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Enthusiast Gaming $EGLX.ca Hires US Sales Team and Opens San Francisco Office

Posted by AGORACOM-JC at 9:40 AM on Wednesday, February 6th, 2019
  • Announced that it has opened a US-based office and hired a sales team to drive advertising sales and increase annual revenue.
  • The US-based sales team is based in San Francisco and will be responsible for leading North American sales.
  • This expands the company’s current reach with a sales team in San Francisco, London, UK, and the corporate head office in Toronto.

TORONTO, Feb. 06, 2019 — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast” or the “Company”), a gaming company building the world’s largest community of authentic gamers, is pleased to announce that it has opened a US-based office and hired a sales team to drive advertising sales and increase annual revenue. The US-based sales team is based in San Francisco and will be responsible for leading North American sales. This expands the company’s current reach with a sales team in San Francisco, London, UK, and the corporate head office in Toronto. The company kicked off the opening of the sales office with a West Coast advertising roadshow, meeting with top gaming publishers, global brands, and media agencies.

Over half of Enthusiast’s network website traffic originates from the US, and with the recent Omnia Media partnership, Enthusiast also represents the largest YouTube gaming MCN (multi-channel network) with 900 YouTube channels and an additional 50 million monthly visitors. The expansion to the US is an important catalyst for growth to capitalize on Enthusiast’s growing network and provides availability and access to a number of significant advertising partners based in California.

“The decision to open an office in San Francisco was a logical step in our business growth strategy,” said Eric Bernofsky, COO of Enthusiast Gaming. “A large number of ad agencies and game publishers are located on the West Coast and it’s critical that we meet clients where they live to service them most effectively,” Bernofsky concluded.

To date, most of Enthusiast’s revenue generated has been from programmatic advertising. The launch of the West Coast office will allow the Company to monetize website traffic more efficiently and effectively through direct brand and agency relationships. 

As one of the gaming industry’s fastest growing companies with a significant network of gamers around the world, Enthusiast enables brands and agencies to reach a prime target audience through various advertising tactics, online and offline. Enthusiast has partnered with some of the world’s leading brands, including Activision Blizzard, Nintendo, Bell and Microsoft and deploying a sales team will drive engagement and continue to build important brand relationships.

About Enthusiast

Founded in 2014, Enthusiast is the fastest-growing community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites reaching over 75 million monthly visitors and 900 YouTube channels and an additional 50 million monthly visitors. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with over 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.

CONTACT INFORMATION:

Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.

Enthusiast Gaming $EGLX.ca – Understanding the rapid growth of the esports industry $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 10:30 AM on Wednesday, January 30th, 2019

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company has year to date revenue of $7.4 million representing a 625% increase over the same period in 2017.

Images
EGLX: TSX-V
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Understanding the rapid growth of the esports industry

From the rise of social media giants like Facebook to multinational e-commerce sites like Amazon, the digital revolution has helped create many overnight success stories.

  • A recent report by Newzoo stated that the esports industry is expected to be worth at least $1.7 billion by 2021, and seeing as the competitive gaming phenomenon has been with us for less than 20 years, it’s clear that there’s plenty of room for even more growth.

But one of the more surprising developments that rose with broadband technologies is that of esports. This competitive gaming phenomenon has come from nowhere to become one of the world’s most exciting entertainment trends. A recent report by Newzoo stated that the esports industry is expected to be worth at least $1.7 billion by 2021, and seeing as the competitive gaming phenomenon has been with us for less than 20 years, it’s clear that there’s plenty of room for even more growth.

But what is esports and how has it grown to become a billion dollar industry? Simply put, esports is just like traditional sports, but its competitors play video games rather than sports like football or tennis.

What’s truly surprising is the way that esports has grown to become a spectator sport. Whilst it might sound odd to want to watch other people playing video games, millions of people tune in live to watch other gamers playing popular esports like the first-person shooter Counter Strike Global Offensive or the battle arena title, League of Legends.

