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CLIENT FEATURE: NORTHBUD $NBUD.ca Signs $20 MILLION Binding LOI For Acquisition of Multi-State Licensed Operator Eureka Vapor $WEED.ca $CGC $ACB $APH $CRON.ca $HEXO.ca $TRST.ca $OGI.ca

Posted by AGORACOM-JC at 4:26 PM on Thursday, April 4th, 2019

WHY NORTHBUD FARMS?

  • Canadian regulatory door for CIP (Cannabinoid Infused Products) is opening this year
    as shown in other legal jurisdictions (Colorado, Washington, Nevada, California)
  • Infused products sector has become the highest margin segment of the industry
  • Positioned to be a raw input producer for this space
  • Currently working with multiple food, beverage and science companies to provide safe standardized cannabinoid infused raw inputs for large scale GMP manufacturing of products

NORTHBUD Signs Binding Letter of Intent to Enter U.S. Market with Strategic Acquisition of Multi-State Licensed Operator Eureka Vapor

CHECK OUT OUR RECENT INTERVIEW

FULL DISCLOSURE: NORTHBUD is an advertising client of AGORA Internet Relations Corp.

Enthusiast Gaming’s $EGLX.ca #Esports Property, Daily Esports, Achieves 4X Growth in Traffic in Q1 2019 $EPY.ca $FDM.ca $WINR $TCEHF $ATVI $TNA.ca

Posted by AGORACOM-JC at 9:37 AM on Thursday, April 4th, 2019

Strategic Focus on Esports Content Contributes to Surge in Traffic

  • Announced that its esports community, Daily Esports (dailyesports.gg), has reported record-breaking quarterly visitor growth since the acquisition in March 2018
  • The digital property saw a 4X pageview increase within the quarter, an increase of 135% in visitor traffic over the previous quarter, and has added 288,000 unique monthly visitors to its overall readership since the acquisition.

TORONTO, April 04, 2019 — Enthusiast Gaming Holdings Inc. (TSXV: EGLX) (OTCQB: EGHIF), (“Enthusiast” or the “Company”), a gaming company building the largest community of authentic gamers, is excited to announce that its esports community, Daily Esports (dailyesports.gg), has reported record-breaking quarterly visitor growth since the acquisition in March 2018.  The digital property saw a 4X pageview increase within the quarter, an increase of 135% in visitor traffic over the previous quarter, and has added 288,000 unique monthly visitors to its overall readership since the acquisition.

Daily Esports is one of the leading online communities of esports content around breaking news, game patches, analysis, opinion, tournament coverage, and more. Enthusiast Gaming acquired the digital property in March 2018 as the Company anticipated the tremendous growth of the esports industry. It is anticipated that the global esports audience will grow to 453.8 million worldwide in 2019(1), and Daily Esports is well positioned as one of the leading communities catering to esports enthusiasts.

Since the acquisition, Enthusiast and its Director of Content, Niero Gonzalez and Director of Special Projects, Jason Lepine have built out the Daily Esports team, including new Editor-in-Chief, Taha Zaidi, and 28 freelance writers. The additional staff  and rebranding of the property were both factors helping to fuel the growth. With a surging popularity in esports and games such as Fortnite and Apex Legends, Enthusiast focused its 28 writers to cover the latest esports news. Over the last month, Daily Esports has featured the industry’s newest entry, Apex Legends, which has spiked visitor growth. Apex Legends is EA’s free-to-play Battle Royale game which has already surpassed 50M players which makes it the fastest growing videogame in the sector. Due to the increasing popularity of the game, over 50% of the website’s traffic is being driven by Apex Legends content.

Jason Lepine, Director, Special Projects at Enthusiast Gaming commented, “It’s an exciting time in the world of esports and our property, Daily Esports, is positioned as the leading voice for the community. We are very happy with the growth to date, which confirms the success of our renewed strategy which focuses on providing cutting edge content around esports.” He continued, “The team has worked hard to become an authoritative voice in the coverage of the fastest growing Esports game, Apex Legends.”

(1) https://newzoo.com/insights/articles/newzoo-global-esports-economy-will-top-1-billion-for-the-first-time-in-2019/

About Enthusiast

Founded in 2014, Enthusiast is the fastest-growing online community of video gamers. Through the Company’s unique acquisition strategy, it has a platform of over 80 owned and affiliated websites and currently reaches over 75 million monthly visitors with its unique and curated content and over 50 million YouTube visitors. Enthusiast also owns and operates Canada’s largest gaming expo, Enthusiast Gaming Live Expo, EGLX, (eglx.ca) with over 55,000 people attending in 2018. For more information on the Company, visit www.enthusiastgaming.com.

CONTACT INFORMATION:
Investor Relations:
Julia Becker
Head of Investor Relations & Marketing
[email protected]
(604) 785.0850

This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

The securities of the Corporation have not been and will not be registered under the United States Securities Act of 1933, as amended and may not be offered or sold in the United States absent registration or an applicable exemption from the registration requirement. This press release shall not constitute an offer to sell or the solicitation of an offer to buy nor shall there be any sale of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful.

