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#Crypto exchanges, raking in billions, emerge as kings of #coins #Bitcoin #Ether #Blockstation

Posted by AGORACOM-JC at 3:55 PM on Monday, March 5th, 2018
  • Digital-asset exchanges are emerging as one of the biggest winners of the cryptocurrency boom
  • Top 10 are generating at least $40-million daily in fees and as much as $350-million
  • Fees in the lowest range of the exchanges’ scale were used for the calculations

Ahn Young-joon/AP

Camila Russo
Bloomberg News
Published 2 hours ago Updated March 5, 2018

Digital-asset exchanges are emerging as one of the biggest winners of the cryptocurrency boom.

The top 10 are generating at least $40-million daily in fees and as much as $350-million, according to estimates compiled by Bloomberg using trading volume reported on data tracker CoinMarketCap.com and fee information on the exchanges’ websites. Fees in the lowest range of the exchanges’ scale were used for the calculations.

The projections are a rough estimate as it’s near impossible to know what exactly the closely held firms are charging, including discounts for their most active traders. Based on daily trading volume and fees listed, annual revenue for the top 10 goes into the billions of dollars. While the numbers aren’t exact, the order of magnitude shows the boom in virtual currencies is generating some very real cash.

“The exchanges and transaction processors are the biggest winners in the space because they’re allowing people to transact and participate in this burgeoning sector,” said Gil Luria, an equity analyst at D.A. Davidson & Co, who reviewed the methodology for the revenue estimates. “There’s a big business there and it would not surprise me if they’re making hundreds of millions of dollars in revenue and possibly even billions a year.”

Tokyo-based Binance and Hong Kong-based OKEx are handling the largest volume of trading, equal to about $1.7-billion daily. Based on fees of 0.2 percentage point, which are higher than OKEx’s 0.07 percentage point for the most active traders, Binance is likely bringing in the most cash per day.

Huobi, Bitfinex, Upbit and Bithumb, which are all based in Asia, come next in the ranking. They process between $600-million and $1.4-billion of trading volume and charge fees of 0.3 percentage point on average. More than half of the crypto currency trading happens in Asia-based exchanges, according to data compiled by smart contract platform Aelf.

Asia’s influence in crypto trading can be explained by a concentration of cryptocurrency mining in the region from Bitcoin’s early days, as miners took advantage of cheaper electricity costs, said Aelf co-founder Zhuling Chen. Other reasons include the region’s young population, which adopts new technology quickly, consumers that are comfortable with mobile payments, and even a strong gaming culture, which incentivizes virtual transactions, said Chen. Tightening regulation in the region, with China and South Korea restricting trading and initial coin offerings, also means that Asian firms have been forced to become global, he said.

Binance’s prominence is notable considering the firm started operating in July. It shifted headquarters to Japan from Shanghai after the Chinese government tightened its grasp on the industry late last year. The firm can process 1.4 million orders per second, which it says makes it one of the fastest exchanges in the market.

Its loose customer accreditation process may also explain its growth, said Chris Slaughter, co-founder of crypto investment platform Samsa. It’s also very reliable, he said.

“They don’t make users go through the know-your-customer process until withdrawal,” Slaughter said. “It’s a complicated process. You can lose customers in the two or four hours that it takes. In Binance, you can go from not having an account to having funds on an account in less than 20 minutes.”

South Korean exchange Upbit, which is among the top five in trading volume, only started operating in October. It’s controlled by Dunamu Inc., which also owns Kakao Talk, the most popular messaging app in Korea. Upbit is integrated in Kakao Talk and lists over 120 cryptocurrencies, thanks to a partnership with the U.S.-based exchange Bittrex.

All of the exchanges are privately held and only a few years old, which often means it’s difficult to find financial information or details on management. HitBTC, the 10th largest, doesn’t provide any information on who runs it or where the firm is based, even as customers asked these questions on the exchange’s forum. Bit-Z, WEX and EXX, among the 20 biggest by trading volume, are some of the others that don’t provide those details either.

Bitfinex, among the five biggest, has come under heavier scrutiny as the U.S. Commodity Futures Trading Commission sent subpoenas to the company in December.

Potential competition from public companies and traditional financial firms may push crypto exchanges to be more transparent and even reduce costs, said Slaughter.

“More conventional businesses like banks and funds are likely to acquire crypto platforms at some point to make sure they have a strategic foothold in the market,” he said. “It’s a no-brainer. Financial services is where all the real business revenue in crypto is.”

Source: https://www.theglobeandmail.com/globe-investor/investment-ideas/crypto-exchanges-raking-in-billions-emerge-as-kings-of-coins/article38209941/

Going #Mobile: A Global Strategy for New #Tech Niche $KUU.ca

Posted by AGORACOM-JC at 12:20 PM on Monday, March 5th, 2018
  • 30+ million total downloads
  • 7+ million monthly active users (MAU’s)
  • U.S $6.3 million quarterly revenue as of most recent quarter
  • 117% Q/Q revenue growth as of the most recent quarter

Jeff Nielson, Stockhouse

The technology space has never been more exciting for investors. From biotech to blockchain, investing in the tech sector is like being the proverbial “kid in a candy store”.

Many of these applications involve pioneering new technology. However, there are also a lot of companies taking technology that has already reached the marketplace, and then customizing these platforms in order to reach new markets and demographics. This is the strategy of Kuuhubb Inc. (TSX: V.KUU, OTCQB: BCDMF, Forum).

The space in which KUU is operating could be generally termed digital entertainment. But that label won’t convey a lot to readers. More specifically, the Company is targeting online gaming, “lifestyle” sites, and esports.

Few readers will not already be familiar with online gaming. Esports is a more recent evolution: taking this digital, online gaming and (literally) elevating it to a level on par with professional sports. Indeed, esports may become a medal event for the Paris Olympics (2024).

But what are lifestyle sites?

Perhaps a more illuminating term for investors would be hobby sites.  Young or old, rich or poor, male or female; everyone has hobbies. In past generations, these hobbies tended to be physical activities of some kind, set in “the real world”. People engaged in cooking or gardening or even knitting, as a low-tech means to relax, unwind, or simply play.

In the 21st century, however, real-world hobbies have given way to virtual hobbies. Digital technology can now create simulations or virtual representations of almost anything. Kuuhubb’s mission is to take our love of hobbies and recreation, channel this demand into high-traffic lifestyle/recreation sites, and then optimize the revenue streams from these operations.

This somewhat daunting task has been streamlined through a series of internal strategic decisions. In simple terms, it is a strategy all about untapped markets. Specifically, the Company is focusing on:

  1. The least-developed segment of the gaming/lifestyles space.
  2. A large, under-served demographic.
  3. Additional, huge markets with (as yet) minimal penetration.

With respect to the online gaming and lifestyles market, what is the least-developed segment? That question can be answered with one word: mobile.

KUU wasn’t interested in getting in line behind a long list of companies that are already developing and commercializing online games for (primarily) a desktop user base. The Company saw that far less energy had been devoted toward templates created expressly for mobile users.

In the Western world, mobile internet traffic passed desktop traffic about 18 months ago. In Asia, this trend emerged even sooner – roughly two years ago. The largest percentage of internet users are not (yet) receiving an appropriate level of attention from software developers and their website platforms.

