Posted by AGORACOM-JC
at 4:29 PM on Wednesday, December 19th, 2018
SPONSOR: Esports Entertainment $GMBL – Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with an additional 42 Esports teams, bringing total to 176 Esports teams. Click here for more information.
————–
Esports Legends Launch Popdog With $9 Million Funding Round
The company is called Popdog, and will be starting things out with a $9 million Series A funding round led by Makers Fund and Korea Investment Partners.
“We’re building our company around the core belief that eSports and gaming video content, born more from technology than any other sports or entertainment verticals we’ve seen, need better technology in order to be properly understood, monetized, and optimized,†says company CEO
Evil Geniuses CEO Alexander Garfield is heading a new eSports
technology and services company which will develop products aimed at
optimizing live streaming for tournaments, talent, and publishers, it
was announced today.
The company is called Popdog, and will be starting things out with a
$9 million Series A funding round led by Makers Fund and Korea
Investment Partners.
“We’re building our company around the core belief that eSports
and gaming video content, born more from technology than any other
sports or entertainment verticals we’ve seen, need better technology in
order to be properly understood, monetized, and optimized,†says company
CEO Garland in a prepared statement.
“The industry needs a backend, and our mission is to be that backend
by supporting the ecosystem as a whole with a comprehensive offering of
technology and services. This funding brings us one step closer to
fulfilling that mission. We’ve already assembled an incredible team of
industry leaders, product experts, and eSports veterans, and we’re
excited to begin rolling out a suite of products that we think will make
operating in the space transparent and scalable, as opposed to opaque
and speculative.â€
Alexander Garfield, a two-time winner of The International
tournament, is perhaps best known for his role in helping to build
pro-gaming organizations Evil Geniuses and Alliance into eSports
heavyweights. Garfield later sold the teams’ parent company GoodGame to Twitch in 2014.
Alongside Garfield, Popdog’s co-founders include CTO and CPO Andreas
Thorstensson, a former Counter-Strike world champion who Co-Founded SK Gaming;
CSO Niles Heron, consultant who has taught and mentored at accelerators
such as TechStars, Gener8tor and Detroit’s TechTown; and CCO Colin
DeShong, the former COO of GoodGame, Evil Geniuses, and Alliance, where
he was Garfield’s long-time partner.
Ever since the 2012 report stated that India needed thousands of new colleges and universities, it has been evident that India should instead focus on building disruptive innovations to rethink education by offering a service that is far more affordable, accessible, and convenient than the existing options.
That meant using online learning to serve people who would otherwise have no access to higher education.
In 2012, the government of India stated
that it would need to build 1,000 new universities and an astounding
50,000 new colleges by 2020 to meet expected demand as its population
and workforce continued to grow.
With over 750 universities and more than 38,000 colleges today—compared to roughly 650 universities and 25,000 colleges in 2012—the country looks unsurprisingly unlikely to meet that objective.
And that’s not necessarily a bad thing. Surveys and sources suggest many college graduates are unprepared for the workforce. For example, according to the All India Council for Technical Education, a whopping 60 percent of engineering graduates from India’s technical colleges remain unemployed each year.
Instead of replicating systems of higher education found elsewhere,
India ought to be taking this opportunity to leapfrog the current state
of higher education.
Ever since the 2012 report stated that India needed thousands of new colleges and universities, it has been evident that India should instead focus on building disruptive innovations
to rethink education by offering a service that is far more affordable,
accessible, and convenient than the existing options. That meant using
online learning to serve people who would otherwise have no access to
higher education.
And India did initially leverage online learning by allowing its
universities and colleges to launch a wide range of online programs. But
there were two problems. First, because existing higher-ed institutions
drove the launch, their programs replicated aspects of Indian higher
education online, rather than invent new ways to serve students who had
no access previously—similar to what has happened in the United States
in many cases.
Second, the initial online programs were of widely varying quality. Some reports suggested students didn’t learn much of anything, and were certainly not prepared to tackle real-world problems.
As a result, India cracked down on all online learning, with a
moratorium on accredited universities offering online degrees in
December of 2016.
