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#IBM trials #blockchain platform aimed at banks $SX $SX.ca $SXOOF $IDK.ca $HIVE.ca $BLOC.ca $CODE.ca

Posted by AGORACOM-JC at 10:33 AM on Monday, July 30th, 2018
  • IBM has launched a blockchain platform aimed at the financial services industry.
  • So far, nine financial services companies, including banks Barclays and Citi, are involved in the proof of concept.
  • IBM has teamed up with CLS, a foreign exchange market infrastructure firm, to create the product, known as LedgerConnect.

Getty Images
IBM Chairman, President and CEO Ginni Rometty arrives for her keynote address at CES 2016 January 6, 2016 in Las Vegas.

IBM launched a blockchain platform for financial services on Monday as it continued to bolster its offerings of the much-hyped technology.

Blockchain is the technology that underpins the cryptocurrency bitcoin. It’s a public ledger of activity on the bitcoin network that is tamper-proof. But banks and other institutions are now looking to apply blockchain to many of their processes, from issuing loans to settling trades.

The blockchain, or distributed ledger technology (DLT), being employed by large companies, however, differs from the bitcoin network. Whereas the bitcoin blockchain is public, the DLT being applied at large organizations is private.

IBM teamed up with CLS, a foreign exchange market infrastructure firm, to create LedgerConnect, a proof of concept DLT platform designed for financial services companies. It’s aimed at applying blockchain technology to a number of areas, including know-your-customer processes, sanctions screening, collateral management, derivatives post-trade processing and reconciliation and market data.

There are a large number of companies offering different DLT products. For example, R3, which works with a consortium of banks has blockchain products aimed at the financial services industry.

And some banks are working on their own technology. This is a potential issue because there is a concern that all these different blockchains won’t work with each other. So, if one bank is using DLT created by one firm and another lender is using a different blockchain, the two institutions may not be able to transact with each other.

IBM’s LedgerConnect platform is hosted on a single network. It aims to be a one-stop shop for financial institutions to create blockhain applications.

So far, nine financial services companies, including banks Barclays and Citi, are involved in the proof of concept. The DLT platform is not widely available yet, but IBM said it could be following completion of a successful proof of concept, regulatory approvals and sufficient market demand.

Advocates of blockchain technology say that it can speed up processes within the financial industry, making them more efficient and cheaper. But wide-scale adoption of blockchain technology hasn’t happened yet. Instead, many financial institutions are experimenting with DLT and it’s unclear how it might be implemented across industries.

IBM has been focusing on newer technology like cloud and blockchain to help turn around the company. So far, the strategy appears to be working. The second quarter of 2018 marked IBM’s third consecutive quarter of revenue growth, following five years of year-on-year revenue declines.

Source: https://www.cnbc.com/2018/07/30/ibm-trials-blockchain-platform-aimed-at-banks.html

Fending off #Fortnite: Can #Overwatch stay atop #Esports world? $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 9:36 AM on Monday, July 30th, 2018
  • Overwatch League has planted its flag atop the esports mountain. But just like its twitchy-thumbed superstars, the premier circuit can’t afford to sit still
  • Not as long as Fortnite commands the rest of the gaming universe
Jake Seiner

NEW YORK — The Overwatch League has planted its flag atop the esports mountain. But just like its twitchy-thumbed superstars, the premier circuit can’t afford to sit still.

Not as long as Fortnite commands the rest of the gaming universe.

The Fortnite phenomenon has put Overwatch in a strange position. The Overwatch League’s inaugural season has been a barrier-breaking achievement, but Blizzard Entertainment’s 6-on-6 first-person shooter isn’t nearly the world’s most popular video game. That would be Fortnite, a battle royale that has transcended gaming and smashed into the mainstream unlike any title in years. Overwatch executives say they aren’t nearly panicked because of one grand gamble: their deep pockets and impressive infrastructure can keep Fortnite from making a successful charge for the crown.

THE LEAGUE

A top-selling game doesn’t necessarily make an elite esport — the latter requires a professional circuit, loyal fans and a product that’s just as enjoyable to watch as to play.

The Overwatch League has set the standard for esports in its first season. Ten million fans watched its opening weekend, and 100-150 thousand tuned in for every second of the regular season. The league’s two-night championship sold out Brooklyn’s Barclays Center, and the opening night aired live on ESPN, the network’s first live broadcast of esports in prime time. The league has a fierce and sizable stable of fans, big-name investors like New England Patriots owner Robert Kraft and the momentum of a monumental first season.

FORMIDABLE FORTNITE

Yet video gamers are clearly more ravenous for Fortnite. The breakout title from Epic Games has 125 million global players, compared to 40 million for Overwatch. Perhaps more jarring, Google searches for “Fortnite” outpaced “Overwatch” 14-to-1 in the week leading up to the Overwatch League Grand Finals.

Fortnite’s crossover appeal is unrivaled, a fact most recently on display when France’s Antoine Griezmann celebrated a goal in the World Cup Final with a dance move popularized by the game .

How could Overwatch not be terrified of a competitor with that kind of organic reach?

Simple: it doesn’t see Fortnite as competition — yet.

“Fortnite right now is 99 per cent a game and not an esport,” said Ari Segal, president of Immortals Gaming, which runs Overwatch’s Los Angeles Valiant. “But I think obviously there’s a path for it to become an esport.”

The distinction is key. Structured, competitive Fortnite events are still in their infancy, and Epic has a ways to go to match the professional experience provided to Overwatch League fans. Epic began that effort by promising in May to offer $100 million in Fortnite esports prize pools — an enormous sum for the industry.

