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Documents for AIM Exploration Inc. (USA) and AIM Exploration SA (Peru) and Prina Energy (India) have been completed and attested by the respective governments $AEXE.us

Posted by AGORACOM-JC at 3:31 PM on Thursday, January 12th, 2017

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  • Legal documents for both AIM Exploration Inc. (USA) and AIM Exploration SA (Peru) and Prina Energy (India) have been completed and attested by the respective government agencies
  • Documents are in Dubai and have been submitted to MOFA (Ministry of Foreign Affairs) in Dubai for final attestation.
  • High demand Continues for Anthracite Coal

HENDERSON, NV / January 12 , 2017 / AIM Exploration Inc. (OTCQB: AEXE) is excited to announce that all legal documents for both AIM Exploration Inc. (USA) and AIM Exploration SA (Peru) and Prina Energy (India) have been completed and attested by the respective government agencies. The documents are in Dubai and have been submitted to MOFA (Ministry of Foreign Affairs) in Dubai for final attestation.

This is the final step required before being submitted to the DMCC in Dubai to set up the joint venture marketing arm for AIM Exploration Inc. The company is expected to be named AIM Exploration DMCC.

Once this is set up, AIM will be well positioned to commence the marketing which AIM is positioned to execute. Mr. Karan Dhaliwal, CEO of Joint Venture company AIM Exploration DMCC, has been in Dubai working diligently to get all of this accomplished. As soon as the joint venture corporation is in place, it is expected that AIM will move very quickly to secure long-term contracts to supply high-grade anthracite coal to companies that have shown a great deal of interest in working with AIM.

We welcome our audience to view our website: http://aimexploration.com

And we also welcome people to follow our twitter feed at www.twitter.com/aexeqb, which has 5000 followers and growing. “This gives us indication that clean energy is a global concern and enforces our belief that that is why we need to carry out our objective of mining clean high BTU anthracite coal,” says J.R. (Bob) Todhunter.

About Aim Exploration:

The Company is a Anthracite coal mining and exploration company and plans to mine 1,000 hectares of land. Putting this into perspective, 1,000 hectares is 3 times the size of Central Park. We have expertise in business, mining, and legal with our distinguished board of directors. We have amicable relationships with all parties involved in mining in Peru. We are a SEC reporting publicly traded company with the symbol (OTCQB: AEXE).

Forward-Looking Statements

Certain information set forth in this press release contains “forward-looking statements” and “forward-looking information” under applicable securities laws. Except for statements of historical fact, certain information contained herein constitutes forward-looking statements, which include management’s assessment of future plans and operations and are based on current internal expectations, estimates, projections, assumptions, and beliefs, which may prove to be incorrect. the Company is not basing its production on a feasibility study of mineral reserves that has demonstrated economic and technical viability. Also, please provide additional disclosure of the increased uncertainty and the specific economic and Some of the forward-looking statements may be identified by words such as “estimates,” “expects,” “anticipates,” “believes,” “projects,” “plans,” “targets,” and similar expressions. These statements are not guarantees of future performance and undue reliance should not be placed on them. Such forward-looking statements necessarily involve known and unknown risks and uncertainties, which may cause AIM’s actual performance and financial results in future periods to differ materially from any projections of future performance or results expressed or implied by such forward-looking statements.

Contact:

info@aimexploration.com
Twitter: www.twitter.com/aexeqb or @aexedb
Website: www.aimexploration.com
AIM Exploration Inc.
J.R. (Bob) Todhunter

INTERVIEW: Liberty Star Provides Part 2 of Year End Update – $LBSR.us

Posted by AGORACOM-JC at 4:54 PM on Wednesday, January 11th, 2017

Liberty Star Uranium & Metals Corp. (LBSR: OTCBB) is an Arizona-based mineral exploration company engaged in the acquisition and exploration of mineral properties in the states of Arizona and Alaska. Currently the company controls properties which are located over what management considers some of North America’s richest mineralized regions for copper, gold, silver, molybdenum (moly), and uranium.

Hub On AGORACOM / Corporate Profile / Watch Interview

Check Out $GMBL.us eSports Predictions for 2017

Posted by AGORACOM-JC at 10:46 AM on Tuesday, January 3rd, 2017

Esports had a big year in 2016, and it’s aiming to have an even bigger year in 2017.

After examining how different esports progressed over the past year and looking at some of the recent rumblings and happenings in competitive gaming, Mashable compiled a list of things to expect in the world of esports in 2017. We aren’t predicting who’s going to win any upcoming tournaments, simply taking a look at some of biggest scenes and thinking about how they could change in the coming year.

In no particular order, here are seven things you can expect to see in esports in 2017.

1. More eyes on the fighting game community

Juan

 

Juan “Hungrybox” Debiedma after winning the Evo 2016 ‘Super Smash Bros. Melee’ championship.
 

IMAGE: EVO/TWITCH

The FGC continues to grow more and more every year, with increasing prize pools and bigger audiences than ever before. Street Fighter V’s Capcom Cup featured a crowd-funded prize pool that pushed the first place earnings up to $230,000 for American Du “NuckleDu” Dang. Next year’s Street Fighter Pro Tour will probably be even bigger.