Although this halted universities from innovating, it didn’t stop
other Indian entities from innovating in online learning across the
education spectrum. Corporations continued to offer online certificates,
particularly in the coding and data analytics realms, and India’s
largest education company, Byju’s,
developed everything from next-generation interactive online simulations
to top-of-the-line animation online video lessons. India’s
higher-education system fell further behind when it came to leveraging
online learning innovations.
This past August, India dipped its toe back into the online learning regulatory waters. But just its little toe.
The University Grants Commission, the national regulatory body for
higher education that helps maintain standards and delegates funds to
recognized universities and colleges, announced
it will permit certain institutions to offer fully online certificate,
diploma and degree programs in the 2018–2019 academic year.
To be eligible, institutions must be at least five years old, awarded
a minimum score by the National Assessment and Accreditation Council,
and rank among the top 100 colleges and universities, based on a national evaluative framework,
for two of the past three years. The degree program must also mirror
pre-made, face-to-face courses that have already graduated a cohort of
students and have been previously approved by the statutory councils—in
other words, replicate the existing system.
These new rules sound like those of yesteryear’s—and that’s a problem.
By replicating a system that India’s citizens and employers already
say doesn’t produce workforce-ready graduates, it’s not clear why this
wave of online learning will work better than the last. Although the
Commission is allowing only the top 100 institutions in India in an
effort to control quality, it’s really just cementing in place the
current system of higher education.
That input-based approach to regulation,
in which the resources and processes of a class are controlled, will,
by definition, freeze innovation because it limits how programs may
deliver their services. It also ignores the question of student outcomes
at the program level, such that there will be little accountability.
There’s a better approach.
Lost amidst the changing rules and regulations is a focus on student
outcomes—and, in this case, critical measures that connect education to
the economy. (Some of these measures are outlined in a quality assurance framework
that we researched and developed.) The government of India ought to
incentivize institutions to compete on delivering what’s best for
students, while keeping costs down to increase value and promote access.
By maintaining a quality threshold, the Commission could invite many
players to enter the online higher education market and innovate around
quality and access, which could help India meet its demand to educate
more citizens for the workforce.
India could also be the first in the world to pioneer such a
progressive approach—and it could do so by first targeting the policy at
online universities, not the entire system, which would be far too
revolutionary at this stage.
The Commission ought to reconsider its choice. They can stay with the
status quo and implement piecemeal adjustments in the hope that the
outcomes match their intentions, or they can adopt a strategy of bold
innovation with robust student-outcome protocols that don’t leave
students’ success up to chance. From our standpoint, that shouldn’t be a
choice.
Michael Horn (@michaelbhorn) is an EdSurge columnist and Principal Consultant for Entangled Solutions. Brian Warren is a consultant at Entangled Solutions.
Posted by AGORACOM-JC
at 10:19 AM on Wednesday, December 19th, 2018
Investment Highlights
Kenbridge property has a measured and indicated resource of 7.14 million tonnes at 0.62% nickel, 0.33% copper
17.5 (21.8 fully diluted) percent equity stake in Eloro Resources and 2 percent NSR in their La Victoria property
Kenbridge Ni Project (ON, Canada)
Advanced stage deposit remains open in three directions, is
equipped with a 623m deep shaft and has never been mined.
Preliminary Economic Assessment completed and updated returned robust project economics and operating costs including a NPV of C$253M and cash costs of US$3.47/lb of nickel net of copper credits.
Plans for Kenbridge include updating PEA,
advancing the project through to feasibility and exploring the open
mineralization at depth
FULL DISCLOSURE: Tartisan Nickel Corp. is an advertising client of AGORA Internet Relations Corp.
Posted by AGORACOM-JC
at 4:05 PM on Tuesday, December 18th, 2018
KUU: TSX-V
Why Kuuhubb?
