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FansUnite Entertainment $FANS.ca $FUNFF and GameCo to Create the First #Esports Sportsbook in the United States with Sky Ute Casino in Colorado $SCR.ca $BRAG.ca $TNA.ca $FDM.ca $JJ.ca

Posted by AGORACOM-JC at 11:01 AM on Wednesday, December 16th, 2020
  • FansUnite will gain first-mover advantage into the U.S. esports betting market through long term partnership with GameCo
  • Announced its partner, GameCo LLC (“GameCo”), a Las Vegas based pioneer in Video Game Gambling™, has entered into a partnership with US Bookmaking and Sky Ute Casino
  • To establish the first dedicated esports sportsbook in the United States.
  • Wholly owned subsidiary Askott Entertainment will supply its iGaming platform, Chameleon, as part of a fully integrated esports betting solution.

Vancouver, British Columbia–(December 16, 2020) – FansUnite Entertainment Inc (CSE: FANS) (OTCQB: FUNFF) (“FansUnite” or the “Company”), a technology company providing leading online gaming solutions, is pleased to announce its partner, GameCo LLC (“GameCo”), a Las Vegas based pioneer in Video Game Gambling™, has entered into a partnership with US Bookmaking and Sky Ute Casino to establish the first dedicated esports sportsbook in the United States. Wholly owned subsidiary Askott Entertainment will supply its iGaming platform, Chameleon, as part of a fully integrated esports betting solution.

Through GameCo’s partnership with Sky Ute Casino and US Bookmaking, FansUnite will be the first iGaming solutions provider to receive significant exposure in the U.S. esports betting market.

As previously announced on September 2nd, 2020, FansUnite entered into a partnership with GameCo to establish a fully integrated turnkey esports betting solution for online casinos and sportsbooks in the United States. Under the agreement with GameCo and Sky Ute Casino, Askott Entertainment’s Chameleon iGaming Platform will form the basis of GameCo’s esports betting offering alongside GRID’s data platform and 10Star’s odds feed and risk management services, resulting in an esports sportsbook with extensive and broad-ranging services that are geared towards the younger demographic of online gamblers.

“We are delighted to be part of the first-ever real money esports sportsbook in the U.S. as it represents a major milestone for FansUnite and the entire betting community globally,” said Scott Burton, CEO of FansUnite Entertainment. “Entering the U.S. market has always been part of our growth roadmap and partnering with GameCo in September represented a channel for us to introduce our leading B2B esports betting solution to a sizable and growing market. This latest customer win has exceeded our own expectations and validates our technology, strategy, and legitimacy of our organization. With our first casino customer now in hand, we are eager to continue our collaboration with GameCo, GRID, and 10 Star to establish a larger presence in the U.S. market.”

Blaine Graboyes, Co-Founder and CEO of GameCo added, “This marks a new era for GameCo as we will be the frontrunners in capturing revenue from an untouched segment in the U.S. online casino market. We require the most innovative technology that will provide a strong backbone for our betting systems and we are pleased that FansUnite is able to fulfill that need with the Chameleon iGaming solutions.”

About FansUnite Entertainment Inc.

FansUnite is a global sports and entertainment company, focusing on technology related to regulated and lawful online gaming and other related products. FansUnite has produced a one of a kind complete iGaming platform, with a sports and esports focus geared for the next generation of online bettors and casino players. The platform includes products for pre-match betting, in-play betting, daily fantasy, content and a certified RNG to produce casino style chance games. The platform operates multiple B2C brands and B2B software for the online gambling industry. FansUnite also looks to acquire technology platforms and assets with high-growth potential in new or developing markets.

About GameCo

GameCo LLC creates revolutionary gaming products and experiences that drive growth and deliver a new, different, and younger player for digital and retail casinos. The inventor of the world’s first skill-based Video Game Gambling Machine (VGM™), GameCo’s omnichannel land-based and online platform combines the fun and interactivity of video games with the thrill and anticipation of gambling. Through its iGameCo brand, GameCo develops unique video game gambling titles for digital casinos and provides the first turnkey, outsourced, full-service esports betting solution built specifically for the regulated US market. GameCo’s Video Game Gambling™ platform and patent-pending GamersEdge™ technology enables game developers and publishers to distribute and monetize video games into regulated gaming markets. GameCo offers single player and esports-style multiplayer games with a wide portfolio of sports, casual, and arcade titles that also feature brand licenses from major studios and celebrities such as Steve Aoki from DJ Kid Millionaire LTD., “SOULCALIBUR™II” with BANDAI NAMCO Amusement Inc., and Star Trek™ with CBS Consumer Products, Inc.

GameCo LLC is privately held and headquartered in Las Vegas and currently licensed to operate in more than twenty gaming jurisdictions, including Nevada. For the latest GameCo news, please visit https://gameco.com/product or follow the company on Twitter at twitter.com/GameCoLLC.

For further information, please contact:

Prit Singh Investor Relations at FansUnite
[email protected]
(905) 510-7636

Scott Burton Chief Executive Officer of FansUnite
[email protected]

Darius Eghdami President of FansUnite
[email protected]

NEITHER THE CANADIAN SECURITIES EXCHANGE NOR ITS REGULATIONS SERVICES PROVIDERS HAVE REVIEWED OR ACCEPT RESPONSIBILITY FOR THE ADEQUACY OR ACCURACY OF THIS RELEASE.

FORWARD-LOOKING STATEMENTS: Certain information contained herein may constitute “forward-‎‎looking information” under Canadian securities legislation. Generally, forward-looking information can be ‎‎identified by the use of forward-looking terminology such as “believes,” “belief,” “expects,” “intends,” ‎‎‎”anticipates,” “potential,” “should,” “may,” “will,” “plans,” “continue” or similar expressions to be uncertain ‎‎and forward-looking. Forward-looking statements may include, without limitation, statements relating to ‎‎future outlook and anticipated events such as: the extent and range of FansUnite’s iGaming platform; target demographics of FansUnite; growth of the U.S. ‎market; expansion of FansUnite into the U.S. market; the position of FansUnite and GameCo as ‎frontrunners in the US online casino market; FansUnite’s ability to fulfill technology needs with its ‎platform; GameCo’s ability to enable the distribution and monetization of video games into the licensed ‎gaming market and to attract new customers;‎ business development ‎plans of FansUnite and GameCo; the Company’s unique portfolio of assets; and discussion of future plans, projections, ‎objectives, estimates ‎and forecasts and the timing related thereto. Forward-looking statements are based ‎on the Company’s ‎estimates and are subject to known and unknown risks, uncertainties and other factors ‎that may cause the ‎actual results, level of activity, performance or achievements of FansUnite to be ‎materially different from ‎those expressed or implied by such forward-looking statements or forward-looking ‎information. Additional ‎information regarding the risks and uncertainties relating to the Company’s business ‎are contained under ‎the heading “Risk Factors” in the Company’s Non-Offering Prospectus dated March 27, ‎‎2020 filed on its ‎issuer profile on SEDAR at www.sedar.com and risks related to global pandemics, ‎including the novel ‎coronavirus (COVID-19) global health pandemic, and the spread of other viruses or ‎pathogens and influence ‎of macroeconomic developments. Accordingly, readers should not place undue ‎reliance on forward-looking ‎statements and forward-looking information. The forward-looking statements in ‎this news release are made ‎as of the date of this release. FansUnite disclaims and does not undertake to ‎update or revise any forward-‎looking statements or forward-looking information, whether as a result of new ‎information, future events or ‎otherwise, except as required by applicable securities laws.‎