Yet early returns have been shaky, like when the Fortnite Summer Skirmish Series was cancelled mid-play due to technical issues. The tournament has also been hindered by conservative game play, with players waiting until the last possible moment to engage. In a statement, Epic said that it “under delivered” in what was supposed to be its first marquee esports event while laying out plans to improve the viewing experience.

Epic did not respond to a request for comment from The Associated Press.

“It takes a lot more than a press release to build an esport,” Overwatch League Commissioner Nate Nanzer said. “I think I can speak as well as most that there’s a ton of investment and planning and infrastructure that you need to build in order to do professional esports at a high quality bar.”

THE GRAND FINALS

Overwatch’s Grand Finals have been a showcase for that. All it takes is one look at the 165-foot-wide, 36-foot-tall LED screen behind the Barclays Center stage — players and fans alike have been in awe of the massive display this weekend.

But it runs deeper than flashy tech. The league’s broadcasts on Twitch have been nearly flawless technologically all season. Its teams have impressive support staffs including chefs, physical trainers and PR managers. Even the in-event entertainment is first-rate: DJ Khaled will perform at Saturday’s championship finale.

Which isn’t to say Overnight is a finished product. There’s work to be done packaging its events, especially for casual fans. Blizzard plans to experiment with its broadcast structure to better serve diehards and newbies alike. Those adjustments began with more explanatory segments on the ESPN show for uninitiated viewers, and the league will use feedback from that to shape coverage for next season.

“What I saw on Twitter was fun,” said Pete Vlastelica, President and CEO of Activision Blizzard Esports Leagues. “I liked seeing the healthy debate between the old-school, old-guard sports audience who wondered what they were watching and then a lot of young sports fans who were very excited by what they were seeing.”

Even as it experiments, everything about the league has the look and feel of a top-notch pro sports organization, and that’s been a matter of investment and expertise for Blizzard and its team owners — a group that includes Kraft, New York Mets COO Jeff Wilpon and Los Angeles Rams owner Stan Kroenke.

Esports organizations, like Segal’s Immortals, are keeping a close eye on Fortnite.

“Do you have the access to capital and the human resource capacity and the organizational bandwidth to be nimble and flexible to evaluate whatever that next thing is?” Segal asked. “With respect to Fortnite, it’s an ongoing evaluation.”

BUILT TO LAST

At some point, it seems likely that Fortnite — or perhaps another battle royale, like PlayerUnknown’s Battleground — will get there. When it does, Overwatch thinks it’s poised to survive.

For starters, Overwatch the game was built to endure. Blizzard Entertainment specializes in titles with staying power. Its Warcraft franchise launched in 1994 and has remained a hit. Same with series like Diablo (1996) and StarCraft (1998).

That’s the key to Overwatch’s ongoing relevance, according to Jurre Pannekeet, head of esports at market research firm Newzoo. It’s a difficult thing to perpetually innovate and improve a game, but Blizzard might do it better than anyone.

“They have really long-standing franchise with big fans that have played these games for several years,” Pannekeet said.

It’s also possible — some think likely — that the esports landscape can accommodate more than one superleague.

“Certainly, Fortnite is stealing share from everybody, to some degree,” Segal said. “But it’s not just zero-sum. The pie is growing.”

The hope is that players hooked into gaming by the Fortnite experience might shop around for other titles once they’re exposed to esports.

“I think we welcome more investment in the space,” Nanzer said. “And I think esports as an industry is definitely still in the ‘rising tides lift all boats’ phase of our growth.”

Source: https://business.financialpost.com/pmn/business-pmn/fending-off-fortnite-can-overwatch-stay-atop-esports-world

#RenewableEnergy to drive #copper demand, BMO says $LBSR

Posted by AGORACOM-JC at 12:30 PM on Friday, July 27th, 2018
  • Renewable energy will be the largest single driver of demand growth for copper over the coming years, according to a recent study by BMO Capital Markets.
  • Currently, global copper demand is about 30 million tonnes per year. BMO forecasts copper demand growth rates through 2030 will be above a compound annual growth rate (CAGR) of 3%, “marking an acceleration on the growth rates seen over the past twenty years.”

“The need to connect significant numbers of small-scale electricity generation units into the grid provides a major boost to copper, with solar generation capacity set to triple and wind capacity set to double by 2025.”

Currently, global copper demand is about 30 million tonnes per year. BMO forecasts copper demand growth rates through 2030 will be above a compound annual growth rate (CAGR) of 3%, “marking an acceleration on the growth rates seen over the past twenty years.”

As a result, BMO has added 1 million tonnes a year of global copper consumption through 2025, compared with its earlier estimates.

“We see the need for ~ 5 million tonnes per year of new projects from new primary mine supply to solve the expected supply gap and bring the market into equilibrium over the 2025-2030 period.”
BMO has raised its long-run copper price to US$3.25 per lb. (US$7,165 per tonne).

“Changing long-run commodity prices should be a rare event, and should only take place where there is a market shift in the future outlook,” the study reported. “In our view, that event is the step-change we expect in demand expectations driven by renewables and electric vehicles.”

Drilling deeper into the numbers, infrastructure and electrical networks currently make up about 35% of all copper demand, while construction makes up about 24%, goods and consumer products 24%, machinery 10%, and transportation about 7%.

Looking ahead, BMO forecasts renewable grid infrastructure will account for 74% of all copper demand growth to 2025.

