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FansUnite Entertainment Inc $FANS.ca $FUNFF Announces Uplist to Trade on the OTCQB Market $SCR.ca $BRAG.ca $TNA.ca $FDM.ca $JJ.ca

Posted by AGORACOM-JC at 7:29 AM on Monday, November 16th, 2020
  • Announced it has received approval to officially “uplist” from the Pink® market to the OTCQB Venture Market
  • The common shares will trade under the symbol FUNFF effective as of the opening of the market on November 16, 2020.

Vancouver, British Columbia–(November 16, 2020) – FansUnite Entertainment Inc (CSE: FANS) (OTCQB: FUNFF) (“FansUnite” or the “Company”), a sports and entertainment company, focusing on its technology related to regulated online sports betting and related products, is pleased to announce it has received approval to officially “uplist” from the Pink® market to the OTCQB Venture Market (“OTCQB”). The common shares will trade under the symbol FUNFF effective as of the opening of the market on November 16, 2020.

“We have seen an increased interest from American investors as the online betting space gains traction worldwide,” said Scott Burton, CEO of FansUnite Entertainment. “By upgrading our ticker, we will have increased visibility and exposure to a broader investment community. As we continue to execute on our vision of becoming a global iGaming leader, we are excited to showcase our achievements to a growing base of U.S. and international investors.”

The OTCQB is a Venture Market for early stage and developing U.S. and international companies. Companies are current in their reporting and undergo an annual verification and management certification process. Investors can find Real-Time quotes and market information for the company on https://www.otcmarkets.com.

The move of FansUnite’s shares from Pink Market to OTCQB will not impact or require additional action from shareholders. The stock continues to trade on OTC but now will be accessible through the middle-tier OTC offering. In addition, there will be no change of trading under the Canadian Securities Exchange symbol FANS.

About FansUnite Entertainment Inc.

FansUnite is a global sports and entertainment company, focusing on technology related to regulated and lawful online gaming and other related products. FansUnite has produced a one of a kind complete iGaming platform, Chameleon Gaming Platform, with a sports and esports focus geared for the next generation of online bettors and casino players. The platform includes products for pre-match betting, in-play betting, daily fantasy, content and a certified RNG to produce casino style chance games. The platform operates multiple B2C brands and B2B software for the online gambling industry. FansUnite also looks to acquire technology platforms and assets with high-growth potential in new or developing markets.

For further information, please contact:

Prit Singh Investor Relations at FansUnite
[email protected]
(905) 510-7636

Scott Burton Chief Executive Officer of FansUnite
[email protected]

Darius Eghdami President of FansUnite
[email protected]

NEITHER THE CANADIAN SECURITIES EXCHANGE NOR ITS REGULATIONS SERVICES PROVIDERS HAVE REVIEWED OR ACCEPT RESPONSIBILITY FOR THE ADEQUACY OR ACCURACY OF THIS RELEASE.

FORWARD-LOOKING STATEMENTS: Certain information contained herein may constitute “forward-‎looking information” under Canadian securities legislation. Generally, forward-looking information can be ‎identified by the use of forward-looking terminology such as “believes,” “belief,” “expects,” “intends,” ‎‎”anticipates,” “potential,” “should,” “may,” “will,” “plans,” “continue” or similar expressions to be uncertain ‎and forward-looking. Forward-looking statements may include, without limitation, statements relating to ‎future outlook and anticipated events such as:; ‎increased visibility and exposure resulting from trading on the OTCQB; ‎growth of the Company’s base of US and international investors;‎ the ‎Company’s unique portfolio of assets; and discussion of future plans, projections, objectives, estimates ‎and forecasts and the timing related thereto. Forward-looking statements are based on the Company’s ‎estimates and are subject to known and unknown risks, uncertainties and other factors that may cause the ‎actual results, level of activity, performance or achievements of FansUnite to be materially different from ‎those expressed or implied by such forward-looking statements or forward-looking information. Additional ‎information regarding the risks and uncertainties relating to the Company’s business are contained under ‎the heading “Risk Factors” in the Company’s Non-Offering Prospectus dated March 27, 2020 filed on its ‎issuer profile on SEDAR at www.sedar.com and risks related to global pandemics, including the novel ‎coronavirus (COVID-19) global health pandemic, and the spread of other viruses or pathogens and influence ‎of macroeconomic developments. Accordingly, readers should not place undue reliance on forward-looking ‎statements and forward-looking information. The forward-looking statements in this news release are made ‎as of the date of this release. FansUnite disclaims and does not undertake to update or revise any forward-‎looking statements or forward-looking information, whether as a result of new information, future events or ‎otherwise, except as required by applicable securities laws.‎

AGORACOM Small Cap 60: FansUnite $FANS.ca $FUNFF Sets Monthly Gambling Record With 433% Increase Vs. Oct 2019 To $7.3 Million In Total Bets $SCR.ca $BRAG.ca $TNA.ca $FDM.ca $JJ.ca

Posted by AGORACOM-JC at 11:45 AM on Friday, November 13th, 2020

FansUnite Entertainment (FANS: CSE) (FUNFF:OTC) UK Sportsbook set company records with triple-digit growth in multiple areas, led by a 433% increase in overall revenue compared to October 2019 and a total Gross win of $602K CAD during the month. Much of the growth was attributed to McBookie’s live casino games and increased activity in sports betting which resulted in $7.3M in total betting volume being placed during the month.