FansUnite Entertainment $FANS.ca $FUNFF Announces up to Approximately $5.0 Million Brokered Private Placement of Special Warrants Led by Gravitas Securities Inc. $SCR.ca $BRAG.ca $TNA.ca $FDM.ca $JJ.ca

Posted by AGORACOM-JC at 5:06 PM on Tuesday, December 15th, 2020
  • Announced that ‎it has entered into an agreement with Gravitas Securities Inc., as sole agent ‎and sole bookrunner, in connection with a marketed commercially reasonable best efforts ‎private ‎placement offering of special warrants of the Company at a price of $0.625 per Special Warrant, for gross proceeds of up to approximately $5,000,000.‎
  • The initial closing date is expected to be on or about the week of January 11th, 2021 and the Offering may be completed in one or more closings at the discretion of the Lead Agent. ‎

Vancouver, British Columbia–(December 15, 2020) –  FansUnite ‎Entertainment Inc. (CSE: FANS) (OTCB: FUNFF‎) (“FansUnite” or the “Company“), a ‎technology company providing leading online gaming solutions‎, is pleased to announce that ‎it has entered into an agreement with Gravitas Securities Inc., as sole agent ‎and sole bookrunner (the “Lead Agent“), in connection with a marketed commercially reasonable best efforts ‎private ‎placement offering (the “Offering“) of special warrants of the Company (“Special ‎Warrants“) at a price of $0.625 per Special Warrant, for gross proceeds of up to approximately $5,000,000.‎ The initial closing date is expected to be on or about the week of January 11th, 2021 (the “Closing Date” or “Closing“) and the Offering may be completed in one or more closings at the discretion of the Lead Agent. ‎

Each Special Warrant shall be exercisable, for no additional consideration at the option of the holder, ‎into one unit of the Company (each, a “Unit“), with each Unit being comprised of one common share ‎of the Company (a “Common Share“) and one half (1/2) of one non-transferable Common Share purchase warrant (each whole warrant‎, a “Warrant“). Each ‎Warrant will entitle the holder thereof to acquire one Common Share (each, a “Warrant Share“) at an ‎exercise price of $0.78 per Warrant Share for a period of 24 months after Closing (the “Expiry Date“).‎

The Company has granted the Lead Agent, as well as any other investment dealers or exempt market dealers agreeable to the Company that form a syndicate ‎of ‎agents with the Lead Agent (collectively with the Lead Agent, the “Agents“),‎ an option (the “Over-Allotment Option“) to offer for sale ‎up to an additional $750,000 of ‎Special Warrants issued pursuant to the Offering to cover any ‎over-allotments, exercisable in whole or in part, at any time within 30 days following the Closing Date.

The net proceeds raised under the Offering will be used for working capital and general corporate purposes.‎

As soon as reasonably practicable after the Closing, the Company will prepare and file with each of the securities ‎regulatory authorities in each of the provinces of British Columbia, Alberta, Manitoba and Ontario‎, (the “Jurisdictions“) and obtain a receipt for, a final short form ‎prospectus (the “Final Prospectus“), qualifying the distribution of the securities issued pursuant to the Offering, in compliance with applicable securities law, within sixty (60) days ‎from the Closing of the Offering.‎

In the event that the Company has not received a receipt for the Final Prospectus within ‎sixty (60) days following the Closing, each unexercised Special Warrant will thereafter ‎entitle the holder thereof to receive upon the exercise thereof, at no additional ‎consideration, one-and-one-tenth (1.10) Unit (instead of one Unit) ‎(the “Penalty Ratio“)‎, provided that nothing shall require the Company to issue fractional Units or ‎Common Shares and Warrant Shares underlying such Units, and any fractions resulting from the application of the Penalty Ratio shall be rounded down to the nearest whole number‎.‎

This press release is not an offer to sell or the solicitation of an offer to buy the securities in the ‎United States or in any jurisdiction in which such offer, solicitation or sale would be unlawful ‎prior to qualification or registration under the securities laws of such jurisdiction. The securities ‎being offered have not been, nor will they be, registered under the United States Securities Act ‎of 1933, as amended, and such securities may not be offered or sold within the United States or ‎to, or for the account or benefit of, U.S. persons absent registration or an applicable exemption ‎from U.S. registration requirements and applicable U.S. state securities laws.‎

About FansUnite Entertainment Inc.

FansUnite is a global sports and entertainment company, focusing on technology related to regulated and lawful online gaming and other related products. FansUnite has produced a one of a kind complete iGaming platform, with a sports and esports focus geared for the next generation of online bettors and casino players. The platform includes products for pre-match betting, in-play betting, daily fantasy, content and a certified RNG to produce casino style chance games. The platform operates multiple B2C brands and B2B software for the online gambling industry. FansUnite also looks to acquire technology platforms and assets with high growth potential in new or developing markets.

For further information, please contact:

Prit Singh Investor Relations at FansUnite
[email protected]
(905) 510-7636

Scott Burton Chief Executive Officer of FansUnite
[email protected]

Darius Eghdami President of FansUnite
[email protected]

NEITHER THE CANADIAN SECURITIES EXCHANGE NOR ITS REGULATIONS SERVICES PROVIDERS HAVE REVIEWED OR ACCEPT RESPONSIBILITY FOR THE ADEQUACY OR ACCURACY OF THIS RELEASE.

FORWARD-LOOKING STATEMENTS: Certain information contained herein may constitute “forward-‎looking information” under Canadian securities legislation. Generally, forward-looking information can be ‎identified by the use of forward-looking terminology such as “believes,” “belief,” “expects,” “intends,” ‎‎”anticipates,” “potential,” “should,” “may,” “will,” “plans,” “continue” or similar expressions to be uncertain ‎and forward-looking. Forward-looking statements may include, without limitation, statements relating to ‎future outlook and anticipated events such as: the Offering, the use of proceeds from the Offering, the filing and receipt for the Final Prospectus, the establishment of McBookie as a preeminent online ‎betting platform; the expansion of McBookie throughout the UK gambling industry; the effect of upcoming ‎sporting events on betting volume on the McBookie platform; the ‎Company’s unique portfolio of assets; and discussion of future plans, projections, objectives, estimates ‎and forecasts and the timing related thereto. Forward-looking statements are based on the Company’s ‎estimates and are subject to known and unknown risks, uncertainties and other factors that may cause the ‎actual results, level of activity, performance or achievements of FansUnite to be materially different from ‎those expressed or implied by such forward-looking statements or forward-looking information. Additional ‎information regarding the risks and uncertainties relating to the Company’s business are contained under ‎the heading “Risk Factors” in the Company’s Non-Offering Prospectus dated March 27, 2020 filed on its ‎issuer profile on SEDAR at www.sedar.com and risks related to global pandemics, including the novel ‎coronavirus (COVID-19) global health pandemic, and the spread of other viruses or pathogens and influence ‎of macroeconomic developments. Accordingly, readers should not place undue reliance on forward-looking ‎statements and forward-looking information. The forward-looking statements in this news release are made ‎as of the date of this release. FansUnite disclaims and does not undertake to update or revise any forward-‎looking statements or forward-looking information, whether as a result of new information, future events or ‎otherwise, except as required by applicable securities laws.

