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Tetra Bio-Pharma’s $TBP.ca Dr. Chamberland Goes to Washington! $AERO $CBDS $CGRW $APH.ca $GBLX

Posted by AGORACOM-JC at 9:09 AM on Monday, November 26th, 2018

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  • Dr. Guy Chamberland, CEO and CSO of Tetra Bio-Pharma will be travelling to Washington, D.C. today for individual meetings with six high-ranking U.S. Senators.
  • Meetings, scheduled for November 26th and 27th, have a mutually beneficial purpose, namely expanding Tetra’s existing work with Health Canada and the FDA in the United States as well as briefing the Senators on Tetra Bio-Pharma’s unique approach which combines the traditional methods of medicinal cannabis use with the supporting scientific validation and safety data required for inclusion into the existing bio pharma industry by regulators, physicians and insurance companies.

ORLEANS, Ontario, Nov. 26, 2018 – Tetra Bio-Pharma Inc., a leader in cannabinoid-based drug discovery and development (TSX VENTURE: TBP) (OTCQB: TBPMF), is pleased to update the market that Dr. Guy Chamberland, CEO and CSO of Tetra Bio-Pharma will be travelling to Washington, D.C. today for individual meetings with six high-ranking U.S. Senators.

The meetings, scheduled for November 26th and 27th, have a mutually beneficial purpose, namely expanding Tetra’s existing work with Health Canada and the FDA in the United States as well as briefing the Senators on Tetra Bio-Pharma’s unique approach which combines the traditional methods of medicinal cannabis use with the supporting scientific validation and safety data required for inclusion into the existing bio pharma industry by regulators, physicians and insurance companies.

Tetra Bio-Pharma is the only company in North America, in addition to GW Pharmaceuticals, to work with both the FDA and Health Canada on clinical trial programs investigating cannabis and cannabinoid-based products for medical use. Tetra is currently recruiting patients for several clinical trials, including advanced cancer pain and a head to head trial investigating cannabis versus fentanyl in the treatment of breakthrough cancer pain, with the ultimate goal of reducing opioid use.

About Tetra Bio-Pharma
Tetra Bio-Pharma (TSX-V: TBP) (OTCQB: TBPMF) is a biopharmaceutical leader in cannabinoid-based drug discovery and development with a Health Canada approved, and FDA reviewed, clinical program aimed at bringing novel prescription drugs and treatments to patients and their healthcare providers. The Company has several subsidiaries engaged in the development of an advanced and growing pipeline of Bio Pharmaceuticals, Natural Health and Veterinary Products containing cannabis and other medicinal plant-based elements. With patients at the core of what we do, Tetra Bio-Pharma is focused on providing rigorous scientific validation and safety data required for inclusion into the existing bio pharma industry by regulators, physicians and insurance companies.

For more information visit: www.tetrabiopharma.com

Source: Tetra Bio-Pharma

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

Forward-looking statements
Some statements in this release may contain forward-looking information. All statements, other than of historical fact, that address activities, events or developments that the Company believes, expects or anticipates will or may occur in the future (including, without limitation, statements regarding potential acquisitions and financings) are forward-looking statements. Forward-looking statements are generally identifiable by use of the words “may”, “will”, “should”, “continue”, “expect”, “anticipate”, “estimate”, “believe”, “intend”, “plan” or “project” or the negative of these words or other variations on these words or comparable terminology. Forward-looking statements are subject to a number of risks and uncertainties, many of which are beyond the Company’s ability to control or predict, that may cause the actual results of the Company to differ materially from those discussed in the forward-looking statements. Factors that could cause actual results or events to differ materially from current expectations include, among other things, without limitation, the inability of the Company to obtain sufficient financing to execute the Company’s business plan; competition; regulation and anticipated and unanticipated costs and delays, the success of the Company’s research and development strategies, including the ability to obtain orphan drug status, the applicability of the discoveries made therein, the successful and timely completion and uncertainties related to the regulatory process, the timing of clinical trials, the timing and outcomes of regulatory or intellectual property decisions, the success of the products mentioned above and other risks disclosed in the Company’s public disclosure record on file with the relevant securities regulatory authorities. Although the Company has attempted to identify important factors that could cause actual results or events to differ materially from those described in forward-looking statements, there may be other factors that cause results or events not to be as anticipated, estimated or intended. Readers should not place undue reliance on forward-looking statements. While no definitive documentation has yet been signed by the parties and there is no certainty that such documentation will be signed. The forward-looking statements included in this news release are made as of the date of this news release and the Company does not undertake an obligation to publicly update such forward-looking statements to reflect new information, subsequent events or otherwise unless required by applicable securities legislation.

For further information, please contact Tetra Bio-Pharma Inc.
Robert (Bob) Bechard
Executive Vice President, Corporate Development and Licensing
514-817-2514
[email protected]

Media Contact
energi PR
Carol Levine
[email protected]
514-288-8500 ext. 226
Stephanie Engel
[email protected]
416-425-9143 ext. 209

Esports Entertainment Group $GMBL Announces Closing of $2 Million Private Placement $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 8:21 AM on Monday, November 26th, 2018

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  • Announcd the closing, on October 18, 2018, of a private placement of Notes, which resulted in gross proceeds of $2.2 million, before deducting placement agents” fees and estimated offering expenses.
  • Company issued senior secured convertible promissory notes bearing interest at 5% per annum.
  • The Notes, with a principal value of $2,200,000, were purchased at a 10% discount for $2,000,000 and mature 12 months from the closing date.

