Posted by AGORACOM-JC
at 9:15 PM on Sunday, July 28th, 2019
Real-Time Flight Tracking Technology And Ruggedized Flat Panel displays
PRODUCT UPDATES
STAR-A.D.S. ®
STAR-A.D.S. ® system installed on a major private operator in the Mid-East has been operating for more than one year now
Discussions are being finalized to expand the installation of the STAR solution of real-time monitoring to the rest of the customers’ fleet
Contract for 5 aircraft installations with a scheduled flights airline in Egypt has been implemented
First installation is scheduled for Fall 2019 as scheduling permits, with the balance of fleet installations to match the C-check schedule of the remaining aircraft in the fleet
Production of 27 STAR-A.D.S.® System units has commenced in order to meet ongoing requirements
STAR M.M.I.™
STAR M.M.I.™ Division (displays), continues to service, repair and offer case-by case new unit build for legacy LCD panels for Lockheed Martin (P3 aircraft), Northrop Grumman, and Blue Aerospace. Star qualified for these activities as a stable, long-term and direct offsets (Industrial Regional Benefit “IRBâ€) provider to these main US based integrators
STAR-ISAMM™ and STAR-LSAMM™ systems have generated a rapid and growing interest in the North American market
Distribution and Sales agreement with AMS Heli Design has been signed, with the first contract covering 6 installations on EMS helicopters awaiting final approval by the end customer
STAR-ISAMM™
STAR-ISAMM™ presentations have been made targeting Canadian Defense retrofit programs.
Star has received a high level of interest from the military industry and market segments.
Two applications have been submitted to the Federal and Provincial
governments for Research and Development funding covering mid-2019 to
end of 2021.
FULL DISCLOSURE: Star Navigation Systems Group Ltd. is an advertising client of AGORA Internet Relations Corp.
Posted by AGORACOM-JC
at 9:00 PM on Sunday, July 28th, 2019
SPONSOR: Esports Entertainment
$GMBL Esports audience is 350M, growing to 590M, Esports wagering is
projected at $23 BILLION by 2020. The company has launched VIE.gg
esports betting platform and has accelerated affiliate marketing
agreements with 190 Esports teams. Click here for more information
Esports have become one of the fastest-growing industries in the world in the last decade with millions of dollars on the line for players to compete over.
The eSports industry has generated over $1billion yearly in revenue in the past couple of years and has provided many players with a stable income.
Being a gamer or streamer is more viable as a career option now with ever-increasing viewership and tournament prize pools each year. However, selections can be tough and not everyone can make the cut.
Blockchain can provide increased transparency into gaming as well as
more ways in which platforms can monetize activities. On top of that,
blockchain also reduces the barriers of entry into the gaming industry
and provides regular gamers a stepping stone onto what could provide
them a stable income.
Here are some ways in which blockchain and cryptocurrencies have been used in gaming so far!
Gambling
The gambling industry is a lucrative business and eSports has provided people with new options to throw their money on. Unikrn is
a sports and eSports betting platform that also provides up-to-date
news about eSports. They offer all the top popular games such as Dota 2,
LOL, CS:GO and many others. They have 2 gaming currencies UKG(Unikoin
Gold) and Unikoin silver which you can use for betting or even entering
jackpots. Users will not be required to make an initial deposit or
purchase and Unikoin Silver is given free to all users who signed up.
Buying and selling skins
Unikrn also has the function to allow users to connect their Unikrn
account to steam and convert selected skins for UKG. Skins from popular
games such as Dota 2 and CS:GO will be available for conversion. This
provides players with an additional way to earn money as money earned by
selling on platforms such as Steam can’t be withdrawn. UKG is being
sold on some exchanges and can even be used to buy games, gift cards and
keys from Gamivo.
Wagering
Wagering is a good way for players to use their gaming skills to earn money or items for themselves. Arena Match,
an eSports gaming app, has the perfect platform for players to pit
their skills against one another or push themselves to the limits.
Currently, they have only PUBG unlocked for skill challenges but will
have many other top games such as CS:GO, Fortnite and Apex Legends
available in the future. To give you an idea on how wagering works in
PUBG on Arena Match here is an illustration. Players have to pay an
entry fee in credits and enter into a solo match in PUBG. Depending on
your performance in the game, a multiplier will be applied to your wager
amount if you hit a certain requirement. For example, having 5 kills in
a single game could earn you a 3x multiplier and a 10kill game could
earn you an 8x multiplier and the payout will be in terms of real cash.
Arena Match has also adopted the Enjin Blockchain SDK and even has
Enjin backed perks for players to use in-game to reduce the difficulty
of challenges.
Streaming
Streaming can be considered bread and butter for many gamers and is a
huge part of the entertainment industry as well. Some common ways of
income for streamers are donations and partnership with the streaming
platform.
Refereum has just announced a
partnership with PUBG and is rewarding players for streaming. Due to
their blockchain technology, players will also be able to receive
rewards for streaming on some of their partnered platforms such as
Twitch and Mixer.
Sliver.tv who has partnered with
Theta is another streaming platform which allows streamers and watchers
ways to earn by participating in activities on their platform. Users
will be able to earn TFUEL(the operation token on the Theta protocol) by
watching streams, winning giveaways and also donate to streamers. TFUEL
can also be used to purchase items such as a Nintendo switch or a
Playstation 4 in the Sliver shop.
Earn through playing
Refereum is also offering rewards for completing in-game achievements during their PUBG campaign.
Unikrn is giving players ways to earn UKG by linking their game
account to the Unikrn platform and completing certain achievements.
Games such as CS:GO, Dota 2, Fornite and many more are available in
their list of premium games in their play to earn system.