NOT FOR DISTRIBUTION TO U.S. NEWSWIRE SERVICES OR FOR RELEASE, PUBLICATION, DISTRIBUTION OR DISSEMINATION DIRECTLY, OR INDIRECTLY, IN WHOLE OR IN PART, IN OR INTO THE UNITED STATES

VIDEO – FansUnite $FANS.ca $FUNFF Malta Gaming Licences Open Up Europe + 150 Jurisdictions. U.K. Is Next and Sights Set On Canada $SCR.ca $BRAG.ca $TNA.ca $FDM.ca $JJ.ca

Posted by AGORACOM-JC at 5:02 PM on Wednesday, December 9th, 2020

The global online gambling market could potentially hit $1 TRILLION by the end of this decade. That isn’t a typo and the reasons are pretty clear – more jurisdictions are legalizing online gambling to get their hands on the tax revenue and the remaining 40% of people on the planet without internet access are going to get it.  

Until recently, however, small-cap investors did not have a company that could provide them ground floor exposure to this massive market and its growth over the next 10 years.  The industry was dominated by the big traditional gambling companies, who focus heavily on old fashioned gambling. 

That all changes with FansUnite, the small cap iGaming super company that goes beyond simple gambling and attacks both sides of the iGaming market by offering both B2C and B2B gambling platforms.  

More than just lip service, FANS recently announced a record October, with the highest increase in monthly revenue and gross margin in the Company’s history.

MALTA LICENCES DONE …. U.K. AND CANADA ARE NEXT

If that was all FANS accomplished in Q4, investors would be really happy  … but watch this interview to hear just how big of an impact the Company’s 2 new Malta gaming licenses are to the future expansion of the Company.  The business development doors are now wide open for Europe and 150 jurisdictions.  Moreover, with the U.K. having its own gaming licenses, FANS is already in pursuit and is feeling confident given its success with Malta. 

If that wasn’t enough, FANS is also strongly positioned for a proposed change to Canadian gambling laws that could become a massive opportunity for the Canadian gambling and gaming company.  

If you are looking for a disruptive technology company that is well positioned to carve out its share of the massive online gambling world, then you need to watch or listen to this interview with FANS CEO, Scott Burton.

FansUnite Entertainment $FANS.ca $FUNFF Receives Malta Gaming Service License and Critical Gaming Supply License $SCR.ca $BRAG.ca $TNA.ca $FDM.ca $JJ.ca

Posted by AGORACOM-JC at 9:42 AM on Monday, December 7th, 2020
  • Received approval from the Malta Gaming Authority
  • The Gaming Service License and Critical Gaming Supply license were received on December 4th, 2020.
  • Both licenses are effective for a term of 10 years from the date of grant.
  • Approval allows FansUnite to offer B2B and B2C gambling services throughout Europe
  • FansUnite will now be able to offer a full spectrum of online gambling services in Europe, covering Casino, Fixed Odds Betting, Pool Betting and Controlled Skilled Games.
  • With MGA approval received, FansUnite will be joining other highly respected gambling companies such as PokerStars, Betfair and Unibet in operating their business within MGA regulations.

Vancouver, British Columbia and Sliema, Malta–(December 7, 2020) – FansUnite Entertainment Inc. (CSE: FANS) (OTCQB: FUNFF) (“FansUnite” or the “Company”), a technology company providing leading online gaming solutions, is pleased to announce that Askott Entertainment (Malta) Ltd. and E.G.G Limited, wholly owned subsidiaries of FansUnite Entertainment, have received approval from the Malta Gaming Authority (“MGA”). The Gaming Service License and Critical Gaming Supply license were received on December 4th, 2020. Both licenses are effective for a term of 10 years from the date of grant.

FansUnite will now be able to offer a full spectrum of online gambling services in Europe, covering Casino, Fixed Odds Betting, Pool Betting and Controlled Skilled Games.

With MGA approval received, FansUnite will be joining other highly respected gambling companies such as PokerStars, Betfair and Unibet in operating their business within MGA regulations.

The Malta Gaming Authority is a gambling regulatory organization that provides top-tier industry standard gaming licenses that are in line with EU laws and regulations. With the MGA licenses, FansUnite will receive full credibility as a trusted betting platform supplier and casino operator in Europe, which will result in the company gaining significant recognition in the online gambling market. The company will also obtain accessibility to new markets as operators registered under EU legislation can utilize FansUnite’s B2B and B2C products, respectively. Other benefits of the MGA licenses include a variety of payment methods that will result in smoother transactions and a corporate-friendly tax system.

Overview of Gaming Licenses Acquired by FansUnite

The Critical Gaming Supply License has been received by Askott Entertainment (Malta) Ltd. This B2B license enables FansUnite to sell its proprietary software to a broad spectrum of licensed sports betting and iGaming operators throughout Europe.

The Gaming Service License has been granted to E.G.G. Limited (Malta). This B2C license allows FansUnite to operate its own brands and game offerings within the EU market. In addition, FansUnite will gain full rights to provide full white label services to partners, eliminating the need for them to undergo the licensing process, software testing procedures, payment processing configurations and banking requirements.

According to the EU Gaming and Betting Association, the EU online gambling market is growing at about 10% per year and the gross gaming revenue of the EU sector is expected to rise to €29.3 billion by 20221.

“The Malta Gaming Authority license is widely considered one of the most prestigious gambling licenses in the industry and receiving it represents a major milestone in our development as a betting and iGaming company,” said Scott Burton, CEO of FansUnite Entertainment. “Having spent years building our technology to a global standard that is desirable by international regulatory bodies, we were able to meet Malta’s extremely stringent and rigorous technical, software, and corporate audits and qualify for two separate licenses. With the approval in hand, we will look to continue executing on our growth strategy, by collaborating with new partners in Europe in order to distribute our sports and esports betting platform along with our RNG casino game titles to an expanded customer base.”

FansUnite will immediately commence extensive business development to promote iGaming and sports betting services to both end customers and online casino and sportsbook operators in Europe.

1https://www.egba.eu/eu-market/

About FansUnite Entertainment Inc.