ST. MARY’S, ANTIGUA / November 26, 2018 / Esports Entertainment Group, Inc. (OTCQB: GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce the closing, on October 18, 2018, of a private placement of Notes, which resulted in gross proceeds of $2.2 million, before deducting placement agents” fees and estimated offering expenses.

The Company issued senior secured convertible promissory notes bearing interest at 5% per annum (the “Notes”). The Notes, with a principal value of $2,200,000, were purchased at a 10% discount for $2,000,000 and mature 12 months from the closing date. The holders of the Note would be entitled at any time after the requisite 144 holding period, to convert all or any amount of the principal face amount of the Notes then outstanding into common shares at a price of $0.60 per share. 100% warrant coverage would be exercisable for a period of 3 years post issuance at an exercise price of $0.75 per share.

Grant Johnson, CEO of Esports Entertainment Group stated “This is a major milestone for our company. After announcing our engagement of Joseph Gunnar & CO and Dinosaur Financial Group as our exclusive investment bankers in July, we now have our first successful financing and I want to thank them for this great vote of confidence. This financing will allow us to significantly accelerate our growth plans, which have already seen us sign affiliate agreements with 176 esports teams in the last several months, and will see us embark on a campaign to further partner with influential esports groups. Our shareholders should be very excited about this and have much to look forward to in the coming weeks and months.”

Joseph Gunnar & Co., LLC acted as Placement Agent

The securities offered and sold by the Company in the private placement were not registered under the Securities Act of 1933 or state securities laws and may not be offered or sold in the United States absent registration with the U.S. Securities and Exchange Commission or an applicable exemption from such registration requirements. The Company has agreed to file a registration statement with the Securities and Exchange Commission covering the resale of the shares of common stock, including shares of common stock issuable upon exercise of the warrants, to be issued in the private placement. Any resale of the Company”s securities under such resale registration statement will be made only by means of a prospectus.

This press release does not constitute an offer to sell or the solicitation of an offer to buy the securities, nor will there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful prior to the registration or qualification under the securities laws of such jurisdiction.

About Esports Entertainment Group

Esports Entertainment Group Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering and pool betting on esports events in a licensed, regulated and secure platform to the global esports audience at our website, vie.gg. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua, Curacao and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL. For more information visit www.esportsentertainmentgroup.com.

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

Redchip investor relations Esports Entertainment Group Investor Page:

http://www.gmblinfo.com

FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties, and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance

1-268-562-9111
[email protected]

Media & Investor Relations Inquiries

AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

U.S. Investor Relations

RedChip
Dave Gentry
407-491-4498
[email protected]

$APPB Applied Biosciences interviewed by Upticknewswire for The First time on the Stock Day Radio podcast and Discuses the Growth of Their CBD Product Lines $HTI

Posted by AGORACOM at 7:06 AM on Monday, November 26th, 2018

LOS ANGELES, CA / ACCESSWIRE / November 26, 2018 / Applied BioSciences Corp. (OTCQB: APPB) is a diversified cannabinoid therapeutics company that specializes in the medical,bioceutical, and pet health industries. The President of Applied BioSciences, Chris Bridges, joined Stock Day’s Everett Jolly for the first time to discuss the Company’s newly expanded product line, as well as their goals for growth going forward.

Jolly began the interview by asking Bridges for a little bit of background information on the Company, as well as himself. Bridges responded, “We’re a diversified company focused primarily on the CBD market. We have several different brands under our umbrella.” Bridges went on to explain that these included consumer-based brands and their product lines, as well as Herbal Pet, which is a pet-focused brand.

Speaking of his own background, Bridges the stated, “Primarily my background is as a tech entrepreneur and in the payment space. I have been building companies since I was in my early 20’s, and came onboard with Applied BioSciences about two years ago and have been really excited about building this company.”

Jolly noted the crowded CBD industry given the recent popularity of these products and then asked, “What makes your CBD products so special?” Bridges expanded on the uniqueness of his product line and explained, “What makes our products special is that they are completely organic and free of poisons and pesticides. We have done a great job at creating the best-in-class CBD products out there.”

Bridges then discussed the estimated growth of the CBD market, noting that by 2022 this industry will be worth around $22 Billion. Bridges added, “What drove us to create these product lines was focusing on specific targets. We’re looking to achieve products that really solve specific problems.”

The interview then turned to the discussion of one of the Company’s brands, Herbal Pet, which has been growing steadily as a pet line under Bridge’s leadership. Jolly inquired, “When is this brand really going to come to fruition and how big is the demand for this segment?”

Bridges responded, “We’re starting to push the direct to consumer sales, as well as wholesale for the products. There’s a massive and explosive growth for pet-oriented products around CBD. We’re really excited about the potential of this one. It’s one of the biggest growing brands under our umbrella.”

Bridges then discussed the Company’s recently closed deal for financing in the amount of $1 Million and explained that they intend to use the funds for the pure growth and expansion of their umbrella brands and their product lines.

The interview closed with Bridges sharing that the team behind Applied BioSciences is truly special and incredibly experienced in the growth of successful companies. Bridges then continued, “We’re building a great platform and expect to be one of the great leaders in this industry.”

To learn more about Applied BioSciences Corp. listen to the full podcast: https://upticknewswire.com/featured-interview-president-chris-bridges-of-applied-biosciences-corp-otcqb-appb/.