This was the first competitive advantage that Kuuhubb sought to gain as it built its mobile online gaming/lifestyles business. Then, within this now-dominant mobile market, the Company is targeting an under-served demographic: women.

image: http://www.stockhouse.com/getattachment/767cbb4f-bb36-4b4f-984e-a8c1cdb579a1/KuuHubb_overview-(2).jpg?width=450&height=124


(click to enlarge image)

Female users actually comprise a slightly larger share of the overall mobile user base than males. Along with this, women have a somewhat greater propensity to try out new/different mobile apps. Yet the vast majority of the gaming industry has had a distinct male focus, perhaps reflecting the fact that the majority of game developers are also males. Whatever the reason, females are an under-served mobile demographic, and Kuuhubb intends to capitalize on this opportunity.

Lastly, the Company has chosen to target huge but relatively vacant markets for expansion: Asian markets (starting with India). Then within these Asian markets, the focus is also on a female demographic.

KUU has an acquisitions-based business model and the Company has already acquired several key assets. These operations provide Kuuhubb with a strong foundation from which to increase revenues and build up market share.

  • 30+ million total downloads
  • 7+ million monthly active users (MAU’s)
  • U.S $6.3 million quarterly revenue as of most recent quarter
  • 117% Q/Q revenue growth as of the most recent quarter

Existing online operations are presently almost entirely based on an iOS user base, with over 90% of revenues derived from iOS. However, overall, more than 80% of all smartphones use an Android platform. By simply making its existing apps Android-friendly, this can/should drive 5 – 10 times as much traffic to its sites, just by boosting user demographics to the industry standard.

The current online centerpiece for Kuuhubb is Recolor. This is a “colouring” app aimed at women, where female users colour-in artistic illustrations. Essentially, it is a virtual colouring book for women.

A colouring site, for adults? Some investors may view this as a rather trivial activity. However, many readers would say the same thing about adults who spend much of their leisure time tending to flowers. Yet in the U.S. alone, “home gardening” is a $275 billion per year industry.

Likewise, the numbers for Recolor speak for themselves. While this is still a relatively new internet lifestyle activity, this one app is already registering 6 million MAU’s. For readers still skeptical about the appeal of such an activity, there are actually a dozen “colouring” websites, aimed at primarily an adult (female) user base.

This leads to an issue that may be a concern for some investors: barriers to entry. Generally speaking, game development and hobby sites are seen as having low barriers to entry. Producing a new game/activity doesn’t require a large capital investment, meaning that (potential) competitors can easily enter the space.

Kuuhubb’s management recognized this concern and has worked to address it – by creating barriers to entry. The Company’s strategy here is multi-faceted. It starts with premium quality.

Anyone can design a game/activity site. However, produce a template of superior quality and you immediately create a barrier to entry: users will gravitate toward the product with the best quality. In selecting Recolor as its initial acquisition, the Company was intent on acquiring the best adult colouring site. With higher-quality illustrations and a larger selection of images, Recolor provides a superior user experience versus its competitors.

However, this is only the starting point in looking to lock-up market share. The next element to this strategy are communities. As with any other hobbyists, the users of these game/lifestyle sites like to interact with each other. Recolor already has a highly evolved community for its user base.

To further enhance the Company’s existing user base, KUU is currently executing several high-profile marketing campaigns. Its partners include household names like Kelloggs, Samsung, and Lionsgate Films.

Lastly there is branding. Companies that are able to establish marquee branding (i.e. celebrities, professional sports, etc.) with their products/sites will distinguish themselves from peers in a manner that will be difficult to duplicate. Kuuhubb is already very active on this front as well.

Currently, these lifestyle sites are primarily Western-oriented: created in the West for Western audiences. The Company’s existing revenue base is almost entirely generated in the West. Given that KUU has already devised a better strategy for market penetration in this space and can dramatically increase its North American market simply through adding Android users, why seek to target Asia for its future growth?

image: http://www.stockhouse.com/getattachment/692613b7-a1b8-4e66-8f25-6ee4d1b5263d/KuuHubb_revenues-(1).jpg

Again, it’s all in the numbers.

On the demand side, India in particular looms as a prime target. With cable internet access still not widely available, India’s internet user base is (by far) a mobile user base. At the same time, as an under-served internet market, user acquisition costs (for paid users) are much lower in India.

The Company’s research indicates current user acquisition costs in India between US$0.07 and $0.12. This compares with several dollars per user to add paid users in the West. Even China can’t compare with India.

image: http://www.stockhouse.com/getattachment/77c6f67d-db5e-45ea-a349-6039b2e74614/KuuHubb_IndianGaming.jpg?width=450&height=266


(click to enlarge)

User acquisition costs in China have recently soared to above US$1. From management’s perspective, India today looks like the Chinese marketplace of 6 – 8 years ago. Once again, KUU’s strategy is to target a relatively vacant market, rather than try to elbow its way into a more crowded space.

India may be a vacant market, but does this mean that investors should automatically expect Kuuhubb to be successful in penetrating this giant market? Here the Company is relying upon the experience and knowledge base of their global team led by CEO Jouni Keränen and Chief Investment Officer, Christian Kolster. Keränen was a resident of India for several years.

India is the single most exciting mobile market growth story in the planet right now. Thanks to the introduction of affordable unlimited 4G data plans and the subsequent growth in the last 15 months, there is no doubt in my mind that India will become one of the top global mobile markets within the next 3 years. Utilising my extensive network of connections from the time I lived in India in early 2000’s, Kuuhubb is executing a unique market entry strategy that will provide rapid growth with limited investment and hopefully enable Kuuhubb to become one of the leading players in the Indian mobile market.

KUU is particularly eager to roll out Recolor in India with a premier branding agreement already in place. It has a partnership with Kwan Media, India’s leading talent agency. In a conference call with Stockhouse Editorial, Kuuhubb’s management team were rather tight-lipped about a marquee branding deal that the Company expects to execute imminently.

What they were willing to reveal was that the branding agreement currently being negotiated centers around:

  1. An “A” list (female) Indian celebrity
  2. She is regarded as a fashion icon by Indian women
  3. She already has her own fashion line

Investors don’t require a lot of imagination to see how such branding could be worked into a colouring site for adult Indian women.

What’s left? Advertising. This is the key factor that KUU expects will transform their successful recreational products into a successful investment for shareholders.

The reality of these gaming/lifestyle sites is that the bulk of user revenues actually come from a small sliver of users. This means that even sites with massive MAU’s may have difficulty generating much free cash flow. On the other hand, the users of these sites typically engage in frequent sessions and/or extended sessions. This creates the instant potential for significant exposure to onsite advertising.

Revenue streams from advertising can be generated in various ways. CEO Jouni Keränen outlined one strategy to Stockhouse that KUU has already identified as being (potentially) extremely lucrative.

The Company loads game-based videos onto their gaming platform, with prominently inserted advertising. Users are offered a game-based, non-monetary “reward” if they view the clip to conclusion. The reward costs Kuuhubb nothing. Their captive audience for advertisers represents a consistent revenue stream.

