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BOOOM! Patriots, Mets Amongst Pro Teams That Bought Cities In Overwatch Global ESports League. $GMBL.us

Posted by AGORACOM-JC at 3:33 PM on Wednesday, July 12th, 2017
  • Blizzard has announced major investment in its Overwatch League, the official home of Overwatch esports, first announced at last year’s Blizzcon.
  • Seven team slots have been acquired by organisations from both the traditional sports and esports worlds, as well as a couple of tech-focused entrepreneurs, with ESPN reporting a potential fee of $20 million per team.

“We’re not commenting on the price of the spot,” said Nate Nanzer, Commissioner of the Overwatch League when I spoke to him this week. “But we can talk a little bit about the terms of the relationship.

“I think one of the key differences in our structure is the local opportunity. There really hasn’t been a city-based, global league in this way. Not just in esports, but in traditional sports too, there hasn’t ever really been a league where Los Angeles plays Shanghai in the regular season.”

When a team owner purchases a position in the league, they also acquire the rights to a city of their choice. Boston, for example, has been picked up by Robert Kraft, the Chairman and CEO of the American football team, the New England Patriots.

His team will eventually have a home stadium in Boston, with all local revenues (up to an undisclosed figure) remaining with the team itself. On top of that, the team will have the option to host and monetise up to five amateur Overwatch League events in their home territory each year.

The other team owners include Jeff Wilpon, the COO of the New York Mets, who unsurprisingly nabbed New York as his team’s city of choice, as well as a couple of tech organisations based out of Shanghai and Seoul. There are also three esports-only teams, often referred to as ‘endemics’: Immortals (Los Angeles), Misfits Gaming (Miami-Orlando) and NRG Esports (San Francisco).

“I’m happy to announce that we have three endemic teams to reveal today, despite the fact that the internet says we don’t talk to endemics,” said Nanzer. “Obviously we’re also very excited about the traditional sports owners because they bring a lot of incredible history to the table: building generational fandom around their teams and great local expertise, which is important for our city-based, home and away structure.”

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The Commissioner.

A couple of weeks ago, Eurogamer published an article that questioned the current state of Overwatch esports, suggesting that since the announcement of the Overwatch League in November, very little has actually happened. More than that, its announcement in some ways had a damaging effect on the tournaments operating outside of the league itself.

“We wanted to make sure that when we spoke with our community next in a meaningful way, we had really important stuff to talk about,” said Nanzer when I questioned him on this. “Building a sports league from scratch is pretty hard and takes a lot of time.

“Blizzcon is obviously the best place ever for us to announce anything, but do I wish Blizzcon had been in March or April, instead of November? Sure.”

We’re still waiting on the league’s official start date, although we’ve been been told the first season will begin at some point this year. For the duration of that season, all matches will be played at a venue in Los Angeles, giving the seven team owners time to build up the necessary local infrastructure they’ll require going forwards.

During the league itself, matches will be played every Thursday, Friday and Saturday and we can apparently expect the match schedule soonâ„¢.

Source: http://www.eurogamer.net/articles/2017-07-12-blizzards-big-plan-for-overwatch-esports-allows-teams-to-buy-cities

AEG Increases Investment In Esports With Immortals Deal; LA Live Set To Host Events $GMBL.us

Posted by AGORACOM-JC at 10:01 AM on Wednesday, June 21st, 2017

LA Live immortals AEG

  • International sports and live entertainment company AEG is upping the ante when it comes to its investment in the world of esports.
  • Top North American teams across a variety of esports.
  • Currently fields teams in League of Legends, CS:GO, Overwatch, Super Smash Bros. and Vainglory

AEG and Immortals

AEG announced it on Tuesday that it made a strategic investment in the esports franchise Immortals. That is one of the top North American teams across a variety of esports. It currently fields teams in League of Legends, CS:GO, Overwatch, Super Smash Bros. and Vainglory

“AEG prides itself on being a forward-thinking, innovative company and is committed to leading the way as the industry evolves,” said Dan Beckerman, president and CEO of AEG, in a press release. “Expanding our interests in esports is a natural progression as we continue to invest in growth initiatives that further our leadership in sports and live entertainment.

“L.A. LIVE offers state-of-the-art venues, production facilities and an unparalleled fan experience, and we have ambitious plans for the campus to become the epicenter of esports in Los Angeles. Through our partnership with Immortals, we are looking forward to exploring a variety of collaborative opportunities to further broaden the global appeal of esports.”