A key part of the appeal of esports is that it caters to a demand for competitive gaming that was always there, but never got chance to reach its potential. Whilst competitive gaming tournaments have been around for many years, it was only through the introduction of broadband technologies that gamers were able to compete with other gamers no matter where in the world they were. As a result, we have seen an explosion in competitive gaming that crosses borders to become a truly global phenomenon.

Some of the world’s leading games developers were quick to notice this trend, and there have been moves made to create gaming titles that appear to be specifically designed with esports in mind. For example, Blizzard Entertainment’s Overwatch game has become a massive hit in esports in just a couple of years.

By cleverly blending elements from first-person shooters and battle arena games, Overwatch has become one of the more dynamic team-based esports titles around that makes it perfect for achieving massive viewing figures.

We have also seen the growing standardisation of rules and gameplay in the esports realm. Whilst competitive gaming was fairly chaotic in its infancy, it looks to be gradually maturing with professionally organised tournaments like the Overwatch League ensuring that a fixed number of teams and players take part.

Such measures not only help to produce fair gameplay and accurate statistics that makes it easy to place a bet on an esports contest through a site like www.liveesportsbetting.com, but it also opens up competitive gaming to a range of big money sponsors.

In the past decade there has been many multinational firms taking steps to sponsor esports tournaments, teams and players. From energy drinks manufacturers like Red Bull to famous automobile brands like Audi, it seems that many companies are keen to partner up with esports so as to reach a younger demographic who increasingly bypass traditional media forms.

In addition to this, the fact that McDonalds would give up their sponsorship of the German football association to sponsor the German ESL Meisterschaft esports tournament tells you all you need to know about how quickly things are changing. 

Like in any rapidly growing industry, it’s the dynamic nature of esports that makes it so attractive to investors and sponsors. Overnight success stories such as Fortnite can appear from nowhere, and similarly, we have seen how famous esports players like Ninja can offer brands a fresh new face that is perfect for sponsorship deals that don’t follow the traditional archetype. So whilst it’s easy to be sceptical about the rapid developments in the esports realm, it seems as though the competitive gaming phenomenon is here to stay.

Source: https://www.bmmagazine.co.uk/business/understanding-the-rapid-growth-of-the-esports-industry

Esports Entertainment Group $GMBL Joins #Esports Integrity Coalition, Commits To Highest Level of Esports Integrity Monitoring $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 9:49 AM on Wednesday, January 23rd, 2019
  • Announced it has joined the Esports Integrity Coalition (ESIC), an independent global body that aims to protect the integrity of esports, including working with the world’s largest betting operators and esports organizations to safeguard players, combat cheating and educate audiences.
  • This association is another milestone for VIE.gg, the world’s first and most transparent esports betting exchange.

BIRKIRKARA, Malta, Jan. 23, 2019 — Esports Entertainment Group, Inc. (GMBL:OTCQB) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce it has joined the Esports Integrity Coalition (ESIC), an independent global body that aims to protect the integrity of esports, including working with the world’s largest betting operators and esports organizations to safeguard players, combat cheating and educate audiences. This association is another milestone for VIE.gg, the world’s first and most transparent esports betting exchange.

A GLOBAL ESPORTS COALITION TO MONITOR, PROTECT AND ENFORCE

Established in 2016, the Esports Integrity Coalition is a not-for-profit association taking responsibility for disruption, protection, investigation and prosecution of all forms of cheating in esports including the threat of match fixing and betting fraud, as well as, other integrity challenges posed to the esports industry. Current partners include ESL, DreamHack, Intel, UK Gambling Commission, Esports Insider and many other important esports entities.

Since the coalition has formed it has led efforts to uphold standards of vital principles applied to esports such as leading a 2017 investigation that culminated in two Dota 2 players getting banned from UCC tournaments for two years for betting fraud.   Most recently, Counter-Strike:Global Offensive player Nikhil â€forsaken” Kumawat received a five-year ban by ESIC from all esports related activities for or with any ESIC member organizations, after being proven guilty of using hacks on two CS:GO tournaments.