About Applied BioSciences Corp.:

Applied BioSciences Corp. (www.appliedbiocorp.com), is a diversified company focused on multiple areas of the medical,bioceutical and pet health industry. As a leading company in the CBD and Pet health space, the company is currently shipping to the majority of US states as well as to 5 International countries. The company is focused on select investment, consumer brands, and partnership opportunities in the recreational, health and wellness, nutraceutical, and media industries.

The company has several strategic partnerships and investments currently in place and is actively pursuing additional partnerships and strategic growth opportunities.

Contact:

Email: [email protected] or [email protected]

To be added to the Applied BioSciences email distribution list, please email [email protected] with APPB in the subject line. Official Website: www.appliedbiocorp.com

Good Life Networks $GOOD.ca – IP and the Blockchain revolution $TTD $RUBI $AT.ca $TRMR $FUEL

Posted by AGORACOM-JC at 10:41 AM on Friday, November 23rd, 2018

Sponsor: Good Life Networks $GOOD.ca Video advertising is the future! Company’s A.I. makes 80,000 calculations / second, targeting 750 million users to deliver higher prices and volume. The company achieved a record $9.7 Million in revenue for 2017 and recently announced entering the video game industry with programmatic technology. Click here for more information.

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IP and the Blockchain revolution

 

A revolution that turns the fickle Internet of information into a secure Internet of value is upon us — and it’s made in Canada

  • A blockchain is a peer-to-peer transactional network for anything of value, whether stocks, money, music, diamonds, carbon credits, or even intellectual property
  • Rather than a single intermediary like a bank or government keeping records in a proprietary ledger, a distributed network of computers works to verify transactions, with the results recorded in a shared ledger that anyone in the network can access and no single entity can hack.

November 21, 2018
2:25 PM EST

Alex Tapscott

Canada has a rich history of innovation, but in the next few decades, powerful technological forces will transform the global economy. Large multinational companies have jumped out to a headstart in the race to succeed, and Canada runs the risk of falling behind. At stake is nothing less than our prosperity and economic well-being. The FP set out explore what is needed for businesses to flourish and grow. Over the next three months, we’ll talk to some of the innovators, visionaries and scientists on the cutting edge of the new cutthroat economy about a blueprint for Canadian success. You can find all of our coverage here

Back in March, amid threats of tariffs, the Trump administration put Canada on its 2018 “Priority Watch List” of trading partners with “the most onerous or egregious acts, policies, or practices” around intellectual property rights. Among U.S. grievances were allegations of ineffective policing of online piracy and inaction against digital pirates. But this blustery rhetoric misses the point: Canada’s IP policies and practices are not the problem.

The real problem is the technology itself. The Internet renders stronger laws and government enforcement insufficient and ultimately futile. The first era of the Internet — the Internet of information — effectively broke the IP property regime because it made copying digital assets easy. Consider music: Once real assets delivered on a physical medium like a compact disc or vinyl record, songs have been run through the Internet’s copier until their marginal value neared zero. Labels lost money, artists lost their livelihoods.

Yes, the Internet is a powerful tool that has transformed how we share and access information and how we communicate. But it’s also the ultimate bootleg press, peep hole on all things private and costume closet for identity thieves. The upshot  is that now the only artists consistently making money are the con artists.

Fortunately, rather than yet another regulation or tougher prosecution — which become barriers to entry for individual artists, inventors and start-ups — there is now a better deterrent to counterfeiting, fraud and IP theft: it is the blockchain, the technology behind cryptocurrencies like bitcoin.

A blockchain is a peer-to-peer transactional network for anything of value, whether stocks, money, music, diamonds, carbon credits, or even intellectual property. Rather than a single intermediary like a bank or government keeping records in a proprietary ledger, a distributed network of computers works to verify transactions, with the results recorded in a shared ledger that anyone in the network can access and no single entity can hack.

Bitcoin was the first breakthrough. It demonstrated the creation and preservation of digital scarcity through cryptography and clever code, transforming a highly fickle Internet of information into a secure and permanent Internet of value.

But cryptocurrencies were just the beginning. Not only can we record and verify clear ownership of IP rights, we can use smart contracts — software that mimics the logic of a business agreement, incentivizes performance, and executes deal terms — to activate these rights and maximize their value, all the while complying with regulations and enforcing trade agreements.

There are implications for core Canadian industries, such as manufacturing, technology and medicine that rely on patents and industrial designs; mining and agriculture benefiting from geographical indicators; and music and film depending on copyright.

Patents and product design

Consider how the company Moog leverages its industrial designs on a blockchain. Based in New York, Moog is an aircraft precision part manufacturer operating in a highly regulated industry. It counts the U.S. Department of Defense, Airbus, Boeing and Lockheed Martin among its customers. Any counterfeits in its products, inefficiencies in its supply chain, or violations of IP rights can delay missions, compromise critical systems and endanger lives. So Moog has worked with a Canadian technology platform, the Aion Foundation, to create a blockchain that reduces complexity and increases the integrity of its supply chain by tracking and recording every action of its partners. Moog has also placed such intangible assets as design files and licences in smart contracts: for each download of a design file, the IP rights holder instantly receives a royalty. These transactions are timestamped on the shared ledger, making IP audits easier. Similar systems would benefit Canada’s industrial and manufacturing sectors as well as its digital companies.