The growth in copper demand is occurring at a time when “the current and highly probable copper pipeline is at the lowest level we have seen this century, both in terms of the number of projects and capacity,” the study stated.

Existing assets also suffer from lower grades and underperformance.

“Twenty years ago, the average grade of a working copper mine was 1.6%,” the study’s authors note. “Now, it is 1.0%.”

“The perennial struggles of existing copper assets, particularly the large operations, have posed the biggest hurdle to overall supply growth,” the study states. “To put this in context, the largest 10 copper mines in the world in 2007 produced ~ 4.8 million tonnes of copper (in 2005 this number was in excess of 5 million tonnes). Those same operations in 2017 produced ~ 4.3 million tonnes.”

“We have slight growth (pre-disruption) from existing assets through 2021, but after this point with many SXEW operations hitting end of life, the decline accelerates. By 2025, we see a drop of 1.53 million tonnes per year from existing operations.”

Source: http://www.northernminer.com/news/renewable-energy-to-drive-copper-demand-bmo-says/1003798085/

What’s #Overwatch? Why is it on #ESPN? An AP #Esports explainer $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 10:39 AM on Friday, July 27th, 2018

  • Overwatch League, an esports circuit with teams in three continents, will broadcast its inaugural championship live in prime time on ESPN this Friday, with the Philadelphia Fusion facing the London Spitfire
  • Will be the first time Disney’s marquee sports channel carries competitive gaming in that slot, and it’s likely to do more over the course of a two-year deal signed with Overwatch this month

NEW YORK — ESPN is set to make a major trade this weekend: LeBron for Lucio. Brady for Bastion. Serena for Soldier: 76.

North America’s biggest sports platform is ready to embrace competitive gaming, and it’s wagering that traditional sports fans are, too.

The Overwatch League, an esports circuit with teams in three continents, will broadcast its inaugural championship live in prime time on ESPN this Friday, with the Philadelphia Fusion facing the London Spitfire. It will be the first time Disney’s marquee sports channel carries competitive gaming in that slot, and it’s likely to do more over the course of a two-year deal signed with Overwatch this month.

It’s a major achievement for Overwatch, a first-person shooter from Blizzard Entertainment, and the latest indicator that esports are ready to edge into the American mainstream. The industry has converted a number of notable believers in recent years, including Overwatch franchise investors like New England Patriots owner Robert Kraft, New York Mets COO Jeff Wilpon and Los Angeles Rams owner Stan Kroenke.

Esports have been a popular pastime elsewhere for decades, most notably in South Korea. But are North American audiences really ready to invest their time and money into watching other people play video games? It’s a billion dollar question, literally — market analyst Newzoo projects the industry will do $1.7 billion in revenue by 2021.

For those who can’t tell a D.Va Bomb from a Whole Hog, here is some of what you should know before video games jump from the PC to prime time.

WHAT ARE ESPORTS?

Video gamers have been competing for digital supremacy dating to Pong and Pac-Man, but competitive gaming these days is eschewing high scores in favour of multiplayer battles. First-person shooters, strategy games and battle royales have become the industry preference, with esports athletes competing either as individuals or teams to eliminate opponents and achieve objectives — think capture the flag, but usually with a twist. Although many gamers enjoy playing on Xbox or Playstation, most competitive esports are played on PCs. League of Legends, DOTA 2, Counter Strike and Overwatch have been the most popular esport titles in recent years.

WHAT IS OVERWATCH?

Overwatch is a first-person shooter released by Blizzard in 2016 with esports in mind. It features teams of six players competing to protect designated zones from enemy capture or safely move payloads across intricate maps. Players can choose from 27 characters — like Lucio, a roller-blading DJ whose music can harm opponents and heal allies, or Bastion, a robotic tank that can turn itself into a devastating sentry gun.

Each game takes roughly 10 minutes, and Overwatch League matches include five games. The first team to win two matches in the Grand Finals will be crowned champion.

WHY ARE ROBERT KRAFT AND JEFF WILPON INTERESTED IN THE OVERWATCH LEAGUE?

Traditional sports investors like Kraft and Wilpon have seen huge financial potential in esports for a while, but both held off on purchasing franchises until springing for Overwatch clubs in 2016. Blizzard convinced them to buy in by re-imagining the esports scene, mostly by giving the Overwatch League a structure familiar to North American sports fans.

Esports circuits in Asia and Europe have generally been club-based, with teams at risk of relegating into lesser leagues. The Overwatch League instead is using permanent city-based franchises — just like the NFL or NBA — but on a global scale. Currently, the league has 12 teams across three continents, and it’s planning expansion for Season Two.

The city-based structure was attractive to sports traditionalists, which is what led Kraft and Wilpon to own franchises in Boston and New York, respectively. Investors also liked the league’s generous revenue sharing system.

ARE ESPORTS ACTUALLY SPORTS?

It depends who you ask, and frankly, it’s not clear that it matters.

“It’s a good semantics argument,” Philadelphia Fusion president Tucker Roberts said. “Honestly, yes.”

Video games do require physical skill. Even across the Overwatch League, there’s a spectrum of natural abilities, with some players boasting better reactions and co-ordination. Overwatch is also heavy on teamwork and strategy. People in the industry like to compare esports to darts, billiards or chess.

“There’s a difference between a sport being like, the most athletic sport, sure,” Roberts said. “But I think the bigger question isn’t the semantics of whether they’re a sport. It’s about, what does it mean to be a competition and how high are the stakes of the competition? I think the players on our team, I know, work harder than any athlete I’ve ever met.”