The Company has already acquired two more online sites to compliment this specific strategy, Neybers (virtual interior design) and My Hospital (build/develop your own virtual hospital). These sites also target primarily a female user base. [details in Appendix below]

More recently, Kuuhubb has added new dimensions to this business model. On January 31, 2018; KUU announced a double-pronged acquisition: Valiance UG, a Germany-based developer of mobile esports that is already working to incorporate blockchain technology into its gaming platform. Further, Valiance’s young, dynamic, and female Co-Founder will be an important asset in designing products/sites with greater appeal to women.

Investors who are interested in KUU’s plans for the esports space should tune-in to an upcoming Stockhouse feature that will center around this new division of operations (hint: think “Community + Blockchain”). Blockchain is technology that is a natural fit for the Company’s current operations which emphasize creating communities.

One feature that most of these game/lifestyle sites share in common is that they already have their own “internal token systems”. Essentially, this is (non-monetary) internal “money”, that users employ to purchase premium features or add-ons. Blockchain is just as functional with respect to internal accounting/payment systems as it is with external payment systems (like cryptocurrencies).

Internet hobbies for adults? This may sound like a simple concept. However, as illustrated by Kuuhubb Inc., transforming these popular products into a money-making opportunity for investors requires a sophisticated strategy and disciplined execution.

Appendix: other Kuuhubb lifestyle/gaming platforms

image: http://www.stockhouse.com/getattachment/fda6eecb-ed63-4421-a280-fe2387fb8f4c/KuuHubb_MyHospital.jpg?width=200&height=107

image: http://www.stockhouse.com/getattachment/e963abc7-f026-4fde-a229-0a7995cf85a2/KuuHubb_Neybers-(1).jpg?width=200&height=107


(click to enlarge images)

Read more at http://www.stockhouse.com/news/newswire/2018/03/05/going-mobile-a-global-strategy-for-new-tech-niche#1U5amTsE8btFS8OZ.99

Tetra Bio-Pharma $TBP.ca Announces Closing of Bought Deal Financing $ACB.ca $HIP.ca $WEED.ca $CMED.ca

Posted by AGORACOM-JC at 10:46 AM on Monday, March 5th, 2018

Logo tetrabiopharma rgb web

  • Closed its short form prospectus offering, on a bought deal basis, including the exercise in full of the underwriter’s over-allotment option
  • Total of 11,500,000 units of the Corporation were sold at a price of $1.00 per Unit

OTTAWA, March 05, 2018 — Tetra Bio-Pharma Inc. (“Tetra” or the “Corporation”) (TSX-V:TBP) (OTCQB:TBPMF), is pleased to announce it has closed its short form prospectus offering, on a bought deal basis, including the exercise in full of the underwriter’s over-allotment option. A total of 11,500,000 units (the “Units”) of the Corporation were sold at a price of $1.00 per Unit, for aggregate gross proceeds of $11,500,00 (the “Offering”).

Each Unit consisted of one common share of the Corporation and one common share purchase warrant. Each Warrant will entitle the holder thereof to purchase one common share of the Corporation at a price of $1.30 until March 5, 2021. The Offering was underwritten by Echelon Wealth Partners Inc.

The Corporation intends to use the net proceeds from the Offering to continue the development of its clinical program aimed at bringing novel drugs and treatments to patients and their healthcare providers, to repay indebtedness of the Corporation, and for working capital and general corporate purposes.

“We are extremely pleased to have worked with Echelon Wealth Partners in this financing . As we are about to initiate our Health Canada approved phase 3 registration trial for our lead drug candidate, PPP001, for late stage cancer patients, the proceeds from this Offering will enable Tetra to continue, and potentially accelerate some of the key development projects in our pipeline.  This is another milestone in working towards becoming the first biopharmaceutical company in the world to get a smokable dried cannabis product approved as a prescription drug by Health Canada, the FDA and other regulatory agencies around the world,” stated Bernard Fortier, CEO of Tetra.

The securities mentioned herein have not been and will not be registered under the U.S. Securities Act of 1933, as amended (the “U.S. Securities Act“) or any U.S. state securities laws and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirements of the U.S. Securities Act and applicable U.S. state securities laws.

This press release does not constitute an offer to sell or a solicitation of any offer to buy the securities in the United States, in any province or territory of Canada or in any other jurisdiction. There shall be no sale of the securities in any jurisdiction in which an offer to sell, a solicitation of an offer to buy or sale would be unlawful.

About Tetra Bio-Pharma:
Tetra Bio-Pharma (TSX-V:TBP) (OTCQB:TBPMF) is a biopharmaceutical leader in cannabinoid-based drug discovery and clinical development. Tetra is focusing on three core business pillars: clinical research, pharmaceutical promotion and retail commercialization of cannabinoid-based products.

More information at: www.tetrabiopharma.com
Source: Tetra Bio-Pharma

For further information, please contact Tetra Bio-Pharma Inc.
Bernard Lessard, MBA, CPA, CMA
Chief Financial Officer
[email protected]
438 899 7575 ext.207

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

Forward-looking statements
Some statements in this release may contain forward-looking information. All statements, other than of historical fact, that address activities, events or developments that the Corporation believes, expects or anticipates will or may occur in the future (including, without limitation, statements regarding potential acquisitions and financings) are forward-looking statements. Forward-looking statements are generally identifiable by use of the words “may”, “will”, “should”, “continue”, “expect”, “anticipate”, “estimate”, “believe”, “intend”, “plan” or “project” or the negative of these words or other variations on these words or comparable terminology. Forward-looking statements are subject to a number of risks and uncertainties, many of which are beyond the Corporation’s ability to control or predict, that may cause the actual results of the Corporation to differ materially from those discussed in the forward-looking statements. Factors that could cause actual results or events to differ materially from current expectations include, among other things, without limitation, failure to obtain sufficient financing to execute the Corporation’s business plan; competition; regulation and anticipated and unanticipated costs and delays, the success of the Corporation’s research strategies, the applicability of the discoveries made therein, the successful and timely completion and uncertainties related to the regulatory process, the timing of clinical trials, the timing and outcomes of regulatory or intellectual property decisions and other risks disclosed in the Corporation’s public disclosure record on file with the relevant securities regulatory authorities. Although the Corporation has attempted to identify important factors that could cause actual results or events to differ materially from those described in forward-looking statements, there may be other factors that cause results or events not to be as anticipated, estimated or intended. Readers should not place undue reliance on forward-looking statements. While no definitive documentation has yet been signed by the parties and there is no certainty that such documentation will be signed The forward-looking statements included in this news release are made as of the date of this news release and the Corporation does not undertake an obligation to publicly update such forward-looking statements to reflect new information, subsequent events or otherwise unless required by applicable securities legislation.

Explor $EXS.ca Intersects 4.830 g/t #Gold Over 2.5 Meters on East Bay Gold Property $EXN.ca $HBE.ca $OSK.ca

Posted by AGORACOM-JC at 9:29 AM on Monday, March 5th, 2018

Exs logo

  • Intersects 4.830 g/t Au Over 2.5 Meters on East Bay Gold Property
  • Exploration program has confirmed several interesting drill targets
  • Program consisted of a Phase III 3000 meter drill program

ROUYN-NORANDA, Quebec, March 05, 2018- Explor Resources Inc. (“Explor or the “Corporation”) (TSX-V:EXS)(OTCQB:EXSFF)(FRANKFURT:E1H1)(BE:E1H1) is pleased to announce the results of the East Bay Gold Property exploration program. The analysis of previous exploration by Cambior and the results of the previous exploration program completed by Explor (Press Release October 06, 2015) have confirmed several interesting drill targets. The exploration program consisted of a Phase III 3000 meter drill program.