VIDEO – $TGS.ca Esports $6M Acquisition Of Pepper #Esports Creates Killer Tournament Platform $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:21 AM on Thursday, November 12th, 2020
TGS Esports Announces Intent to Acquire Canadian Esports and Digital Media  Startup, Volcanic Media

There is no denying the world of esports was already on a rapid growth rate prior to the COVID-19 pandemic.  However, according to TGS Esports (TGS:TSXV), the growth and awareness of esports over the past several months has accelerated the industry by at least a couple of years, if not more.

Recognizing this trend, TGS pivoted quickly from venue based esports to becoming a leader in esports events, sponsorship and productions.  More than just lip service, tournaments hosted to date have been sponsored by the likes of:

  • Pepsi
  • Red Bull
  • 7-11
  • Shaw Cable

More than just events, TGS also creates high quality production value out of these events, which have already seen more than 20,000 hours of viewership on Twitch and featured on GINX Esports TV (Canada), with the potential to expand with GINX to over 50 countries.

If the story ended there, TGS would have the makings of a great early stage esports story …. but it doesn’t

$6 MILLION ACQUISITION OF “PEPPER ESPORTS” 

The recent acquisition of Pepper Esports takes the TGS offering to a whole different level by providing everyone from enterprise sized clients to small business to a group of buddies to create their own esports tournaments.  The platform is so powerful it will handle everything from registration to game play, prize payouts and everything in between that an entity needs to host a successful esports tournament.
Awesome right?  No, it gets better.  

Hosting your own esports tournament is FREE.  TGS and Pepper figured out that the best way to get mass usage of their platform is to make it $0 upfront and generate $$ from revenue share on all transactions that take place during the tournament.

When you bolt on the fact that TGS can now broadcast that tournament, the Company believes its offering can’t be matched anywhere in the world.  We like it so much that we’re already considering hosting Agoracom esports tournaments for clients and shareholders who can either play or watch. 

Watch this great interview with the CEO’s of both TGS and Pepper to find out more details and feel their mutual excitement about the future.

VIDEO – FansUnite $FANS.ca $FUNFF Sets Monthly Gambling Record With $7.3 Million In Total Bets $SCR.ca $BRAG.ca $TNA.ca $FDM.ca $JJ.ca

Posted by AGORACOM-JC at 9:30 PM on Sunday, November 8th, 2020

The global online gambling market could potentially hit $1 TRILLION by the end of this decade. That isn’t a typo and the reasons are pretty clear – more jurisdictions are legalizing online gambling to get their hands on the tax revenue and the remaining 40% of people on the planet without internet access are going to get it.  

Until recently, however, small-cap investors did not have a company that could provide them ground floor exposure to this massive market and its growth over the next 10 years.  The industry was dominated by the big traditional gambling companies, who focus heavily on old fashioned gambling. 

That all changes with FansUnite, the small cap iGaming super company that goes beyond simple gambling and attacks both sides of the iGaming market by offering both B2C and B2B gambling platforms. 

More than just lip service, the formation of this iGaming super company became a reality this summer when FansUnite acquired Askott Entertainment recently, the highlights of which are as follows:  

  • $27,000,000 Acquisition
  • Over $350,000,000 In Total Bets
  • Over 300,000 Registered Users
  • Strong Emphasis On Esports
  • Over 6,000 Casino Games Onto Platform
  • $5,000,000 Financing In Support Of The Acquisition
  • World Renowned Team

…. And now FANS is already setting monthly records.  
If that was all FANS had to say, this would already be a big announcement … but watch this interview to hear how fast they are expanding globally, as well as, how FANS is positioned for a proposed change to Canadian gambling laws that could become a massive opportunity for this Canadian gambling and gaming company.

If you are looking for a disruptive technology company that is well positioned to carve out its share of the massive online gambling world, then you need to watch or listen to this interview with FANS CEO, Scott Burton.

Watch this interview or listen by Podcast on AppleGoogleSpotify or your favourite podcaster.

 

FansUnite Entertainment $FANS.ca $FUNFF Betting Platform Achieves Record Month With 433% Increase In Revenue And 713% Increase In Gross Margin Vs. October 2019 $SCR.ca $BRAG.ca $TNA.ca $FDM.ca $JJ.ca

Posted by AGORACOM-JC at 7:18 AM on Thursday, November 5th, 2020
  • UK Sportsbook set company records with triple-digit growth in multiple areas, led by a 433% increase in overall revenue compared to October 2019 and a total Gross win of $602K CAD during the month
  • Much of the growth was attributed to the unveiling of McBookie’s live casino games and increased activity in sports betting which resulted in $7.3M in total betting volume being placed during the month

Vancouver, British Columbia and Dundee, Scotland–(November 5, 2020) – FansUnite Entertainment Inc. (CSE: FANS) (OTC Pink: FUNFF) (“FansUnite” or the “Company”), a technology company providing leading online gaming solutions, is pleased to announce that its wholly owned subsidiary McBookie Ltd (“McBookie”) closed out October with the highest increase in monthly revenue and gross margin in the company’s 10-year history.