Provenance and geographical indicators

The Kimberley Process has reduced the trade of blood diamonds by requiring diamond-mining countries to certify that their exports are conflict-free. However, the largely paper-based certification process is rife with corruption, forgeries and inefficiencies, so that compromised diamonds continue to enter the supply chain. To close the gap, a London-based company called Everledger is using blockchain and other emerging technologies to create a global digital ledger for diamonds. Producers, consumers, insurers and regulators can use this shared ledger to track the flow of individual diamonds through the supply chain, from the mines to jewellers. Incorporating blockchain into the diamond supply chain also minimizes insurance fraud. The value of verifying authenticity, provenance and custody through blockchain obviously holds for a wide range of items — from Canadian rye whiskey to paintings.

Copyright

Anyone who follows the music industry knows of the tussles between artists and those who rely on their creative output. The traditional food chain is a long one. Between those who create the music and those who pay for it are online retailers (Apple), streaming audio (Spotify), video services (YouTube), concert venues, merchandisers, tour promoters (Live Nation), performance rights organizations (PRS, PPL, ASCAP, BMI), the labels (Sony, Universal, Warner), music producers, recording studios and talent agencies, each with its own contract and accounting system. Each takes a cut of the revenues and passes along the rest, the leftovers reaching the artists themselves six to 18 months later per the terms of their contracts. Before the Internet, a songwriter might earn US$45,000 in royalties for a song that sold a million copies. Now that songwriter might earn only US$35 for a million streams.

Ethereum inventor Vitalik Buterin in Toronto. Some of the world’s most successful blockchain projects — Ethereum, Aion, and Cosmos, to name a few — were started in Canada. J.P. Moczulski for National PostImagine instead a world where artists decide how they’d like their music to be shared or experienced — simply by uploading a verified, searchable piece of music and all its related content online. Through the triggering of smart contracts, a song could become its own business, collecting royalties and allocating them to the digital wallets of rights owners such as songwriters and studio musicians. Artists and other creators would get paid first and fairly, rather than last and least.

Soon it will be possible to manage, store and exchange any digital asset using this technology — from patents to carbon credits to our personal health data.

Even better, blockchain is a made-in-Canada story. Some of the world’s most successful blockchain projects — Ethereum, Aion, and Cosmos, to name a few — were started here. Canada’s culture of innovation, openness and entrepreneurship allowed them to flourish. Now we can harness this technology to strengthen other industries and ensure that Canada’s intellectual capital is not only protected but allowed to thrive.

Alex Tapscott is the co-founder of the Blockchain research Institute and co-author of Blockchain Revolution, now translated into 15 languages. He is also an active investor in blockchain companies and projects.

Source: https://business.financialpost.com/technology/in-the-blockchain-economy-intellectual-property-will-be-obsolete

 

North Bud Farms $NBUD.ca Provides Corporate Update $ACB $WEED.ca $HIP.ca

Posted by AGORACOM-JC at 4:18 PM on Thursday, November 22nd, 2018

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  • Construction cannabis production facility in Low, Quebec remains on schedule as per the timeline provided from our builder NGA Construction
  • Erecting of the steel structure began on the 19th of November and is expected to take approximately 30 days to complete
  • Company expects the building to be operational in Q1 2019

TORONTO, Nov. 22, 2018 — North Bud Farms Inc. (CSE: NBUD) (“NORTHBUD” or the “Company”) is pleased to provide shareholders with an update on our corporate activities.

Construction of our Cannabis Production Facility in Low, Quebec
NORTHBUD is pleased to update shareholders that the construction of our cannabis production facility in Low, Quebec remains on schedule as per the timeline provided from our builder NGA Construction. Erecting of the steel structure began on the 19th of November and is expected to take approximately 30 days to complete. We expect the building to be operational in Q1 2019. Please follow our social media channels for video updates of the facility construction (https://vimeo.com/302330795) and branding out reach.

Cannabis Act Application
Migration of the application to the Cannabis Licensing Tracking System (“CLTS”) has begun in collaboration with Cannabis Consulting Inc., one of the leading consultancy firms in the industry.

Update on Janey’s Inc. Acquisition
NORTHBUD and Janey’s continue to work on finalizing the acquisition agreement to include additional product segments. To date Janey’s has fulfilled multiple orders to the Ontario Cannabis Store and intends to expand its offering in the upcoming product calls.

Corporate Initiatives
NORTHBUD wishes to inform shareholders that its Board of Directors has approved management’s request to explore business opportunities in other international jurisdictions.

“This development represents an evolution in our business since going public and we feel it is important to update shareholders and potential shareholders that we will be actively pursuing international opportunities that we believe are complementary to our core business and that should create value for shareholders as we expand NORTHBUD’s global presence,” said Ryan Brown, CEO of North Bud Farms Inc.

About North Bud Farms Inc.
North Bud Farms Inc., through its wholly-owned subsidiary GrowPros MMP Inc. which was acquired in February 2018, is pursuing a license under the Access to Cannabis for Medical Purposes Regulations (ACMPR).   North Bud Farms will be constructing a state-of-the-art purpose-built cannabis production facility located on 95 acres of Agricultural Land in Low, Quebec. North Bud Farms will be focused on Pharmaceutical and Food Grade cannabinoid production in preparation for the legalization of edibles and ingestible products scheduled for October 2019.

For more information visit: www.northbud.com.

Neither the Canadian Securities Exchange (the “CSE”) nor its Regulation Services Provider (as that term is defined in the policies of the CSE) accepts responsibility for the adequacy or accuracy of this release.