LA Live will host Immortals events

One big part of the deal is that Immortals’ Los Angeles-based tournaments will take place at AEG’s LA Live entertainment complex, which is home to Staples Center.

“AEG’s unrivaled experience in the cross-section of sports and entertainment makes them an ideal partner for any organization,” Immortals CEO Noah Whinston said. “Combined with Immortals’ competitive success and passionate fan base, this partnership provides unique and appealing paths forward to achieve our goal of creating the most exciting and fulfilling esports fan experience in the world.

“Whether it’s through hosting events at AEG’s world-class venues, such as L.A. LIVE, allowing fans unprecedented access to our team and players, or the seemingly endless well of talent and business experience AEG brings to the table; this partnership marks an exhilarating milestone for Immortals and its fans.”

AEG already invested in esports

It marks the second major esports foray for AEG, which entered into a long-term partnership with ESL last year. That gave ESL access to AEG’s portfolio of 120 clubs, theaters, arenas and stadiums to host esports events.

Source: https://www.esportsbettingreport.com/aeg-announces-investment-in-leading-esports-franchise-immortals/

EA and FIFA tease largest esports initiative to date with launch of FIFA 18 $GMBL.ca

Posted by AGORACOM-JC at 10:52 AM on Monday, June 12th, 2017
  • Undoubtedly huge growth in FIFA as an esport
  • Whilst it’s still considered a “softer” esport by the masses
  • EA has resource aplenty and seem focused on fostering growth in the space

At the Electronic Entertainment Expo, otherwise known as E3, Electronia Arts (“EA”) teased a bigger and better esports initiative for the immensely popular football simulation title FIFA next year.

Credit: EA

Whilst we will ascertain a better understanding come summer, the initial details revealed by EA are as follows:

  • Official football league competitions – Players will have the opportunity to represent their favourite real-life club through official league competitions.
  • FIFA Ultimate Team Champions Cups– Open to all eligible players, this mass entry tournament starts with online matchmaking with top players qualifying for live events this winter and spring.
  • New FIFA Interactive Club World Cup – An All-Star tournament featuring players signed to clubs.
  • AND, top-tier competitive gaming organisations will help us deliver even more ways for players to compete at the highest levels.

This year we’ve undoubtedly seen huge growth in FIFA as an esport. Whilst it’s still considered a “softer” esport by the masses, EA has resource aplenty and seem focused on fostering growth in the space.

It’s undeniably one of the easiest games to grasp from an esports perspective and the recent regional finals was broadcast across a multitude of traditional broadcasting platforms as well as online. Whilst it may not always be the most compelling game from a spectator standpoint, it’s most definitely one of the easiest for a casual observer to grasp due there’s few people who don’t understand football.

Additionally, it remains the easiest entry point for football clubs into esports. There’s a plethora of teams across Europe and the world that have already picked up FIFA players and this trend looks only set to continue and grow as FIFA 18 ushers in even greater competition. Theoretically, once they’re in esports and see proof of concept there’s nothing to stop them branching out and expanding beyond the title which can only be good for the wider industry.

Esports Insider says: Oh EA, you big tease. It seems like FIFA will really have a focus on structured competition for next year and considering the growth this year it’s going to be a very interesting space to watch. We look forward to hearing more come this summer. 

VGambling Changes Name to Esports Entertainment Group in Anticipation of Platform and Operations Launch $GMBL.us

Posted by AGORACOM-JC at 12:35 PM on Thursday, May 18th, 2017

Vgabmlinglarge copy

  • Announced its recent name change to Esports Entertainment Group, Inc.
  • Anticipation of imminent launch of eSports online wagering platform in June
  • Online wagering platform will trigger the start of our corporate and business development programs, including eSports industry and trade conferences around the world

ST. MARY’S, ANTIGUA–(May 18, 2017) – VGambling Inc. (OTCQB: GMBL) (or the “Company”), a licensed online gambling company with a specific focus on eSports wagering, is pleased to announce its recent name change to Esports Entertainment Group, Inc.

The Company elected to change its name for several reasons, first and foremost is the imminent launch of our eSports online wagering platform in June, which will be supported by both investor relations and media relations campaigns focused on the eSports industry. Our new company name will provide us far better name recognition amongst investors and within the industry, as well as, far greater search engine relevancy on both traditional and social media search engines.

Secondly, the imminent launch of our online wagering platform will also trigger the start of our corporate and business development programs, including eSports industry and trade conferences around the world, as well as, investor conferences in North America and Europe. Our new company name will provide us with greater brand recognition.