All time app downloads of +50M
Quarterly* sessions of +200M
Quarterly* active users of +14M
Quarterly gross* revenue of $4.9M
Partnerships: Kellogg’s and Samsung
Aggressive Global Growth Plans Now Underway
Japan Already Established Japan Mobile Revenues
Have Surpassed The USA For 3 Consecutive Years
India, Korea and China Are Forthcoming
Global Social App Comparables Are Trading At $58/Monthly Active User (MAU) (Excluding Facebook)
The Company’s Differentiator? Kuuhubb Delivers Mobile Gaming &
Lifestyle Apps Geared Towards Female Audiences. KUU Is Now Focusing On
Asian Markets, The World’s Largest & Fastest Growing Mobile Games
Market
Portfolio
Kuuhubb growth is undeniable, with rapid
growth in revenues quarter over quarter. The company’s flagship app
(Recolor) has experienced strong growth in downloads, sessions and
monthly active users, indicating a winning product
Posted by AGORACOM-JC
at 1:24 PM on Tuesday, December 18th, 2018
SPONSOR: Esports Entertainment $GMBL – Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with an additional 42 Esports teams, bringing total to 176 Esports teams. Click here for more information
————-
Esports has come from nowhere to become one of the most exciting entertainment trends in the world.
What began as a fairly niche activity in South Korea has grown to become a world beater, and the esports industry is expected to hit $180 billion in revenues by 2021.
Esports has come from nowhere to become one of the most exciting
entertainment trends in the world. What began as a fairly niche activity
in South Korea has grown to become a world beater, and the esports industry is expected to hit $180 billion in revenues by 2021.
But what is esports and how can you take advantage of its remarkable
growth? Simply put, esports is competitive video gaming where
individuals compete on video games like League of Legends, Counter
Strike Global Offensive and Overwatch. There’s a more detailed guide to esports here, but basically esports is like any traditional sport, except that it’s played on video games.
Given esports’ impressive revenues, there will be many people
questioning which esports stocks have the most potentially lucrative
returns. Whilst the esports industry might not be included in many of
the value stocks for 2019, some of these stocks could be well worth keeping an eye on.
It’s the games publishers and developers who could provide the
greatest amount of stability in this rapidly changing realm. EA Sports
is one of the most widely respected games publishers in the esports
domain with titles like the Madden franchise and FIFA being amongst its
biggest hits. And with the news that EA Sports are teaming up with the
Premier League to launch the ePremier League, it shows that there is plenty of value here.
Activision Blizzard have also provided some of the biggest titles in
the competitive gaming realm. Alongside classics like Call of Duty and
Quake, Blizzard have also successfully launched the Overwatch League and
Overwatch World Cup tournaments which have added plenty of
professionalism to the fledgling industry.
All shrewd investors will know how China holds the key for
understanding the future of many industries. As a result, it could be
wise to invest in Tencent as this multibillion dollar Chinese investment
company bought Riot Games. Why is this important? Riot Games created
League of Legends which is probably the biggest esports game around, and
with over 60 million unique viewers for the 2017 League of Legends
World Championship finals, it shows just how popular esports has become.
Esports wouldn’t have grown to become a world-beater were it not for
the incredible hardware that the gamers compete on. As a result, many
investors have been charting the rapid progress of Nvidia. This
semiconductor company has a separate NVDA gaming division that was
responsible for developing the world’s speediest graphics processing
unit. As a result, this brand have proven to offer plenty of stability
when working out how to overcome any unexpected stock market turbulence.
Similarly, Logitech have won many fans as a result of their gaming
hardware, and it could be wise to invest early in this Swiss
manufacturer. Logitech’s revenues have steadily been growing the past
few years, and with growth figures of 27% in 2017, it seems as though
gamers’ hunger for quality keyboards, mice and other hardware is showing
no signs of slowing down.
Posted by AGORACOM
at 9:23 AM on Tuesday, December 18th, 2018
Initiated maiden drill program at the cobalt-manganese base metals Kagoot Brook project in New Brunswick.
No drilling has ever been conducted and no source of the historic geochemical anomalies is known on the property.
VANCOUVER, BC / ACCESSWIRE / December 18, 2018 / GREAT ATLANTIC RESOURCES CORP. (TSX-V: GR) (the “Company” or “Great Atlantic”) is pleased to announce its optionee Explorex Resources Inc. has mobilized crews to initiate the maiden drill program at the cobalt-manganese base metals Kagoot Brook project in New Brunswick.Kagoot Brook Co-Mn base metals project
Historical
work at Kagoot Brook has delineated two drainages, two kilometres
apart, that exhibit a series of remarkably anomalous cobalt values up to
6,000 parts per million (1) in the silts.
