Agoracom Blog

Enthusiast Gaming $EGLX.ca spectators offer investors an opportunity to capitalize on #Esports $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 9:15 PM on Sunday, April 7th, 2019
  • Ambitious approach to rounding up these audiences between owned and affiliated media, YouTube channels, and a convention that had over 55,000 people attending in 2018
  • A market leader in digital media for video gaming
  • Its platform represents more than 80 websites reaching 75 million monthly visitors, as well as 900 YouTube channels reaching 50 million additional monthly visitors.

By: Max Arnold | April 05, 2019

The video gaming industry’s media audience goes beyond just the players of video games; there is now a robust audience of non-player spectators as well. This considerably shifts the dynamics of media in the eSports space making it similar to the media ecosystems of traditional sports, and creating correspondingly profitable business opportunities.

Toronto-Based Enthusiast Gaming Holdings Inc. (“Enthusiast Gaming”) (TSXV: EGLX | OTCQB: EGHIF) has taken an ambitious approach to rounding up these audiences between owned and affiliated media, YouTube channels, and a convention that had over 55,000 people attending in 2018, making it one of the market leaders in digital media for video gaming. Its platform represents more than 80 websites reaching 75 million monthly visitors, as well as 900 YouTube channels reaching 50 million additional monthly visitors.

Strategically Partnering with and Acquiring Channels

Enthusiast Gaming has built a respectable portfolio of media assets through partnerships and acquisitions. At the beginning of 2019, Enthusiast Gaming announced a partnership with US-based Omnia Media Inc. (“Omnia”), to exclusively represent all of Omnia’s online gaming traffic in the United States, through Omnia’s multi-channel YouTube network which, across 900 channels, has 50 million monthly visitors and a base of more than 400 million subscribers.

In November 2018, Enthusiast Gaming acquired Operation Sports LLC (“Operation Sports”), which operates a leading web portal for eSports and video game content. Under Enthusiast Gaming’s ownership, the subscriber base of Operation Sports grew by more than 100,000 users, bringing the total subscriber base to over one million users as of March 20, 2019.

In-Person Engagement

Part of how Enthusiast Gaming has built its audience organically is by cultivating engagement through its flagship convention Enthusiast Gaming Live Expo (“EGLX”). Its first iteration in 2015 saw 1,700 attendees, growing to 12,000 attendees in 2017, followed by 24,000 attendees in March 2018, and 30,000 attendees in October 2018. EGLX is the largest gaming expo in Canada, and the event has sponsors that include Bell Canada, Nintendo, World Gaming, LG, and eBay. Enthusiast Gaming is contemplating expanding EGLX to other North American cities in light of significant growth in the video gaming sector.

Diversified Base of Revenues

Enthusiast Gaming generates earnings through a number of revenue categories. Video content attracts advertising payments, and EGLX produces revenue from show admissions, exhibitor booths, and show sponsors. Paid user subscriptions are another form of revenue for Enthusiast Gaming. For example, Enthusiast Gaming acquired The Sims Resource in January 2019, which generated approximately CAD $2.8 million in subscription payments in 2018, making up about 40% of its revenue.

Enthusiast Gaming Holdings Inc. has a current market cap of CAD $57.60 million and commenced public trading on the TSX Venture through an IPO on October 4th, 2018 with a closing price of CAD $1.07. TSXV: EGLX closed April 4th 2019 at a price of CAD $1.25, up 16.82% since inception.

Source: https://investorintel.com/sectors/technology/technology-intel/enthusiast-gaming-continues-to-accumulate-esports-viewers/

ThreeD Capital Inc. $IDK.ca – #Davos Report: Over 40 central banks worldwide are experimenting with #blockchain technology $HIVE.ca $BLOC.ca $CODE.ca

Posted by AGORACOM-JC at 9:00 PM on Sunday, April 7th, 2019

SPONSOR: ThreeD Capital Inc. (IDK:CSE) Led by legendary financier, Sheldon Inwentash, ThreeD is a Canadian-based venture capital firm that only invests in best of breed small-cap companies which are both defensible and mass scalable. More than just lip service, Inwentash has financed many of Canada’s biggest small-cap exits. Click Here For More Information.