For the industry, the argument only matters insofar as it affects visibility. If traditional sports giants like ESPN are on board, who cares what you call them?

WHY DOES ESPN WANT IN?

For one, ESPN’s definition of sports can get flimsy. The network has showcased events like the Scripps National Spelling Bee, the World Series of Poker and the Drum Corps International championships. ESPN has also aired soccer and football video game competitions in the past, just never live in prime time.

There’s good reason to think people will tune in. While video game viewing might be a novel concept domestically, it’s quite common in some other markets. For instance, South Korea has entire television networks dedicated to esports, and gaming events there routinely draw tens of thousands of attendees. Korean esports stars live lavish, celebrity lifestyles, with top players achieving a status similar to that of LeBron James in America.

ESPN wants to attract more Millennial and Gen-Z viewers, and competitive gaming seems like an obvious point of connection. Between 100,000-150,000 fans tuned into each second of the Overwatch League’s regular season broadcasts on the streaming service Twitch, and 10 million viewers watched the league’s opening weekend.

ESPN isn’t the only traditional sports staple eyeing a younger audience through video games. The International Olympic Committee is also exploring ways to partner with the esports industry, even hosting a forum this month to bring together gaming executives, players, sponsors and event organizers. Overwatch League Commissioner Nate Nanzer was among the panelists who spoke at the event.

HOW DO YOU BECOME A PRO GAMER?

Just like anything else, it’s largely a matter of talent and hard work.

Most game titles have multiple levels of competition, including lower-level leagues, tournaments and invitationals. Getting discovered varies across games. For instance, the Overwatch League has an “open” division, in which amateur teams can enter to compete for regional championships. A step above that is the Overwatch Contenders League, which is sort of like Triple-A. The Contenders League is partly comprised of what used to be the largest international Overwatch circuits, like APEX in Korea and the Premier Series in China.

Being a pro is a grind. Practice schedules vary by team, but most players are practicing six days per week, at least six hours per day, during the seven-month season.

WHAT DOES AN OVERWATCH BROADCAST LOOK LIKE?

Chaotic, mostly. And for those who have never played the game, the action can be difficult to follow. It’s fast-moving, jumping from player to player depending on the focal point of the action. Even Wilpon, who has viewed a few matches in-person in Los Angeles, admits to being “usually a half a step behind” the action.

Some want the league to develop two broadcasts — one for Overwatch experts, another geared toward newbies. For now, though, the same coverage will run on ESPN and Twitch, which could leave a few new fans feeling in over their heads.

WHERE DOES FORTNITE FIT INTO THIS?

Overwatch’s emergence in North America this year has been overshadowed in many ways by Fortnite, a battle royale contest from Epic Games that has jolted the industry. It’s become the most popular video game in the world, and Epic is trying to convert all those players into an esports audience by offering $100 million in prizes for Fortnite tournaments over the next year.

One major challenge for games like Overwatch is to maintain visibility amid the rise of competitors like Fortnite. Blizzard is optimistic, though. It specializes in games with staying power — like World of Warcraft, Hearthstone and StarCraft — and it plans to continually update Overwatch with new characters, maps and other features to maintain fan interest for decades.

Commissioner Nanzer is also wagering that Blizzard’s investment in the infrastructure of the league will be an asset. Indeed, while Overwatch is about to breakthrough on ESPN, Fortnite’s first-ever Summer Skirmish event proved nearly unwatchable because of technical issues and conservative game play.

“It takes a lot more than a press release to build an esport,” Nanzer told The Associated Press after Epic announced its $100 million prize pool.

——

Follow Jake Seiner on Twitter: https://twitter.com/jake–seiner

Source: https://business.financialpost.com/pmn/business-pmn/whats-overwatch-why-is-it-on-espn-an-ap-esports-explainer

#Nickel Is New Headache for Automakers as Cobalt Fears Abate $TN.ca

Posted by AGORACOM-JC at 4:33 PM on Thursday, July 26th, 2018
  • Graphite also failing to keep up with electric boom: Benchmark
  • Nickel looks set to double by 2022 amid shortage: WoodMac
  • Research commissioned by commodities trading giant Glencore Plc indicates that global demand for nickel in electric vehicles will hit nearly 1 million metric tons by 2030

Locking in supplies of key battery raw materials lithium and cobalt has been a headache for electric car manufacturers, but these days it’s the supply of nickel and graphite that’s keeping them up at night.

Carmakers bracing for a surge in electric vehicle sales in the early 2020s are increasingly worried about where they’ll get enough nickel and graphite to go into batteries, according to Simon Moores, managing director at Benchmark Mineral Intelligence. Concern about lithium and cobalt has eased as miners ramp up production at new projects.

“It was lithium and cobalt for the last few years that they worried about,” Moores said at a press briefing in London. “In the last four months it’s shifted; they seem pretty confident that the lithium and cobalt will be there in that timeframe.”

Investors and miners are already alert to the risk that supply will fall short of demand. Research commissioned by commodities trading giant Glencore Plc indicates that global demand for nickel in electric vehicles will hit nearly 1 million metric tons by 2030. That amounts to 55 percent of the metal produced globally in 2017. Prices look set to double by 2022, but producers still aren’t likely to keep up with demand from the automotive industry, according to Wood Mackenzie.

Electric Shock

Nickel usage in battery-powered vehicles is set to surge

Source: Glencore/CRU

The buoyant outlook for battery demand has helped insulate nickel from a selloff in base metals over the past few weeks. Prices are up 5.7 percent so far this year at $13,490 a ton, while other base metals trading on the London Metal Exchange are down across the board.

