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Esports Entertainment Group $GMBL Appoints CFO $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 8:15 AM on Tuesday, November 27th, 2018

  • Announced the appointment of Christopher Malone, CPA/CMA as Chief Financial Officer
  • Mr. Malone is the founding Director of PrOasis, a professional consulting firm, where he has spent the past 26 years managing the firm which focuses on executive management, corporate finance, strategic planning and governance for major Canadian SME organizations.

ST. MARY’S, ANTIGUA / November 27, 2018 / Esports Entertainment Group, Inc. (GMBL: OTCQB) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce the appointment of Christopher Malone, CPA/CMA as Chief Financial Officer.

Mr. Malone is the founding Director of PrOasis, a professional consulting firm, where he has spent the past 26 years managing the firm which focuses on executive management, corporate finance, strategic planning and governance for major Canadian SME organizations. He currently holds the positions of Chief Financial Officer and Director for an OSC registered Fund Manager, as well as, an IIROC registered Broker-Dealer member.

Mr. Malone has an extensive listing, regulatory reporting and governance experience with private businesses and public companies on Regulatory organizations and Exchanges in Canada and the United States. His experience stems from over 35 years of senior financial and information technology systems roles in some of Canada’s largest domestic and multi-national organizations. He has held senior-level financial executive positions in food processing, telecom, media advertising, document management, and financial service organizations.

Mr. Malone holds a CPA/CMA designation and graduated from the University of Western Ontario with a B.A. in Commerce and Economics.

Grant Johnson, CEO of Esports Entertainment Group stated “We are very pleased with the addition of Chris to our senior management team. His experience at the highest levels of finance and information technology organizations, with stringent reporting requirements to regulators on both sides of the border, will be invaluable now that our Company has secured financing and embarks on aggressive growth plans within the global esports industry.”

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

Redchip investor relations Esports Entertainment Group Investor Page:

http://www.gmblinfo.com

About Esports Entertainment Group

Esports Entertainment Group Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering and pool betting on esports events in a licensed, regulated and secure platform to the global esports audience. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua, Curacao and Warsaw, Poland. Esports Entertainment Group common stock is listed on the OTCQB under the symbol GMBL. For more information visit www.esportsentertainmentgroup.com

.FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties, and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance

1-268-562-9111

[email protected]

Media & Investor Relations Inquiries
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

 

 

U. S. Investor Relations

RedChip

Dave Gentry

407-491-4498

[email protected]

SOURCE: Esports Entertainment Group, Inc.

Esports Entertainment Group $GMBL – All in the game: Taking #Esports to the masses

Posted by AGORACOM-JC at 11:52 AM on Monday, November 26th, 2018

SPONSOR: Esports Entertainment Group (GMBL:OTCQB) The esports betting site trusted by over 176 esports teams from around the world. Click here for more information.

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  • The professional Dota 2 eSports team, OG, caused a major upset by winning the richest eSports tournament to date, The International 2018
  • Held at the 20,000 seat Rogers Arena in Vancouver, the $25 million tournament was witnessed by a capacity crowd over its six-day run and live-streamed by a peak audience of close to 15 million people

eSports is pioneering workflows that could be picked up by mainstream sports coverage, and with rising interest and growing prize pots, the influence of eSports looks set to increase.

On August 25, the professional Dota 2 eSports team, OG, caused a major upset by winning the richest eSports tournament to date, The International 2018. Held at the 20,000 seat Rogers Arena in Vancouver, the $25 million tournament was witnessed by a capacity crowd over its six-day run and live-streamed by a peak audience of close to 15 million people.

In many respects, despite a total airtime of 122 hours, an eSports tournament workflow for an event such as T18 looks very similar to a conventional sporting event, as the graphic below from Newtek shows. The only real difference lies in swapping the cameras and audio that would normally be capturing physical sporting action for gameplay capture, with production cameras being deployed essentially for cutaways, commentary and reaction shots.

NewTek’s eSports workflow

With little or no heritage of using legacy broadcast circuits, IP-based workflows are increasingly dominant in the eSports field as is remote production, which is becoming commonplace even at an intercontinental level. Coupled with the growing use of cloud-based tools, there’s a sense that eSports is pushing workflows that will become mainstream in regular sports coverage not too far down the line.

This can inevitably entail the use of serious amounts of bandwidth and fewer and fewer productions are happy to be using the public internet, preferring to rent large pipes for their exclusive use.

As a case in point, The Switch supplied the 12th BlizzCon last month with 800Mbps of connectivity between California’s Anaheim Convention Centre to AWS, not to mention a 50Mbps link for ESPN to handle content for Twitter.

Private networks also minimise the problem of latency. Aside from the desire to attract audiences — and BlizzCon, for example had 40,000 attendees — one of the main reasons that tournaments take place in arena settings rather than having players log in from home is to provide an even playing ground when it comes to connectivity. Lowest costs circuits are not always the best nor the most direct route, a factor which contributed to League of Legends developer Riot Games building its own dedicated backbone, Riot Direct.

This is a move more commonly associated with major tech companies such as Google and Facebook, but provides a much more direct route. The diagram below shows the impact when the return path, marked here in red, from Chicago to a player in Portland was computed by the standard Border Gateway Protocol.

