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Esports Entertainment Group $GMBL Partners With PartnerMatrix To Integrate Affiliate And Agent Management System $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 8:41 AM on Tuesday, May 22nd, 2018

Esports large

  • Announced agreement with PartnerMatrix
    • first platform that enables online sportsbook and casino operators to run Affiliate System with Agent functionality and Agent System with Affiliate functionality
  • Company will integrate the PartnerMatrix platform to manage  affiliate program on an expedited basis

ST. MARY’S, Antigua, May 22, 2018 – Esports Entertainment Group, Inc. (OTCQB:GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce an agreement with PartnerMatrix, the first platform that enables online sportsbook and casino operators to run Affiliate System with Agent functionality and Agent System with Affiliate functionality. Under the agreement, the Company will integrate the PartnerMatrix platform to manage our affiliate program on an expedited basis.

Grant Johnson, CEO of Esports Entertainment Group stated, “We are excited to have partnered with Partner Matrix and can’t wait to benefit from their well-built affiliate and agent system, which will allow us to track everything in one place. PartnerMatrix is highly focused on affiliate manager and administrator comfort. It gives us an opportunity to reach each angle of the affiliate program and successfully manage all the operations. This will be especially important given the pace of esports teams signing up as affiliates, as well as, the onboarding of streamer affiliates.”

Levon Nykoshosyan, PartnerMatrix CEO, added, “We are delighted to provide our affiliate platform to Esports Entertainment Group, a very experienced and professional team with the clear vision of becoming market leaders. In our endeavour for continuous improvement and client satisfaction, this signing represents another important step for our ever-evolving affiliate solution. We are confident that PartnerMatrix includes everything needed in order to run the most successful performance marketing campaigns.”

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

Redchip investor relations Esports Entertainment Group Investor Page:
http://www.gmblinfo.com

About Esports Entertainment Group

Esports Entertainment Group Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Initially, Esports Entertainment intends to offer bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding the US and EU. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis, excluding the US and EU, in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua and Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
1-268-562-9111
[email protected]

Media & Investor Relations Inquiries
AGORACOM Investor Relations
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

Esports Entertainment Group $GMBL Signs Affiliate Marketing Agreements With Additional 14 #Esports Teams, Bringing Total To 50 Esports Teams $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 7:43 AM on Monday, May 21st, 2018

Esports large

  • Announced the signing of Affiliate Marketing Agreements with 14 additional esports teams
  • Company ramps up affiliate marketing activities in support of its recent launch of VIE  (https://vie.gg)
    • World’s safest, most secure and transparent esports wagering platform

ST. MARY’S, Antigua, May 21, 2018 – Esports Entertainment Group, Inc. (OTCQB:GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce the signing of Affiliate Marketing Agreements with 14 additional esports teams as the Company ramps up affiliate marketing activities in support of its recent launch of VIE  (https://vie.gg), the world’s safest, most secure and transparent esports wagering platform.

The addition of these 14 esports teams brings the total number of esports team affiliates to 50 since the Company’s first announcement on April 5th.  The Company anticipates more Affiliate Marketing Agreements with esports teams.

NEWEST ESPORT TEAM AFFILIATES

Team Cerenity
Re:born CS
R1s1ngSta
Sweating Germans
Enclave Gaming Community
ATG E-sports
Respect4Gaming
AGD ESPORTS
Pongileez
RWR team
BrotherHooD Esport
Team Shtopor
Venoms
Soul Rippers

VIE offers bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding jurisdictions such as the USA that prohibit online gambling. VIE features wagering on the following esports games:

  • Counter-Strike: Global Offensive (CSGO)
  • Dota 2
  • Call of Duty
  • Hearthstone
  • StarCraft II

Grant Johnson, CEO of Esports Entertainment Group stated, “We are simply amazed at the speed at which esports teams are signing as affiliates for VIE.  In just six weeks, we have gone from zero to fifty and counting.  This is an incredible accomplishment when you consider no other esports wagering site has ever signed affiliate marketing agreements with esports teams.  The industry has sent us a loud and clear message – our transparent and trusted P2P esports wagering platform is exactly what the esports world has been waiting for. We are humbled and look forward to helping all of our esports teams and their fans succeed for many years to come.”

