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$TGS.ca #Esports Announces Investment in Mountainside Games $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 3:11 PM on Thursday, December 17th, 2020
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  • Completed an equity investment in a private esports company, Mountainside Games Ltd.
  • MSG hosts in person and online tournaments and handles all aspects of the events including registration, facilitation, and broadcasting.
  • MSG also creates unique Super Smash Bros content including Smash Talk, an online show available via YouTube.
  • MSG will operate out of the TGS office and work in collaboration with the TGS team on tournaments and events.
  • MSG will also use TGS to produce content for digital distribution, including existing property Smash Talk.

VANCOUVER, BC , Dec. 17, 2020 – TGS Esports Inc. (” TGS ” or the ” Company “) (TSXV: TGS) (FRA: 5RH) is pleased to announce that it has completed an equity investment (” Investment “) in a private esports company, Mountainside Games Ltd. (” MSG “).

MSG, led by Owner and CEO Martin Byerley , is a BC based organization that has a focus on tournaments and content within the Super Smash Bros community. MSG hosts in person and online tournaments and handles all aspects of the events including registration, facilitation, and broadcasting. MSG also creates unique Super Smash Bros content including Smash Talk, an online show available via YouTube. MSG will operate out of the TGS office and work in collaboration with the TGS team on tournaments and events. MSG will also use TGS to produce content for digital distribution, including existing property Smash Talk.

“Martin is one of the hardest workers I have met. His dedication to building MSG is second to none and he is primed to take MSG to the new heights. We are excited to be a part of his growth and provide the resources we have to help MSG get to the next level.” said Spiro Khouri , CEO of TGS “Adding a dedicated Smash Bros community to TGS is going to fill a gap we currently have. We also get to add MSG’s content to TGS’ growing library which brings a new element for our fans to engage in.”

“I am extremely excited for the opportunity to grow MSG to new heights. We have seen steady incremental growth over the past year and with the resources TGS brings to the table we can accelerate it greatly. I have had the chance to work with the TGS team over the past couple of months which has allowed me to do so much more, especially when it comes to content creation.” Said Martin Byerley “I can’t wait to devote even more time to the community!

Pursuant to an investment agreement dated December 16, 2020 (the ” Investment “), the Company subscribed for an aggregate of 3,333,334 common shares in the capital of MSG, representing approximately 25% of MSG, in consideration for aggregate cash consideration of $36,000 . In addition, under the Investment Agreement, subject to the approval of the TSX Venture Exchange (the ” TSXV “), the Company has also agreed to issue to MSG up to an aggregate of 40,000 common shares in the capital of the Company (” Milestone Shares “) at a deemed price equal to the Market Price (as defined in the policies of the TSXV) on the date of issue, upon the satisfaction of the following milestones by MSG within two years following the closing of the Investment:

  • 10,000 Milestone Shares on the date that MSG has hosted 24 tournaments co-streamed on the Company’s Twitch streaming channel;
  • 10,000 Milestone Shares on the date that MSG has published 24 episodes of their web series “Smash Talk”;
  • 10,000 Milestone Shares on the date that MSG has published 156 “Things You Should Know” videos to its YouTube channel; and
  • 10,000 Milestone Shares on the date that MSG has run 24 esports tournaments through an esports platform operated by the Company in its business.

About TGS Esports Inc.

TGS Esports Inc. is an organization focused on creating the ultimate esports experience. TGS is made up of industry professionals with 20+ combined years in the space of tournament organization, league facilitation, and production. This experience combined with the proposed acquisition of Pepper Esports Inc. allows TGS to offer a full suite of tools needed for any player or tournament organizer in esports. TGS is also the owner of Canada’s first dedicated esports arena, The Gaming Stadium, located in Richmond, British Columbia , which opened in June 2019.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

On behalf of the Board of Directors
Spiro Khouri
Spiro Khouri , CEO
TGS Esports Inc.

Disclaimer for Forward-Looking Information

Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the Company. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future, including with respect to: the potential benefits of the relationship between the Company and MSG resulting from the Investment, the satisfaction of the Milestones by MSG and the issuance of the Milestone Shares. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of the Company. The risks include the following: the unknown magnitude and duration of the effects of the COVID-19 pandemic and other risks that are customary to transactions of this nature. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them.

This press release is not an offer of the securities for sale in the United States . The securities have not been registered under the U.S. Securities Act of 1933, as amended, and may not be offered or sold in the United States absent registration or an exemption from registration. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any state in which such offer, solicitation or sale would be unlawful.