Recent follow-up stream silt sampling programs performed by Explorex revealed:
A
significant concentration of and a strong relationship of cobalt with
manganese and associated base metals (nickel, copper, lead and zinc);
The relative percentage of the cobalt to manganese indicating a favourable high cobalt tenor (that is, grade component);
A distinct upstream cut-off of the cobalt mineralization.
The
project area is blanketed by a thin till cover with little or no
outcrop and the in-stream silt-grade cut-offs are interpreted to closely
reflect the southern contact of the underlying mineralized horizon. The
grade cut-offs align well with stratigraphy adding confidence to the
greater-than-two-kilometre inferred potential length of mineralization
along the geological trend.
Kagoot Brook drill program
Explorex is taking advantage of a window of opportunity presented by a local drill company to complete two holes prior to the Christmas break. This initial two-hole, 500-metre drill program is limited in scope and designed to drill one partial transect across the target stratigraphy within the four-by-one-kilometre target area. Due to the near-Christmas timing of the drill program, it is anticipated that the core will be processed when the technical crew returns to the project in the New Year, with results reported thereafter.
No drilling has ever been conducted and no source of the historic geochemical anomalies is known on the property.
(1)
The stream silt samples reported in this release are solely designed to
show the presence or absence of mineralization and to characterize the
mineralization. Silt samples are by definition selective and not
intended to provide nor should be construed as a representative
indication of grade or mineralization at the projects.
David
Martin, PGeo, a qualified person as defined by National Instrument
43-101 and vice-president of exploration for Great Atlantic, is
responsible for the technical information contained in this news
release.
Option agreement
The Kagoot Brook
property is 100 per cent owned by Great Atlantic Resources and is
subject to an underlying agreement with Explorex Resources Inc. Explorex
Resources is acquiring up to a 75-per-cent interest in the project
(please see Great Atlantic Resources’ news release dated Feb. 14, 2018).
About Great Atlantic Resources Corp.:Great
Atlantic Resources Corp. is a Canadian exploration company focused on
the discovery and development of mineral assets in the resource-rich and
sovereign risk-free realm of Atlantic Canada, one of the number one
mining regions of the world. Great Atlantic is currently surging forward
building the company utilizing a Project Generation model, with a
special focus on the most critical elements on the planet that are
prominent in Atlantic Canada, Antimony, Tungsten and Gold.
On Behalf of the board of directors
“Christopher R Anderson“
Mr. Christopher R. Anderson “Always be positive, strive for solutions, and never give up” President CEO Director 604-488-3900 – Dir
Posted in Great Atlantic Resources | Comments Off on $GR.ca Great Atlantic Drill Program Commences at Kagoot Brook Co-Mn Base Metals Project, New Brunswick $SIC.ca LAB.ca MOZ.ca
Posted by AGORACOM-JC
at 9:09 AM on Tuesday, December 18th, 2018
Concurrent with receiving debt financing at prime plus one and a quarter from a Major Canadian Financial Institution, it has closed the acquisition of 495 Communications, LLC , a leading advertising and content marketing company based in New York City and Santa Monica, California.
According to a third-party unaudited Quality of Earnings prepared by CohnReznick LLP in New York, as at August 31, 2018; 495’s Trailing Twelve Month revenue was reported at approximately USD$14.4M (CDN$18.1M equivalent), and adjusted EBITDA came in at USD$1.9M (CDN$3.3M equivalent).
VANCOUVER, Dec. 18, 2018 – Good Life Networks Inc. (“GLN“, or the “Company“) (TSXV: GOOD) (FSE: 4G5), a programmatic advertising technology company, announced today that, concurrent with receiving debt financing at prime plus one and a quarter from a Major Canadian Financial Institution (announced yesterday), it has closed the acquisition of 495 Communications, LLC (“495“), a leading advertising and content marketing company based in New York City and Santa Monica, California. Under the terms of a definitive share purchase agreement (the “Agreement“), GLN has acquired all of the issued and outstanding shares (the “Purchased Shares“) of 495 for an aggregate purchase price of USD$15,000,000. According to a third-party unaudited Quality of Earnings prepared by CohnReznick LLP in New York, as at August 31, 2018; 495’s Trailing Twelve Month revenue was reported at approximately USD$14.4M (CDN$18.1M equivalent), and adjusted EBITDA came in at USD$1.9M (CDN$3.3M equivalent).