Super Smash Bros. Melee has been attracting more attention over the past few years and was the event to watch at the biggest fighting game tournament in the world, Evo. With the possibility of the Nintendo Switch having a re-release of Melee on the Virtual Console, the GameCube game could be receiving even more love in 2017. Plus, the release of Marvel vs. Capcom Infinite in late-2017 will undoubtedly send some sparks through its fanbase.

2. A push for Call of Duty

'Call of Duty' World League Championship tournament.

 

‘Call of Duty’ World League Championship tournament.
 

IMAGE: MLG

In the first few days of 2016, publishing giant Activision acquired esports giant MLG. With the full force of MLG on its side, Activision has been ramping up Call of Duty esports over the past year, already doubling the Call of Duty World League Championship prize pool to $2 million in September and gathering a combined 20 million viewers throughout the tournament.

Activision and MLG won’t be backing off of Call of Duty: Infinite Warfare in 2017. Expect even more presence for the annual shooter in the esports scene and even bigger prize pools.

3. Another esports prize pool record from the Dota 2 International

This one is pretty much a given. The Dota 2 International has popularized crowd-funded tournament prize pools, using the method to ramp up its eye-watering prize pools to record-breaking numbers every year. 2016’s $20 million prize pool broke 2015’s $18 million prize pool record, gathered from sales on in-game items and features. 2016’s first place prize of over $9 million made everyone on Wings Gaming overnight millionaires.

Don’t expect the Dota 2 International’s crowd-funded prize pool to get any smaller anytime soon. The International’s viewer numbers continue to increase over the years and fans have yet to slow down their monetary support of the pro scene. Some year the prize pool will stop growing, but 2017 is not that year.

4. Overwatch League trying something new

 

IMAGE: BLIZZARD ENTERTAINMENT

When Blizzard announced the Overwatch League at BlizzCon in November, the developer laid out a vision that has never been seen before in esports. Taking heavy inspiration from traditional sports leagues like the NFL and NBA, the Overwatch League plans to attach Overwatch teams to cities around the world, host combines and try-outs, guarantee player pay and benefits, and put on LAN matches in every participating city. These are ambitious plans and will require a lot of work from a lot of people, plus outside investors who are up to the task of backing teams in a league that barely has precedent.

The Overwatch League will begin its early stages in 2017, not likely kicking into full gear until 2018. At the very least, we’ll get to watch the Overwatch League rev up for its success — or failure.

5. Traditional sports furthering involvement with esports

The world of traditional sports started dipping its toes into esports in late 2015 with three-time NBA champion Rick Fox starting the Echo Fox franchise. Since then, several big names in basketball and soccer have invested in esports teams, including the Philadelphia 76ers acquiring Team Dignitas. Expect even more traditional sports involvement in 2016.

With the continued growth of the esports industry, it won’t be a surprise to see more traditional sports players, executives and teams getting into esports. The incoming money and experience pouring in will probably help esports mature as a whole, give teams more staying power and help stabilize the competitive gaming scene.

6. An over-saturated Counter-Strike schedule

Fernando 'Fer' Alverenga at the ELeague Arena in Atlanta, Georgia.

 

Fernando ‘Fer’ Alverenga at the ELeague Arena in Atlanta, Georgia.
 

IMAGE: DANIEL SHIREY/GETTY IMAGES

Counter-Strike: Global Offensive hit the ground running when it came out in 2012 and reached its saturation point in 2016. More tournaments kept popping up around the world, each of them featuring pretty enticing prize pools for pro teams. But bouncing to a different corner of the earth every single week (or even twice a week) has a toll on players, and teams had to start being more selective over the past year.

So far, CS:GO isn’t looking any less cluttered in 2017. DreamHack alone has already scheduled 10 CS:GO tournaments with prize pools $100,000 or higher in five different countries. Throw in ESL’s tournaments and Pro Leagues, PEA’s new league, Intel Extreme Masters, StarSeries, ELeague and Esports Championship Series — none of which have given any indication of stopping — and 2017 is looking congested before it has even begun. So many tournaments could lead to burnout, not just for players but also for casters and analysts who have to fly all around to world every week to do their jobs.

The only thing that could stop the oversaturation is league exclusivity, which is something that has come up with the PEA, which won’t allow its seven-member teams to compete in ESL’s Pro League if they compete in the first season of PEA. While that may cut back on player burnout, teams are apprehensive to sign with one organization over the other, especially one that is so new.

7. Big changes in League of Legends

League of Legends had a tumultuous 2016.

Many problems around League of Legends and its developer Riot Games were brought to light thanks to a public spat between Riot co-founder and co-CEO Marc Merrill and Team SoloMid CEO Andy Dinh, which was followed by a letter outlining issues in the League of Legends pro scene sent by over a dozen teams in November. Teams’ problems include a lack of sustainable compensation, restrictions on sponsorships and outside revenue, lack of access to their own players at tournaments, and lack of job security and revenue security from relegation.