Good Life Networks $GOOD.ca Doubles YOY Revenue to Over $20M in FY2018 $TTD $RUBI $AT.ca $TRMR $FUEL

Posted by AGORACOM-JC at 8:17 AM on Thursday, April 4th, 2019

Reports Audited 2018 Financial Statements

  • Revenue increases by 106% to $20,077,289 over FY2017 with Adjusted EBITDA of $2,274,055 

  • Q4 FY2018 revenue of $10,076,639 is highest quarter reported to date

  • FY2018 trailing pro forma of ~ $48,000,000 with Adjusted EBITDA of $7,100,000

Vancouver, British Columbia–(April 4, 2019) – Good Life Networks Inc. (TSXV: GOOD) (FSE: 4G5) (“GLN” or the “Company“), a programmatic advertising technology company, today announced that it has filed its consolidated financial statements and management’s discussion and analysis for the year ended December 31, 2018, available on www.sedar.com. All figures are expressed in Canadian dollars unless otherwise stated.

Jesse Dylan, CEO of GLN commented, “2018 has been an instrumental year for GLN, we have seen tremendous growth and I am proud of our first annual audited results as a public company. GLN has exceeded our goals for the year including completing two significant acquisitions.” He added, “Through persistence, dedication and discipline, GLN is executing on our defined growth and earnings strategies, which we believe will deliver significant shareholder value.”

Financial Highlights:

  • Record revenue of $20,077,289 during the twelve months ended December 31, 2018 was a 106% increase compared to $9,723,075 recorded during the twelve months ended December 31, 2017;
  • Gross profit during the twelve months ended December 31, 2018 increased 68% to $7,279,028 from $4,334,670 during the twelve months ended December 31, 2017;
  • Gross margin as a percentage of revenue during the twelve months ended December 31, 2018 of 36% have adjusted to a more appropriate level as compared to 2017 where the margins were 45%;
  • Comprehensive loss for the twelve months ended December 31, 2018 was $1,939,376 compared to comprehensive income of $1,337,726 during the twelve months ended December 31, 2017;

  • Adjusted EBITDA for the twelve months ended December 31, 2018 was $2,274,055;
  • Trailing FY2018 pro forma revenue for GLN, 495 Communications LLC (“495“) and ImpressionX Inc. (“ImpressionX“) of ~$48,000,000, with adjusted EBITDA of $7,100,000 based on audited GLN and management prepared 495 and ImpressionX financial statements (January 1st, 2018 to December 31st, 2018);
  • Record revenue during the three months ended December 31, 2018 increased 80% to $10,076,639 compared to $5,589,844 during the three months ended December 31, 2017;
  • Gross profit during the three months ended December 31, 2018 increased 13% to $2,897,737 from $2,574,422 during the three months ended December 31, 2017;
  • Gross margin as a percentage of revenue during the three months ended December 31, 2018 of 29% have adjusted to a more appropriate level as compared to 2017 where the margins were at 45%;
  • Comprehensive loss for the three months ended December 31, 2018 was $254,600 compared to comprehensive income of $1,818,772 during the three months ended December 31, 2017.

Fourth Quarter and Recent Company Highlights

During the fiscal year ending December 31st, 2018, GLN achieved the following milestones:

  • Listed on the TSXV under stock ticker GOOD.

  • Listed on the Frankfurt Exchange under stock ticker 4G5.

  • Closed the acquisition of 495, a leading advertising and content marketing company based in New York City and Santa Monica, California.

  • Closed the acquisition of ImpressionX, a leading connected television (CTV) advertising technology company.
     
  • Entered a commercial agreement with a Major Canadian Financial Institution to provide credit facilities that gives GLN access to an aggregate total of $11,250,000 to support company M&A strategies. 

  • Integrated technology at the server level with both publishers and advertisers and reached its target of 30 integrations in 2018 two months ahead of schedule. 

  • Entered an agreement with Einstein Exchange as launch partner for their accounts receivable (“AR“) blockchain application. 

  • Entered into an agreement with AMPD Holdings Corp. (dba AMPD Game Technologies), to provide the Company’s programmatic advertising technology to the Gaming industry. 

  • Entered an Advisory Agreement with First Coin Capital to assist in the detailed analysis and planning of the GLN AR Blockchain payment application.

  • Commenced R&D program on mobile platform development

  • Received patent pending status from US Patent Office (“USPO“) for its AR blockchain application. USPO serial number 62/634,333.

  • After 22 months in development, received patent pending status from US Patent Office (“USPO“) for its programmatic video advertising platform. USPO serial number 62/619,450.

Reconciliation of Adjusted EBITDA

Adjusted EBITDA is a non-IFRS financial measure that we calculate as income (loss) before income taxes excluding depreciation and amortization, stock-based compensation expense, non- recurring non-operating expenses, interest expense, and gain or loss on financial instruments and foreign exchange.