The UK Sportsbook set company records with triple-digit growth in multiple areas, led by a 433% increase in overall revenue compared to October 2019 and a total Gross win of $602K CAD during the month. Much of the growth was attributed to the unveiling of McBookie’s live casino games and increased activity in sports betting which resulted in $7.3M in total betting volume being placed during the month.

Casino Segment

McBookie’s new Live Casino product, encompassing multiple tables and variations of blackjack, roulette and baccarat, all with live real dealers, garnered substantial interest from online bettors.

During the month:

  • Betting volume (“Turnover”) was $5.1M CAD, an increase of 460% as compared to October 2019.
  • Gross Win was $197K CAD an increase of 679% as compared to October 2019.

Sports Segment

McBookie added new features, including ‘bet builder’, which enables online bettors to fully customize and build their bets across any number of markets, and instantly receive a price on their desired wager. The user-friendly feature combined with a full slate of English soccer fixtures and the Scottish National Soccer Team’s presence in the prestigious UEFA European Championship qualifiers, helped propel the company to new financial heights.

During the month:

  • Betting volume (“Turnover”) was $2.2M CAD, an increase of 188% as compared to October 2019.
  • Gross Win was $405K CAD, an increase of 363% as compared to October 2019.

“Despite the global pandemic, McBookie had a record-breaking month of growth in October and demonstrated how seasoned operators can not only pivot their business during challenging times but still produce results that propel their business to new heights,” said Scott Burton, CEO of FansUnite Entertainment. “With sports now starting to come back and new products in their casino offering, we have full faith that McBookie will establish themselves as the preeminent online betting platform in Scotland and expand their footprint throughout the highly sought after UK gambling industry.”

“We are very encouraged with the continued growth of the McBookie platform and continue to add new features to provide our customers with innovative solutions that will create a unique experience for them,” said Paul Petrie, founder and Director of McBookie. “With Serbia playing against Scotland in the European Championship Soccer Qualifiers, the US Masters beginning in two weeks and the Scottish Cup Final coming up in the next few months, sports are very much back in business and should see an increase in betting volume on our platform.”

About FansUnite Entertainment Inc.

FansUnite is a global sports and entertainment company, focusing on technology related to regulated and lawful online gaming and other related products. FansUnite has produced a one of a kind complete iGaming platform, Chameleon Gaming Platform, with a sports and esports focus geared for the next generation of online bettors and casino players. The platform includes products for pre-match betting, in-play betting, daily fantasy, content and a certified RNG to produce casino style chance games. The platform operates multiple B2C brands and B2B software for the online gambling industry. FansUnite also looks to acquire technology platforms and assets with high-growth potential in new or developing markets.

For further information, please contact:

Prit Singh Investor Relations at FansUnite
[email protected]
(905) 510-7636

Scott Burton Chief Executive Officer of FansUnite
[email protected]

Darius Eghdami President of FansUnite
[email protected]

NEITHER THE CANADIAN SECURITIES EXCHANGE NOR ITS REGULATIONS SERVICES PROVIDERS HAVE REVIEWED OR ACCEPT RESPONSIBILITY FOR THE ADEQUACY OR ACCURACY OF THIS RELEASE.

DISCLAIMER REGARDING FINANCIAL INFORMATION: The preliminary financial information set forth in this release has been prepared by management based on information currently available to the Company. Accordingly, such financial information may be subject to change. All financial information contained in this news release is qualified in its entirety with reference to the Company’s audited financial statements for the financial year ended December 31, 2020, which will be filed on SEDAR as required by applicable laws. While the Company does not expect there to be any material changes to the financial information presented in this news release, to the extent that it is inconsistent with the information contained in the Company’s audited financial statements for the financial year ended December 31, 2020, the financial information contained in this news release shall be deemed to be modified or superseded by the Company’s audited financial statements. The making of a modifying or superseding statement shall not be deemed an admission for any purposes that the modified or superseded statement, when made, constituted a misrepresentation for purposes of applicable securities laws.