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Davos Report: Over 40 central banks worldwide are experimenting with blockchain technology

  • Several central banks are looking into experimenting with cryptocurrencies
  • The degree of blockchain technology research and experimentation varies greatly among central banks, as do the motivations for interest.
  • The central banks use permissioned blockchain network to create their CBDCs

Rajarshi Mitra FXStreet

As per a new report by the World Economic Forum, over 40 central banks around the world are experimenting with blockchain technology. Ashley Lannquist, a project lead in blockchain and distributed ledger technology at the World Economic Forum and the primary author of the report, believes that “It’s very much the case that several central banks are looking at this [experimenting with cryptocurrencies].”

The report states that the degree of this experimentation varies greatly among banks:

“The degree of blockchain technology research and experimentation varies greatly among central banks, as do the motivations for interest. Some central banks are progressive, having begun research and experimentation as early as 2014 and having conducted multiple pilots or even deployments. Another set of institutions is curious and interested in the technology but largely monitors activity by peer institutions and within the private sector, including cryptocurrency investing activity. A final set has not yet dedicated resources to blockchain technology research and may never do so, either because of pressing priorities or the view that DLT at this stage does not promise sufficient upside when considering technological immaturity and risks.”

The report states how these central banks implement their CBDC pilots:

“In many of these CBDC pilots, the central bank issues digital tokens on a distributed ledger that represent, and are redeemable for, central bank reserves in the domestic currency held in a separate account with the central bank. The agents in the system use the CBDC to make interbank transfers that are validated and settled on the distributed ledger.”

The central banks prefer permissioned blockchain networks to create their CBDCs:

“The central banks typically use “permissioned” blockchain network implementations, whereby participants are limited and must be granted access to participate in the network and view the set of transactions. 

The central bank chooses, according to suitability and availability, the type of network and its internal mechanisms (most importantly, the decentralized consensus mechanism the network uses for participants to reach agreement on valid transactions). R3’s Corda, the Linux Foundation’s Hyperledger Fabric, J.P. Morgan’s Quorum, or a simple private configuration of the Ethereum blockchain network are the most popular implementations used by central banks.”

Source: https://www.fxstreet.com/cryptocurrencies/news/davos-report-over-40-central-banks-worldwide-are-experimenting-with-blockchain-technology-201904050249

INTERVIEW: $HPQ.ca Silicon Shines Bright With Apollon Solar As They Move Towards #Solar Grade #Silicon Metal Pilot

Posted by AGORACOM-JC at 4:09 PM on Friday, April 5th, 2019

Esports Entertainment Group $GMBL – Professional esports are just getting started, Take-Two CEO says $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 10:00 AM on Friday, April 5th, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Professional esports are just getting started, Take-Two CEO says

  • According to research firm Newzoo, esports is projected to generate $1.1 billion in revenue in 2019, marking the first year the industry would reach the billion-dollar mark.

By Lynn Wilkins on April 4, 2019 at 4:00 pm

Earlier this week at the Barclays Center, 74 men and 1 woman got the chance to live out a dream — they became professional competitive gamers.

The esports athletes were officially drafted for the second season of Take-Two‘s NBA 2K League, the gaming giant‘s esports league featuring their flagship NBA 2K sports video game franchise. Take-Two Interactive CEO Strauss Zelnick emphasized the excitement surrounding the league‘s second season, highlighting the popularity and rising importance of the esports industry as a whole.

“The first season ended with a great result, and everyone‘s looking forward to the April second tip-off,” he said Friday on CNBC‘s “Fast Money.” “Over 250 million people worldwide consume esports as a form of entertainment. About half of them, 125 million, are avid esports watchers.”