Adjusted EBITDA is a measure used by management and the Board to understand and evaluate our core operating performance and trends. This measure differs from contribution in that adjusted EBITDA includes additional operating costs, such as general and administration expenses and marketing, but excludes funding interest costs.

The following table presents a reconciliation of adjusted EBITDA to loss before income taxes, the most comparable IFRS financial measure for each of the periods indicated:

Q4 Financials Conference Call Access

GLN is hosting a conference call, today, April 4, 2019, beginning at 11:00am EST (8:00am PST) to discuss the results. To access the conference call by phone, please dial the following numbers.

Canada/USA                 TF: 1-800-319-4610
International                  Toll: +1-604-638-5340
Germany                       TF: 0800-180-1954
UK                                 TF: 0808-101-2791

Callers should dial in five to 10 minutes prior to the scheduled start time and ask to join the Good Life Networks call. We encourage you to access the webcast and presentation material that will be published in the Investors section of GLN’s website at https://glninc.ca/overview/

The GLN Story

GLN’s patent pending technology is the engine that sits between advertisers and publishers. A highlight of GLN’s tech is that it does not collect PII (Personal Identifiable Information). Built for cross device video advertising: Mobile, In-App, Desktop and CTV (Connected Television) the GLN Programmatic Video Advertising Platform has among the lowest fraud rates of similar vendors in the industry. Advertisers make more money by reaching their target audience more effectively. GLN makes money by retaining a percentage of the advertiser’s fee.

GLN is headquartered in Vancouver, Canada with offices in Newport Beach and Santa Monica California, New York and UK and trades on the TSXV under the stock symbol “GOOD” and The Frankfurt Stock Exchange under the stock symbol 4G5. For further information on the Company, visit www.glninc.ca

CONTACT

Investor Relations
[email protected]

Jesse Dylan, CEO
604 265 7511

Forward Looking Statements

Forward-looking statements relate to future events or future performance and reflect the expectations or beliefs regarding future events of management of GLN. This information and these statements, referred to herein as “forward‐looking statements”, are not historical facts, are made as of the date of this news release and include without limitation, statements regarding discussions of future plans, estimates and forecasts and statements as to management’s expectations and intentions with respect to the performance of the company. These statements generally can be identified by use of forward-looking words such as “may”, “will”, “expect”, “estimate”, “anticipate”, “intends”, “believe” or “continue” or the negative thereof or similar variations. These forward‐looking statements involve numerous risks and uncertainties and actual results might differ materially from results suggested in any forward-looking statements. Important factors that may cause actual results to vary include without limitation, risks relating to the digital advertising industry and general economic conditions, success of acquisitions and any growth strategies implemented by the company. In making the forward‐looking statements in this news release, the Company has applied several material assumptions, including without limitation that any acquisitions and corporate directives and initiatives will be successfully completed in the time expected by management and produce the desired results, generate the anticipated revenue and expand GLN’s global reach per management’s expectations. GLN does not assume any obligation to update the forward-looking statements, or to update the reasons why actual results could differ from those reflected in the forward looking-statements, other than as required by applicable securities laws. Additional information identifying risks and uncertainties is contained in GLN’s filings with the Canadian securities regulators, which filings are available at www.sedar.com.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

To view the source version of this press release, please visit https://www.newsfilecorp.com/release/43884

BetterU Education Corp. $BTRU.ca – Incorporating missing digital elements in formal education in India $ARCL $CPLA $BPI $FC.ca

Posted by AGORACOM-JC at 10:34 AM on Wednesday, April 3rd, 2019
SPONSOR:  Betteru Education Corp. Connecting global leading educators to the mass population of India. BetterU Education has ability to reach 100 MILLION potential learners each week. Click here for more information.
BTRU: TSX-V

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Incorporating missing digital elements in formal education in India

  • A very essential part of the skills that are missing in Indian education system are digital skills.
  • In the digital world that we live in, most of the everyday tasks are done online or on a computer.
  • World is an extremely data driven world, writes Siddarth Bharwani, Vice President – Brand & Marketing, Jetking.

The Indian Economy is one the fastest growing economies in the world. With an expected growth rate of 7.3% in 2019-2020, experts believe that India will soon become the third largest economy in the world after US & China. However, the ground reality of this growth rate is quite different. If we look at the employment scenario in the country, we realise that India is not doing very well. The unemployment rate in the country is extremely disproportionate to the growth rate the country is witnessing. A closer look at the job market in the country will reveal that this paradox is due to a simple but major reason: the disconnect between formal education in India and the expectations of recruiters.

To make sense of that data and to get maximum utilisation of the plethora of opportunities that a business is getting these days, it is important to harness students with ways to make use of them to make them more employable. Let’s enumerate the 3 most essential skills that need to be an integral part of the curriculum today.

Search Engine Marketing

Search Engine Marketing (SEM) is an extremely influential aspect of marketing today. Students that have an understanding of SEM and know how to capitalise on it will be seen as a great asset for an organization to upgrade their online search visibility. Companies spend hours updating their website and their content to make sure that they can effectively capture a larger audience. While most companies train their employees on SEO & SEM, it is a great advantage for students to have a working knowledge of them while applying for jobs.