Finally, though the main focus of the Company will be its eSports online wagering platform, we intend to expand our scope of operations within the eSports entertainment and gaming industry over the next 12 months and beyond.

Grant Johnson, CEO of Esports Entertainment Group, stated, “We are pleased to announce our corporate name change because it sends a signal to the world that we are preparing to imminently launch both our eSports wagering platform and corporate development programs. This is an incredibly exciting time for our shareholders, pre-registered customers, partners and the entire eSports industry.”

NEW WEBSITE, TWITTER ACCOUNT & ONLINE INVESTOR RELATIONS

Our new corporate website, set for imminent launch, can be found at www.esportsentertainmentgroup.com

Our new Twitter account is @eSportsEntGroup and can be found at https://twitter.com/eSportsEntGroup

Our new Online Investor Relations Community on AGORACOM can be found at https://agoracom.com/ir/EsportsEntertainmentGroup

About Esports Entertainment Group

Esports Entertainment Group Inc. is a licensed online gambling company specifically focused on eSports wagering. Esports Entertainment intends to offer wagering on eSports events in a fully licensed, regulated and secured platform to the global eSports audience, excluding the United States. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player video games tournaments online for cash prizes. Esports Entertainment is led by a team of industry and technical experts from the online gambling and video game industries, eSports, marketing, legal and financial professionals. The Company maintains offices in St. Mary’s, Antigua and Barbuda. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL. For more information please visit www.esportsentertainmentgroup.com.

Our Online Investor Relations Community at http://agoracom.com/ir/eSportsEntertainmentGroupprovides shareholders with the ability to post IR questions, receive answers and collaborate with fellow shareholders in a fully moderated environment.

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

CONTACT INFORMATION

A beginner’s guide to enjoying eSports $GMBL.us

Posted by AGORACOM-JC at 12:20 PM on Monday, May 1st, 2017
  • Reader offers an introduction to watch eSports through League Of Legends, Dota 2, and Counter-Strike: GO.

I’m about to talk about three games I’ve never played. Not even once. I’ve seen them played. I’ve seen them played in theatres, in conference halls, on streaming websites like Twitch and YouTube, and in some extreme examples in stadiums. It’s the part of gaming that can be the hardest to fathom, and that’s the psyche of a person who watches eSports. As if to reinforce the unacceptableness of it Microsoft Word angrily underlines the word eSports as I type it. As if to say, ‘That’s not a word, silly boy, don’t be so ridiculous’.

But it clearly is, as evidenced by its growing popularity, I think it’s worth trying to understand it if only as a phenomenon of our hobby in its own right. To give people a bit of background knowledge, and to try remove some of the barriers to entry for people curious to find out what it’s all about, this is intended as a beginners’ guide, a cheat sheet if you will. I will leave judgment on eSports’ worth as entertainment or its validity as a sport for you to decide

There are a number of game genres which lead the way for eSports, we have MOBAs (Multiplayer Online Battle Arena) such as LoL (League Of Legends) Dota 2 (Defence Of The Ancients), Heroes Of The Storm, and SMITE. We have first person shooters such as Counter-Strike: Global Offensive, Overwatch, Halo, and Call Of Duty. And finally card games, both physical like Magic The Gathering and digital such as Hearthstone

These games have a few things in common: they usually either require great skill, twitch sensitivity, or immense brainpower to execute perfectly every game. Note, I’m not saying that they should be great games to play, just that they require great skill to play. That is the primary draw for the top level eSports titles.

Most of the games are based on PC, or the tournaments are largely ran on PC. This is probably for a broad range of factors. PCs are more customisable for the user, the game may have its biggest audience on PC, PCs may be more stable and suitable for tournament play, or it may just be because Twitch has led the way in making eSports accessible to people and has been available for longer on the PC platform

The most passionate fans make up the bulk of an eSports games audience, and even as a newcomer you are expected to enter with knowledge of the jargon and terms used. In my experience this is the biggest exclusionary factor of all eSports, their love of acronyms, in-jokes, obscure memes, and the lack of any explanation

The three biggest players in eSports would be Dota 2, League Of Legends, and Counter-Strike, so two MOBAs and a shooter. It is fair to say that MOBAs dominate the scene, so what are these games?

Most MOBA games follow a similar template, so I am going to give a very general overview so you get the idea. To keep it simple I will limit my description to the characteristics of the two genre giants: LoL and Dota 2. The setup is of two teams of five players who face each other across an arena where the objective is to capture a key piece of the opposing team’s base. In between the teams the arena usually consists of broad paths known as lanes, parts with winding paths known as jungle, and some form of defensive fortifications usually known as towers for each team – up to the halfway point of the map.