As was the case with lithium and cobalt, there’s growing anxiety about how nickel and graphite producers will supply metal of the right quality in the right quantities when electric vehicle sales start to hit the mainstream, Moores said.

But investors betting on nickel’s battery-powered future may have a tougher time than those who have been chasing returns in the cobalt and lithium industry, Benchmark Minerals analyst Caspar Rawles cautioned.

“The one problem that nickel potentially faces is that investors are trying to catch what happened with nickel and cobalt a couple of years ago, and it’s premature,” Rawles said in London. Currently, it’s conventional usage in stainless steel that’s driving demand, and it will be several years before the red-hot battery market starts making an impact on prices, he said.

Source: https://www.bloomberg.com/news/articles/2018-07-24/nickel-is-new-headache-for-automakers-as-cobalt-fears-abate

California Gets First #Blockchain-Only #RealEstate Deal $SX $SX.ca $SXOOF $IDK.ca $HIVE.ca $BLOC.ca $CODE.ca

Posted by AGORACOM-JC at 10:33 AM on Thursday, July 26th, 2018

  • In a milestone event for the project, real estate startup Propy announced the completion of a transaction involving only their platform and Bitcoin (BTC) as a means of payment
  • The significance stems from the fact this is the first deal of this nature in California

Kate Fomina, a licensed real estate agent in the state, represented both counterparties. One of the most interesting facts about the transfer was that all of the parties involved were separated by immense physical distances. While the buyer (Luke Carriere) was located in New York, the seller (Diana Dominguez) was in Northern California. Furthermore, at the time the process began, Fomina (the broker) was in Hong Kong and the escrow agent was in San Francisco.

The underlying technology is obviously more exciting to people interested in crypto. The Propy Transaction Platform uses smart contracts to enable the entire process to go smoothly, be recorded on the ledger and be legally binding. The startup was also behind the first ever blockchain property purchase, which happened in Ukraine.

Natalia Karayaneva, CEO of Propy commented on the recent deal:

“We believe that blockchain technology can truly revolutionize the real estate purchasing process and the management of public records […] Propy streamlines a complicated process into a simple online transaction, and we’ve seen significant traction in the industry already — buyers and sellers are increasingly turning to blockchains and cryptocurrencies. We’re excited to facilitate more property transactions, and reach more milestones in our goal to automate the real estate industry via blockchains.”

The announcement comes approximately at the same time as the first-ever physical delivery of Bitcoin futures, traded on the CME, took place. While the two stories are very different in nature, they are indicative of a growing interest in the use of cryptocurrencies not only as a speculative asset class.

Read more: https://cryptovest.com/news/california-gets-first-blockchain-only-real-estate-deal/

PyroGenesis $PYR.ca Announces Second DROSRITE™ Furnace System Ready for Shipment; Embraces New Tolling Strategy $LMT $RTN $NOC $UTX $HPQ.ca $DDD.ca $SSYS $PRLB

Posted by AGORACOM-JC at 8:38 AM on Thursday, July 26th, 2018

Pyr header 1

  • Further to its press release dated November 16th, 2017, that it has successfully completed the fabrication and factory acceptance test of the DROSRITE™ Furnace System  ordered last November from a North American Automobile Parts Manufacturer; the name of which remains confidential for competitive reasons
  • System is now being prepared for shipment and is scheduled to be in full operation in Q4-2018

MONTREAL, July 26, 2018 – PyroGenesis Canada Inc. (http://pyrogenesis.com) (TSX-V:PYR), a TSX Venture 50® high-tech company, (the “Company”, the “Corporation” or “PyroGenesis”) a Company that designs, develops and manufactures plasma waste-to-energy systems and plasma torch systems, is pleased to announce today, further to its press release dated November 16th, 2017, that it has successfully completed the fabrication and factory acceptance test of the DROSRITE™ Furnace System (the “System” or “DROSRITE™â€) ordered last November from a North American Automobile Parts Manufacturer (the “Client”); the name of which remains confidential for competitive reasons.  The System is now being prepared for shipment and is scheduled to be in full operation in Q4-2018.

The fabrication of the System is now complete, has met all the requirements to operate efficiently, and has met the factory acceptance test required by the Client.  As previously announced, this System is the second commercial System sold to date and represents a re-order from the Client.

As previously noted, PyroGenesis’ DROSRITE™ System is a salt-free, cost-effective, sustainable process for maximizing metal recovery from dross, a waste generated in the metallurgical industry. PyroGenesis’ patented process avoids costly loss of metal while reducing a smelter’s carbon footprint and energy consumption, providing an impressive and relatively quick return on investment. The System has been designed to process and recover valuable metals such as aluminum, zinc and copper from dross.

“Additional sales, which have been described in previous press releases, are expected to be concluded and to contribute significantly to the Company’s bottom line,” said Mr. P. Peter Pascali, President & CEO of PyroGenesis. “As mentioned previously, cultural differences, time zones, political unrest, religious holidays and summer vacations have all played their part in the delays with respect to the negotiations and the conclusion of additional commercial sales.”

On a separate, but related matter, the Company announces today that it is in discussion with several smelters to provide on-site dross tolling services under long term take-or-pay contracts.  As well, the Company is in active discussions with a potential partner relative to the establishment of a joint venture which could help accelerate this line of business. A tolling service arrangement is one in which a smelter provides dross to a third party to process either on or off-site. In this case, PyroGenesis would provide a tolling service using its patented DROSRITE™ System to process the dross and recover valuable metals for a fee.