Game hosting
Plairlife, a
decentralized gaming ecosystem, has successfully hosted a Dota 2
tournament on their platform. Plair hosted a series of 1v1 and 5v5 Dota 2
matches for their Alpha testers to enjoy and also established a
partnership with Team Eazy(HongKong Dota 2 team).
DreamTeam is a
platform for players to find teammates, use of AI to improve their
gaming skills and to manage teams. As many people most commonly game at
home, getting scouted by a pro team can be indeed near to impossible.
DreamTeam connects and allows regular gamers to go professional with
amateur or semi-professional eSports teams with over a 60% rate of
success.
Salary and payment
DreamTeam platform also allows salaries, prize money and other deals
to be settled on their platform. Due to the nature of blockchain,
players can be sure to receive their payments as not getting paid is a
real and not so uncommon thing in the pro scene of eSports.
Conclusion
Blockchain has shown its capability and also enhances the quality of
gaming as well. It also shows it can solve many real and burning issues
in the eSports world and provide gamers with more ways to be able to
earn money. This also shows how blockchain and the eSports industry can
work and grow together. Blockchain is constantly evolving and eSports is
not showing signs of slowing down either. This space will be super
exciting to watch and I am thrilled onto what developments blockchain
can bring.
Posted by AGORACOM-JC
at 12:29 PM on Friday, July 26th, 2019
SPONSOR: Spyder Cannabis Inc.
(TSX-V: SPDR) An established chain of high-end vape stores in Ontario,
Canada. The company has an aggressive expansion plan already in place
that will focus on Canadian retail and US Hemp-Derived kiosks in high
traffic areas. Click here for more info.
(TSX-V: SPDR) ————————
Here’s Why Gen-Z Are Turning To CBD Skincare
CBD extract is popping up in everything, from CBD infused cosmetics to cocktails. (AP Photo/Damian Dovarganes)
Health trends come and go but one wellness phenomenon that shows no sign of slowing is CBD.
CBD, otherwise known as cannabidiol, is indisputably one of the hottest health topics right now, with CBD products now available on the high-street in food and beverages and no longer restricted to supplements from a pharmacy.
Health trends come and go but one wellness phenomenon that shows no sign of slowing is CBD. CBD, otherwise known as cannabidiol, is indisputably one of the hottest health topics right now, with CBD products now available on the high-street in food and beverages and no longer restricted to supplements from a pharmacy. According to the Cannabis Trades Association U.K., the number of CBD users has doubled over the past year from 125,000 to 250,000 and the acquisition of This Works, the British beauty and wellness brand, by Canopy Growth, the world’s largest cannabis company, is just one of many examples highlighting the growing presence of CBD in the U.K. market.
Used for a variety of ailments from pain relief to anxiety and depression, CBD oil should not be confused with cannabis use, which has previously been linked with causing depression in teenagers by the NHS. Shiona Redmond, CBD expert and creator of Graces London, a luxury CBD oil beauty and lifestyle brand, explains that CBD is a non-psychoactive cannabinoid from the cannabis plant, whereas tetrahydrocannabinol (THC) is the psychoactive cannabinoid that creates the “high” commonly associated with marijuana use. Because CBD contains less than 0.2% of the psychoactive THC it is, therefore, legal to buy and consume in the U.K.
The increasing popularity of CBD in
the U.K. is perhaps a delayed reflection of the success in the U.S.,
where legal sales of marijuana products surpassed $10 billion in 2018.
Bolstered by a growing cohort of Gen-Z consumers, who are twice as likely to use CBD than the national average, it’s no surprise that CBD uptake in the U.K. has grown so quickly, given that 1 in 5 young adults have a diagnosable mental health disorder.
But how does CBD help mental wellbeing? Redmond explains that humans
have cannabinoid receptors in our bodies, part of a self-regulatory
system called the endocannabinoid system which aims to create
homeostasis, a sort of consistent internal balance, in the body. “The
ECS has been noted as one of the most important physiologic systems
involved in maintaining our health and balance,†says Redmond, “In 2007
the ECS was discovered to play an important regulatory role in the
secretion of hormones related to reproductive functions and response to
stress.â€
The human body actually produces its
own cannabinoids which have the same composition as the CBD cannabinoids
from cannabis plants, therefore a CBD intake interacts with our bodies
in a similar way. The sensation is akin to the “runners high” or
feel-good buzz felt after physical activity because the naturally
produced cannabinoids in the brain are heavily linked with euphoria and
serotonin.
CBD products are growing not only in
availability but also range, with several popular alternatives instead
of vaping. Often taken sublingually, as an oil, tincture or spray
absorbed via the mouth under the tongue, CBD is also popping up in food
and beverages, with Crussh becoming the first U.K. chain to offer cannabidiol products with the recent launch of a CBD booster to add to drinks.
CBD products are increasingly available in the U.K to address a range of health and wellbeing concerns (Photo/Graces London)
Graces London
For those who would prefer not to ingest CBD orally, topical CBD products
like skincare oils, body balms, bath bombs and face masks are also
increasing in popularity. Redmond says: “CBD extracts can be absorbed
through the epidermis layers of the skin to interact with cannabinoid
receptors located on skin surface cells. With the skin being the largest
organ of the human body, what we put on our skin doesn’t only affect
the skin, but it can have long-lasting effects on our health and general
wellbeing.â€
With wellbeing at the center of the CBD phenomenon, further growth in the U.K. is inevitable. Partly linked to the arrival of trendy CBD beauty brands like Milk Makeup—aimed at a younger audience and now sold in the U.K. since January—but also hard to not draw parallels with the downward trend in smoking and drinking amongst the younger generation. Gen-Z music artists like Lil Pump are now becoming cannabis ambassadors, rather than the traditional alcohol advertising contracts that millennials and baby boomers are accustomed to seeing. Reflecting this cultural change in consumer behavior, Facebook has recently relaxed its rules on CBD advertising, now allowing the promotion of topical CBD, but still banning ingestible CBD.
