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#NBA launches own #Esports league as competitive gaming explodes $GMBL

Posted by AGORACOM-JC at 1:18 PM on Thursday, October 26th, 2017

 

  • Gamers are practising for hours on end with hopes of being drafted into the NBA 2K League, which could catapult players into a lucrative career that comes with some of the same perks enjoyed by real-life basketball stars
16 minutes ago October 25, 2017

At home, in the basketball hotbed of Cleveland, Artreyo Boyd is grinding every day.

His focus is sharp. The game is all that matters. Each day, from morning through late night, he fine tunes his play making, boosts his reputation and dominates the competition, eagerly awaiting the draft in 2018.

He has lived modestly in his 23 years and said the game kept him off the streets. He’s a die-hard Cavaliers fan, but he’d love to live in any NBA city, walk the halls of its team’s facilities and sign autographs for fans. The wait is excruciating.

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As the NBA season gets under way, another group of players prepares for a different opportunity with the league. They hope to be among 85 “athletes” drafted into the new NBA 2K league to play a basketball video game professionally, paid by actual NBA teams and awarded some of the same perks enjoyed by stars such as LeBron James and DeMar DeRozan.

“I imagine we will have something like a professional athlete’s life – meeting fans, playing in front of crowds, working hard all day on our games, getting endorsement opportunities,” said Boyd, better known by his player name, “Dimez,” in NBA 2K and widely considered one of the world’s best. “I hear the NBA’s goal is to turn us into famous people. We have to be marketable and professional.”

Video games have been popular for decades, but competitive gaming is now a burgeoning spectator sport. The NBA will be the first North American professional sports league to operate its own eSports league, eager to stake out territory in this exploding industry.

The breakdown

Each franchise will draft five of the world’s best 2K gamers, move them to its city and house them. While the NBA says the salaries have yet to be finalized, MLSE projected the gamers would be paid between $50,000 and $70,000 (U.S.), plus benefits. The players will also have access to their NBA team’s facilities, all the muscle of its marketing department, and opportunities to make additional earnings through sponsorship or endorsements.

The season will run from May to August. NBA players’ likenesses won’t be used in the 2K League. Instead, the five gamers on each NBA 2K team will each create unique avatars in the remarkably life-like game, and play in pro-am mode against other clubs’ fivesomes. The 2K league will have one or two central locations – production studios – to which all teams will be flown to play the games.

There will be a regular-season schedule, followed by playoffs, culminating in a championship. Adam Silver, NBA commissioner, even joked that it would be cool to see his avatar award the trophy (the NBA says that may not be exactly how it happens though. So fans will have to wait and see.)

Signalling their long-term interest in eSports ventures, many of the 17 NBA teams that will have eLeague squads in the inaugural 2K season have recently hired experts from the gaming community as directors of eSports business.

“This is going to be another way to engage with our fans,” said Brendan Donohue, the NBA’s manager of the 2K league. “Two-thirds of our fans on social media are outside North America, and one-quarter of 2K games are sold outside the continent. We have an online version of the game being played on Tencent in China that has 34 million registered users. It’s difficult for those fans to attend an NBA game, so this is another way to reach them. It definitely has a global appetite.”

Source: https://beta.theglobeandmail.com/sports/basketball/nba-stakes-out-territory-in-competitive-gaming-with-its-own-esportsleague/article36718726/?ref=http://www.theglobeandmail.com&

The #Esports Industry Is Booming — Can #Blockchain Supercharge It? #Blockstation $GMBL

Posted by AGORACOM-JC at 10:11 AM on Wednesday, October 25th, 2017
  • Multi-player gaming is the king of esports and there is a belief that the blockchain can be a big benefit to its continued growth
  • video gaming industry is currently undergoing some major developments as big players are posting massive growth, with the likes of Activision BlizzardATVI +2.16%, Take-Two Interactive, and Electronic ArtsEA -0.15% (EA)

Darren Heitner , Contributor

I cover the intersection of sports and money. Opinions expressed by Forbes Contributors are their own.