With so many grievances being aired in public, Riot Games has already started adapting. For 2016’s League of Legends Worlds, Riot attempted to solve problems with team revenue by introducing a crowd-funded prize pool via sales of in-game items (just like Dota 2 does) and sharing revenues with teams for sales of team-branded items. That’s a small improvement, and if Riot wants to keep teams competing in its own pro leagues, it will have to step up in 2017.

On another side of League, Riot has sold exclusive streaming rights of the game to BAMTech, which was created by the MLB and partially owned by Disney. This may mean an independent service for watching League matches in the near future, which could mean a premium (AKA not free) streaming experience outside of Twitch. Whether or not this will work for League of Legends is yet to be seen, but it will be an interesting new direction and test for esports as a whole. We will see if it inspires similar steps from other developers and publishers.

Source: http://mashable.com/2016/12/29/esports-2017-what-to-expect/#Goeni3cCriq1

Marijuana Company of America Has Engaged Auditing Firm to Prepare for Move to Fully Reporting Public Company $MCOA.us

Posted by AGORACOM-JC at 10:00 AM on Tuesday, December 27th, 2016

15233 mcoa

  • Engaged L&L CPAs, PA as its independent audit firm to complete a two-year audit of the Company’s financial statements as part of the process of preparing to become a fully reporting public company with the intent of uplisting to a higher reporting exchange
  • Newly engaged auditors are working together with the Company’s legal counsel to complete the necessary procedures to file a registration statement with the Securities and Exchange Commission

BONSALL, CA–(Dec 27, 2016) – MARIJUANA COMPANY OF AMERICA INC., (“MCOA” or the “Company”) (OTC PINK: MCOA), an innovative cannabis and hemp marketing, consulting and distribution company, has engaged L&L CPAs, PA as its independent audit firm to complete a two-year audit of the Company’s financial statements as part of the process of preparing to become a fully reporting public company with the intent of uplisting to a higher reporting exchange.

The newly engaged auditors are working together with the Company’s legal counsel to complete the necessary procedures to file a registration statement with the Securities and Exchange Commission. When completed and filed with the Commission, this will represent a significant step toward our efforts to enhance long-term shareholder value, while attracting a broader and more diverse shareholder base.

“Our goal is to be a fully transparent reporting public company,” said the Company’s CEO, Donald Steinberg. “As we grow and take these major steps, we want our shareholders to be well-informed about our plans and our progress. By becoming a fully-reporting, transparent public company, we may be better positioned to enhance stock liquidity and attract institutional investors, which will fundamentally enhance the value of our Company.”

Once the audit is completed over the next several months, the Company will have a better idea which stock exchange is most appropriate for the Company. “Our goal is to be fully reporting on the most reputable exchange we qualify for, so our shareholders have all the information they need to follow our progress in detail,” said Mr. Steinberg.

L&L CPAs, PA is registered with the PCAOB and is experienced in conducting audits of public companies in the cannabis industry. Completing this audit will help ensure the accuracy and completeness of the Company’s financial information, and also help to identify and strengthen internal controls over financial reporting.

About Marijuana Company of America Inc.

Marijuana Company of America (“MCOA”) is a publicly traded company headquartered in Southern California. MCOA will distribute marijuana and products related to marijuana as well as CBD and hemp, using a variety of marketing approaches to distribute on a global basis.

SAFE HARBOR STATEMENT:

This release contains forward-looking statements that are based upon current expectations or beliefs, as well as a number of assumptions about future events. Although we believe that the expectations reflected in the forward-looking statements and the assumptions upon which they are based are reasonable, we can give no assurance or guarantee that such expectations and assumptions will prove to have been correct. Forward-looking statements are generally identifiable by the use of words like “may,” “will,” “should,” “could,” “expect,” “anticipate,” “estimate,” “believe,” “intend,” or “project” or the negative of these words or other variations on these words or comparable terminology. The reader is cautioned not to put undue reliance on these forward-looking statements, as these statements are subject to numerous factors and uncertainties, including but not limited to: adverse economic conditions, competition, adverse federal, state and local government regulation, international governmental regulation, inadequate capital, inability to carry out research, development and commercialization plans, loss or retirement of key executives and other specific risks. To the extent that statements in this press release are not strictly historical, including statements as to revenue projections, business strategy, outlook, objectives, future milestones, plans, intentions, goals, future financial conditions, events conditioned on stockholder or other approval, or otherwise as to future events, such statements are forward-looking, and are made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. The forward-looking statements contained in this release are subject to certain risks and uncertainties that could cause actual results to differ materially from the statements made.

For more information, please visit the Company’s websites at:
MarijuanaCompanyofAmerica.com
hempSMART.com
Harmoneous.com
agoracom.com/ir/MarijuanaCompanyofAmerica

Investor Relations
888-777-4362
ir@mcoa.club

AGORACOM Welcomes AIM Exploration (AEXE: OTCQB) Exploring Anthracite Coal, The Highest Quality Metallurgical Coal Available $AEXE.us

Posted by AGORACOM-JC at 11:09 AM on Wednesday, December 21st, 2016

  • Coal is the world’s largest source of energy for the production of electricity.
  • 1 billion tons of coal used in global industrial steel production each year.
  • There are zero alternatives to coal in the industrial steel-making process.