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

Redchip investor relations Esports Entertainment Group Investor Page:
http://www.gmblinfo.com

About Esports Entertainment Group

Esports Entertainment Group Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Initially, Esports Entertainment intends to offer bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding the US and EU. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis, excluding the US and EU, in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua and Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com

 

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

 

Contact:

 

Corporate Finance
1-268-562-9111
[email protected]

Media & Investor Relations Inquiries
AGORACOM Investor Relations
[email protected]

INTERVIEW: Star Navigation $SNA.ca Roles Out Aggressive Sales Strategy With Barney Lassche

Posted by AGORACOM-JC at 2:40 PM on Friday, May 18th, 2018

Good Life Networks Inc. $GOOD.ca announces acquisition of Impression X

Posted by AGORACOM-JC at 2:25 PM on Thursday, May 17th, 2018

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  • Entered into a binding letter of intent to acquire Impression X, Inc
    • a leading connected television advertising technology company
  • GLN to acquire the Purchased Shares for an aggregate purchase price of US$6,000,000.

VANCOUVER, May 17, 2018 – Good Life Networks Inc. (“GLN”, or the “Company”) (TSX-V: GOOD, FSE: 4G5), a Vancouver-based programmatic advertising technology company is pleased to announce that it has entered into a binding letter of intent (the “LOI“) to acquire all of the issued and outstanding shares (the “Purchased Shares“) of Impression X, Inc (“Impression X“), a leading connected television (“CTV“) advertising technology company. GLN will acquire the Purchased Shares for an aggregate purchase price of US$6,000,000.

Under the terms of the LOI, consideration for the Purchased Shares will consist of a combination of cash, common shares of the Company (subject to the approval of the TSX Venture Exchange) and performance earn-outs based on agreed upon milestones. Management of GLN is comfortable that it has the resources available and on hand to complete the acquisition of the Purchased Shares. Closing of the transaction is conditional upon the successful completion of standard due diligence.

Although, the LOI contemplates the parties acting in good faith to finalize and enter into a more formal definitive share purchase agreement (the “Definitive Agreement“), the LOI is expressly stated to be a binding agreement. The LOI will terminate if GLN has not completed due diligence satisfactory to GLN, acting reasonably, within sixty (60) calendar days from the execution of the LOI. The LOI was negotiated at arm’s length.

CTV is one of the fastest growing areas of advertising technology. In 2018, it is expected that over 60% of all premium video on demand will be delivered via a connected television reaching an expected 759.3 million connected television sets globally (Digital TV Research).

“CTV is a perfect strategic extension of our programmatic video exchange. Once integrated with the GLN platform, we can deliver hyper-targeted video advertising in a consumer friendly, brand secure, and non-invasive manner that enhances the connected television user experience for millions. We also believe that this acquisition should be immediately accretive to earnings,” said Jesse Dylan, CEO of GLN.

“We are delighted to bring our leading-edge CTV technology to a large AdTech platform like GLN, allowing us to maximize our growth. GLN is the perfect fit for us, by plugging into a large video exchange platform, we can bring better user experience and scale to our CTV clients,” added Matt Hopkins, CEO of Impression X.

The GLN Story
GLN harnesses the power of artificial intelligence to improve marketing return on investments for advertisers using its patent pending video advertising technology. According to IAB (Interactive Advertising Bureau) the total U.S. digital ad spend reached a record-setting $88 billion last year, representing a 21 percent uptick over the previous year at $72.5 billion. This marks the first time digital ad revenues have overtaken television (broadcast and cable combined). By 2020, MAGNA, the research arm of media buying firm IPG Mediabrands, expects digital ads to make up 50 percent of all ad spending. GLN recently closed a $9.2 million subscription financing prior to closing its qualifying transaction and trades on the TSX Venture Exchange under the stock symbol “GOOD” and The Frankfurt Stock Exchange under the stock symbol “4G5”.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