It will be interesting to see how CBD
advertising is regulated going forward, due to the wide-spread use of
CBD but varying levels of concentration within products.â€Not
all CBD is created equal., says Redmond, “The CBD cannabinoid content
in extracts can vary from just a few percents to more than 90% CBD. The
extraction method used will determine the CBD cannabinoid content. CBD
flowers can be cold-pressed, distillation processes can be used or
varied forms of alcohol, solvent, and C02 extractions can be used to
extract the oil. The clearer and more golden the oil, the more purified
and concentrated the whole plant CBD extract is.â€
Although greenwashing often refers to
brands attempting to appear more environmentally friendly, the term
still applies here with the rise of CBD and mental wellbeing giving
brands an opportunity to capitalize by using hemp seed oil, another
derivative from the cannabis plant. Hemp seed oil, sometimes referred to as Cannabis Sativa seed oil,
should not be confused with CBD. It’s been widely available within the
health and beauty industry for years and does not contain the same
beneficial cannabinoids as CBD. Having social media at their fingertips,
Gen-Z shoppers are not afraid to call out big beauty brands for greenwashing. Time will tell how young consumers respond, as they become more clued up to what’s within their products.
Posted by AGORACOM-JC
at 10:50 AM on Friday, July 26th, 2019
SPONSOR: Betteru Education Corp.
aims to provide access to quality education from around the world. The
Company plans to bridge the prevailing gap in the education and job
industry and enhance the lives of its prospective learners by developing
an integrated ecosystem. Click here for more information.
BTRU: TSX-V
————————
[Funding alert] Edtech platform Brainly raises $30M led by Naspers; plans to expand user base in India
The latest investment brings the total funding received by the edtech platform to $68.5 million.
Poland-based Brainly, a peer-to-peer learning community for students, parents, and teachers across 35 countries including India,
has raised $30 million in its new funding round led by Naspers with participation from Runa Capital and Manta Ray.Â
Poland-based Brainly, a peer-to-peer learning community for students, parents, and teachers across 35 countries including India, has raised $30 million in its new funding round led by Naspers with participation from Runa Capital and Manta Ray.
The latest investment brings the total funding received by the edtech platform to date up to $68.5 million.
The company said in a statement that the current round of funding
will be used to enhance Brainly’s user experience and invest further in
the quality of the help provided to students and parents across the
globe. In addition, these funds will enable the company to further expand its user base in India, one of its key markets, which is witnessing continual growth with more than 15 million unique monthly users.
Brainly CEO and Co-Founder, Michał Borkowski said
“Our goal is to extend that access to academic help to every
student in the world, including India, giving them the resources and
the tools to succeed while inspiring collaborative learning. This
funding allows us to do just that. We also plan to utilise these funds
to expand our offerings for the Indian community of students, parents,
and teachers, by providing a platform to discuss and study in other
local languages like Marathi, Gujarati, Bengali, Telugu, and Punjabi, to
name a few.”
Brainly CEO and Co-Founder Michał Borkowski with students
Founded in 2009 by Michal Borkowski, Lukasz Haluch, and Tomasz Kraus , Brainly last raised $38.5 million in Series B round from seven investors, including Naspers, which also funded India’s first edtech unicorn BYJU’s.
“We have been impressed by Brainly’s growth over the past 10
years, particularly in the US, and high-growth markets like India,
Indonesia, Turkey, and Brazil,” said Larry Illg, CEO of Naspers Ventures.
“At Naspers, we extend our support to companies that can address
grave societal needs like education, helping them fulfill their vision
with the ultimate aim of bringing about a change at a global scale,†he
said.
With more than 150 million monthly unique users, Brainly now reaches out to students, teachers, and parents across 35 countries in
solving their academic problems and exchanging knowledge. In addition
to India, the platform’s largest communities are in the US, Russia, Indonesia, India, Brazil, and Poland, among others.
Middle and high-school students, as well as their parents across
India, have been leveraging Brainly’s platform to strengthen their
skills in core academic subjects such as Math, Science, local languages like Hindi, and Social Studies, the company added.
In 2016 and 2017, Brainly closed $15 million Series B funding and $14 million Series B-1 funding,
led by Naspers and Kulczyk Investments, respectively. The platform’s
previous investors also include General Catalyst Partners, Point Nine
Capital, Runa Capital, and Learn Capital.
Brainly’s ‘crowdlearning’ model combines online education, social media, and machine learning, and is disrupting the $2.6 billion education market on a global level.
Posted by AGORACOM-JC
at 10:18 AM on Friday, July 26th, 2019
SPONSOR: ThreeD Capital Inc. (IDK:CSE) Led by
legendary financier, Sheldon Inwentash, ThreeD is a Canadian-based
venture capital firm that only invests in best of breed small-cap
companies which are both defensible and mass scalable. More than just
lip service, Inwentash has financed many of Canada’s biggest small-cap
exits. Click Here For More Information.
In First, SEC Clears Blockchain Gaming Startup to Sell Ethereum Tokens
U.S. Securities and Exchange Commission has issued a no-action letter to Pocketful of Quarters (PoQ), a gaming startup looking to issue tokens on the ethereum blockchain.
PoQ may legally sell its Quarters tokens to consumers without registering them as securities, the SEC Division of Corporation Finance wrote in its second no-action letter to a company seeking to launch a token sale.
The U.S. Securities and Exchange Commission has issued a no-action
letter to Pocketful of Quarters (PoQ), a gaming startup looking to issue
tokens on the ethereum blockchain.
PoQ may legally sell its Quarters tokens to consumers without
registering them as securities, the SEC Division of Corporation Finance wrote in its second no-action letter to a company seeking to launch a token sale. (The first was granted in April to TurnKey Jet, a business-travel startup.)