FORWARD-LOOKING STATEMENTS: Certain information contained herein may constitute “forward-‎looking information” under Canadian securities legislation. Generally, forward-looking information can be ‎identified by the use of forward-looking terminology such as “believes,” “belief,” “expects,” “intends,” ‎‎”anticipates,” “potential,” “should,” “may,” “will,” “plans,” “continue” or similar expressions to be uncertain ‎and forward-looking. Forward-looking statements may include, without limitation, statements relating to ‎future outlook and anticipated events such as: the establishment of McBookie as a preeiminent online ‎betting platform; the expansion of McBookie throughout the UK gambling industry; the effect of upcoming ‎sporting events on betting volume on the McBookie platform; the ‎Company’s unique portfolio of assets; and discussion of future plans, projections, objectives, estimates ‎and forecasts and the timing related thereto. Forward-looking statements are based on the Company’s ‎estimates and are subject to known and unknown risks, uncertainties and other factors that may cause the ‎actual results, level of activity, performance or achievements of FansUnite to be materially different from ‎those expressed or implied by such forward-looking statements or forward-looking information. Additional ‎information regarding the risks and uncertainties relating to the Company’s business are contained under ‎the heading “Risk Factors” in the Company’s Non-Offering Prospectus dated March 27, 2020 filed on its ‎issuer profile on SEDAR at www.sedar.com and risks related to global pandemics, including the novel ‎coronavirus (COVID-19) global health pandemic, and the spread of other viruses or pathogens and influence ‎of macroeconomic developments. Accordingly, readers should not place undue reliance on forward-looking ‎statements and forward-looking information. The forward-looking statements in this news release are made ‎as of the date of this release. FansUnite disclaims and does not undertake to update or revise any forward-‎looking statements or forward-looking information, whether as a result of new information, future events or ‎otherwise, except as required by applicable securities laws.‎

#ACMilan and #Casemiro push the button on new #Esports teams SPONSOR: FansUnite Entertainment $FANS.ca $FUNFF $SCR.ca $BRAG.ca $TNA.ca $FDM.ca $JJ.ca

Posted by AGORACOM-JC at 1:50 PM on Wednesday, November 4th, 2020

SPONSOR:  FansUnite Entertainment Inc (FANS:CSE) The global online gambling market could potentially hit $1 TRILLION by the end of this decade. FansUnite is well positioned to capitalize on this trend. The company has a full suite of B2B and B2C services and has facilitated over $350M in bets from its 300,000 registered users. The company has also signed with a leading online casino games aggregator to distribute its proprietary Random Number Generated (RNG) games to online casinos and sportsbooks in the European market which will see their RNG games available to over 120 online casino websites. Learn More.

AC Milan and Casemiro push the button on new esports teams

  • Serie A’s AC Milan has entered the esports with a strategic partnership with Italian organisation QLASH to form a new team that will be called AC Milanm QLASH
  • The new team will compete in both EA Sports’ FIFA 21 competitions as well as individual and team combat game Brawl Stars
  • Football links to esports is not just confined to clubs
  • Brazil and Real Madrid midfielder Carlos Henrique Casemiro has launched an esports team called CaseEsports

November 4 – Serie A’s AC Milan has entered the esports with a strategic partnership with Italian organisation QLASH to form a new team that will be called AC Milanm QLASH.

The new team will compete in both EA Sports’ FIFA 21 competitions as well as individual and team combat game Brawl Stars.

QLASH already has players in both games and AC Milan QLASH will debut at the Brawl Stars World Finals later this month. Paris St Germain, who have expanded their esports activity beyond the football video game platforms, will also be at the Brawl Stars finals.

Casemiro strikes

Football links to esports is not just confined to clubs. Brazil and Real Madrid midfielder Carlos Henrique Casemiro has launched an esports team called CaseEsports.

His team will play on the Counter-Strike: Global Offensive game platform and already has a number of players signed up who will be based in a gaming house in Madrid.

Casimiro has already lined up a number of sponsors for CaseEsports including gaming chair maker Drift, HyperX, Spanish glasses maker Hawkers, and BŮH.

The team will debut officially in the upcoming DreamHack  Open qualifiers in December.

Source: http://www.insideworldfootball.com/2020/11/04/ac-milan-casemiro-push-button-new-esports-teams/

TGS Esports $TGS.ca Announces Signing of Definitive Agreement to Acquire Leading Competitive #Esports Platform, Pepper Esports $DKNG $PENN $GAN $ESPO $AESE $EGLX.ca $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:12 AM on Monday, November 2nd, 2020
TGS-square
  • Further to its news release of September 1 , 2020  it has entered into an amalgamation agreement with Pepper Esports Inc., a next generation competitive esports platform, and 1271801 B .C. Ltd., a wholly-owned subsidiary of the Company
  • Pursuant to which the Company will acquire all of the issued and outstanding shares of Pepper by way of a “three-cornered” amalgamation

VANCOUVER, BC , Nov. 2, 2020 – TGS Esports Inc. (” TGS ” or the ” Company “) (TSXV: TGS) is pleased to announce that, further to its news release of September 1 , 2020  it has entered into an amalgamation agreement (the ” Amalgamation Agreement “) with Pepper Esports Inc. (” Pepper “), a next generation competitive esports platform, and 1271801 B .C. Ltd. (” Subco “), a wholly-owned subsidiary of the Company, pursuant to which the Company will acquire all of the issued and outstanding shares of Pepper by way of a “three-cornered” amalgamation (the ” Acquisition “).  As part of the Acquisition, the Pepper executive team, Guy Halford-Thompson, Jackson Warren and Ben Hoffman, who have  a decade of combined experience in growing early-stage companies in the public markets, will join the TGS executive team.

The Pepper platform offers an advanced suite of tools for league operators, tournament operators, and venue owners to effortlessly set up and manage esports communities and run world-class events. These include key innovations, such as automatic game scoring technology, that uses Pepper’s patent pending AI engine and saves event organizers hundreds of hours of setup time, live leaderboards which vastly improve player and spectator experiences, a universal ranking system that ranks players across all competitive games, and more.