VIE.gg and its members will benefit from its membership in ESIC as follows: 

a) The ESIC suspicious bet alert system is a global network of operators and regulators that identifies and eradicates corrupt betting; 

b) Contributing to the anti-corruption education of players and helping make the esports ecosystem safer;

c) Tapping into the accumulated best practices developed by ESIC and its members; 

d) Greater viability in the esports space by association with ESIC and its coalition of members.

Ian Smith, Commissioner of the Esports Integrity Coalition stated “We are impressed by the early commitment Grant Johnson and Esports Entertainment Group to have competitive integrity embedded in their product, contacting us at the earliest opportunity and keeping us updated throughout the development process.  It’s always interesting when someone moves into the esports betting space with a new offering, especially one that allows players to pit themselves against other players. Naturally, competitive integrity is as important in that arena as it is in any other part of the esports ecosystem. Consequently, we are very pleased that VIE.gg has chosen to work with us to protect their product and esports from attempted corrupt influences. We are really looking forward to working with Grant and his team in the interface between esports and betting on esports.”

Grant Johnson, CEO of Esports at Esports Entertainment Group, stated, “Our ESIC membership is a symbol of our commitment to protecting our players and partners from cheating and fraud in esports. VIE.gg is the world’s most transparent esports bet exchange and we will continue to incorporate systems that protect our players. As a result of our participation in this great coalition, we are extending our transparency and protections to even greater levels.”

ABOUT VIE.GG

VIE.gg offers bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding jurisdictions that prohibit online gambling. VIE.gg features wagering on the following esports games:

  • Counter-Strike: Global Offensive (CSGO)
  • League of Legends
  • Dota 2
  • Call of Duty
  • Overwatch
  • PUBG
  • Hearthstone
  • StarCraft II 

VIE.gg has announced affiliate marketing partnerships with 190 esports teams and 3 leagues from around the world and expects that number to increase in 2019.

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

Redchip investor relations Esports Entertainment Group Investor Page: 
http://www.gmblinfo.com

About Esports Entertainment Group

Esports Entertainment Group, Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at vie.gg.  In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands. The Company maintains offices in Malta, Curacao and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

Corporate Finance
1-268-562-9111
[email protected]

Media & Investor Relations Inquiries
AGORACOM 
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

U.S. Investor Relations 
RedChip 
Dave Gentry
407-491-4498
[email protected]

Enthusiast Gaming $EGLX.ca Announces Exclusive Partnership With Omnia Media And Its 900 Channel Youtube Network And 50+ Million Monthly Visitors $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 9:26 AM on Wednesday, January 23rd, 2019
  • Entered into two agreements, one with Omnia Media Inc. to exclusively represent all of Omnia’s online gaming traffic in the United States, and another with Blue Ant Media
  • Omnia is a leading global gaming YouTube platform which creates, manages and operates a multi-channel YouTube network that distributes premium, original content.
  • With over 50 million monthly visitors 1, 400 million subscribers across 900 channels, Omnia’s network is one of the most highly visited destinations on YouTube for video game related content

TORONTO, Jan. 23, 2019 – Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF)  (“Enthusiast” or the “Company”), a digital media company building the largest community of authentic gamers, is excited to announce that it has entered into two agreements, one with Omnia Media Inc. (“Omnia”) to exclusively represent all of Omnia’s online gaming traffic in the United States, and another with Blue Ant Media (“Blue Ant”) pursuant to which Blue Ant will act as an exclusive advertising sales agent of Enthusiast in Canada. Omnia is a wholly owned subsidiary of Blue Ant.

Omnia is a leading global gaming YouTube platform which creates, manages and operates a multi-channel YouTube network that distributes premium, original content. With over 50 million monthly visitors1, 400 million subscribers across 900 channels, Omnia’s network is one of the most highly visited destinations on YouTube for video game related content. Under the representation agreement with Omnia, Enthusiast will act as Omnia’s exclusive United States sales agent for the sale of the advertising inventory across Omnia’s gaming media platform.