Quarters are built according to the ERC-20 standard – the first such token to receive U.S. regulatory approval.
In the July 25 letter, Jonathan Ingram, chief legal officer for the SEC’s FinHub wing, wrote:
“Based on the facts presented, the Division will not recommend
enforcement action to the Commission if, in reliance on your opinion as
counsel that the Quarters are not securities, PoQ offers and sells the
Quarters without registration under Section 5 of the Securities Act and
does not register Quarters as a class of equity securities under Section
12(g) of the Exchange Act.â€
“The thing that’s notable here, this is the first ERC-20 public
blockchain token [approved for a sale],†said Lewis Cohen of DLX Law,
which worked with PoQ to secure the letter.
The token is a stablecoin, with PoQ setting the price of the Quarters
as the only seller, PoQ CEO George Weiksner said. This is part of the
company’s compliance requirement with the SEC. (A smart contract
prevents tokens from being sent to unapproved accounts, thereby
restricting secondary trading.)
PoQ also raised money through a registered securities sale using an
investment token, which will remain separate from the Quarters sale.
The two-token system is meant to ensure that users conduct
transactions with Quarters, rather than hold them in the hopes of
securing a return, Weiksner explained.
He said he hopes Quarters will improve the gaming experience for
players who are tired of spending large sums for different platforms,
adding:
“It’s a way to make games better.â€
“The most important thing for teenage boys is playing video games and
this might be the first financial product that they have and it’ll be a
crypto wallet,†said Michael Weiksner, the company’s principal (and
George’s father).
PoQ is working with Apple and Google to sell Quarters tokens in the
App and Google Play stores, respectively, the elder Weiksner said.
Launch conditions
The no-action letter requires a PoQ to follow a number of
commitments, including ensuring that players can’t sell, buy or exchange
tokens with each other. Rather, only developer or “influencer†accounts
will be able to transact with players.
“Players can never buy or sell or exchange to anyone except for
approved developers, and that’s a key component of our … [compliance]
strategy,†Michael Weiksner said.
“Accounts are born as regular accounts but they’re restricted, so
they can’t exchange,†he said. “The default accounts are restricted and
only approved accounts can accept Quarters.â€
At present, only PoQ can approve accounts, and there are no concrete
plans to grant other entities the ability to do so, he said. PoQ is
still looking into whether that’s possible.
Developers and influencers will have to pass know-your-customer (KYC)
and anti-money laundering (AML) processes before they can get an
approved account.
According to the letter, Pocketful of Quarters has fully developed its platform and can go live before any tokens are sold.
Moreover, the Quarters tokens “will be immediately usable for their
intended purpose†with PoQ’s gaming platform when the sale begins, and
“only developers and influences with approved accounts will be capable
of exchanging Quarters for [ether] at pre-determined exchange rates by
transferring their Quarters to the Quarters Smart Contract.â€
The SEC’s Ingram warned that “any different facts or conditions might require the Division to reach a different conclusion.â€
“Further, this response expresses the Division’s position on
enforcement action only and does not express any legal conclusion on the
question presented or on the applicability of any other laws, including
the Bank Secrecy Act and anti-money laundering and related frameworks,â€
he wrote.
Reaching this point took PoQ and DLX the better part of a year, Michael Weiksner said.
Cohen told CoinDesk, “we have long championed the importance of
working with, rather than against, regulators, and we believe the
outcome today of this … letter, the first-ever ERC-20 that can be sold
without being a securities offering, I think it’s an incredibly
important point.â€
He concluded:
“It required a lot of patience, and it shows that not every ERC-20
token is a securities offering and it is a positive event in working
with regulators.â€
Posted by AGORACOM-JC
at 3:44 PM on Thursday, July 25th, 2019
SPONSOR: Tartisan Nickel (TN:CSE)
Kenbridge Property has a measured and indicated resource of 7.14
million tonnes at 0.62% nickel, 0.33% copper. Tartisan also has
interests in Peru, including a 20 percent equity stake in Eloro
Resources and 2 percent NSR in their La Victoria property. Click her for more information
Growing global demand for batteries that power electric vehicles (EVs) and high tech devices is set to cause a supply crunch of lithium, cobalt and nickel by the mid-2020s, global consultancy Wood Mackenzie predicts.
The firm’s latest research shows that sales of passenger EVs,
including hybrid electric vehicles (HEV), jumped by more than 24% last
year. And while HEVs had the smallest growth, they made up over 60% of
EV sales.
WoodMac expects global sales of EVs to account for 7% of all passenger car demand by 2025, 14% by 2030 and 38% by 2040.
“Battery pack sizes continue to trend larger through the medium term,
resulting in overall greater battery demand. We have seen the first
announcements of the commercialization of NMC 811 cells in EVs,†says
Gavin Montgomery, WoodMac research director.
Not surprisingly, Montgomery notes, China was the first market mover,
but a number of other nations and companies are moving towards mass
production of 811 cells before the end the year.
South Korea’s SK Innovation is already in talks to set up separate
battery-making joint ventures with Volkswagen AG and Chinese partners,
as part of the petrochemicals producer’s aggressive plans to tap into
the EV market.
“While still conservative on mass-market uptake for [811 cells], we
are more optimistic in regards to adoption. As such, we expect to see an
increased nickel demand at the expense of cobalt, and to a lesser
extent, lithium,†the analyst says.
WoodMac warns that, unless battery technology is developed, tested,
commercialized, manufactured and integrated into EVs and their supply
chains faster than ever before, it will be impossible for many EV
targets and ICE (Internal Combustion Engines) bans to be achieved. “This
will pose issues for current EV adoption rate projections,†Montgomery
says.
Lithium prices to fall further
Over the past year, spot prices for lithium carbonate have fallen by just under $7,000 a tonne, affecting top producers and juniors alike.