“Tolling is a logical extension of being a DROSRITE™ system supplier to smelters,” said Mr. David D’Aoust, Sales Manager – DROSRITE™. “We have found that although many smelters like the idea of operating their own systems, there are quite a few who would prefer not to and, as such, would prefer to have a third party process the dross on-site.  We can be that third party. The demand for PyroGenesis’ DROSRITE™ System is quickly gaining traction. Our original DROSRITE™ Systems process between 3,000-7,500 tons of dross per year. We recently announced the addition of a new mini-DROSRITE™ System which can economically process 500 tons of dross per year, which now effectively targets thousands of smaller smelters. The addition of tolling to this mix effectively positions PyroGenesis as a one stop shop for dross processing.”

“Tolling is something we did not think would be an option for another 18 months”, said Mr. P. Peter Pascali, President and CEO of PyroGenesis. “However, discussions have taken place which create an opportunity that deserves consideration at this time.  Tolling is the ultimate recurring revenue stream for our DROSRITE™ business line and one which we must explore.  Teaming up with a large multi-national corporation, who has the experience and organizational depth required to execute this strategy, would help accelerate our time to market.”

About PyroGenesis Canada Inc.
PyroGenesis Canada Inc., a TSX Venture 50® high-tech company, is the world leader in the design, development, manufacture and commercialization of advanced plasma processes. PyroGenesis provides technical and manufacturing expertise, cutting-edge contract research, as well as turnkey process equipment packages to the defense, metallurgical, mining, additive manufacturing (3D printing), oil & gas, and environmental industries. With a team of experienced engineers, scientists and technicians working out of our Montreal office and 3,800 m2 manufacturing facility, PyroGenesis maintains its competitive advantage by remaining at the forefront of technology development and commercialization. Its core competencies allow PyroGenesis to lead the way in providing innovative plasma torches, plasma waste processes, high-temperature metallurgical processes, and technical services to the global marketplace. Its operations are ISO 9001 certified, and have been ISO certified since 1997. PyroGenesis is a publicly-traded Canadian corporation on the TSX Venture Exchange (Ticker Symbol: PYR) and on the OTCQB Marketplace (Ticker Symbol: PYRNF). For more information, please visit www.pyrogenesis.com. 

This press release contains certain forward-looking statements, including, without limitation, statements containing the words “may”, “plan”, “will”, “estimate”, “continue”, “anticipate”, “intend”, “expect”, “in the process” and other similar expressions which constitute “forward-looking information” within the meaning of applicable securities laws. Forward-looking statements reflect the Corporation’s current expectation and assumptions, and are subject to a number of risks and uncertainties that could cause actual results to differ materially from those anticipated. These forward-looking statements involve risks and uncertainties including, but not limited to, our expectations regarding the acceptance of our products by the market, our strategy to develop new products and enhance the capabilities of existing products, our strategy with respect to research and development, the impact of competitive products and pricing, new product development, and uncertainties related to the regulatory approval process. Such statements reflect the current views of the Corporation with respect to future events and are subject to certain risks and uncertainties and other risks detailed from time-to-time in the Corporation’s ongoing filings with the securities regulatory authorities, which filings can be found at www.sedar.com, or at www.otcmarkets.com. Actual results, events, and performance may differ materially. Readers are cautioned not to place undue reliance on these forward-looking statements. The Corporation undertakes no obligation to publicly update or revise any forward-looking statements either as a result of new information, future events or otherwise, except as required by applicable securities laws.

Neither the TSX Venture Exchange, its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) nor the OTC Markets Group Inc. accepts responsibility for the adequacy or accuracy of this press release.
SOURCE PyroGenesis Canada Inc.

For further information: Rodayna Kafal, VP, Investor Relations and Strategic Business Development, Phone: (514) 937-0002, E-mail: [email protected] or [email protected]

Tetra Bio-Pharma $TPB.ca Confirms Meetings With FDA $AERO $CBDS $CGRW $APH.ca $GBLX

Posted by AGORACOM-JC at 8:33 AM on Thursday, July 26th, 2018

Logo tetrabiopharma rgb web

  • Announced that it received two meeting granted letters from the United States Food and Drug Administration (FDA), for Type B and C meetings,
    • discuss requirements for obtaining marketing approval under the 505(b)(2) regulatory pathway for its dronabinol AdVersa™ mucoadhesive product, PPP002. 

Type B & C Meetings Move TBP Closer to Market Approval

ORLEANS, Ontario, July 26, 2018 (GLOBE NEWSWIRE) — Tetra Bio-Pharma Inc., (“Tetra” or the “Company”) a leader in cannabinoid-based drug discovery and development (TSX VENTURE:TBP) (OTCQB:TBPMF) today announced that it received two meeting granted letters from the United States Food and Drug Administration (FDA), for Type B and C meetings, to discuss requirements for obtaining marketing approval under the 505(b)(2) regulatory pathway for its dronabinol AdVersa mucoadhesive product, PPP002.

Tetra, along with its partner IntelGenx Corp, is developing this product in the USA under the accelerated 505(b)(2) pathway for chemotherapy-induced nausea and vomiting and anorexia and weight loss in people with AIDS (the same indications that have already been approved for Marinol®).  The 505(b)(2) speciality Contract Research Organization, Camargo, is guiding the regulatory submissions to the FDA. The corporation is also developing PPP002 in Canada as an adjunct therapy for opioid reduction in patients with chronic pain.