FansUnite is a global sports and entertainment company, focusing on technology related to regulated and lawful online gaming and other related products. FansUnite has produced a one of a kind complete iGaming platform, with a sports and esports focus geared for the next generation of online bettors and casino players. The platform includes products for pre-match betting, in-play betting, daily fantasy, content and a certified RNG to produce casino style chance games. The platform operates multiple B2C brands and B2B software for the online gambling industry. FansUnite also looks to acquire technology platforms and assets with high growth potential in new or developing markets.

For further information, please contact:

Prit Singh Investor Relations at FansUnite
[email protected]
(905) 510-7636

Scott Burton Chief Executive Officer of FansUnite
[email protected]

Darius Eghdami President of FansUnite
[email protected]

NEITHER THE CANADIAN SECURITIES EXCHANGE NOR ITS REGULATIONS SERVICES PROVIDERS HAVE REVIEWED OR ACCEPT RESPONSIBILITY FOR THE ADEQUACY OR ACCURACY OF THIS RELEASE.

FORWARD-LOOKING STATEMENTS: Certain information contained herein may constitute “forward-‎‎looking information” under Canadian securities legislation. Generally, forward-looking information can be ‎‎identified by the use of forward-looking terminology such as “believes,” “belief,” “expects,” “intends,” ‎‎‎”anticipates,” “potential,” “should,” “may,” “will,” “plans,” “continue” or similar expressions to be uncertain ‎‎and forward-looking. Forward-looking statements may include, without limitation, statements relating to ‎‎future outlook and anticipated events such as: FansUnite’s ability to offer gambling services in Europe and ‎elsewhere; FansUnite’s credibility as a betting platform supplier and casino operator; recognition of the ‎Company in the online gambling market; accessibility to new markets; increased options for payment ‎methods; effects of the Malta Gaming Authority license on transactions involving the Company; tax ‎benefits arising from the Malta Gaming Authority license; FansUnite’s ability to distribute its sports and ‎esports betting platforms and RNG casino games; expansion of FansUnite’s customer base; business development ‎plans of FansUnite; the ‎Company’s unique portfolio of assets; and discussion of future plans, projections, ‎objectives, estimates ‎and forecasts and the timing related thereto. Forward-looking statements are based ‎on the Company’s ‎estimates and are subject to known and unknown risks, uncertainties and other factors ‎that may cause the ‎actual results, level of activity, performance or achievements of FansUnite to be ‎materially different from ‎those expressed or implied by such forward-looking statements or forward-looking ‎information. Additional ‎information regarding the risks and uncertainties relating to the Company’s business ‎are contained under ‎the heading “Risk Factors” in the Company’s Non-Offering Prospectus dated March 27, ‎‎2020 filed on its ‎issuer profile on SEDAR at www.sedar.com and risks related to global pandemics, ‎including the novel ‎coronavirus (COVID-19) global health pandemic, and the spread of other viruses or ‎pathogens and influence ‎of macroeconomic developments. Accordingly, readers should not place undue ‎reliance on forward-looking ‎statements and forward-looking information. The forward-looking statements in ‎this news release are made ‎as of the date of this release. FansUnite disclaims and does not undertake to ‎update or revise any forward-‎looking statements or forward-looking information, whether as a result of new ‎information, future events or ‎otherwise, except as required by applicable securities laws.‎

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Top 5 #Esports industry trends that you should know heading into 2021 – SPONSOR: TGS Esports $TGS.ca $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 3:24 PM on Monday, November 30th, 2020

SPONSOR: TGS Esports Inc. (TGS: TSX-V) is creating the ultimate esports experience, made up of industry professionals with 20+ combined years in the space of tournament organization, league facilitation, and production. This experience combined with the acquisition of Pepper Esports Inc . allows TGS to offer a full suite of tools needed for any player or tournament organizer in esports. Learn More.

TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media

Top 5 Esports industry trends that you should know heading into 2021

The Esports industry is on the boom for the last few years and here the top 5 esports industry trends you should know in 2021

By: Arpan Neema

The Esports industry trends are on the blast for a significant long time now. Numerous speculators have just researched this million-dollar industry. On the off chance that you are additionally wanting to make enormous speculation, at that point esports can without a doubt bring you to benefit.

The esports business was esteemed at $906 million out of 2019 wherein it is relied upon to turn into a billion-dollar industry by 2020. At no other time, esports has been in feature than in this pandemic. Esports is huge, it has got all that you can consider; from esports betting, marketing, publicizing, advanced substance, and much more. Electronic Sports or esports has hit the spot looking to the consideration it got from the individuals around the world. The two novices and experts are helping in forming the new business patterns identified with esports.

Esports has just made its put in the standard and is good to go to become enormous. It has become an alluring specialty for speculators now. Numerous large brands have just become a piece of this. Also, understanding the current esports patterns is significant for every individual who is related to the esports business, straightforwardly, or by implication. Having earlier information about the market patterns of esports is similarly as significant as realizing the informational collections of the space.

Regardless of whether you are a game advancement organization or a non-endemic brand who is further hoping to contribute his/her well-deserved cash. Watching out for the change of the worldwide esports market can assist you with getting bits of knowledge about esports industry measurements and permits you to comprehend your esports crowd better.

In this article you will perceive how esports can enable your business to ascend the stepping stools of progress, here are the main 5 patterns in the esports market for 2020 that you should know to increase the value of your business.

Brand Investments

This is the start! As esports keep on developing, shrewd players will keep up with them as a brand in this way giving more substance to their buyers. Shirts, shoes, and gear, all must now be covered under the enormous brand names.

Conventional games don’t have the degree for brand publicizing yet esports, it is covering everything. The esports crowd is all insane consequently allowing the brands a chance to drive deals and assemble client reliability. PepsiCo’s Brisk was among the principal financial specialists who supported the Rocket League Championship Series. Before long, famous brands like Mastercard, Intel, Mercedes Benz, Puma, Nike, Adidas, Coca-Cola, and numerous others joined the race.

Brands are discovering esports as an occasion to pull in another crowd. What’s more, sponsorships can be an ideal method to accomplish that. Since individuals will in a general change to various brands so effectively and rapidly because of dependability and verification, esports is giving these brands an occasion to make brand mindfulness among the individuals from various geologies.

Anyway, what are the brands that have as of late put resources into esports?

Jaguar has as of late marked a multi-year sponsorship manage Gen.G Sports, a South Korean esports association.

Louis Vuitton, a French extravagance house has additionally declared its cooperation with Riot Games. LV will plan virtual things for games like League of Legends which the players will purchase with genuine cash.

BMW has likewise made a stupendous move in its advertising financial plan for esports.

Taking a gander at the information over, it’s almost certain that the brands are putting resources into esports as they are more likely than not examined the outcomes.

Virtual Reality

The virtual universe of esports is more alluring than the one in reality. It carries more inventive occasions to the individuals who need to make occupations. Furthermore, to guarantee a superior gaming experience, individuals are discovering approaches to use innovation in esports. Prior to the items can be moved with the snap of a catch, computer-generated reality has made it conceivable to encounter it truly. This is the intensity of augmented reality that has made esports players move as well as has given them new space to investigate esports.