“This is in an environment where the major brine producers in South
America have failed to ramp up capacity. Clearly, the first responders
to the lithium boom–
Australian hard rock mines – have the capability to quickly deliver the
required tonnages. Meanwhile, the bottleneck in Chinese conversion
capacity that was supporting prices is giving way as China emerges as a
net exporter of lithium chemicals to the region.
(Click to enlarge)
Expected strong lithium demand will not be able to offset a decline
in prices, even though the need for the commodity from battery makers
alone will jump 650% by 2027.
“It has only taken a few years for the battery sector to become the
largest demand driver for lithium. Lithium’s use in every lithium-ion
battery type means it will have double-digit annual growth, making up
over 80% of total lithium demand by 2030,†Montgomery adds. The study
also reveals that the cobalt market will see an oversupply of
intermediate products such as hydroxide until at least 2024.
The firm also suggests that investment in new nickel projects are needed now as mines can take up to 10 years to develop.
Posted by AGORACOM-JC
at 2:00 PM on Thursday, July 25th, 2019
SPONSOR: Enthusiast Gaming Holdings Inc.
(TSX-V: EGLX) Uniting gaming communities with 80 owned and affiliated
websites, currently reaching over 75 million monthly visitors. The
company exceeded 2018 target with $11.0 million in revenue. Learn More
EGLX: TSX-V ———————————-
Global eSports Market Recent Study Including Growth Factors CAGR of 18.58% by 2025
Global eSports Market is expected to reach USD 3047.1 billion by 2025 from USD 779.4 billion and is projected to grow at a CAGR of 18.58% in the forecast period of 2018 to 2025.
Global eSports Market is expected to reach USD 3047.1 billion by 2025 from USD 779.4 billion and is projected to grow at a CAGR of 18.58%
in the forecast period of 2018 to 2025. The eSports preferred as
“Electronic sportsâ€. The sports that connect with the electronic system
and all the functions are followed human – computer interface. It
provides the customer an experience for several types of games including
tournament, ladder, and league through single system.
eSports are connected though electronic system that can be available
on numerous platforms comprising social media, where as traditional
sports are still fight overtake the traditional mediums including print,
radio & TV. Capability to stream on non-traditional platforms,
growths in gaming technologies, rising in awareness about eSports due to
consideration given by worldwide publishers, investors &
broadcasters and growth in number of eSports supporter are the major
drivers responsible for rise of eSports market. In addition, it’s played
by professional gamers who are usually participating of sporting
organizations, or they are sponsored by business organizations.
eSports is the most relevant, unique, fair and creditable global
market research report which is provided to the valuable customers and
clients depending upon their specific business needs. eSports market
report helps uncover the general market conditions and tendencies. Along
with competitive analysis of the key players, this eSports report also
serves with complete and distinct analysis of the market drivers and
restraints, detailed analysis of the market segmentation, key
developments in the market and details of research methodology.
Excellent practice models and method of research applied for this
eSports report unearths the best opportunities to succeed in the market.
Major Market Competitors: Global eSports Market
The renowned players in global eSports market are
Bungie, Inc, KONAMI, GungHo Online Entertainment, Inc, Kabam, Inc.,
Rovio Entertainment Corporation, Zynga Inc., GAMEVIL Inc. Wargaming
Public , PandaScore, ESP.bet, Unikrn , Riot Games , HI-REZ STUDIOS, INC.
, Activision, BLIZZARD ENTERTAINMENT, INC. , Electronic Arts Inc.,
Activision Publishing, Inc. , infinity ward, Take-Two Interactive
Software, Inc., King.com, Vivendi, Bethesda Softworks LLC, and many
more.
Market Segmentation: Global eSports Market
By Revenue Streams (Media Rights (Subscription &
Online Advertisement ),Tickets And Merchandise, Sponsorship & Direct
Advertisement, And Publisher Fees),
By Geographical Segments (North America, South America, Europe, Asia-Pacific, Middle East And Africa)
For achieving an incredible growth in business, this eSports market
research report plays very central role. This report lends a hand to
make out how the market is going to perform in the forecast years by
offering you information about market definition, classifications,
applications, and engagements. This market report describes the
strategic profiling of key players in the market, comprehensively
analyzing their core competencies, and drawing a competitive landscape
for the Electronics industry. You can request an analyst call or drop
down an enquiry to get detailed eSports market report.
Market Drivers and Restraints:
Increasing demand for video games and growing awareness about eSports.
Betting & fantasy site are increasing demand in eSports market.
Rising demand for investments from sponsors and advertisers.
Difficulty in managing all the fraudulent betting.
Lack of outdoor sports considerations.
About Us:
Data Bridge Market Research
set forth itself as an unconventional and neoteric Market research and
consulting firm with unparalleled level of resilience and integrated
approaches. We are determined to unearth the best market opportunities
and foster efficient information for your business to thrive in the
market.
Posted by AGORACOM-JC
at 1:24 PM on Thursday, July 25th, 2019
St-Georges Eco-Mining Corp. (CSE: SX) has presented a Phase I Independent Review of its Phase I report titled “Bonnie Claire Metallurgical Evaluation and Process Development” to Iconic
SX has developed Nitric Acid leaching methodology that puts between 99.97% and 100% of the lithium from the sediments into solution at room temperature within 1-4 hours.
SX has reached the Phase 1 Benchmark which calls for the issuance of 2,000,000 of Iconic’s common shares to St-Georges.
Vancouver, British Columbia–(July 25, 2019) – Iconic Minerals Ltd. (TSXV: ICM) (OTC Pink: BVTEF) (FSE: YQGB)  (“Iconic”) is pleased to announce that St-Georges Eco-Mining Corp. (CSE: SX) has presented a Phase I Independent Review of its Phase I report titled “Bonnie Claire Metallurgical Evaluation and Process Development” to Iconic. SX has developed Nitric Acid leaching methodology that puts between 99.97% and 100% of the lithium from the sediments into solution at room temperature within 1-4 hours. SX has reached the Phase 1 Benchmark which calls for the issuance of 2,000,000 of Iconic’s common shares to St-Georges. The shares will remain in escrow for three years. Iconic has also met its other obligations derived from this agreement by participating in St-Georges’ private placement in January 2019 for CAD $100,000.