Solo streamer
eSports is, however, about more than the tournaments, with influencer-based social video a key component on platforms such as the Amazon-owned Twitch, the Microsoft-owned Mixer, Smashcast, Caffeine, and an increasing number of other outlets.

Monetised by a combination of adverts and subscriptions, some of the players are becoming genre stars in their own right, led by the Fortnite-playing Ninja, who currently has over 12 million followers.

The tech behind connecting player to audience tends to be the standard value-end of broadcast kit list as developed and refined on YouTube over the years, with added computing grunt and specialist live-streaming and video mixing apps such as player.me, XSplit or OBS to allow broadcasters to intercut the gameplay. Additional specialist broadcasting software such as StreamLabs, StreamElements, Muxy and OperaEvent provide an impressive and constantly evolving array of engagement and monetisation tools.

Over 200 third-party extensions are now available for Twitch alone, which generate customisable onscreen info about everything from player stats to avatars to viewer polls, provide tipjar functionality, enable charity donations, viewer-chat and a whole lot more.

Sports crossover
Viewer chat and the live, interactive and communal nature of game streaming is considered by many to be one of eSports’ killer apps and live viewing is very much where the action is. Data from the most recent Nielsen eSports Fan Insight survey suggests that in the past 12 months 72% watched a live streaming event online, dropping to 48% for a pre-recorded match.

So far, so normal sports, but one of the dangers of mapping traditional sports paradigms onto eSports is that it is a very different mindset.

“Monetisation remains problematic when measured against an established culture of free content”

According to Nielsen data, eSports fans are, in general, video game fans first and foremost. They may spend on average 8% of their media time consuming eSports, but they spend nearly a quarter of their time playing video games themselves.

The reason they watch eSports is primarily to become better players themselves; they are active participants in the same games in a way that traditional sports organisations trying to build grassroots fanbases can only dream about.

This has implications. First, despite the draw of live events, there is a huge audience for VOD highlights and replays. Add in that factor and YouTube actually overtakes Twitch as the most popular source of eSports programming, at least in the US market. It means there is distinct demand for clips and highlights, and a real opportunity for analysis and annotation.

Second, it will necessarily impact on the way that the increasing amount of eSports athlete data being captured is presented. Traditional sports player stats such as metres run or tackles made, serve to highlight the difference between the elite athletes and the watching viewer. But given the different levels of engagement with eSports, the sense is that data should be presented more as aspirational: you can do this too if you practice hard enough.

As an example of the sort of metrics that are starting to feed into the game, Turner Sports has started to use eye-tracking technology to track individual player’s focus of intent during games which are then analysed post-match. The broadcaster is also adding the sort of sports science analysis that has become a staple of traditional sports in recent years, measuring factors such as response times and the visual acuity of the players.

Monetisation, ads, and evolution
One interesting current trend in eSports broadcasting is the demand of the narrative, which is stemming less from a traditional sports model and more from a sports entertainment perspective. This demands both additional resource on behalf of the streaming services for capturing content specific to it, as well as more input at the tournament planning stage to ensure the ‘right’ personalities end up pitted against each other. Whether this will become the dominant format becoming further emphasised moving forward or whether eSports will default to what can be considered a more purist, skills-first model will depend on the audience sizes achieved.

As will monetisation. As with much of the online media space, monetisation remains problematic when measured against an established culture of free content. Nielsen data suggests that as many as 1 in 3 eSports viewers would refuse to pay anything to watch any eSports content, though that has to be contrasted against culture that is happy to crowd-fund the huge purse on offer at T18, for instance.

Happily for continuing to fund the expansion in eSports, a similar figure suggested they would pay for ad-free video. This might be tested sooner rather than later though. Amazon-owned Twitch drew criticism for ending ad-free viewing on Twitch Prime (essentially a suite of benefits for Amazon Prime subscribers) in September, directing those who wanted an ad free experience to the $8.99 monthly Twitch Turbo service.

Measuring the impact of that will be instructive, though, of course, apart from revealing that over a million people are watching at any given moment, like its owner Twitch tends to keep its viewing figures to itself. It continues to innovate to stay ahead of a surging market though, for example announcing the forthcoming karaoke-style interactive Twitch Sings that allows viewers to request songs through chat only last month.

Speaking at the October TwitchCon 2018, Twitch CEO, Emmett Shear, said: “I think we’re still at very early days on Twitch. It still feels like the start of the streaming world.”

And with eSports revenues predicted to hit $905 million or more this year and still rising, the real tournament is only just starting.

Source: https://www.ibc.org/delivery/all-in-the-game-taking-esports-to-the-masses/3463.article

Betteru Education Corp. $BTRU.ca The Power of Digital Learning #adtech $ARCL $CPLA $BPI $FC.ca

Posted by AGORACOM-JC at 10:22 AM on Monday, November 26th, 2018

SPONSOR: Betteru Education Corp.  BTRU: TSX-V Connecting global leading educators to the mass population of India. BetterU Education has ability to reach 100 MILLION potential learners each week. Click here for more information

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  • According to a joint Whitepaper on the Digital Learning Market in India by Technopak and Simplilearn, the online professional education market in India is expected to grow at a CAGR of 30% to reach US$5.7bn by 2020, from the current US$2bn.
Parinita Gohil
Co-Founder, Learning Delight
November 23, 2018 4 min read
Opinions expressed by Entrepreneur contributors are their own.

