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CLIENT FEATURE: Peeks Social Users Increase 114% Following Launch of Web Platform $IDK.ca $BCOV $AVID

Posted by AGORACOM-JC at 12:30 PM on Friday, October 19th, 2018

  • Platform’s Monthly Active Users has increased by 114% since the launch of the web platform (www.peeks.social)
  • Also available on iOS and Android
  • MAUs grew to 314,168 for August 2018, as compared to 245,875 for July 2018, and 146,496 for June 2018.
  • Growth in MAUs was substantially all sourced from the web platform

Hub On AGORACOM

FULL DISCLOSURE: Peeks Social is an advertising client of AGORA Internet Relations Corp.

CLIENT FEATURE: Kuuhubb $KUU.ca Mobile Video Gaming And Apps For Women; $US 5.5M Quarterly Revenues, 33M Downloads, 7M Monthly Active Users $TCEHY $ATVI $CYOU

Posted by AGORACOM-JC at 11:13 AM on Tuesday, September 11th, 2018

Why Kuuhubb?

  • $US 5.5 Million Quarterly Revenues
  • 200 Million Quarterly Sessions
  • 33 Million Downloads
  • 7 Million Monthly Active Users (MAU)
  • Partnerships: Kellogg’s and Samsung
  • Research Reports Target Significantly Higher Prices
  • Aggressive Global Growth Plans Now Underway
  • Japan Already Established. Japan Mobile Revenues
  • Have Surpassed The USA For 3 Consecutive Years
  • Global Social App Comparables Are Trading At $58/Monthly Active User (MAU) (Excluding Facebook)

FULL DISCLOSURE: Kuuhubb is an advertising client of AGORA Internet Relations Corp.

This CEO Is Cashing In On Female #Gamers (By Giving Them What They Want) #Kuuhubb $KUU.ca

Posted by AGORACOM-JC at 12:07 PM on Friday, August 31st, 2018

  • Mobile games are exploding
  • Women make up almost half of gamers
  • Although boys (and young men) still come to mind for most people when asked what a “gamer” looks like, the percent of women playing video games is now up to 45%

Gorman believes women are the future of gaming — and that gaming companies need to embrace this overlooked demographic in their game design to succeed in the next wave of development. Her solution is to bring gender diversity to an industry that is perversely unaware of it. Her company’s mission is to focus on creating games that are artificial intelligence-based and specifically designed to help players relax and de-stress. The company’s debut mobile app is called Confetti Casino, a Vegas-style slots game.

There are several new trends that could help Gorman achieve her goals:

Mobile games are exploding

Over the next 4 years, Gorman says that “all growth in gaming revenue will be on mobile platforms.” At this time, 64% of women and 38% of men already prefer using mobile over other gaming platforms. Gorman attributes this growth to the convenience and accessibility of mobile. Mobile games are more approachable and offer quick play sessions during lulls in the day. In this way, mobile games can become core parts of our lives, just as text messaging, online shopping, and social networking have. Traditional console and PC games require expensive equipment that facilitates longer, more intense play sessions. Often, the extended gaming time spent on those devices can be a problem for players, as when teens avoid dinner or homework to play them. However, a mobile game player only needs a smartphone and appropriate apps to participate. Plus, both mobile phones and the apps they run are becoming more powerful and  more graphically realistic, making them more appealing every year.

Gorman also points out that Millennials and Gen X-ers grew up playing games on their mobile devices. With the exponential rise of smartphones, it simply makes sense that a fun childhood hobby will continue into adulthood.

Women like using games to destress and to be social

When it comes to mobile games, what do women want? Fort Mason Games surveyed 3,000 women to find out. 93% said

Kate Gorman, CEO of Fort Mason GamesFort Mason Games

they play slots games on their phones and tablets to relieve stress. Fort Mason Games also found that women tend to be highly social when it comes to mobile gaming. Confetti Casino was designed with that in mind. It’s easy for players to bring new friends into the game, as well as forming new friendships with other players. The game encourages players to send and receive HeartGrams that pay in-game rewards. Gorman says this feature has resulted in highly positive App Store reviews and more engagement and fun for participants.

The games women love to play will gross billions in revenue

There are over 2.5 billion players in the socially-driven mobile gaming ecosystem. Social casino games alone are projected to gross $4.2 billion in revenue just this year. That’s money that will be left on the virtual table if gaming companies continue to ignore the female gaming community and its particular needs and interests. According to a Google study, 60% of female mobile game players surveyed feel that fewer than 1 in 3 games are made with women in mind.

Gorman advises gaming companies — especially ones with male-dominated leadership — to remember that female audiences are different. They may not necessarily value the same themes, artwork, and gaming mechanics as male audiences. It’s important to consider what female audiences would find relatable and enjoyable to play, but it’s equally important to ensure the gaming experience is respectful to women. In many games, female characters are portrayed in an overly-sexualized fashion that is meant to serve the male audience’s interests.