Multi-player gaming is the king of esports and there is a belief that the blockchain can be a big benefit to its continued growth. Photographer: Patrick T. Fallon/Bloomberg

The video gaming industry is currently undergoing some major developments as big players are posting massive growth, with the likes of Activision BlizzardATVI +2.16%, Take-Two Interactive, and Electronic ArtsEA -0.15% (EA) posting year-to-date gains as of Oct. 13 of 70%, 112% and 51% respectively. The growth has been partly driven by the recent and upcoming releases of AAA game franchises.

Aside from big budget titles, the esports scene can be credited for much of the traction driving the industry forward. The idea of creating professional leagues out of popular multiplayer titles is catching on. Just this month, the NBA’s Cleveland Cavaliers and Golden State Warriors announced their entry into esports. They join the New York Yankees among the North American sports franchises that are buying into the growing esports scene.

Established professional sports franchises, especially soccer franchises in Europe, have been involved and invested in esports for a while now thanks to the popularity of EA Sports’ massive FIFA franchise. The emergence of other esports leagues catering to multiplayer games such as Valve’s Dota 2, Riot’s League of Legends and Blizzards’s Overwatch are also encouraging more franchises to participate.

 

This fusion of traditional sports and esports creates huge potential to usher in a new level of events, sponsorship, merchandise sales and betting into video games.

What makes all of this even more exciting is the introduction of blockchain into gaming. The technology that drives cryptocurrencies like Bitcoin is now finding applications in the esports ecosystem.

There are several ways new blockchain ventures like Esports.com (a decentralized, blockchain-based esports community) or Network Units (a blockchain-controlled multiplayer infrastructure and integration that can turn any game into an esport) are bringing blockchain and esports together.

Ending Gamer Community Toxicity

The growth of a multiplayer game and its viability for esports depends heavily on the community. A key problem for most gaming communities is toxicity. Toxic communities are filled with members who behave negatively often characterized by abusing other members, exploiting the system and cheating. For instance, the Overwatch development team announced that it is working on measures to come down hard on toxicity after receiving complaints from its community.

Managing a multiplayer game community has its challenges. For developers, sustaining a game requires a stable infrastructure that has enough capacity to handle all transactions. It also needs transparent and fair ways to handle player conduct and reputation. As a decentralized and transparent technology, blockchain offers plenty of potential for such use.

“Gamers expect a fair match and a good challenge,” says Network Units CEO Dan Shirazi. “Sadly, most of them aren’t getting it. Cheating or broken matchmaking mechanics ruin entire gaming communities. Gamers become demotivated, stop spending on content and the full economic potential of the game is missed.”

Network Units is an online gaming platform with a built-in player reputation management. It provides decentralized and scalable computing resources to augment developers’ infrastructure and mechanisms to mitigate cheating, downtime, and costly maintenance that developers often face when using traditional means.

Network Units is also creating its own NU token cryptocurrency that will drive the economy of its decentralized multiplayer infrastructure. Using the platform, game developers can avail of resources to host their multiplayer games. Other users may contribute to the platform as service providers by renting out spare hardware and bandwidth. Players may also serve as active clients who can participate in the verification process and, by doing so, earn tokens which they then are able to use for in-game purchases.

Community Involvement and Professional Development

Gaming communities also rely on continued buzz to sustain player interest. This mainly comes from community generated content. YouTube has since been filled with gaming footage and commentaries revolving around popular multiplayer games. Streaming platform Twitch continues to experience monumental growth. In order to develop its user base, Twitch recently announced that the company is working on new tools for gamers to monetize their streams.

Esports.com is also working on its own blockchain-based platform to meet the various needs of esports enthusiasts. The platform aims to offer merchandise, licensed betting and esports education to its users. Its education arm, dubbed Esports University, seeks to encourage gamers to become esports professionals. Users are encouraged to create guides and video tutorials to help other gamers improve their skills.

To manage the platform, Esports.com will be using blockchain to power its Esports Reward Token (ERT). Contributors of high quality content will be rewarded with ERTs which may then be used to avail of the other services within the platform. Token holders will also be able to exchange their ERTs to fiat currencies of their choice.