You’re reading Entrepreneur India, an international franchise of Entrepreneur Media.

Meet Nisha. A 13-year old student from a small village near Ahmedabad. She was recently introduced to computers and digital learning concepts at the government school she attends, and it piqued her interest. So much so, that it inspired her to create an app of her own, which opened up a whole new set of opportunities for her.

That is the power of digital learning.

In layman terms, digital learning is learning that’s assisted by computers, laptops, tablets and smartphones. While traditional methods of teaching are still in practice, digital learning can help make concepts easier to grasp and implement. This is in no way a tool to replace teachers, but instead to assist them in imparting their knowledge to a larger number of students who have limited access.

In other words, digital learning not only educates, but it also enables; and it empowers all the young lives it touches.

Growth of Digital Learning

The Indian education system, especially that in rural areas is rigged with problems ranging from infrastructural difficulties to a lack of teachers, and orthodox methods of teaching resulting in a high rate of dropouts. With the government’s impetus on Digital India initiatives, however, schools and educational institutions in the country are adopting digital learning tools to their repository. That, combined with the significant rise in internet penetration and the drop in the prices of smartphones in India, access to online learning resources is becoming ubiquitous.

According to a joint Whitepaper on the Digital Learning Market in India by Technopak and Simplilearn, the online professional education market in India is expected to grow at a CAGR of 30% to reach US$5.7bn by 2020, from the current US$2bn. This is setting the foundation for the increasing number of IT jobs that will open up in the next few decades, in fields we cannot even imagine today. Digital learning is definitely a game-changer for education in India but the key to success in this industry will be scalable growth that is based on sound engineering and technology benefits.

Leveraging the Power of Digital Learning

The teaching methodology in most Indian schools today consists of rote learning. In today’s hyper-competitive environment, however, rote learning without comprehension won’t take students far. If we digitize education, there are several ways we can revolutionize the current education system, making learning more effective. Here’s why:

It’s more engaging: Tools such as online assignments and video lectures to digital learning tools makes learning fun and engaging. For teachers as well, evaluation becomes easy through automation of mundane tasks like record keeping, lesson planning and so on. Moreover, with online access to individual student records, educators can offer personalized coaching and advice, or communicate specifics with parents.

It’s inclusive: Digital brings the world closer, even in the classroom. Interaction and collaboration between teachers, students and parents become seamless, as all teaching material and assessments can be brought on an open platform. Not only does this approach promote competency, but it also keeps students more motivated and engaged.

It goes beyond the classroom: Digital education transcends not just the classroom, but borders as well. As education becomes more interactive, students are free to discover exciting prospects in studies and collaborate with faculty beyond their institution. Teachers, on the other hand, can impart knowledge remotely, addressing the concern of lack of qualified educators in the country.

The future of education is digital. Going forward, this field will witness newer developments such as unconventional methods of learning, Gamification of the learning process, the live online interaction between the students and educators, and more, thanks to advancements in AI and technology. Those who seek to learn will find plenty of opportunities to do so, in a manner that is efficient and convenient at the same time.

Source: https://www.entrepreneur.com/article/323708

Tetra Bio-Pharma’s $TBP.ca Dr. Chamberland Goes to Washington! $AERO $CBDS $CGRW $APH.ca $GBLX

Posted by AGORACOM-JC at 9:09 AM on Monday, November 26th, 2018

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  • Dr. Guy Chamberland, CEO and CSO of Tetra Bio-Pharma will be travelling to Washington, D.C. today for individual meetings with six high-ranking U.S. Senators.
  • Meetings, scheduled for November 26th and 27th, have a mutually beneficial purpose, namely expanding Tetra’s existing work with Health Canada and the FDA in the United States as well as briefing the Senators on Tetra Bio-Pharma’s unique approach which combines the traditional methods of medicinal cannabis use with the supporting scientific validation and safety data required for inclusion into the existing bio pharma industry by regulators, physicians and insurance companies.

ORLEANS, Ontario, Nov. 26, 2018 – Tetra Bio-Pharma Inc., a leader in cannabinoid-based drug discovery and development (TSX VENTURE: TBP) (OTCQB: TBPMF), is pleased to update the market that Dr. Guy Chamberland, CEO and CSO of Tetra Bio-Pharma will be travelling to Washington, D.C. today for individual meetings with six high-ranking U.S. Senators.

The meetings, scheduled for November 26th and 27th, have a mutually beneficial purpose, namely expanding Tetra’s existing work with Health Canada and the FDA in the United States as well as briefing the Senators on Tetra Bio-Pharma’s unique approach which combines the traditional methods of medicinal cannabis use with the supporting scientific validation and safety data required for inclusion into the existing bio pharma industry by regulators, physicians and insurance companies.

Tetra Bio-Pharma is the only company in North America, in addition to GW Pharmaceuticals, to work with both the FDA and Health Canada on clinical trial programs investigating cannabis and cannabinoid-based products for medical use. Tetra is currently recruiting patients for several clinical trials, including advanced cancer pain and a head to head trial investigating cannabis versus fentanyl in the treatment of breakthrough cancer pain, with the ultimate goal of reducing opioid use.