Gorman says she is aware of how demeaning this can be for women, so she created Confetti Casino Slots with a more sensitive and respectful approach. The in-game characters are fully clothed, and the tone of the game portrays a simple party-vibe as opposed to one of sexual conquest.

Forging the future of women in gaming

Gorman is one of very few women CEOs in mobile gaming. She’s on a mission to build a billion dollar mobile entertainment business — and she’s doing it by creating a gaming community for and by women. With several new games under development, look to Fort Mason Games to lead the way in the female future of mobile gaming, that is, an experience that’s mobile, socially-focused, and female-centric. For companies looking to take a bigger piece of the pie in the coming years, the female audience is a relatively untapped and underserved population.

@kate_l_harrison is a branding and marketing consultant specializing in nonprofits and sustainable businesses (katelharrison.com).

Kate L. Harrison is branding and marketing expert with a passion for helping nonprofits and eco-friendly businesses succeed. She has a Master’s in Environmental Management from the Yale School of Forestry & Environmental Studies and a JD in Environmental Law from Pace. K…

Source: https://www.forbes.com/sites/kateharrison/2018/08/28/this-ceo-is-cashing-in-on-female-gamers-by-giving-them-what-they-want/#416fb0c87825

Kuuhubb $KUU.ca Announces Appointment of New Board Member, Euro 2,000,000 Convertible Debenture Financing and $5.5M In Quarterly Revenues $TCEHY $ATVI $CYOU

Posted by AGORACOM-JC at 8:25 AM on Wednesday, August 29th, 2018

Kuihub large

Financial Highlights for the Three Month Period Ended June 30, 2018:

  • Revenue (unaudited): US$5.5 million during the three months ended June 30, 2018. This revenue was generated primarily from sales of the Recolor app, the in-application sale of virtual goods from the My Hospital game and in-application ad revenue. Recolor experienced a one-time technical issue in a distributor’s platform which negatively impacted revenue and profitability during the quarter ended June 30, 2018.

TORONTO, Aug. 29, 2018  — Kuuhubb Inc. (“Kuuhubb” or the “Company”) (TSX-V: KUU), a technology company focused on acquiring, developing and distributing mobile game applications, provides corporate update:

Changes to Board of Directors: 
Kuuhubb is pleased to announce the appointment of Mr. Carl-Gustaf von Troil to its Board of Directors. Mr. von Troil is a seasoned investor with extensive executive experience in a multitude of industries, including banking, manufacturing and real estate. He currently sits on the Board of Directors of United Bankers, a publicly listed wealth management company based in Helsinki, Finland.

“We are pleased to welcome Mr. von Troil to our board of directors,” said Jouni Keranen, Kuuhubb’s CEO. “His significant banking and investing experience as well as finance, strategy and leadership skills will be invaluable as we grow our global business initiatives.”

Mr. von Troil will replace Mr. Maurice Colson who is stepping down as a director of the Company upon closing of the announced financing (see below). The Board thanks Mr. Colson for his contributions during his tenure with the Company and we wish him the best in his future endeavours.

€2,000,000 Convertible Debenture Financing: 
Kuuhubb also announces a proposed private placement financing for gross proceeds of EUR2,000,000 through the issuance by the Company of an unsecured convertible debenture (the “Debenture”) in the principal amount of EUR2,000,000. “We have a good relationship with the proposed investor and expect to close this financing within the next two weeks,” said Christian Kolster, Kuuhubb’s Executive Vice President. Kuuhubb plans to use the proceeds from the financing (the “Proposed Financing”) for new product launches, business development and general corporate purposes.

The Debenture will (a) have an interest rate of 5.5% per annum (with the interest payable every six months), (b) mature on the date which is three years from closing date of the Proposed Financing, and (c) be convertible at the option of the holder into common shares of Kuuhubb at a conversion price of Cdn$1.10 per share.

As well, Kuuhubb would have the option to convert the Debenture into common shares of the Company after the two year anniversary of the issuance of the Debenture if the market price of such shares exceeds Cdn$1.10 per share. Kuuhubb would also have the option to redeem the Debenture after the two year anniversary of the issuance of the Debenture.

Closing of the Proposed Financing is subject to the execution of the definitive documentation and receipt of all necessary approvals, including TSX Venture Exchange approval. The final terms of the Debenture may be varied from the foregoing as may be approved by the TSX Venture Exchange. The Debenture will be subject to a four month hold period following issuance and will not be listed for trading on any exchange.

Update on recent financial performance and corporate activities:
The Company plans to publish its consolidated financial statements and related management’s discussion and analysis for the financial year ended June 30, 2018 on or before October 29, 2018. The Company’s financial year end is June 30.