This physical to PC communication has permitted players to stand up from their situate and appreciate the game alongside really encountering the field of the game. How energizing it is that even while sitting in your own room you can really go in the game, giving you an extreme spectating experience.

Analysts have additionally discovered that augmented simulation can bring back the genuine endurance, quality, and perseverance in the players that were seen during actual games, for example, baseball and boxing. Consequently, helps in improving their psychological and actual wellbeing too. Carrying these customary wearing exercises to the extent of augmented reality will change the manner in which individuals take a gander at esports.

With this, esports fans are searching for ways, for example, AR or VR that can furnish them with an exciting client experience. Not simply the client experience, VR can drive the promoting in esports easily consequently offering occasions to the advertisers.

Esports Gambling V/s Sports Gambling

Esports is simply not going to be bound to the rivalries, it is significantly more past that. Where individuals are investigating and exploring different avenues regarding different parts of esports, betting remaining parts consistent.

Obviously, the games wagering industry is flourishing hard to stay in the line yet taking a gander at the current situation, esports betting will before long remove the games betting world. Today, individuals can almost wager on everything from governmental issues to film stars and so forth. Esports that has just got a huge crowd and can’t get away from the betting game.

With the effect of COVID-19 on the games betting industry, analysts and specialists have seen an abrupt decrease in sports betting exercises and the end of conventional gambling clubs. In spite of the fact that there are games and occasions that actually hold bookmakers and punters, there has been an abrupt expansion in Esports betting.

Numerous game wagering programming advancement organizations have shafted to make esports wagering programming and items to stay serious on the lookout. New companies and business firms are searching for stages that are solid and comprehend the requirement for esports purchasers.

In spite of the fact that esports wagering items are far less evolved when contrasted with the conventional games wagering, bookmakers are investigating the universe of esports and contrasting it with the unpredictability with that of the esports. As indicated by Narus Advisors and Eilers and Krejcik Gaming, the most popular esports titles can be somewhat confounding to the esports speculators to comprehend. Then again, “the large three”, CS: GO, League of Legends, and Dota 2 all in all reports 85% of the esports wagering pattern. Different esports that are popular in esports betting incorporate starcraft-2, Call of Duty, and numerous others.

Wagering on esports is completely another idea for the amateurs. The change of wagering through an advanced reality where no actual fascination will happen would have its own repercussions. Yet, glancing forward in the coming years, more online esports wagering networks will be made and esports betting may take the state of sports betting outperforming it. 

Expansion of the network

The development of esports will likewise bring about the extension of the organization. Expanding viewership will be one of the main elements to drive income development. It includes both infrequent watchers and customary watchers.

In 2018, there were 200 million successive watchers and 165 esports fans who dedicatedly viewed their most loved esports. As indicated by Statista, by 2023, there are 300 million continuous watchers who are required to watch esports around the world.

Newzoo has additionally given information around the esports viewership that predicts the yearly development rate will go up by 14% before the finish of 2021. Also, they anticipated that there will be 307 million periodic watchers while 250 million esports fans adding the absolute to 557 million watchers before the finish of the very year.

Along these lines, information from the greatest two information firms from the specialty has just given a thought regarding the colossal development in viewership of esports around the world. Also, there is no uncertainty that taking a gander at the current circumstance, it is, at any rate, going to take a delay.

Esports viewership is legitimately identified with the attention to it. An ever-increasing number of individuals are finding out about esports. The excursion from two or three thousand to a couple million was not harsh as esports spread broadly like fire in the woods.

The numbers proceed to develop and by 2019 roughly 1.5 billion individuals were at that point familiar with esports. Also, this was conceivable due to the live streaming stages that performed esports industry examination at the extremely beginning stage and had begun to communicate live occasions and matches of esports.

Prior there were relatively few offices to the esports networks to stream their most loved esports because of information speed and different conditions. Be that as it may, with the headway in innovation, it made it workable for them to welcome individuals from various topographies to appreciate viewing their most loved esports.

As indicated by Streamlabs, Twitch and Youtube together have over 1.13 million dynamic clients. In this way, these numbers are sufficient to state that esports has just crossed enormous numbers in making client drawing in content with loads of exercises on the streaming stages and the numbers will develop to an ever-increasing extent.

Jerk has as of late dispatched a devoted catalog for esports lovers.

These bits of knowledge will clearly help organizations and new companies to think the correct way of taking a gander at the current esports market development and pattern in the esports business. A portion of these patterns are certainly going to show and some may set aside more effort to create overall. Be that as it may, generally, every one of them will assume a part in raising esports to another level. Promoters who are as yet arranging can make the most of this chance, as there are countless brands who have just made up their psyches to support distinctive esports occasions.

In the wake of breaking down the esports markets and patterns, it is certain that esports is unquestionably not halting in the coming years. Financial specialists can receive a lot of rewards in the quickly developing scene of esports. Along these lines, this is truly going to be the time of a lot of chances for the ones who are intending to put resources into esports.

Everyone will be entertained

Esports has the ability to take close by the rising excitement of the crowd. Esports isn’t just about the experts who win a great many dollars in opposition however even to the beginners who are taking a make a plunge in this brilliant universe of esports. As is the solid energy the esports watchers who take ordinary subsequent meet-ups on matches and occasions in this manner adding to the viewership.

From beginners to experts, card sharks, watchers, esports will engage all the lives. The developing portable network of esports players has additionally crossed the records. Portable esports have likewise become principally a significant piece of esports.

An investigation shows that around 70-80 % viewership of esports is coming from men, and there is still an extension for the ladies to enter the ever-developing industry. The esports network will develop this year at a quick rate. The developing number of online esports devotees and players worldwide will surpass the previous numbers in the coming years. With in-game live talk alternatives, brand influencers, gatherings, and numerous different choices will lead gamers to join an ever-increasing number of conversations prompting a bigger gathering of network individuals.

Different online media stages and discussions, for example, Reddit are making client drawing in substance to interface players from over the world. These people group will prepare for new gaming encounters making esports more intelligent and engaging the esports players and lovers.

As per Echarts, Arena of Valor is the most popular esports game on versatile played worldwide in the year 2019 followed by PUBG Mobile. The headway in versatile innovation will prompt more number of esports lovers. Newzoo reports that Mobile esports produced 50 million live viewership hours from Sept to Nov 2019—around multiple times more than a similar period in 2018.

Source: https://apptrigger.com/2020/11/30/esports-industry-trends-2021/

TGS Esports $TGS.ca Forms Discover Management To Support the Next Wave of Gaming Creators, Influencers, and Streamers $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:15 AM on Monday, November 30th, 2020
TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media
  • Teamed up with Riley Trimble , formerly of Spire Management, and Marius Adomnica, of Segev LLP, to form Discover Management, a full service management company to help esports influencers, content creators and players realize their full value
  • “At TGS we are working with creators on a daily basis. One constant we have dealt with is that creators love creating but may not have the experience with brand deals or legal matters” said Spiro Khouri , co-founder and CEO of TGS. “We’re helping creators legitimize their career path and guiding them through that process. At the same time, we’re able to connect our partner brands with creators to create mutually beneficial relationships.”