About Tetra Bio-Pharma
Tetra Bio-Pharma (TSX-V: TBP) (OTCQB: TBPMF) is a biopharmaceutical leader in cannabinoid-based drug discovery and development with a Health Canada approved, and FDA reviewed, clinical program aimed at bringing novel prescription drugs and treatments to patients and their healthcare providers. The Company has several subsidiaries engaged in the development of an advanced and growing pipeline of Bio Pharmaceuticals, Natural Health and Veterinary Products containing cannabis and other medicinal plant-based elements. With patients at the core of what we do, Tetra Bio-Pharma is focused on providing rigorous scientific validation and safety data required for inclusion into the existing bio pharma industry by regulators, physicians and insurance companies.

For more information visit: www.tetrabiopharma.com

Source: Tetra Bio-Pharma

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

Forward-looking statements
Some statements in this release may contain forward-looking information. All statements, other than of historical fact, that address activities, events or developments that the Company believes, expects or anticipates will or may occur in the future (including, without limitation, statements regarding potential acquisitions and financings) are forward-looking statements. Forward-looking statements are generally identifiable by use of the words “may”, “will”, “should”, “continue”, “expect”, “anticipate”, “estimate”, “believe”, “intend”, “plan” or “project” or the negative of these words or other variations on these words or comparable terminology. Forward-looking statements are subject to a number of risks and uncertainties, many of which are beyond the Company’s ability to control or predict, that may cause the actual results of the Company to differ materially from those discussed in the forward-looking statements. Factors that could cause actual results or events to differ materially from current expectations include, among other things, without limitation, the inability of the Company to obtain sufficient financing to execute the Company’s business plan; competition; regulation and anticipated and unanticipated costs and delays, the success of the Company’s research and development strategies, including the ability to obtain orphan drug status, the applicability of the discoveries made therein, the successful and timely completion and uncertainties related to the regulatory process, the timing of clinical trials, the timing and outcomes of regulatory or intellectual property decisions, the success of the products mentioned above and other risks disclosed in the Company’s public disclosure record on file with the relevant securities regulatory authorities. Although the Company has attempted to identify important factors that could cause actual results or events to differ materially from those described in forward-looking statements, there may be other factors that cause results or events not to be as anticipated, estimated or intended. Readers should not place undue reliance on forward-looking statements. While no definitive documentation has yet been signed by the parties and there is no certainty that such documentation will be signed. The forward-looking statements included in this news release are made as of the date of this news release and the Company does not undertake an obligation to publicly update such forward-looking statements to reflect new information, subsequent events or otherwise unless required by applicable securities legislation.

For further information, please contact Tetra Bio-Pharma Inc.
Robert (Bob) Bechard
Executive Vice President, Corporate Development and Licensing
514-817-2514
[email protected]

Media Contact
energi PR
Carol Levine
[email protected]
514-288-8500 ext. 226
Stephanie Engel
[email protected]
416-425-9143 ext. 209

Esports Entertainment Group $GMBL Announces Closing of $2 Million Private Placement $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 8:21 AM on Monday, November 26th, 2018

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  • Announcd the closing, on October 18, 2018, of a private placement of Notes, which resulted in gross proceeds of $2.2 million, before deducting placement agents” fees and estimated offering expenses.
  • Company issued senior secured convertible promissory notes bearing interest at 5% per annum.
  • The Notes, with a principal value of $2,200,000, were purchased at a 10% discount for $2,000,000 and mature 12 months from the closing date.

ST. MARY’S, ANTIGUA / November 26, 2018 / Esports Entertainment Group, Inc. (OTCQB: GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce the closing, on October 18, 2018, of a private placement of Notes, which resulted in gross proceeds of $2.2 million, before deducting placement agents” fees and estimated offering expenses.

The Company issued senior secured convertible promissory notes bearing interest at 5% per annum (the “Notes”). The Notes, with a principal value of $2,200,000, were purchased at a 10% discount for $2,000,000 and mature 12 months from the closing date. The holders of the Note would be entitled at any time after the requisite 144 holding period, to convert all or any amount of the principal face amount of the Notes then outstanding into common shares at a price of $0.60 per share. 100% warrant coverage would be exercisable for a period of 3 years post issuance at an exercise price of $0.75 per share.

Grant Johnson, CEO of Esports Entertainment Group stated “This is a major milestone for our company. After announcing our engagement of Joseph Gunnar & CO and Dinosaur Financial Group as our exclusive investment bankers in July, we now have our first successful financing and I want to thank them for this great vote of confidence. This financing will allow us to significantly accelerate our growth plans, which have already seen us sign affiliate agreements with 176 esports teams in the last several months, and will see us embark on a campaign to further partner with influential esports groups. Our shareholders should be very excited about this and have much to look forward to in the coming weeks and months.”

Joseph Gunnar & Co., LLC acted as Placement Agent

The securities offered and sold by the Company in the private placement were not registered under the Securities Act of 1933 or state securities laws and may not be offered or sold in the United States absent registration with the U.S. Securities and Exchange Commission or an applicable exemption from such registration requirements. The Company has agreed to file a registration statement with the Securities and Exchange Commission covering the resale of the shares of common stock, including shares of common stock issuable upon exercise of the warrants, to be issued in the private placement. Any resale of the Company”s securities under such resale registration statement will be made only by means of a prospectus.