Forward Looking Statements:
Forward-looking statements relate to future events or future performance and reflect the expectations or beliefs regarding future events of management of GLN. This information and these statements, referred to herein as “forward‐looking statements”, are not historical facts, are made as of the date of this news release and include without limitation, statements regarding discussions of future plans, estimates and forecasts and statements as to management’s expectations and intentions with respect to the Company’s acquisition of Impression X. These statements generally can be identified by use of forward-looking words such as “may”, “will”, “expect”, “estimate”, “anticipate”, “intends”, “believe” or “continue” or the negative thereof or similar variations. These forward‐looking statements involve numerous risks and uncertainties and actual results might differ materially from results suggested in any forward-looking statements. Important factors that may cause actual results to vary include without limitation, risks relating to the timing of the acquisition of Impression X, successful completion of the acquisition of the Purchased Shares, execution of the Definitive Agreement, the number of securities of GLN that may be issued in connection with the transaction; GLN realizing on the anticipated value of acquiring the Purchased Shares, GLN maintaining its projected growth, approval of the TSX Venture Exchange and general economic conditions or conditions in the financial markets. In making the forward‐looking statements in this news release, the Company has applied several material assumptions, including without limitation that the integration with Impression X’s technology will be successfully completed in the time expected by management and will generate the anticipated revenue and expand GLN’s global reach per management’s expectations. GLN does not assume any obligation to update the forward-looking statements, or to update the reasons why actual results could differ from those reflected in the forward looking-statements, unless and until required by applicable securities laws. Additional information identifying risks and uncertainties is contained in GLN’s filings with the Canadian securities regulators, which filings are available at www.sedar.com.

SOURCE Good Life Networks Inc.

View original content: http://www.newswire.ca/en/releases/archive/May2018/17/c2226.html

 

[email protected], Jesse Dylan, CEO, Suite 150 – 1090 Homer St., Vancouver V6B 2W9, C: 604-341-8300, E: [email protected] CNW Group 2018

PyroGenesis $PYR.ca Signs First Major Exclusive Commercial Agreement for Sale of Titanium (Ti-6Al-4V) Powders

Posted by AGORACOM-JC at 1:36 PM on Thursday, May 17th, 2018

Pyr header 1

  • Signed its first major  exclusive commercial agreement for the sale of titanium (Ti-6Al-4V) powders  
    • For use in  the additive manufacturing industry;
    • after having been qualified as an approved supplier by a client in Asia
  • Agreement provides for a minimum sales volume of 10,000 kg over 2 years and is limited geographically to a specific territory in Asia

MONTREAL, May 17, 2018 — PyroGenesis Canada Inc. (http://pyrogenesis.com) (TSX-V:PYR), a TSX Venture 50® high-tech company, (the “Company”, the “Corporation” or “PyroGenesis”) a Company that designs, develops and manufactures plasma based systems and plasma torch systems, is pleased to announce today that it has signed its first major  exclusive commercial agreement (the “Agreement”) for the sale of titanium (Ti-6Al-4V) powders  for use in  the additive manufacturing (“AM”) industry, after having been qualified as an approved supplier by a client in Asia (the “Client”).

This Agreement provides for a minimum sales volume of 10,000 kg (10 tons) over 2 years and is limited geographically to a specific territory in Asia.  It is anticipated that the Agreement would be extended for further terms at the conclusion of the first 2-year term.  It also allows for exclusive distribution into this territory.

The Client specializes in advanced alloy powders for, amongst other industries, AM (3D Printing).  They also produce metal powders and specialty parts.   The Client is well established within the territory which is seeing one of the fastest growing demands for metal powders for AM.

“This Agreement is significant because (i) of the magnitude of the order when compared to previous year’s revenues, (ii) it validates our strategy as a powder supplier to the AM industry, and (iii) the potential additional growth that can develop from this relationship alone,” said Mr. P. Peter Pascali, President and CEO of PyroGenesis. “We did not expect to make such inroads into this particular geographic region before 2019, or even 2020.  Although important, we did not see this as being what we call “low hanging fruit”, as we thought it would take a lot more time and effort before we could announce results like we have today.  This Agreement compliments our Asian strategy nicely and was structured in such a way as not to impede other discussions taking place with others in the industry.”

“We believe that this is the beginning of a developing partnership as this is only the guaranteed minimum sales volume committed to by the Client,” added Mr. Massimo Dattilo, Vice President, Sales of PyroGenesis. “Of note, this Agreement is for titanium powders only.  The Client also has a need for nickel alloy powders (such as Inconel) which we have already successfully produced, as well as aluminum alloy powders which we can also produce.  We expect to gain traction with respect to these other powders as well.”