“Blockchain and cryptocurrency allow the decentralization of the esports world. From content creation to participation we see many solutions emerging. One major factor behind this is that users can follow and see every transaction on the blockchain, which makes everything trustworthy and openly visible for anyone. This helps not only us, but the whole industry to become more professional and grow,” said Esports.com co-founder Benjamin Föckersperger.

Indeed, blockchain’s transparency could also help in restricting access to the betting functionality to prevent underage users and those with gambling problems from accessing these services.

Evolving the Ecosystem

This growing draw of esports is prompting developers to give focus to multiplayer gaming. There is much potential in games that eventually become the focus of esports leagues. The substantial market of gamers worldwide offers lucrative opportunities for established sports franchises and brands, and encourages their increased participation in esports.

For esports to succeed; however, the state of gaming communities must improve. Issues such as toxicity and low community involvement must be addressed. Fortunately, developments in technologies such as blockchain could be offering the necessary solutions to improve game services, curb toxicity and encourage participation through rewards. These new mechanisms should help the continued growth of esports.

Darren Heitner is the Founder of South Florida-based HEITNER LEGAL, P.L.L.C. and Sports Agent Blog. He authored the book, How to Play the Game: What Every Sports Attorney Needs to Know.

Follow @DarrenHeitner

Source: https://www.forbes.com/sites/darrenheitner/2017/10/24/the-esports-industry-is-booming-can-blockchain-supercharge-it/#1b710b917868

Esports Entertainment Group $GMBL to Acquire Bet Exchange Software Company #Esports #Gaming #Egambling

Posted by AGORACOM-JC at 8:05 AM on Thursday, October 5th, 2017

Esports large

  • Announced the execution of a Letter of Intent to acquire all of the issued and outstanding securities of Ardmore Investments SP. Z O.O, a subsidiary of Switzerland based gambling software developer Swiss Interactive Software GmbH

ST. MARY’S, ANTIGUA–(Oct 5, 2017) – Esports Entertainment Group, Inc. (OTCQB: GMBL) (or the “Company”), a licensed online gambling company with a specific focus on eSports wagering and 18+ gaming, is pleased to announce the execution of a Letter of Intent to acquire all of the issued and outstanding securities of Ardmore Investments SP. Z O.O, (“Ardmore”), a subsidiary of Switzerland based gambling software developer Swiss Interactive Software GmbH (“Swiss Interactive”).

ACQUISITION OF SOURCE CODE

Swiss Interactive’s Ardmore is the developer and owner of the source code of the Bet Exchange Software utilized to create the Company’s Esports wagering platform, as well as, other gaming and gambling software. Given the imminent launch of the Esports wagering platform, as well as, the Company’s online gaming expansion plans for the foreseeable future, Esports Entertainment Group made the strategic decision to acquire Ardmore in order to protect the source code from potential competitors and to acquire a proven development team.

Grant Johnson, CEO of Esports Entertainment Group, stated, “Owning our bet exchange technology and acquiring the development team behind it significantly strengthens our position within the Esports wagering space. As we are on the verge of launching the world’s first, most secure and transparent Esports bet exchange, the time was right to acquire the core technologies supporting our disruptive business model.”

In connection with the acquisition, the Company will issue 1,750,000 common shares and pay USD $250,000. Ardmore is a Polish corporation with offices in Warsaw, Poland. The transaction is expected to close within four weeks.

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup

About Esports Entertainment Group

Esports Entertainment Group Inc. is a licensed online gambling company specifically focused on Esports wagering and 18+ gaming. Initially, Esports Entertainment intends to offer bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding the US and EU. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis, excluding the US and EU, in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL. For more information visit www.esportsentertainmentgroup.com

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact Information

 

Contact:

Corporate Finance Inquiries
Stephen Cotugno
Vice President, Corporate Development
[email protected]
201-220-5745

Investor Relations Inquiries
AGORACOM
[email protected]
http://agoracom.com/ir/eSportsEntertainmentGroup

Celtic takes first step into #Esports with online #FIFA tournament to win #ChampionsLeague tickets and other perks $GMBL

Posted by AGORACOM-JC at 11:01 AM on Monday, October 2nd, 2017

Celtic takes first step into esports with online FIFA tournament to win Champions League tickets and other perks

  • Starting this October, that will pit players against each other in online matches to win Celtic Champions League tickets and a variety of other prizes
  • Tournament will see players battling it out, all playing as Celtic, in head to head matches.