Omnia’s content platform that includes recently launched ‘Sidemen Show’ on YouTube Premium and animated series ‘The Squad’ a highly viewed Fortnite-inspired cartoon series on YouTube/Snapchat. Omnia’s portfolio of content can also be found across Facebook, Amazon, Twitch, Roku, and a number of linear channels worldwide.  

Enthusiast anticipates that the arrangement will grow its community, while diversifying the platform to include a large library of video content. The partnership is also an important step in Enthusiast’s long-term expansion strategy across North America and allows the company to focus on monetizing its growing US traffic base.

Menashe Kestenbaum, CEO of Enthusiast, commented, “We are excited to partner with Blue Ant Media, a recognized international digital media platform to represent its US advertising inventory. The beneficial partnership adds Omnia Media, a leading YouTube video gaming community to our platform and significantly increases our network’s reach. We are committed to expanding our US presence and are focused on developing our sales force to capitalize on our rapidly growing network.”

Austin Long, VP, Gaming Partnerships & Strategy of Omnia, added, “We will greatly benefit from Enthusiast’s sales experience in the media space, which will have a positive impact against our global inventory. We are hopeful that further synergies will come from our partnership between Omnia’s talent and content generation and Enthusiast’s website portfolio and live expo, EGLX. We look forward to partnering with the Enthusiast team.”

Enthusiast has entered into a second representation agreement to engage Blue Ant as the Company’s exclusive sales agent for the sale of Enthusiast’s Canadian consumer marketing opportunities, including digital inventory, consumer show sponsorships, content creation and experiential activations.

Kestenbaum continued, “Being backed by Blue Ant’s strong Canadian presence and talented sales force will help us drive advertising revenue across our Canadian digital inventory. Engaging Blue Ant is one part of our strategy to build out a strong, multileveled sales force in North America. We look forward to working with Blue Ant and the Omnia team moving forward.”

1 (Source: Google Ad manager, January 2019)

About Omnia

With over 400 million subscribers across 900 channels, Omnia has an impressive content slate including the recently launched ‘Sidemen Show’ on YouTube Premium and animated series ‘The Squad’ which is a highly viewed Fortnite-inspired cartoon series on YouTube/Snapchat. Omnia’s portfolio of content can also be found across Facebook, Amazon, Twitch, Roku, and a number of linear channels globally. Visit www.omniamedia.com for more information.

About Blue Ant

Blue Ant Media is a privately held, international media company that creates and distributes content worldwide across streaming video, linear television, digital, magazines and live events. The company’s broadcasting business offers a robust portfolio of Canadian and New Zealand-based media brands. Content distribution, lead Blue Ant International, offers a catalogue of 2,200+ hours of premium, unscripted content worldwide, which includes the largest 4K natural history library on the market. Blue Ant Media is headquartered in Toronto (Canada), with offices located in Los Angeles (US), London (UK), and Auckland (NZ). blueantmedia.ca

About Enthusiast

Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (www.eglx.ca) with 55,000 attendees in 2018. For more information on the Company, visit www.enthusiastgaming.com.

CONTACT INFORMATION:
Investor Relations:
Julia Becker, Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.

Enthusiast Gaming $EGLX.ca Starts Trading on the OTCQB as Part of North American Expansion Plan $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 7:10 AM on Wednesday, January 23rd, 2019
  • Company’s common shares will commence trading today on the OTCQB Venture Market under the symbol “EGHIF”.
  • The Law Firm of Burns Figa & Will PC acted as the Company’s sponsor.  Enthusiast’s common shares continue to trade on the TSX Venture Exchange under the symbol “EGLX”.

TORONTO, Jan. 23, 2019 – Enthusiast Gaming Holdings Inc. (“Enthusiast” or the “Company”) (TSXV: EGLX) (OTCQB: EGHIF), a digital media company building the largest community of authentic gamers, is pleased to announce that the Company’s common shares will commence trading today on the OTCQB Venture Market (“OTCQB”), under the symbol “EGHIF”. The Law Firm of Burns Figa & Will PC acted as the Company’s sponsor.  Enthusiast’s common shares continue to trade on the TSX Venture Exchange under the symbol “EGLX”.