Anthracite Coal

What Is It and Why This Is So Important?

Anthracite is officially classified as coal however it is not just another fuel, anthracite should not be confused with just ordinary bituminous coal. Anthracite is the highest quality metallurgical coal available, clean burning, hard coal with the highest carbon content of any coal, very energy efficient and even burns smoke free. This premium coal represents only 1% of world coal reserves.

The Cleanest Burning Solid Fossil Fuel

Anthracite is an almost pure form of carbon. It has a very high heat value, and very low levels of sulphur and other impurities. This makes it not only the most sought after home heating fuel but also a much sought after, high quality component for a number of industries. The anthracite coal extracted from the AIM coal concessions in Peru have been tested by the world-wide highly regarded SGS labs and the findings indicate a very high fixed carbon, very low ash and sulpher content with a high calorific value. AIM would be pleased to provide the analysis upon request.

Why Does the World Need Anthracite Coal?

As a result of its attributes, anthracite coal trades at prices substantially higher than thermal coal and has a lower environmental impact. High quality anthracite is increasingly sought for by the steel industry, always under pressure to reduce costs and improve margins. Metallurgical coal together with iron ore is the principal raw materials used to make steel. As such, it supports an improved quality of life for all of us through its use in the construction of homes and hospitals, and in the production of everything from mass transportation vehicles to wind turbines. Due to its high carbon content and low volatiles, anthracite is more reactive and efficient with respect to energy released than the lower–ranked coals and consequently has a lower environmental impact due to the lower greenhouse gas emissions.

The industry most commonly associated with anthracite is the steel industry.

Within the steelmaking industry, anthracite is used in three processes

  1. Pulverized coal injection
  2. Basic Oxygen Steel
  3. Electric Arc Furnaces

 

Present Activities

 

  • Anthracite Samples from AIM's PropertyAssets encompass 1,000 hectares of mining concession property consisting of three sites of 600, 200 and 200 hectares respectively.
  • Percana SA initially acquired these properties based on indications of the presence of high grade anthracite coal. Illegal artisan miners are currently operating multiple one-entry mines on the property, which further indicates the presence and mine-ability of these deposits.
  • To verify the geology and quality of the coal, Percana SA commissioned local geologists to compile a technical report on the 1,000 hectares. Although the report yielded optimistic estimates of resources, reserves and economics, it does not meet public reporting standards.

LOCATION

 

  • located in Huaranchal, which is one of ten districts in the province of Otuzco.
  • Two-hour drive from Trujillo (the second largest city in Peru), and an equal distance to the city of Otuzco.
  • Also strategically located 200km from Salaverry, which features a port that can service ships with capacities of up to 35,000 tons. The Port of Salaverry provides direct access to the Pacific Ocean.

 

INFRASTRUCTURE

Water A river adjacent to the property provides access to water for mining operations. However, most of the coal on the property may be extracted with minimal or no coal washing. Power Power lines cut through the property, although Aim is yet to ascertain the capacity of these lines. The company expects to use diesel powered equipment for most of its mining activities. Roads The first half of the road from the property to Otuzco is along steep mountainsides and can support 25-ton trucks. The next half of the road to Otuzco is better maintained and can also support 25-ton trucks. The road from Otuzco to the Port of Salaverry is well constructed, paved, and has bridges that can support up to 50-ton loads. This will facilitate smooth hauling of coal to the port.   Besides accessibility to water, transportation and electricity, there are also small villages on the property with ample accommodations and restaurants to service exploration crews and other travelers.

Market Potential

  • Highly desirable resource with a variety of uses. I
  • Primarily used in the manufacturing of steel, the production of cement, and the generation of electricity.
  • 70% of the steel produced globally relies on coal (World Coal Association, 2013); 200kg of coal is required to produce one ton of cement (Van Oss, 2012); and 41% of global electricity production relies on coal (Clemente, 2012).
  • Highest ranking coal because it is older and harder, contains more carbon, has lower moisture content, and burns hotter than any other type of coal. Comprising only 1% of global reserves, anthracite is also the cleanest burning fossil fuel on the planet (Cornerstone, 2013).

Once the joint venture with Prina Energy Aim intends to sell its output to international customers through the joint venture corporation concentrating the marketing efforts in India.

  • Unavailability of Anthracite Coal in India creates a huge potential for coal as a fuel for Indian Steel industry, which is growing on progressive and steady pace.
  • Huge scope for growth is offered by India’s comparatively low per capita steel consumption and the expected rise in consumption due to increased infrastructure construction and the thriving automobile and railways sectors.