Additional details of the Nitric Acid leaching is quoted below from an SX press release dated July 24, 2019:
St-Georges’ Process: Selective Leaching with Nitric Acid
“Leaching with a passivating acid normally used to
clean steel and passivate the welds of stainless steel was performed in
the hope of selectively removing the magnesium (Mg) and all the salt
metals like sodium (Na), calcium (Ca), lithium (Li) and magnesium (Mg).
The initial results with a 4-hour leach showed that all the salt
metals and carbonate formations leached easily. This follows the logic
of cleaning acid and leaves most of the other elements behind, such as
silica (Si), alumina (Ai), potassium (K).
Multiple 1-hour leach tests confirmed the leaching of 100% of the
lithium leaving behind most of the leachable elements from other acids
such as potassium (K). The only loss of lithium that occurred during
some of these tests was due to the water in the filter with the solids
and represented less than 0.03% of the total lithium value. It also
corresponds directly to the water retained with this type of fine
material. Additional trials are being performed with reduced time of
contact and temperature to optimize the lithium-bearing fines leaching.
The lithium in the super fines leached completely in each test
performed with nitric acid. The trials to selectively optimize leaching
the lithium with less calcium and magnesium are expected to be performed
in the third quarter of 2019. It is expected that calcium can be
reduced partially by filtering the coarser calcium formation as per SGS
results and partially with less contact time with the acid. The same for
magnesium. New samples will be treated once received.“
Iconic looks forward to the SX Phase II report which will include plans for a pilot plant.
The Bonnie Claire Lithium Property Characteristics:
The Property is located within Sarcobatus Valley that is
approximately 30 km (19 miles) long and 20 km (12 miles) wide.
Quartz-rich volcanic tuffs, that contain anomalous amounts of lithium,
occur within and adjacent to the valley. Geochemical analysis of the
local salt flats has yielded lithium values up to 340 ppm. The gravity
low within the valley is 20 km (12 miles) long, and the current
estimates of depth to basement rocks range from 600 to 1,200 meters
(2,000 to 4,000 feet). Four drill holes have identified an open ended,
43-101 compliant resource of 28.58 billion kilograms of lithium
carbonate equivalent. The drilling that defined the current resource
only covered an area of 3.0 km2 (1.2mi2), while previously run MT
geophysics show a potentially mineralized area of 27.3 km2 (10.5mi2).
Drilling to date has shown strong correlation between the MT results and
the lithium mineralization. The thickness of the lithium mineralization
is unknown, but drilling indicates it is greater than 600 meters (2,000
feet). The current claim block covers an area of 57.5 km2 (22.2mi2).
Further drilling has been permitted and metallurgy to determine the most
efficient recovery method is currently in progress.
On behalf of the Board of Directors
Richard Kern, President and CEO Contact: Keturah Nathe, VP Corporate Development (604) 336-8614
Forward Statement: This news release includes
certain forward-looking statements or information. All statements other
than statements of historical fact included in this release are
forward-looking statements that involve various risks and uncertainties.
There can be no assurance that such statements will prove to be
accurate and actual results and future events could differ materially
from those anticipated in such statements. Iconic expressly disclaims
any intention or obligation to update or revise any forward-looking
statements whether as a result of new information, future events or
otherwise except as otherwise required by applicable securities
legislation.
Neither the TSX Venture Exchange nor its Regulation Services
Provider (as that term is defined in the policies of the TSX Venture
Exchange) accepts responsibility for the adequacy or accuracy of this
release.
Posted by AGORACOM-JC
at 11:00 AM on Thursday, July 25th, 2019
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————————
How Edtech Solutions are Building a Productive Digital Space for Millennials
Beas Dev Ralhan
Co-Founder & CEO – Next Education India Pvt. Ltd.
Education technology has, therefore, undoubtedly helped the millennials gain a productive, adaptable learning environment in the digital space that caters for multiple kinds of learners in multiple ways.
Need for governmental policies to work towards the integration of such tools in an organised and all-encompassing manner so that such a space can become much more productive than it is today.
The 21st-century learners are characterised by their inherent thirst for knowledge that goes beyond the linear search of information, their preference of choice and individualism over one-size-fits-all trends, and their expertise in tech tools and social networking via various forms of digital media. On the other hand, the 21st-century teacher may be one who is concerned about quality but lacks the resources and skills necessary to ensure that the learners’ potential is not wasted. Edtech solutions are bridging the gaps in the teaching-learning ecosystem by transforming the essential elements of the education space. Let us see how.
Breaking the Traditional Frames of Learning
Traditional models of education dictate the frames of learning such
as time and place; for instance, the majority of academic activities
happen in the brick-and-mortar confines of a school within 8-10 hours of
a day. E-learning has done away with such frames and given students the
ability to learn anywhere, anytime. Similarly, while books were once
the chief source of learning, aiding only the visual learners, the
edtech sector has helped in bringing multimedia content, including
immersive experiences such as augmented and virtual realities to cater
for all kinds of learners.
Most of all, such tools challenge the passive one-way lecture-mode
learning, helping learners be more active in their learning with
hands-on learning, flipped learning and peer interaction. Now teachers
are facilitators of their students’ learning, monitoring their
individual performances and helping them with personalised
feedback/recommendations.