According to the International Agency for Research on Cancer1, the global chemotherapy-induced nausea and vomiting (CINV) market will reach a valuation of US$1.88 bn by 2020, an increase from its 2013 valuation of US$1.28 bn. Based on the expected improved safety profile of delayed release dronabinol, Tetra expects that AdVersa™ can gain significant market share within three (3) years of its launch in the USA.

Reducing Opioid Use
The opioid crisis is serious and growing throughout North America. Tetra’s rich cannabinoid-derived product pipeline has the potential to play a significant role in opioid sparing, thus addressing a societal issue of critical proportion. The Corporations research and development team is exploring the application of cannabis for other painful therapeutic indications such as the multi-billion-dollar fibromyalgia market, which would vastly increase the potential market as well shareholder value.

“Confirmation of these two meetings with FDA marks an important milestone in gaining accelerated marketing approval in the USA for PPP002. Tetra will use the information provided by the FDA in these meetings to finalize preparation of the NDA file,” said Dr. Guy Chamberland, Interim CEO and Chief Scientific Officer of Tetra Bio-Pharma.

Alongside these meetings, Tetra and IntelGenx are working together to finalize the Clinical Trial Applications (CTAs) for the upcoming comparative pharmacokinetic and opioid sparing trials, to support development for the 505(b)(2) and opioid sparing indications, respectively. Tetra expects to file these CTAs with Health Canada in Q3 2018.

About IntelGenx
Established in 2003, IntelGenx is a leading oral drug delivery company primarily focused on the development and manufacturing of innovative pharmaceutical oral films based on its proprietary VersaFilm™ technology platform. IntelGenx’s highly skilled team provides comprehensive pharmaceuticals services to pharmaceutical partners, including R&D, analytical method development, clinical monitoring, IP and regulatory services. IntelGenx’s state-of-the-art manufacturing facility, established for the VersaFilm™ technology platform, supports lab-scale to pilot and commercial-scale production, offering full service capabilities to its clients. More information about the company can be found at www.intelgenx.com

About Camargo
Camargo Pharmaceutical Services is the global development and commercialization partner with a proven ability to help bring life-changing therapies to the market faster and more cost-effectively. Founded in 2003, the company offers a full portfolio of pharmaceutical services from concept through commercialization to improve medicines. Camargo has emerged as one of the recognized experts and industry leaders utilizing the FDA 505(b)(2) approval pathway. The company is passionate about the client’s success and the differences they can make in the lives of others. Camargo’s global reach and client base extends to more than 25 countries.  Camargo is headquartered in Cincinnati, Ohio. For more about Camargo Pharmaceutical Services, visit http://camargopharma.com.

About Tetra Bio-Pharma
Tetra Bio-Pharma (TSX-V:TBP) (OTCQB:TBPMF) is a biopharmaceutical leader in cannabinoid-based drug discovery and development with a Health Canada approved, and FDA reviewed, clinical program aimed at bringing novel prescription drugs and treatments to patients and their healthcare providers. The Company has several subsidiaries engaged in the development of an advanced and growing pipeline of Bio Pharmaceuticals, Natural Health and Veterinary Products containing cannabis and other medicinal plant-based elements. With patients at the core of what we do, Tetra Bio-Pharma is focused on providing rigorous scientific validation and safety data required for inclusion into the existing bio pharma industry by regulators, physicians and insurance companies. More information at: www.tetrabiopharma.com

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

Forward-looking statements
Some statements in this release may contain forward-looking information. All statements, other than of historical fact, that address activities, events or developments that the Company believes, expects or anticipates will or may occur in the future (including, without limitation, statements regarding potential acquisitions and financings) are forward-looking statements. Forward-looking statements are generally identifiable by use of the words “may”, “will”, “should”, “continue”, “expect”, “anticipate”, “estimate”, “believe”, “intend”, “plan” or “project” or the negative of these words or other variations on these words or comparable terminology. Forward-looking statements are subject to a number of risks and uncertainties, many of which are beyond the Company’s ability to control or predict, that may cause the actual results of the Company to differ materially from those discussed in the forward-looking statements. Factors that could cause actual results or events to differ materially from current expectations include, among other things, without limitation, the inability of the Company to obtain sufficient financing to execute the Company’s business plan; competition; regulation and anticipated and unanticipated costs and delays, the success of the Company’s research and development strategies, including the success of this or any other clinical trial, the applicability of the discoveries made therein, the successful and timely completion and uncertainties related to the regulatory process, the timing of clinical trials, the timing and outcomes of regulatory or intellectual property decisions and other risks disclosed in the Company’s public disclosure record on file with the relevant securities regulatory authorities. Although the Company has attempted to identify important factors that could cause actual results or events to differ materially from those described in forward-looking statements, there may be other factors that cause results or events not to be as anticipated, estimated or intended. Readers should not place undue reliance on forward-looking statements. While no definitive documentation has yet been signed by the parties and there is no certainty that such documentation will be signed. The forward-looking statements included in this news release are made as of the date of this news release and the Company does not undertake an obligation to publicly update such forward-looking statements to reflect new information, subsequent events or otherwise unless required by applicable securities legislation.