Forward-looking statements
Certain statements included in this press release constitute forward-looking information or statements (collectively, “forward-looking statements”), including those identified by the expressions “anticipate”, “believe”, “plan”, “estimate”, “expect”, “intend”, “may”, “should” and similar expressions to the extent they relate to the Company or its management. The forward-looking statements are not historical facts but reflect current expectations regarding future results or events. This press release contains forward- looking statements. These forward-looking statements are based on current expectations and various estimates, factors and assumptions and involve known and unknown risks, uncertainties and other factors. Such risks and uncertainties include, among others, the risk factors included in North Bud Farms’ final long form prospectus dated August 21, 2018 which is available under the issuer’s SEDAR profile at www.sedar.com.

FOR ADDITIONAL INFORMATION, PLEASE CONTACT:
North Bud Farms Inc.
Edward Miller
VP, IR & Communications
Office: (855) 628-3420 ext. 3
[email protected]

Atlanta Bought an #Overwatch #Esports Team. Here’s Why You Should Care As A $GMBL investor $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 10:04 AM on Thursday, November 22nd, 2018

SPONSOR: Esports Entertainment Group (GMBL:OTCQB) The esports betting site trusted by over 176 esports teams from around the world. Click here for more information

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Esports is one of the fastest growing sports in the world—and Atlanta is becoming its Southeast hub

By Joe Reisigl – November 15, 2018

The London Spitfire won the championship in Overwatch League’s first season.Photograph courtesy of Overwatch League

It was pure pandemonium in Brooklyn’s Barclays Center. Confetti sprinkled through the sky, a roar ran through a crowd of thousands, and a team of six, the London Spitfire, all took their hands off their keyboards and mice to embrace each other in celebration of their victory while their opponents, the Philadelphia Fusion, hung their heads in defeat.

The venue was sold out, with more than 20,000 tickets sold, while live TV and online streams from Disney XD, ABC, Twitch.tv, and, most notably, ESPN, brought in an additional 860,000 viewers per minute from around the globe.

All of this just to watch 12 millennials compete professionally in a video game called Overwatch. With ESPN airing the game during primetime television (7 p.m. on a Friday), the July 27-28 event was huge for showcasing the rise of eSports.

Atlanta is going all-in on the phenomenon. The city will soon have its own Overwatch League team, the first eSports team to officially represent Atlanta. The team was purchased in July by consulting firm Province, Inc. and Atlanta-headquartered Cox Enterprises. The two companies created a joint venture, Atlanta Esports Ventures, which is assembling the team, named the Atlanta Reign.

The official logo of Atlanta’s Overwatch League team, Atlanta Reign.Photograph courtesy of Atlanta Reign

Cool, you might say, but who cares about watching other people play video games? While many are still unaware of what eSports is or don’t take it seriously, the industry is more than YouTube personalities and Twitch streamers making millions of dollars a year for screaming at monitors and guzzling energy drinks—it’s a force to be reckoned with.

With more than $500 million dollars coming in from advertising and sponsorships this year, a projected $1 billion revenue in 2019, and a staggering 38 percent year-to-year revenue growth, eSports is one of the fastest growing sports in the world. And there’s a reason why: businesses want to appeal to young people.

“[Esports] is outpacing any other sport—traditional or not—by a wide margin,” says Paul Hamilton, president and CEO of Atlanta Esports Ventures. “You’re seeing a huge number of eyes in a demographic that, traditionally, has been hard to reach.”

Paul Hamilton, president and CEO of Atlanta Esports Ventures, went to the Overwatch League Grand Finals at Barclays Center. “I’m a total sports nut, and the energy in that room was as loud and energized as any championship in any sport I’d ever been to,” he says.Photograph courtesy of Cox Enterprises

However, eSports has had problems in its players lacking professionalism, making sponsors hesitant to invest in a league with improper behavior, or one with a lack of structure that makes it difficult for for casual viewers to follow along with their favorite games. That’s where Overwatch League comes in.

By copying the format of professional sports leagues, Overwatch League is the first eSports league that seems to be doing everything right. It franchises teams by city—from Los Angeles to London to Seoul to Shanghai—which increases local interest by giving fans a home team to rally around. It organizes games similar to the NBA and NHL with a preseason, regular season, all-star break, and playoffs, creating a format that’s easy to comprehend. It keeps the production value of its brand and events top-notch, with codes of conduct for its players and coaches (which it is enforcing), energetic announcers, enthusiastic fans, and primetime TV spots. And the league gets sponsorships and offers large sums of money to winning teams—$3.5 million was the prize pool in 2018.

What’s most important: Overwatch League is turning eSports into a financially viable option for businesses to invest.

“It helps [Cox Enterprises] align with a new demographic,” says Dallas Clement, executive vice president and chief financial officer of Cox Enterprises. “Young folks who are enormously enthusiastic about eSports and gaming will possibly think of Cox as a place to come and work.”

Photograph courtesy of Overwatch League

“Within the next two to three years, Atlanta will probably be the hub of eSports,” says Mustafa Aijaz, chief operating officer of SoaR Gaming, a gaming organization that’s housed in metro Atlanta because of its booming eSports potential.