Competitive Advantage

Aim has a variety of advantages. The company has a team of technical experts on ground in Peru, and has also recruited advisors and directors who bring complementary skills to the venture. In terms of infrastructure, power lines run through Aim’s property, while a river runs adjacent to the site. The road network from the site to Otuzco can support 25-ton trucks. From Otuzco to Salaverry, the road is paved and well maintained, and can support up to 50-ton trucks. There are also accommodation facilities close to the property that can cater to Aim employees and contractors. Other advantages include competitive labour wages in Peru, and competitive storage and stevedoring costs at the port together with the ability to extract deposits with minimal or no coal washing.

College eSports Will Be Bigger Than March Madness $GMBL.us

Posted by AGORACOM-JC at 3:02 PM on Tuesday, December 20th, 2016

The stratospheric rise of competitive gaming has inspired schools to create programs, scholarships and arenas devoted to the burgeoning sector, which has hundreds of millions of fans.

  
  • In 2016, nearly 300 million people worldwide tuned in to watch major eSports tournaments online, and hundreds of thousands packed into sports stadiums from Seoul to Kiev to watch teams of professional gamers do battle

For a year after graduating from high school, Derek Micheau lived in his hometown of Olympia, Wash., flipping burgers at a Jack in the Box by day and playing League of Legends all night. Alone in his apartment, Micheau spent up to 14 hours a day chasing a dream shared by thousands of other serious League players — going pro.

League of Legends is one of a dozen hugely popular games known as “eSports,” in which teams of professional gamers from around the world compete for millions of dollars in prize money.

If this is the first time you’ve heard of eSports, you can be sure it won’t be the last. In 2016, nearly 300 million people worldwide tuned in to watch major eSports tournaments online, and hundreds of thousands packed into sports stadiums from Seoul to Kiev to watch teams of professional gamers do battle. This isn’t like watching your buddies play Super Mario Bros. Games like League of Legends, Dota 2 and Heroes of the Storm are team-based, real-time strategy contests known as Multiplayer Online Battle Arenas (MOBAs). The action is intense and matches stretch for an hour or more, with brilliant attacks and counterstrikes punctuated by high-adrenaline announcers called shoutcasters.

Global viewership of professional eSports already exceeds the 204 million people who watch NFL games, and the number of viewers is expected to explode to 500 million by 2020, toppling other traditional sports like basketball and baseball. The top-earning eSports pros earned nearly $2 million each in 2016 playing Dota 2, with prize money coming from corporate sponsors and crowd-funded contributions.

Micheau was about to quit his full-time League of Legends habit and enroll in a local community college when he got a call from Ferris Ganzman, a semi-pro League of Legends manager who had just been hired by Robert Morris University (RMU) in Chicago as the country’s first-ever head coach of a varsity League of Legends team. Like the school’s other athletic programs, the gaming squad was named after the school mascot, the Eagles. Ganzman was calling with an intriguing offer: more than $18,000 in annual scholarships to come play video games at RMU.

RELATED: Stretchy, Transparent Game Controller Acts Like a Second Skin

“The first thing my parents told me was, ‘You’d better not give them any money,” said Micheau, who is now a senior business major at RMU in his third season with the Eagles. “I don’t think they ever thought that I’d be able to correlate how good I was at video games to any kind of school.”

The varsity eSports team at RMU was the brainchild of Kurt Melcher, a 20-year athletics administrator and former women’s soccer coach at the college. He’s also a lifelong gamer. Back in 2014, there were hundreds of student-run clubs at U.S. colleges playing in online eSports tournaments, but administrators scoffed at awarding official status to a bunch of gamers sitting in a dorm room.

“We went 100 percent the other way and said, ‘This is a sport,'” recalled Melcher, who used his cache as a veteran administrator to convince RMU’s president to back the idea. “We wanted to go all in, provide scholarships, provide training space, provide gear, and really treat it as if it were a college basketball team.”

There are 50 players on the 2016-2017 RMU League of Legends team. Roughly 30 of them receive a varsity scholarship equaling 70 percent of tuition and the other 20 get a varsity reserve scholarship, 35 percent of tuition. They practice eight to 10 hours each day under a full-time coaching staff in a state-of-the-art gaming facility that is sponsored by industry heavyweights like iBUYPOWER and Asus. The facility is equipped with $350 ergonomic gaming chairs, $100 headphones, and vast projection screens.

All of that training has paid off. In their first two seasons as a program, the Eagles came in second in the North American Collegiate Championships, a “March Madness”-style League of Legends tournament. Micheau and his teammates were beaten both times by a club team from the University of British Columbia.

“Since I’ve come to RMU, the only time we’ve ever lost is at finals,” said Micheau, noting that the University of British Columbia lost four of its five starters from last season. “It’s a completely different scene this year. I expect us to get first.”

The national championship tournament is run by University League of Legends (uLoL), a division of Riot Games, the creator of League of Legends.

RELATED: Virtual Universe to Install ‘Gamer Science’ Project

“Riot as a company never set out to start a college-focused program,” said Trey Keeler, associate brand manager at the Los Angeles-based gaming company. “We started getting emails from students asking for help, things like swag, sponsorship for their events and support.”

What began as a side project for a handful of Riot employees in 2013 evolved into a dedicated collegiate marketing team. ULoL is now the largest college gaming network in North America, with more than 700 uLoL teams. The vast majority of them are student-run clubs, with only 20 having official campus status like the program at RMU.