Financial Highlights for the Three Month Period Ended June 30, 2018:

  • Revenue (unaudited): US$5.5 million during the three months ended June 30, 2018. This revenue was generated primarily from sales of the Recolor app, the in-application sale of virtual goods from the My Hospital game and in-application ad revenue. Recolor experienced a one-time technical issue in a distributor’s platform which negatively impacted revenue and profitability during the quarter ended June 30, 2018.
  • In May 2018, the Company soft launched Incolour, its first India-specific mobile app. Incolour is a standalone colouring app that utilizes the best functionalities of Recolor’s app in an entirely new interface, providing its community access to daily themed features designed to promote user engagement and a family-friendly platform ideally suited to both global and local brand partnership campaigns. The Company’s Incolour marketing strategy is centred around creating partnerships with significant social media influencers and Bollywood stars.

About Kuuhubb
Kuuhubb is a company active in the digital space that focuses mainly on lifestyle and mobile game applications for the female audience. Its strategy is to create sustainable shareholder value through acquisitions of proven, yet underappreciated, assets with robust long-term growth potential. Headquartered in Helsinki, Finland, Kuuhubb has a global presence with a strong focus on developing U.S. brand collaborations and Asian partnerships.

Cautionary Note Concerning Forward-Looking Information
This press release contains forward-looking information. All statements, other than statements of historical fact, that address activities, events or developments that the Company believes, expects or anticipates will or may occur in the future (including, without limitation, statements relating to the completion of the Proposed Financing, future revenue and products and development and growth of the Company’s business) are forward-looking information. This forward-looking information reflects the current expectations or beliefs of the Company based on information currently available to the Company. Forward-looking information is subject to a number of risks and uncertainties that may cause the actual results of the Company to differ materially from those discussed in the forward-looking information, and even if such actual results are realized or substantially realized, there can be no assurance that they will have the expected consequences to, or effects on the Company. Factors that could cause actual results or events to differ materially from current expectations include, among other things, failure to execute the definitive documentation in respect of, or complete, the Proposed Financing, the need to satisfy regulatory and legal requirements and other conditions precedent with respect to the Proposed Financing (including the need to obtain TSX Venture Exchange approval of the Proposed Financing), the possibility that the completion of the Proposed Financing may be delayed or that the terms of the Proposed Financing may change, risks related to the growth strategy of the Company, the possibility that results from the Company’s growth and development plans will not be consistent with the Company’s expectations, the early stage of the Company’s development, competition from companies in a number of industries, the ability of the Company to manage expansion and integrate acquisitions into its business, future business development of the Company and the other risks disclosed under the heading “Risk Factors” in the Company’s annual information form dated October 30, 2017 filed on SEDAR at www.sedar.com. Forward-looking information speaks only as of the date on which it is provided and, except as may be required by applicable securities laws, the Company disclaims any intent or obligation to update any forward-looking information, whether as a result of new information, future events or results or otherwise. Although the Company believes that the assumptions inherent in the forward-looking information are reasonable, forward-looking information is not a guarantee of future performance and accordingly undue reliance should not be put on such information due to the inherent uncertainty therein. 

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

For further information, please contact:

Kuuhubb Inc.
Jouni Keränen – CEO
[email protected]
Office: +358 40 590 0919

Bill Mitoulas
Investor Relations
[email protected]
Office: +1 (416) 479-9547

(more…)

CLIENT FEATURE: Kuuhubb $KUU.ca Mobile Video Gaming And Apps For Women; $US 6.6M Quarterly Revenues, 33M Downloads, 7M Monthly Active Users

Posted by AGORACOM-JC at 5:27 PM on Friday, August 17th, 2018

Why Kuuhubb?

  • $US 6.6 Million Quarterly Revenues
  • 200 Million Quarterly Sessions
  • 33 Million Downloads
  • 7 Million Monthly Active Users (MAU)
  • Partnerships: Kellogg’s and Samsung
  • Research Reports Target Significantly Higher Prices
  • Aggressive Global Growth Plans Now Underway
  • Japan Already Established. Japan Mobile Revenues
  • Have Surpassed The USA For 3 Consecutive Years
  • Global Social App Comparables Are Trading At $58/Monthly Active User (MAU) (Excluding Facebook)

FULL DISCLOSURE: Kuuhubb is an advertising client of AGORA Internet Relations Corp.

96% of heavily engaged US #gamers play on #mobile $KUU.ca $TCEHY $ATVI $CYOU

Posted by AGORACOM-JC at 4:06 PM on Tuesday, August 7th, 2018
  • Super Gamer segment represents 13% of the total US gaming market, is 2/3 male (64% male, 36% female)
  • skews fairly young (average age 25.7, relative to the total market average of 32)

There’s a lingering misconception in the industry that mobile gaming is for casual, uninvested non-gamers while PCs, consoles, and handhelds are where the “real” gamers spend their time.