“I’m very proud of our company and team who have achieved nearly
every operating metric this year. From the beginning our mission,
vision, culture and values have guided our growth strategy,” said Jesse
Dylan, CEO of GLN. “With the closing of Impression X announced earlier
today and now 495 we have achieved our objective of acquiring two
companies this year. These acquisitions will be immediately accretive to
revenue.”
Under the terms of the Agreement, consideration for the Purchased Shares consists of the following:
a) US$3,500,000 in cash, payable to the members of 495 less the amount of outstanding indebtedness;
b) a cash earn-out, up to a maximum of US$5,500,000 for hitting performance benchmarks; and
c) a share/cash earn-out, to be satisfied, at the sole discretion of
the Company, in cash or through the issuance of common shares of the
Company (“GLN Shares“) up to a maximum amount of US$6,000,000
for hitting performance benchmarks, such GLN Shares to be issued at a
per share price based upon the greater of (i) the 20-day volume weighted
average trading price of the GLN Shares on the TSX Venture Exchange
(the “TSX-V“) immediately prior to the date of issuance and (ii) the lowest price permitted by the policies of the TSX-V.
The GLN Story
GLN’s technology is the engine that sits between advertisers and
publishers. The GLN Platform is built for cross device video
advertising: Mobile, In-App, Desktop and CTV (Connected Television). The
Programmatic Video Marketing Platform is powered by GLN’s Patent
Pending proprietary machine learning technology that targets and
connects digital advertisers with consumers three times faster than
industry standards, with exceptional low fraud rates among vendors
without collecting PII (Personal Identifiable Information).
The Programmatic Video Technology Platform features integrations at
the server level with both Publishers and Advertisers. Our technology
quickly finds the most valuable advertisement for every consumer.
Publishers make more money through improved CPM (advertising fill rate)
combined with a more engaged consumer experience. Advertisers make more
money by reaching their target audience more effectively. GLN makes
money by retaining a percentage of the advertiser’s fee.
GLN is headquartered in Vancouver, Canada with offices
in the US and UK and trades on the TSX Venture Exchange under the stock
symbol “GOOD” and The Frankfurt Stock Exchange under the stock symbol
4G5.
Addressable Market: The total media ad spend worldwide will rise 7.4% to $628.63 billion according to eMarketer. 2018 Canadian Internet Ad Revenue is projected to rise by over $945 million to $7.7 Billion accord to the IAB (Interactive Advertising Bureau).
Neither the TSX Venture Exchange nor its Regulation Services
Provider (as that term is defined in the policies of the TSX Venture
Exchange) accepts responsibility for the adequacy or accuracy of this
release.
Forward Looking Statements:
Forward-looking statements relate to future events or future
performance and reflect the expectations or beliefs regarding future
events of management of GLN. This information and these statements,
referred to herein as “forwardâ€looking statements”, are not historical
facts, are made as of the date of this news release and include without
limitation, statements regarding discussions of future plans, estimates
and forecasts and statements as to management’s expectations and
intentions with respect to the Company’s acquisition and performance of
495. These statements generally can be identified by use of
forward-looking words such as “may”, “will”, “expect”, “estimate”,
“anticipate”, “intends”, “believe” or “continue” or the negative thereof
or similar variations. These forwardâ€looking statements involve
numerous risks and uncertainties and actual results might differ
materially from results suggested in any forward-looking statements.
Important factors that may cause actual results to vary include without
limitation, risks relating GLN realizing on the anticipated value of
acquiring the Purchased Shares, GLN maintaining its projected growth,
and general economic conditions or conditions in the financial markets.
In making the forwardâ€looking statements in this news release, the
Company has applied several material assumptions, including without
limitation that the acquisition of the Purchased Shares will generate
the anticipated revenue and expand GLN’s global reach per management’s
expectations. GLN does not assume any obligation to update the
forward-looking statements, or to update the reasons why actual results
could differ from those reflected in the forward looking-statements,
unless and until required by applicable securities laws. Additional
information identifying risks and uncertainties is contained in GLN’s
filings with the Canadian securities regulators, which filings are
available at www.sedar.com.