In 2016, the University of California Irvine (UCI) became the first public school to launch a university-backed eSports program. Mark Deppe, UCI’s acting director of eSports, managed to build a $250,000 campus gaming arena and fund 10 scholarship spots (at $15,000 each) without spending a dime of university money, the key to convincing cash-strapped administrators to take a bet on eSports. Deppe also decided not to call it a “varsity sport,” preferring to position eSports as a part of the broader student life experience at UCI.

“Our program is unique in that no one else in the world is looking at eSports holistically,” said Deppe, pointing out that his program’s “four pillars” — competition, academic research, community support and entertainment — reach a wider swath of UCI students and faculty.

“While we currently offer scholarships for players, we dream of offering scholarships for shoutcasters, internet broadcasters, coaches and managers,” Deppe said. “We’re partnering with undergraduates in our Computer Game Science program and faculty who are studying gaming and the brain.”

Both Melcher at RMU and Deppe at UCI predict that every college in America will have an official eSports team within 10 years. Both men have fielded hundreds of calls from schools and clubs that are interested in taking their game to the next level.

The only potential obstacle for Melcher is the issue of intellectual property and broadcasting rights. No one owns the rights to play football or basketball, but eSports are a different legal beast.

“I think League of Legends is a sport, just like I think Overwatch, which is a Blizzard property, is a sport. But at their core, those are two companies and their goal is to make money,” said Melcher, who fears that competing publishers could lock universities into exclusive contracts like Coke and Pepsi. “Companies like Riot and Blizzard need to step back and see the bigger picture.”

The folks at Riot defended their hands-off IP policy, which generally lets fans and gamers use League of Legends content as much as they want as long as it’s not a money-making enterprise. Michael Sherman, Riot’s associate collegiate eSports manager, stuck with the sports metaphor.

“You don’t see hockey fighting for the attention of football,” said Sherman. “We believe in coexisting with other eSports on campus and building out a framework that helps support growth in general.”

ULoL will hold its fourth North American Collegiate Championship for League of Legends in the spring of 2017. Around the same time, Blizzard will run its third Heroes of the Dorm tournament with the “final four” broadcast live on ESPN2. You can get a sense of last year’s tournament by viewing the Blizzard-produced documentary A New Hero: the Rise of College eSports.

Source: http://www.seeker.com/college-esports-will-be-bigger-than-march-madness-2157424835.html

AIM Exploration Completes Comprehensive Report on Its Ability to Ship Coal Year-Round via the Port of Salaverry, Estimates Its Coal Capacity Shipments $AEXE.us

Posted by AGORACOM-JC at 12:09 PM on Monday, December 19th, 2016

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  • Company progresses in preparation for extracting, transporting, and loading of coal, we wish to provide information to our valued investors of the strategic port of Salaverry, is located 17km from the city of Trujillo
  • Positioned to ship 2 to 4 shiploads of anthracite coal per month, currently  the spot price exceeds $250.00 MT

Imports and Price of Anthracite at 23-Month High, AIM Exploration (OTCQB: AEXE) $AEXE Proceeds with its Project in Peru, Estimates Coal Capacity Shipments

HENDERSON, NV / ACCESSWIRE / December 19, 2016 / Attention, to our valued shareholders and investors and general coal industry audience:

As The Company progresses in preparation for extracting, transporting, and loading of coal, we wish to provide information to our valued investors of the strategic port of Salaverry, is located 17km from the city of Trujillo. Latitude -8º -9′ -54′ S, Longitude -79º 0′ -38′ W.

Its Cargo Pier water depth meets our demands for coal shipments at 31 – 35 feet (9.4 – 10 meters). Tide information is updated daily. Tug assist is on-ready, and quarantine stations with Deratt Cert (Ship sanitation certification) is present. Air, Radio, and Telephone communications are on-ready.

It is a major port and has met our potential client demands for Ship repairs, with refueling oil and diesel oil, water/provisioning/engine maintenance. Loading of the coal will be done in wharves and on-anchor. Mobile cranes and 24 ton Lists are available for AIM.

There are neither tide entrance restrictions nor overhead limits.

The Company has studied and consulted with its advisors, clients, and the port, and are pleased that the port is appropriate for year round loading and can provide year round shipping of coal. This efficiency allows the Company to provide coal in a cost effective, and nimble on-demand manner.

Coal supply chain approach is how the Company manages its availability. We are developing clear metrics highlighting our coal inventories at mines and the Port, the arrival date of vessels, the amount of coal being shipped from our mines. The port is ready for coal shipping; cargo shipping constitutes 42% of its monthly usage.

AIM is positioned to ship 2 to 4 shiploads of anthracite coal per month, currently the spot price exceeds $250.00 MT.

“Anthracite is necessary for steel and high-grade metal forging products. The prices currently range between $220 – $400USD per ton, and we have been monitoring the open-market prices, on sxcoal.com and alibaba.com, and they have been on the rise month over month. As the economy expands and with energy demands of G8 and emerging markets are unilaterally in line, we do not see this trend to plateau, rather it is continuing to put price pressure on un-replenishable energy resources,” says JR Todhunter, President and CEO of AIM.