AGORACOM Small Cap 60: $TGS.ca #Esports Discusses Proposed Acquisitions of Pepper Esports and Volcanic Media $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 12:49 PM on Friday, December 11th, 2020
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  • Founded 2018 –  TGS has become a leader in esports events, sponsorships, production
  • A leading provider of  online esports tournaments for corporations 
  • Currently operating many online esports tournaments per week.
  • Tournaments sponsored by companies such as Pepsi, Red Bull, Shaw Cable, 7-11
  • Broadcasts for live esports events including NHL 20, NBA2k, Fortnite, COD.
  • Able to broadcast any type of event with participants from all over the World
  • Content feed can be sent to any online platform or TV station
    • GINX Esports TV – Custom content for Canada, potential for 50 countries
    • Twitch – Since March 2020: 8,454 hours watched, 1,100 new followers, over 500K clip/video views

Hub On AGORACOM / Corporate Profile

AGORACOM Small Cap 60: $TGS.ca #Esports A leader in Esports Events, Sponsorships And Production $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 3:21 PM on Thursday, December 10th, 2020
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TGS: TSX-V

  • Founded 2018 –  TGS has become a leader in esports events, sponsorships, production
  • A leading provider of  online esports tournaments for corporations 
  • Currently operating many online esports tournaments per week.
  • Tournaments sponsored by companies such as Pepsi, Red Bull, Shaw Cable, 7-11
  • Broadcasts for live esports events including NHL 20, NBA2k, Fortnite, COD.
  • Able to broadcast any type of event with participants from all over the World
  • Content feed can be sent to any online platform or TV station
    • GINX Esports TV – Custom content for Canada, potential for 50 countries
    • Twitch – Since March 2020: 8,454 hours watched, 1,100 new followers, over 500K clip/video views
  • In addition to sponsorship revenues, TGS generates revenue from targeted user data 
  • Owns the only Canadian produced Esports radio show Airing weekly on Rogers Sportsnet

Hub On AGORACOM / Corporate Profile

$TGS.ca and NorQuest College announce multi-tiered partnership to launch NorQuest #Esports Series, a first of its kind in Alberta $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:12 AM on Thursday, December 10th, 2020
TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media
  • Teamed up with NorQuest College to create an all encompassing esports partnership which includes the launch of an all new esports series.
  • The partnership will run from January to June with the option for both parties to extend the agreement.
  • As part of the partnership NorQuest will be launching a monthly online tournament featuring popular titles such as Rocket League and Valorant. These tournaments will be free to enter and have multiple divisions so players of all skill levels can participate for a cash prize.
  • TGS will be handling the tournament registration, facilitation, and broadcasting for NorQuest.

VANCOUVER, BC , Dec. 10, 2020 – TGS Esports Inc. (“TGS” or the ” Company” ) (TSXV: TGS) (FRA: 5RH) has teamed up with NorQuest College ( “NorQuest” ) to create an all encompassing esports partnership which includes the launch of an all new esports series. The partnership will run from January to June with the option for both parties to extend the agreement.

As part of the partnership NorQuest will be launching a monthly online tournament featuring popular titles such as Rocket League and Valorant. These tournaments will be free to enter and have multiple divisions so players of all skill levels can participate for a cash prize. TGS will be handling the tournament registration, facilitation, and broadcasting for NorQuest.

“The team at NorQuest have been phenomenal to deal with. Their goals in launching this esports initiative are fantastic and align with everything we are doing at TGS. We can’t wait for our first event in January to present these events to the community,” said Spiro Khouri , founder and CEO of TGS Esports. “Not only does this drive revenue for TGS but showcases that esports are a regular part of student life in Secondary and Post-Secondary schools more and more. For NorQuest to recognize that is amazing and a huge win for anyone engaging with their institution.”

To amplify the partnership NorQuest will also be title sponsor for one TGS event each month allowing NorQuest to connect with the TGS community both in tournaments and on live streams. This will also provide additional exposure to promote their monthly events, truly making this an all-encompassing partnership.

“The partnership with The Gaming Stadium means exciting, monthly online tournaments for gamers starting in January 2021 , but it also represents a first in the province and marks the next step in NorQuest’s esports strategy,” said Ahmed Kamar , Director of Business Enterprise at NorQuest College. “The Gaming Stadium’s strategic and operational expertise is truly best-in-class, and we look forward to our partnership evolving as we continue to build upon our foundation in esports at the college.”

NorQuest’s esports strategy focuses on three key pillars: community gaming and entertainment, competitive gaming through online and in-person tournaments and events, and academic research, programming that helps shape the inter-collegiate landscape for post-secondary institutions in Alberta and beyond.

Sponsorship opportunities for NorQuest events are available. Interested parties can connect with Ahmed Kamar , Director, Business Enterprise at NorQuest: [email protected] .

The first event will take place in late January and will feature Rocket League. Information on this and future events can be found at www.thegamingstadium.com or https://www.norquest.ca/home

About NorQuest College
NorQuest College is Edmonton’s community college serving over 19,000 students annually throughout the province with full-time, part-time, online, and face-to-face learning options. NorQuest helps learners with diverse educational backgrounds complete or further their studies through foundational programs. NorQuest’s post-secondary diploma and certificate programs and continuing education options offer rewarding career paths in health, community studies, business, environment, technology, hospitality, firefighting, and diversity and inclusion training. NorQuest’s suite of customized and corporate training options ensure organizations and their workforces are prepared for the demands of the future. By collaborating with business, industry, government, and communities, we ensure our learners receive workforce relevant, inclusive, and transformative educational experiences.