The number of gaming companies and opportunities in Atlanta is astounding. Thanks to the same entertainment tax credits that apply to the film industry, hundreds of gaming companies have moved to the metro Atlanta area, including video game developer Hi-Rez Studios; Scuf Gaming, which creates custom game controllers and accessories; and KontrolFreek, which creates thumb grips for gaming controllers. In 2016, Turner Broadcasting opened ELEAGUE, which broadcasts competitive eSports on TBS on Fridays at 11 p.m. In August, the Atlanta Hawks announced they would be purchasing a franchise named Hawks Talon Gaming Club to join the NBA’s eSports league, the NBA 2K League. Georgia State University has joined the National Association of Collegiate Esports and the Georgia Esports League, where it’s providing scholarships and assembling a team to play League of Legends and Smite competitions. SCAD posted a job position for an eSports head coach to supervise its Overwatch and League of Legends teams. Every day, gamers go to bars like Battle & Brew or Joystick Gamebar and every year they pack the Georgia World Congress Center for expo and competition DreamHack. Even Atlanta’s culture icons are getting into gaming: Lil Yachty played the world’s most popular game at the moment, Fortnite, with Ninja, the game’s most popular player, to create a video that garnered 11 million views on YouTube. And Waka Flocka has performed at DreamHack and competed in a FIFA 18 tournament for this summer’s MLS All-Star Game.

With the world’s largest airport in its back pocket and the perfect geographical location to be a center point for gamers in the Southeast, Aijaz thinks Atlanta is the third largest area for eSports, behind California and Texas.

Photograph courtesy of Overwatch League

“There are so many opportunities in Atlanta, it’s only going to get bigger and bigger,” he says. “Starting with this Overwatch League, I’m only waiting to see what’s to come.”

“Esports is just something that needs to be culturally accepted, and time will be the only thing that will allow that,” says Michael “Makz” Maknojia, SoaR’s founder and CEO. “Being on top of these things first rather than waiting is huge, and it’s good that Atlanta got into it now.”

Source: https://www.atlantamagazine.com/news-culture-articles/atlanta-bought-an-overwatch-esports-team-heres-why-you-should-care/

‘Non-Intrusive’ #Programmatic Advertising: The Future of #AR & #VR Monetisation? $GOOD.ca $TTD $RUBI $AT.ca $TRMR $FUEL

Posted by AGORACOM-JC at 11:08 AM on Wednesday, November 21st, 2018

 

 

  • This week UK monetisation outfit Admix revealed that it had secured an impressive USD$2.1m (£1.63m) in funding to further develop its AR and VR advertising platform.

by Will Freeman

As reported by Tech.EU, Admix was only founded in 2017, with a focus on allowing developers to place advertisements programatically that sit contextually inside content.

A simple, hypothetical example would a be a VR game set in a sprawling city. Admix’s platform could allow a developer to assure that programmatic ads appeared only as billboards on the side of a digital skyscraper within that city. Similarly, advertiser branding could be applied to existing in-game assets or IAP items. It allows advertisements that – as Admix puts it – are ‘non-intrusive’, and sit with context in a game world.

“Today, VR/AR developers have very few options to monetise their content: the few solutions that exist are intrusive and not adapted to VR/AR”, said Admix co-founder and CEO Samuel Huber in a statement. “This creates a lack of incentive for creators, which slows down the industry. Admix aims to grow the industry by creating the infrastructure to power a sustainable business model in VR/AR. Our non-intrusive advertising model respects the users, creates a sustainable economy for developers, and enables brands to stand out in a way that is impossible on existing, saturated channels.”

SpeedInvest led the funding round, collaborating with Founders Factory, Suir Valley, and Force Over Mass. The money will be spent primarily on doubling Admix’s 15-staff headcount across its London and San Francisco offices.

The technology works by providing a plug-in for the popular Unity and Unreal game engines, which are increasingly used not just to build video games, but interactive digital content more generally. Depending on which engine a developer is using, they download the relevant plug-in. That lets them define the areas of inventory they want to offer to advertisers, from within the same tool they use to build their content. Perhaps they might want to designate those hypothetical billboards as a place to run ads.

Admix’s solution equally enables devs to set how they want to use options like video, banners, or 3D placements. Admix users can then mange their apps, filter relevant advertisers, and so on, via the associated web platform. The inventory is sold programmatically, and the developer keeps 75% of the ad revenue.

The Unity plug-in is available now, while there is a waitlist for those keen to embrace the Unreal version.

The idea is that the adverts will not only be non-intrusive, but even add to the experience on offer. Consider a football game. Placing real-world ads on the siding boards that surround a football pitch would be to add realism to the world. In a social VR world, a player might be more engaged with the game if they can dress their avatar in real brands they identify with out here in reality.

The approach draws on something that has been a rule of thumb for in-game advertising for many years. Contextually relevant advertising can make a game world all the more convincing, while forced pop-ups with little relevance to a game’s setting can simply push players away. Advertising that can monetise while engaging and retaining? That’s something of a perfect storm for monetisation.

And, in VR and AR, Admix’s method is particularly powerful. Because there, presence is so important. ‘Presence’, with reference to VR and AR, refers to the sensation that you really do physically inhabit the worlds such display technologies take you to. That makes them all the more powerful and engaging; and it means that intrusive ads can really derail an experience. Anything intrusive or out-of-context can undermine the power of presence. Equally, thanks to importance of keeping users comfortable within VR in particular, unique confines with regard to displaying the likes of menus and text exist. A traditional pop up banner in a VR experience that clashes with the scene around it really could make a player feel unwell; that’s a great deal more serious than an advert simply irking a user.