According to research firm Newzoo, esports is projected to generate $1.1 billion in revenue in 2019, marking the first year the industry would reach the billion-dollar mark.

In many ways this year‘s NBA 2K League embodies how quickly the space is growing. AT&T is joining the likes of Dell and Intel as a partner for the league, which has also expanded to 21 teams from the original 17 NBA franchise-owned teams that hit the virtual court during last year‘s inaugural season.

This year‘s draft pool also included 22 international players from outside of the U.S., reflecting the overall industry‘s drive to expand globally. Among the players in the draft pool was Chiquita Evans from Chicago, who became the league‘s first female player in a time when the esports industry as a whole is grappling with discussions around diversity and inclusion.

Ultimately, Zelnick believes that esports leagues like NBA 2K will boost the video game industry as a whole.

“We‘re having a record year with NBA 2K, so one of the things we love is that when there‘s more hits in the market, there are more people engaged and the entire market grows,” he said. “So we‘re going to sell more units of NBA 2K this year than ever before, we‘ll have higher recurrent consumer spending than ever before.”

But the biggest gaming companies are facing stiff competition. While Take-Two and Activision Blizzard have dove into esports, with Blizzard‘s Overwatch League being the latter‘s most recent investment in the space, they‘re still facing the likes of other publishers who have dominated the industry.

For example, Tencent-owned Riot Games‘ “League of Legends” events still draw huge numbers of viewers, with last year‘s World Championship finals attracting nearly 100 million unique viewers who watched the match (for comparison, this year‘s Super Bowl had 98 million viewers). This while Epic Games‘ “Fortnite” also continues to dominate online viewership, both recreational and competitively.

Zelnick, however, believes that those same competitors, like “Fortnite,” lift the games industry as a whole.

“We think that ‘Fortnite‘ is a great thing for the industry, it has probably brought in a somewhat younger consumer,” he explained. “I‘m often asked if it‘s something that has hurt us. To the contrary, we‘ve seen the market continue to grow at the same time that ‘Fortnite‘ has been an extraordinary hit for Epic.”

This despite the fact that some analysts believe game revenues could be set to decline. Back in January, London-based research firm owner Pelham Smithers forecast that video game revenue is headed for its first decline since 1995 on the back of tightening regulations in China, a shortage of big console hits in 2019 and waning player enthusiasm for battle royale titles like “Fortnite.”

But Smithers also made his predictions before the release of Electronic Arts‘ “Apex Legends,” which took the gaming world by storm and garnered 50 million players in just one month. The battle royale title is yet another name in the free-to-play ecosystem that has revolutionized the gaming industry in the last few years, allowing users to download a game at no cost. In this case, the vast majority of revenue is made through in-game purchases and microtransactions, which have become dominant sources of earnings for many publishers.

This has led even the biggest publishers to explore in-game monetization. Zelnick notes that not only have microtransactions become the “biggest opportunity” to encourage users to continue interacting with a title, but it ultimately is the biggest measure of engagement.

“Microtransactions is spending, and that‘s a reflection in our view of engagement,” he said, adding that they often are a result of “making the highest quality enttertainment” that “[engages] the customer.”

“If we get that right, monetization follows, revenues follow and profits follow, and that‘s been our story for the 11 years that we‘ve been responsible for this enterprise,” he added.

Additionally, the Chinese government has seemingly eased on their game approval regulations. After freezing game approvals for months last year in a content crackdown on gaming companies, Chinese regulators have since approved 80 new games in January and one more for gaming giant Tencent in late February.

Despite the games industry‘s growth, Activision Blizzard and Take-Two Interactive have struggled with both stocks down 9 and 15 percent respective this year. Thanks to its “Apex Legends” sensation, Electronic Arts has outperformed its competitors and surged 25 percent.