Transaction Highlights

  • Develop New Revenue Streams – the Acquisition is expected to provide TGS with diverse new online revenue streams that include data monetization, payment processing and recurring subscription revenue.
  • Expanded Consumer and Business Base – the combined company will have the ability to acquire users from all over the globe through tournaments of any kind.
  • Highly Accomplished and Experienced Team – the completion of the Acquisition will add a team with over a decade of combined experience in growing early-stage companies in the public markets.
  • Technology Platform – The Acquisition adds a technology platform to TGS, which is scalable, global, and with defensible IP.

“The online gaming market has exploded in 2020, with recent stats showing an estimated 2.7 billion gamers across the globe ( https://www.statista.com/statistics/293304/number-video-gamers/ ). The combination of TGS’ event expertise and Pepper’s leading platform allows us to reach all gamers, regardless of location.” said Spiro Khouri , CEO of TGS. “With this acquisition, we are in a unique position to offer an all encompassing esports experience to any tournament organizer, gamer, or company looking to market to this growing demographic.”

“Working closely with the TGS team, we are already seeing accelerated interest in the Pepper platform. Being able to offer a full suite of services from integrated streaming to full event management sets us apart from other platforms.” said Guy Halford-Thompson , CEO of Pepper. “Now the definitive agreement is in place we can start to execute our plans to scale and grow our platform.”

Summary of Acquisition

Pursuant to the Amalgamation Agreement, on closing of the Acquisition (” Closing “), the Company will issue to each holder (each, a ” Pepper Shareholder “) of common shares of Pepper (each a ” Pepper Share “) three (3) common shares of TGS (each a ” TGS Share “, and such TGS Shares issued as consideration for the Acquisition, the ” Consideration Shares “) for each one (1) Pepper Share (the ” Exchange Ratio “) held by such Pepper Shareholder at a deemed price of $0.14 per Consideration Share for aggregate deemed consideration of approximately $6,073,993. The Consideration Shares will be subject to a contractual lock-up, with 20% of the Consideration Shares being released on Closing and a further 20% being released every six months thereafter. The Consideration Shares may be subject to an additional escrow period as required by the TSX Venture Exchange (the ” TSXV “).

Each outstanding security of Pepper that is convertible or exchangeable for Pepper Shares will be exchanged for corresponding securities that are convertible or exchangeable for TGS Shares on substantially the same economic conditions.

The Acquisition is subject certain conditions including: (i) the receipt of all necessary approvals from the respective shareholders and boards of directors of each of Pepper, the Company and Subco, (ii) the approval of the TSXV) (iii) Pepper shall not have received notices of dissent to the Acquisition from Shareholders holdings more than 5% of the issued and outstanding Pepper Shares, (iv) the employment agreements of Guy Halford-Thompson , Dallas Benjamin Hoffman and Jackson Warren shall have been assumed by the Company (v) there having been no material adverse effect occurring with respect to Pepper or the Company; (vi) Pepper shall have received the consent from the holders of options or warrants to purchase Pepper Shares to the exchange of such securities for equivalent securities to purchase TGS Shares, and (vii) other closing conditions customary for transactions of this nature.

The Acquisition is not a Non Arm’s Length Party transaction. A finder’s fee is expected to be payable in connection with the Acquisition, subject to the approval of the TSXV, and further details will be provided once available.

Directors and Officers

On Closing, it is expected that Guy Halford-Thompson will be appointed as President and a director of the Company, and Dallas Benjamin Hoffman and Jackson Warren will be appointed as Chief Technology Officer and Chief Product Officer, respectively.

Guy and Jackson have worked together since 2016, during which they have had five successful exits, three via acquisition (QuickBitcoin, Bitcoiniacs and Xapcash) and two via public listings (TSXV:BTL, TSXV:DASH). Guy is also a founder and board member of Eli Technologies and Minehub, both of which are due to list in late 2020.

Over the last 4 years, Guy and Jackson have raised over $35m in funding and delivered $500m in investor returns. BTL was founded by Guy, Jackson and Guy’s brother in 2015 and was joined by Ben in early 2017. It delivered early investors significant returns by the time Guy and Jackson exited the company in 2018.

Guy, Jackson and Ben have a strong track record of delivering investor value, and believe they have discovered a truly unique and rare opportunity with Pepper.

Haywood Securities Inc. has acted as a financial advisor to Pepper in connection with the Acquisition. The Company and Pepper deal at arm’s length with each other, and the Acquisition is not expected to result in a change of control of the Company.  A finder’s fee in an amount to be determined at a later time may be payable in connection with the Acquisition, subject to compliance with applicable securities laws and the approval of the TSXV.

About Pepper Esports Inc.

Pepper is a leading esports platform provider that offers an advanced platform to create and manage communities of players, organizers, spectators and sponsors, all in one place.  By working closely with event organizers and live venue operators over the last two years, Pepper has developed a suite of advanced tools to manage esports communities, run world class esports and operate physical gaming venues.