Admix’s offering – bolstered by its Oasis tech, which seamlessly links distinct VR worlds – is certainly impressive. And the investment in the startup? It could be read as an assertion that non-invasive programmatic advertising with the additional capacity to engage and retain might emerge as the defining ad tech for VR and AR content.

Source: https://www.exchangewire.com/blog/2018/11/20/non-intrusive-programmatic-advertising-the-future-of-ar-and-vr-monetisation/

$FLGC.ca FanLogic Interactive Expands Database of Fans by Over 1 Million Over Last Three Weeks

Posted by AGORACOM at 9:10 AM on Thursday, November 15th, 2018

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  • Expansion of its database by more than 1 million fans over the last three weeks.
  • Expansion can be attributed to the successful growth of programs and products such as CelebYou LLC and our Celebrity VIP Program.

CALGARY, AB / November 15, 2018 / FanLogic Interactive (TSX-V: FLGC – OTCQB: FNNGF) (“FanLogic” or the “Company”), a platform that allows celebrities to monetize their social media audiences, is pleased to announce the expansion of its database by more than 1 million fans over the last three weeks. This expansion can be attributed to the successful growth of programs and products such as CelebYou LLC and our Celebrity VIP Program.

2018 PROGRAM LAUNCHES NOW BEGINNING TO GAIN TRACTION

FanLogic spent the majority of 2018 rounding out and launching product offerings that could best assist athletes, actors and social media celebrities with the monetization of their social media audiences. For example, the newly launched Celebrity VIP Program, which provides fans with VIP access, contests and prizes to meet, engage and support their favorite celebrities, has already signed Alberto “El Patron” Del Rio, a former WWE superstar with more than 1.7 million social media followers. The Company is very confident that more celebrity signings will take place in the near future.

FanLogic Interactive CEO, Randy Brownell, stated “Today’s announcement is a significant milestone for the Company both in terms of our rapidly expanding database and, more importantly, as unequivocal evidence that our product development was well worth the wait. Given the number of celebrities that need to monetize their audiences and a global social media audience of 2.8 billion and counting, I believe we have yet to even scratch the surface of our potential and look forward to our expansion and commercialization phase.”

This Press Release Is available on the Company’s CEO Verified Discussion Forum, A Moderated Social Media Platform That Enables Civilized Discussion and Q&A Between Management and Shareholders https://agoracom.com/ir/FanLogicInteractiveInc/forums/discussion

About FanLogic:

FanLogic is a platform that allows athletes, actors and social media celebrities to better monetize their audiences by converting them from simple followers to active, engaged fans. Our platform provides influencers with smart and engaging tools such as VIP access, contests and loyalty programs that incentivize fans to pay, participate, and proliferate in a clean, bully free environment. As a result, influencers are able to optimize their audience and build a massive, engaged fan base for the long term.

For more information about either: FanLogicInteractive.com / FanLogicConnect.com / FanLogic.email, visit the web sites or contact Randy Brownell, CEO, [email protected] or 888-330-0759.

FanLogic is a publicly listed company (FLGC:TSXV) (FNNGF:OTCQB) that has also managed branding campaigns for Fortune 500 companies, major sports teams and entertainment companies.

#Esports monetization is set to evolve in new, amazing ways $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 5:37 PM on Tuesday, November 13th, 2018
  • The esports industry relies on the legacy sports broadcast model for monetization, but there are new, advanced interactive technologies on the scene bringing amazing opportunities for the financial juggernaut that esports is.
VB Staff November 13, 2018 7:50 AM
“The people who wanted to make sure that esports happened looked at the business models of
traditional sports and said, let’s make that happen for us,” says Jonathan Singer, industry strategist
at Akamai.

That means advertising, sponsorship, merchandising, ticket sales, media rights, teams and leagues, formal coaching and mentoring, building up some stars, and having big events. What was a little different was putting it all online.

“That could not have made more sense,” Singer says. “It’s exactly what you needed to do. You took the prior business model and applied it. Check all the boxes and make sure you do it correctly. But if you’re looking at the future of esports, what are the new opportunities?”

The way esports is structured, a lot of it seems very similar to traditional sports, he adds. There are two or four guys (usually guys) with suits and headsets, and they’re calling the match, and sometimes you’ve got a commercial break. But within that paradigm there are ways to innovate, and there are ways to bust out. There are three key innovations that can take esports into the future, Singer says: relevance, value, and choice.

Relevance means that if you’re going to be advertising-based, the advertising needs to get better. It needs to get more targeted. How can you get viewers to consume your ads? What are they going to get in return?

“There’s room for innovation there, because this is almost a purely online audience,” he explains. “This is so different than what people think when they think about a sports audience. Obviously, a lot of people know a lot about digital advertising, but they need to take that learning, see where that industry is going, and apply it to esports.”

The next piece, he says, is value, particularly value to the viewers. It could look like a simple exchange: You give me an ad and I get to watch my content. But what does that experience look like and how does it interrupt my experience?

Right now companies are leaping in to take advantage of the opportunities this offers. Veracity is offering a blockchain system in which viewers make decisions around how many ads they’re willing to watch or listen to, in exchange for a certain amount of match viewing time. Advertisers put money into the blockchain system, and in the end, pay broadcasters solely based on viewership.

The last area ripe for innovation is the sport itself, or the difference in the way that audiences think about games versus the way they think about traditional sports.