The players themselves take roles as heroes to defend their base by taking up one of the lanes and battling their counterparts, hoping to push them back towards their own base and destroying the defences as they go. They are also supported by computer-controlled allies who will mindlessly attack any opposition they meet. These are referred to as either creeps or minions. The spare human members usually roam the winding paths in the jungle and support their teammates in their task attempting to ambush or ‘gank’ opposing team members.

Players level up as the game progresses and can purchase items using gold earned in the game to build up their avatar. All progress is reset at the start of each game. The skill lies in the deep knowledge of the game, players’ positional awareness, and the ability to predict what their opponent will do. The very best players can seem clairvoyant and creative as they build their player up in surprising and unusual ways.

….

Read more: http://metro.co.uk/2017/05/01/a-beginners-guide-to-enjoying-esports-readers-feature-6607864/#ixzz4fqIxnBC4

Gaming for a living? It’s a real thing $GMBL.us

Posted by AGORACOM-JC at 9:35 AM on Monday, April 10th, 2017
  • Call of Duty: Infinite Warfare was the challenge with $10,000 at stake as teams of four went head-to-head to work their way up the bracket
  • Infinite Warfare was the challenge with $10,000 at stake as teams of four went head-to-head to work their way up the bracket

For two days this past weekend, local video game aficionados were invited to bring their A-game to the Machine Shop for the first ever Sault Ste. Marie UMG Pro-Am tournament. Call of Duty: Infinite Warfare was the challenge with $10,000 at stake as teams of four went head-to-head to work their way up the bracket. The entire eSports event was broadcast on Twitch.tv and Microsoft’s new streaming platform, Beam.

“A lot of people identify video game tournaments with where they came from – college dormitories and things like that. Around 2010, we got the ability to broadcast tournaments and that’s really what’s made eSports the billion dollar industry that it is,” explained Cynn Smith, event lead at UMG. “In many way we emulate traditional sports – we have analysts, we have commentators, we have massive production needs.”

The world of eSports has grown very quickly, Smith said, and the players responsible for that surge are now gaming as professionals. While traditional sports recruit new talent from college, eSports recruitment is a bit more challenging.

“It’s actually rare for new teams to show up,” he said. “We’re looking at places like Sault Ste. Marie, and other places in Canada and around the world where we can find that new talent – getting them on stage, getting them on camera – so they can be noticed. We see ourselves as a stepping stone for their career just as much as a provider for entertainment.”

And gaming can definitely lead to a career. Upper echelon eSports teams can make a living at it, Smith said, but not from tournament prize money. The real money comes by way of corporate sponsorships.

“That’s way we keep our production and broadcast quality high,” he said. “We’re making these amateurs look like professionals, and that’s going to be the number one thing they need to get sponsors and to go full time. There’s a lot of teams that can and do this full time.”

While the majority of participating teams in the Sault Ste. Marie UMG Pro-Am tournament were local, a few traveled from out of town for the event including the reigning COD world champion SetToDestroyX. The Canadian team managed to live up to its title, taking home first place and $6,000 of the prize pool. 1 Hype placed second followed by PrimeTime Nation in third.

Source: https://www.sootoday.com/local-news/gaming-for-a-living-thats-a-thing-7-photos-584514

Joe Montana talks of esports: ‘We believe in the space’ $GMBL.ca

Posted by AGORACOM-JC at 11:31 AM on Friday, March 31st, 2017

Joe Montana said he doesn’t take losing well, and after getting beaten by his kids in video games he lost interest in playing. But investing in esports, however, is a whole different ballgame for the NFL Hall of Famer. Thearon W. Henderson/Getty Images

The Cloud9 organization and its co-founder and CEO Jack Etienne are no strangers to winning, having won the North American LCS in its inaugural season in the summer of 2013.

Former San Francisco 49ers quarterback and Hall of Famer Joe Montana is also no stranger to victory, just on a different playing field. He was named Super Bowl MVP three times in his career and lifted the Vince Lombardi Trophy on four occasions in the 1980s and early ’90s.

Together, they both hope to continue their winning ways. Montana and his seed stage fund Liquid 2 Ventures invested in Cloud9 over the past week, along with other notable athletes such as Hunter Pence of the San Francisco Giants and Andrew Bogut of the Cleveland Cavaliers.