Pepper’s key technologies include its patent pending AI engine, which automatically captures game data to create a tournament experience that extends beyond live gameplay and includes highly demanded features such as global leaderboards, player profiles and statistics, new tournament discovery and digital wallets.

About TGS Esports Inc.

TGS Esports Inc. is an esports organization focused on providing an unparalleled esports experience through its expertise in online and in-person event management, broadcast production, and Pepper Esports tournament software. TGS is the owner of Canada’s first dedicated esports arena, The Gaming Stadium, located in Richmond, British Columbia , which opened in June 2019 . The Gaming Stadium hosts regular online tournaments as well as provides high quality broadcast production for any event. For more information, visit www.thegamingstadium.com .

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

On behalf of the Board of Directors

Spiro Khouri

Spiro Khouri , CEO
TGS Esports Inc.

Disclaimer for Forward-Looking Information

Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the Company. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future, including with respect to: the completion of the Acquisition and the acceptance of the Acquisition and terms thereof by the TSXV, the expected directors and officers of the Company following Closing, the expected benefits of the Acquisition to the Company. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements, including risks related to factors beyond the control of the Company. The risks include the following: the unknown magnitude and duration of the effects of the COVID-19 pandemic and other risks that are customary to transactions of this nature. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them.

This press release is not an offer of the securities for sale in the United States . The securities have not been registered under the U.S. Securities Act of 1933, as amended, and may not be offered or sold in the United States absent registration or an exemption from registration. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any state in which such offer, solicitation or sale would be unlawful.

SOURCE TGS Esports Inc

How Has #COVID-19 Impacted #Esports and Its Technology Needs? SPONSOR: FansUnite Entertainment $FANS.ca $FUNFF $SCR.ca $BRAG.ca $TNA.ca $FDM.ca $JJ.ca

Posted by AGORACOM-JC at 6:21 PM on Wednesday, October 28th, 2020

SPONSOR:  FansUnite Entertainment Inc (FANS:CSE) The global online gambling market could potentially hit $1 TRILLION by the end of this decade. FansUnite is well positioned to capitalize on this trend. The company has a full suite of B2B and B2C services and has facilitated over $350M in bets from its 300,000 registered users. The company has also signed with a leading online casino games aggregator to distribute its proprietary Random Number Generated (RNG) games to online casinos and sportsbooks in the European market which will see their RNG games available to over 120 online casino websites. Learn More.

How Has COVID-19 Impacted Esports and Its Technology Needs?

  • When COVID-19 halted traditional sports events in March, the esports industry quickly pivoted and offered virtual entertainment with professional traditional sports players in various events, from the Madden NFL Invitational to NASCAR’s virtual racing, which became the highest-rated televised esports event ever.
  • Esports is a rapidly growing industry, with $4.5 billion of investments in 2018, up from the $490 million in 2017, according to Deloitte. Industry revenue is expected to reach $1.6 billion by 2023, per a Newzoo figure on Statista (see below).

by Meghan Perkins

 

Newzoo © Statista 2020

While traditional sports are now beginning to return, esports is not going anywhere. Unsurprisingly, it maintained its momentum and even increased its audience through online streaming options during quarantine. In March alone, Twitch’s viewership increased 10% and YouTube Gaming by 15%, according to a VentureBeat graphic on Statista. Furthermore, Twitch’s number of active users jumped from 4 million earlier this year to 7.5 million by September (see below figure). TwitchTracker © Statista 2020

With such a leap in engagement, gamers, professional teams, and collegiate programs are evaluating their AV technology and remote production investments or risk getting left behind.

“COVID-19 has changed the game. Instead of these massive venues, the games are now happening completely remote. The demand for LED displays has been replaced with the need for better broadcast technology with remote capabilities,” states Jared Darensbourg, senior sales manager at Panasonic. “Instead of airing the broadcast on ABC or NBC, the production now streams live to Twitch, YouTube, or other social media platforms that encourage engagement.”

Gamers can use remote production technology to livestream every minute of gameplay while traditional sports announcers share live commentary. Studio-oriented cameras allow the audience to view both the gamer and announcer’s reactions in real-time, making it as dramatic as it would in-person.

“The ability to have high-quality, high-resolution cameras with zero latency is a big component when it comes to gaming or producing games,” notes Darensbourg. “The time between when an action happens on your screen to when you see it on your active display is critical. That fast network as well as 4K content improves the audience experience.”

Socially distanced events could utilize projectors and displays to showcase stats and highlights to recreate the energy of live competitions with in-person audiences. Cameras to pan the arena and feature individual players can also enhance visuals for at-home viewers.

Thus, the demand for broadcast cameras with remote capabilities has increased. “Panasonic PTZ cameras have been successful in this online streaming transition because of its functionality, features, and control system,” says Hamid James, product manager at Panasonic. “The ability to output various resolutions is critical to its success. With PTZ cameras, esports venues and esports directors can pick and choose what format and quality they want to output to the end user, as well as have the flexibility to be able to output to those different social media and streaming platforms without needing any additional hardware.”