VANCOUVER, BC , Nov. 30, 2020 – TGS Esports Inc. ( “TGS” or the ” Company” ) (TSXV: TGS) (FRA:5RH) has teamed up with Riley Trimble , formerly of Spire Management, and Marius Adomnica, of Segev LLP, to form Discover Management, a full service management company to help esports influencers, content creators and players realize their full value.

“At TGS we are working with creators on a daily basis. One constant we have dealt with is that creators love creating but may not have the experience with brand deals or legal matters” said Spiro Khouri , co-founder and CEO of TGS. “We’re helping creators legitimize their career path and guiding them through that process. At the same time, we’re able to connect our partner brands with creators to create mutually beneficial relationships.”

Twitch, the leading platform for gaming content creators, had over 1.77 Billion hours watched in October 2020 with a daily average of just under 2.5 million unique viewers 1 . Content creators and other esports influencers are a vital component of the gaming ecosystem. New titles such as Fall Guys and Among Us rose to popularity with help of the recommendation of influencers and streamers. Existing games also lean heavily on creators to build and sustain interest in the property. In addition, creators serve as a vital lifeline between the brands they work with and their audiences. These factors have combined to make relationships with influencers an invaluable component of the marketing for any brand seeking to reach gamers.

“We understand the value that content creators bring to the table,” said Justin Simpao , General Manager of Discover Management. “At the same time, we can help influencers deal with niche situations that arise from the growing ecosystem of influencer business. This includes curating partnerships, innovating ways to help our creators grow their personal brand, and handling the complex administrative details such as self-incorporation and finance management.”

Riley Trimble was previously a partner and COO in Spire Management, a content creator management organization. SpireMGMT’s signed creators had over 148,000,000 watch time minutes per month with over $152,000 USD per month in Twitch revenue. He also cultivated partnerships with brands including G Fuel, Nord VPN, and MainGear PC.

Marius Adomnica is an esports lawyer who has been on the forefront of supporting the development of the esports industry in Western Canada . Marius has over a decade of legal experience and has worked extensively with content creators as well as esports teams, tournament organizers and players. He also serves as an advisor and on the board of directors for various companies and non-profit organizations in the industry. Marius looks forward to using his legal experience to assist Discover’s clients.

“Discover Management has a desire to help grow the content creator space,” Simpao continued. “Having been both fans and a part of the creative community for many years has given us a unique understanding of the space. This endemic understanding of the industry is one of many things our team at Discover brings to the table.”

About TGS Esports Inc.
TGS Esports Inc. is an organization focused on creating the ultimate esports experience. TGS is made up of industry professionals with 20+ combined years in the space of tournament organization, league facilitation, and production. This experience combined with the acquisition of Pepper Esports Inc . allows TGS to offer a full suite of tools needed for any player or tournament organizer in esports. TGS is also the owner of Canada’s first dedicated esports arena, The Gaming Stadium, located in Richmond, British Columbia , which opened in June 2019.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

On behalf of the Board of Directors

Spiro Khouri
Spiro Khouri , CEO
TGS Esports Inc.

Disclaimer for Forward-Looking Information
Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the Company. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future, including with respect to: the hosting of an NBA2K tournament for high school students in the Chicago area; the timing, format and prizes for the tournament; and the intended use of the proceeds from the tournament. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of the Company. The risks include the following: the unknown magnitude and duration of the effects of the COVID-19 pandemic and other risks that are customary to transactions of this nature. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them.

This press release is not an offer of the securities for sale in the United States . The securities have not been registered under the U.S. Securities Act of 1933, as amended, and may not be offered or sold in the United States absent registration or an exemption from registration.  This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any state in which such offer, solicitation or sale would be unlawful

FansUnite Entertainment $FANS.ca $FUNFF Issues Statement Regarding Introduction of Federal Government Bill to Legalize Single-Event Wagering in Canada $SCR.ca $BRAG.ca $TNA.ca $FDM.ca $JJ.ca

Posted by AGORACOM-JC at 7:26 AM on Friday, November 27th, 2020
  • CEO Scott Burton today issued the following statement regarding legislation that was introduced by the Federal Government to legalize single-event sports betting in Canada.

Vancouver, British Columbia–(November 27, 2020) – FansUnite Entertainment Inc. (CSE: FANS) (OTCQB: FUNFF) (“FansUnite” or the “Company”) CEO Scott Burton today issued the following statement regarding legislation that was introduced by the Federal Government to legalize single-event sports betting in Canada.

The proposed federal government legislation will give provinces and territories in Canada the discretion to offer single-event sports betting products and manage single-event sports betting either online or in a physical facility in their respective jurisdictions.

“We are pleased that the federal government has decided to introduce legislation to legalize single-event sports wagering in Canada,” said Scott Burton, CEO of FansUnite Entertainment. “This is the first important step to making sports betting competitive in this country, followed by the potential for outside operators to participate in the Canadian market. With our team and global experience in regulated jurisdictions, we are positioned to capitalize on this opportunity if and when it happens.”

About FansUnite Entertainment Inc.

FansUnite is a global sports and entertainment company focusing on technology related to regulated and lawful online gaming and other related products. FansUnite has produced a one of a kind complete iGaming platform, Chameleon Gaming Platform, with a sports and esports focus geared for the next generation of online bettors and casino players. The platform includes products for pre-match betting, in-play betting, daily fantasy, content and a certified RNG to produce casino-style chance games. The platform operates multiple B2C brands and B2B software for the online gambling industry. FansUnite also looks to acquire technology platforms and assets with high-growth potential in new or developing markets.

For further information, please contact:

Prit Singh Investor Relations at FansUnite
[email protected]
(905) 510-7636

Scott Burton Chief Executive Officer of FansUnite
[email protected]

Darius Eghdami President of FansUnite
[email protected]

NEITHER THE CANADIAN SECURITIES EXCHANGE NOR ITS REGULATIONS SERVICES PROVIDERS HAVE REVIEWED OR ACCEPT RESPONSIBILITY FOR THE ADEQUACY OR ACCURACY OF THIS RELEASE.