  2017-2018 Diamond Drill Program on East Bay Property

This program is in line with the Corporation’s strategy of conducting exploration along the Porcupine Destor Fault Zone (PDFZ), where several notable gold deposits have been found in the past, including the Timmins mining camp which produced more than 80 million oz of gold. The Corporation now owns 11,005.9 ha of land along this section of the PDFZ. Explor’s East Bay property is contiguous and wraps around the western portion of the former Clifton Star’s Duparquet property as shown on the attached plan. The East Bay property is approximately 0.5 km west of the former Consolidated Beattie and Donchester Gold Mines.The former Consolidated Beattie and Donchester Gold Mines, produced over 1.0 million oz of gold between 1933 and 1956. The former Clifton Star in a previous press release announced (Press Release dated April 09, 2014) significant proven and probable reserves of 1,895,530 oz at 1.50 g/t Au and a measured and indicated resource of 1,127,972 oz at 1.48 g/t Au on their property.

The East Bay Gold Property is located to the west of the Consolidated Beattie and Donchester Gold Property and contiguous to the ground on which the former Clifton Star Resources Inc. intersected wide width of gold mineralization (Press Releases dated June 19 and June 6, 2013).

Drilling was aimed at four targets along the prolific Porcupine Destor fault zone, respectively in Duparquet and Hébécourt Townships and one target near the contact between the Hunter Mine Group and the Deguisier Formation. Three geophysical targets were drilled on the western portion of the property.  A geophysical target on the eastern part of the property and one in the northern part were drilled. A total of 8 drill holes were completed for a total of 3,443 meters and 1,262 core samples were sent to the lab and analyzed.

In Duparquet Township, a total of 7 holes were completed. The Drilling was focused on increasing our understanding of the mineralization as it is associated with the felsic and mafic rock types.  Gold mineralization appears to be associated with the deformed contacts of feldspar porphyry dyke or in the porphyry. The drill holes completed in the 2018 program were aimed at locating this and testing its contacts at depth. The drilling confirmed the presence of the porphyry, strong deformation and significant anomalous gold mineralization.

In Hébécourt Township, drilling in 2018 consisted of one hole to target a significant geophysical anomaly. The hole was completed to a depth of 483 meters in length.

General observations and results obtained in 2018 are summarized below:

Drill hole EB-17-01 was aimed at testing the projection of a felsic porphyry and an anomalous zone of gold and arsenopyrite (mineralisation of the Beattie gold mine) found during the 2017 summer’s sampling campaign. Several pyritic zones (up to 10%) have been identified in the first 100 meters in basaltic rocks with no significant results. The first quartz-feldspar porphyry (“QFP”) was intersected between 384.50 meters and 411.90 meters down hole. A value of 0.536 g/t Au over 0.90 meters was analyzed in mafic lavas containing arsenopyrite at the top of the QFP contact.

Drill hole EB-17-02 and EB-17-03 were designed to confirm and better understand copper and gold zones intersected by Noranda Exploration Ltd. in 1994 (best result: 100 g/t Au, 1.40% Cu over 0.45 meters). Significant zones of alterations were intersected in the rhyolites as well as in QFP with several anomalous gold zones (best result: 0.618 g/t Au over 1.5 meters).

The purpose of hole EB-18-04 was to verify the eastward extension (300 m) of two porphyry dykes south of the Destor-Porcupine deformation zone intersected in hole # POR-98-97 drilled by Cambior in 1998 (1.19 g/t Au over 5.90 meters and 0.669 g/t Au over 7.15 meters). The porphyry zones were not intersected and no significant values were intersected.

Holes EB-18-05 to EB-18-07 targeted the porphyry east of the Duparquet River. Hole EB-18-05 returned several anomalous gold zones with the two in the QFP intrusion: 0.328 g/t Au over 12 meters and 4.85 g/t over 2.5 meters. Hole EB-18-06, directly below hole EB-18-05 has also returned several anomalous gold zones: 0.236 g/t Au over 24 meters from 162 to 186 meters and 1.54 g/t Au over 1.5 meters in the sediments and 0.611 g/t Au over 11 meters from 268 to 279 meters in the porphyry. Hole EB-18-07, 100 meters to the east, has encountered no significant values.

Hole EB-18-08 aimed at the intersection of the porphyry zone west of the Duparquet River with a probable NNE-SSW shear zone. A value of 3.87 g/t Au over 0.68 meters was returned in a small band of ultramafic rocks.

With very few drill holes completed so far on the western portion of the property, there is insufficient geological information to clearly understand the complex local tectonics and the anomalous gold zones with confidence.  Because of the presence of sheared and altered felsic porphyries and widespread gold mineralization in the ultramafics, the complex tectonic environment, and of very encouraging results, further drilling is highly recommended.

Chris Dupont, President and Chief Executive Officer of Explor Resources Inc. commented: “We are extremely pleased with the East Bay property. Explor Resources is the owner of the largest contiguous land package in the Duparquet Mining Camp. This property completes a wraparound to the west and northwest of the structure hosting the Beattie-Donchester Mines. Explor believes that the structure continues onto the Explor ground. Very little substantive exploration has been completed on Explor’s East Bay Gold Property.”

Chris Dupont P.Eng is the qualified person responsible for the information contained in this release.

Explor Resources invites investors to visit our booth at the following conference:

Booth #2122 at the Investor Exchange of the PDAC 2018 located in the south building of the Metro Toronto Convention Center from March 4 to March 7, 2018.

The management team at Explor Resources Inc. looks forward to having you join us.

Explor Resources Inc. is a publicly listed company trading on the TSX Venture (EXS), on the OTCQB (EXSFF) and on the Frankfurt and Berlin Stock Exchanges (E1H1).

This Press Release was prepared by Explor. Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the Policies of the TSX Venture Exchange) has reviewed or accepts responsibility for the adequacy or accuracy of this release.

About Explor Resources Inc.
Explor Resources Inc. is a Canadian-based natural resources company with mineral holdings in Ontario, Québec, Saskatchewan and New Brunswick. Explor is currently focused on exploration in the Abitibi Greenstone Belt. The belt is found in both provinces of Ontario and Québec with approximately 33% in Ontario and 67% in Québec. The Belt has produced in excess of 180,000,000 ounces of gold and 450,000,000 tonnes of cu-zn ore over the last 100 years. The Corporation was continued under the laws of Alberta in 1986 and has had its main office in Québec since 2006.