Remote esports tournaments could also further venture into virtual reality, which Riot Games has utilized in past opening ceremonies for the League of Legends World Championship, from an augmented reality dragon landing on the stadium to a holographic hip hop performance. “A 3D protocol outputs positioning data and allows you to use the PTZ camera in an AR/VR environment,” concludes James. “Much of gaming uses Unreal Engine, and the PTZ camera integrates directly with that platform via plugin. This is a crucial feature if you want to create a virtual environment because people can’t actually get there, or even just create an engaging experience moving forward.”

Source: https://www.livedesignonline.com/esports/how-has-covid-19-impacted-esports-and-its-technology-needs

The rise of #Esports amid an entertainment shift SPONSOR: FansUnite Entertainment $FANS.ca $FUNFF $DKNG $PENN $GAN $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 9:00 PM on Sunday, October 25th, 2020

SPONSOR:  FansUnite Entertainment Inc (FANS:CSE) The global online gambling market could potentially hit $1 TRILLION by the end of this decade. FansUnite is well positioned to capitalize on this trend. The company has a full suite of B2B and B2C services and has facilitated over $350M in bets from its 300,000 registered users. Learn More.

The rise of Esports amid an entertainment shift

  • A seismic shift has been taking place in the world of entertainment with live streaming disturbing the sector as we know it
  • The popularity of live streaming is increasing globally, changing the face of communication, sports and business
  • Cinema may be in a death spiral, and home-working is now socially acceptable
  • Meanwhile, Esports and gaming are bucking this new trend with their rising popularity in 2020, in a movement that’s set to continue.

23 Oct 2020 | Kirsteen Mackay

A seismic shift has been taking place in the world of entertainment with live streaming disturbing the sector as we know it. The popularity of live streaming is increasing globally, changing the face of communication, sports and business. Cinema may be in a death spiral, and home-working is now socially acceptable. Meanwhile, Esports and gaming are bucking this new trend with their rising popularity in 2020, in a movement that’s set to continue.

Within the gaming space new companies are making waves, while established companies are enjoying a bull run on valuations. This is driving investment into the sector and witnessing a monumental cash injection from several angles.

Esports brings the competitive nature of traditional sports to the video game arena. Boosted and made possible by live streaming. Entire brands are being constructed around various aspects of the gaming industry, with variety coming in a spectrum of ingenious ideas; from focus-boosting chewing gum to designer gaming chairs, patented hoodies, and an assortment of must-have peripherals and fashion accessories.

Celebrities, from A-List to Z, are onboard, and many youngsters are finding fame and fortune within the sector. While it’s highly focussed on the youth of today, older sports fans and ex-competitors are finding themselves involved in helping train, encourage and simply enjoy the spectating experience. Charitable events are becoming commonplace, to both benefit from and boost awareness of the sector and its growing sea of brands. Meanwhile, money-spinning events are making gamers and their backers filthy rich. Esports: Three Billion Players by 2023 – Image taken from Newzoo website

As the Covid-19 pandemic wreaks havoc on the world, increasing the divide between winners and losers, the entertainment industry echoes this sentiment. Many companies involved in gaming are thriving this year. It’s not just the video game manufacturers. There’s a glut of new angles to making money from the sector, such as gambling on Esporting events. From Esports to gaming accessories, media giants to funds, our in-depth report covers the basics and much more.

Will innovation reign supreme or is there plenty of room for everyone? This remains a relatively new space for investment, and the colossal sums of money to be made are increasingly tempting.

Source: https://www.valuethemarkets.com/2020/10/23/exclusive-report-the-rise-of-esports-amid-an-entertainment-shift/

FansUnite Entertainment $FANS.ca $FUNFF Expands Product Offering into European Online Casino Aggregator $DKNG $PENN $GAN $BRAG.ca $FDM.ca

Posted by AGORACOM-JC at 7:18 AM on Thursday, October 22nd, 2020
  • Askott Games has signed with a leading online casino games aggregator to distribute its proprietary Random Number Generated (RNG) games to online casinos and sportsbooks in the European market
  • Askott Games will see their RNG games available to over 120 online casino websites
  • Besides hosting the games on its B2B offering, the Chameleon Gaming Platform, Askott Games will sign agreements with existing casino game aggregators to make the games available to thousands of online casinos and sportsbooks worldwide

Vancouver, British Columbia and Sliema, Malta–(October 22, 2020) –  FansUnite Entertainment Inc. (CSE: FANS) (OTC Pink: FUNFF) (“FansUnite” or the “Company”), a technology company providing leading online gaming solutions, is pleased to announce Askott Games has signed with a leading online casino games aggregator to distribute its proprietary Random Number Generated (RNG) games to online casinos and sportsbooks in the European market.

The first casino game aggregator to publish the Askott Games content will be The Ear Platform. The Ear is a European-focused aggregator that will give Askott Games access to more than 120 online gaming sites they are integrated with.

FansUnite has produced unique esports and video game-themed RNG/casino games under the Askott Games brand, which are ready to be launched to the market. Besides hosting the games on its B2B offering, the Chameleon Gaming Platform, Askott Games will sign agreements with existing casino game aggregators to make the games available to thousands of online casinos and sportsbooks worldwide. Game aggregators compile the best casino games they can find and offer them to online casinos and sportsbooks through a single integration. Given that the arrangements are on a revenue share basis, Askott Games will receive a share of the net gaming revenue every time one of their games is played.