Listing on the OTCQB Venture will enhance our liquidity by giving us access to the US investor capital pool.” Commented Menashe Kestenbaum, CEO of Enthusiast. “Currently, over half of our network traffic is generated from the US and many of our key partners and affiliates are US based, therefore, listing on the OTCQB is an exciting next step in our long-term expansion strategy.”

The OTCQB is a well-established American financial marketplace for international entrepreneurial and development stage companies. The market offers listed companies the opportunity to diversify their shareholder base with increased liquidity and brand visibility, while maintaining a high level of transparent trading, annual verification and continuous regulation for US investors.

Real-time quotes and market information on the Enthusiast are available at www.otcmarkets.com/stock/EGHIF/overview

About Enthusiast

Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (https://eglx.ca/), with over 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.

CONTACT:

Julia Becker
Head, Investor Relations & Marketing
(604) 785-0850
[email protected] 

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.

Esports Entertainment Group $GMBL – Investing In #Esports: The Five Winning Stocks $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 1:24 PM on Tuesday, December 18th, 2018
SPONSOR: Esports Entertainment $GMBL – Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with an additional 42 Esports teams, bringing total to 176 Esports teams. Click here for more information
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  • Esports has come from nowhere to become one of the most exciting entertainment trends in the world.
  • What began as a fairly niche activity in South Korea has grown to become a world beater, and the esports industry is expected to hit $180 billion in revenues by 2021.

by Ankur Shah

Esports has come from nowhere to become one of the most exciting entertainment trends in the world. What began as a fairly niche activity in South Korea has grown to become a world beater, and the esports industry is expected to hit $180 billion in revenues by 2021.

But what is esports and how can you take advantage of its remarkable growth? Simply put, esports is competitive video gaming where individuals compete on video games like League of Legends, Counter Strike Global Offensive and Overwatch. There’s a more detailed guide to esports here, but basically esports is like any traditional sport, except that it’s played on video games. 

Given esports’ impressive revenues, there will be many people questioning which esports stocks have the most potentially lucrative returns. Whilst the esports industry might not be included in many of the value stocks for 2019, some of these stocks could be well worth keeping an eye on.

It’s the games publishers and developers who could provide the greatest amount of stability in this rapidly changing realm. EA Sports is one of the most widely respected games publishers in the esports domain with titles like the Madden franchise and FIFA being amongst its biggest hits. And with the news that EA Sports are teaming up with the Premier League to launch the ePremier League, it shows that there is plenty of value here.

Activision Blizzard have also provided some of the biggest titles in the competitive gaming realm. Alongside classics like Call of Duty and Quake, Blizzard have also successfully launched the Overwatch League and Overwatch World Cup tournaments which have added plenty of professionalism to the fledgling industry.

All shrewd investors will know how China holds the key for understanding the future of many industries. As a result, it could be wise to invest in Tencent as this multibillion dollar Chinese investment company bought Riot Games. Why is this important? Riot Games created League of Legends which is probably the biggest esports game around, and with over 60 million unique viewers for the 2017 League of Legends World Championship finals, it shows just how popular esports has become.

Esports wouldn’t have grown to become a world-beater were it not for the incredible hardware that the gamers compete on. As a result, many investors have been charting the rapid progress of Nvidia. This semiconductor company has a separate NVDA gaming division that was responsible for developing the world’s speediest graphics processing unit. As a result, this brand have proven to offer plenty of stability when working out how to overcome any unexpected stock market turbulence.

Similarly, Logitech have won many fans as a result of their gaming hardware, and it could be wise to invest early in this Swiss manufacturer. Logitech’s revenues have steadily been growing the past few years, and with growth figures of 27% in 2017, it seems as though gamers’ hunger for quality keyboards, mice and other hardware is showing no signs of slowing down.