For Montana, one of the winningest players in NFL history, the rapid growth of esports was an opportunity that he and his partners couldn’t pass up, even if his children continually beat him down in the world of video games.

“[My background] in video games has been very limited,” Montana said. “[It’s] because I hate to lose.”

Montana’s four children, in their mid-20s and early 30s, passed up the MVP quarterback when it came to video games, and made him a less-than-active participant. As an observer, however, Montana has already made moves to enter the video-game scene, helping create Montana 17, a mobile virtual reality football game for VR systems like the Samsung Gear.

On the opposite end of the spectrum, Etienne has been in the esports scene for five years now, first a manager for Team SoloMid before co-founding Cloud9. Even during his days while working at Crunchyroll, the leading streaming anime service, the C9 CEO knew one day esports had the potential to be as big as it’s getting now.

“I did believe we were heading in this direction” Etienne said of his team’s growth over the past few years. Starting as just a League of Legends club, the organization has expanded across the esports landscape, having players and teams in such large competitive titles as Overwatch, Dota 2 and Counter-Strike: Global Offensive.

With the added funding, Cloud9 is always on the search for the next big esport, and for Etienne, it’s the fans, not the game publisher or title itself, that interests the organization in terms of expanding.

“Twitch is a fantastic tool to find what people are watching,” Etienne said. “There is a lot of research you can do on Twitch. H1Z1 and games [in the same genre] are getting a lot of attention.”

In the day and age where every game publisher with a new multiplayer title wants to become an esport, Cloud9 believes in trusting what the fans support instead of simply backing the video game with the most marketing behind it. If the fans flock to a video game on Twitch, C9 takes notice.

With that being said, though, Etienne says that although the organization is looking to expand, the added investment will also be a boon toward its already established teams, giving them more funds to help them improve.

“We believe in the team. We believe in the space.”

Joe Montana

In the whirlwind of traditional sport owners and stars investing in esports over the past year, the NFL has seemingly lagged behind the competition. The NBA has had the biggest impact in competitive gaming, with stars and former stars like Rick Fox, Magic Johnson, and Shaquille O’Neal becoming faces for various organizations. Montana, the biggest NFL name to attach himself to esports, says he believes there are a few factors for that.

“Part of it is the NFL, part of is coincidence,” Montana said. “On average, until recently at least, NBA players made more than players in the NFL. Also, NBA players are traveling all the time, and are on the road three-to-five days a week.”

In the NFL, players can have more of a stable home life. They play on the road only eight times a season, not counting the playoffs, and when you’re a family man, being able to play games is a luxury. NBA players, especially younger ones, bring their favorite consoles along for long road trips, playing with their teammates in the hotel to kill time while away from their families. Additionally, the NBA has fewer traditional owners compared to the NFL, so it’s not surprising why it’s now that the NFL and its representatives are discovering the potential of esports.

A similarity Montana found between esports and NFL is the newfound training regimens. When asked how he felt about esports moving away from the old stereotype of players sitting in a room guzzling Mountain Dew and devouring Doritos, Montana said, “Anything you do, you’re better when you’re healthier. That [stereotype] is what linemen used to be.”

As esports advances to match traditional sports in mental and health training, it also appears to be heading toward a franchising system. Blizzard, for example, announced the upcoming Overwatch League in North America would be built around geolocation and owners bidding where they would want their team to play.

Etienne sees this as the inevitable future of competitive gaming if it wants to reach its full potential. “I think for esports to evolve, these franchises need to happen,” he said. “Franchise models are critical.”

On the topic of fan support and the difference between esports fans primarily following teams because of personalities over any sort of allegiance with a city, Montana isn’t deterred. He cites a story about meeting a die-hard 49ers fan in the heart of Miami Dolphins country, so he says he believes fans can come in all different shapes. “To [esports] fans, it’s the same as a [traditional] sport to them. They’re crazy. It can survive the way it is.”

Montana knows that profits won’t come easy or right away. He and his group, especially when coming into a space so early, are aware of the risks and are confident that their investment in Cloud9, and esports in general, will bear fruit sooner rather than later.

“We believe in the team,” Montana said. “We believe in the space.”

Source: http://www.espn.co.uk/esports/story/_/id/19027086/joe-montana-esports-believe-space

Meet PSG’s latest signings – an esports team $GMBL.us

Posted by AGORACOM-JC at 8:36 AM on Tuesday, March 21st, 2017
  • Predicted to become a £1bn industry by 2020

With esports – organised, competitive computer gaming – predicted to become a £1bn industry by 2020, traditional sports clubs are looking to get involved in this fast-emerging world.