Source: https://senecastandard.com/professional-esports-are-just-getting-started-take-two-ceo-says/34939/

PyroGenesis $PYR.ca is Nominated for “Materials Company of the Year” at the 3D Printing Industry Awards 2019 $LMT $RTN $NOC $UTX $HPQ.ca $DDD.ca $SSYS $PRLB

Posted by AGORACOM-JC at 8:47 AM on Friday, April 5th, 2019
  • Nominated to the shortlist for “Materials Company of the Year” at the 3D Printing Industry Awards 2019 for the second year in a row.
  • “We are truly honored to have been shortlisted “Materials Company of the Year” for the second year in a row,” said Mr. P. Peter Pascali, CEO and President of PyroGenesis.

MONTREAL, April 05, 2019 — PyroGenesis Canada Inc. (http://pyrogenesis.com) (TSX-V: PYR) (OTCQB: PYRNF) (FRA: 8PY), a TSX Venture 50® high-tech company, (the “Company”, the “Corporation” or “PyroGenesis”) that designs, develops, manufactures and commercializes plasma atomized metal powder, plasma waste-to-energy systems and plasma torch  products, announced today that it has been nominated to the shortlist for “Materials Company of the Year” at the 3D Printing Industry Awards 2019 for the second year in a row.

Nominations, and winners are decided by public vote.

“We are truly honored to have been shortlisted “Materials Company of the Year” for the second year in a row,” said Mr. P. Peter Pascali, CEO and President of PyroGenesis. “Just being nominated again, together with giants in the industry, is a recognition of how far we have come in such a short time. Our recent exclusive partnership to supply plasma-atomized powder to the Additive Manufacturing industry in Europe, combined with our recently announced game-changing innovation, our NexGen™ Plasma Atomization System, underscore this success. We are moving rapidly on all fronts and expect to announce further exciting developments in the very near future.”

About PyroGenesis Canada Inc.

PyroGenesis Canada Inc., a TSX Venture 50® high-tech company, is the world leader in the design, development, manufacture and commercialization of advanced plasma processes and products. We provide engineering and manufacturing expertise, cutting-edge contract research, as well as turnkey process equipment packages to the defense, metallurgical, mining, advanced materials (including 3D printing), oil & gas, and environmental industries. With a team of experienced engineers, scientists and technicians working out of our Montreal office and our 3,800 m2 manufacturing facility, PyroGenesis maintains its competitive advantage by remaining at the forefront of technology development and commercialization. Our core competencies allow PyroGenesis to lead the way in providing innovative plasma torches, plasma waste processes, high-temperature metallurgical processes, and engineering services to the global marketplace. Our operations are ISO 9001:2015 certified, and have been since 1997. PyroGenesis is a publicly-traded Canadian Corporation on the TSX Venture Exchange (Ticker Symbol: PYR) and on the OTCQB Marketplace. For more information, please visit www.pyrogenesis.com

This press release contains certain forward-looking statements, including, without limitation, statements containing the words “may”, “plan”, “will”, “estimate”, “continue”, “anticipate”, “intend”, “expect”, “in the process” and other similar expressions which constitute “forward- looking information” within the meaning of applicable securities laws. Forward-looking statements reflect the Corporation’s current expectation and assumptions and are subject to a number of risks and uncertainties that could cause actual results to differ materially from those anticipated. These forward-looking statements involve risks and uncertainties including, but not limited to, our expectations regarding the acceptance of our products by the market, our strategy to develop new products and enhance the capabilities of existing products, our strategy with respect to research and development, the impact of competitive products and pricing, new product development, and uncertainties related to the regulatory approval process. Such statements reflect the current views of the Corporation with respect to future events and are subject to certain risks and uncertainties and other risks detailed from time-to-time in the Corporation’s ongoing filings with the securities regulatory authorities, which filings can be found at www.sedar.com, or at www.otcmarkets.com. Actual results, events, and performance may differ materially. Readers are cautioned not to place undue reliance on these forward-looking statements. The Corporation undertakes no obligation to publicly update or revise any forward- looking statements either as a result of new information, future events or otherwise, except as required by applicable securities laws. Neither the TSX Venture Exchange, its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) nor the OTCQB accepts responsibility for the adequacy or accuracy of this press release.