About PyroGenesis Canada Inc.
PyroGenesis Canada Inc., a TSX Venture 50® high-tech company, is the world leader in the design, development, manufacture and commercialization of advanced plasma processes. We provide engineering and manufacturing expertise, cutting-edge contract research, as well as turnkey process equipment packages to the defense, metallurgical, mining, advanced materials (including 3D printing), oil & gas, and environmental industries. With a team of experienced engineers, scientists and technicians working out of our Montreal office and our 3,800 m2 manufacturing facility, PyroGenesis maintains its competitive advantage by remaining at the forefront of technology development and commercialization. Our core competencies allow PyroGenesis to lead the way in providing innovative plasma torches, plasma waste processes, high-temperature metallurgical processes, and engineering services to the global marketplace. Our operations are ISO 9001:2008 certified, and have been since 1997. PyroGenesis is a publicly-traded Canadian Corporation on the TSX Venture Exchange (Ticker Symbol:PYR) and on the OTCQB Marketplace. For more information, please visit www.pyrogenesis.com

This press release contains certain forward-looking statements, including, without limitation, statements containing the words “may”, “plan”, “will”, “estimate”, “continue”, “anticipate”, “intend”, “expect”, “in the process” and other similar expressions which constitute “forward- looking information” within the meaning of applicable securities laws. Forward-looking statements reflect the Corporation’s current expectation and assumptions, and are subject to a number of risks and uncertainties that could cause actual results to differ materially from those anticipated. These forward-looking statements involve risks and uncertainties including, but not limited to, our expectations regarding the acceptance of our products by the market, our strategy to develop new products and enhance the capabilities of existing products, our strategy with respect to research and development, the impact of competitive products and pricing, new product development, and uncertainties related to the regulatory approval process. Such statements reflect the current views of the Corporation with respect to future events and are subject to certain risks and uncertainties and other risks detailed from time-to-time in the Corporation’s ongoing filings with the securities regulatory authorities, which filings can be found at www.sedar.com, or at www.otcmarkets.com. Actual results, events, and performance may differ materially. Readers are cautioned not to place undue reliance on these forward-looking statements. The Corporation undertakes no obligation to publicly update or revise any forward- looking statements either as a result of new information, future events or otherwise, except as required by applicable securities laws.

Neither the TSX Venture Exchange, its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) nor the OTCQB accepts responsibility for the adequacy or accuracy of this press release.

SOURCE PyroGenesis Canada Inc.

P. Peter Pascali, President and CEO

For further information, please contact: Rodayna Kafal, VP, Investor Relations and Strategic Business Development, Phone: (514) 937-0002, E-mail: [email protected]

RELATED LINKS: http://www.pyrogenesis.com/

Monarques Gold $MQR.ca To Commission Its Beacon Mill In The Last Quarter Of 2018 $MUX.ca $SII.ca

Posted by AGORACOM-JC at 11:07 AM on Thursday, May 17th, 2018

Emerging gold producer in Abitibi (CNW Group/Monarques Gold Corporation)

  • Strong demand for its custom milling services spurs the Company to start up its mill
  • mill is located on Route 117, within 500 metres of the railway line and less than 10 km from the Beaufor Mine
  • Allocated a budget of $1.5 million to upgrade the facility
  • Expects to commission the 750 tonne-per-day plant in the last quarter of 2018

MONTREAL, May 17, 2018  – MONARQUES GOLD CORPORATION (“Monarques” or the “Corporation”) (TSX.V: MQR) (OTCMKTS: MRQRF) (FRANKFURT: MR7) is pleased to announce that it has decided to start up its Beacon mill in Val-d’Or. The mill is located on Route 117, within 500 metres of the railway line and less than 10 km from the Beaufor Mine. The Corporation has allocated a budget of $1.5 million to upgrade the facility, and expects to commission the 750 tonne-per-day plant in the last quarter of 2018.

The Beacon mill remained in a very good condition over the shutdown period. It has its operating permits, including a certificate of authorization from the Ministry of Sustainable Development, Environment and the Fight against Climate Change to process 1,800,000 tonnes of tailings, or approximately nine years of mineral processing at full capacity.

The Corporation has retained SNC-Lavalin to do the engineering work required to upgrade and restart the tailings management facility, and in May will file an updated closure plan with the MERN (Ministry of Energy and Natural Resources), which must approve the plan before the mill can be commissioned.