“When we started Askott Games we knew that online casinos were looking for ways to reach and engage with younger customers that were not interested in traditional casino offerings,” said Scott Burton, CEO of FansUnite Entertainment. “The positive response we have received for our internally produced esports and video game-themed RNG games validates this thesis.”

“This integration with Ear will provide more exposure to our games and will enable us to market to over 120 websites and thousands of end customers. This deal and the ones thereafter, give us the ability to sell our games through the networks aggregators have built and provide us the ability to quickly scale while producing a steady stream of recurring revenue to our overall business.”

Andrei Siomela, Commercial Director of The Ear Platform, added, “We pride ourselves on having the best casino offerings available to our customers. Currently, we provide over 120 iGaming sites throughout Europe with casino games developed by tier 1 game providers. With the games that Askott is producing, we can offer games specifically designed for the most desirable audience, 18-30-year-olds, to our partners. Our customers are looking for solutions that appeal the most to this demographic. We can’t wait to have Askott Games incorporated into our platform, and we have been very excited to see the pipeline of games that the Askott team has in development.”

Askott Games is currently completing its fourth game with plans for over ten within the next 12 months. With this announcement, FansUnite will also be launching the dedicated Askott Games (askott.games) site and begin business development.

About FansUnite Entertainment Inc.

FansUnite is a global sports and entertainment company, focusing on technology related to regulated and lawful online gaming and other related products. FansUnite has produced a one of a kind complete iGaming platform, Chameleon Gaming Platform, with a sports and esports focus geared for the next generation of online bettors and casino players. The platform includes products for pre-match betting, in-play betting, daily fantasy, content and a certified RNG to produce casino style chance games. The platform operates multiple B2C brands and B2B software for the online gambling industry. FansUnite also looks to acquire technology platforms and assets with high-growth potential in new or developing markets.

For further information, please contact:

Prit Singh Investor Relations at FansUnite
[email protected]
(905) 510-7636

Scott Burton Chief Executive Officer of FansUnite
[email protected]

Darius Eghdami President of FansUnite
[email protected]

NEITHER THE CANADIAN SECURITIES EXCHANGE NOR ITS REGULATIONS SERVICES PROVIDERS HAVE REVIEWED OR ACCEPT RESPONSIBILITY FOR THE ADEQUACY OR ACCURACY OF THIS RELEASE.

FORWARD-LOOKING STATEMENTS: Certain information contained herein may constitute “forward-looking information” under Canadian securities legislation. Generally, forward-looking information can be identified by the use of forward-looking terminology such as “believes,” “belief,” “expects,” “intends,” “anticipates,” “potential,” “should,” “may,” “will,” “plans,” “continue” or similar expressions to be uncertain and forward-looking. Forward-looking statements may include, without limitation, statements relating to future outlook and anticipated events such as: agreements to be entered into with online casino games aggregators; the distribution of Askott Games’ ‎RNG games to online casinos and sportsbooks; the markets in which RNG games are to be distributed; the ‎timing of launch and distribution of Askott Games’ esports and RNG games to the markets; the offering, ‎integration and distribution of Askott Games’ esports and RNG games by The Ear and other game ‎aggregators; revenues to be received by Askott Games in connection with their esports and RNG games; ‎Askott Games’ plans to develop and release games over the next 12 months; the launch of the Askott ‎Games website; commencement of Askott Games’ business development plans; expectations of the ‎Company with respect to the interest of aggregators in Askott Games’ esports and RNG games; market ‎exposure to and interest in Askott Games’ esports and RNG games resulting from the integration of its ‎gaming platform into The Ear; the ability of the Company to scale quickly and produce high recurring ‎revenues; Askott Games becoming the Company’s largest source of revenue in 2021;‎ the Company’s ability to become a leading technology platform and a leader in the global I-gaming market, and to serve the gaming market; the potential growth of the Company and the gaming market; the increased number of betting options; the ability of the Company to scale its B2B arm and maintain its B2C platforms; the Company’s unique portfolio of assets; and discussion of future plans, projections, objectives, estimates and forecasts and the timing related thereto. Forward-looking statements are based on the Company’s estimates and are subject to known and unknown risks, uncertainties and other factors that may cause the actual results, level of activity, performance or achievements of FansUnite to be materially different from those expressed or implied by such forward-looking statements or forward-looking information. Additional information regarding the risks and uncertainties relating to the Company’s business are contained under the heading “Risk Factors” in the Company’s Non-Offering Prospectus dated March 27, 2020 filed on its issuer profile on SEDAR at www.sedar.com and risks related to global pandemics, including the novel coronavirus (COVID-19) global health pandemic, and the spread of other viruses or pathogens and influence of macroeconomic developments. Accordingly, readers should not place undue reliance on forward-looking statements and forward-looking information. The forward-looking statements in this news release are made as of the date of this release. FansUnite disclaims and does not undertake to update or revise any forward-looking statements or forward-looking information, whether as a result of new information, future events or otherwise, except as required by applicable securities laws.