SOURCE PyroGenesis Canada Inc.

For further information please contact: Clémence Bertrand-Bourlaud, Marketing Manager/Investor Relations, Phone: (514) 937-0002, E-mail: [email protected]  

RELATED LINKS: http://www.pyrogenesis.com/

Primary Logo

Source: GlobeNewswire (April 5, 2019 – 8:35 AM EDT)

IntellaEquity $IEQ.ca Provides Update on Distribution to Shareholders $SENS.ca $E.ca

Posted by AGORACOM at 8:17 AM on Friday, April 5th, 2019

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  • Update to the distribution of an aggregate of 25,629,564 common shares in the capital of Sensor Technologies Corp.
  • Due to the fact that the Corporation is incorporated pursuant to the laws of the state of Delaware, it is required to obtain the approval of the Financial Industry Regulatory Authority (“FINRA”) of the United States.
  • The Corporation has made the necessary filings with FINRA in order to obtain its approval. The Corporation will provide updates as they become available.

Toronto, Ontario–(Newsfile Corp. – April 5, 2019) – IntellaEquity Inc. (CSE: IEQ) (the “Corporation”) would like to provide an update with respect to the distribution of an aggregate of 25,629,564 common shares (the “Sensor Shares”) in the capital of Sensor Technologies Corp. (“Sensor”) to the shareholders of the Corporation, as previously announced in its press releases of December 12, 2018 and January 29, 2019.

The Corporation has provided the transfer agent of Sensor with the stock certificate and the necessary documentation to effect the transfer of the Sensor Shares from the Corporation to its shareholders on Feb 22, 2019. However, due to the fact that the Corporation is incorporated pursuant to the laws of the state of Delaware, it is required to obtain the approval of the Financial Industry Regulatory Authority (“FINRA”) of the United States. The Corporation has made the necessary filings with FINRA in order to obtain its approval. The Corporation will provide updates as they become available.

About the Corporation

IntellaEquity is a publicly traded company, it is a diversified investment and venture capital firm focused on providing investors with long-term capital growth by investing in a portfolio of undervalued companies and assets. The investment portfolio may be comprised of securities of both public and private issuers primarily in technology, artificial intelligence, blockchain and may also include investments in certain other sectors, including water, green energy, and alternative energy. Target investments shall encompass companies at all stages of development, including pre-initial public offering and/or early-stage companies requiring start-up or development capital, as well as intermediate and senior companies.

Corporation contact:

Allen Lone
President and CEO
905.275.8111, ext. 226
Email: [email protected]

CLIENT FEATURE: NORTHBUD $NBUD.ca Signs $20 MILLION Binding LOI For Acquisition of Multi-State Licensed Operator Eureka Vapor $WEED.ca $CGC $ACB $APH $CRON.ca $HEXO.ca $TRST.ca $OGI.ca

Posted by AGORACOM-JC at 4:26 PM on Thursday, April 4th, 2019

WHY NORTHBUD FARMS?

  • Canadian regulatory door for CIP (Cannabinoid Infused Products) is opening this year
    as shown in other legal jurisdictions (Colorado, Washington, Nevada, California)
  • Infused products sector has become the highest margin segment of the industry
  • Positioned to be a raw input producer for this space
  • Currently working with multiple food, beverage and science companies to provide safe standardized cannabinoid infused raw inputs for large scale GMP manufacturing of products

NORTHBUD Signs Binding Letter of Intent to Enter U.S. Market with Strategic Acquisition of Multi-State Licensed Operator Eureka Vapor

CHECK OUT OUR RECENT INTERVIEW

FULL DISCLOSURE: NORTHBUD is an advertising client of AGORA Internet Relations Corp.