“This is a strategic decision for Monarques, as we expect to be able to operate the Beacon mill at full capacity for a long time,” said Jean-Marc Lacoste, President and Chief Executive Officer of Monarques. “We are also proud to have excess demand for our custom milling services, as it reflects the quality of the service provided by our employees at the Camflo mill, which is currently operating at full capacity. These activities are also profitable for Monarques, of course, and will be even more so once we are producing at our full authorized capacity of 2,350 tonnes-per-day for the Beacon and Camflo mills.”

The technical and scientific content of this press release has been reviewed and approved by Marc-André Lavergne, P.Eng., the Corporation’s qualified person under National Instrument 43‑101.

ABOUT MONARQUES GOLD CORPORATION

Monarques Gold Corporation (TSX.V:MQR) is an emerging gold producer focused on pursuing growth through its large portfolio of high-quality projects in the Abitibi mining camp in Quebec, Canada. The Corporation currently owns close to 300 km² of gold properties (see map), including the Beaufor Mine, the Croinor Gold (see video), Wasamac, McKenzie Break and Swanson advanced projects, and the Camflo and Beacon mills, as well as six promising exploration projects. It also offers custom milling services out of its 1,600 tonne-per-day Camflo mill. Monarques enjoys a strong financial position and has more than 150 skilled employees who oversee its operating, development and exploration activities.

Forward-Looking Statements

The forward-looking statements in this press release involve known and unknown risks, uncertainties and other factors that may cause Monarques‘ actual results, performance and achievements to be materially different from the results, performance or achievements expressed or implied therein. Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this press release.

Cision View original content with multimedia:http://www.prnewswire.com/news-releases/monarques-gold-to-commission-its-beacon-mill-in-the-last-quarter-of-2018-300650322.html

SOURCE Monarques Gold Corporation

View original content with multimedia: http://www.newswire.ca/en/releases/archive/May2018/17/c7947.html

Jean-Marc Lacoste, President and Chief Executive Officer, 1-888-994-4465, [email protected], www.monarquesgold.com; Elisabeth Tremblay, Senior Geologist – Communications Specialist, 1-888-994-4465, [email protected], www.monarquesgold.comCopyright CNW Group 2018

Marijuana Company of America’s $MCOA Joint Venture Completes set up of 10,000 sq ft. Greenhouse $AERO $CBDS $CGRW $APH.ca $GBLX

Posted by AGORACOM-JC at 9:00 AM on Thursday, May 17th, 2018

15233 mcoa

  • Announced that its Washington based Joint Venture with Bougainville Ventures has completed the setup of 10,000 sq. ft. of greenhouse space
  • Greenhouse is pending the completion of inspection, which is the final step needed before commencing cultivation.

ESCONDIDO, Calif., May 17, 2018  – MARIJUANA COMPANY OF AMERICA INC. (“MCOA” or the “Company“) (OTC:MCOA), an innovative hemp and cannabis corporation, is pleased to announce that its Washington based Joint Venture with Bougainville Ventures, Inc. has completed the setup of 10,000 sq. ft. of greenhouse space. The greenhouse is pending the completion of inspection, which is the final step needed before commencing cultivation.

Marijuana Company of America - Cannabis Greenhouse in Washington State
Marijuana Company of America (MCOA), in a joint venture with Bougainville Ventures, Inc., has erected the first 10,000 square feet of a 30,000-square-foot greenhouse facility for cannabis cultivation in Washington. When fully built out, the facility will have the capacity to house approximately 4,000 marijuana plants.

The first 10,000 of a 30,000 square foot facility has been fully erected and is ready for inspection this week along with the newly installed security system. The construction crew is currently focused on installing the wiring and mounting panels, plugs and switches, the HVAC system and fans. The Company expects that the final inspection of the security and greenhouse construction will be sometime this week. Once the inspection is approved, the tenant grower will be allowed to occupy the space and begin growing.

Donald Steinberg, MCOA CEO said, “As landlords we are looking forward to providing a turnkey property to the first of hopefully many licensed tenants in Washington. Providing a turnkey facility for tenant growers is an ideal cultivation environment for tenants with minimal start-up capital and consistent rental income for MCOA.”

Once the 30,000 sq. ft. facility is fully built-out, it will have the ability to house approximately 4,000 plants.