Doing and Understanding: The Real-world Connection
Edtech tools help students learn better by providing the platform to
solve real-life problems with ease, which hones their understanding of
the world around them and helps them develop skills necessary to
navigate through their lives. For instance, robotics help youngsters
develop their STEM skills, and in the process, aid their understanding
of the existing problems in the world around them. Similarly,
collaborative digital spaces are being utilised in a constructive manner
to drive discussion and action with respect to real-world situations.
Game-based learning also helps in a deeper understanding of situations
in a simulated environment with the help of creative games such as
Minecraft.
Innovative Methods of Assessments
For education to meet the requirements of the students, it is
necessary for the instructor to know precisely where the individual
learner stands at the beginning of the academic course and to measure
the gaps through the course of learning. Assessment is the best method
to carry this out. Unfortunately, traditional tests do not give an
accurate picture of what the learners know or don’t know, and what kind
of instructions the students need to learn new concepts.
Artificial intelligence, one of technology’s greatest boons, has
helped shape adaptive tests to quantify the proficiency or knowledge
level of the examinee accurately. These tests adapt to the abilities of
the learners and act as a morale booster, since the chances of
discouragement or boredom are reduced.
Gamified assessments are also an innovative way to assessments, so
that fear of tests are eliminated. Gamified assessments will capture
learners’ attention, provide simulated situations to train them in
handling real-life scenarios and help them retain information better.
Questionnaires can be prepared in a Kaun Banega Crorepati (How
To Be A Millionaire) style, or in crossword-puzzle mode, or based on
motifs of common games, such as Tic-Tac-Toe, Hangman and Find-Your-Way
so that students enjoy the process of assessments.
Promoting Personalised and Self-learning Styles
The viewpoint of learning has changed from teacher-centred to
learner-centred, and therefore ‘personalisation’ and ‘self help’ are the
buzzwords in today’s education scenario. The factory method of learning
does not help most students and hinders their potential by trying to
fit all students in a single mould. Personalised learning is powered by
adaptive learning technology, which helps the individual student
understand his or her skill level, and suggests the most suitable course
of study. A lot of self-learning solutions are also available which can
help students and teachers upskill themselves as per individual
requirement. This has bolstered distance learning through popular
platforms.
Education technology has, therefore, undoubtedly helped the
millennials gain a productive, adaptable learning environment in the
digital space that caters for multiple kinds of learners in multiple
ways. We need governmental policies to work towards the integration of
such tools in an organised and all-encompassing manner so that such a
space can become much more productive than it is today.
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The Future Of Banking: Is It All Bitcoin And Blockchain?
At the beginning of July, news broke of Deutsche Bank staff being
sent home as 18,000 job cuts began unraveling before our very eyes. This
news was brought to life with an iconic image of two suited men
carrying their possessions past the doors of a Deutsche Bank branch in
London along with a bag branded “Bitcoins.”
Unfortunately, that image turned out only to be an incredible piece
of timing and coincidence as the men were not now out-of-work bankers
hoofing it from their formal institutional workplace brandishing the
‘future of money,’ on their bags, instead they were tailors walking past
at the right time.
Still, that near-perfect latent image of the finance’s future did
spark a few questions in my mind, and the minds of others. Just how far
are we from a future predicated on Bitcoin and blockchain in banking?
The beginning of the end for banks
To answer this question, I had to look at what is happening in the
world of banking that has led to job cuts and the concerns for the
traditional way of doing things in finance. Living in the United
Kingdom, London is a historical hotspot for banking and the seat of
power for some of the world’s biggest banks.
However, beyond the high-rise glass structures in the city center,
there are signs – usually in the tube stations and bus stops – of a new
way of managing and controlling your money on a day to day basis. No, it
is not Bitcoin – yet – it is the challenger banks.
Challenger banks, as defined,
are: “Small, recently-created retail banks in the United Kingdom that
compete directly with the longer-established banks in the country,
sometimes by specializing in areas underserved by the “big four” banks.”
These banks, also called App-banks, are usually highly customer
focused and made to be as user-friendly and as easy to operate on a day
to day basis as they can. In comparison with traditional banks,
challenger banks try and play to general user frustrations from your big
institutional banks. Sound familiar?
Challenging the legacy
I spoke with Anne Boden, a banking doyen with 30 years experience in
some of the most important financial institutions in the world, and now
the founder and CEO of Starling Bank – one such challenger bank in the UK.
Talking to her about the future of banking was fascinating for
although Boden is aware of Bitcoin, blockchain, and its potential it has
in the banking sector, she believes its time is still far on the
horizon.
In her recently released book, “The Money Revolution” Boden
states: “[Blockchain] is easily the most revolutionary money change on
the horizon and may make a huge difference across the fintech sector.”
BERLIN, GERMANY – NOVEMBER 30: CEO of Starling Bank Anne Boden speaks
on stage during TechCrunch Disrupt Berlin 2018 at Treptow Arena on
November 30, 2018 in Berlin, Germany. (Photo by Noam Galai/Getty Images
for TechCrunch)
Getty Images for TechCrunch
Her thoughts on how traditional banks will need to change and evolve
because of several different factors could easily be viewed in the same
way, but with blockchain and cryptocurrency-tinted glasses
“I spent 30-odd years in traditional banking, I worked for all the
big banks, I worked for Lloyds Bank, Standard Chartered, UBS, Zurich,
and RBS. Then I went into AIG, post-financial crisis, to do the
turn-around and I came to the conclusion that it was easier to start a
new bank than to fix the old,” Boden told me.
Indeed, the banking legacy and way of doing things has become so
stagnant that the wants of the banks and the needs of the customers
almost do not line up anymore – especially on a day to day basis.
Challenger banks are this fresh start customers have been baying for,
but in comparison, cryptocurrencies and blockchain could be an entirely
fresh system.
“In this era, it is people like Atom, Monzo, and Starling that have
come to market, and the ones that have been successful are the ones that
have built their own technology,” Boden added. “All these organizations
have been called challenger banks, but you can only really disrupt when
you have a current account – because people are using that every day –
and when you have your own technology.”