ThreeD Capital Inc. $IDK.ca – New $50 Million Fund Makes First Investment in #Blockchain ID Startup $HIVE.ca $BLOC.ca $CODE.ca

Posted by AGORACOM-JC at 2:00 PM on Thursday, April 4th, 2019

SPONSOR: ThreeD Capital Inc. (IDK:CSE) Led by legendary financier, Sheldon Inwentash, ThreeD is a Canadian-based venture capital firm that only invests in best of breed small-cap companies which are both defensible and mass scalable. More than just lip service, Inwentash has financed many of Canada’s biggest small-cap exits. Click Here For More Information.

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New $50 Million Fund Makes First Investment in Blockchain ID Startup

  • A new $50 million VC fund has been set up by Nasdaq-listed company Okta to invest in early-stage technology startups, including those working with blockchain
  • Okta, which provides identity management solutions, announced the Okta Ventures Fund Wednesday, adding that it has made its first investment in blockchain-based identity startup Trusted Key

Yogita Khatri

Trusted Key was founded by former Microsoft, Oracle and Symantec executives and offers decentralized digital identity solutions allowing organizations to “work together as ecosystems to share strongly proofed user identities with user consent.”

Through its venture fund, Okta said it will invest in startups that are focused on building innovative solutions around its core businesses using blockchain, artificial intelligence and machine learning.

The San Francisco-based firm’s co-founder and chief operating officer, Frederic Kerrest, said:

“In line with Okta’s vision of enabling any organization to use any technology, Okta Ventures will invest in the growing ecosystem of startups tackling issues like identity, security, and privacy.”

Besides providing investment capital, Okta plans to provide its portfolio companies with additional support, including the use of its software and co-marketing opportunities.

Founded in 2009, Okta has raised total funding of over $229 million, according to Crunchbase. The firm is also backed by notable investors, including Andreessen Horowitz, Sequoia Capital, Khosla Ventures and others.

Okta went public in the U.S. in April 2017, raising $187 million via an initial public offering (IPO) that saw 11 million shares sold at $17 apiece. The share price of the company has risen sharply since and is currently trading at around $89.

Paper cutouts image via Shutterstock 

Source: https://www.coindesk.com/new-50-million-fund-makes-first-investment-in-blockchain-id-startup

Enthusiast Gaming’s $EGLX.ca #Esports Property, Daily Esports, Achieves 4X Growth in Traffic in Q1 2019 $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 9:37 AM on Thursday, April 4th, 2019

Strategic Focus on Esports Content Contributes to Surge in Traffic

  • Announced that its esports community, Daily Esports (dailyesports.gg), has reported record-breaking quarterly visitor growth since the acquisition in March 2018
  • The digital property saw a 4X pageview increase within the quarter, an increase of 135% in visitor traffic over the previous quarter, and has added 288,000 unique monthly visitors to its overall readership since the acquisition.

TORONTO, April 04, 2019 — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast” or the “Company”), a gaming company building the largest community of authentic gamers, is excited to announce that its esports community, Daily Esports (dailyesports.gg), has reported record-breaking quarterly visitor growth since the acquisition in March 2018.  The digital property saw a 4X pageview increase within the quarter, an increase of 135% in visitor traffic over the previous quarter, and has added 288,000 unique monthly visitors to its overall readership since the acquisition.

Daily Esports is one of the leading online communities of esports content around breaking news, game patches, analysis, opinion, tournament coverage, and more. Enthusiast Gaming acquired the digital property in March 2018 as the Company anticipated the tremendous growth of the esports industry. It is anticipated that the global esports audience will grow to 453.8 million worldwide in 2019(1), and Daily Esports is well positioned as one of the leading communities catering to esports enthusiasts.

Since the acquisition, Enthusiast and its Director of Content, Niero Gonzalez and Director of Special Projects, Jason Lepine have built out the Daily Esports team, including new Editor-in-Chief, Taha Zaidi, and 28 freelance writers. The additional staff  and rebranding of the property were both factors helping to fuel the growth. With a surging popularity in esports and games such as Fortnite and Apex Legends, Enthusiast focused its 28 writers to cover the latest esports news. Over the last month, Daily Esports has featured the industry’s newest entry, Apex Legends, which has spiked visitor growth. Apex Legends is EA’s free-to-play Battle Royale game which has already surpassed 50M players which makes it the fastest growing videogame in the sector. Due to the increasing popularity of the game, over 50% of the website’s traffic is being driven by Apex Legends content.