Source: https://www.valuewalk.com/2018/12/investing-in-esports-the-five-winning-stocks/

Enthusiast Gaming Holdings Inc. $EGLX.ca – Nielsen Uses Twitch Data to Share Insights on Esports Fan Attitudes, Behaviors $ATVI $TTWO $GAME $EPY.ca $TCEHF

Posted by AGORACOM-JC at 11:20 AM on Friday, December 14th, 2018

SPONSOR: Enthusiast Gaming Holdings Inc. (TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated websites, currently reaching over 75 million monthly visitors. The company has year to date revenue of $7.4 million representing a 625% increase over the same period in 2017. Click here for more information.

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  • Nielsen announced an in-depth research study of esports fan attitudes and behaviors in the U.S. to feature data from Twitch.
  • Nielsen combined survey-based attitudes and preference data with Twitch viewership and behavior data from more than 2,000 U.S. esports fans who viewed esports content related to major titles like League of Legends, Overwatch League, Fortnite, and more over the past year.

By SVG Staff
Friday, December 14, 2018 – 9:42 am

Nielsen announced an in-depth research study of esports fan attitudes and behaviors in the U.S. to feature data from Twitch. Nielsen combined survey-based attitudes and preference data with Twitch viewership and behavior data from more than 2,000 U.S. esports fans who viewed esports content related to major titles like League of Legends, Overwatch League, Fortnite, and more over the past year.

The result of this Nielsen and Twitch Esports Fan research study is a set of rich data that marketers, rights holders, and esports organizations can use to unlock the value of Twitch’s audience at a detailed level. The data will guide those looking to make informed decisions for investments, sponsorship and advertising, as well as help esports organizations effectively demonstrate the unique value their audience brings to the industry.

Some of the high-level insights from the Nielsen Esports study of the Twitch U.S. esports audience include:

  • Twitch esports fans are well-seasoned with nearly 60% following esports for four or more years. In contrast, among the broader U.S. esports audience, only 1 in 5 have been following this long, with 23% new to esports within the past year.
  • 50% of Twitch esports fans have a paid TV subscription service; less than 40% claim to view television on a weekly basis.
  • 90% of Twitch esports fans can recall at least one non-gaming related sponsor within esports.
  • Esports fans are more likely to spend time engaging with esports over traditional sports – Twitch fans significantly so, with 70% dedicating more time to esports than traditional.
  • Over 60% of Twitch esports fans engage with gaming personalities on a daily basis, and nearly one in three viewed at least five hours of live Fortnite video content on Twitch in the past year.

“As we continue to support our esports clients, a common theme has been their need for an even more detailed view of the esports audience to support data-driven business decisions,” says Nicole Pike, Managing Director, Nielsen Esports. “At Nielsen, we know the power of viewership and how it can enrich an already valuable data set like our Fan Insights work. Given Twitch’s depth of content and reach across esports properties, we are thrilled to have the opportunity to work with them since this marks a natural evolution for our annual research.”

“Twitch caters to the many interests of gamers with esports among the more popular types of entertainment we offer,” says Andrea Garabedian, VP, Advertiser Marketing, Twitch. “By providing Nielsen with an opportunity to survey our community, they were able to surface data that reflects the passionate nature of our esports fans. Based on the amount of time these gamers spend on our service and their familiarity with the scene, from the games to the sponsors, it is clear that Twitch represents an ideal destination for brands trying to connect with this audience.”

Nielsen collected the Twitch Esports Fan data via an online survey deployed among a representative group of U.S.-based users from the Twitch Research Power Group (RPG). The Twitch RPG is Twitch’s proprietary panel comprised of over 50,000 Twitch viewers and allows the brand to instantly tap into the pulse of its community. Members of the Twitch RPG who opted into the survey ranged from ages 18-40. Along with the survey invitation, Twitch shared anonymized behavioral viewership data from survey respondents across top esports leagues/tournaments and 20 different game titles.

Nielsen will incorporate key findings into its annual Nielsen Esports Report for the U.S. market, as well as leverage the data for consulting services. The data from this landmark research are currently available in the form of syndicated or custom analysis in addition to Nielsen’s survey results among the broader esports fan base in the U.S. plus 10 other global markets.