About Marijuana Company of America, Inc.
MCOA is a corporation which participates in: (1) product research and development of legal hemp-based consumer products under the brand name “hempSMART™”, that targets general health and well-being; (2) an affiliate marketing program to promote and sell its legal hemp-based consumer products containing CBD; (3) leasing of real property to separate business entities engaged in the growth and sale of cannabis in those states and jurisdictions where cannabis has been legalized and properly regulated for medicinal and recreations use; and, (4) the expansion of its business into ancillary areas of the legalized cannabis and hemp industry, as the legalized markets and opportunities in this segment mature and develop.

About Bougainville Ventures, Inc.
Bougainville Venture Inc. is in the core business of converting irrigated farmland that was traditionally used to grow marginally profitable feed crops, to greenhouse-equipped farmland used to grow luxury crops with a primary focus on marijuana. Bougainville is an agricultural services company that focuses on providing growers with state-of-the-art computer controlled greenhouses and processing facilities. Bougainville offers fully built out turnkey solutions to licensed tenant-growers and luxury crop growers who will lease the facilities for production and processing. Bougainville does not “touch the plant” and only provides growing infrastructure as a landlord for licensed marijuana growers.

Forward Looking Statements
This news release contains “forward-looking statements” which are not purely historical and may include any statements regarding beliefs, plans, expectations or intentions regarding the future. Such forward-looking statements include, among other things, the development, costs and results of new business opportunities and words such as “anticipate”, “seek”, intend”, “believe”, “estimate”, “expect”, “project”, “plan”, or similar phrases may be deemed “forward-looking statements” within the meaning of the Private Securities Litigation Reform Act of 1995. Actual results could differ from those projected in any forward-looking statements due to numerous factors. Such factors include, among others, the inherent uncertainties associated with new projects, the future U.S. and global economies, the impact of competition, and the Company’s reliance on existing regulations regarding the use and development of cannabis-based products. These forward-looking statements are made as of the date of this news release, and we assume no obligation to update the forward-looking statements, or to update the reasons why actual results could differ from those projected in the forward-looking statements. Although we believe that any beliefs, plans, expectations and intentions contained in this press release are reasonable, there can be no assurance that any such beliefs, plans, expectations or intentions will prove to be accurate. Investors should consult all of the information set forth herein and should also refer to the risk factors disclosure outlined in our annual report on Form 10-12G, our quarterly reports on Form 10-Q and other periodic reports filed from time-to-time with the Securities and Exchange Commission. For more information, please visit www.sec.gov.

For more information, please visit the Company’s websites at:

MarijuanaCompanyofAmerica.com
hempSMART.com
NetworkNewsWires/MCOA

Corporate Communications Contact:
NetworkNewsWire (NNW)
New York, New York
www.NetworkNewsWire.com
212.418.1217 Office
[email protected]

A photo accompanying this announcement is available at http://resource.globenewswire.com/Resource/Download/1536f9c3-55b6-46f1-86df-622bfd2e81ea

Esports Entertainment Group $GMBL Announces $600,000 Financing With First Capital Ventures $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 8:44 AM on Thursday, May 17th, 2018

Esports large

  • Announced financing in the amount of $600,000 with Denver, CO-based First Capital Ventures
  • First provided the Company with financing of $600,000 in March 2017
  • Financing announcement represents the exercise of warrants held by First Capital and demonstrates the firm’s continued commitment and confidence in the future of Esports Entertainment Group

ST. MARY’S, Antigua, May 17, 2018 — Esports Entertainment Group, Inc. (OTCQB:GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announced financing in the amount of $600,000 with Denver, CO-based First Capital Ventures (“First Capital”), which first provided the Company with financing of $600,000 in March 2017.

Today’s financing announcement represents the exercise of warrants held by First Capital and demonstrates the firm’s continued commitment and confidence in the future of Esports Entertainment Group.

Gary Graham, President & CEO of First Capital stated “Prior to this week’s Supreme Court decision lifting the ban on sports betting by states, Chris Grove of Eilers & Krejcik Gaming projected that esports wagering would reach $23 billion by 2020. As a result of this decision we believe this figure will increase and that the Company’s esports wagering platform VIE.gg is ideally positioned to capitalize on this market. Affiliate marketing agreements with VIE have already been signed with 36 esports teams, as well as, 60 esports streamers representing an audience of esports viewers which collectively had over 250 million online video views in the 30 days prior to their signing. From a business model point of view, we believe the sports book model used by traditional betting sites is fundamentally ill-suited to esports, while the peer-to-peer model used by VIE is ideal for the esports fan demographic. Finally, and perhaps most important to investors, Esports Entertainment Group is currently the only pure, fully reporting public issuer positioned to take advantage in the global esports explosion with its wagering and tournament platform. We are bullish on the Company and look forward to supporting it for years to come.”