Data Analytics

Data has become the hot word in every organisation’s dictionary. With the digitised world, there is an excess of data available which is extremely difficult to sift through and make sense of. Data Analytics is the study of various analytic tools and processes through which you can derive relevant insights and information through the refinement of raw data. Students need to be equipped with at least a basic knowledge of data analytics so that they know how to read and understand large chunks of it in a faster and more efficient manner. Companies prefer being backed by data instead of just going by trends which is why it is an important function to include into the formal education system.

Social Media Analytics

Social Media has taken the world by storm. Brands across the globe spend a lot of manpower and budget on creating efficient social media strategies. It is constantly changing and coming up with new ways for companies to stay relevant to its customers. The fact that people now spend over 50% of their time online just goes to show how important it is to include something as seemingly simple as social media into formal education system in India.

Apart from enhancing digital capabilities, it is also important to imbibe in student certain other life skills to ensure employability. Most of the education imparted is in theoretical with little or no exposure to the practical implications of the theories learnt. Recruiters often find it hard to hire people due to the lack of an understanding of the outside world and how the industry works. Soft skills like flexibility, leadership, teamwork, etc. is missing in the education system. These skills are acquired from practical exposure and it is important to allow students to experience and learn them while they are a part of the system. Recruiters look for candidates who know how to think outside the box and are able to think on their feet. The notion that these traits are something that people are born with is a myth. With practice and learning innovative thinking methods, it is possible to learn to be a critical thinker and an all-round performer.

The key to bridge this gap is through digitisation of the education system and bringing in innovative teaching pedagogy into the curriculum. E-learning has gained great traction in recent times in the education industry. The rampant increase in internet connectivity and data consumption has led to e-learning a spot in the centre stage of the education industry. Apart from providing access to education from anywhere, e-learning also allows professors to individually attend to all students giving them a better and more effective way of bridging the gap in the education system. Additionally, the role of teachers needs to change to create the link between the missing elements of the system. They need to be facilitators and not the leaders in a classroom. Attention should shift from teachers talking to students engaging and participating to motivate them to grasp more information.

To conclude, India needs to be more aware of the skill-gap and find ways to address it. Government bodies like National Skill Development Corporation (NSDC) are created to deal with it but the awareness of this problem still exists. It is the duty of more educational institutes to create opportunities for its students to learn these important skills and make them job-ready. While corporates are making their own effort in skill-training by associating with various institutes to create specialised courses to suit their needs, educational institutes need to integrate these skills into the values of their organisation and curriculums. Only then will the country truly see the growth that it boasts of.

Source: https://digitallearning.eletsonline.com/2019/04/incorporating-missing-digital-elements-in-formal-education-in-india/

Kuuhubb $KUU.ca Announces the Successful Soft Launch of #Recolor By Numbers on #iOS $TCEHY $ATVI $CYOU

Posted by AGORACOM-JC at 10:00 AM on Wednesday, April 3rd, 2019
  • Announced that it has successfully soft-launched its new mobile game Recolor By Numbers
  • Recolor By Numbers is the most recent addition to Kuuhubb’s growing portfolio of female-focused gaming apps and aims to replicate the global success of its flagship app Recolor, with over fifty million downloads to date.  

TORONTO, April 03, 2019 — Kuuhubb Inc. (“Kuuhubb” or the “Company”) (TSXV: KUU), a mobile game development and publishing company targeting the female audience with bespoke mobile experiences, is pleased to announce that it has successfully soft-launched its new mobile game Recolor By Numbers.

Recolor By Numbers is the most recent addition to Kuuhubb’s growing portfolio of female-focused gaming apps and aims to replicate the global success of its flagship app Recolor, with over fifty million downloads to date.  

The color-by-numbers segment has traditionally focused on the children’s demographic, featuring simple, retro-style pixel designs.  In contrast, Kuuhubb’s Recolor By Numbers will appeal to an older audience, offering a significantly different experience. An extensive collection of rich and intricate designs and images, 2D and 3D objects will be available to paint in rich color palettes and numerous textures, all of which will be available in a subscription or ad-supported model. 

“Coloring apps have continued to be wildly popular for several years. We foresee that Recolor By Numbers will be a significant part of the newest number coloring craze. Our team can easily replicate the best hit features from our flagship title Recolor, enabling us to rapidly accelerate the update and development cycles,” stated Kristoffer Rosberg, General Manager, Apps & Games at Kuuhubb.

The soft launch sees Recolor By Numbers currently available on the App Store for iOS devices in Canada, the Netherlands, Finland and Croatia. Kuuhubb anticipates the global launch of Recolor By Numbers by the third quarter of 2019. 

Click to Visit Link:https://itunes.apple.com/fi/app/recolor-by-numbers/id1411398756?mt=8

Jouni Keränen, the CEO of Kuuhubb commented, “Our team continues to create fun and immersive apps focused on the female lifestyle gaming segment. Recolor By Numbers incorporates many of the innovative designs and beautiful artwork that our flagship brand Recolor is recognized for, while adding easy to use color-by-number features for a relaxing and creative gaming experience.”