As of 2016-12-08 15:39:00 China Nov coal imports hit 23-month high of 26.97 million tonnes in November, up 24.96% from October. Figures and charts are available in image links or via our twitter account.

Image: https://www.accesswire.com/users/newswire/images/451283/26414ff2-1ae6-4b80-8283-724f29fdb0c9.jpeg

Please click or copy/paste on the links in this news releases for pictures of the port.

Comprehensive pictures and supplemental information is viewable upon opening the link to the PDF and Word document. Thank you.

About Aim Exploration:

The Company is an Anthracite coal mining and exploration company and plans to mine 1,000 hectares of land. We have expertise in business, mining, and legal with our distinguished board of directors and advisory board. We have amicable relationships with all parties involved in mining in Peru. We are a SEC reporting publicly traded company with the symbol (OTCQB: AEXE).

Forward-Looking Statements and Disclosures:

Certain information set forth in this press release contains “forward-looking statements” and “forward-looking information” under applicable securities laws. Except for statements of historical fact, certain information contained herein constitutes forward-looking statements, which include management’s assessment of future plans and operations and are based on current internal expectations, estimates, projections, assumptions and beliefs, which may prove to be incorrect. Some of the forward-looking statements may be identified by words such as “estimates,” “expects,” “anticipates,” “believes,” “projects,” “plans,” “targets,” and similar expressions. These statements are not guarantees of future performance and undue reliance should not be placed on them. Such forward-looking statements necessarily involve known and unknown risks and uncertainties, which may cause AIM’s actual performance and financial results in future periods to differ materially from any projections of future performance or results expressed or implied by such forward-looking statements.

Contact:

AIM Exploration Inc.
J.R. (Bob) Todhunter
Director, President & CEO
www.aimexploration.com

Twitter: www.twitter.com/aexeqb or @aexeqb
Contact: info@aimexploration.com
Website: www.aimexploration.com

Image: https://www.accesswire.com/users/newswire/images/451283/d50c58d6-de21-4e26-af6a-15176bd74fce.jpeg

Image: https://www.accesswire.com/users/newswire/images/451283/7db42a0b-ef5e-4530-945f-1074307ff6df.jpeg

References and citations from external sources support this news release:

References #1: https://www.worldcoal.org/
References #2: https://www.searates.com
References #3: https://en.wikipedia.org/wiki/Bulk_carrier
References #4: http://www.sxcoal.com/site/index/en

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Image: https://ci5.googleusercontent.com/proxy/_3XEbJpze-8XSPfz44W6sOseI6slZmQJeFW25tvZLjG6Rb8SiIrdRTt6qx9QaX_wqPaFAbWTGEqttDJsDNDgkNM=s0-d-e1-ft#http://link.newswire.com/7c139d8134ff2a2fc3 Aim Exploration Completes Reports on its Ability to Ship Coal Year

Casino Gamblers’ Spending Prognosis Expected to Bump by 3.5 Percent Through 2020 $GMBL.us

Posted by AGORACOM-JC at 9:11 AM on Thursday, December 15th, 2016

Casino consumer spending is ready for takeoff. According to a study titled “Gambling: United States” conducted by Freedonia Focus Reports, an Ohio-based market analytics firm, gambling will grow in the United States at an annual rate of 3.5 percent through 2020.

casino consumer spending Steve Wynn

  • “States will attempt to overcome stagnating gaming receipts by proposing new forms of, or locations for, gaming such as retail gaming, satellite casinos, and slots at airports,” Spectrum predicts. “More casinos in Las Vegas and Atlantic City will stage eSports events and contests, while Atlantic City will attempt to reposition itself as an eSports hub.”

Due to increased consumer spending, domestic casinos should see their revenues and bottom lines bounce upwards 2.9 percent during the same period, if Freedonia’s projections come true. It’s promising news for gambling companies and industry operatives who might be concerned that the US has become oversaturated with casinos.

Freedonia points to an increasingly permissible gaming landscape in numerous states, as well as casino patrons having more disposable income due to a resurging economy.

“Casino hotels are expected to see above-average growth, as many of these establishments offer gambling as part of a diversified entertainment strategy,” the report states. “Efforts to offer the Las Vegas casino experience closer to home will also boost revenues.”

Bearer of Good News

There are only a dozen states remaining that don’t have either commercial or tribal gaming. That’s why some are understandably worried that there are simply too many slot machines and table games in the US.

But directly on the heels of a national recession, the casino players that know best are making substantial investments. Steve Wynn is building a $2.1 billion resort in Boston. MGM Resorts recently opened the $1.4 billion National Harbor outside of Washington, DC, and is working on a $950 million facility in Springfield, Massachusetts.

Two of the most well-known and respected gaming companies aren’t scared of competition, and along with Freedonia, another market research firm supports the notion that there’s more money up for grabs for casinos.