Grant Johnson, President & CEO of Esports Entertainment Group stated, “The continued financing and mentoring support of First Capital Ventures is invaluable to our Company and serves as unequivocal validation of our business model.  The first round with First Capital was instrumental in the launch of VIE, while this second round will be instrumental in helping launch our multi-player mobile and PC video game tournaments.”

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

RedChip investor relations Esports Entertainment Group Investor Page:
http://www.gmblinfo.com

About First Capital Ventures, LLC (www.firstcapitalventures.com)

Founded in 2005, First Capital helps entrepreneurs realize their disruptive solutions’ true potential, while taking an active approach to shareholder value creation. Our team of senior-level leaders has over 200 years of combined business expertise, and not all as corporate stuffed shirts – each of us has deep experience on the other side of the table, starting, growing and exiting our own small businesses. It is this unique dual perspective that makes First Capital the ideal platform for both business creation and investment appreciation. As your guides to growth we navigate new and emerging markets on your behalf, and chart (and help execute) a route to shared success.

About Esports Entertainment Group

Esports Entertainment Group Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Initially, Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding the US and some EU nations. Esports Entertainment is currently the only public company licensed to provide peer-to-peer wagering internationally and a tournament platform for gamers in the US. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis, excluding the US and EU, in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua and Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com
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FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
1-268-562-9111
[email protected]

Media & Investor Relations Inquiries
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

ThreeD Capital $IDK.ca Announces Completion of Private Placement to Raise $965,020

Posted by AGORACOM-JC at 4:28 PM on Wednesday, May 16th, 2018

Threed capital

  • Announced that it has completed a non-brokered private placement
  • Issued 7,423,230 units at a price of $0.13 per Unit, to raise aggregate gross proceeds of $965,020

TORONTO, May 16, 2018 – ThreeD Capital Inc.  (CSE:IDK), a Canadian-based venture capital firm focused on investments in promising, early stage companies and ICOs with disruptive capabilities, is pleased to announce that it has completed a non-brokered private placement (the “Offering”), pursuant to which it has issued 7,423,230 units (“Units”) at a price of $0.13 per Unit, to raise aggregate gross proceeds of $965,020.  Each Unit consists of one common share of the Company and one common share purchase warrant (a “Warrant”).  Each Warrant entitles the holder thereof to acquire one additional common share of the Company at an exercise price of $0.20 until May 16, 2021.

All securities issued and issuable in connection with the Offering are subject to a statutory hold period expiring on September 17, 2018.

Insiders of the Company subscribed for an aggregate of 640,000 Units pursuant to the Offering.  Proceeds of the Offering will be used for investment purposes and general working capital.

About ThreeD Capital Inc.

ThreeD is a publicly-traded Canadian-based venture capital firm focused on opportunistic investments in companies in the Junior Resources, Artificial Intelligence and Blockchain sectors.  ThreeD seeks to invest in early stage, promising companies and ICOs where it may be the lead investor and can additionally provide investees with advisory services, mentoring and access to the Company’s ecosystem.

For further information:
Gerry Feldman, CPA, CA
Chief Financial Officer and Corporate Secretary
[email protected]
Phone: 416-941-8900 ext 106

Consumer spending on #mobile apps: 5 takeaways for enterprises $KUU.ca $PEEK.ca

Posted by AGORACOM-JC at 2:03 PM on Wednesday, May 16th, 2018
  • US iPhone users spent 23 percent more on in-app purchases than they did in 2016
  • On average, active users spent $58 in 2017, up from $47 in 2016.
  • Also installed four more apps in 2017 than they did in 2016.

Smartphone users love their apps, and if consumer spending is any indication, that interest won’t fizzle out anytime soon. In fact, mobile app downloads and purchases continue growing year over year.