It will be open only to residents of the UK and Ireland who are aged 16 or over, can play on an Xbox and can stream their games online. This is Celtic’s first step into esports, but it’s quite a substantial one, especially if you’re a Celtic fan.

The winner will get a bundle of Celtic goodies: a 2017/2018 home top, a scarf, two tickets to Celtic’s Champions League match against Bayern Munich at Celtic park, a trip to Paris for Celtic’s Champions League match against Paris Saint-Germain and the chance to play a showdown FIFA match against one of PSG’s FIFA players.

This showdown match seems to suggest that the winner of the tournament will then go on to represent Celtic in their face-off against PSG, which could mean that Celtic are looking for a FIFA player to represent them full-time, although it’s unclear if that role could be offered to the winner of the tournament, or someone else entirely further down the line.

It’s unclear who will be entirely yet, but Epsilon’s professional FIFA player Anthony ‘Guigsey’ McGuigan is a noted Celtic fan and has tweeted his intent to compete in the tournament. Whether he can win the 1024 player contest remains to be seen, but as the prize is primarily of value to a Celtic fan that is also a professional level FIFA player, he may not have too much top level competition.

Source: http://www.esports-pro.com/articles/tournaments/celtic-takes-first-step-into-esports-with-online-fifa-tournament-to-win-cha

INTERVIEW: Michael Heina, Nielsen Sports – #Esports Will Become One of the Top Five #Sports in Germany” $GMBL

Posted by AGORACOM-JC at 9:55 AM on Wednesday, September 13th, 2017
  • Global market research company Nielsen opened up its own esports division
  • Goal is to assess the space  and provide reliable, and independent data, while meeting the constant need for sponsorship valuation

In August, the global market research company Nielsen opened up its own esports division. Like its other verticals, Nielsen Esports’ goal is to assess the space  and provide reliable, and independent data, while meeting the constant need for sponsorship valuation.

While the company will approach esports in several global regions, one of its first published reports looked specifically at the German market. Some key findings of the nation-wide study noted that 23 percent of those asked consider themselves interested in esports, while a high 62 percent said they wanted to visit esports events in the future (with many opportunities to do so, with ESL One Cologne, ESL One Hamburg and Riot Game’s EU LCS games).

At the SPOBIS Gaming and Media summit, The Esports Observer spoke to Michael Heina, the head of esports Europe for Nielsen Sport.

In the discussion, Michael evaluates the community’s reaction to Nielsen’s esports debut, the reasons behind Germany’s large esports audience, and why more in the country are becoming accustomed to sponsors at events.

Nevada will soon allow #Esports betting on ‘multiple events’ $GMBL #Egambling

Posted by AGORACOM-JC at 3:58 PM on Monday, September 11th, 2017

  • Casino Esports conference took place in Las Vegas last week and one of the most key takeaways from the speakers was confirmation that Nevada will soon allow betting on esports across ‘multiple events’.
  • City is embracing esports in a multi-faceted approach

As reported by Casino News Daily, this came from Karl Bennison, the man in charge of running the Enforcement Division of the Nevada Gaming Control Board. Whilst no time frame was given for the delivery of the rule change, Nevada sportsbooks will be rubbing their hands together at the prospect of this.

The city is embracing esports in a multi-faceted approach, with the likes of the Luxor transforming a 30,000 sq foot space into an esports venue, the Downtown Grand continuing to host tournaments, and Millennial Esports, which boasts a dedicated venue and studio in downtown Vegas, investing across the esports spectrum.