About TGS Esports Inc.
TGS Esports Inc. is an organization focused on creating the ultimate esports experience. TGS is made up of industry professionals with 20+ combined years in the space of tournament organization, league facilitation, and production. This experience combined with the proposed acquisition of Pepper Esports Inc. ( https://www.newswire.ca/news-releases/tgs-esports-announces-signing-of-definitive-agreement-to-acquire-leading-competitive-esports-platform-pepper-esports-804515174.html ) allows TGS to offer a full suite of tools needed for any player or tournament organizer in esports. TGS is also the owner of Canada’s first dedicated esports arena, The Gaming Stadium, located in Richmond, British Columbia , which opened in June 2019.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

On behalf of the Board of Directors
Spiro Khouri
Spiro Khouri , CEO
TGS Esports Inc.

Disclaimer for Forward-Looking Information
Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the Company. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future, including with respect to: the hosting of the NorQuest Esports Series and the timing, format and prizes for the tournament, and the potential benefits to the Company of the partnership with NorQuest. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of the Company. The risks include the following: the unknown magnitude and duration of the effects of the COVID-19 pandemic and other risks that are customary to transactions of this nature. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them.

ImagineAR $IP.ca $IPNFF Announces Agreement with Indian Superstar Singer Ananya Birla $DBO.ca $YDX.ca $SEV.ca $NTAR.ca

Posted by AGORACOM-JC at 7:06 AM on Thursday, December 10th, 2020
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Ananya Birla Leading ImagineAR Consumer & Business Launch in India

  • Announced a partnership agreement with Indian Superstar Singer Ananya Birla to spearhead the ImagineAR consumer launch in India.
  • With over 350 million streams of her songs on streaming platforms, Ananya’s fan base is growing exponentially.
  • She also is the only multi-platinum selling English singer in India , pioneering many firsts in the global music scene.

VANCOUVER , BC and ERIE, Pa. , Dec. 10, 2020 – ImagineAR (CSE: IP) (OTCQB: IPNFF) an Augmented Reality company that enables sports teams, entertainers, brands and businesses to instantly create their own global mobile phone AR campaigns, is excited  to announce a partnership agreement with Indian Superstar Singer Ananya Birla to spearhead the ImagineAR consumer launch in India.  With over 350 million streams of her songs on streaming platforms, Ananya’s fan base is growing exponentially. She also is the only multi-platinum selling English singer in India , pioneering many firsts in the global music scene.

ImagineAR Announces Agreement with Indian Superstar Singer Ananya Birla (CNW Group/ImagineAR)

Ananya Birla said “Technology plays a pivotal role in having one’s music reach a wider audience. I am excited to be partnering with a technology leader like ImagineAR to break new ground with technology in music. I want to thank Greg Thompson , my strategic manager and mentor, for playing such an integral role in this project.”

Greg Thompson , President of Maverick and Manager for Ananya Birla , “Ananya’s partnership with ImagineAR provides a great opportunity to continue to expand her global brand while bringing her relationship with her fans into an even greater level of connection”.

“Ananya is truly a role model for today’s women as a successful singer, entrepreneur and mental health advocate”, stated Alen Paul Silverrstieen CEO of ImagineAR, “We are proud and honored to be represented by Ananya as ImagineAR expands into the Indian consumer marketplace. We thank Mike Tunnicliffe , our ImagineAR Board of Director, for introducing our company to Greg Thompson of Maverick and Ananya.”

About Ananya Birla

“Her empowering spirit translates directly to her music”Billboard

“An Indian born, London -bred badass who serves an inspiration to marginalized youth and women of all continents ” – Euphoria

“An integral part of her nation’s music history” – Schon

“One of the most striking artists on the interna tion a l pop scene ” – FabUK

“Ananya Birla’s ‘Fingerprint’ EP is a whole snack ” – Earmilk

“A woman to watch”- My Domaine

“She is ready to become a breakout artist worldwide”Ones To Watch

“Ananya Birla is a name and sound to be remembered”Play It By Ear

“A whirlwind of talent and ambition” – Rookie Mag

Ananya is a 26-year-old singer-songwriter from Mumbai , based between Mumbai and Los Angeles , where she is signed to Maverick Management.

The first homegrown artist to go Platinum with an English language track in India and that too multiple times, Ananya has hit over 350 million global streams.

Blazing her own path, and recently making history again as the first Indian artist to be played on Top 40 U.S. radio, “Everybody’s Lost” follows the release of Ananya’s first-ever U.S. single “Let There Be Love”. The single received immediate radio support from Radio Disney and SiriusXM Hits 1 (who also named her as a ‘1 To Watch’). Last year, Ananya released the infectious ‘Day Goes By’ with Jamaican-American hitmaker Sean Kingston , one of the first major collabs between US and Indian music artists. This followed multi-platinum selling hits, ‘Hold On’, ‘Meant To Be’, ‘Circles’, ‘Livin’ the Life’ (remixed by Afrojack), ‘Better’ and the release of her first EP ‘Fingerprint’ with UMG and Island Records, which included hit single ‘Blackout’ featuring Nigerian hip-hop stars Vector and WurlD.