Source: https://www.sportsvideo.org/2018/12/14/nielsen-uses-twitch-data-to-share-insights-on-esports-fan-attitudes-behaviors/


INTERVIEW: Enthusiast Gaming $EGLX.ca – 80 Owned and Affiliated Websites Reaching Over 75 Million Monthly Visitors, Generating $7.4M YTD Revenues $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 4:48 PM on Monday, December 3rd, 2018

Good Life Networks Inc. $GOOD.ca Enters the Video Game Industry with #Programmatic Technology $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 8:37 AM on Wednesday, October 31st, 2018

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  • Entered into an agreement AMPD Holdings Corp
  • To provide the Company’s programmatic advertising technology to Gaming industry
  • AMPD specializing in Game Technologies and is the only company in Canada specifically focused on providing technology solutions for game developers and publishers

VANCOUVER, Oct. 31, 2018 – Good Life Networks Inc. (“GLN“, or the “Company“) (TSXV: GOOD) (FSE: 4G5), a programmatic advertising technology company, announced today that it has entered into an agreement (the “Agreement”) AMPD Holdings Corp (dba AMPD Game Technologies), (“AMPD“) to provide the Company’s programmatic advertising technology to the Gaming industry. AMPD is a Vancouver company that specializes in Game Technologies and is the only company in Canada specifically focused on providing technology solutions for game developers and publishers.

“This agreement with AMPD is a first for us in the gaming sector,” said Jesse Dylan, CEO of GLN. “We will help game producers better monetize their user base, while accessing an entire segment of people that are otherwise unavailable to advertisers. This sector could represent millions of incremental ad impressions to our platform annually.”

Anthony Brown, CEO of AMPD commented, “Adding GLN’s advertising technology to our infrastructure will be a game changer. Game studios and infrastructure clients can use the GLN technology to quickly and easily add premium quality advertising to their games at the click of a button.”

AMPD’s partners include Microsoft Corporation, Lenovo Group Ltd, VMware and Dell EMC

The GLN Story

GLN is a patent pending machine learning programmatic video advertising technology company that does not collect PII (Personal Identifiable Information).  GLN serves millions of online video ads daily 3 times faster than IAB (Interactive Advertising Bureau) standards through multiple server to server integrations with both publishers and advertisers. GLN is headquartered in Vancouver, Canada with offices in the US and UK.

Digital ad revenue rose by 16.8%, more than double TV’s in January of 2018 according to Forbes Magazine.

GLN trades on the TSX Venture Exchange under the stock symbol “GOOD” and The Frankfurt Stock Exchange under the stock symbol 4G5.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

Forward Looking Statements:

Forward-looking statements relate to future events or future performance and reflect the expectations or beliefs regarding future events of management of GLN. This information and these statements, referred to herein as “forward‐looking statements”, are not historical facts, are made as of the date of this news release and include without limitation, statements regarding discussions of future plans, estimates and forecasts and statements as to management’s expectations and intentions with respect to AMPD. These statements generally can be identified by use of forward-looking words such as “may”, “will”, “expect”, “estimate”, “anticipate”, “intends”, “believe” or “continue” or the negative thereof or similar variations. These forward‐looking statements involve numerous risks and uncertainties and actual results might differ materially from results suggested in any forward-looking statements. Important factors that may cause actual results to vary include without limitation, risks relating to Gaming Industry, AMPD and general economic conditions. In making the forward‐looking statements in this news release, the Company has applied several material assumptions, including without limitation that the AMPD implementation will be successfully completed in the time expected by management and its commercial agreement with AMPD will produce the desired results, generate the anticipated revenue and expand GLN’s global reach per management’s expectations. GLN does not assume any obligation to update the forward-looking statements, or to update the reasons why actual results could differ from those reflected in the forward looking-statements, other than as required by applicable securities laws. Additional information identifying risks and uncertainties is contained in GLN’s filings with the Canadian securities regulators, which filings are available at www.sedar.com.