As it stands, esports falls under a category in Nevada (gaming regulation 22.120) in which operators have had to apply to allow betting on single events at a time making it a tiresome and time consuming procedure with each event. This has been given the go ahead twice thus far with IEM Oakland and Dreamhack Masters Las Vegas. Momentum has been growing though, and news of the Nevada State Bill 420 signed by Nevada State Governor Brian Sandoval back in May, signalled that change was on its way.

This statement from Bennison reconfirms that change is coming, and is part of a wider push by the city and state at large to make Las Vegas a known destination for all things esports.

For those interested in the convergence of betting, esports and casinos they should look to attend Betting on Esports Conference this week. Part of the wider Betting on Sports show which will see over 1,200 in attendance, there’ll be six esports focused panels with one titled ‘Saving Las Vegas’ and focused on the opportunities that esports offers casinos, and indeed, vice versa.

Speaking on this one will be Millennial Esports CEO Alex Igelman, GameCo CEO Blaine Graboyes, Downtown Grand Chairman Seth Schorr, with iGaming Capital Director Melissa Blau moderating.

You can read more about this here, and secure tickets here.

Esports Insider says: Another step on the path to Nevada fully embracing esports betting. The sportsbooks will be delighted at the news, but will be keen to know, just as we are, the time frame for this to be actioned.

http://www.esportsinsider.com/2017/09/nevada-will-soon-allow-esports-betting-multiple-events/

$NSM.ca Northern Sphere Mining Corp. Announces Approval for Listing on the OTCQB

Posted by AGORACOM at 10:23 AM on Thursday, September 7th, 2017

https://s3.amazonaws.com/s3.agoracom.com/public/companies/logos/564605/hub/NSM.png

 

  • United States  symbol “NSMCF” effective September 7, 2017.
  • Increases its potential audience of international investors
  • NSM currently is currently drilling 2 properties in Canada & US

Toronto, Ontario–(Newsfile Corp. – September 7, 2017) – Northern Sphere Mining Corp. (CSE: NSM) (OTCQB: NSMCF) (“Northern Sphere” or the “Company”) is pleased to announce that the Company’s common shares have been approved for trading on the OTCQB Venture Market (the “OTCQB”) in the United States under the symbol “NSMCF” effective September 7, 2017.

Listing on the OTCQB is part of Northern Sphere’s overall strategy to increase its potential audience of international investors. It will provide the Company with a significant trading platform for its current shareholders and future investors from the U.S. and internationally.

The OTCQB is the ideal marketplace for emerging U.S. and international companies. To be eligible for the OTCQB, companies must be current in their reporting obligations with the U.S. Securities and Exchange Commission, meet a minimum price bid test and undergo an annual verification and management certification process. These quality standards and appropriate regulations coupled with a solid technical platform provide investors with a high level of confidence and enhance their trading experience.

Northern Sphere will continue to trade on the Canadian Securities Exchange under its current symbol “NSM”.

About Northern Sphere Mining Corp.

Northern Sphere is dedicated to growth through the acquisition and development of mining assets, with an emphasis on near term production opportunities. Headquartered in Toronto, Ontario, Northern Sphere has a strong project pipeline of properties with a focus on gold, silver and other metal production in pro-mining jurisdictions.

Cautionary Statements

This press release contains forward-looking statements which reflect Northern Sphere’s current expectations regarding future events. The forward-looking statements involve risks and uncertainties. Actual results could differ materially from those projected herein. Northern Sphere disclaims any obligation to update these forward-looking statements other than as required by applicable securities laws.

For further information, please contact:

A. John Carter
Chief Executive Officer
Northern Sphere Mining Corp.
Tel: 905-302-3843

#Esports Entertainment Group $GMBL Signs Over 60 Affiliate Streamers At #gamescom 2017

Posted by AGORACOM-JC at 8:11 AM on Wednesday, September 6th, 2017

Esports large

  • Signed over 60 affiliate Esports streamers representing an audience of Esports viewers
  • Collectively had over 250 million online video views in the last 30 days

ST. MARY’S, ANTIGUA–(Sep 6, 2017) – Esports Entertainment Group Inc., (OTCQB: GMBL) (or the “Company”), a licensed online gambling company with a specific focus on Esports wagering, is pleased to announce that at gamescom 2017, it signed over 60 affiliate Esports streamers representing an audience of Esports viewers which collectively had over 250 million online video views in the last 30 days. gamescom 2017, is the world’s largest event for computer and video games.