In its Gamer Segmentation report, EEDAR surveyed 5,000 US gamers and, using k-means clustering analysis, classified them into 6 separate segments based on their gaming habits, interests and investment across the platforms they play on.

One of the segments identified during the analysis are the Super Gamers – heavily engaged players who game extensively on multiple platforms. The Super Gamer segment represents 13% of the total US gaming market, is 2/3 male (64% male, 36% female) and skews fairly young (average age 25.7, relative to the total market average of 32). For these voracious players, gaming is a major hobby – taking up an average of 26 total hours a week, which is about 23% of their total entertainment time.

Where many segments specialize in a particular platform (or platforms), the Super Gamer audience is likely to spread their gaming time around between platforms. 78% of these gamers play on three or more platforms (possible platforms including mobile, PC, console and handheld), and for most, mobile is one of them – 96% of Super Gamers play games on a smartphone or tablet.

Within this segment, EEDAR found that Super Gamers were as likely to play on mobile as they were on PC.

[Note: For purpose of this analysis, the Nintendo Switch was classified as a console.]

Despite the high playership (and spend) on mobile, it’s critical to note that Super Gamers are using mobile as a supplement to – and not replacement for – HD/PC gaming experiences. When asked to provide their reasons for engaging with mobile, Super Gamers’ responses emphasized its convenience and cited its low amount of required attention:

● Can play anywhere
● Device is convenient
● It’s cheap or free
● Easy to pick up / put down
● Allows for multitasking

All of this suggests that Super Gamers will turn to the platforms available to them to indulge the gaming urge that strikes at a given moment.

When out and about, or watching TV, they’re likely to turn to mobile games for entertainment. When at home, and when the opportunity for a focused play session arises, they’ll turn to PC or Console. In situations between these extremes, they are likely to indulge in handheld play.

Source: https://www.gamesindustry.biz/articles/2018-08-07-96-percent-of-heavily-engaged-us-gamers-play-on-mobile-eedar

Peeks Social $Peek.ca Announces Financial Results for the First Quarter Ended May 31, 2018 – $2.1M In Q Revenues $IDK.ca $BCOV $AVID

Posted by AGORACOM-JC at 9:55 AM on Tuesday, July 31st, 2018

Peeks dark logo

  • Peeks Social platform generated gross revenue of $2.1 million during Q1 2019, up from $1.1 million during Q1 2018;
  • Users generated $1.44 million in gross customer deposits to the Peeks Social platform during the three months ended May 31, 2018, as compared to $773k for the three months ended May 31, 2017 (and as compared to $1.30 million for the three months ended February 28, 2018); and
  • User sessions were 6.20 million for the three months ended May 31, 2018, as compared to 5.13 million for the three months ended May 31, 2017 (and as compared to 6.26 million for the three months ended February 28, 2018).

TORONTO, July 31, 2018 – Peeks Social Ltd. (TSXV: PEEK; OTCQB: PKSLF) (“Peeks Social” or the “Company”) announced that the unaudited condensed consolidated interim financial statements (“Financial Statements”) and Management’s Discussion and Analysis (“MD&A”) for the three months ended May 31, 2018 (“Q1 2019”), are now available on the Company’s profile on SEDAR (www.sedar.com). The three months ended May 31, 2018, represent the first quarter of the Company’s 2019 fiscal year.

It is important to note that this is the first reporting period of the Company following the completion of the acquisition of Personas.com Corporation (“Personas”) in May 2018 (see press release dated May 8, 2018).  As the acquisition of Personas constituted a reverse acquisition, the Financial Statements are a continuation of the financial statements of Personas, and the comparative results are those of Personas, prior to the acquisition. Due to a change in the year end of Personas, the comparative Q1 2018 results represent the five months ended May 31, 2017 (“Q1 2018”), which should be taken into account when reviewing comparative numbers.

Select quarterly highlights include the following:

  • The Peeks Social platform generated gross revenue of $2.1 million during Q1 2019, up from $1.1 million during Q1 2018;
  • GAAP net loss decreased to $659,446 in Q1 2019 from $1,459,728 in Q1 2018;
  • GAAP net loss per share was $0.004 for Q1 2019 as compared to $0.013 for Q1 2018;
  • Users generated $1.44 million in gross customer deposits to the Peeks Social platform during the three months ended May 31, 2018, as compared to $773k for the three months ended May 31, 2017 (and as compared to $1.30 million for the three months ended February 28, 2018); and
  • User sessions were 6.20 million for the three months ended May 31, 2018, as compared to 5.13 million for the three months ended May 31, 2017 (and as compared to 6.26 million for the three months ended February 28, 2018).