Explor Resources Flagship project is the Timmins Porcupine West (TPW) Project located in the Porcupine mining camp, in the Province of Ontario. The TPW mineral resource (Press Release dated August 27, 2013) includes the following:

Open Pit Mineral Resources at a 0.30 g/t Au cut-off grade are as follows:     Indicated: 213,000 oz (4,283,000 tonnes at 1.55 g/t Au) Inferred: 77,000 oz (1,140,000 tonnes at 2.09 g/t Au)   Underground Mineral Resources at a 1.70 g/t Au cut-off grade are as follows:   Indicated: 396,000 oz (4,420,000 tonnes at 2.79 g/t Au) Inferred: 393,000 oz (5,185,000 tonnes at 2.36 g/t Au)This document may contain forward-looking statements relating to Explor’s operations or to the environment in which it operates. Such statements are based on operations, estimates, forecasts and projections. They are not guarantees of future performance and involve risks and uncertainties that are difficult to predict and may be beyond Explor’s control. A number of important factors could cause actual outcomes and results to differ materially from those expressed in forward-looking statements, including those set forth in other public filling. In addition, such statements relate to the date on which they are made. Consequently, undue reliance should not be placed on such forward-looking statements. Explor disclaims any intention or obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise, save and except as may be required by applicable securities laws.

For further information please contact:
Christian Dupont, President
Tel: 888-997-4630 or 819-797-4630
Fax: 819-797-1870
Website: www.explorresources.com
Email: [email protected]

A map accompanying this announcement is available at http://www.globenewswire.com/NewsRoom/AttachmentNg/b1a4caf5-95eb-40c7-83c1-87ab7f05c229

Namaste $N.ca $NXTTF Submits Health Canada ACMPR Affirmation of Readiness $ACB.ca $HIP.ca $WEED.ca $CMED.ca

Posted by AGORACOM-JC at 8:49 AM on Monday, March 5th, 2018

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  • Company’s wholly owned subsidiary, Cannmart Inc. has submitted its Affirmation of Readiness and video evidence package
  • Purpose of the AOR is to provide evidence to Health Canada that Cannmart has completed construction and fit-up of the facility as per the application
  • AOR represents a significant milestone for the Company in completion of the construction of Cannmart’s facility

VANCOUVER, British Columbia, March 05, 2018 – Namaste Technologies Inc. (“Namaste” or the “Company”) (CSE:N) (FRA:M5BQ) (OTCMKTS:NXTTF) is pleased to announce that the Company’s wholly owned subsidiary, Cannmart Inc. (“Cannmart”) has submitted its Affirmation of Readiness (“AOR”) and video evidence package to Health Canada. Cannmart is a late-stage applicant for a medical cannabis “sales-only” license under Canada’s Access to Cannabis for Medical Purposes Regulation (“ACMPR”). The purpose of the AOR is to provide evidence to Health Canada that Cannmart has completed construction and fit-up of the facility as per the application. Having submitted the AOR, the Company anticipates Health Canada’s review of the evidence package in due course and the issuance of its ACMPR sales license shortly thereafter. The AOR represents a significant milestone for the Company in completion of the construction of Cannmart’s facility.

Management Commentary

Sean Dollinger, President and CEO of Namaste comments; “We are very pleased to have completed construction of Cannmart and submission of the AOR. Namaste is looking forward to launching Cannmart and following through with our strategy to become Canada’s leading innovator in medical cannabis online retail. Thank you to the management team at Cannmart for seeing this project through to completion and we’re looking forward to receiving follow up from Health Canada soon.”

About Namaste Technologies Inc.

Namaste is the largest online retailer for medical cannabis delivery systems globally. Namaste distributes vaporizers and smoking accessories through 24 e-commerce sites in 20 countries and with distribution hubs located around the world. Namaste has majority market share in Europe and Australia, with operations in the UK, Canada and Germany and has opened new supply channels into emerging markets including Brazil, Mexico and Chile. Namaste, through its acquisition of Cannmart Inc., a Canadian based late-stage applicant for a medical cannabis sales license (under the ACMPR Program) is pursuing a new revenue vertical in online retail of medical cannabis in the Canadian market. Namaste intends to leverage its existing database of Canadian medical cannabis consumers, along with its expertise in e-commerce to create an online marketplace for medical cannabis patients, offering a larger variety of product and a better user experience.

On behalf of the Board of Directors

“Sean Dollinger”

Chief Executive Officer

Direct: +1 (786) 389 9771
Email: [email protected]

Further information on Namaste and its products can be accessed through the links below:

namastetechnologies.com
namastevapes.ca
everyonedoesit.ca
namastevaporizers.co.uk
everyonedoesit.co.uk
australianvaporizers.com.au

Forward Looking Information

This press release contains forward-looking information based on current expectations. These statements should not be read as guarantees of future performance or results. Such statements involve known and unknown risks, uncertainties and other factors that may cause actual results, performance or achievements to be materially different from those implied by such statements. Although such statements are based on management’s reasonable assumptions, Namaste assumes no responsibility to update or revise forward-looking information to reflect new events or circumstances unless required by law. Although the Company believes that the expectations and assumptions on which the forward-looking statements are based are reasonable, undue reliance should not be placed on the forward-looking statements because the Company can give no assurance that they will prove to be correct. Since forward-looking statements address future events and conditions, by their very nature they involve inherent risks and uncertainties. These statements speak only as of the date of this press release. Actual results could differ materially from those currently anticipated due to a number of factors and risks including various risk factors discussed in the Company’s disclosure documents, which can be found under the Company’s profile on www.sedar.com. This press release contains “forward-looking statements” within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E the Securities Exchange Act of 1934, as amended and such forward looking statements are made pursuant to the safe harbour provisions of the Private Securities Litigation Reform Act of 1995. The Canadian Securities Exchange has neither reviewed nor approved the contents of this press release.

Brand Investment In #Esports Is Up 48% $GMBL

Posted by AGORACOM-JC at 6:07 PM on Friday, March 2nd, 2018
  • eSports sector continues to grow at a phenomenal rate with revenues expecting to hit an estimated $900 million by 2019
  • Brand investment has experienced an increase of 48% over the past 12 months.

Image Credit: wikipedia.org

Big Brand Power

It seems there is no stopping eSports. As player numbers across the industry grow and the number of spectators increases at a rapid pace, the financial rewards for potential investors are becoming more obvious.

Forecasts suggest that roughly 77% of eSports revenues will be generated by brand investments. That equates to approximately $700 million by the end of this year. It is a massive share of eSports revenue and shows how important that form of income stream is becoming for the sector.

Image Credit: newzoo.comThe breakdown of that huge chunk of revenues being created by brand investment consists of $359 million from sponsorships, $174 million through advertizing, and $161 million via media rights and content licensing.

$116 million invested by game publishers and $96 million from tickets and merchandize are the remaining sources of revenue that push the figures close to the $1 billion mark by the time this year comes to a close.

Ripple Effect

These latest figures have been collated by the Newzoo 2018 Global eSports Market Report. They are a sign of the heady heights that eSports is reaching. As money invested in eSports will continue to increase, it will allow tournament organisers and developers to offer more lucrative prize pools.

Peter Warman, Newzoo CEO, said, “As a consumer phenomenon, eSports continues to grow its huge base of passionate fans across the globe. As a business, eSports is now entering a new and critical phase toward maturity. Big investments have been made, new league structures have been launched, sponsorship budgets have moved from experimental to continuous, and international media rights trade is starting to heat up.

Image Credit: newzoo.comHe added, “At the same time, player salaries have soared and the eSports ecosystem and viewership hours still very much rely on a select number of globally operating teams and game franchises. Profitability and return on investment is, for many organizations at the heart of the eSports Economy, a challenge.”