As affiliates of the Company, Esports streamers will be able to monetize their respective audiences by earning commissions on all Esports gambling customers registering and playing with Esports Entertainment Group.

Esports Entertainment Group exhibited in a premium 10×20 booth with 8 full-time and part-time employees. The Company demonstrated its Esports betting platform for Esports streamers, which played a significant role in their signings. gamescom 2017, the biggest consumer gaming conference in the world, had approximately 900 exhibitors, 350,000 visitors and 650 journalists from 106 countries attending this year. For the digital gaming world is it considered the meeting point for global companies from the entertainment industry and the international gaming community.

Grant Johnson, CEO of Esports Entertainment Group stated “gamescom 2017 far surpassed our expectations. The overwhelming response from Esports streamers has served as further confirmation that our position as the safest, most secure and transparent Esports betting platform on the planet will be very well accepted. We are excited as we are set to launch with all of our new affiliate partners.”

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup.

About Esports Entertainment Group

Esports Entertainment Group Inc. is a licensed online gambling company specifically focused on eSports wagering. Esports Entertainment intends to offer wagering on eSports events in a fully licensed, regulated and secured platform to the global eSports audience, excluding the United States. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player video games tournaments online for cash prizes. Esports Entertainment is led by a team of industry and technical experts from the online gambling and video game industries, eSports, marketing, legal and financial professionals. The Company maintains offices in St. Mary’s, Antigua and Barbuda. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL. For more information please visit www.esportsentertainmentgroup.com.

FORWARD-LOOKING STATEMENTS
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Corporate Finance Inquiries
Stephen Cotugno
Vice President, Corporate Development
[email protected]
201-220-5745

All Investor Relations Inquiries
AGORACOM
[email protected]
https://agoracom.com/ir/eSportsEntertainmentGroup

Once a novelty, coaching a growing necessity in competitive #Esports $GMBL

Posted by AGORACOM-JC at 9:24 AM on Tuesday, September 5th, 2017
  • Rising popularity of the sport has also created a demand for coaches.
  • “I saw how eSports is similar to traditional sports. I saw an opportunity. There wasn’t really anyone who was doing data publicly on League of Legends,” he said referring to the popular multiplayer battle arena game.

By Matthew Black, CBC News Posted: Sep 03, 2017 9:00 AM PTLast Updated: Sep 03, 2017 1:34 PM PT

Live eSports events like this 2013 competition in Los Angeles have also packed the Air Canada Centre in Toronto and Vancouver's Pacific Coliseum.

Live eSports events like this 2013 competition in Los Angeles have also packed the Air Canada Centre in Toronto and Vancouver’s Pacific Coliseum. (The Associated Press/Mark J. Terrill)

When Denis Beausoleil first began breaking down data, he thought it would help his fledgling basketball coaching career.

Beausoleil, 36, learned data analysis skills while completing an undergraduate degree, and did well enough to earn a spot at the University of Victoria’s coaching institute.

“I did it to help myself be a better basketball coach but it opened up opportunities,” he said.

One of those opportunities materialized away from the hardwood and in the virtual world of competitive video gaming, better known as eSports. It’s an industry that has ballooned in popularity in recent years, drawing millions of dollars in corporate sponsorships as well as drawing thousands of fans to packed arenas, including in Toronto and Vancouver.

The rising popularity of the sport has also created a demand for coaches.

So, when Beausoleil found himself at an anime convention nearly three years ago and spotted a UBC eSports booth, he introduced himself and made the team an offer:  take the coaching and analytical skills he’d use with a basketball team and apply it to the world of competitive gaming.

“I saw how eSports is similar to traditional sports. I saw an opportunity. There wasn’t really anyone who was doing data publicly on League of Legends,” he said referring to the popular multiplayer battle arena game.