Spectrum Gaming Group, a consultancy company in New Jersey that analyzes gambling markets, says in its 13th annual list of gaming trends that casinos will adequately adapt to a changing environment.

Vegas Confidence

Casino revenue has stabilized on the Las Vegas Strip, after falling from $6.8 billion in 2006 to $5.7 billion in 2010. Total gross gaming receipts came in at $6.3 billion in both 2014 and 2015, but will eclipse $6.4 billion this year.

Many believe eSports is a key area that Vegas needs to tap into. The emerging world of competitive video gaming was a major talking point at the Global Gaming Expo this fall. ESports is an area highly popular arena with the millennial, a demographic that hasn’t seemed to keen on playing games of pure chance common on casino floors.

For now, the older generations are providing a rebound to overall revenues in Vegas. Paired with the prospect of bringing new customers to casinos with eSports, gaming companies remain optimistic in Nevada and throughout the country.

Source: https://www.casino.org/news/casino-gamblers-spending-prognosis-to-bump-3-5-percent-through-2020

INTERVIEW: Liberty Star Provides Year End Recap and Update with George Tsiolis/ James A. Briscoe $LBSR.us

Posted by AGORACOM-JC at 11:23 AM on Thursday, December 8th, 2016

  • Company controls properties which are located over what management considers some of North America’s richest mineralized regions for copper, gold, silver, molybdenum (moly), and uranium.

Hub On AGORACOM / Corporate Profile / Watch Interview Now!

Multi-Million Dollar Big Data Deal Paves The Way For Esports Betting $GMBL.us

Posted by AGORACOM-JC at 5:35 PM on Friday, November 18th, 2016
  • By 2020, wagering on esports is expected to reach $29.8 billion, with 15.4 million individuals placing wagers on the outcomes of video game competitions.
  • Bookmakers must prepare for extreme growth in this area, equipping themselves with requisite data and analysis to cater to bettors while protecting against accumulation of losses in the cases of wise competitors.

Sportradar, through its brand Betradar, noticed an early opportunity and has entered into a partnership with esports big data startup DOJO Madness in order to become first-to-market in offering bookmakers a suite of tools to provide live-odds across online and offline esports competitions.

The exclusive partnership has an initial term of eight years and includes multiple millions of dollars in guaranteed base payments from Betradar to DOJO Madness. The deal will extend automatically unless either side exercises an opt-out clause during the initial term. It also includes a revenue participation component, which will entitle DOJO Madness to a commission based on retainers received by Betradar from third party bookmakers for the esport services that Betradar contemplates providing.

At least some form of revenue share is guaranteed, as Betradar already has customers signed up when the esports product goes live, which DOJO Madness CEO Jens Hilgers says will be in a couple of weeks. Betradar is expected to tap into its existing network of partners, which includes over 450 bookmakers in more than eighty countries.

“Betradar doesn’t want to miss the esports portal,” says Hilgers. “We bumped into Betradar and realized that Betradar had trouble to create the algorithms to predict the outcome of esports matches. Betradar found that we had actually done that already.”

But DOJO Madness entered into the business of providing esports data as a matter of chance. Its main focus has been providing coaching esports apps for players and teams. According to Hilgers, the DOJO Madness team would spend some time during evenings to create real-time predictions for esports games simply as an enjoyable activity. The result is the formulation of a new division that has led to rapid growth for DOJO Madness and the employment of roughly twelve data scientists in Berlin that are focused entirely on esports.

“Esports games are much more complex than traditional sports. The strategic depths are significantly higher,” explains Hilgers. “Modeling that out with people who have never played esports games is complex. You need to aggregate a lot of data in various ways.”

Negotiations between DOJO Madness and Betradar were also quite complex. It took six months for the parties to go from having talks to executing a contract. Now, DOJO Madness will provide Betradar with pre-match and in-play odds for all of the popular esports games, including CS:GO, Dota 2, League of Legends and Overwatch.

“We were always clear that esports live betting provided a great opportunity to invigorate the market, but we weren’t prepared to rush in at the cost of our, and our clients’, reputation,” says James Watson, Betradar’s Head of Esports. “We’re delighted to have been able to partner with industry-experts DOJO to create a best-in-class approach, further enhancing the exclusive fast content from our partnership with ESL – we have really created a new and unique framework that will greatly benefit operators.”

Betradar’s parent company Sportradar received $44 million in a funding round in 2015, which was led by Revolution Growth with involvement by Charlotte Hornets owner Michael Jordan and Dallas Mavericks owner Mark Cuban. Washington Wizards owner Ted Leonsis is a co-founder of Revolution Growth.

Earlier this year, DOJO Madness raised a $4.5 million Series A round of funding led by March Capital Partners. At the time, DOJO Madness was still mainly focused on providing esports coaching, but Hilgers already recognized that the data he was collecting could lead to other opportunities. It has, in the form of millions of dollars guaranteed and the ability to earn much more through a revenue share platform with Betradar.

Source: http://www.forbes.com/sites/darrenheitner/2016/11/17/multi-million-dollar-big-data-deal-paves-the-way-for-esports-betting/#71f2ca075721