For further information, please contact Tetra Bio-Pharma Inc.:

Robert (Bob) Bechard
Executive Vice President, Corporate Development and Licensing
514-817-2514

For investors information, please contact:
[email protected]
(438) 504-5784
Media Contact:
energi PR
Lana Power
416-425-9143 ext. 201
[email protected]

#Gold demand to be positive in second half of 2018, says WGC report $AMK.ca $EXS.ca $MQR.ca $HPQ.ca $GZD.ca $GGX.ca $GR.ca

Posted by AGORACOM-JC at 2:56 PM on Wednesday, July 25th, 2018

  • Gold demand is likely to be healthy in the second half of 2018 on positive global economic growth, trade wars and its impact on currency and rising inflation, the World Gold Council (WGC) said in a report.
  • Gold price rose by more than 4 per cent in the first few months of the year, only to finish in June down by the same amount and this downward trend continued during July as gold dropped almost an additional percentage point, WGC said in its mid-year outlook 2018 today.

While gold’s volatility spiked in February and April, it has been moving in a relatively low range since, it added.

WGC said the gold’s performance has been mainly driven by factors including a strengthening US dollar, higher investor threshold for headline risk and soft gold demand.

“At the same time, gold’s price momentum and investor positioning in derivatives markets has accelerated its descent. We, however, believe that there may be reasons to be more optimistic during the second half of the year,” it said.

According to the council, macroeconomic trends like positive but uneven global economic growth, trade wars and their impact on currency and rising inflation and an inverted yield curve will support gold in the second half of 2018.

In India, the second half of the year is usually positive for gold as the harvest and wedding seasons during the autumn provide seasonal support for the market.

The economic policies rolled out by the government to draw the informal, cash-based economy into the formal sector, according to the report, are starting to translate into stronger economic growth.

Source: https://www.business-standard.com/article/economy-policy/gold-demand-to-be-positive-in-second-half-of-2018-says-wgc-report-118071901188_1.html

#Cord-Cutting Keeps Churning: U.S. Pay-TV Cancelers to Hit 33 Million in 2018 $GOOD.ca $TTD $RUBI $AT.ca $TRMR $FUEL

Posted by AGORACOM-JC at 1:04 PM on Wednesday, July 25th, 2018

  • Millions of Americans have already scrapped traditional pay-TV service, and the exodus is expected to continue apace in 2018
  • That said, even as the traditional pay-TV universe shrinks, the number of viewers accessing over-the-top, internet-delivered video services keeps growing. About 147.5 million people in the U.S. watch Netflix at least once per month, according to eMarketer’s July 2018 estimates
CREDIT: Caiaimage/REX/Shutterstock

Have you recently pulled the plug on cable or satellite TV? You’re not alone: Millions of Americans have already scrapped traditional pay-TV service, and the exodus is expected to continue apace in 2018.

This year, the number of cord-cutters in the U.S. — consumers who have ever cancelled traditional pay-TV service and do not resubscribe — will climb 32.8%, to 33.0 million adults, according to new estimates from research firm eMarketer. That’s compared with a total of 24.9 million cord-cutters as of the end of 2017, which was up 43.6% year over year (and an upward revision from eMarketer’s previous 22 million estimate).

That said, even as the traditional pay-TV universe shrinks, the number of viewers accessing over-the-top, internet-delivered video services keeps growing. About 147.5 million people in the U.S. watch Netflix at least once per month, according to eMarketer’s July 2018 estimates. That’s followed by Amazon Prime Video (88.7 million), Hulu (55 million), HBO Now (17.1 million) and Dish’s Sling TV (6.8 million).

Other OTT services have been on the rise, too — including AT&T’s DirecTV Now, Google’s YouTube TV and Sony’s PlayStation Vue — but eMarketer didn’t provide estimates for those.

One of the issues in how eMarketer tracks the pay-TV market is that it’s estimating total number of individual viewers and cord-cutters, rather than households (which is how cable, satellite and telco TV companies report their subscriber figures).

But no matter how you slice it, traditional cable and satellite TV is in decline. Traditional U.S. pay-TV providers saw a record 3.7% drop in 2017, to 94 million households, according to S&P Global Market Intelligence’s Kagan. Overall, 186.7 million U.S. adults will watch traditional pay TV in 2018, down 3.8% from last year, according to eMarketer’s estimates.

The main factor driving away pay-TV customers? The chief culprit continues to be price. The average pay-TV bill in 2017 totaled $100.98 per month, which represents a 5.5% compound annual growth rate (CAGR) between 2000-17, according to Kagan.

That’s an opportunity for the lower-cost “virtual” pay-TV entrants. Kagan estimates virtual multichannel services will hit nearly $2.82 billion in overall revenue in 2018, rising to more than $7.77 billion by 2022. Among OTT TV services, average revenue per subscriber is roughly one-third of traditional cable TV but Kagan expects virtual pay-TV services to increase average monthly revenue to $37 in 2018 for a 19% year-over-year increase.

About 70% of pay-TV subscribers feel they get too little value for their money, according to Deloitte’s 2018 Digital Media Trends Survey. In addition, about 56% of pay-TV customers say they keep their subscription because it’s bundled with their home broadband internet, per the Deloitte survey.

In other words: Expect the erosion in the legacy pay-television sector to continue, as people flock to cheaper OTT services.

New York-based eMarketer, a division of Axel Springer, bases its forecasts on an aggregation of third-party sources. For the pay-TV/OTT forecast, the sources include data provided by companies directly as well as surveys and studies from more than two dozen sources, including Nielsen, Deloitte, Kagan, GfK, Parks Associates, and MoffettNathanson.

Source: https://variety.com/2018/digital/news/cord-cutting-2018-estimates-33-million-us-study-1202881488/