Tags: programatic advertising, tsx Posted in Good Life Networks | Comments Off on Good Life Networks Inc. $GOOD.ca Announces the Closing of 495 Communications, LLC $TTD $RUBI $AT.ca $TRMR $FUEL
Posted by AGORACOM-JC
at 8:37 AM on Tuesday, December 18th, 2018
Announced today that is has closed the acquisition of Impression X, Inc., a leading connected television (“CTV”) advertising technology company.
Under the terms defined by the definitive agreement, GLN has acquired all of the issued and outstanding shares of Impression X for an aggregate purchase price of up to USD $4,500,000
VANCOUVER, Dec. 18, 2018 - Good Life Networks Inc. (“GLN“, or the “Company“) (TSXV: GOOD) (FSE: 4G5), a programmatic advertising technology company, announced today that is has closed the acquisition of Impression X, Inc. (“Impression X“), a leading connected television (“CTV“) advertising technology company. Under the terms defined by the definitive agreement (the “Definitive Agreement“), GLN has acquired all of the issued and outstanding shares (the “Purchased Shares“) of Impression X for an aggregate purchase price of up to USD $4,500,000.
“This acquisition gives us more revenue horsepower during the biggest
quarter of the year in the advertising industry and a great start to
2019” said Jesse Dylan, CEO of GLN. “GLN and Impression X are highly
complementary businesses, and we are pleased to capitalize on this
unique opportunity to create a larger, more diversified and successful
company.”
Under the terms of the Definitive Agreement, consideration for the Purchased Shares consists of the following:
a) USD $500,000 in cash, payable to the shareholders of Impression X (the “Vendors“);
b) USD $400,000 in common share purchase warrants of the Company (“Warrants“),
payable to the Vendors at closing, based upon the greater of: (i) the
10-day volume weighted average trading price of the Company’s common
shares on the TSX Venture Exchange (“TSX-V“) immediately prior to the date of issuance; and (ii) the lowest price permitted by the policies of the TSX-V;
c) a performance earn-out of up to USD $1,000,000 in cash based on agreed-upon milestones; and
d) a performance earn-out of up to USD $2,600,000 in
Warrants based upon the greater of: (i) the 10-day volume weighted
average trading price of the Company’s common shares on the TSX-V
immediately prior to the date of issuance; and (ii) the lowest price
permitted by the policies of the TSX-V.
In partial satisfaction of the purchase price, the Company issued an
aggregate of 2,914,622 Warrants to the Vendors at closing exercisable to
purchase common shares of the Company at a price of C$0.1836 per share for a period of five years from the closing date.
“The combination of Impression X expertise and relationships in CTV
backed by GLN’s technology and world class team will allow us to capture
an even larger portion of the $31 billion-dollar industry,” stated Impression X CEO Matt Hopkins.
The IAB (Interactive Advertising Bureau) Changing TV Experience
report indicates that 56% of consumer TVs are now IP connected. The IAB
anticipates CTV ad revenues are projected to hit $31.5 billion in 2018, up 275 percent from $8.4 billion in 2015.
The GLN Story
GLN is a patent pending machine learning programmatic video
advertising technology company that does not collect PII (Personal
Identifiable Information). GLN serves millions of online video ads
daily 3 times faster than IAB (Interactive Advertising Bureau) standards
through multiple server to server integrations with both publishers and
advertisers. GLN is headquartered in Vancouver, Canada with offices in the US and UK.
Digital ad revenue rose by 16.8%, more than double TV’s in January of 2018 according to Forbes Magazine.
GLN trades on the TSX Venture Exchange under the stock symbol “GOOD”
and The Frankfurt Stock Exchange under the stock symbol 4G5.
Neither the TSX Venture Exchange nor its Regulation Services
Provider (as that term is defined in the policies of the TSX Venture
Exchange) accepts responsibility for the adequacy or accuracy of this
release.
Forward Looking Statements:
Forward-looking statements relate to future events or future
performance and reflect the expectations or beliefs regarding future
events of management of GLN. This information and these statements,
referred to herein as “forwardâ€looking statements”, are not historical
facts, are made as of the date of this news release and include without
limitation, statements regarding discussions of future plans, estimates
and forecasts and statements as to management’s expectations and
intentions with respect to the Company’s acquisition of Impression X.