Again, Boden is not necessarily referring to that technology as being
blockchain; however, one can see how blockchain is a prime example of
disruptive technology for the banking sector. The world is changing, and
the way people do everything is different, and this is also down to
technology.
“Customers have changed. Customers are buying music differently; they
are shopping on Amazon; they are doing things very differently,” said
Boden. “Technology has changed. Everyone is wandering around with their
smartphones, these phones have better penetration than the laptop, and
then all the time the regulations are changing as well, and that is a
perfect storm to bring something like Starling to the market.”
Starling is one of several challenger banks that are succeeding at
disrupting the banking hegemony with their customer focus, their
everyday usability, and their own technologies. Their success is indeed a
challenge to institutional financial systems, but because this is a
fast-moving space, there are already challengers to the challenger
banks.
A new weapon in the arsenal
Challenger banks, App-banks, mobile payment companies, merchant
services aggregator, peer-to-peer payments companies, are all financial
services that are looking to take a piece of the pie that traditional
banks have held for so long – and it is not just a UK phenomenon.
Circle, Square, and even Revolut,
which is coming to the USA are also disruptive forces in the financial
space, but what they all have in common is a cryptocurrency offering.
Cryptocurrency may be a long way off from being as popular as the Pound
or the Dollar in regards to payments, but some of these companies are
still offering the chance to use this alternative payment method, should
you be so inclined.
This took me to the offices of two other App-banks in the UK, Wirex, and Zeux.
Both companies operate as an alternative banking solution, allowing for
payments and money transfers, but they also each have cryptocurrency
offerings as well.
These offerings are of course not going to be nearly as popular as
the general fiat services of Starling, for example, but they are not
supposed to be – as yet.
“App-banks, or digital banks, are making things more convenient for
everyday customers to manage their banking, “Frank Zhou, CEO of Zeux,
told me. “There are a lot of needs in the early adopter space who are
interested in cryptocurrency, from trading, investing, using it for
payments. Those types of customers are easier to reach as they follow
the newest developments and are willing to give it a try,”
Pavel Matveev, one of the founders at Wirex, explained that the use
of cryptocurrencies need not only be for experimenting though. There are
tangible use-cases within the payment sphere already.
“While App-based and digital banks offer a more convenient means of
managing money, they are still largely based on conventional payment
infrastructure. This means that cross-border payments still take 3-5
days to settle and command relatively high fees,” said Matveev
“Decentralised digital currencies have the potential to revolutionize
many aspects of the payments industry due to their transparency,
mobility, and ease-of-use,” added Dmitry Lazarichev, also of Wirex.
“One of the most significant areas is international remittance.
Cross-border crypto transactions are significantly faster than
conventional methods of transferring money abroad and require very
little in the way of fees and charges.”
Different offerings
What Matveev and Lazarichev, as well as Zhou, had to say about
including cryptocurrencies into the new era of banking, reminded me of
Boden’s view for the future of the industry. The hopes of the two
crypto-offering App-banks is that they can fill small niches for people
with this new technology, and for Boden, the view is that traditional
banks will face stiff competition in these small niches of finance
services.
“What is going to happen is other things happening in the environment
will catch up with the banking industry, they will surprise the banking
industry,” said Boden “The combination of 5G internet of things,
self-driving cars, AI and machine learning will change the profile of
how payments are made.”
“So I think that the nature of payments will change and you will get
new entrants providing some of those new payment mechanisms, and I think
in that environment the incumbent banks will find it harder to compete.
Some will survive and mutate to something relevant, and many of them
will die.”
If cryptocurrency is to become one of those new payment mechanisms,
getting an early foot in the door is vital, but even more important is
offering a service that is usable. Zeux may see this as using
cryptocurrency for general payments, while Wirex could believe
remittances are key for the digital currencies; neither is more right
than the other and perhaps that is the point – there will be a bevy of
offerings in the future.
“Like previous studies of mass adoption, it happens when the majority
can use it as easily as they would use it normally. For example, from
cash to PIN card, Pin card to contactless cards, contactless to mobile
payment. An easy-to-use experience is key to bringing adoption,” said
Zhou.
“I think the market is ready for crypto mass adoption. But, there
needs to be a solution before the mass demand surfaces. Once all the
customers know they can spend their cryptos easily everywhere in any
shops, it increases their willingness to accept cryptos as payment in
the first place. Mass adoption only happens after the solution appears,
not before.”
A changing future
The banking world has, for almost the last century, continued in
pretty much the same way with little to no threat from alternatives.
That is all changing. People would like to believe that the power of
blockchain in the financial system, and the option of cryptocurrencies,
are about to shake up the entire banking space, but they would be
wrong.
There is little doubt that banking will start to incorporate
blockchain, as Boden explains: “I think that blockchain is likely to be
used in certain aspects of the banking business, so probably for trade
finance where you have lots of parties collaborating on a transaction,
but I think you will see blockchain implementation in niche areas of the
business, you won’t see it as a wholesale change for the banking
platform.”
However, for an entire, legacy-based industry of such a traditional
magnitude to overhaul its entire system for a nascent technology is
foolhardy.
In saying that, cryptocurrencies will start to gain more mass appeal.
This does not mean these two sides of the same industry will be what
changes the face of banking. Still, the face of banking is changing, and
that is why traditional banks that are oblivious to this are starting
to show cracks.
Everyday usage of money and payments is already on the march, and
because of the needs of customers, there is an emerging market of
challenger banks, app-banks, financial institutions and payment
facilitators in the wings. Some are already offering blockchain and
crypto services, some may do so down the line, but to say that the only
way to the future of banking is with blockchain and crypto is
short-sighted – there are much bigger demands and many more niches to be
filled.