The Recolor By Numbers team, located in the company headquarters in Helsinki, Finland, brings extensive experience developed in pioneering the work with Recolor. The team is comprised of industry veterans originating from Digital Chocolate, Armada and Rovio.

About Kuuhubb
Kuuhubb is a company active in the digital space that focuses mainly on lifestyle and mobile game applications for the female audience. Its strategy is to create sustainable shareholder value through acquisitions of proven, yet underappreciated, assets with robust long-term growth potential. Headquartered in Helsinki, Finland, Kuuhubb has a global presence with a strong focus on developing U.S. brand collaborations and Asian partnerships.

Cautionary Note Concerning Forward-Looking Information
This press release contains forward-looking information. All statements, other than statements of historical fact, that address activities, events or developments that the Company believes, expects or anticipates will or may occur in the future (including, without limitation, statements relating to the potential success of the Recolor By Numbers game, future revenue and products and the development and growth of the Company’s business) are forward-looking information. This forward-looking information reflects the current expectations or beliefs of the Company based on information currently available to the Company. Forward-looking information is subject to a number of risks and uncertainties that may cause the actual results of the Company to differ materially from those discussed in the forward-looking information, and even if such actual results are realized or substantially realized, there can be no assurance that they will have the expected consequences to, or effects on the Company. Factors that could cause actual results or events to differ materially from current expectations include, among other things, the possibility that results from the Recolor By Numbers  game will not be consistent with the Company’s expectations, risks related to the growth strategy of the Company, the possibility that results from the Company’s growth and development plans will not be consistent with the Company’s expectations, the early stage of the Company’s development, competition from companies in a number of industries, the ability of the Company to manage expansion and integrate acquisitions into its business, future business development of the Company and the other risks disclosed under the heading “Risk Factors” in the Company’s annual information form dated November 8, 2018 filed on SEDAR at www.sedar.com. Forward-looking information speaks only as of the date on which it is provided and, except as may be required by applicable securities laws, the Company disclaims any intent or obligation to update any forward-looking information, whether as a result of new information, future events or results or otherwise. Although the Company believes that the assumptions inherent in the forward-looking information are reasonable, forward-looking information is not a guarantee of future performance and accordingly undue reliance should not be put on such information due to the inherent uncertainty therein.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

For further information contact:

Jouni Keränen
CEO – Kuuhubb Inc.
Email: [email protected]

Bill Mitoulas
Investor Relations – Kuuhubb Inc.
Tel: +1 (416) 479-9547
Email: [email protected]

A photo accompanying this announcement is available at http://www.globenewswire.com/NewsRoom/AttachmentNg/532cffac-ebfc-45d8-b982-51b51d60d296

CLIENT FEATURE: Iconic Minerals $ICM.ca Bonnie Claire #Lithium Property Hosts Inferred Resource of 11.8B Pounds of Lithium Carbonate Equivalent $LI.ca $MGG.ca $PAC.ca $CYP.ca $NEV.ca $SX.ca

Posted by AGORACOM-JC at 4:23 PM on Tuesday, April 2nd, 2019

(TSXV: ICM) (OTC Pink: BVTEF) (FSE: YQGB)

Bonnie Claire Property – Flagship

  • 11.8 Billion pounds of lithium carbonate equivalent (28.5 Million tonnes of LCE) Inferred Resource (43-101).
  • Potential to be the largest lithium resource globally (based on size)
  • Property area is contained within a valley that is 60kms from the only producing lithium mine in North America (Albermarle Silver Peak Mine).
  • Sampling of salt flats within the basin, have found lithium values in salt samples yielding up to 340 ppm.
  • Current claim block covers the gravity low and associated mud flats that could be used for evaporation ponds if significant lithium brines are discovered in drilling.
  • Preliminary NI 43-101 Technical Report completed Read More
  • A total 5,550 feet has been drilled at the Bonnie Claire with an average 963+ppm from four drill holes
  • Great infrastructure
  • Local end-users
  • Recent favourable metallurgical results Read More

FULL DISCLOSURE: Iconic Minerals is an advertising client of AGORA Internet Relations Corp.

Esports Entertainment Group $GMBL – Durham College opens first #Esports gaming arena in Canada! $TECHF $ATVI $TTWO $GAME $EPY.ca $FDM.ca $TNA.ca

Posted by AGORACOM-JC at 12:22 PM on Tuesday, April 2nd, 2019
SPONSOR: Esports Entertainment $GMBL Esports audience is 350M, growing to 590M, Esports wagering is projected at $23 BILLION by 2020. The company has launched VIE.gg esports betting platform and has accelerated affiliate marketing agreements with 190 Esports teams. Click here for more information
GMBL: OTCQB

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Durham College opens first ESports gaming arena in Canada!