To put the increase in popularity of eSports into perspective, the annual Dota 2 eSports championship, The International, started in 2011 with a $1.6 million prize pool at Gamescom for its debut edition. Fast forward to The International 2017 and the tournament now boasts the biggest prize pool in eSports history of $24 million.

The International 2017 was hosted at the KeyArena in Seattle, Washington, US. Concurrent viewership figures for the tournament reached a record-breaking 5 million.

Viewer figures across eSports are expected to rise in a similar trend. The global eSports audience is anticipated to breach the 380 million mark over the course of this year. This will help take eSports onto the next level.

The Global Obsession

A surprising fact is that even though Asian teams have dominated eSports competitions over recent years, with South Korea proving particularly prolific, it is actually North America that is tipped to remain the largest eSports market in the world.

In 2018, the continent is set to see revenues worth $345 million. A major contributing factor towards these figures is the level of sponsorship. The region hosting a large number of the biggest eSports tournaments in the world is also being identified as a main reason.

Western Europe will, surprisingly, be the second largest eSports market in the world with revenues reaching $169 million by the end of the year. The local eSports community is stronger in Europe than anywhere else and that is a key explanation for its continued growth. Local eSports league organizers such as Gfinity in the UK, LVP in Spain, and ESWC in France have performed particularly well.

Image Credit: esports-news.co.ukFinally, China is tipped to be one of the most booming eSports economies. Revenues should reach $164 million during 2018 with an eSports audience hitting 125 million. Mobile eSports is playing a key role in that growth and it will be a market to keep an eye on over the coming years.

Early Days

Despite the continued success of eSports, it is still in its fledgling days as an industry. Experts anticipate it could be 3-5 years before the sector fully evolves into a fully professionalized industry across the world.

Image Credit: ginx.tvIt is still widely felt that it will be another 5-10 years before the industry reaches full maturity as a business sector. When this is taken into account and put next to the projections of the industry potentially being worth $2.4 billion by 2020 then it is a very exciting prospect.

However, with conservative projections also predicting that the eSports sector might be worth just $1.4 billion by 2020, there is still a lot of speculation surrounding the future of eSports.

Source: https://www.casino.org/blog/brand-investment-in-esports-up-48/

Respect the Moca: #Mobile Casual #Gamers Are 200 Million Strong but Largely Ignored $KUU.ca

Posted by AGORACOM-JC at 12:12 PM on Friday, March 2nd, 2018

Game apps have grown 50% in 3 years. Are marketers noticing?

  • 203 million Americans will play mobile games regularly in 2018
  • Industry data proves that people of every age, demographic and household income play mobile games
  • While 60 percent of women in another study said they play mobile games daily, 72 percent of women do not consider themselves gamers, even though 59 percent of them play at least 10 times per week.

Perception is reality when it comes to marketing, and perception is challenging to alter once it is formed. For example, even though 203 million Americans will play mobile games regularly in 2018, most Americans do not identify themselves as gamers. Industry data proves that people of every age, demographic and household income play mobile games. Interestingly, over 20 percent of gamers in a recent study were older than 55. While 60 percent of women in another study said they play mobile games daily, 72 percent of women do not consider themselves gamers, even though 59 percent of them play at least 10 times per week.

Let’s face it, the popular concept of a gamer (read: a teenager blowing up zombies in his parents’ basement) is antiquated. Many advertisers have at least partially held back exploring mobile games as an advertising medium because the gamer image turns them off. However, in 2018, the majority of mobile games played are actually casual games: puzzles, word games, quiz games, brain teasers, etc. In other words, brand-safe and family-friendly. Mobile games are so successful that they now eclipse Hollywood’s global box office revenue at $50 billion versus $40 billion.

Additionally, monster hits such as Pokémon Go, Words With Friends, HQ and others have begun to change perceptions. The industry is also remarketing itself to brands, coining the term “moca”—a combination of “mobile” and “casual”—to better represent a person who casually plays mobile games. The term originated from Jun Group as a way to rebrand mobile games for the new generation.

Mobile games are so successful that they now eclipse Hollywood’s global box office revenue at $50 billion versus $40 billion.

Pulling back the curtain on mobile games reveals an environment ideal for brand advertising. For example, the popular coloring book app Recolor surfaced with millions of daily active players who spend 10 minutes a session on average and generate over 68 million app sessions per month. Over 60 percent of Recolor players earn a household income of over $75,000, according to Facebook Analytics.

The success of casual game apps explains why they were predicted to be a more than 50 percent increase (to $655 million) in brand ad spend on mobile games over the past three years. Ninety-three percent of that spend went to video ads, and as brands continue to pull their video spend from unsavory sites and sites with uncontrollable content, they are beginning to see games as a safe and immersive way to reach their customers.

Despite this recent uptick, spend in the category still pales in comparison to the billions of dollars spent on social networks. Leading industry organizations like the Mobile Marketing Association are working to change that. A recent white paper on mobile games illustrates the opportunities in-game ads present for brands. The reality is that 25 percent of all apps downloaded from iTunes and Google Play are games, making games by far the number one app category. Mobile games typically represent 20-40 percent of the most popular apps in iTunes and the Google Play store. Mobile games are so popular that people spend on average three times more time with them than they do chat apps, as reported by comScore.

Also of interest to advertisers is the fact that people report feeling more engaged, relaxed, focused and happy with mobile games as compared to with social media. And people who are in an upbeat and positive mood are 40 percent more receptive to digital ads. Conversely, the mood of a social media goer may be less savory. Studies have revealed feelings of depression and anxiety, especially among millennial audiences—likely not the most receptive of moods for brand messaging.

So, while adopting a new term like moca to describe people who casually play mobile games is not a silver bullet for everything that ails digital advertising, it does go a long way to help change advertisers’ perception of the space. It helps to refocus the conversation on an exciting source of brand-safe and high-performing ad inventory. Moca gaming reflects a growing pastime for hundreds of millions of Americans from all walks of life. Expect to see more people identify themselves as mocas in 2018—and look for advertisers to scale their spending accordingly.

Source: http://www.adweek.com/brand-marketing/respect-the-moca-mobile-casual-gamers-are-200-million-strong-but-largely-ignored/

American Creek Reports $AMK.ca That JV Partner Tudor Gold $TUD.ca Has Targetted Sulphurets Thrust Fault Convergence Area Next to Iron Cap Deposit for $SEA $SA $PVG

Posted by AGORACOM-JC at 9:13 AM on Friday, March 2nd, 2018

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  • Identified new high-priority exploration target for 2018 on the Treaty Creek Property
  • Recent news from Seabridge Gold prompted Tudor to schedule the Sulphurets Thrust Fault Convergence Area as a priority exploration target

Cardston, Alberta–(March 2, 2018) – American Creek Resources Ltd. (TSXV: AMK) (the “Corporation”) is pleased to announce that JV partner Tudor Gold (“Tudor”) has identified a new high-priority exploration target for 2018 on the Treaty Creek Property. Recent news from Seabridge Gold on the improving gold grades and growing size of their Iron Cap Deep discovery, combined with data from Tudor’s EM, Mag & MT geophysical surveys, has prompted Tudor to schedule the Sulphurets Thrust Fault Convergence Area as a priority exploration target for 2018.