This press release does not constitute an offer to sell or the solicitation of an offer to buy the securities, nor will there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful prior to the registration or qualification under the securities laws of such jurisdiction.

About Esports Entertainment Group

Esports Entertainment Group Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering and pool betting on esports events in a licensed, regulated and secure platform to the global esports audience at our website, vie.gg. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua, Curacao and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL. For more information visit www.esportsentertainmentgroup.com.

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

Redchip investor relations Esports Entertainment Group Investor Page:

http://www.gmblinfo.com

FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties, and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance

1-268-562-9111
[email protected]

Media & Investor Relations Inquiries

AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

U.S. Investor Relations

RedChip
Dave Gentry
407-491-4498
[email protected]

Good Life Networks $GOOD.ca – IP and the Blockchain revolution $TTD $RUBI $AT.ca $TRMR $FUEL

Posted by AGORACOM-JC at 10:41 AM on Friday, November 23rd, 2018

Sponsor: Good Life Networks $GOOD.ca Video advertising is the future! Company’s A.I. makes 80,000 calculations / second, targeting 750 million users to deliver higher prices and volume. The company achieved a record $9.7 Million in revenue for 2017 and recently announced entering the video game industry with programmatic technology. Click here for more information.

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IP and the Blockchain revolution

 

A revolution that turns the fickle Internet of information into a secure Internet of value is upon us — and it’s made in Canada

  • A blockchain is a peer-to-peer transactional network for anything of value, whether stocks, money, music, diamonds, carbon credits, or even intellectual property
  • Rather than a single intermediary like a bank or government keeping records in a proprietary ledger, a distributed network of computers works to verify transactions, with the results recorded in a shared ledger that anyone in the network can access and no single entity can hack.

November 21, 2018
2:25 PM EST

Alex Tapscott

Canada has a rich history of innovation, but in the next few decades, powerful technological forces will transform the global economy. Large multinational companies have jumped out to a headstart in the race to succeed, and Canada runs the risk of falling behind. At stake is nothing less than our prosperity and economic well-being. The FP set out explore what is needed for businesses to flourish and grow. Over the next three months, we’ll talk to some of the innovators, visionaries and scientists on the cutting edge of the new cutthroat economy about a blueprint for Canadian success. You can find all of our coverage here

Back in March, amid threats of tariffs, the Trump administration put Canada on its 2018 “Priority Watch List” of trading partners with “the most onerous or egregious acts, policies, or practices” around intellectual property rights. Among U.S. grievances were allegations of ineffective policing of online piracy and inaction against digital pirates. But this blustery rhetoric misses the point: Canada’s IP policies and practices are not the problem.

The real problem is the technology itself. The Internet renders stronger laws and government enforcement insufficient and ultimately futile. The first era of the Internet — the Internet of information — effectively broke the IP property regime because it made copying digital assets easy. Consider music: Once real assets delivered on a physical medium like a compact disc or vinyl record, songs have been run through the Internet’s copier until their marginal value neared zero. Labels lost money, artists lost their livelihoods.

Yes, the Internet is a powerful tool that has transformed how we share and access information and how we communicate. But it’s also the ultimate bootleg press, peep hole on all things private and costume closet for identity thieves. The upshot  is that now the only artists consistently making money are the con artists.

Fortunately, rather than yet another regulation or tougher prosecution — which become barriers to entry for individual artists, inventors and start-ups — there is now a better deterrent to counterfeiting, fraud and IP theft: it is the blockchain, the technology behind cryptocurrencies like bitcoin.

A blockchain is a peer-to-peer transactional network for anything of value, whether stocks, money, music, diamonds, carbon credits, or even intellectual property. Rather than a single intermediary like a bank or government keeping records in a proprietary ledger, a distributed network of computers works to verify transactions, with the results recorded in a shared ledger that anyone in the network can access and no single entity can hack.

Bitcoin was the first breakthrough. It demonstrated the creation and preservation of digital scarcity through cryptography and clever code, transforming a highly fickle Internet of information into a secure and permanent Internet of value.

But cryptocurrencies were just the beginning. Not only can we record and verify clear ownership of IP rights, we can use smart contracts — software that mimics the logic of a business agreement, incentivizes performance, and executes deal terms — to activate these rights and maximize their value, all the while complying with regulations and enforcing trade agreements.

There are implications for core Canadian industries, such as manufacturing, technology and medicine that rely on patents and industrial designs; mining and agriculture benefiting from geographical indicators; and music and film depending on copyright.

Patents and product design

Consider how the company Moog leverages its industrial designs on a blockchain. Based in New York, Moog is an aircraft precision part manufacturer operating in a highly regulated industry. It counts the U.S. Department of Defense, Airbus, Boeing and Lockheed Martin among its customers. Any counterfeits in its products, inefficiencies in its supply chain, or violations of IP rights can delay missions, compromise critical systems and endanger lives. So Moog has worked with a Canadian technology platform, the Aion Foundation, to create a blockchain that reduces complexity and increases the integrity of its supply chain by tracking and recording every action of its partners. Moog has also placed such intangible assets as design files and licences in smart contracts: for each download of a design file, the IP rights holder instantly receives a royalty. These transactions are timestamped on the shared ledger, making IP audits easier. Similar systems would benefit Canada’s industrial and manufacturing sectors as well as its digital companies.