The self-taught santoor and guitar player has been propelled from low-key gigs around London to performing at some of Asia’s biggest music events including Global Citizen, Oktoberfest and Sunburn, and opening for artists like Wiz Khalifa and Coldplay. Ananya has scaled the charts at home and appeared on major playlists and radio stations in the US, UK, Europe, Australia , the Middle East and SE Asia.

Listed as one of GQ’s Most Influential Young Indians and a Forbes Woman to Watch, Ananya is a strong believer in equality.

Ananya launched the Ananya Birla Foundation that aims to address mental health, education, humanitarian relief, climate change, equality and financial inclusion, related causes. The Foundation was kicked off with a COVID-19 relief project that involved providing menstruation kits, PPE kits and protective equipment to women and hospitals across Maharashtra. The Foundation also worked in providing essentials to migrant workers during the pandemic, and has just commenced a pioneering research project for mental health in rural India.

She also promotes female empowerment through her financial technology business Svatantra which serves women entrepreneurs in rural and semi-urban India grow their businesses and become financially independent. Svatantra means ‘freedom’ in Hindi and currently serves over a million women.

https://www.ananyabirla.com/

About ImagineAR

ImagineAR Inc. (CSE: IP) (OTC: IPNFF) is an augmented reality (AR) platform, ImagineARStudio.com, that enables businesses of any size to create and implement their own AR campaigns with no programming or technology experience. Every organization, from professional sports franchises to small retailers, can develop interactive AR campaigns that blend the real and digital worlds. Customers simply point their mobile device at logos, signs, buildings, products, landmarks and more to instantly engage videos, information, advertisements, coupons, 3D holograms and any interactive content all hosted in the cloud and managed using a menu-driven portal. Integrated real-time analytics means that all customer interaction is tracked and measured in real-time. The AR Enterprise platform supports both IOS and Android mobile devices and upcoming wearable technologies.

For more information or to explore working with ImagineAR, please email [email protected] , or visit www.imagineAR.com .

All trademarks of the property of respective owners.

ON BEHALF OF THE BOARD

Alen Paul Silverrstieen
President & CEO
(818) 850-2490
https://twitter.com/IPtechAR
https://www.facebook.com/imaginationparktechnologies
https://www.instagram.com/iptechar
https://www.linkedin.com/company/imagination-park-technologies-inc

We encourage you to do your own due diligence and ask your broker if Imagine AR Inc. (cse: IP) is suitable for your particular investment portfolio*.

The Canadian Securities Exchange has neither approved nor disapproved the contents of this press release. This press release may include ‘forward-looking information’ within the meaning of Canadian securities legislation, concerning the business of the Company. The forward- looking information is based on certain key expectations and assumptions made by ImagineAR’s management. Although Imagine AR believes that the expectations and assumptions on which such forward- looking information is based are reasonable, undue reliance should not be placed on the forward-looking information because Imagine AR can give no assurance that it will prove to be correct. These forward-looking statements are made as of the date of this press release, and Imagine AR disclaims any intent or obligation to update publicly any forward-looking information, whether as a result of new information, future events or results or otherwise, other than as required by applicable securities laws.

VIDEO – $TGS.ca #Esports $6M Acquisition Of Pepper Esports Is Creating A Killer Esports Ecosystem $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 5:54 PM on Monday, December 7th, 2020
TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media

There is no denying the world of esports was already on a rapid growth rate prior to the COVID-19 pandemic.  However, according to TGS Esports (TGS:TSXV), the growth and awareness of esports over the past several months has accelerated the industry by at least a couple of years, if not more.

Recognizing this trend, TGS pivoted quickly from venue based esports to becoming a leader in esports events, sponsorship and productions.  More than just lip service, tournaments hosted to date have been sponsored by the likes of:

  • Pepsi
  • Red Bull
  • 7-11
  • Shaw Cable

More than just events, TGS also creates high quality production value out of these events, which have already seen more than 20,000 hours of viewership on Twitch and featured on GINX Esports TV (Canada), with the potential to expand with GINX to over 50 countries.

If the story ended there, TGS would have the makings of a great early stage esports story …. but it doesn’t

$6 MILLION ACQUISITION OF “PEPPER ESPORTS” 

The recent acquisition of Pepper Esports takes the TGS offering to a whole different level by providing everyone from enterprise sized clients to small business to a group of buddies to create their own esports tournaments.  The platform is so powerful it will handle everything from registration to game play, prize payouts and everything in between that an entity needs to host a successful esports tournament.

Awesome right?  No, it gets better.  