Durham College’s ESports gaming arena opens today! The arena is broadcast-grade for streaming online and competitive gaming.

Source: https://www.bttoronto.ca/videos/durham-college-opens-first-esports-gaming-arena-in-canada/

Good Life Networks $GOOD.ca – Confused About What Makes Something Programmatic? It Needs These 3 Features $RUBI $AT.ca $TRMR $FUEL

Posted by AGORACOM-JC at 9:55 AM on Tuesday, April 2nd, 2019
SPONSOR: Good Life Networks (GOOD:TSX-V) Video advertising is the future! Company’s A.I. makes 80,000 calculations / second, targeting 750 million users to deliver higher prices and volume. Company announced combined trailing 12 month revenue at just over $40 Million, $7.9M EBITDA, $3 Million net income. Click here for more information.
GOOD: TSX-V

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Confused About What Makes Something Programmatic? It Needs These 3 Features

  • Programmatic, an algorithmic approach to putting media placements in front of the right user, prioritizing reach over environment.
  • Programmatic gave new life to display advertising

By Kathleen Petersen

Display media—banner ads, specifically—has seen its share of ups and downs. In the mid-90s when digital advertising became a thing, banner ads were one of the first formats.

I can imagine those initial advertising agency media teams saying to clients, ” We ran this little box on our webpage and look how many clicks it got! Look how many people used this little box to visit your site!” But then, of course, consumers got used to banner ads. They were no longer a novelty, and people stopped clicking. Instead, they started saying things like, “Those ads are annoying,” or “I don’t even notice those ads” (although studies prove they do). Everyone hated them, and display advertising budgets started to dwindle.

Enter a new buying strategy: programmatic, an algorithmic approach to putting media placements in front of the right user, prioritizing reach over environment.

Programmatic gave new life to display advertising. Suddenly banners and video weren’t as expensive. They were more sophisticated in targeting and were easier to optimize based on an end goal (translation: better than running the impressions and assuming they do something good that can’t be proven). By 2010, sophisticated digital advertisers were funneling large amounts of their display media budgets to this approach. Today it’s all media teams talk about: programmatic banners, programmatic video, programmatic native, and now, programmatic TV, programmatic out of home and programmatic mail.

Hold up, though—that’s not programmatic. Programmatic has gone beyond what it is at its roots … to a buzzword for seemingly any media with a bit of data behind it.

Programmatic has gone beyond what it is at its roots—a modernized and automated approach to media buying—to a buzzword for seemingly any media with a bit of data behind it.

There are three pieces required to make something programmatic:

The ability to combine multiple layers of data

Demographics and interest targeting have been in digital media’s corner for a while. With a programmatic approach, you can slice and dice those targeting technologies, add others and stack them all on top of each other. This includes first-, second- and third-party data. The ability to determine if a person is within our target audience based on their demographics, what their interests are, where they are geographically, how often they travel, what type of credit card they use, how long they’ve owned their home and on and on is right up the programmatic alley.

Real-time bidding

Before programmatic buying was available, display buyers would identify sites with the highest reach against their target audience and buy a set number of impressions directly from said site. This isn’t the case with programmatic. Now we’re in an exchange, bidding to get the best placements in front of the most qualified users and paying only a penny more than the next advertiser we won the bid from. Buying programmatically is much more efficient and garners a far wider reach. You’re finding the best available user, regardless of the content they’re in. Not to say that premium environment prioritized in the days of old isn’t important. White lists and premium marketplaces can get you high-quality contextual placements while using a programmatic approach.

On the fly optimization

At one time, ads ran and we served X number of impressions or ads ran, we ran X number of impressions and Y people clicked on them was the furthest extent to which you could report on your display media performance. You could take this information and adjust your strategy for next time. But with programmatic, algorithms are getting continuously smarter, and you’re able to optimize based on a multitude of factors. So now your campaign can improve as time goes on instead of waiting until the end so you know what to do better next time. Budgets can be prioritized according to what users are doing post-exposure in real-time. For example, if placement A is performing better than placement B, the algorithm will shift bids to prioritize the better performer.

These three features are possible with digital media, but at this point, it isn’t possible for traditional media channels to pull all of them off. As time and technology goes on, traditional media channels will get closer to achieving this. Television, with the use of smart TVs and OTT devices is the closest.

Data available for television targeting has become much more sophisticated in recent years, but they are lacking in real-time bidding. Most TV being bought “programmatically” is still purchased two weeks ahead of time, not at the exact second exposure is available. And while we can now use data to identify high indexing programming, the targeting isn’t 1-to-1 unless it is addressable. Out of home is in second place, and will be easier to achieve on small digital boards (think ATM or gas station screens) where a user can be identified by their phone’s proximity to the screen.

So, when you hear a media channel being referred to as programmatic, make sure the term is being used correctly. Advances in technology in digital and traditional channels that allow our campaigns to be more precise are very exciting and enticing, but check against these three features to ensure you know how your media dollars are being used.