Provenance and geographical indicators

The Kimberley Process has reduced the trade of blood diamonds by requiring diamond-mining countries to certify that their exports are conflict-free. However, the largely paper-based certification process is rife with corruption, forgeries and inefficiencies, so that compromised diamonds continue to enter the supply chain. To close the gap, a London-based company called Everledger is using blockchain and other emerging technologies to create a global digital ledger for diamonds. Producers, consumers, insurers and regulators can use this shared ledger to track the flow of individual diamonds through the supply chain, from the mines to jewellers. Incorporating blockchain into the diamond supply chain also minimizes insurance fraud. The value of verifying authenticity, provenance and custody through blockchain obviously holds for a wide range of items — from Canadian rye whiskey to paintings.

Copyright

Anyone who follows the music industry knows of the tussles between artists and those who rely on their creative output. The traditional food chain is a long one. Between those who create the music and those who pay for it are online retailers (Apple), streaming audio (Spotify), video services (YouTube), concert venues, merchandisers, tour promoters (Live Nation), performance rights organizations (PRS, PPL, ASCAP, BMI), the labels (Sony, Universal, Warner), music producers, recording studios and talent agencies, each with its own contract and accounting system. Each takes a cut of the revenues and passes along the rest, the leftovers reaching the artists themselves six to 18 months later per the terms of their contracts. Before the Internet, a songwriter might earn US$45,000 in royalties for a song that sold a million copies. Now that songwriter might earn only US$35 for a million streams.

Ethereum inventor Vitalik Buterin in Toronto. Some of the world’s most successful blockchain projects — Ethereum, Aion, and Cosmos, to name a few — were started in Canada. J.P. Moczulski for National PostImagine instead a world where artists decide how they’d like their music to be shared or experienced — simply by uploading a verified, searchable piece of music and all its related content online. Through the triggering of smart contracts, a song could become its own business, collecting royalties and allocating them to the digital wallets of rights owners such as songwriters and studio musicians. Artists and other creators would get paid first and fairly, rather than last and least.

Soon it will be possible to manage, store and exchange any digital asset using this technology — from patents to carbon credits to our personal health data.

Even better, blockchain is a made-in-Canada story. Some of the world’s most successful blockchain projects — Ethereum, Aion, and Cosmos, to name a few — were started here. Canada’s culture of innovation, openness and entrepreneurship allowed them to flourish. Now we can harness this technology to strengthen other industries and ensure that Canada’s intellectual capital is not only protected but allowed to thrive.

Alex Tapscott is the co-founder of the Blockchain research Institute and co-author of Blockchain Revolution, now translated into 15 languages. He is also an active investor in blockchain companies and projects.

Source: https://business.financialpost.com/technology/in-the-blockchain-economy-intellectual-property-will-be-obsolete

 

Esports Entertainment $GMBL – League of Legends #LOL stars move into new #Esports town in China $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca

Posted by AGORACOM-JC at 9:38 AM on Friday, November 23rd, 2018

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  • Hangzhou government planning 14 esports venues before 2022 Asian Games
  • A new Â¥2 billion RMB (US$280 million) ‘esports town’ has opened to the public in China, according to a report from People.cn.
  • The complex – apparently one of the biggest projects of its kind in China – has been unveiled in Hangzhou, the capital of China’s Zhejiang province, and will be managed by the local government.

By: Steven Impey

Getty Images

A new ¥2 billion RMB (US$280 million) ‘esports town’ has opened to the public in China, according to a report from People.cn.

The complex – apparently one of the biggest projects of its kind in China – has been unveiled in Hangzhou, the capital of China’s Zhejiang province, and will be managed by the local government.

The project is expected to reel in ¥1 billion RMB (US$140 million) in tax revenue, according to the report, and attract more than 10,000 aspiring esports professionals.

Around ¥15.45 billion RMB (US$2.22 billion) has been earmarked for the multi-venue project, which will reportedly involve various esports facilities including an academy, hotel, theme park, a business centre, and also a hospital for esports players.

LGD Gaming, which signed a partnership with Allied Esports to build the facility in Hangzhou, will make the venue home to the League of Legends Pro League (LPL).

Overall, the Hangzhou government plans to build 14 esports venues before it hosts the 2022 Asian Games, which is set to include an esports medal event for the very first time.

Hangzhou was also recently named as one of the expansion cities for the second season of Activision Blizzard’s Overwatch League.

Source: http://www.sportspromedia.com/news/league-legends-esports-town-china

 

CardioComm Solutions $EKG.ca HeartCheck(TM) CardiBeat and Smart Phone App Enter Final Stage of FDA 510(k) Review

Posted by AGORACOM-JC at 9:26 AM on Friday, November 23rd, 2018

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  • Market Release of HeartCheck(TM) CardiBeat and GEMS(TM) Mobile Application Set For Early 2019
  • Completed its response to the USA Food and Drug Administration for additional information following the Company’s filing of its premarket notification 510(k)
    • Class II medical device clearance application for the HeartCheck™ CardiBeat and GEMS™ Mobile Application
  • HeartCheck™ CardiBeat is the second of several planned Bluetooth-enabled ECG recording devices to be marketed by the Company

CardioComm Solutions, Inc. (TSXV: EKG) (“CardioComm” or the “Company“), a leading global provider of consumer heart monitoring and electrocardiogram (“ECG“) acquisition and management software solutions, has completed its response to the USA Food and Drug Administration (“FDA“) for additional information following the Company’s filing of its premarket notification 510(k), Class II medical device clearance application for the HeartCheck™ CardiBeat and GEMS™ Mobile Application.