Hosting your own esports tournament is FREE.  TGS and Pepper figured out that the best way to get mass usage of their platform is to make it $0 upfront and generate $$ from revenue share on all transactions that take place during the tournament.

When you bolt on the fact that TGS can now broadcast that tournament, the Company believes its offering can’t be matched anywhere in the world.  

We like it so much that we’re already considering hosting Agoracom esports tournaments for clients and shareholders who can either play or watch.  

 Awesome right?  No, it gets better.  

TGS isn’t stopping at Pepper Esports.  They also announced their Intent to Acquire Canadian Esports and Digital Media Startup, Volcanic Media

Why? Volcanic was founded in 2018 and is the creator of the National Esports Scholastic League, a first of its kind initiative that works directly with school districts and educators to create various esports initiatives. To date Volcanic has worked with over 1000 high school students in 13 different cities spanning 6 school districts.

With 30% of kids under 18 playing esports right now – and many of them unable to play physical sports – the growth of high school esports is where you want to be.

TGS Esports Formed Discover Management To Support the Next Wave of Gaming Creators, Influencers, and Streamers

Why? CEO Khouri stated “At TGS we are working with creators on a daily basis. One constant we have dealt with is that creators love creating but may not have the experience with brand deals or legal matters” said Spiro Khouri , co-founder and CEO of TGS. “We’re helping creators legitimize their career path and guiding them through that process. At the same time, we’re able to connect our partner brands with creators to create mutually beneficial relationships.”

With 7,000,000 esports streamers on Twitch right now, TGS is pretty confident in its ability to match the right creators with the right brands, which only serves to further strengthen their ecosystem.

Watch this great interview with the CEO Spiro Khouri to find out how TGS is planning to play a major role in the growth of esports this decade.

$TGS.ca and United States #Esports Association team up to host #worldconnected series Rocket League Invitational $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:20 AM on Monday, December 7th, 2020
TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media
  • Teamed up with the United States Esports Association ( “USEA” ) to host the North American tournament portion of the Global Esports Federation’s #worldconnectedseries (#wcs20).
  • The invitational tournament, the final event of the USEA’s American Esports Week, will feature popular title Rocket League and take place on Saturday December 19 th
  • The #worldconnectedseries (#wcs20) is an event put on by the Global Esports Federation featuring a global collective of esports events ( https://www.globalesports.org/post/inaugural-worldconnected-series-launched-to-convene-the-world-s-esports-community ).
  • The event features seven regions, including North America , with each region being awarded to a partner organization.
  • The USEA was selected as the North American partner and, in turn, brought on TGS.

VANCOUVER, BC , Dec. 7, 2020 – TGS Esports Inc. ( “TGS” or the ” Company” ) (TSXV: TGS) (FRA: 5RH) has teamed up with the United States Esports Association ( “USEA” ) to host the North American tournament portion of the Global Esports Federation’s #worldconnectedseries (#wcs20). The invitational tournament, the final event of the USEA’s American Esports Week, will feature popular title Rocket League and take place on Saturday December 19 th .

The #worldconnectedseries (#wcs20) is an event put on by the Global Esports Federation featuring a global collective of esports events ( https://www.globalesports.org/post/inaugural-worldconnected-series-launched-to-convene-the-world-s-esports-community ). The event features seven regions, including North America , with each region being awarded to a partner organization. The USEA was selected as the North American partner and, in turn, brought on TGS.

“We are honoured to be working with the USEA. I have been fortunate to get to know Miguel and his team and they are amazing to work with,” said Spiro Khouri , founder and CEO of TGS Esports. “We are grateful for the opportunity to grow our partnership with the USEA and bring this Rocket League event to life.”

The North American portion of event will take place on Saturday December 19 th at 6pm PST . It can be viewed live online for free. The event will be an invitational and feature prominent amateur from all over North America to compete for a $2,000 prize, with $3,000 made available to charities of the teams’ choice.

“We are very excited for this event,” said Miguel Gil , Founder of the United States Esports Federation. “The USEA was built to develop recreational esports and this event is a great opportunity to showcase our intentions and growth.”

As part of the event there will be an open qualifier on Sunday December 13 th which will be free to enter. Information on the qualifier can be found here: https://www.thegamingstadium.com/event/tgs-open-series-featuring-rocket-league-9/.

For more information, please visit www.thegamingstadium.com , https://www.esportsus.org/ , or https://www.globalesports.org .

Consulting Agreement
The Company also wishes to announce that it has entered into a consulting agreement with Gopal Patel (the ” Consultant “) dated November 24, 2020 , pursuant to which the Consultant will assist the Company with the development and outreach for new sales and sponsorship opportunities for its business (the ” Services “). As partial consideration for the Services, following completion of the first month of the term of the agreement, the Company has agreed to pay to the Consultant a fee of $3,000 , payable in common shares in the capital of the Company at a deemed price equal to the Discounted Market Price on the date of issue, subject to the approval of the TSX Venture Exchange.