Certain information provided in this news release is extracted from the unaudited condensed consolidated Financial Statements and MD&A of the Company for the three months ended May 31, 2018, and should be read in conjunction with them. It is only in the context of the fulsome information and disclosures contained in the unaudited condensed consolidated Financial Statements and MD&A that an investor can properly analyze this information.

The Peeks Social app can be downloaded in either the Apple or Google app stores, or by visiting www.peeks.social.

For further information, please contact:

Peeks Social Ltd.
Mark Itwaru
Chairman & Chief Executive Officer
416-639-5335
[email protected]

David Vinokurov
Director Investor Relations
416-716-9281
[email protected]

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) has reviewed or accepts responsibility for the adequacy or accuracy of this Release.

Peeks Social $PEEK.ca Announces Financing Arrangement of Up to $10 Million $IDK.ca $BCOV $AVID

Posted by AGORACOM-JC at 7:11 AM on Wednesday, July 25th, 2018

Peeks dark logo

  • Entered into a direct placement agreement with GEM Global Yield Fund LLC SCS (“GEM”) for a $10 million financing commitment from GEM to invest into Peeks Social

TORONTO, July 25, 2018 – Peeks Social Ltd. (TSXV:PEEK) (OTCQB:PKSLF) (“Peeks Social” or the “Company”) today announced that it has entered into a direct placement agreement (the “Funding Agreement”) with GEM Global Yield Fund LLC SCS (“GEM”) for a $10 million financing commitment from GEM to invest into Peeks Social.

Peeks Social has the right to issue GEM common shares under the Funding Agreement for a term of two years through a series of one or more private placements (the “Placements”).  Common shares issued to GEM as part of the Placements will be at a price per share equal to the higher of a floor price set by the Company and a 10 per cent discount to the market price of the common shares based on the immediately preceding 15-day volume weighted average price.  The Placements are subject to certain market out rights of GEM and approval of the TSX Venture Exchange (the “TSXV”).  GEM will hold freely trading common shares of the Company through a share lending facility provided by certain shareholders.

The Company has agreed to commit to initial Placements of $1.5 million (the “Initial Placement”), with an option to issue additional Placements of up to $8.5 million (the “Additional Placements”). The Company will pay a commission of $30,000 to GEM in the next twelve months related to the Initial Placement. If the Company elects to utilize any portion of the Additional Placements it will pay an additional commission of $170,000 to GEM within twelve months of the election. The commissions are equal to 2% of the committed capital of GEM.

As part of the Funding Agreement, the Company has agreed to issue 4,000,000 common share purchase warrants to GEM.  The warrants will be exercisable on a one-for-one basis at a price equal to the greater of i) $0.583 per common share or ii) the market price of the common shares of the Company at the time of issuance.  The Company has eighteen months to issue the warrants. The warrants will have an exercise period of three years.  The warrant exercise price is subject to repricing to 105% of the market price of the Company’s common shares on the first anniversary of the date of issuance if the market price of the common shares of the Company is less than 90% of the then-current exercise price.  The repricing must be done in accordance with the rules and policies of the TSXV.  If the Company does not issue the warrants within 18 months of the initial execution of the Funding Agreement, the Company shall pay GEM 8% of the original face value of any unissued warrants. Should the Company elect to issue any Additional Placements, it will issue additional warrants to GEM, the amount and terms of which shall be negotiated and agreed to at the time of the election.

Pursuant to the Funding Agreement, GEM has agreed to issue an advance of $300,000 to the Company. The advance bears interest at 10%, is due on demand after 90 days from the date issued, and is repayable in cash or through the issuance of a Placement to GEM, at the option of the Company.

The Company also announces that it has closed a non-brokered private placement. The Company issued an aggregate of 1,260,000 units at a price of $0.25 per unit, for total gross consideration from this private placement of $315,000. Each unit consists of one common share and one common share purchase warrant of the Company. Each warrant is exercisable to purchase one additional common share of the Company at an exercise price of $0.35 per share for a period of 24 months from the date of issuance. The common shares and warrants are subject to a four month hold period. The private placement is subject to the Company obtaining final acceptance from the TSX Venture Exchange upon the filing of required materials in due course. The Company paid aggregate finder’s fees of $15,600 to eligible arm’s length parties in connection with this private placement.

Proceeds raised through the Funding Agreement and the private placement will be used for the marketing and advancement of the “Peeks Social” product, as well as for general working capital and corporate purposes.

For further information, please contact:

Peeks Social Ltd.
Mark Itwaru
Chairman & Chief Executive Officer
416-639-5339
[email protected]

David Vinokurov
Director Investor Relations
416-716-9281
[email protected]

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) has reviewed or accepts responsibility for the adequacy or accuracy of this Release.
 