The 510(k) application started its 90 day Substantive Review by the FDA on June 8, 2018. The FDA requested additional information from the Company regarding the device July 27, 2018, which stops the clock on the Substantive Review time line. The countdown of the 90 days will restart upon the FDA accepting the Company’s response to the requested additional information.

The FDA’s request for additional information required external and independent third party testing for electromagnetic and electrostatic discharge compatibility. The FDA also requested data confirming the device’s ability to record ECGs of equivalent clinical quality, as compared to ECGs recorded using conventional ECG electrode patches and ECG cables. CardioComm was provided a maximum of 180 days to reply to the FDA examiner. While the Company intended to respond to the FDA within 90 days, the requested testing and documentation through third parties did not allow a response to the FDA to be completed within this time frame. All device tests have now been passed and results compiled for the reply to the FDA. The Substantive Review clock will restart once the FDA receives and accepts the Company’s reply. Based on the FDA’s published timelines, the Company projects a possible completion of the 510(k) application review by the end of December 2018. The Company notes that the FDA has the ability to request more time to complete their review at the FDA’s discretion.

The HeartCheck™ CardiBeat is the second of several planned Bluetooth-enabled ECG recording devices to be marketed by the Company. The first was the Bluetooth HeartCheck™ECG PEN. As indicated in the Company’s May 22, 2018 press release, the GEMS™ Mobile Smartphone app will have compatibility with a number of different wireless ECG recording devices, including wireless 12 lead devices which will have direct applicability to remote patient monitoring and telemedicine markets.

The Company will provide updates on this and future 510(k) applications. To learn more about CardioComm’s products and for further updates regarding HeartCheck™ ECG device integrations please visit the Company’s websites at www.cardiocommsolutions.com and www.theheartcheck.com. Refer to the Company’s May 22, 2018 press release for further information respecting the initial FDA filing.

About CardioComm Solutions

CardioComm Solutions‘ patented and proprietary technology is used in products for recording, viewing, analyzing and storing electrocardiograms for diagnosis and management of cardiac patients. Products are sold worldwide through a combination of an external distribution network and a North American-based sales team. CardioComm Solutions has earned the ISO 13485:2016 certification, is HIPAA compliant and holds clearances from the European Union (CE Mark), the USA (FDA) and Canada (Health Canada).

FOR FURTHER INFORMATION PLEASE CONTACT:
Etienne Grima, Chief Executive Officer
1-877-977-9425 x227
[email protected]
[email protected]

Forward-looking statements

This release may contain certain forward-looking statements and forward-looking information with respect to the financial condition, results of operations and business of CardioComm Solutions and certain of the plans and objectives of CardioComm Solutions with respect to these items. Such statements and information reflect management’s current beliefs and are based on information currently available to management. By their nature, forward-looking statements and forward-looking information involve risk and uncertainty because they relate to events and depend on circumstances that will occur in the future and there are many factors that could cause actual results and developments to differ materially from those expressed or implied by these forward-looking statements and forward-looking information.

In evaluating these statements, readers should not place undue reliance on forward-looking statements and forward-looking information. The Company does not assume any obligation to update the forward-looking statements and forward-looking information contained in this release other than as required by applicable laws, including without limitation, Section 5.8(2) of National Instrument 51-102 (Continuous Disclosure Obligations).

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

North Bud Farms $NBUD.ca Provides Corporate Update $ACB $WEED.ca $HIP.ca

Posted by AGORACOM-JC at 4:18 PM on Thursday, November 22nd, 2018

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  • Construction cannabis production facility in Low, Quebec remains on schedule as per the timeline provided from our builder NGA Construction
  • Erecting of the steel structure began on the 19th of November and is expected to take approximately 30 days to complete
  • Company expects the building to be operational in Q1 2019

TORONTO, Nov. 22, 2018 — North Bud Farms Inc. (CSE: NBUD) (“NORTHBUD” or the “Company”) is pleased to provide shareholders with an update on our corporate activities.

Construction of our Cannabis Production Facility in Low, Quebec
NORTHBUD is pleased to update shareholders that the construction of our cannabis production facility in Low, Quebec remains on schedule as per the timeline provided from our builder NGA Construction. Erecting of the steel structure began on the 19th of November and is expected to take approximately 30 days to complete. We expect the building to be operational in Q1 2019. Please follow our social media channels for video updates of the facility construction (https://vimeo.com/302330795) and branding out reach.

Cannabis Act Application
Migration of the application to the Cannabis Licensing Tracking System (“CLTS”) has begun in collaboration with Cannabis Consulting Inc., one of the leading consultancy firms in the industry.