Proposed Exploration Plans for 2018

Copper Belle Zone

The Copper Belle zone will remain a top priority as Tudor continues step-out drilling to the NE where gold grades over long intercepts have been improving. This drilling will provide the geo-data required to build out Tudor’s preliminary resource estimate.

GR2 (including HC & RR), Orpiment, Konkin and AW Zones

Field geologists will continue surface exploration on these secondary targets with mapping, sampling and geochem analysis of the Konkin zone with 1.2m of 870 g/t gold, and the AW zone where float specimens ran up to 255 g/t gold. The Konkin and AW zones are located between the Copper Belle, Iron Cap and Sulphurets Dome. Detailed plans will be announced once finalized.

Sulphurets Thrust Fault Convergence Area

A prominent EM anomaly is located on the northeast side of the Sulphurets Dome between the Brucejack, Sulphurets and Iron Cap thrust faults. The 23 km Sulphurets Fault hosts the Kerr, Deep Kerr, Sulphurets, Mitchell, Snowfields, Iron Cap and Iron Cap Deep deposits. The Brucejack Fault hosts Pretium’s Valley of the Kings Mine and converges with the Sulphurets Thrust Fault inside the Treaty Creek Property.

Below, is a B.C. government map with ‘fault overlay’ that clearly shows the numerous faults in the Sulphurets Convergence Area. This is part of the Sulphurets Hydrothermal System which is considered to be one of the seven largest in the world, hosting one of the greatest concentrations of metal value on the planet: including the largest undeveloped gold/copper deposits (Seabridge’s KSM/Iron Cap) in the world by reserves containing 38.8 million ounces gold and 10.2 billion lbs copper. The northern half of this Sulphurets Hydrothermal System is inside the Treaty Creek Property. The geology, geophysics, fault systems and Jurassic/Triassic contact support the potential for additional discoveries within this hydrothermal system as stated in independent reports by respected geologists: Alldrick, 1988; Sillitoe, 2010; Savell, 2012; Kruchkowski, 2014; Alldrick, 2014; Nelson/Kyba, 2014.

Measured as a linear surface track, 52% of the thrust faults comprising the Sulphurets Hydrothermal System are within the Treaty Creek boundary as shown by the converging fault systems in the map below. The Sulphurets Thrust Fault in this area also divides the Triassic Stuhini rock group from the Jurassic Hazelton rock group (southeast side of the fault). This Triassic/Jurassic contact is also known as the Kyba Red Line, based on the seminal government research report co-authored by JoAnne Nelson and Jeff Kyba in 2014.

BC Government Mineral Titles Map with Geological Fault Overlay

To view an enhanced version of this graphic, please visit:
https://orders.newsfilecorp.com/files/682/33243_image1.jpg

On the map below, in the lower left hand corner, you can see an anomaly that is cut-off at the limits of the EM survey adjacent to Seabridge’s Iron Cap Deep high-grade gold deposit. A similar anomaly is located at the right-center of the map northeast side of the Sulphurets Dome.

The exploration concept Tudor is working on for the Sulphurets Dome area is based on the following observations:

  • mineralization is associated with the Sulphurets Fault hanging wall
  • deposit discovery potential will continue along Sulphurets Fault
  • the Sulphurets Fault is coincident to the Kyba Red Line
  • mineralization grade is improving as the Sulphurets Fault moves towards Treaty Creek: “Drilling at Iron Cap confirms major extension of deposit with some of the best grades to date at KSM” (Seabridge Gold news release November 9, 2017)

EM Geophysical Survey of Sulphurets Thrust Faults

To view an enhanced version of this graphic, please visit:
https://orders.newsfilecorp.com/files/682/33243_image2.jpg

Walter Storm, President and CEO, stated: “We congratulate Seabridge on their successful drill campaign at the Iron Cap Deep deposit. The Iron Cap drill results, the continuation of the Sulphurets Thrust Fault into Treaty Creek, our EM, Mag and MT geophysical surveys, our extensive geo-database, as well as our growing experience at Treaty Creek are the key components of modern exploration that produce new discoveries.”

AMERICAN CREEK AND TUDOR AT PDAC 2018

American Creek will be exhibiting in booth #2351 at PDAC 2018 which gets underway on March 4, 2018.

Tudor will have booth #3346.

All shareholders and other interested parties who are able to attend are invited to stop by and say hello! We look forward to talking with you.

Qualified Person

The Qualified Person for the analytical information in this new release is James A. McCrea, P.Geo. for the purposes of National Instrument 43-101. He has read and approved the scientific and technical information that forms the basis of the disclosure contained in this news release.

Background on the Treaty Creek Project

The Treaty Creek Project is situated immediately north of Seabridge Gold’s KSM property located in BC’s Golden Triangle along the Sulphurets and Brucejack fault systems that continue northward into the Treaty Creek property.

Tudor conducted a very successful major drill program (approximately 20,000 metres) on the Treaty Creek property this past summer. The objective of the program was to define a gold resource on the Copper Belle zone and to determine the future potential of the high grade gold/silver/zinc GR2 zone located in a separate area adjacent to the Copper Belle. A preliminary resource estimate on the Copper Belle zone is now being calculated and will be released once completed.

The Treaty Creek Project is a joint venture between Tudor, Teuton Resources Corp., and American Creek. Tudor is the operator and holds a 60% interest with both American Creek and Teuton each holding respective 20% carried interests in the property (fully carried until a production notice is given).

A summary of the Treaty Creek Project can be viewed here:

http://www.americancreek.com/images/pdf/Treaty_Creek_Joint_Venture_Project.pdf

About American Creek

American Creek holds a strong portfolio of gold and silver properties in British Columbia. The portfolio includes three gold/silver properties in the heart of the Golden Triangle; the Treaty Creek and Electrum joint ventures with Walter Storm/Tudor, as well as the recently acquired 100% owned past producing Dunwell Mine. Other properties held throughout BC include the Gold Hill, Austruck-Bonanza, Ample Goldmax, Silver Side, and Glitter King.

For further information please contact Kelvin Burton at: Phone: 403 752-4040 or Email: [email protected]. Information relating to the Corporation is available on its website at www.americancreek.com.