Jason Lepine, Director, Special Projects at Enthusiast Gaming commented, “It’s an exciting time in the world of esports and our property, Daily Esports, is positioned as the leading voice for the community. We are very happy with the growth to date, which confirms the success of our renewed strategy which focuses on providing cutting edge content around esports.” He continued, “The team has worked hard to become an authoritative voice in the coverage of the fastest growing Esports game, Apex Legends.”

(1) https://newzoo.com/insights/articles/newzoo-global-esports-economy-will-top-1-billion-for-the-first-time-in-2019/

About Enthusiast

Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content and over 50 million YouTube visitors. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with over 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.

CONTACT INFORMATION:
Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.

ZEN Graphene Solutions $ZEN.ca Signs MOU with The University of Manchester on Graphene Development and Commercialization Collaboration Opportunities $DNI.ca

Posted by AGORACOM at 8:54 AM on Thursday, April 4th, 2019
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  • Signed a Memorandum of Understanding with The University of Manchester to explore opportunities of collaboration in the areas of development and commercialization of graphene
  • Manchester is well positioned as the global leading knowledge centre in graphene research and commercialization.
  • The Company’s strategic goal is to position ZEN as a leader in the graphene marketplace by developing a range of graphene applications for industry.

Thunder Bay, Ontario–(Newsfile Corp. – April 4, 2019) – ZEN Graphene Solutions Ltd. (TSXV: ZEN) (“ZEN” or the “Company“) is pleased to announce that it has signed a Memorandum of Understanding (“MOU”) with The University of Manchester (“Manchester”) in the UK. The purpose of the MOU is to explore opportunities of collaboration in the areas of development and commercialization of graphene and other 2D materials and accelerate the adoption of these materials into commercially viable markets. Manchester is where the one-atom thick material was first isolated in 2004. Since then The University’s infrastructure has grown to include the National Graphene Institute (NGI) and the Graphene Engineering Innovation Centre (GEIC). Manchester is well positioned as the global leading knowledge centre in graphene research and commercialization.

“ZEN is very pleased to be collaborating with Manchester” said Dr. Francis Dubé, ZEN’s CEO and Head of Business Development. “Working with such a high calibre institution will combine efforts to access third party research and technology programme funding and to pursue collaborative projects with third parties.”

The Company’s strategic goal is to position ZEN as a leader in the graphene marketplace by developing a range of graphene applications for industry. This MOU will also foster a positive environment for potentially integrating leading Canadian Researchers and Canadian Businesses with which ZEN Graphene Solutions has an established relationship and help connect them to the broader graphene market.

A collaboration with Manchester has the potential to accelerate the development of the Company’s graphene enhanced applications to market and become an integrated graphene supplier. Additionally, the MOU could also potentially help accelerate many of the projects currently underway at The University of Manchester and promote the industrial adoption of graphene.

About ZEN Graphene Solutions Ltd.

ZEN Graphene Solutions Ltd. is an emerging graphene technology company with a focus on development of the unique Albany Graphite Project. This precursor graphene material provides the company with a competitive advantage in the potential graphene market as independent labs in Japan, UK, Israel, USA and Canada have demonstrated that ZEN’s Albany Graphite/Naturally PureTM easily converts (exfoliates) to graphene, using a variety of simple mechanical and chemical methods.

For further information:

Francis Dubé, CEO
Tel: +1 (289) 821-2820
Email: [email protected]

To find out more on ZEN Graphene Solutions Ltd., please visit our website at www.ZENGraphene.com. A copy of this news release and all material documents in respect of the Company may be obtained on ZEN’s SEDAR profile at www.sedar.ca.