About the United States Esports Association
The United States Esports Association is an American nonprofit supporting the development of recreational esports along the pillars of education, recreation, and diversity and inclusion.  Founded in 2018 by Miguel Gil (he/him/his), the United States Esports Association is the member representative of the US to the Global Esports Federation.

About TGS Esports Inc.
TGS Esports Inc. is an organization focused on creating the ultimate esports experience. TGS is made up of industry professionals with 20+ combined years in the space of tournament organization, league facilitation, and production. This experience combined with the proposed acquisition of Pepper Esports Inc. ( https://www.newswire.ca/news-releases/tgs-esports-announces-signing-of-definitive-agreement-to-acquire-leading-competitive-esports-platform-pepper-esports-804515174.html ) allows TGS to offer a full suite of tools needed for any player or tournament organizer in esports. TGS is also the owner of Canada’s first dedicated esports arena, The Gaming Stadium, located in Richmond, British Columbia , which opened in June 2019.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

On behalf of the Board of Directors
Spiro Khouri
Spiro Khouri , CEO
TGS Esports Inc.

Disclaimer for Forward-Looking Information
Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the Company. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future, including with respect to: the hosting of the #worldconnected series tournament and the timing, format and prizes for the tournament. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of the Company. The risks include the following: the unknown magnitude and duration of the effects of the COVID-19 pandemic and other risks that are customary to transactions of this nature. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them.

$TGS.ca Esports Provides Update on Proposed Acquisition of Pepper Esports $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:12 AM on Thursday, December 3rd, 2020
TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media
  • Company has now received the conditional approval from the TSX Venture Exchange (the ” Exchange “) for the Transaction.
  • The Company, Pepper and Subco entered into an amendment to the Amalgamation Agreement dated December 2, 2020 , which provides for, among other things, the issuance of warrants to purchase common shares of TGS to certain holders of stock options of Pepper who are not eligible to be issued stock options under the Company’s stock option plan.
  • Completion of the Transaction remains subject to a number of conditions, including the final approval of the Exchange and other customary conditions for transactions of this nature.

VANCOUVER, BC , Dec. 3, 2020 – TGS Esports Inc. (” TGS ” or the ” Company “) (TSXV: TGS) (FRA: 5RH) is pleased to provide an update, further to its new release of November 2, 2020 , on its proposed acquisition (the ” Transaction “) of Pepper Esports Inc. (” Pepper “), a next generation competitive esports platform, pursuant to an amalgamation agreement (the ” Amalgamation Agreement “) among the Company, Pepper and 1271801 B .C. Ltd. (” Subco “), a wholly-owned subsidiary of the Company.

The Company has now received the conditional approval from the TSX Venture Exchange (the ” Exchange “) for the Transaction. The Company, Pepper and Subco entered into an amendment to the Amalgamation Agreement dated December 2, 2020 , which provides for, among other things, the issuance of warrants to purchase common shares of TGS to certain holders of stock options of Pepper who are not eligible to be issued stock options under the Company’s stock option plan.

Completion of the Transaction remains subject to a number of conditions, including the final approval of the Exchange and other customary conditions for transactions of this nature.

About Pepper Esports Inc.

Pepper is a leading esports platform provider that offers an advanced platform to create and manage communities of players, organizers, spectators and sponsors, all in one place.  By working closely with event organizers and live venue operators over the last two years, Pepper has developed a suite of advanced tools to manage esports communities, run world class esports and operate physical gaming venues.

Pepper’s key technologies include its patent pending AI engine, which automatically captures game data to create a tournament experience that extends beyond live gameplay and includes highly demanded features such as global leaderboards, player profiles and statistics, new tournament discovery and digital wallets.

About TGS Esports Inc.

TGS Esports Inc. is an organization focused on creating the ultimate esports experience. TGS is made up of industry professionals with 20+ combined years in the space of tournament organization, league facilitation, and production. This experience combined with the proposed acquisition of Pepper allows TGS to offer a full suite of tools needed for any player or tournament organizer in esports. TGS is also the owner of Canada’s first dedicated esports arena, The Gaming Stadium, located in Richmond, British Columbia , which opened in June 2019 . For more information, visit www.thegamingstadium.com .

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

On behalf of the Board of Directors

Spiro Khouri

Spiro Khouri , CEO
TGS Esports Inc.

Disclaimer for Forward-Looking Information

Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the Company. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future, including with respect to: the completion of the Transaction and the acceptance of the Transaction and terms thereof by the Exchange. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of the Company. The risks include the following: the unknown magnitude and duration of the effects of the COVID-19 pandemic and other risks that are customary to transactions of this nature. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them.

This press release is not an offer of the securities for sale in the United States . The securities have not been registered under the U.S. Securities Act of 1933, as amended, and may not be offered or sold in the United States absent registration or an exemption from registration. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any state in which such offer, solicitation or sale would be unlawful.