Forward-Looking statements:

The information and statements in this news release contain certain forward-looking information relating to the future issuance of securities and the use of investment proceeds. This forward-looking information is subject to certain risks and uncertainties and may be based on assumptions that could cause actual results to differ materially from those anticipated or implied in the forward-looking information. Peeks Social Ltd.’s forward-looking information is expressly qualified in its entirety by this cautionary statement. Except as required by law, Peeks Social Ltd. undertakes no obligation to publicly update or revise any forward-looking information.

Peeks Social $PEEK.ca to Launch Website, App Reaches New Record Quarterly Deposits $BCOV $AVID

Posted by AGORACOM-JC at 9:24 AM on Tuesday, June 5th, 2018

Peeks dark logo

  • Peeks Social App reached an all-time high of $484,444 CAD in monthly user deposits for May 2018
  • Maintained over 2 million monthly user sessions

TORONTO, June 05, 2018 — Peeks Social Ltd. (TSXV:PEEK) (OTCQB:PKSLF) (“Peeks Social” or “the Company”) is pleased to provide updated key performance indicators (“KPIs”) relating to the Peeks Social App. The Company is also pleased to announce that the Peeks Social App reached an all-time high of $484,444 CAD in monthly user deposits for May 2018 and maintained over 2 million monthly user sessions.

Quarterly Deposits

User Sessions Per Quarter

The table below provides a summary of select recent quarterly KPIs for the Peeks Social platform. Q1 2019 represents the three months ended May 31, 2018.

  Key Performance Indicator Q4 2017 Q1 2018 Q2 2018 Q3 2017 Q4 2018 Q1 2019
  Total Number of User Sessions (1) 2,890,000 5,134,000 4,631,000 5,779,000 6,264,000 6,203,000
  Gross Deposits (2) $312,000 $774,000 $1,174,000 $1,254,000 $1,306,000 $1,437,000

The record deposits for the month of May 2018 are included in Q1 2019 above (three months ended May 31, 2018).  Since the launch of the Peeks Social App in November 2016, the App has experienced six continuous quarters of increased user deposits and positive trends across other KPIs, such as user sessions per quarter.

“We are very pleased with sustained quarter-over-quarter growth across a variety of key metrics on the Peeks Social App.  We continue seeing increased engagement from our loyal user base both in terms of the dollars deposited and visits to the App.  Simply put, people are spending more and coming back more often,” states Mark Itwaru, Chairman and CEO. “After constant testing and refinement of user acquisition campaigns and marketing efforts, we believe that we are now able to dial in the most cost-effective user acquisition campaigns to drive overall revenue growth.”

LAUNCH OF PEEKS.SOCIAL WEBSITE

The Company believes that a key part of the process of increasing both users and revenues is to make it easier for streamers to create content and for users to view content.  In order to accomplish this, Peeks Social will be launching a fully functional web version on www.peeks.social in July 2018. The Company anticipates that the mobile-friendly web version will amplify the capabilities of the platform in many ways, including by improving the conversion rate of new users into active and paying users, and by accessing new audiences of users who prefer consuming livestreaming video on their desktops. For example, desktop viewers who are following Peeks Social influencers through to Peeks Social from other social platforms will encounter fewer steps in the registration process resulting in higher conversion rates and ultimately a lower cost per installation for the Company.  Users who are forwarded to the Peeks Social App from their desktops must currently download and install the App in order to interact and consume content. Additionally, a fully functional website will increase the percentage of overall deposits made through the www.peeks.social website, resulting in higher margins for the Company. The majority of deposits currently received by the Peeks Social App are processed through in-app payments, which are subject to a 30% payment processing fee from their respective app stores.

DEVELOPMENT OF PERSONAS SOCIAL NETWORK

The recent acquisition Personas.com Corporation represented a significant milestone for the Company in that it acquired all of the technology assets of the Peeks Social livestreaming App, however it also acquired certain other technology assets including the source code and complete rights to the “Personas” App. Personas was a product line developed by Personas.com Corporation prior to the launch of the Peeks Social App in partnership with the Company. Personas is envisioned as a multi-functional social network with a key emphasis around privacy and security that is reached through the segmentation of users’ social contacts such as friends, family & business.  Further social features include multiple video, photo, text based communications, financial tools such as real time transactions between contacts, and content creator tools such as private video chat and subscriptions to content channels.

The Company resumed development and testing work on the Personas App in May 2018 including updating the user interface and the addition of new features and functions designed to increase utility and market appeal to today’s social media users.  The Company is considering potential launch dates for the Personas App with a target window of summer 2018. Regular updates and further Personas product details will be provided as the Company progresses in launching these new initiatives.