Source: https://www.adweek.com/programmatic/confused-about-what-makes-something-programmatic-it-needs-these-3-features/

Iconic $ICM.ca Announces Metallurgical Results of Bonnie Claire #Lithium Project in Nevada $LI.ca $MGG.ca $PAC.ca $CYP.ca $NEV.ca $SX.ca $SX $SXOOF

Posted by AGORACOM-JC at 5:18 PM on Monday, April 1st, 2019
  • Announced that St-Georges Eco-Mining Corp. (SX) has released further information on their metallurgical work on Bonnie Claire lithium bearing sediments
  • Achieved complete and total recovery in leach of lithium from the bulk material provided
  • SG reports leaching 100% of the lithium while not affecting 88% of the remaining solids.
  • SX also announced that because the leach process removes most of the salts from the sediment the remaining material may be suitable for a nitrate based fertilizer by-product

Vancouver, British Columbia–(April 1, 2019) – Iconic Minerals Ltd. (TSXV: ICM) (OTC Pink: BVTEF) (FSE: YQGB) (“Company” or “Iconic”) is pleased to announce that St-Georges Eco-Mining Corp. (SX) has released further information on their metallurgical work on Bonnie Claire lithium bearing sediments dated March 31, 2019. SX states “St-Georges Eco-Mining Corp. is pleased to inform its shareholders that it can confirm that it has achieved complete and total recovery in leach of lithium from the bulk material provided by its partner Iconic Minerals.” SG reports leaching 100% of the lithium while not affecting 88% of the remaining solids. The process uses Nitric and Citric acid at room temperature which reduces cost over other leaching methods. The sample tested which contained 963 ppm Li before processing contained 8,025 ppm lithium after processing, a gain of 833 percent. SX also announced that because the leach process removes most of the salts from the sediment the remaining material may be suitable for a nitrate based fertilizer by-product.

SX Goes into more details of the ongoing work on Bonnie Claire sediment which are quoted below:

“Developmental testing has results in 100% of the lithium leached to be repeatedly recuperated using the patent pending leaching technology developed by St-Georges.

Below are the steps tested in the course of the Phase 1 development of the process.

Step 1: Screening

The lithium material is being screened to remove pebbles and other coarse material like calcium.

(Independent testing and review of this stage was performed during the course of the months of March and April 2018 by SGS Lakefield laboratory in Ontario)

Step 2: De- Agglomeration

The agglomerated material is being feed into a roll grinder to break down the feed into the original fine particles before drying.

This was also done and reviewed by SGS Laboratories. After these 2 initial steps review, SGS performed an XRD and chemical analysis for each of the elements and crystalline forms.

Step 3: Concentration

Two approaches where developed and tested. Air Classification and Flotation Concentration. These co-exist as linear task A and B of the Concentration step at this stage. St-Georges is currently working on eliminating one of the sub-task with the hopes of drastically reducing costs and time of processing.

Task 3a: Air Classification

In this step the material is separated by density and particle size. In the particular case of the Bonnie Claire material, the lithium is contained in the superfine particles. These particles are too fine to be screened. Independent review and testing of Task 3a was performed in the scope of the month of November 2018 by the laboratories of Netzsch Premier Technologies LLC of Exton, Pennsylvania. The resulting material was reduced by 55% with a cut-off at 5 microns. The resulting material was sent by Netzsch for chemically analysis to the laboratories of the Centre de Technologie Minérales et de Plasturgie Inc.(CTMP) at Thedford-Mines in Québec. The labs results confirmed that 100% of the lithium remained in the resulting concentrate when properly de agglomerated.

Task 3b: Floatation Concentration

The CTMP labs performed at the demand of St-Georges a traditional froth floatation with deionized water. These tests were unsuccessful forcing the company metallurgists to adopt a different approach. St-Georges patent pending technology using a silicate salt saturated medium will be independently reviewed and tested with bulk material within the first part of the month of April by CTMP.

Step 4: Selective Leaching

Using St-Georges patent pending acid mix solution of Nitric and Citric acids, the CTMP reviewed and independently tested 2 batches of material from the Bonnie Claire lithium deposit.

Leach test 1:

Material from this initial test was passed though task 1 and task 2 but skipped Classification and Concentration. The results are:

100% of the lithium was leached at atmosphere pressure and low temperature. The total leach time was 1 hour resulting in 12% of the initial total mass. The Company set-up to improve on that result.

Leach test 2:

Material from this leach test was passed through task, 1, 2 and 3a. 100% of the lithium was leached at atmosphere pressure and low temperature. The total leach time was 1 hour resulting in 12% of the initial total mass.

Optimization of these tasks should yield results in industrial settings that would reduce the total mass to a target percentage below 5%.”

Iconic Minerals is encouraged by these metallurgical results and looks forward to St-Georges future announcements.