FORWARD-LOOKING STATEMENTS: Certain information contained herein may constitute “forward-‎looking information” under Canadian securities legislation. Generally, forward-looking information can be ‎identified by the use of forward-looking terminology such as “believes,” “belief,” “expects,” “intends,” ‎‎”anticipates,” “potential,” “should,” “may,” “will,” “plans,” “continue” or similar expressions to be uncertain ‎and forward-looking. Forward-looking statements may include, without limitation, statements relating to ‎future outlook and anticipated events such as: the coming into force of legislation relating to the legalization of single-event sports betting in Canada; opportunities to participate in the ‎Canadian market; FansUnite’s ability to strengthen its ‎position in the Canadian market; opportunities available to FansUnite in Canadian markets; and‎ future acquisitions of FansUnite. Forward-looking statements are based on the Company’s ‎estimates and are subject to known and unknown risks, uncertainties and other factors that may cause the ‎actual results, level of activity, performance or achievements of FansUnite to be materially different from ‎those expressed or implied by such forward-looking statements or forward-looking information. Such factors include, among other things, the enactment of enabling legislation and regulations in other provinces of Canada to facilitate iGaming and the enactment of federal legislation to permit single-event sports wagering (including the timing of such legislation and regulations being passed and proclaimed in force (if at all) and the terms and conditions imposed in such legislation and regulations on participants in the iGaming industry), the receipt by the Company of all relevant licences and approvals under the relevant legislation and regulations, and the rate of adoption of online gaming in Canada. Additional ‎information regarding the risks and uncertainties relating to the Company’s business are contained under ‎the heading “Risk Factors” in the Company’s Non-Offering Prospectus dated March 27, 2020 filed on its ‎issuer profile on SEDAR at www.sedar.com, and risks related to global pandemics, including the novel ‎coronavirus (COVID-19) global health pandemic, and the spread of other viruses or pathogens and influence ‎of macroeconomic developments. Accordingly, readers should not place undue reliance on forward-looking ‎statements and forward-looking information. The forward-looking statements in this news release are made ‎as of the date of this release. FansUnite disclaims and does not undertake to update or revise any forward-‎looking statements or forward-looking information, whether as a result of new information, future events or ‎otherwise, except as required by applicable securities laws.‎

FansUnite Entertainment $FANS.ca $FUNFF Joins The Canadian Gaming Association $SCR.ca $BRAG.ca $TNA.ca $FDM.ca $JJ.ca

Posted by AGORACOM-JC at 9:46 AM on Wednesday, November 25th, 2020
  • Announced that it has become an official member of the Canadian Gaming Association, the national trade association of the gaming industry in Canada. The membership became effective on November 24th, 2020
  • Members of the Canadian Gaming Association will attain the privilege to foster new relationships with the various entities involved in the gaming industry in Canada that currently collaborate or partner with CGA.
  • In addition, CGA members will receive additional benefits such as advocacy on legislation impacting Canadian gaming companies, access to research that cover important topics related to the gaming sector, networking opportunities and exclusive marketing through CGA’s Canadian Gaming Summit and Canadian Gaming Business magazine, respectively.

Vancouver, British Columbia–(November 25, 2020) – FansUnite Entertainment Inc (CSE: FANS) (OTCQB: FUNFF) (“FansUnite” or the “Company”), a sports and entertainment company, focusing on its technology related to regulated online sports betting and related products, is pleased to announce that it has become an official member of the Canadian Gaming Association (“CGA”), the national trade association of the gaming industry in Canada. The membership became effective on November 24th, 2020.

Members of the Canadian Gaming Association will attain the privilege to foster new relationships with the various entities involved in the gaming industry in Canada that currently collaborate or partner with CGA. In addition, CGA members will receive additional benefits such as advocacy on legislation impacting Canadian gaming companies, access to research that cover important topics related to the gaming sector, networking opportunities and exclusive marketing through CGA’s Canadian Gaming Summit and Canadian Gaming Business magazine, respectively.

“We are delighted to be part of a great organization like the Canadian Gaming Association,” said Scott Burton, CEO of FansUnite Entertainment. “The on-going debates on the repeal of Bill C-218 and the potential for Canadian provinces like Ontario to allow private betting operators may give us the opportunity to participate in our home market. We believe that our sports betting and iGaming platform could form the backbone of many Canadian casino or sportsbook operators that require a robust turnkey solution, which includes KYC procedures, payment methods, marketing platforms, iGaming and online wagering systems. By joining the CGA, we will be able to strengthen our position in the Canadian market to take advantage of any domestic opportunities that come our way.”

“We are pleased to welcome FansUnite as the newest member of the CGA,” commented Paul Burns, President and CEO of the Canadian Gaming Association. “We have followed the team behind FansUnite for a number of years and are excited to see a Canadian played sports betting and iGaming technology company that is poised to take advantage of the anticipated changes to the Canadian Gaming landscape. They have shown that they can operate in highly regulated markets globally and Canada presents a great opportunity for their business here at home. We look forward to assisting their growth in any way we can.”

About the Canadian Gaming Association

The Canadian Gaming Association (CGA) is a national trade association that works to advance the evolution of Canada’s gaming industry. The association’s mandate is to promote the economic value of gaming in Canada; use research, innovation, and best practices to help the industry advance; and create productive dialogue among stakeholders. Visit www.canadiangaming.ca to learn more about the CGA and gaming in Canada.

About FansUnite Entertainment Inc.

FansUnite is a global sports and entertainment company, focusing on technology related to regulated and lawful online gaming and other related products. FansUnite has produced a one of a kind complete iGaming platform, Chameleon Gaming Platform, with a sports and esports focus geared for the next generation of online bettors and casino players. The platform includes products for pre-match betting, in-play betting, daily fantasy, content and a certified RNG to produce casino style chance games. The platform operates multiple B2C brands and B2B software for the online gambling industry. FansUnite also looks to acquire technology platforms and assets with high-growth potential in new or developing markets.

For further information, please contact:

Prit Singh Investor Relations at FansUnite
[email protected]
(905) 510-7636

Scott Burton Chief Executive Officer of FansUnite
[email protected]

Darius Eghdami President of FansUnite
[email protected]

NEITHER THE CANADIAN SECURITIES EXCHANGE NOR ITS REGULATIONS SERVICES PROVIDERS HAVE REVIEWED OR ACCEPT RESPONSIBILITY FOR THE ADEQUACY OR ACCURACY OF THIS RELEASE.

FORWARD-LOOKING STATEMENTS: Certain information contained herein may constitute “forward-‎looking information” under Canadian securities legislation. Generally, forward-looking information can be ‎identified by the use of forward-looking terminology such as “believes,” “belief,” “expects,” “intends,” ‎‎”anticipates,” “potential,” “should,” “may,” “will,” “plans,” “continue” or similar expressions to be uncertain ‎and forward-looking. Forward-looking statements may include, without limitation, statements relating to ‎future outlook and anticipated events such as: the ability of FansUnite to foster new relationships with entities in the gaming industry; benefits arising ‎from CGA membership ‎such as advocacy on legislation, access to research, networking opportunities ‎and marketing; opportunities to participate in the ‎Canadian market; the impact and market for of ‎FansUnite’s sports betting and iGaming platform; Nova’s ability to strengthen its ‎position in the Canadian market; opportunities available to Nova in Canadian market; and‎ future acquisitions of Nova. Forward-looking statements are based on the Company’s ‎estimates and are subject to known and unknown risks, uncertainties and other factors that may cause the ‎actual results, level of activity, performance or achievements of FansUnite to be materially different from ‎those expressed or implied by such forward-looking statements or forward-looking information. Additional ‎information regarding the risks and uncertainties relating to the Company’s business are contained under ‎the heading “Risk Factors” in the Company’s Non-Offering Prospectus dated March 27, 2020 filed on its ‎issuer profile on SEDAR at www.sedar.com and risks related to global pandemics, including the novel ‎coronavirus (COVID-19) global health pandemic, and the spread of other viruses or pathogens and influence ‎of macroeconomic developments. Accordingly, readers should not place undue reliance on forward-looking ‎statements and forward-looking information. The forward-looking statements in this news release are made ‎as of the date of this release. FansUnite disclaims and does not undertake to update or revise any forward-‎looking statements or forward-looking information, whether as a result of new information, future events or ‎otherwise, except as required by applicable securities laws.‎