Santa Claus To Use Smartphones, NOT Chimneys To Be #COVID Safe – Imagine #AR $IP.ca $IPNFF $DBO.ca $YDX.ca $SEV.ca $NTAR.ca

Posted by AGORACOM-JC at 7:25 AM on Tuesday, December 1st, 2020
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NORTH POLE, Dec. 1, 2020 – ImagineAR Inc. (CSE: IP) (OTC: IPNFF) Santa Claus knows how important it is to keep children and families safe and healthy, so for the first time ever, he will enter homes of good little boys and girls via their parents’ smartphones, rather than chimneys. Using the free ImagineAR™ app on their phones, parents can bring a life-sized talking 3D Santa directly from the North Pole into their living rooms for photos and videos.

“Yes, it’s true,” said Santa. “The elves at ImagineAR and I wanted to bring some early holiday cheer to children this year, since social distancing has stopped my visits to shopping malls, stores and special events. We wanted to make sure children could still have their yearly photo with me and could even dance with me in their very own homes,” the jolly one said.

Click this link to listen to Santa discuss working with ImagineAR.

Inspired by the distraught 5-year old daughter of a fellow elf, ImagineAR head elf Alen Paul Silverrstieen and his team got to work. “This little girl wanted to visit Santa before the holidays and while she understood it wasn’t safe, it broke Santa’s heart,” said Silverrstieen. “The big guy was quite clear- make it so parents, grandparents and friends can use their smartphone to bring him directly into the homes of children everywhere for photos. We went a step further with Santa’s magic- using the free ImagineAR app and from the phone, folks can even record video of Santa Claus dancing with their little ones in front of their very own trees to share with family and friends!” he announced proudly.

To have Santa drop in to your home, just download the free ImagineAR app in the IOS App Store or Google Play on your mobile device, select “AR Near Me”, select your preferred Santa experience from the bottom of the screen, and Santa will magically appear right in front of you through your phone. The ImagineAR app has multiple Santa experiences to choose from. “In case a half-eaten cookie and empty glass of milk aren’t enough, we can even provide parents with photographic ‘proof’ that Santa was in their home on Christmas Eve stealthily with his big bag of toys,” whispered Silverrstieen.

“I’m an old guy, set in my ways,” chuckled Santa. “Don’t tell anyone, but I’ll likely still use chimneys, too. But my ImagineAR elves have really outdone themselves..Wishing everyone a very merry Christmas! Ho! Ho! Ho!”

Click this link for video tutorial on how to take a video and picture with Santa on Android phones.

Click this link for video tutorial on how to take a video and picture with Santa on Apple iPhones.

About ImagineAR
ImagineAR Inc. (CSE: IP) (OTC: IPNFF) is an augmented reality (AR) platform, ImagineAR.com, that enables businesses of any size to create and implement their own AR campaigns with no programming or technology experience. Every organization, from professional sports franchises to small retailers, can develop interactive AR campaigns that blend the real and digital worlds. Customers simply point their mobile device at logos, signs, buildings, products, landmarks and more to instantly engage videos, information, advertisements, coupons, 3D holograms and any interactive content all hosted in the cloud and managed using a menu-driven portal. Integrated real-time analytics means that all customer interaction is tracked and measured in real-time. The AR Enterprise platform supports both IOS and Android mobile devices and upcoming wearable technologies.

For more information or to explore working with ImagineAR, please visit www.imagineAR.com .

Alen Paul Silverrstieen
President & CEO

(818) 850-2490
https://twitter.com/IPtechAR
https://www.facebook.com/imaginationparktechnologies
https://www.instagram.com/iptechar/

We encourage you to do your own due diligence and ask your broker if ImagineAR Inc. (cse: IP) is suitable for your particular investment portfolio*.

The Canadian Securities Exchange has neither approved nor disapproved the contents of this press release. This press release may include ‘forward-looking information’ within the meaning of Canadian securities legislation, concerning the business of the Company. The forward-looking information is based on certain key expectations and assumptions made by ImagineAR’s management. Although ImagineAR believes that the expectations and assumptions on which such forward- looking information is based are reasonable, undue reliance should not be placed on the forward-looking information because ImagineAR can give no assurance that it will prove to be correct. These forward-looking statements are made as of the date of this press release, and ImagineAR disclaims any intent or obligation to update publicly any forward-looking information, whether as a result of new information, future events or results or otherwise, other than as required by applicable securities laws.

SOURCE ImagineAR

The future of live sport – how brands can make an impact with new digital possibilities #AR – SPONSOR: Imagine AR $IP.ca $IPNFF $DBO.ca $YDX.ca $SEV.ca $NTAR.ca

Posted by AGORACOM-JC at 4:04 PM on Monday, November 30th, 2020

SPONSOR: Imagine AR Inc. (IP:CSE) (IPNFF:OTCQB) is an Augmented Reality platform that allows businesses to easily launch AR campaigns. Clients Include: NBA Sacramento Kings, Mall of America, AT&T Shape and The Basketball Hall of Fame. ImagineAR and NFL Alumni Academy recently signed a 5 year partnership agreement. The company was selected by Canadian pharmacy chain Shoppers Drug Mart to deliver Immersive AR Conference Experience and if that’s not enough, Imagine AR just signed its second La Liga team to provide AR experiences for fans.  Learn More.