Cautionary Statements regarding Forward-Looking Information

Certain statements contained in this press release constitute forward-looking information. These statements relate to future events or future performance. The use of any of the words “could”, “intend”, “expect”, “believe”, “will”, “projected”, “estimated” and similar expressions and statements relating to matters that are not historical facts are intended to identify forward-looking information and are based on the Corporation’s current belief or assumptions as to the outcome and timing of such future events. Actual future results may differ materially. All statements other than statements of historical fact included in this release, including, without limitation, statements regarding potential mineralization and geological merits of the Treaty Creek Project and other future plans, objectives or expectations of the Corporation are forward-looking statements that involve various risks and uncertainties. There can be no assurance that such statements will prove to be accurate and actual results and future events could differ materially from those anticipated in such statements. Forward-looking statements are based on a number of material factors and assumptions. Important factors that could cause actual results to differ materially from the Corporation’s expectations include actual exploration results, changes in project parameters as plans continue to be refined, results of future resource estimates, future metal prices, availability of capital and financing on acceptable terms, general economic, market or business conditions, uninsured risks, regulatory changes, defects in title, availability of personnel, materials and equipment on a timely basis, accidents or equipment breakdowns, delays in receiving government approvals, unanticipated environmental impacts on operations and costs to remedy same, and other exploration or other risks detailed herein and from time to time in the filings made by the Corporation with securities regulators. Although the Corporation has attempted to identify important factors that could cause actual actions, events or results to differ from those described in forward-looking statements, there may be other factors that cause such actions, events or results to differ materially from those anticipated. There can be no assurance that forward-looking statements will prove to be accurate and accordingly readers are cautioned not to place undue reliance on forward-looking statements.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

Kuuhubb $KUU.ca Reports Second Quarter Financial Results With US$6.3M In Revenue

Posted by AGORACOM-JC at 7:15 AM on Friday, March 2nd, 2018

Kuihub large

  • Quarterly revenue increased to US$6,344,947
  • Increase of 123% quarter over quarter
  • Revenue generated from;
    • Sales of Recolor app,
    • In-application sale of virtual goods from the My Hospital game,
    • In-application ad revenue

TORONTO, March 02, 2018 – Kuuhubb Inc. (“Kuuhubb” or the “Company”) (TSX-V:KUU) is pleased to announce its unaudited financial results for the three and six month periods ended December 31, 2017. The Company’s unaudited interim consolidated financial statements as at and for the three and six months ended December 31, 2017 and related management’s discussion and analysis can be found on the Company’s SEDAR profile at www.sedar.com. References to “US$” are to United States dollars. The Company’s financial year end is June 30.

Highlights for the Quarter Ended December 31, 2017:

Revenue increased to US$6,344,947 during the three months ended December 31, 2017, which represents an increase of 123% from the US$2,843,112 of revenue earned during the previous quarter ended September 30, 2017. This revenue was generated from sales of the Recolor app, the in-application sale of virtual goods from the My Hospital game and in-application ad revenue.

Net operating loss was US$1,117,089 for the three month period ended December 31, 2017, which represents a significant decrease from the net operating loss of US$1,762,700 incurred during the previous quarter ended September 30, 2017. The net loss during the quarter ended December 31, 2017 includes share-based compensation expense of US$781,547. The decrease in net loss was mainly due to increased revenue and increased efficiencies in user acquisition and business activities.

The Company recorded a comprehensive loss of US$301,358 during the three month period ended December 31, 2017, compared to a comprehensive loss of US$2,038,018 recorded during the three month period ended September 30, 2017. Comprehensive loss is the operating loss reduced by a translation gain amount resulting from currency adjustments.

The Company had shareholders’ equity of US$23,367,041 as at December 31, 2017, compared to shareholders’ equity of US$12,421,346 as at June 30, 2017.

Near the end of November 2017, the Company completed the acquisition of all of the outstanding shares of Neybers AB. Neybers, an interior design game where users can play with photo quality items from real brands, fits well with Kuuhubb’s strategy of building a portfolio of female oriented niche lifestyle community and design applications. Neybers has a strong focus on esthetics and female user base with a 22 minute play session average – attributes that dovetail well with Kuuhubb’s flagship app Recolor.

In December 2017, Kuuhubb entered the Japanese gaming market, by hiring a team of seasoned management, business and product development professionals in the Japanese gaming community. Japan’s growing mobile gaming market represents a great opportunity for Kuuhubb, especially in the lifestyle genre apps targeting the female audience.

About Kuuhubb
Kuuhubb is a company active in the digital space that focuses mainly on lifestyle and mobile video game applications. Its strategy is to create sustainable shareholder value through acquisitions of proven, yet underappreciated, assets with robust long-term growth potential. Headquartered in Helsinki, Finland, Kuuhubb has a global presence with a strong focus on developing U.S. brand collaborations and Asian partnerships.

Cautionary Note Concerning Forward-Looking Information
This press release contains forward-looking information. All statements, other than statements of historical fact, that address activities, events or developments that the Company believes, expects or anticipates will or may occur in the future (including, without limitation, statements relating to future revenue and development and growth of the Company’s business) are forward-looking information. This forward-looking information reflects the current expectations or beliefs of the Company based on information currently available to the Company. Forward-looking information is subject to a number of risks and uncertainties that may cause the actual results of the Company to differ materially from those discussed in the forward-looking information, and even if such actual results are realized or substantially realized, there can be no assurance that they will have the expected consequences to, or effects on the Company. Factors that could cause actual results or events to differ materially from current expectations include, among other things, risks related to the growth strategy of the Company, the possibility that results from the Company’s growth plans will not be consistent with the Company’s expectations, the early stage of the Company’s development, competition from companies in a number of industries, the ability of the Company to manage expansion and integrate acquisitions into its business, future business development of the Company and the other risks disclosed under the heading “Risk Factors” in the Company’s annual information form dated October 30, 2017 filed on SEDAR at www.sedar.com. Forward-looking information speaks only as of the date on which it is provided and, except as may be required by applicable securities laws, the Company disclaims any intent or obligation to update any forward-looking information, whether as a result of new information, future events or results or otherwise. Although the Company believes that the assumptions inherent in the forward-looking information are reasonable, forward-looking information is not a guarantee of future performance and accordingly undue reliance should not be put on such information due to the inherent uncertainty therein.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

For further information, please contact:

Kuuhubb Inc.
Jouni Keränen – CEO
[email protected]
Office: +358 40 590 0919

Bill Mitoulas
Investor Relations
[email protected]
Office: +1 (416) 479-9547

AGORACOM Clients Attending PDAC 2018 $AMK.ca $EXS.ca $GGX.ca $GZD.ca $HPQ.ca $MQR.ca $NAM.ca

Posted by AGORACOM-JC at 4:00 PM on Thursday, March 1st, 2018

Exploring B.C.’s Prolific Golden Triangle, Adjoining Pretivm and Seabridge Gold

Recent drill program intersected 337.5m of continuous mineralization grading 0.76 g/t gold

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Booth Number: 2351
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Flagship Property Hosts NI 43-101 Resource of 609,000 oz Indicated / 470,000 Inferred Gold,
13 KM From Downtown Timmins

Abitibi has produced more than 180 M ounces of gold and more than 450 Mt of Cu-Zn ore to date

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Booth Number: 2122
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Gold Drop Property Within Multi-Million Ounce Production Region

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Booth Number: 3112B & 2951
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More than 9M oz of Gold Produced or As Resources Nearby
Portions of Grizzly’s Greenwood Project being explored by Kinross

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Booth Number: 3020
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Learn About the PUREVAP(TM) Project and it’s Potential to Disrupt the Solar Industry

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Booth Number: 2145
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Gold Producer With Recent Quarterly Revenue of $10.3M
Located in one of the best mining jurisdictions in Canada

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Booth Number: 2417A
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Among North America’s Leaders in PGM & Lithium Exploration
Canada’s Largest Undeveloped Primary PGM Resource, with 2.5 Moz PGM, in Measured plus Indicated mineral resources

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Hospitality Suite

SUITE 1201, Strathcona Hotel, 60 York Street
The Hotel is directly across from the Royal York Hotel

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