In 2017, US iPhone users spent 23 percent more on in-app purchases than they did in 2016, according to new data from app store intelligence firm Sensor Tower, as reported by TechCrunch. On average, active users spent $58 in 2017, up from $47 in 2016. They also installed four more apps in 2017 than they did in 2016.

The growing app economy

During the first quarter of 2018, the app economy grew even more, shattering the previous year’s records for both consumer spending and mobile app downloads. Global iOS and Google Play downloads reached 27.5 billion, the highest of any quarter, according to AppAnnie. Meanwhile, combined consumer spending grew 22 percent year over year to $18.4 billion. That’s just for paid apps and in-app purchases — it doesn’t even include revenue from third-party Android stores, m-commerce or in-app advertising.

The majority of this spending was on consumer-facing apps, such as games, streaming services and dating and lifestyle apps. But companies can learn much about enterprise application development from these trends.

What are the most popular categories of mobile app purchases? Which features and qualities make mobile apps worth buying? And how can enterprises replicate these experiences to develop creative apps that will attract users?

Consumer apps users pay for

According to Sensor Tower’s data on in-app purchasing, games accounted for 62 percent of App Store consumer spending in 2017. This makes sense, considering that gaming apps typically enable users to spend real-world money on a variety of virtual goods. The longer someone plays a game — and the more they want to win — the more money they spend.

However, games aren’t the only app-based entertainment that consumers are now purchasing en masse. In-app spending on video streaming services such as Netflix and Hulu grew 57 percent from 2016 to 2017, reaching $4.40 per iOS device, while music streaming apps brought in about $4.10 per device.

Music and entertainment apps gained popularity with Android users as well. According to AppAnnie’s data, this category experienced the largest market share growth on Google Play last year and in the first quarter of 2018.

Consumers also spent more for social connections. Lifestyle and dating apps grew 110 percent from 2016 to 2017, and spending in social media apps was up by 38 percent, according to the Sensor Tower research.

What consumer spending means for enterprise app development

Enterprise mobile apps have decidedly different purposes from most consumer apps, but they do share one common goal: to provide an engaging and rewarding experience that keeps users coming back. What can enterprises learn from popular consumer apps about delivering that experience?

1. Make it customizable. Consumers spend money on streaming apps so they can consume the music and videos they want when they want. Customization is also key for gaming apps. For example, this year’s breakthrough game, “Fortnite: Battle Royale,” is free to play, but users can pay to unlock personalization features such as character costumes and weapon skins. These features are so popular that the game made more money in February than did rival game “PlayerUnknown’s Battlegrounds,” which is a paid app.

2. Deliver personal rewards. If people are expected to use an enterprise app on their personal phones or during their personal time, they need a compelling reason to do so. With consumer apps, those reasons often come down to entertainment or emotional connections, which might not always make sense for enterprise apps. However, there are other types of personal rewards that enterprise apps can help to deliver — for example, productivity features that contribute to better work-life balance or collaboration features that boost social connections at work (a particularly important feature for roving or virtual workforces).

3. Incorporate social elements. Competition, communication and collaboration are at the heart of what makes most consumer apps so engaging — which is convenient, considering those things are also key for businesses. Enterprises might not be interested in launching games or new social networks, but there are other opportunities to make apps more social — for example, gamifying training or processes to spur friendly competition, or adding collaboration tools that make it easy for teams to share information on the fly.

4. Add original video content. According to AppAnnie, video streaming apps are gaining ground quickly, despite fierce competition in the industry. To differentiate themselves from competitors, Netflix, Hulu, Amazon Video and other streaming services are building buzz (and winning awards) with exclusive original content. Enterprises don’t have to make their own TV shows or movies (though they certainly can). Training videos, self-help IT videos, product tutorials and other original content can also make enterprise apps more engaging.

5. Prioritize the user experience. Enterprise app users are also consumer app users, which means they know the difference between a great app and a mediocre one. They’re accustomed to seamless, personalized and rewarding app experiences, and they’re willing to pay for them. For business, they might have less choice about which apps to use, but they’re still more likely to engage with apps that are actually engaging.

Enterprises can learn much from consumer app trends about building their own apps and ensuring that they provide an engaging user experience — and the willingness to absorb that information can and will make all the difference toward producing apps that become widely adopted.

Source: https://mobilebusinessinsights.com/2018/05/consumer-spending-on-mobile-apps-5-takeaways-for-enterprises/