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The future of live sport – how brands can make an impact with new digital possibilities

  • We’ve seen the already growing appetite for virtual event counterparts accelerate during the lockdown period.
  • Our consumer research found that football fans in the UK are now three times more likely to find the prospect of augmented reality (AR) replays and stats exciting, with younger fans more likely to use these technologies in the near future.

By: Mark Melling, Verizon Media

Digital fan experiences like the NFL’s ‘Watch Together’ synchronised livestream are reinventing the way in which consumers enjoy live sports content.

The absence of live sport throughout the COVID-19 pandemic has been felt strongly by fans like me across the globe. From the pre-game rituals, half-time debrief with friends and the atmosphere within the stadium, fans have been missing out on the communal and experience-led aspect of a physical game.

In response to this, we’ve adapted our strategy and looked at new and innovative ways we can elevate the sports fan experience as well as focusing on the entertainment sector more broadly.

We’ve seen the already growing appetite for virtual event counterparts accelerate during the lockdown period. Our consumer research found that football fans in the UK are now three times more likely to find the prospect of augmented reality (AR) replays and stats exciting, with younger fans more likely to use these technologies in the near future.*

This demonstrates how fans are starting to see the value these technologies bring, and so will be more likely to continue using them to enhance the digital experience – even when live sporting events start-up again.

More broadly, the expectation for consumers is that most offline events will have some sort of digital twin and be augmented by tech in some way. We’re already starting to see this amongst the younger generation, with 83% of UK millennials claiming they expect their digital experiences and interactions with brands online to be seamless, innovative, and to enhance what’s happening in the real world.*

The convergence of online and offline

These sorts of insights have been integral in driving our strategy and the platforms we use moving forward – highlighting the importance of exploring the convergence of online and offline.

As part of this, it’s been important for us to consider two key streams: live events with virtual integrations and virtual events with live integrations. The former will be vital for sport as virtual elements can be incorporated to enhance the offline experience.

For example, better quality video streaming, immersive experiences and real-time virtual reality (VR) and AR overlays that will allow viewers to watch the game from multiple angles – including cameras on the players and referees, so that fans can get a point of view shot and feel more involved in the action.

COVID-19 has been instrumental in accelerating demand for these types of experiences. And technology can help to create communal experiences for viewers, even when they are unable to attend the physical venue to watch the game with friends and family under current lockdown restrictions.

As a result, everyone working within the sports industry – from production and distribution to branding and marketing – has had to adjust their strategy and adapt to bringing digital experiences to the forefront. Much of this technology was already in the pipeline but the global pandemic has accelerated plans due to the need to shift to digital overnight.

NFL partnership: ‘Watch Together’

One of the ways we helped to improve the digital fan experience within the sports industry was through our recent partnership with the NFL to launch ‘Watch Together’.

The new platform consists of a co-viewing experience that enables fans to video chat on their phones whilst watching live games in the Yahoo Sports App in the US. Watch Together for NFL Live on Yahoo Sports will give fans the ability to invite up to three family and friends to watch live local and primetime NFL games on their phones through a synchronised livestream, creating an interactive, virtual experience that lets viewers feel like they are watching the game together. 

On top of this, the new Yahoo Sports game centre experience offers fans the ability to see graphical replays of key NFL game plays in near real-time using its proprietary Next Gen Stats player tracking data. The NFL is the first launch partner for Watch Together, but it could easily be replicated across the whole sport sector and demonstrates the digital capabilities for consuming live events.

These viewing experiences will be game-changers moving forward, even post-pandemic, and will more intrinsically link the offline and online element of live events. This is an incredible opportunity for brands to test themselves. And marketers should be thinking about their engagement strategies now to establish themselves in this evolving world, taking hold of the unique digital opportunities that are arising. 

Supercharging the experience with 5G

This is also where 5G can make a real impact – supercharging the fan experience through rich, real-time and immersive experiences. It will enhance existing technologies and help to cater for the increased demand for online events, while also elevating offline experiences in the future.

For example, e-commerce, social interaction and video replays in between games are all currently available but can be heightened, personalised and delivered in real-time at scale through the connectivity that 5G will enable.

Brands can tap into these opportunities by thinking creatively about ways to bring together the online and offline elements in a meaningful way that will connect with consumers. For live sports – and indeed live entertainment events more broadly – we can expect interactive and immersive experiences to become the norm, with fans looking for new ways to watch the game from their homes.

Brands that do not adapt and help to drive these unique experiences risk being left behind as we hurtle towards a more digitised future.

Source: https://www.warc.com/newsandopinion/opinion/the-future-of-live-sport–how-brands-can-make-an-impact-with-new-digital-possibilities/3901