The Peeks Social App can be downloaded in either the Apple or Google app stores, or by visiting www.peeks.social

Notes:

  1. This KPI represents the number of times the Peeks Social app was accessed by users.  Data was provided through Google Analytics. For additional information on Google Analytics’ definition of “session” and the methods of calculating “sessions,” please refer to https://support.google.com/analytics.
  2. This KPI represents the total amount of external deposits into user wallets in the Peeks Social App. Wallets may contain USD or a digital currency inside the Peeks Social App referred to as “coins.” Deposits to wallets may be made via credit card, PayPal, or in-app purchase. “Coins” are sold at a premium to their value in order to cover app store transaction fees and as an additional revenue source for the platform. These premiums are not included in this KPI. Deposits denominated in USD are translated to CAD using the monthly average exchange rate as published by the Bank of Canada. While the “gross deposits” is an important KPI for the Peeks Social App, it is not a direct indicator of the Company’s financial performance.

For further information, please contact:

Peeks Social Ltd.
Mark Itwaru David Vinokurov
Chairman & Chief Executive Officer Director Investor Relations
647-635-5339 416-716-9281
[email protected] [email protected]

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) has reviewed or accepts responsibility for the adequacy or accuracy of this Release.

Forward-looking statements:

The information and statements in this news release contain certain forward-looking information relating to the timing of the deployment of the Peeks Social web platform and the Personas social network, along with related functionalities and potential impacts on Company performance metrics. This forward-looking information is subject to certain risks and uncertainties and may be based on assumptions that could cause actual results to differ materially from those anticipated or implied in the forward-looking information. The Company’s forward-looking information is expressly qualified in its entirety by this cautionary statement. Except as required by law, the Company undertakes no obligation to publicly update or revise any forward-looking information.

Infographics accompanying this announcement are available at:

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Kuuhubb $KUU.ca Reports Third Quarter Financial Results, Revenue increased to US$6,671,448 during the quarter #Mobile #Esports #Incolour

Posted by AGORACOM-JC at 8:09 PM on Wednesday, May 30th, 2018

Kuihub large

  • Revenue increased to US$6,671,448 during the three months ended March 31, 2018,
    • represents an increase of 5%

TORONTO, May 30, 2018 — Kuuhubb Inc. (“Kuuhubb” or the “Company”) (TSX-V:KUU) is pleased to announce its unaudited financial results for the three and nine month periods ended March 31, 2018.  The Company’s unaudited interim consolidated financial statements as at and for the three and nine months ended March 31, 2018 and related management’s discussion and analysis can be found on the Company’s SEDAR profile at www.sedar.com.  References to “US$” are to United States dollars.  The Company’s financial year end is June 30.

Highlights for the Quarter Ended March 31, 2018:

  • Revenue increased to US$6,671,448 during the three months ended March 31, 2018, which represents an increase of 5% from the US$6,344,947 of revenue earned during the previous quarter ended December 31, 2017.  This revenue was generated from sales of the Recolor app, the in-application sale of virtual goods from the My Hospital game and in-application ad revenue.
  • Net operating loss was US$3,450,060 for the three month period ended March 31, 2018, compared to the net operating loss of US$1,117,089 incurred during the previous quarter ended December 31, 2017.  The net loss during the quarter ended March 31, 2018 includes impairment of goodwill of US$2,456,075, share-based compensation expense of US$835,682, depreciation and amortization of US$203,128 and foreign exchange gain of US$117,985.  The non-GAAP adjusted EBITDA during the three month period ended March 31, 2018 was negative US$73,160, making this period’s adjusted EBITDA a near break-even quarter.
  • The development and launch of the Drone Wars mobile game has been delayed since its acquisition and Kemojo Kuuhubb Studios Inc. (the Company subsidiary holding the Drone Wars game) has ceased operations.  During the three month period ended March 31, 2018, the Company decided to redevelop the game into a multiplayer player versus player (“PvP”) game and plans to launch the game upon successful redevelopment.  Due to the delay and uncertainty of the ultimate outcome of the Drone Wars mobile game, the Company determined to write down US$2,456,075 of goodwill, being the preliminary estimate by management of the amount of goodwill related to the game.
  • The Company had shareholders’ equity of US$23,092,110 as at March 31, 2018, compared to shareholders’ equity of US$12,421,346 as at June 30, 2017.
  • In January 2018, the Company announced that it had signed an agreement with Receptiv, a leading mobile video advertising company, on collaborating to bring new brands to the Recolor digital coloring app.
  • In January 2018, the Company announced that it had signed a term sheet to acquire mobile esports platform developer Valiance UG (the acquisition is subject to the execution of the definitive documentation and receipt of TSX Venture Exchange acceptance).  The Germany-based, Valiance esports platform is designed to support both mobile esports competitors and content creators and provides them with opportunities to monetise their involvement playing their favourite esports titles.  In addition to the esports, Valiance has a development center in Zagreb (Croatia) with 20+ experienced and agile software developers.
  • In March 2018, the Company incorporated Recolor India Private Limited.  This new subsidiary will carry on the business activities of the Incolour App, the Indian version of the Company’s Recolor App, with a local dedicated team of 4 people.  Incolour is a stand-alone coloring community with global access which, through Kwan Entertainment’s contacts, is planned to utilize and work together with various Indian influencers and celebrities.  In comparison to Recolor, it has a new user interface, and culturally relevant content and design.  User experience is built around daily themes geared to stimulate daily engagement.  In May 2018 Google Play India (Android) was launched and is planned to be followed by iOS version.  The global roll-out of Android and iOS is expected to follow during summer 2018.
  • In April 2018, the Company announced that it will be commencing a creative cross-marketing collaboration with a global content leader Lionsgate.  Under the agreement, Kuuhubb will create and market suites of digital coloring tasks around Lionsgate properties through Kuuhubb’s Recolor App, a leader in bringing brands and media properties to the art app universe.  In addition, Lionsgate will support these campaigns by driving traffic through its marketing channels to Recolor.
  • In May 2018, the Company completed the acquisition of the full global rights and revenue to the My Hospital game.  The purchase price of €2.6 million is to be paid in monthly instalments between May 2019 and June 2021.  Additionally, after Kuuhubb has recouped the entire purchase price, Cherrypick Games (the vendor) is entitled to 25% net profit share.  Cherrypick Games will continue the current game development and update efforts until June 2021.