As part of a BBC State of Sport week examining different topics and issues across sport, meet Paris St-Germain’s League of Legends team, who are representing the club in online tournaments.

They live in Berlin, practise 14 hours a day and prepare like professional sportsmen.

READ MORE: Esports ‘to double audience by 2020’.

READ MORE: What is esports?

Source: http://www.bbc.com/sport/39331794

Intel talk IEM esports and why that matters for VR to eSports Pro $GMBL.us

Posted by AGORACOM-JC at 11:09 AM on Wednesday, March 8th, 2017

  • First of all it’s the viewership,” said Woo.”Last year we had 256 million viewers watching this stuff. That’s supposed to grow to 345 million by 2019. So there’s a huge growth opportunity there.
  • You’ve got the communities, the competitions are getting better, more digital platforms like Facebook Live and Twitter – this is all spurring the growth of eSports. And then tech companies like ourselves – we’re learning too.

    Intel “in the leadership spot right now” when it comes to eSports VR

    In an interview with Intel’s esports marketing manager George Woo, our sister site eSports Pro has talked about how Intel’s IEM esports events could be leading towards better adoption for VR

    The IEM is a collaboration between esports outfit ESL and the tech giant, and Intel are using this event to talk about their plans for virtual reality.

    “First of all it’s the viewership,” said Woo.”Last year we had 256 million viewers watching this stuff. That’s supposed to grow to 345 million by 2019. So there’s a huge growth opportunity there.

    You’ve got the communities, the competitions are getting better, more digital platforms like Facebook Live and Twitter – this is all spurring the growth of eSports. And then tech companies like ourselves – we’re learning too. We’re learning how to address those audiences and create those amazing experiences, pushing the boundaries of innovation. And this year is all about VR.

    We are going to continue to be that leader in VR. Are we going to say we’re going to have eSports in VR next year? No. But what we want to do is get this top of mind, get people experienced with the head units, start with the experience showcases, and the next iteration is broadcast – in which we did League of Legends and CS:GO with Sliver.TV.

    If people didn’t have the head sets, they can still see in 360. It’s just getting that option rate higher and faster. The more that happens you get AAA titles, titles that might be more conducive towards eSports that the community gets behind, and so on. And we want to be at the forefront of that. Because we believe that IEM delivers the best VR Gaming streaming content in the world, and you need that with the whole suite of Intel products. It’s a natural fit. That’s why we want to continue to do this.”

    Intel could be a powerful advocate for virtual reality, even if they admit in the interview — which you can read here — that Intel are mostly interested in it so they can ride the hardware wave that increased interest in virtual reality can give, but a rising wind lifts all ships, and developers looking to develop in virtual reality could also benefit from Intel’s efforts.

Source: http://www.develop-online.net/news/intel-talk-iem-esports-and-why-that-matters-for-vr-to-esports-pro/0230387

 

eSports: Facebook takes over from ESPN2 $GMBL

Posted by AGORACOM-JC at 3:08 PM on Thursday, January 26th, 2017
Arizona State's 2016 "Heroes of the Dorm" national championship computer gaming team during the final game.
  • “Facebook provides a great opportunity to offer this experience to new viewers around the globe and with a new level of engagement,” said Blizzard’s college eSports lead Adam Rosen. “We were very happy with the two years spent working with ESPN on the program and look forward to another great year with Facebook.”

Arizona State’s 2016 “Heroes of the Dorm” national championship computer gaming team… more

“Facebook provides a great opportunity to offer this experience to new viewers around the globe and with a new level of engagement,” said Blizzard’s college eSports lead Adam Rosen. “We were very happy with the two years spent working with ESPN on the program and look forward to another great year with Facebook.”

A Facebook spokesperson said the social media site will enable viewers to engage with each other around the world in real time in addition to providing statistics, team and player profiles.

Heroes of the Dorm is structured like the NCAA basketball season. The regular season, or group play, happens on the last two weekends of February and the first weekend of March. Regional competition takes place March 4-9 to narrow the field to 64 five-player teams, the same number as the NCAA tournament.

At that point teams are put into a single-elimination bracket that leads to the “Heroic Four” and national championship, both played on April 8.

College students have begun registering for this year’s competition, which was won in 2015 by UC Berkeley and last year by Arizona State. This year’s tournament includes $500,000 in scholarships and prizes.

Source: http://www.bizjournals.com/sanjose/news/2017/01/26/esports-new-deal-facebook-takes-over-from-espn2.html