UBC eSports

UBC’s eSports team won back-to-back collegiate League of Legends titles in 2015 and 2016. (UBC eSports Association/Facebook)

Last year, Beausoleil helped the UBC squad beat 31 other collegiate teams to win its second straight LOL Campus Series title in 2016 as the top college team in North America.

He’s turned that experience into data analyst jobs for both professional eSports and basketball organizations.

“I coached basketball for 10 years before I got paid anything … I was happy to volunteer my time. I wanted the experience and to learn about the game.”

He’s one of a growing number of eSports coaches who rely on experience, data, and management skills to help amateur and professional players improve their play.

“You don’t have to be the greatest statistician. It’s a piece of the argument and I try to make it convincing.”

Big league coaches

Brandon “Mash” Phan is just 22, but has already been playing professionally for almost 5 years.

Phan picked up League of Legends for the first time on Christmas Day 2009, and by the next summer grew confident that he could play for more than just fun.

Brandon Phan

Brandon Phan, seen here competing for Echo Fox in July of 2017, says the best coaches help eSports players with both their physical and mental games. (Riot Games/Flickr)

“I realized that this could be a thing for me,” he said.

Since then, the Toronto resident has played for several pro teams and has seen coaching evolve from a novelty to a necessity.

“It was funny to see a coach. People thought ‘this guy is just here for show.’ Now, we have almost a minimum of two coaches per team.”

Phan now plays for Echo Fox’s League of Legends squad — a team owned by Canadian-born former NBA player Rick Fox — where Beausoleil provides data-based scouting reports on opponents.

His typical in-season work day starts with an hour-long players meeting with coaches to talk strategy and gameplan.

“We talk about anything we want to try. Anything we’ve seen from other regions.”

A three-hour practice session follows that meeting, then an hour break for lunch before the team ends the day with another three-hour practice.

“Most coaches are former players so there’s a lot of respect for those in the coaching role.”

Phan says good coaches go beyond gameplay, and work to improve teamwork and maintain a calm, healthy environment.

“Coaching facilitates a healthy discussion and positive feedback and making sure each player owns up to their own play if they misplayed it or played well.”

Working up the ranks

Coaching isn’t just for members of elite teams, it’s also for those players looking to replace them.

Hearthstone player and UBC eSports alum Benton “ItzBolt” Chan has made coaching amateur players into a steady sideline business.

Benton Chan

Benton Chan, seen here while playing for UBC eSports Association, now coaches players as a part-time job. (Vivian Chung/UBC eSports Association)

Chan charges clients $15 US an hour for an individual online coaching session lasting up to four hours long where he works on strategy and gameplay.

“For a while I was thinking I don’t need a part time job because I can do this on the side.”

Chan, 23, uses social media to promote his service and typically draws players from as far away as Asia and the United States who are looking to advance to the elite level.

He says it’s a competitive industry, with other coaches charging anywhere between $5 and $150 US per hour for one-on-one sessions.

“I have to convince my clients that I’m the better coach.”

He helps players prepare for tournament play, and advises them ahead of tournaments on how to beat elite level talent. He says that while coaching is important, just like in real sports, it’s up to the players to apply the lessons in future competitions.

“If you want to be better in the long term you want a coach who can get you thinking.”

Source: http://www.cbc.ca/news/canada/british-columbia/coaching-competitive-esports-1.4269619

$MCOA recently announced $5 Million fixed funding commitment, Find out more #MMJ #Hemp #Marijuana

Posted by AGORACOM-JC at 3:15 PM on Thursday, August 24th, 2017

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MCOA: OTC

RECENT EVENTS

  • Announced $5 Million Fixed Funding Commitment READ MORE
  • Company Announces the Filing of Form 10 Registration Statement with SEC READ MORE
  • Launch of New Website READ MORE
  • Company Invests in Global Payout’s MoneyTrac READ MORE
  • Announced Formation of Strategic Advisory Board READ MORE
  • Finalized Joint Venture Agreement With Bougainville Ventures in Washington State READ MORE 
  • Completed PCOAB Audit READ MORE