FansUnite Entertainment $FANS.ca $FUNFF Unaware of Any Material Change $SCR.ca $BRAG.ca $TNA.ca $FDM.ca $JJ.ca

Posted by AGORACOM-JC at 2:35 PM on Tuesday, November 24th, 2020

Vancouver, British Columbia–(November 24, 2020) – FansUnite Entertainment Inc. (CSE: FANS) (OTCQB: FUNFF) (“FansUnite” or the “Company”), is issuing this news release at the request of the Investment Industry Regulatory Organization of Canada to confirm that the Company’s management is unaware of any material change in the Company’s operations that has not been publicly disclosed that would account for the recent increase in market activity.

About FansUnite Entertainment Inc.

FansUnite is a global sports and entertainment company, focusing on technology related to regulated and lawful online gaming and other related products. FansUnite has produced a one of a kind complete iGaming platform, with a sports and esports focus geared for the next generation of online bettors and casino players. The platform includes products for pre-match betting, in-play betting, daily fantasy, content and a certified RNG to produce casino style chance games. The platform operates multiple B2C brands and B2B software for the online gambling industry. FansUnite also looks to acquire technology platforms and assets with high growth potential in new or developing markets.

For further information, please contact:

Prit Singh Investor Relations at FansUnite
[email protected]
(905) 510-7636

Scott Burton Chief Executive Officer of FansUnite
[email protected]

Darius Eghdami President of FansUnite
[email protected]

NEITHER THE CANADIAN SECURITIES EXCHANGE NOR ITS REGULATIONS SERVICES PROVIDERS HAVE REVIEWED OR ACCEPT RESPONSIBILITY FOR THE ADEQUACY OR ACCURACY OF THIS RELEASE.

Strapped In, and Fired Up: $TGS.ca and Crimson Wings to host Women’s Car Ball Championship $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:15 AM on Monday, November 16th, 2020
TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media
  • TGS Esports Inc. (TSXV: TGS) has teamed up with Crimson Wings to host the 3rd season of the Women’s Car Ball Championship, the world’s premier Rocket League tournament explicitly held for women
  • The WCBC is an amazing showcase of women’s esports talent, and we’re helping to make it bigger and more exciting than ever,” said Spiro Khouri , founder and CEO of TGS Esports. “This is going to be an exciting partnership – tons of action, tons of fun, and some of the best casters and hosts around.”

VANCOUVER, BC , Nov. 16, 2020 – Put on your driving gloves, top off the tank, and get ready to experience the utter joy of Rocket League. TGS Esports Inc. ( “TGS” or the ” Company” ) (TSXV: TGS) has teamed up with Crimson Wings to host the 3rd season of the Women’s Car Ball Championship, the world’s premier Rocket League tournament explicitly held for women.

“The WCBC is an amazing showcase of women’s esports talent, and we’re helping to make it bigger and more exciting than ever,” said Spiro Khouri , founder and CEO of TGS Esports. “This is going to be an exciting partnership – tons of action, tons of fun, and some of the best casters and hosts around.”

On November 12 , the WCBC officially announced Season 3 which will kick off December 12 . This season features a partnership with Rocket League developer Psyonix who is already showing support by sharing the news of Season 3 among their network.

The 2020 WCBC features divisions in Europe and North America , pitting teams of three in a round-robin style tournament starting in December. The total prize pool for this season is $10,000 . Jeff “Hunted” Lowe will host the event. Casters include Deep “RJsaurus” Nadar, Andrew “Squidd” Riffe , Layla “TamashiiKanjou” Abbott, and more.

“In its first year of existence, WCBC has given women a solid footing in the world of competitive rocket league, and some tier-one esports organizations use it to scout talent and plan for their future,” said Chase “Kilk” Mitchell , founder and CEO of Crimson Wings Entertainment. “This season, we’re better and stronger than ever, and we’re so excited.”

As part of the kick off for the upcoming 3 rd season TGS and Crimson Wings will be holding two open tournaments for any female Rocket League teams. November 28 th will be open to any teams in Europe while December 5 th will be for North American based teams. Both open events will have a cash prize. More info is available at www.thegamingstadium.com .

“Women are a large and often overlooked segment of the esports community,” Khouri said. “Hosting the WCBC allows us to continue to support these players and to introduce our brand to new competitors.”

For more information, please visit www.thegamingstadium.com or discord.gg/tgs .

Corporate Update
Further to its news release of November 2, 2020 , the Company has agreed to pay a finder’s fee to Jameel Bharmal in connection with the proposed acquisition of Pepper Esports Inc. by the Company (the ” Acquisition “), subject to the approval of the TSXV.  The finder’s fee is payable by the issuance of 3,870,968 warrants to purchase common shares of TGS at a price of $0.155 for a period of two years following closing of the Acquisition.

About TGS Esports Inc.
TGS Esports Inc. is an organization focused on creating the ultimate esports experience. TGS is made up of industry professionals with 20+ combined years in the space of tournament organization, league facilitation, and production. This experience combined with the proposed acquisition of Pepper Esports Inc. ( https://www.newswire.ca/news-releases/tgs-esports-announces-signing-of-definitive-agreement-to-acquire-leading-competitive-esports-platform-pepper-esports-804515174.html ) allows TGS to offer a full suite of tools needed for any player or tournament organizer in esports. TGS is also the owner of Canada’s first dedicated esports arena, The Gaming Stadium, located in Richmond, British Columbia , which opened in June 2019.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

On behalf of the Board of Directors
Spiro Khouri
Spiro Khouri , CEO
TGS Esports Inc.

Disclaimer for Forward-Looking Information
Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the Company. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future, including with respect to: the hosting of the Women’s Car Ball Championship tournament; the timing, format and prizes for the tournament; and the proposed acquisition of Pepper Esports Inc. and the finder’s fee payable in connection therewith. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of the Company. The risks include the following: the unknown magnitude and duration of the effects of the COVID-19 pandemic and other risks that are customary to transactions of this nature. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them.

This press release is not an offer of the securities for sale in the United States . The securities have not been registered under the U.S. Securities Act of 1933, as amended, and may not be offered or sold in the United States absent registration or an exemption from registration.  This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any state in which such offer, solicitation or sale would be unlawful.

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SOURCE TGS Esports Inc