SOURCE Good Life Networks Inc.

View original content: http://www.newswire.ca/en/releases/archive/October2018/31/c2974.html

#Drake and Scooter Braun Purchase Ownership Stake in #Esports Brand #100Thieves #LOL $GMBL $ATVI $TTWO $GAME $EPY.ca $TCEHF $Game.ca $EPY.ca

Posted by AGORACOM-JC at 3:14 PM on Tuesday, October 23rd, 2018

  • 100 Thieves announced Tuesday that it completed its Series A funding round, which was co-led by SB Projects founder Scooter Braun and Grammy-winning artist Drake, who both become co-owners. Braun, who represents artists like Justin Bieber and Ariana Grande, also joins the company’s board
  • Included in the round is Sequoia Capital, WondrCo, Marc Benioff, Drew Houston, Green Bay Ventures, Tao Capital and Advancit Capital

In November 2017, former professional gamer Matt “Nadeshot” Haag took to his YouTube channel to announce that his apparel company, 100 Thieves, received a multimillion-dollar investment from Cleveland Cavaliers and Quicken Loans owner Dan Gilbert, allowing him to expand into a full-fledged esports organization. Less than a year later, 100 Thieves is one of the fastest-rising brands in the industry, and Haag is partnering with a few more notable names.

100 Thieves announced Tuesday that it completed its Series A funding round, which was co-led by SB Projects founder Scooter Braun and Grammy-winning artist Drake, who both become co-owners. Braun, who represents artists like Justin Bieber and Ariana Grande, also joins the company’s board. Included in the round is Sequoia Capital, WondrCo, Marc Benioff, Drew Houston, Green Bay Ventures, Tao Capital and Advancit Capital.

Along with last year’s investment, 100 Thieves now has $25 million in total funding, and the new influx of capital will go toward building out its content team, acquiring new talent and continuing to expand its apparel line.

What attracted Braun and Drake was Haag’s broader scope for the organization. While other esports companies pivot to style themselves as lifestyle brands, 100 Thieves began with it in mind. The company does design and production in-house, and all four of its apparel drops thus far have sold out in less than 20 minutes.

“He has a clear vision for where esports is going and how to build an amazing brand within it, and that’s why I wanted to bet on him and 100 Thieves,” Scooter Braun says.

Haag himself has built up his own personal brand as Nadeshot, with 3.1 million followers on YouTube and 2.4 million on Twitter. In building 100 Thieves, he wants to enable his players to do the same for themselves—a skill he hopes to learn from his new co-owner, Braun.

“He’s really defined pop culture with the clients that he’s worked with and helped their careers over the last decade, and for us, it’s just unbelievable to be able to tap into that wisdom and that knowledge,” Haag says

Part of that focus is building out its team. 100 Thieves is still a young organization, with a total of four rosters. It was one of the new teams buying into the North American region of League of Legends at the start of 2018 for a reported $10 million. Signing star player Zaqueri “aphromoo” Black before the spring season began, 100 Thieves immediately made itself known with a second-place finish in the first split and a trip to the international World Championships in the fall. The company was also one of the earliest to enter the budding Fortnite competitive scene.

100 Thieves currently has 12 operational employees plus 35 players and coaches, but with the investment, the team is looking to add 10 people for its content team and to acquire more talent—like the recent signing of its Call of Duty roster and of streamer Rachell “Valkyrae” Hofstetter, who has 500,000 followers on Twitch.

With Gilbert advising from the sports side and Braun and Drake from the side of entertainment, 100 Thieves’ president and COO John Robinson, believes they’ve “put together a dream team of collaborators.”

I’m the reporter for the Games section of Forbes.com. I previously served as a freelance writer for sites like IGN, Polygon, Red Bull eSports, Kill Screen, Playboy and PC Gamer. I also manage a YouTube gaming channel under the name strummerdood. I graduated with a BA in jour…

Source: https://www.forbes.com/sites/mattperez/2018/10/23/drake-and-scooter-braun-invest-in-esports-company-100-thieves/#6346b562710a