Jouni Keränen, CEO of the Company, stated: “Kuuhubb experienced rapid growth and expansion during calendar year 2017, growing from 5 people to 70 (including Valiance acquisition in pipeline) and from zero revenue to over US$2 million in monthly revenue.  During the first half of calendar year 2018, we are focusing on consolidating the past acquisitions and developing the current product portfolio.  We have 3 commercially launched products (Recolor, Incolour and MyHospital) with an additional 3 products under development and expected to be launched within calendar year 2018.  Recolor continues to be our flagship product and at the center of efforts with geographical expansion, brand partnerships and Android version together with new core product improvements as key success drivers.  Recolor product development was transferred to Zagreb during January to March 2018 to enable tripling the size of the development team and supporting a global suite of coloring products.  This transfer caused a short-term delay in implementation of our growth drivers but the investments are expected to produce results already in the second half of calendar year 2018.  I would like to thank all our employees and partners for outstanding work and our shareholders for patience during the first half of 2018 when we will create the foundation for future growth.”

About Kuuhubb
Kuuhubb is a company active in the digital space that focuses mainly on lifestyle and mobile video game applications.  Its strategy is to create sustainable shareholder value through acquisitions of proven, yet underappreciated, assets with robust long-term growth potential.  Headquartered in Helsinki, Finland, Kuuhubb has a global presence with a strong focus on developing U.S. brand collaborations and Asian partnerships.

Cautionary Note Concerning Forward-Looking Information
This press release contains forward-looking information.  All statements, other than statements of historical fact, that address activities, events or developments that the Company believes, expects or anticipates will or may occur in the future (including, without limitation, statements relating to future revenue, products and development and growth of the Company’s business) are forward-looking information.  This forward-looking information reflects the current expectations or beliefs of the Company based on information currently available to the Company.  Forward-looking information is subject to a number of risks and uncertainties that may cause the actual results of the Company to differ materially from those discussed in the forward-looking information, and even if such actual results are realized or substantially realized, there can be no assurance that they will have the expected consequences to, or effects on the Company.  Factors that could cause actual results or events to differ materially from current expectations include, among other things, risks related to the growth strategy of the Company, the possibility that results from the Company’s growth and development plans will not be consistent with the Company’s expectations, the early stage of the Company’s development, competition from companies in a number of industries, the ability of the Company to manage expansion and integrate acquisitions into its business, future business development of the Company and the other risks disclosed under the heading “Risk Factors” in the Company’s annual information form dated October 30, 2017 filed on SEDAR at www.sedar.com.  Forward-looking information speaks only as of the date on which it is provided and, except as may be required by applicable securities laws, the Company disclaims any intent or obligation to update any forward-looking information, whether as a result of new information, future events or results or otherwise.  Although the Company believes that the assumptions inherent in the forward-looking information are reasonable, forward-looking information is not a guarantee of future performance and accordingly undue reliance should not be put on such information due to the inherent uncertainty therein.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

For further information, please contact:

Kuuhubb Inc.
Jouni Keränen – CEO
[email protected]
Office: +358 40 590 0919

Bill Mitoulas
Investor Relations
[email protected]
Office:  +1 (416) 479-9547

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