention patent provides a migration method
that allows a database application that accesses a local database to be
synchronized with a blockchain. Data to be written into the database,
but requiring synchronization, will be sent to a blockchain for
consensus voting automatically, and only the data that gets consensus is
made to persist and viewed by application. It also allows a software
application to access a local relational database and via a migration
service synchronize the status and data of the database with blockchain.
The data is sent to the blockchain for consensus automatically, and
only thereafter viewed by the application. This approach resolves
transaction conflicts both in local nodes and globally. The invention is
protocol agnostic and ZeU management believe that it could be used as a
gateway to share data between application using different protocols.
Additional Patent Applications
ZeU management is working on
additional patents related to random number generation and encryption
in relation with blockchain application. These technologies are being
developed to be used in payment solutions, gambling industry and secure
messaging.
CSE Listing
ZeU is pursuing its listing process on the CSE and expect to be listed in Q1 2019.
ON BEHALF OF THE BOARD OF DIRECTORS
“Frank Dumas”
FRANK DUMAS, DIRECTOR & COO / President & CEO of ZeU Crypto Networks Inc..
About St-Georges
St-Georges is developing new technologies to solve the some of the most common environmental problems in the mining industry.
The Company controls
directly or indirectly, through rights of first refusal, all of the
active mineral tenures in Iceland. It also explores for nickel on the
Julie Nickel Project & for industrial minerals on Quebec’s North
Shore and for lithium and rare metals in Northern Quebec and in the
Abitibi region. Headquartered in Montreal, St-Georges’ stock is listed
on the CSE under the symbol SX, on the US OTC under the Symbol SXOOF and
on the Frankfurt Stock Exchange under the symbol 85G1.
The
Canadian Securities Exchange (CSE) has not reviewed and does not accept
responsibility for the adequacy or the accuracy of the contents of this
release.