The Bonnie Claire Lithium Property Characteristics:

The Property is located within Sarcobatus Valley that is approximately 30 km (19 miles) long and 20 km (12 miles) wide. Quartz-rich volcanic tuffs, that contain anomalous amounts of lithium, occur within and adjacent to the valley. Geochemical analysis of the local salt flats has yielded lithium values up to 340 ppm. The gravity low within the valley is 20 km (12 miles) long, and the current estimates of depth to basement rocks range from 600 to 1,200 meters (2,000 to 4,000 feet). Four drill holes have identified an open ended, 43-101 compliant resource of 28.58 billion kilograms of lithium carbonate equivalent. The drilling that defined the current resource only covered an area of 3.0 km2 (1.2mi2), while previously run MT geophysics show a potentially mineralized area of 27.3 km2 (10.5mi2). Drilling to date has shown strong correlation between the MT results and the lithium mineralization. The thickness of the lithium mineralization is unknown, but drilling indicates it is greater than 600 meters (2,000 feet). The current claim block covers an area of 57.5 km2 (22.2mi2). Further drilling has been permitted and metallurgy to determine the most efficient recovery method is currently in progress.

On behalf of the Board of Directors

SIGNED: “Richard Kern

Richard Kern, President and CEO
Contact: Keturah Nathe, VP Corporate Development (604) 336-8614

For further information on ICM, please visit our website at www.iconicmineralsltd.com. The Company’s public documents may be accessed at www.sedar.com

Forward Statement: This news release includes certain forward-looking statements or information. All statements other than statements of historical fact included in this release are forward-looking statements that involve various risks and uncertainties. There can be no assurance that such statements will prove to be accurate and actual results and future events could differ materially from those anticipated in such statements. Iconic expressly disclaims any intention or obligation to update or revise any forward-looking statements whether as a result of new information, future events or otherwise except as otherwise required by applicable securities legislation.

Neither the TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

To view the source version of this press release, please visit https://www.newsfilecorp.com/release/43818

Bougainville Ventures $BOG.ca Begins Site Preparation in Washington State, Oroville Campus $CROP.ca $VP.ca NF.ca $MCOA

Posted by AGORACOM-JC at 4:29 PM on Monday, April 1st, 2019
  • Announced that its first 10,000 square foot cultivation facility in Oroville, WA will be occupied by a Tier-3, I-502 tenant starting June 01, 2019.
  • Tenant is currently in the process of obtaining occupancy approval from the Washington State Liquor and Cannabis Board to begin planting the Tenant’s crop for the season.
  • In addition to the 10,000 sq. ft. space, Tenant is planning to plant a 20,000 sq. ft. out-door crop. The Tenant is licensed to build out up to 30,000 square feet on the existing property in Oroville, WA.

VANCOUVER, British Columbia, April 01, 2019 – BOUGAINVILLE VENTURES INC. (“Bougainville” or the “Company”) (CSE: BOG), providing cannabis infrastructure and seed-to-sale services to I-502 tenant-growers, is pleased to announce that its first 10,000 square foot cultivation facility in Oroville, WA will be occupied by a Tier-3, I-502 tenant (the “Tenant”) starting June 01, 2019. The Tenant is currently in the process of obtaining occupancy approval from the Washington State Liquor and Cannabis Board (WSLCB) to begin planting the Tenant’s crop for the season. In addition to the 10,000 sq. ft. space the Tenant is planning to plant a 20,000 sq. ft. out-door crop. The Tenant is licensed to build out up to 30,000 square feet on the existing property in Oroville, WA.

CEO, Andy Jagpal Comments: 
“We are excited to see our first Tier-3, I-502 tenant move forward towards a successful growing season. This first planting season signals a new phase for Bougainville concept of providing fully built out turnkey facilities to cannabis growers and processors.These facilities remove financial barriers for cannabis cultivators as traditional funding can be limited. In addition, steps are being taken to get a second tenant up and running for the 2019 growing season. We are moving towards our goal of revenue generating self-sufficiency.”

About the Washington I-502 Marijuana Market 
In November 2012, the Washington State Liquor Control Board (WSLCB) passed Initiative 502 (I-502) pursuant to a vote by the people of the State of Washington. I-502 authorized the WSLCB to regulate and tax recreational marijuana products for persons over twenty-one years of age and thereby created a new industry for growing, processing and selling of Washington State-regulated recreational marijuana products. A recent WSLCB commissioned report by the Rand organization suggests that there are currently up to 650,000 recreational marijuana users in Washington State, worth approximately $1.25 – $1.5 billion USD in annual sales. 

About Bougainville Ventures, Inc. 
Bougainville provides cannabis infrastructure and seed-to-sale services to I-502 tenant-growers leasing greenhouse facilities space and providing fully built-out, turnkey solutions and ancillary services including processing, cannabis expertise and marketing and sales resources. Greenhouse canopies provide a 50% saving in cultivation cost. Bougainville has 10,000 sq.ft., in near production in Oroville, WA, sufficient land for two more pods of the same size.

For more information please visit: http://bougainvilleinc.com/ 

On behalf of the Board of Directors 
BOUGAINVILLE VENTURES INC. 
_____________________
Andy Jagpal, CEO and Director 

For further information, please contact the IR department at [email protected] or by phone at 1-877-517-7816.