Update on Janey’s Inc. Acquisition
NORTHBUD and Janey’s continue to work on finalizing the acquisition agreement to include additional product segments. To date Janey’s has fulfilled multiple orders to the Ontario Cannabis Store and intends to expand its offering in the upcoming product calls.

Corporate Initiatives
NORTHBUD wishes to inform shareholders that its Board of Directors has approved management’s request to explore business opportunities in other international jurisdictions.

“This development represents an evolution in our business since going public and we feel it is important to update shareholders and potential shareholders that we will be actively pursuing international opportunities that we believe are complementary to our core business and that should create value for shareholders as we expand NORTHBUD’s global presence,” said Ryan Brown, CEO of North Bud Farms Inc.

About North Bud Farms Inc.
North Bud Farms Inc., through its wholly-owned subsidiary GrowPros MMP Inc. which was acquired in February 2018, is pursuing a license under the Access to Cannabis for Medical Purposes Regulations (ACMPR).   North Bud Farms will be constructing a state-of-the-art purpose-built cannabis production facility located on 95 acres of Agricultural Land in Low, Quebec. North Bud Farms will be focused on Pharmaceutical and Food Grade cannabinoid production in preparation for the legalization of edibles and ingestible products scheduled for October 2019.

For more information visit: www.northbud.com.

Neither the Canadian Securities Exchange (the “CSE”) nor its Regulation Services Provider (as that term is defined in the policies of the CSE) accepts responsibility for the adequacy or accuracy of this release.

Forward-looking statements
Certain statements included in this press release constitute forward-looking information or statements (collectively, “forward-looking statements”), including those identified by the expressions “anticipate”, “believe”, “plan”, “estimate”, “expect”, “intend”, “may”, “should” and similar expressions to the extent they relate to the Company or its management. The forward-looking statements are not historical facts but reflect current expectations regarding future results or events. This press release contains forward- looking statements. These forward-looking statements are based on current expectations and various estimates, factors and assumptions and involve known and unknown risks, uncertainties and other factors. Such risks and uncertainties include, among others, the risk factors included in North Bud Farms’ final long form prospectus dated August 21, 2018 which is available under the issuer’s SEDAR profile at www.sedar.com.

FOR ADDITIONAL INFORMATION, PLEASE CONTACT:
North Bud Farms Inc.
Edward Miller
VP, IR & Communications
Office: (855) 628-3420 ext. 3
[email protected]

Expect Supply Issues for Canadian Pot On Stronger than Expected Demand – SPONSOR: North Bud Farms $NBUD.ca

Posted by AGORACOM-JC at 2:59 PM on Thursday, November 22nd, 2018

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  • As Canada battles a nationwide marijuana shortage, Massachusetts dispensaries opened to recreational users on Tuesday.
  • Regulatory bottlenecks and unforeseen demand have caused disruptions in Canada’s marijuana supply ー but don’t expect the trouble to cease next year.

By Chloe Aiello

As Canada battles a nationwide marijuana shortage, Massachusetts dispensaries opened to recreational users on Tuesday.

Regulatory bottlenecks and unforeseen demand have caused disruptions in Canada’s marijuana supply ー but don’t expect the trouble to cease next year.

Khurram Malik, CEO of cannabis supplier Biome Grow, said he expects current supply issues to resolve soon, but he anticipates disorder in Canadian cannabis well into 2019.

Next year “is going to be a period of intermittent supply issues. What I mean by intermittent is you may have your favorite strain available one day, but not potentially two or three weeks down the line, and you’ll have to wait again for it,” Malik told Cheddar on Tuesday.

“But it won’t be a sky-is-falling scenario, like we’re seeing right now, where you just have completely empty store shelves in a variety of provinces,” he added.

Cannabis shortages across Canada have forced dispensaries to shutter only weeks out from recreational marijuana legalization. The shortages threaten to undermine legalization’s aim of quashing the illegal drug trade, as some frustrated customers return to their black market dealers, The New York Times reported.

Unexpected demand has contributed to bare shelves across the country, but so too have functional issues and regulatory red tape.

Issues ranging from delays in sales permits to cultivation licensing to shortages in excise stamps and packaging have contributed to the problem, Malik said.

“The problem in Canada … is it takes a while from a facility coming online to actually getting product out the door. There is a lot of regulatory things you have to jump through to prove you can actually start selling cannabis,” Malik said. “We don’t expect complete supply and demand to be sort of normalized until late 2019 or early 2020. Until then, you’ll see these intermittent issues.”

One day out, Massachusetts’ adult use marijuana supply seems to be fine, but Boston.com reporter Nikolas DeCosta-Kilpa said there has been some worry about supply issues, as the dispensaries work to build up their inventories.

“In Massachusetts, at least initially, the retail stores that are going to get into the adult use marijuana business are existing medical marijuana dispensaries, and they legally have to keep a certain percentage … of their inventory for their medical patients,” DeCosta-Kilpa said.

Massachusetts became the first East Coast state to legalize recreational marijuana in the U.S. Customers over 21 waited up to three hours at a time to ride the Massachusetts green wave, which kicked off at the only two dispensaries currently licensed to sell. Cultivate in Leicester, Mass., served served more than 500 customers within the first two hours of recreational sales, according to Boston.com.

Source: https://cheddar.com/videos/canada-faces-cannabis-supply-shortage-after-legalization