These statements generally can be identified by use of forward-looking
words such as “may”, “will”, “expect”, “estimate”, “anticipate”,
“intends”, “believe” or “continue” or the negative thereof or similar
variations. These forwardâ€looking statements involve numerous risks and
uncertainties and actual results might differ materially from results
suggested in any forward-looking statements. Important factors that may
cause actual results to vary include without limitation, risks relating
to the acquisition of Impression X, GLN maintaining its projected
growth and general economic conditions or conditions in the financial
markets. In making the forwardâ€looking statements in this news release,
the Company has applied several material assumptions, including without
limitation that the assimilation of Impression X will generate the
anticipated revenue and expand GLN’s global reach per management’s
expectations. GLN does not assume any obligation to update the
forward-looking statements, or to update the reasons why actual results
could differ from those reflected in the forward looking-statements,
unless and until required by applicable securities laws. Additional
information identifying risks and uncertainties is contained in GLN’s
filings with the Canadian securities regulators, which filings are
available at www.sedar.com.
Posted by AGORACOM-JC
at 8:17 AM on Tuesday, December 18th, 2018
Will position Enthusiast as a leading publisher in the mobile gaming industry with significant growth of online and offline gaming community
Owner of over 20 mobile gaming websites and Pocket Gamer brand, the leading mobile gaming media website
Operates 25 live events in 11 countries, including the largest B2B mobile gaming event in North America and Europe
TORONTO, Dec. 18, 2018 – Enthusiast Gaming Holdings Inc. (TSXV: EGLX), (“Enthusiast†or the “Companyâ€)  a digital media company building the largest community of authentic gamers, is excited to announce that it has entered into a non-binding Letter of Intent (“LOIâ€) to acquire all of the shares of Steel Media Limited (“Steel Mediaâ€), the largest mobile gaming network in the world, which holds a significant portfolio of consumer and B2B websites, and a series of successful global live networking events.
Founded in 2005 by publishing experts with a focus on quality
editorial, Steel Media is the media company behind over 20 mobile gaming
media websites including: pocketgamer.com, pocketgamer.biz, appspy.com,
and 148apps.com; and is the owner and operator of over 25 video game
networking events in 11 different countries.
Pocket Gamer (www.pocketgamer.com)
is the world’s leading destination for the mobile gaming community,
including: iPhone, iPad, Android, Nintendo Switch, 3DS and more. As one
of the most recognized brand in the mobile gaming industry, Pocket Gamer
has over 2 million monthly impressions on mobile and web, and covers
multiple sites, events and even printed magazines. The addition of
Pocket Gamer to the network will enable Enthusiast to capitalize on the
fastest growing segment in the gaming sector, mobile gaming.
Menashe Kestenbaum, CEO of Enthusiast Gaming commented, “Steel
Media has built a well-recognized gaming brand and successful
businesses across mobile, B2B and events that will enable Enthusiast to
scale our business quickly. We have seen a significant increase in
mobile gaming, and like Esports, mobile gaming continues to be a huge
segment in the industry. The acquisition will position Enthusiast as a
leader in the mobile gaming sector and will allow us to take advantage
of the continued growth within the industry.â€
Offline, Steel Media is an industry leader in B2B and consumer mobile
gaming events. They own and operate numerous successful networking
events around the world with 15,000 registered industry attendees and
key sponsors and partners. Steel Media hosts Pocket Gamer Party, Top 50
Developer Guide, Mobile Mixers, the Mobile Games Awards, and Pocket
Gamer Connects, the largest B2B mobile games conference series in the
west, with events in London, San Francisco, Helsinki and additional
locations in 2019.
Kestenbaum continued, “Steel Media’s series of
successful and well established events worldwide will provide an
excellent platform for Enthusiast’s event business. Our goal has always
been to expand EGLX, and we continue to look at opportunities for
multi-city expansion. Having Steel Media’s network of events on our
platform will provide synergies for growth and provides access to the
international stage.â€
Under the terms of the LOI, Enthusiast has a binding exclusivity
period of 120 days or the agreed upon closing date, whichever is later,
to complete due diligence and negotiate and settle definitive
transaction documentation. The purchase price is expected to be in the
range of USD $2,500,000 (CAD $3,353,125) plus an earn-out amount,
bringing the total purchase price up to USD $3,000,000 (CAD $4,023,750)
based on performance of Steel Media post-closing. There can be no
assurances that the transaction will, ultimately, be completed on the
terms set out in the LOI or at all, as Enthusiast Gaming must be
completely satisfied with the results of due diligence. The LOI includes
a two way break fee of USD $50,000 which is triggered by a party’s
failure to execute definitive documentation as contemplated in the LOI.