“I hate to use the example of the Hunger Games, because it’s about sending children off to their deaths, which is terrible, but in that model, these viewers in the Capitol were able to engage with what they were watching by banding together, collecting some money, sending little air drops out for people,” Singer says. “Is that kind of engagement something that we can see in esports? How do the game-makers make that “fair” or reasonable? Is that something that audiences want? Is that something the players would tolerate?”

There’s a tremendous amount of opportunity around viewer interactivity for esports, in ways that would never fly in traditional sports.

“No one’s going to throw an extra basketball onto the court,” Singer says. “Or if you do, you’ll get kicked out of the stadium.”

Also part of the interactive piece is the opportunity to play with viewer perspective, as in how do viewers consume their matches. Do you follow one player? Where are the cameras, and why are they there? Companies are working hard now on innovating around how viewers watch and interact with the match, and how to translate that into engagement and new monetization opportunities.

In the end, there’s one very specific line of thought, Singer says, which is that esports doesn’t need traditional television, because it already has established itself. Esports is making money, and there are people making money in it. It’s respected by the people who watch it and enjoy it, and viewer numbers are skyrocketing.

“So don’t get me wrong — all of the traditional stuff is working,” he says. “The question is, where does it go from here?”

To learn more about how to merge the traditional esports model with the new, where the profit is coming from, and even more innovations coming down the pike, don’t miss this VB Live event!

Source: https://venturebeat.com/2018/11/13/esports-monetization-is-set-to-evolve-in-new-amazing-ways-vb-live/

Good Life Networks $GOOD.ca Enters Agreement with #Einstein Exchange to Launch #AR #Blockchain Strategy $TTD $RUBI $AT.ca $TRMR $FUEL

Posted by AGORACOM-JC at 9:57 AM on Thursday, November 8th, 2018

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  • Entered into an agreement with Einstein Exchange as launch partner for their AR (accounts receivable) blockchain application, US Patent Office, serial number 62/634,333.
  • “Our AR block chain solution helps our partners improve pay cycles and get paid faster,” stated CEO Jesse Dylan. “This patent pending solution is a huge competitive advantage for GLN as we attract more partners.” Mr. Dylan continued “Our partners get paid in hours instead of months, and they don’t have to pay enormous factoring fees to do so…”
  • Einstein will provide the technology and infrastructure to allow the listing, promotion, sale and redemption of the GLN AR token, both through accredited investors and via the Einstein Exchange.

VANCOUVER, November 8th, 2018 – Good Life Networks Inc. (“GLN”, or the “Company”) (TSXV: GOOD) (FSE: 4G5), a programmatic advertising technology company, announced today that it has entered into an agreement (the “Agreement”) with Einstein Exchange (“Einstein”) as launch partner for their AR (accounts receivable) blockchain application, US Patent Office, serial number 62/634,333.

“Our AR block chain solution helps our partners improve pay cycles and get paid faster,” stated CEO Jesse Dylan. “This patent pending solution is a huge competitive advantage for GLN as we attract more partners.” Mr. Dylan continued “Our partners get paid in hours instead of months, and they don’t have to pay enormous factoring fees to do so.

Einstein will provide the technology and infrastructure to allow the listing, promotion, sale and redemption of the GLN AR token, both through accredited investors and via the Einstein Exchange.

“This is the first true block chain application that we see transforming the entire ecosystem within the digital advertising industry and beyond”, stated Jean Paul Matias, COO of Einstein Exchange. He added, “We are excited to be working on this initiative with the GLN team”.

The GLN Story

GLN is a patent pending machine learning programmatic video advertising technology company that does not collect PII (Personal Identifiable Information).  GLN serves millions of online video ads daily 3 times faster than IAB (Interactive Advertising Bureau) standards through multiple server to server integrations with both publishers and advertisers. GLN is headquartered in Vancouver, Canada with offices in the US and UK.

Digital ad revenue rose by 16.8%, more than double TV’s in January of 2018 according to Forbes Magazine.

GLN trades on the TSX Venture Exchange under the stock symbol “GOOD” and The Frankfurt Stock Exchange under the stock symbol 4G5.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

 

Forward Looking Statements:

Forward-looking statements relate to future events or future performance and reflect the expectations or beliefs regarding future events of management of GLN. This information and these statements, referred to herein as “forward‐looking statements”, are not historical facts, are made as of the date of this news release and include without limitation, statements regarding discussions of future plans, estimates and forecasts and statements as to management’s expectations and intentions with respect to EINSTEIN. These statements generally can be identified by use of forward-looking words such as “may”, “will”, “expect”, “estimate”, “anticipate”, “intends”, “believe” or “continue” or the negative thereof or similar variations. These forward‐looking statements involve numerous risks and uncertainties and actual results might differ materially from results suggested in any forward-looking statements. Important factors that may cause actual results to vary include without limitation, risks relating to the cryptocurrency markets, EINSTEIN and general economic conditions. In making the forward‐looking statements in this news release, the Company has applied several material assumptions, including without limitation that the agreement and launch of the GLN AR instrument on the Einstein Exchange will be successfully completed in the time expected by management and its commercial agreement with EINSTEIN will produce the desired results, generate the anticipated revenue and expand GLN’s global reach per management’s expectations. GLN does not assume any obligation to update the forward-looking statements, or to update the reasons why actual results could differ from those reflected in the forward looking-statements, other than as required by applicable securities laws. Additional information identifying risks and uncertainties is contained in GLN’s filings with the Canadian securities regulators, which filings are available at www.sedar.com.

For further information, please contact:

[email protected] or call 604 265 7511.