If the acquisition of Steel Media is completed, Enthusiast’s network
will grow to over 100 websites and will also significantly expand
Enthusiast’s reach into Europe.
Founded in 2014, Enthusiast is the fastest-growing online community
of video gamers. Through the Company’s unique acquisition strategy, it
has a platform of over 80 owned and affiliated websites and currently
reaches over 75 million monthly visitors with its unique and curated
content. Enthusiast also owns and operates Canada’s largest gaming expo,
Enthusiast Gaming Live Expo, EGLX, (www.eglx.ca). Over 30,000 people attended EGLX in October 2018. For more information on the Company, visit www.enthusiastgaming.com.
CONTACT INFORMATION:
Investor Relations: Julia Becker Head of Investor Relations & Marketing [email protected] (604) 785.0850
This news release contains certain statements that may constitute
forward-looking information under applicable securities laws. All
statements, other than those of historical fact, which address
activities, events, outcomes, results, developments, performance or
achievements that Enthusiast anticipates or expects may or will occur in
the future (in whole or in part) should be considered forward-looking
information. Such information may involve, but is not limited to,
comments with respect to strategies, expectations, planned operations
and future actions of the Company. Often, but not always,
forward-looking information can be identified by the use of words such
as “plans”, “expects”, “is expected”, “budget”, “scheduled”,
“estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or
variations (including negative variations) of such words and phrases, or
statements formed in the future tense or indicating that certain
actions, events or results “may”, “could”, “would”, “might” or “will”
(or other variations of the forgoing) be taken, occur, be achieved, or
come to pass. Forward-looking information is based on currently
available competitive, financial and economic data and operating plans,
strategies or beliefs as of the date of this news release, but involve
known and unknown risks, uncertainties, assumptions and other factors
that may cause the actual results, performance or achievements of
Enthusiast to be materially different from any future results,
performance or achievements expressed or implied by the forward-looking
information. Such factors may be based on information currently
available to Enthusiast, including information obtained from third-party
industry analysts and other third-party sources, and are based on
management’s current expectations or beliefs regarding future growth,
results of operations, future capital (including the amount, nature and
sources of funding thereof) and expenditures. Any and all
forward-looking information contained in this press release is expressly
qualified by this cautionary statement. Trading in the securities of
the Company should be considered highly speculative.
Neither the TSX Venture Exchange nor its Regulation Services
Provider (as that term is defined in the policies of the TSX Venture
Exchange) accepts responsibility for the adequacy or accuracy of this
release.
The securities of the Corporation have not been and will not be
registered under the United States Securities Act of 1933, as amended
and may not be offered or sold in the United States absent registration
or an applicable exemption from the registration requirement. This press
release shall not constitute an offer to sell or the solicitation of an
offer to buy nor shall there be any sale of the securities in any
jurisdiction in which such offer, solicitation or sale would be
unlawful.
Tags: egaming, esports, Fortnite, stocks Posted in Enthusiast Gaming Holdings Inc., Featured | Comments Off on Enthusiast Gaming $EGLX.ca Targets Mobile Gaming Market with LOI to Acquire Steel Media, the Leading Global Mobile Gaming Media and Events Company #Esports $ATVI $TTWO $GAME $EPY.ca $TCEHF
Posted by AGORACOM-JC
at 8:07 AM on Tuesday, December 18th, 2018
Tax loss selling season is upon us once again and you know what that means … George vs Allan Stock Picking Contest!! In this special episode, George and Allan give their Top 5 Tax Loss Selling Candidates (+ 1 Bonus Pick) that are most likely to provide a pop to their portfolios by January 30, 2019. There is a lot on the line in the wager between the two, with each providing completely different picks from the other and some great potential trades for viewers.
*NOTE – Due to a family emergency in February, Allan and I weren’t able to post our contest closing video with the results. However, the final results were as follows:
George + 40.2% (Winner)
Allan + 19.74%
Pretty damn good returns by both of us for 45 days!